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Teacher’s guide

Module 1 I
use the computer
DKEXPLORER Task 1 My computer

Teacher Class Date

Overview Headphones
The general purpose of this lesson is for students to Memory stick
be able to recognize the main parts of a computer, Webcam
not only by name, but also which part to use, on
Scanner
what occasion.

Objectives Next to them open a system unit in order to show


Learn what devices a computer consists of. the processor, memory chip, motherboard, hard
disk drive, DVD drive.
Skills 2. Introduction
Connect the peripheral devices to a computer. Give students the “K.2.1.1_Worksheet_1.docx”.
Firstly separate the students into 4 groups. Name
What is needed each team so that the students have a feeling of
Resources cooperation (in their team) and competition (with
• Digital Kids Explorer Student’s Book other teams).
• K.2.1.1_Worksheet_1.docx For example, you can give the nicknames:
• K.2.1.1_Worksheet_2.docx • Princes of technology
• K.2.1.1_Worksheet_3.docx • Programmers of innovation
• K.2.1.1_Inside_Computer.pptx • Scientists of data
• K.2.1.1_Parts_Of_Desktop.pptx • Strong algorithms
• K.2.1.1_Evaluation_Sheet.docx (and probably explain to students what they mean).
Tools & Equipment Ask students to select their team’s box on the
A projector, a system unit, CPU, motherboard, worksheet and circle it.
memory, Hard Disk, DVD drive, mouse, keyboard, Now, each team has to select their box’s devices
monitor, speakers, printer, microphone, camera, from the work desk, and point them to the teacher.
headphones, memory stick, webcam, scanner. Urge them to discuss amongst themselves in order
to select the correct devices. Also, point out that
Learning difficulties they can use Module 1, Task 1 (My computer), page
• The role of a system unit. 9, in the student’s book, as a guide.
Sometimes students can’t understand what Then, give students the “K.2.1.1_Worksheet_2.docx”
a system unit is and how important it is for a . Ask them to match their box devices with one of
computer’s operation. the functions in the right column.
• Main and peripheral devices. 3. Development - Implementation
Students can’t distinguish which devices are Using a projector, present students (using the
essential and which are peripheral. presentation K.2.1.1_Parts_Of_Desktop.pptx)
• Connection. the 12 devices, one by one, telling them some
Students don’t know that if the devices are not characteristics of each one. The aim is for students
properly connected the computer won’t work as to understand the function of each device:
it should. • System unit: It synchronizes all functions and all
• What is inside the computer? parts are connected with it.
Students at this age don’t know the parts that are • Mouse: Give commands.
inside the system unit yet. Mention their names • Keyboard: Type text.
and functions. • Monitor: Helps us to see folders, files and
programs.
Lesson Description • Speakers: Listen to music.
1. Preparation • Printer: Print photos and pages.
On the work desk set these devices, in separate • Microphone: Record voice and sounds.
places: • Camera: Take photos or videos.
• Headphones: Listen to music.
Required Optional • Memory stick: Save data.
System unit Speakers • Webcam: Watch friends via the Internet.
Mouse Printer • Scanner: Transfer photos into the computer.
When a student at this age, hears “the computer”,
Keyboard Microphone
he thinks that a computer is the monitor, the mouse
Monitor Camera and the keyboard.

DIGITAL KIDS EXPLORER / MODULE 1 / TASK 1 -3- Copyright © 2013-2016 Binary Logic SA
Explain to them that the computer’s “brain” is inside supply. The monitor, the scanner and the printer
the system unit. The system unit consists of the should not only be connected to the system
parts that make a computer work. Students need unit, but they also need to be connected to the
to understand that a computer can’t work without electricity supply. And of course show students
one. A system unit is as important for a computer, where the ON/OFF button is on these devices.
as the heart is for the human body. Show them how some devices work:
Show the main parts of the computer separately • Play a video to show the use of the monitor.
and don’t show them how to open the main • Play a track to show the use of the mouse.
unit because they will probably try it at home. • Listen to music with the speakers and with the
Emphasize that it’s very important to be careful with headphones.
the system unit, because it can break easily. • Print an image.
Also mention that in order for a computer to • Record some students’ voices using the
work it’s necessary to connect a system unit to an microphone.
electricity supply. Show them where all the other • Use a memory stick to transfer files.
devices connect with it. • Use a camera to transfer photos.
Mention that without the monitor or the system • Scan a page and show it on the monitor.
unit a computer isn’t able to work. On the other At this point students can correct some mistakes
hand without a printer, scanner, headphones or they may have made on the table.
speakers a computer can work perfectly. Urge them to discuss amongst themselves any
After you present each device call the first team questions or ask for your help if necessary.
(Princes of technology) to connect the devices At the end, present (using the presentation K.2.1.1_
in their box in order to construct a complete Inside_Computer.pptx) the parts of a system unit
computer. Students must connect the keyboard and (the processor, memory chip, motherboard, hard
speakers to the system unit. Then call the second disk drive, DVD drive) .
team (Programmers of innovation) to connect their Talk about the function of each accessory and
parts with the system unit etc. Urge students to explain in a simple way what would happen if these
ask for help if necessary. Be extra cautious with devices didn’t exist. To be more understandable
the devices that require electrical power. Plug draw a parallel between the computer and the
in the devices to the power grid mentioning all human body.
the possible dangers and what to do to protect • What would happen if we didn’t have ears? –We
themselves from possible dangers. wouldn’t be able to hear anything.
a. Connect the system unit to the electricity supply. • What would be happened if the computer didn’t
b. Connect the keyboard to the system unit. have a DVD driver? –We wouldn’t be able to
c. Connect the speakers to the electricity supply watch a DVD.
and then to the system unit. Give students the “K.2.1.1_Worksheet_3.docx” and
d. Connect the mouse to the system unit. ask them to complete the activity.
e. Connect the headphones to the system unit/to 4. Completion - Evaluation
the speakers. After completing the activities, collect all the
f. Connect the printer to the electricity supply and worksheets and file them in a class folder.
then to the system unit. • Hand out an evaluation sheet to every student
g. Connect the scanner to the electricity supply and and ask them to complete it.
then to the system unit. • Collect the sheets and see if the students
h. Connect the monitor to the electricity supply and understood all the objectives of the lesson.
then to the system unit. • Check which part of the lesson students didn’t
i. Connect the memory stick to the system unit. completely understand and make any changes
j. Connect the microphone to the system unit. required in the teaching process.
k. Connect the camera to the system unit.
l. Connect the webcam to the system unit.
You should explain that they can plug in these
devices in any order. Also mention again that the Notes
computer can’t work properly without a main unit,
monitor, keyboard and mouse.
Then mention that they are ready to switch on the
computer. Make sure that all devices all correctly
connected. Switch on the computer.
Explain that in order for a computer to work it
needs to be connected correctly to the proper
devices. For example, the mouse’s cable mustn’t be
connected to the keyboard’s adaptor. (Give some
examples).
Also you should mention that students mustn’t
forget to connect some devices to the electricity

DIGITAL KIDS EXPLORER / MODULE 1 / TASK 1 -4- Copyright © 2013-2016 Binary Logic SA
Module 1 I
use the computer
DKEXPLORER Task 2 The desktop

