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GRADE 1

1 Strand: Know your Computer


Topics
• Machines
• Computer as a Machine

Outcome Indicators
This is evident when the student:
To make the students aware of the
concept of machines and make them 1. Identifies machines in his/her
understand that computer is a machine immediate environment
2. Identifies computer as a machine
3. Understands the different tasks that
can be done using a computer (Eg. To
type, to play play games, to listen to the
music, etc.)
4. usefulness of machines
5. teaching different parts of a machine,
e.g., using lego blocks to explain different
parts of the computer

2 Strand: Parts of a Computer


Topics
• Basic parts of a computer
• Monitor
• CPU
• Keyboard
• Mouse
• Printer
• Speaker

Outcome Indicators
This is evident when the student:
To help the students Understand the basic
parts of a computer and their respective
usage 1. Identifies a computer and its
peripherals
2. Understand the role of a monitor,
keyboard, mouse, printer and speakers

More focus to be given on teaching


functions of the parts of a computer, not
theoretical knowledge of them.

3 Strand: The Keyboard


Topics
• Definition of a keyboard
• Letter keys
• Number keys
• Arrow keys
• Caps Lock key
• Space Bar key
• Enter key
• Backspace key
• Delete key
• The proper way to use the keyboard

Outcome Indicators
This is evident when the student:
To enhance the knowledge of the students Identifies the basic keys on a keyboard
about a computer keyboard and different (Eg. Letter Keys, Number Keys, Arrow
types of keys on it Keys, etc.)
- Introduce the student to the "home
row" position of the keyboard with a
"special phrase"
- Introuduce the 'full stop key'. This is
useful and connecting to language
learning at this level.

4 Strand: More about keyboard


Topics
• Keyboard typing practice
• Some more special Keys
Outcome Indicators
This is evident when the student:
1. Knows how to type using the correct
techniques
2. Identifies the special keys such as
delete, caps lock, shift key, num lock,
function keys and space bar
To make students practice the keys learnt. 3. Application - Improving the typing
Also, introduce them to the special keys and skills using an educational software
their uses.

5 Strand: Computer Mouse


Topics
• Description of a computer mouse
• The proper way to hold the mouse
• Functions of the mouse

Outcome Indicators
This is evident when the student:
To make the students learn more about a 1. Identifies buttons on mouse
computer mouse, the right way to hold the 2. Handling the cursor
mouse and its various functions 3. Learns proper way to hold the mouse
4. Understands the clicking actions and
how to drag and drop using the mouse.

Highlight different functions of the left-


click; selection, draging and opening.
E.g., can be introduced via MS Paint or an
educational game

6 Strand: Starting and Shutting Down a Computer


Topics
• Steps to ‘Start’ a computer
• Steps to ‘Shut Down’ a computer

• Do’s and Don’ts for healthy use of a


computer
Outcome Indicators
This is evident when the student:
To make the students learn the steps to 1.learns how to Switch On/Off
start and shut down a computer. Also a computer.
various do’s and don’t’s that should be 2. How to open, close, save computer
followed while using a computer applications and programs and save
documents to a proper location
3. Understands the dos and don'ts while
working on a computer (Eg. They should
not sit too close to the monitor, should
not bng the keys of the keyboard, etc.)
4. Proper care of CD-ROM discs, correctly
inserting and ejecting them from their
drives
5. Proper use of pen drives / usb disks;
correctly inserting and ejecting them
from their drives.

7 Strand: Introduction to Paint


Topics
• Steps to Start Paint
• Learn to use some basic tools in Paint
• Save a picture in Paint

Can be integrated into creative arts related


unit / topic. This enables learning across
subjects

Outcome Indicators
This is evident when the student:
To make students learn the steps to start 1. Knows how to open Paint
Paint, create a picture using some basic 2. Identifies the ribbon, drawing area,
tools and save the picture created and some basic tools in Paint
3. learns how to draw some basic shapes
such as rectangles, circles, eclipses, free
hand drawing using Paint application
4. Labelling the shapes using a text
formatter
5. Using the Color Pallette
6. Using the airbrush and freehand tool
7. saves the picture on his/her computer
system

Paint is a program that can be used to


practice mouse skills as well.
Focus on learning the program using
mouse actions.

8 Strand: Introduction to WordPad


Topics
• Features of WordPad
• Opening and saving a document in
Wordpad
• Opening a saved document
• Closing a document
• Typing a nd editing text in WordPad

Outcome Indicators
This is evident when the student:
To introduce students to WordPad, its 1. Understands the purpose of WordPad
various features and creating, saving, 2. Gets acquainted to the important
opening, editing and closing a text features of WordPad
Document 3. Demonstrates how to Create, Save,
and Open a document.
4. Demonstrates how to edit text in a
WordPad document

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