Teacher Class Date

Overview 1. Intro
The general purpose of this lesson is for students Introduce the purpose of the lesson and
to be able to recognize the icons on the desktop, motivate student interest in the different desktop
their function and be able to change the desktop backgrounds. Using a projector show a simple,
background. black-and-white background and a happy colored
one. Ask the students which picture they would
Objectives prefer to see when they open their computer.
Recognize desktop icons. Motivate them by saying that in this lesson they will
Distinguish the difference between the theme and learn how to change their desktop background.
the picture of a desktop background. Using a projector, present students (using the
Place a picture or a drawing on the desktop. presentation K.2.1.2_My_Desktop) how they can
personalize their desktop.
Skills Afterwards separate the students into groups of
Change the desktop background. 2-3, and hand out the “K.2.1.2_Worksheet_1.docx”.
Create your own background. 2. Development – Implementation
First, students must understand the existence of
What is needed icons on the desktop.
Prerequisites Ask students to place the mouse pointer on points
Paint, Save. (1) to (8) and read the labels that appear. At the
Resources same time show them these points on the projector.
• Digital Kids Explorer Student’s Book Mention the name of each point and two words for
• K.2.1.2_Worksheet_1.docx each one:
• K.2.1.2_Worksheet_2.docx • Recycle Bin: The deleted items are inside the bin.
• K.2.1.2_Worksheet_3.docx • Start Button: Click it in order to search for/open
• K.2.1.2_Worksheet_4.docx a program or file/folder.
• K.2.1.2_Worksheet_5.docx • Internet Explorer: A program to surf the Internet.
• K.2.1.2_My_Desktop.pptx • File Explorer: Helps you to navigate your files.
• K.2.1.2_Evaluation_Sheet.docx • Media Player: A program to play music.
Tools & Equipment • Internet Connection: Shows if you have Internet
• A projector connection or not.
• Windows Paint • Volume Control: Click it to turn the volume up
or down.
Learning difficulties • Time, Date: Shows the Time and Date.
• Different icons on the Desktop. Then, hand out the “K.2.1.2_Worksheet_2.docx” and
Students at this age don’t know all the ask students to do the activity. Tell them to match
possibilities that a desktop offers. the columns and at the same time discuss amongst
Namely they don’t know that each icon is a themselves any difficulties they may have, so they
command. They need to understand that the are sure about the name of each icon.
desktop isn’t only an image. Any icon-shortcut Now, hand out the “K.2.1.2_Worksheet_3.docx”.
is a command, or a “door” to open a program, a Students have to put the commands in the
folder or a file. proper sequence in order to change the desktop
• Many types of background. background. At this point don’t help them. Ask
When students learn to change the desktop them to change the background by themselves
background they will change it all the time. following the steps. If they have made mistakes
You should leave them to make their changes on steps they will understand and they will correct
and place different images that are saved in them.
Windows or are created by students. In this way When all teams change the background, ask them
students will understand that some images aren’t to change it again. Each member of the teams must
appropriate for the background. Namely, some change the background in order to learn the steps.
images may have many different colors and Hand out the “K.2.1.2_Worksheet_4.docx” and ask
shapes, so it will be difficult to see the icons on them to do the activity in the same way. When they
the desktop. It would be good for students to apply the steps they will understand any possible
choose simple, one-color desktop backgrounds. mistakes.
Hand out the “K.2.1.2_Worksheet_5.docx”. Students
Lesson Description have to draw (using Paint) a picture (Activity from

DIGITAL KIDS EXPLORER / MODULE 1 / TASK 2 -5- Copyright © 2013-2016 Binary Logic SA
Student’s Book Module 1, Task 2 - The desktop,
page 17) and make it a desktop background. At
this point they can use the Student’s book, Module
1, Task 2 (The desktop) as a guide. Urge them
to discuss any questions or to ask for your help
if necessary. If they can’t do that, you can show
the steps on the projector. Make sure that all the
students’ desktops have a drawing as a background.
3. Completion- Evaluation
After completing all the activities, ask students to
bring the desktop background back to its original
image. Collect all the worksheets and file them in a
class folder.
• Hand out an evaluation sheet to every student
and ask them to complete it.
• Collect the sheets and see if the students
understood all the objectives of the lesson.
• Check which part of the lesson students didn’t
completely understand and make any changes
required in the teaching process.

Notes

DIGITAL KIDS EXPLORER / MODULE 1 / TASK 2 -6- Copyright © 2013-2016 Binary Logic SA
Module 1 I
use the computer
DKEXPLORER Task 3 Mouse and keyboard

Teacher Class Date

Overview desktop there is . Also, be sure that the desktop has


The general purpose of this lesson is for students been cleared from unnecessary objects.
to recognize the different forms the Mouse cursor 2. Introduction
takes. Introduce the purpose of the lesson to motivate
students’ interest in the function of the mouse
Objectives and keyboard. Ask them how they would use the
• To recognize the main forms that the mouse computer without a mouse and keyboard.
cursor takes, when it passes over an icon on the Separate the students into groups of 2-3 people
screen. and hand out the “K.2.1.3_Worksheet_1.docx”.
• To relate each form of the mouse cursor with the Mention a few words about the structure and
correct outcome if we react with the mouse or content of the sheet.
keyboard. 3. Conceptions detecting
First, ask students to carry out the diagnostic
Skills activities 1 to 5 of the worksheet. Tell them to
• To handle the main functions of the mouse: Click, observe the images and circle the shapes of the
Right-click, Double-click, Drag and Drop. cursor and the mouse’s activities that make them
• To type text using the keyboard. appear. They discuss amongst them and decide
in the correct choice. Explain to them what each
What you need activity which appears on tables means.
Prerequisites 4. Investigation – Implementation
• Knowledge of basic Paint functions. • Ask students to open the computers and try
• Type text. to reproduce the images. At this point, they
• Navigation on the Internet. experiment and reveal the mistakes that can
Resources be corrected on the worksheet. Help them to
• Digital Kids Explorer Student’s Book understand the activities in practice. You may
• K.2.1.3_Worksheet_1.docx need to help them open Internet Explorer or
• K.2.1.3_Worksheet_2.docx Paint. Finally, there is a synopsis of shapes that
• K.2.1.3_Worksheet_3.docx match the cursor in relation to the operations
• K.2.1.3_Loading_Exercise.exe carried out by the mouse.
• K.2.1.3_Evaluation_Sheet.docx • Hand out the K.2.1.3_Worksheet_2. Tell them to
Tools & Equipment open “K.2.1.3_Loading_Exercise” and to click the
• Notepad “Loading Time” button. The cursor will change
• Internet Explorer to a loading status. Explain the meaning of each
• Paint icon on the worksheet and ask them to circle
the correct. Close the program “K.2.1.3_Loading_
Learning difficulties Exercise”.
• Click and Right-click • Hand out the K.2.1.3_Worksheet_3. Ask students
Sometimes, students confuse the buttons of a to fill in the gaps in the activity. Then, ask them
mouse. They don’t know when to click the left to open Notepad and type the sentences. Help
or the right button. Show them some examples. them, showing how to type exclamation (!) using
Also, you can mention when they double-click an Shift. Also, show them how to type capital letters
icon and that there is the danger of changing the and how to change line by pressing Enter. Don’t
name of an icon when they click the icon’s name. forget to show them how to delete when they
There is the same danger with file and folder type wrong characters (using Backspace). Urge
names. This happens when you double-click the them to ask for your help if necessary.
name. Tell students to click the icon’s image and 5. Completion- Evaluation
not on the name. Collect all the worksheets and file them on class
• Typing text folder.
Students forget to click before typing. They need • Hand out an evaluation sheet to every student
to remember that they have to click the area they and ask them to complete it.
want to type text before they start typing. • Collect the sheets and see if the students
understood all the objectives of the lesson.
Lesson Description • Check which part of the lesson students didn’t
1. Preparation completely understand and make any changes
Be sure that an Internet Explorer shortcut is on the required in the teaching process.

DIGITAL KIDS EXPLORER / MODULE 1 / TASK 3 -7- Copyright © 2013-2016 Binary Logic SA
Notes

DIGITAL KIDS EXPLORER / MODULE 1 / TASK 3 -8- Copyright © 2013-2016 Binary Logic SA
Module 1 I
use the computer
DKEXPLORER Task 4 My workspace

Teacher Class Date

Overview drink in the workplace. Explain how important it is


The general purpose of this lesson is for students to to work in a clean and safe place. Students must be
keep the computer clean and stay safe. careful not only in the school workplace but also at
home.
Objectives Then ask them to continue with the third step:
How your workplace should be and look like. Step 3: Circle anything that shouldn’t be on the
desk!
Skills Encourage discussion amongst them, so they circle
• Sit in front of the computer properly. all the things which shouldn’t be in the workplace.
• Keep the desk clean. Step 4: Show your teacher how to sit in front of the
• Be careful with cables. computer!
Play a game with the students. Sit in front of
What is needed a computer with the wrong body posture. The
Resources students must observe and advise you on how to
• Digital Kids Explorer Student’s Book stand in order not to hurt your body, health and
• K.2.1.4_Worksheet.docx eyes. For example, you could stand very close the
• K.2.1.4_Bad_Posture.pptx screen…so the students must advise you to stand
• K.2.1.4_Consequences.pptx far from the screen so as not to harm your eyes.
• K.2.1.3_Evaluation_Sheet.docx When the game ends, use a projector to show
Tools & Equipment students the two power point files. The file “K.2.1.4_
A projector Bad_Posture.pptx” presents wrong and right body
postures in front of the computer. When you show
Learning difficulties them the wrong posture and before you show them
How to sit at a computer the correct one, ask them to tell you what the right
It is very important for students and kids generally, body posture is.
to sit properly at a desk. The wrong body posture In the file “K.2.1.4_Consequences.pptx” you can see
can cause serious problems to the body: the consequences of the wrong body posture, some
1. The back should rest back in the chair and not be techniques for relaxing and how the workplace can
bent. be safe.
2. The feet should form an angle of 90 degrees and As you are presenting the presentations let students
not be bent. find out the negative consequences of wrong body
postures and urge them to discuss any questions
Lesson Description with each other.
1. Preparation As students are watching the pieces of advice ask
Before the lesson starts, create an unsuitable them to apply them! To sit properly, students can
environment in the computer lab. Leave pieces use the Student’s Book, module 1 (My workspace)
of paper on the keyboards, empty bottles on the as a guide.
desks, and other kind of trash. In the end, ask students if they apply these pieces
2. Introduction of advice (and which) when they sit in front of their
Introduce the purpose of the lesson to motivate computers.
students’ interest in the proper workplace. Students 4. Completion- Evaluation
must have the proper behaviour at their desk in Collect all the worksheets and file them in the class
order to be safe. folder.
3. Development • Hand out an evaluation sheet to every student
When students come into the class, hand out the and ask them to complete it.
“K.2.1.4_Worksheet.docx”and mention a few words • Collect the sheets and see if the students
about the structure and content of the sheet. understood all the objectives of the lesson.
Then ask students to follow the steps of the • Check which part of the lesson students didn’t
worksheet: completely understand and make any changes
Step 1: Throw away the trash in your workplace! required in the teaching process.
Ask them to pick up and throw any trash into the
trashcan.
Step 2: Make sure that your hands are clean and Notes
not wet!
Point out that it is forbidden to have any food or

DIGITAL KIDS EXPLORER / MODULE 1 / TASK 4 -9- Copyright © 2013-2016 Binary Logic SA
DIGITAL KIDS EXPLORER / MODULE 1 / TASK 4 - 10 - Copyright © 2013-2016 Binary Logic SA
Module 2 I
type a letter
DKEXPLORER Task 1 Start typing

Teacher Class Date

Overview familiar with the use of the mouse, they may


The general purpose of this lesson is for students to forget to select some letters.
edit a text using the mouse. 5. Select a text before moving-copying it.
Students have to understand that if they want to
Objectives move or copy a text, they have to select it first. If
Students have to: they click cut or paste before selecting a text, the
• Use the WordPad as a program to create text won’t be moved or copied, or the text that
documents. had been cut or pasted last will be pasted.
• Understand that in order to modify a text you 6. How to change lines
have to select it first. Explain to students that Enter is the button with
• Understand the difference between Cut and which we can change a line. Also, explain that
Copy. it is not necessary to press Enter every time the
cursor reaches the end of the line. It happens
Skills automatically. We press Enter only when we want
Students will be able to: to change a paragraph.
• Open WordPad and create a new document.
• Select a text using the mouse. Lesson Description
• Delete part of the text. 1. Preparation
• Copy a text. Before the lesson starts paste the file “K.2.2.1_Our_
• Move a text. Friends_The_Animals” in My Documents on each
computer.
What is needed 2. Introduction
Prerequisites Introduce the purpose of the lesson which is to
• Open a text file. motivate students’ interest in editing a text using
• Save text files. the mouse. You could start by asking questions
Resources such as:
• Digital Kids Explorer Student’s Book • If you want to change the order of some
• K.2.2.1_Our_Friends_The_Animals.rtf sentences that are written on a piece of paper,
• K.2.2.1_Worksheet.docx should you write it again?
• K.2.2.1_Evaluation_Sheet.docx • What should you do if you want to change the
Tools & Equipment order of the sentences on a saved document on
• WordPad your computer?
• A Projector • Could you make a copy of some sentences only
in a few seconds?
Learning difficulties A discussion with students follows in order to
1. Click and right-click explain to them that WordPad is a program to type
The right and left mouse buttons aren’t the same. text and create documents on the computer. Ask
The right and the left buttons execute different them to open WordPad. They can use the Student’s
commands. Of course students will learn about it Book (Start typing, page 28) as a guide. Let them
in practice. navigate in the WordPad’s environment and
2. Difference between the copy and the cut investigate the tools area and the typing area.
function Divide the students into groups of 3-4. Then hand
Students confuse the copy and cut function. In out the “K.2.2.1_Worksheet.docx”. Mention a few
the case of copying and pasting a text, the text words about the structure and content of the sheet.
appears in two different positions in the file. The 3. Development – Implementation
computer creates a copy. In the case of cutting In this activity students will become familiar with
and pasting a text computer moves the text from the function of cut - paste and copy - paste. After
one position to another. you ask students to open WordPad, ask them to
3. Forget to paste a cut text. open the file “K.2.2.1_Our_Friends_The_Animals”
Students sometimes cut a text and they forget which is saved in My documents. If they have
to paste it. Then, if they cut another text the trouble opening the file, show them how to open
previous one is lost. this file, using a projector.
4. Select the whole text. In this file there are seven sentences and seven
When students try to select a text, they usually pictures. Ask students to:
don’t select the whole text. Since they are not • Copy and paste all the colored sentences below

DIGITAL KIDS EXPLORER / MODULE 2 / TASK 1 - 11 - Copyright © 2013-2016 Binary Logic SA


the proper picture. Tell them to be careful not to
select and copy the numbers of each paragraph
that are at the beginning of each one. They have
to find out where to paste each sentence on their
own.
• Cut and paste (move) all the colored sentences
below the line of the last picture, in the correct
order. The order is defined by numbering the
sentences. At this point students will move the
text in different ways. Some students will select
the text, cut it and paste it to the proper position.
On the other hand, some students will select the
text, copy it, paste it to the proper position and
then they will select the original sentence and
delete it, pressing Delete.
Urge a discussion among students to decide where
to copy or move the sentences. Point out how to
use the Undo function in case of mistakes.
In the end, ask students to close the file without
save their work (they will learn to do this in next
lesson).
4. Completion - Feedback- Evaluation
After completing the activity, a discussion must
follow in order to investigate the meanings of:
• The use of WordPad.
• The difference between the copy and cut
function.
Then collect all the worksheets and file them in the
class folder.
• Hand out an evaluation sheet to every student
and ask them to complete it.
• Collect the sheets and see if the students
understood all the objectives of the lesson.
• Check which part of the lesson students didn’t
completely understand and make any changes
required in the teaching process.

Notes

DIGITAL KIDS EXPLORER / MODULE 2 / TASK 1 - 12 - Copyright © 2013-2016 Binary Logic SA


Module 2 I
type a letter
DKEXPLORER Task 2 Change the font

Teacher Class Date

Overview Encourage discussion amongst students to


The general purpose of this lesson is for students to exchange ideas and to ask for your help if needed.
resize the text and change its color and font. They can also use the Student’s book, Module 2,
Task 2 (Change the font) as a guide. As they don’t
Objectives know how to save a text yet, ask them to close the
To format a text as desired. document, clicking without saving it.
3. Completion – Evaluation
Skills • Hand out an evaluation sheet to every team and
• To change the font. ask them to complete it.
• To change the font size • Collect them and see if the students understood
• To change the font color. all the objectives we had for the lesson.
• Check which part of the lesson students didn’t
What is needed completely understand and make any changes
Prerequisites required in the teaching process.
Open WordPad and type text.
Resources
• Digital Kids Explorer Student’s Book Notes
• K.2.2.2_Worksheet.docx
• K.2.2.2_Evaluation_Sheet.docx
Tools & Equipment
WordPad

Learning difficulties
• The arrow next to each option
Next to each option (type of font, size, colour)
there is a down-arrow. Click it to show all options.
Then, students can click the option they want.
• Font size
Except for the options in the list which appear
when we click the down-arrow, we can also type
the size we like and press Enter.
• Select the text before making any change
Students have to understand that first they have
to select the text they want to modify and then
make the changes.

Lesson Description
1. Introduction
Introduce the purpose of the lesson to motivate
students’ interest in the different forms a text may
take. Ask them if they prefer to read a colored text
rather than a black-and-white one.
Separate the students into groups of 2-3 and hand
out the “K.2.2.2_Worksheet.docx”. Comment on the
structure and content of the sheet.
2. Implementation
After students read the Olympic Creed ask them
to open WordPad and type the text in the box. Ask
them to use both of their hands to type.
Then, ask students to change the font, size and
color of the text. Mention what the size, color and
font type are. In order to make the changes, they
have to follow the instructions on the worksheet.
Make sure that before they make any changes they
first select the text they want to modify.

DIGITAL KIDS EXPLORER / MODULE 2 / TASK 2 - 13 - Copyright © 2013-2016 Binary Logic SA


DIGITAL KIDS EXPLORER / MODULE 2 / TASK 2 - 14 - Copyright © 2013-2016 Binary Logic SA
Module 2 I
type a letter
DKEXPLORER Task 3 Insert pictures

Teacher Class Date

Overview and observe the structure of the party invitation.


The general purpose of this lesson is for students to Ask them to talk about the pictures that they
insert a picture or drawing and also to learn how to see. You can ask them some questions about the
resize it. inserted pictures, such as:
• Would it be better if the invitation had no
Objectives picture?
• To enrich a document with pictures. • What other pictures could we have added?
• To learn how to resize a picture. • In what other positions could we have placed the
pictures?
Skills • Would it be better if the pictures were larger or
• To insert a picture from a file into a document. smaller?
• To insert a drawing from Paint into a document. 4. Implementation
• To resize a picture. The purpose of this lesson is to teach students how
to add a picture to their text. First, they have to
What is needed open WordPad as they have learned in a previous
Prerequisites lesson. Then, ask them to insert the picture “K.2.2.3_
Open WordPad, type a text and change the font, Party_time” at the top of the page. Explain that they
color and size. must first click the point on the page they want it
Resources to appear and then insert it. Then students need to
• Digital Kids Explorer Student’s Book rescale the height and width of the picture.
• K.2.2.3_Worksheet.docx Encourage discussion amongst students in order
• K.2.2.3_Evaluation_Sheet.docx to execute the proper commands. Students can
• K.2.2.3_Party_time.jpg use the Student’s book, Module 2, Task 3 (Insert
• K.2.2.3_Invitation_final.rtf pictures) as a guide.
Tools & Equipment Then, ask students to type the text. Make sure that
• WordPad all students know how to change line, by pressing
• Paint Enter. At this point you can change the given text
and ask students to type their name, birthday,
Learning difficulties address, etc. on the invitation. This may be more
• How to resize a picture using the mouse interesting for students.
In order to resize a picture, students must click, Now, students have to draw a birthday cake (using
drag and hold the mouse. This may be difficult for Paint) and insert it into the document. They can
students as they have never done it before. Ask draw it as they like. When they insert the drawing
them to enlarge and reduce a picture again and ask them to change its size using the mouse.
again in order to learn how to use the mouse. Explain that they have to click and drag a corner of
• Where to insert a picture the picture in order to change its size. They can ask
Mention that if they want to insert a picture they for help if necessary.
must click on an area first. They can click at the In the final step, students have to format the text
beginning of a text, at the end or within a text. (font, size, color) as they have learned in a previous
• How to insert special characters using shift lesson. Mention that first they must select the text
Show students how to type “!” (Shift + 1). they want to modify.
A possible final form of the invitation is in the file
Lesson Description “K.2.2.3_Invitation_final”.
1. Preparation 5. Completion – Evaluation
Copy the picture “K.2.2.3_Party_time.jpg” in the • Hand out the Evaluation Sheet to every team and
folder Documents on each computer. ask them to complete it.
2. Introduction • Collect the sheets and see if the students
Introduce the purpose of the lesson to motivate understood all the objectives that we had for this
student interest in how to create a birthday lesson.
invitation. Divide the students into groups of • Check which part of the lesson students didn’t
2-3. Hand out the “K.2.2.3_Worksheet.docx” and completely understand and make any changes
comment on the structure and content of the required in the teaching process.
sheet. • Print the students work and put them in the class
3. Investigation – Development of knowledge folder or save each student’s document on their
Ask students to look at the first page of the sheet personal memory stick.

DIGITAL KIDS EXPLORER / MODULE 2 / TASK 3 - 15 - Copyright © 2013-2016 Binary Logic SA


Notes

DIGITAL KIDS EXPLORER / MODULE 2 / TASK 3 - 16 - Copyright © 2013-2016 Binary Logic SA


Module 2 I
type a letter
DKEXPLORER Task 4 Save and print

Teacher Class Date

Overview somewhere in the lab.


The general purpose of this lesson is for students to • D ivide the students into groups of 2-3. Hand out
save and print a document. the “K.2.2.4_Worksheet.docx”, and comment on
the structure and content of the sheet.
Objectives 3. Development –Implementation
To learn how important it is to save a document on a • First ask students to fill in the gaps on the
computer, in order to open it and use it at any time. worksheet with information about themselves.
• Ask students to open WordPad and type the
Skills text they see on the worksheet. Point out how to
• To save a file, giving a filename. change the line (pressing Enter) or how to delete
• To print a file. any typing mistake (pressing Backspace). Then,
ask them to insert the picture “K.2.2.4_House”
What is needed between the two paragraphs. Everyone should
Prerequisites know how to insert an image as they learned
Basic use of WordPad (type and format a text). this in the previous lesson. At this point, they
Resources must click first in the area they want to insert the
• Digital Kids Explorer Student’s Book picture and then insert it.
• K.2.2.4_Worksheet.docx • Now, the students, following the instructions
• K.2.2.4_Evaluation_Sheet.docx on the worksheet, have to change the font and
• K.2.2.4_House.jpg resize the image.
Tools & Equipment • Ask students what would be happen if the
• WordPad computer shut down suddenly at this point.
• A printer Explain how important it is to save work,
otherwise it can get lost in an unexpected event.
Learning difficulties • Ask students to save their work following the
• The location where a file is saved instructions on the worksheet. They can use
Students must decide carefully where to save the Student’s book, Module 2, Task 4 (Save and
their files. They should save them in a location print) as a guide. They must carefully choose a
where they can easily find. name for the file and the location where the file
• The filename is to be stored.
When students save a file for the first time, as • Explain that their file will be stored on the
well as choosing a location, they must name the computer until they want to delete it.
file. This name, that is called the filename, should • Finally, ask students to print their files. Make
be related to the file content, so students can sure that the printer is ON. Encourage discussion
find it easily. amongst students in order to execute the proper
• Print a file commands to print their pages. They can ask for
Before printing a file, students need to check your help if needed.
some conditions. First, they must be sure that the 4. Completion – Evaluation
printer is equipped with paper. Also the printer After completing the activity, collect all the
must be connected to the computer and to the worksheets and put them in the class folder.
electricity supply. And of course the printer must Print the work of the students and put them in the
be ON, otherwise nothing will be printed. class folder or save each student’s document on
their personal memory stick.
Lesson Description • Hand out an evaluation sheet to every student
1. Preparation and ask them to complete it.
• Copy the picture “K.2.2.4_House” in Documents • Collect the sheets and see if the students
on each computer. understood all the objectives of the lesson.
• Connect all computers to the printer. • Check which part of the lesson students didn’t
• Make sure that the printer has ink and paper. completely understand and make any changes
2. Introduction required in the teaching process.
• Introduce the purpose of the lesson to motivate
student interest in how to create, save and print
a document. Ask students if they know the Notes
name of the device which prints from screen to
paper. Ask them to show you the printer that is

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DIGITAL KIDS EXPLORER / MODULE 2 / TASK 4 - 18 - Copyright © 2013-2016 Binary Logic SA
Module 3 I
visit the world
DKEXPLORER Task 1 How to surf

Teacher Class Date

Overview descriptions using scissors. Then they have to


The general purpose of this lesson is for students glue them in the correct area on the next page.
to learn how to use the Internet safely in order to Students must be careful with the scissors.
protect themselves and their computers. • When all students have finished this activity,
ask them to tell you a nickname they might use.
Objectives Decide and tell them if the nicknames you hear
• To learn how to surf based on surfing rules. are suitable.
Skills • Hand out the “K.2.3.1_Worksheet_2.docx”. In the
• To use a suitable nickname. activity, six words are given to students. They
• To realize why an antivirus program is so have to write them in the gaps in the correct
important. order in order for the sentences to make sense.
Before students complete this activity, show them
What is needed an antivirus program. Use the projector to show
Resources it. Tell them how important it is and that it can
• Digital Kids Explorer Student’s Book scan our computer in order to find viruses. Then,
• K.2.3.1_Worksheet_1.docx students should fill in the crossword using the
• K.2.3.1_Worksheet_2.docx words given. They can ask for help from you if
• K.2.3.1_Evaluation_Sheet.docx needed.
Tools & Equipment 3. Completion – Evaluation
• Scissors After completing the activity, collect all the
• Glue worksheets and file them in the class folder.
• An antivirus program • Hand out the evaluation sheet to every student
• A projector and ask them to complete it.
• Collect the sheets and see if the students
Learning difficulties understood all the objectives that we had for the
1. What is a virus? lesson.
Students may not understand what a virus is and • Check which part of the lesson students didn’t
how harmful it can be for the computer. Explain that completely understand and make any changes
a virus is a special program that can cause damage required in the teaching process.
to computers. In order to be protected from viruses
we must use antivirus programs. Tell students that Notes
we can buy or download an antivirus program from
the Internet.
2. Why do we use nicknames?
Students must understand how to choose their
nicknames. It’s very important to learn NOT to use
nicknames that give personal information like their
name, address, phone number, etc. Students should
choose a nickname which no one on the Internet
can understand, even a friend.

Lesson Description
1. Introduction
• Introduce the purpose of the lesson to motivate
student interest in how to use the Internet safely.
Students will be able to surf the Internet and be
protected from any danger. Divide the students
into groups of 2-3. Hand out the “K.2.3.1_
Worksheet_1.docx”and comment on its structure
and content.
2. Development – Investigation of knowledge
• Ask students to do the activity. Students have
to create a collage which describes which
nicknames are suitable for use on the Web.
Students have to cut out the given nicknames’

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DIGITAL KIDS EXPLORER / MODULE 3 / TASK 1 - 20 - Copyright © 2013-2016 Binary Logic SA
Module 3 I
visit the world
DKEXPLORER Task 2 The web page

Teacher Class Date

Overview recognize the icon of Internet Explorer and circle it.


The general purpose of this lesson is for students • H and out the “K.2.3.2_Worksheet_2.docx”. In
to learn how to use web browsers in order to find the next two activities, students open and use
information. Internet Explorer. First, they have to visit the
given website (http://wwf.panda.org/). They must
Objectives become familiar with the scroll bar. Ask them
• To surf using Internet Explorer. to scroll up and down in order to see the whole
• To recognize the hyperlinks on a webpage. website. Explain that some websites have a lot of
information that can’t all appear on the screen.
Skills For this reason, they have to use the scroll bar.
• To open Internet Explorer. Also they have to recognize the hyperlinks (which
• To visit the search engine www.bing.com and are in blue) and write down two of them.
search for information. • Then, students have to visit www.bing.com (here
• To visit a web page. you can tell them the names of some other
• To scroll up and down on a webpage. search engines like www.yahoo.com) and find
• To open a hyperlink. out information about pandas. Ask them to write
down the information they found.
What is needed In this activity students will learn what a hyperlink
Resources is and how it works. To be sure that all students
• Digital Kids Explorer Student’s Book can recognize a hyperlink in a text ask them to
• K.2.3.2_Worksheet_1.docx show you one. Encourage discussion and let
• K.2.3.2_Worksheet_2.docx students know they can ask for help.
• K.2.3.2_Worksheet_3.docx • Finally hand out the “K.2.3.2_Worksheet_3.
• K.2.3.2_Evaluation_Sheet.docx docx”. They have to search for information about
Tools & Equipment their country. They can use the Student’s book,
Internet Explorer Module 3, Task 2 (The web page) as a guide. Help
them if necessary.
Learning difficulties 3. Completion – Evaluation
1. Hyperlinks After completing the activity, collect all the
Some students can’t understand how a hyperlink worksheets and file them in the class folder.
works. Explain why there are hyperlinks and explain • Hand out the evaluation sheet to every student
that they are a quick way to visit a website. Also and ask them to complete it.
tell students that when you move the pointer on a • Collect the sheets and see if the students
hyperlink, the pointer changes its icon into a hand. understood all the objectives of the lesson.
2. Visiting a website • Check which part of the lesson students didn’t
When some students type an address on the completely understand and make any changes
address line they forget to press Enter. required in the teaching process.

Lesson Description Notes


1. Start - Brainstorming
• Introduce the purpose of the lesson to motivate
student interest in using the Web. Explain to
students they need to install specific programs
to surf the Internet. Ask them if anyone knows of
any such programs.
• Divide the students into groups of 2-3. Hand out
the “K.2.3.2_Worksheet_1.docx”and comment on
the structure and content of the sheet.
2. Development –Implementation
• Mention what a web browser is. Explain that
these programs are “doors” to the Web. Mention
some web browsers: Internet Explorer, Google
Chrome, Mozilla Firefox, Apple Safari, Netscape
Navigator, Opera and Pandora.
• Ask them to do the activity. Students must

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DIGITAL KIDS EXPLORER / MODULE 3 / TASK 2 - 22 - Copyright © 2013-2016 Binary Logic SA
Module 3 I
visit the world
DKEXPLORER Task 3 Educational games

Teacher Class Date

Overview website in order to play a game. On the second


The general purpose of this lesson is for students to page of the worksheet there are instructions to help
learn how to play a game online. students play the games better.
Before a game starts, instructions appear. Students
Objectives should listen to them to understand how to play
To learn how to find and play safe educational each game. The speakers have to be switched on.
games. Help them if they ask.
When a game starts students have to choose a level
Skills of difficulty. There are three levels: medium, hard
• To visit webpages with games on the Internet. and really hard. Suggest that they start with the
• To play games online and on full screen. medium level.
3. Completion – Evaluation
What is needed • Hand out the evaluation sheet to every student
Resources and ask them to complete it.
• Digital Kids Explorer Student’s Book • Collect the sheets and see if the students
• K.2.3.3_Worksheet.docx understood all the objectives of the lesson.
• K.2.3.3_Evaluation_Sheet.docx • Check which part of the lesson students didn’t
Tools & Equipment completely understand and make any changes
• Internet Explorer required in the teaching process.
• Speakers
Notes
Learning difficulties
1. Safe games
When children play games online they must be
very careful. Teachers and parents must supervise
children to make sure they visit safe webpages.
2. The duration of playing.
Students shouldn’t play games for a long time.
There should be a specific limited time for playing.

Lesson Description
1. Preparation
Make sure that all the speakers are connected to
the computers.
2. Introduction
Introduce the purpose of the lesson to motivate
student interest in playing games online! Explain to
students that they must be careful which webpages
they visit. The games are free and they can play
online using a mouse.
Divide the students into groups of 2-3. Hand out
the” K.2.3.3_Worksheet.docx”and comment on the
structure and content of the sheet.
3. Development – Implementation
Explain what “Educational game” means. Explain to
students that by playing these games they can get
information and knowledge that helps them with
their studies.
Mention some websites where they can find these
games:
• www.knowledgeadventure.com
• www.thekidzpage.com
• www.bbc.co.uk/schools
• www.dkidsnet.com
Ask students to read the worksheet and visit a

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DIGITAL KIDS EXPLORER / MODULE 3 / TASK 3 - 24 - Copyright © 2013-2016 Binary Logic SA
Module 3 I
visit the world
DKEXPLORER Task 4 Copy from the web

Teacher Class Date

Overview they are tour guides and have to create a brochure


The general purpose of this lesson is for students in order to attract tourists to their country. The aim
to learn how to use the web in order to copy of this activity is for students to learn how to copy
information. text and pictures from a webpage and insert them
into a document.
Objectives Divide students into groups of 2-3. Hand out the
To copy information from the web and paste it into worksheet and mention a few words about the
a document. structure and content of the sheet.
3. Implementation
Skills Ask students to read the worksheet. Before opening
• To copy text from the web and paste it into a a word file students must understand what kind of
document. information they have to search for on the Internet.
• To copy pictures from a webpage and save them Discuss with them and ask them to explain to you
on the computer. what form the brochure will take.
Then, students have to search and open the file
What is needed “My_country.docx” in Documents. Ask them how to
Prerequisites open a file (double-click).
Search on the web using Internet Explorer. First of all students must copy a picture of their
Basic knowledge of typing using WordPad. country. They must open Internet Explorer, type
Resources their country in www.bing.com and copy a picture.
• Digital Kids Explorer Student’s Book Tell them to save it in Documents with the given
• K.2.3.4_Worksheet.docx name. Help them to save it correctly, if necessary.
• K.2.3.4_Evaluation_Sheet.docx Then, ask them to insert it into the document and
• K.2.3.4_My_country resize it. They will have learnt this in a previous
Tools & Equipment lesson.
• Internet Explorer Then students have to copy text from a webpage.
• WordPad Ask students to find out information about their
country and write a small description. Give them
Learning difficulties some information to help them know what to
1. Select text from the web search for. Encourage discussion amongst students
When students select text from a web page, and tell them to ask for your help if necessary. In
sometimes they select the surrounding pictures this activity students will practice scrolling up and
too. It can be a bit difficult for some kids to use down in order to see the whole website.
the mouse button but they can learn how with Finally, they have to copy one more picture from the
practice. Make sure that they select a picture Internet. They can use the Student’s book, module
before copying it. 3, task 2 (The web page) as a guide.
2. Copy information from web When they complete the activity remind them to
Explain that text or pictures on the web have save changes to their document.
copyrights, caution should be taken. 4. Completion – Evaluation
3. Multiple windows open After completing the activity, collect all the
In this activity students will have more than one worksheet and file them in the class folder.
program open at a time (Internet Explorer and • Hand out the evaluation sheet to every student
WordPad). Explain how students can see only the and ask them to complete it.
window they want. Explain how to open the active • Collect sheets and see if the students understood
applications in the taskbar by just clicking on them. all the objectives the lesson.
• Check which part of the lesson students didn’t
Lesson Description completely understand and make any changes
1. Preparation required in the teaching process.
Before the lesson starts, you should paste the file
“K.2.3.4_My_country” into Documents, on each
computer. Notes
2. Introduction
Introduce the purpose of the lesson to motivate
student interest in creating a brochure about their
country. Introduce the concept. Tell students that

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DIGITAL KIDS EXPLORER / MODULE 3 / TASK 4 - 26 - Copyright © 2013-2016 Binary Logic SA
Module 4 I
have friends
DKEXPLORER Task 1 My email

Teacher Class Date

Overview Students have to choose the jobs in which


The general purpose of this lesson is for students to people use and send emails. Ask them to tell you
learn why we use emails to communicate and what other jobs that need to have an email address.
email addresses look like. Also explain that nowadays there is no need to
sit in front of a PC in order to send or receive an
Objectives email. There is a variety of mobile devices, such
• To learn what an email address is. as tablet computers and smart phones that have
• To name the advantages of emails. Internet access and help you send emails or
check your inbox mail.
Skills • Hand out the K.2.4.1_Worksheet_3. Students
• To recognize a correct email address. must circle the correct email address. They can
• To describe who can use emails. use the Student’s book, Module 4, Task 1 (My
• To describe why we use email. email) as a guide.
• To describe what we can send via email. • Hand out the K.2.4.1_Worksheet_4. Students
must choose the correct words so the sentences
What is needed make sense. Encourage students to discuss
Resources amongst themselves or ask for your help if
• Digital Kids Explorer Student’s Book necessary.
• K.2.4.1_Worksheet_1.docx 3. Completion – Evaluation
• K.2.4.1_Worksheet_2.docx After completing the activity, collect all the
• K.2.4.1_Worksheet_3.docx worksheets and file them in the class folder.
• K.2.4.1_Worksheet_4.docx • Hand out the Evaluation Sheet to every student
• K.2.4.1_Evaluation_Sheet.docx and ask them to complete it.
• Collect the sheets and see if the students
Learning difficulties understood all the objectives of the lesson.
• What an email address should look like. • Check which part of the lesson students didn’t
Explain to students that an email address completely understand and make any changes
mustn’t have spaces and should be unique. Email required in the teaching process.
addresses have three main parts:
The first field is the user name (Tom). Then
there is the sign @ (at) which is the same in Notes
every email address. Then comes the host name
(binary-kids), which is also called a domain name
and the final part of an email address (.com) is
called top level domain.

Lesson Description
1. Introduction
• Introduce the purpose of the lesson, which is to
motivate students’ interest in communicating by
email messages. Ask them if anyone knows what
an email address is and if they have an email
address. The aim of the lesson is for students to
understand the advantages of communication
by email.
• Divide the students into groups of 3-4. .
2. Development-Implementation
• Firstly, hand out the K.2.4.1_Worksheet_1.
Students have to decide which objects can be
sent by email. Let them do the activity and then
explain that we can send text and any type of
files (photos, videos, presentations, pictures etc.)
via email. Mention that millions of emails are sent
every day all over the world.
• Then, hand out the K.2.4.1_Worksheet_2.

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DIGITAL KIDS EXPLORER / MODULE 4 / TASK 1 - 28 - Copyright © 2013-2016 Binary Logic SA
Module 4 I
have friends
DKEXPLORER Task 2 Send a message

Teacher Class Date

Overview correctly. Encourage students to discuss amongst


The general purpose of this lesson is for students themselves or to ask for your help if necessary.
to learn how to create and send an email message • The correct answers are: tom@binary-kids.com,
correctly. Invitation Party & marco@binary-kids.com,
School library
Objectives 3. Implementation
• To realize that in order to send an email it is • Hand out the” K.2.4.2_Worksheet_2.docx”. In the
necessary to use a specific program. activity students have to create and send a new
• To understand the structure of an email message. email message. Explain that it is not enough to
have an email address in order to send an email.
Skills You need a special program to send and receive
• To start Windows Live Mail. messages. One such program is Windows Live
• To create a new email message. Mail.
• To add a subject and an email address to a • Ask them to open Windows Live Mail. They can
message. use the Student’s book, Module 4, Task 2 (Send a
• To send an email. message) as a guide.
• Then, they should create a new message. They
What is needed need to click Email Message in order to type the
Resources text. Mention that they should type the email
• Digital Kids Explorer Student’s Book address of the recipient in the “To” field and the
• K.2.4.2_Worksheet_1.docx subject of the message in the “Subject” field. The
• K.2.4.2_Worksheet_2.docx subject should always be related to the email’s
• K.2.4.2_Evaluation_Sheet.docx text. Finally, they should click Send.
Tools & Equipment 4. Completion – Evaluation
Windows Live Mail After completing the activity, collect the “K.2.4.2_
Worksheet_1.docx” and file them in the class folder.
Learning difficulties • Hand out the evaluation sheet to every student
1. Email address and ask them to complete it.
Typing the correct address is critical for an email. • Collect the sheets and see if the students
Like with a normal postal letter, if you get the understood all the objectives that we had for this
address wrong an email won’t go the correct lesson.
receiver. If you send an email to an address which • Check which part of the lesson students didn’t
doesn’t exist, the message will come back to you as completely understand and make any changes
an Address Unknown error email. Ask students to required in the teaching process.
be careful to type the correct email addresses.
2. Create the message
The Email Message function is in the top left-hand Notes
corner of the screen. Ask students to find this area
and mention that they can create a new email by
pressing Ctrl+N.

Lesson Description
1. Introduction
• Introduce the purpose of the lesson to motivate
students’ interest in creating and sending an
email. Ask them if anyone knows what an email
address is and if anyone has one. The aim of the
lesson is for students to understand how to open
an email program and compose a message.
• Divide the students into groups of 3-4.
2. Investigation – Development of knowledge
• Hand out the “K.2.4.2_Worksheet_1.docx”. In
the activity, students have to select the correct
email addresses and subjects. They should first
read the text of the message in order to answer

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DIGITAL KIDS EXPLORER / MODULE 4 / TASK 1 - 30 - Copyright © 2013-2016 Binary Logic SA
Module 4 I
have friends
DKEXPLORER Task 3 Read and reply

Teacher Class Date

Overview First, students have to create and send an email


The general purpose of this lesson is for students message to the given email address. Ask them
to learn how to open and read an incoming email which program they are going to use in order to
message and also how to reply to the message or create this email (Windows Live Mail). Then, ask
delete it. them to open this program, create and send the
email. If they need help mention that they can use
Objectives the Students Book, page 57 (the previous lesson).
To learn how to manipulate a received email (open- After they send the message they will receive one
read it, decide whether to reply to it or delete it). from another group. When all groups have one
incoming message, ask them to open and read it.
Skills All they have to do in order to read the message is
• To read an email message. to click on it.
• To reply to an email message. The next step is to reply to it. Encourage students
• To delete an email message. to discuss amongst themselves in order to decide
what they will type in the message. To reply they
What is needed must click Reply. They can use the Students book,
Prerequisites Module 4, Task 3 (Read and reply) as a guide.
Open Windows Live Mail and send email messages. Explain to students that when they reply to an email
Resources message they don’t need to type an email address,
• Digital Kids Explorer Student’s Book as it is filled in automatically.
• K.2.4.3_Worksheet.docx Finally, they will receive one more new email message
• K.2.4.3_Evaluation_Sheet.docx (the answer). Ask them to read and delete it.
Tools & Equipment 4. Completion – Evaluation
Windows Live Mail After completing the activity, collect all the
worksheet and file them in the class folder.
Learning difficulties • Hand out the evaluation sheet to every student
1. Select the email and ask them to complete it.
Before students click reply or delete, they should • Collect the sheets and see if the students
select (click) the message first. understood all the objectives of the lesson.
2. Delete a message • Check which part of the lesson students didn’t
Explain to students that when they delete an email completely understand and make any changes
message, it is saved in Deleted. So, if they change required in the teaching process.
their mind about an email they can click Deleted
and restore it.
Notes
Lesson Description
1. Preparation
Before the lesson starts, you should create new
email addresses for each team.
2. Introduction
Introduce the purpose of the lesson to motivate
students’ interest in communicating by email. Apart
from creating a message, students will learn how to
read a message and reply to it. Make sure that the
members of each group have an email address.
Divide the students into groups of 3-4. Then, hand
out the “K.2.4.3_Worksheet.docx”. Comment on the
structure and content of the sheet.
3. Development of knowledge - Implementation
Give each group the email address of another team.
Each group should send a message to another
group’s address and the other group should reply.
Make sure that each group receives only one
message. Ask students to write down this address at
the beginning of the worksheet.

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DIGITAL KIDS EXPLORER / MODULE 4 / TASK 3 - 32 - Copyright © 2013-2016 Binary Logic SA
Module 4 I
have friends
DKEXPLORER Task 4 Email rules

Teacher Class Date

Overview message in order to understand where to glue


The general purpose of this lesson is for students to the labels. Mention that the subject of the email
learn how to create an email message correctly and must be related to the message’s text and no
how to avoid annoying mail. longer than 5-6 words.
• Hand out the “K.2.4.4_Worksheet_3.docx”. In
Objectives the activity, students have to write subjects for
To learn how to behave when messaging on the some messages about specific issues. Encourage
Internet. students to discuss between themselves or ask
for your help if necessary. Also, they can use the
Skills Student’s book, Module 4, Task 4 (Email rules) as
• To send an email message with a suitable subject. a guide.
• To send an email to a correct email address. • Mention that they should avoid messages that
• To avoid emails like spam and advertisements. are spam or advertising. If they receive messages
from unknown people, they must delete them
What is needed and they must never forward chain emails.
Resources 3. Completion – Evaluation
• Digital Kids Explorer Student’s Book After completing the activity, collect all the
• K.2.4.4_Worksheet_1.docx worksheets and file them in the class folder.
• K.2.4.4_Worksheet_2.docx • Hand out the evaluation sheet to every student
• K.2.4.4_Worksheet_3.docx and ask them to complete it.
• K.2.4.4_Evaluation_Sheet.docx • Collect the sheets and see if the students
Tools & Equipment understood all the objectives that we had for this
• Scissors lesson.
• Glue • Check which part of the lesson students didn’t
completely understand and make any changes
Learning difficulties required in the teaching process.
Off subject
Sometimes when students type an email message
they describe details that aren’t necessary. Too Notes
many details may bore a reader. Explain to students,
to stick to the point and only to include important
information in their email.

Lesson Description
1. Introduction
• Introduce the purpose of the lesson to motivate
students’ interest in communicating correctly via
the Internet. The aim of the lesson is for students
to understand how to behave on the web and
how to protect themselves.
• Divide the students into groups of 3-4.
2. Development-Implementation
• Hand out the “K.2.4.4_Worksheet_1.docx”. In the
activity students have to recognize correct and
incorrect email addresses. They must connect the
correct email addresses to the computer screen.
• Explain that if they don’t type an address
correctly a message won’t reach the receiver.
Also, explain that when they type a message they
must stick to the point and not type meaningless
sentences, which will bore the reader.
• Hand out the “K.2.4.4_Worksheet_2.docx”. In the
activity, students have to cut some labels and
glue them in the proper position (Subject or To).
Before students glue them they must read the

DIGITAL KIDS EXPLORER / MODULE 4 / TASK 4 - 33 - Copyright © 2013-2016 Binary Logic SA


DIGITAL KIDS EXPLORER / MODULE 4 / TASK 4 - 34 - Copyright © 2013-2016 Binary Logic SA
Module 5 I
give commands
DKEXPLORER Task 1 LOGO and the turtle

Teacher Class Date

Overview to discuss amongst themselves.


The general purpose of this lesson is for students to Students will probably need to ask you to help
learn that there are different computer languages, them with the degrees. Help them if necessary, and
such as LOGO and that LOGO uses a turtle to tell them to turn approximately the degrees they
execute commands. are given.
Mention that LOGO is a language that is like the
Objectives instructions they have been following with their
To learn about a computer language called LOGO. bodies.
Hand out the K.2.5.1_Worksheet_3. Follow the same
Skills instructions.
To learn what the turtle can do. 3. Completion
After completing the activity, collect all the
What is needed worksheets and file them in the class folder.
Resources • Hand out the evaluation sheet to every student
• Digital Kids Explorer Student’s Book and ask them to complete it.
• K.2.5.1_Worksheet_1.docx • Collect the sheets and see if the students
• K.2.5.1_Worksheet_2.docx understood all the objectives that we had for this
• K.2.5.1_Worksheet_3.docx lesson.
• K.2.5.1_Evaluation_Sheet.docx • Check which part of the lesson students didn’t
completely understand and make any changes
Learning difficulties required in the teaching process.
Turn some degrees left or right
Some students find it hard to understand how Notes
many degrees they must turn in order to draw a
shape. The icon of the turtle helps them understand
if they should turn right or left. To understand how
many degrees they must turn, they either need help
or they can “experiment”.

Lesson Description
1. Introduction
Introduce the purpose of the lesson to motivate
students’ interest in making shapes in the room
by moving. The aim of the lesson is for students
to understand that a computer can understand
some specific languages. These are called computer
languages.
Separate the students into groups of 3-4.
2. Development-Implementation
Firstly, hand out the K.2.5.1_Worksheet_1.docx.
Students have to “navigate” the turtle through
the labyrinth. They can use their pencil to find the
route. Explain to students that the turtle (which they
will learn about in the following lesson) can draw
shapes and that it is like a “robot” that executes
commands.
Hand out the K.2.5.1_Worksheet_2. In the activity
students understand how the turtle moves. Ask
students to pick a student from their team to be
the “turtle”. The “turtle” will stand up and execute
the commands they are given. The rest of the team
gives instructions to the “turtle” and they should
try to understand what the “turtle” draw. They must
check the correct shape in the first activity and the
correct letter in the second activity. Encourage them

DIGITAL KIDS EXPLORER / MODULE 5 / TASK 1 - 35 - Copyright © 2013-2016 Binary Logic SA


DIGITAL KIDS EXPLORER / MODULE 5 / TASK 1 - 36 - Copyright © 2013-2016 Binary Logic SA
Module 5 I
give commands
DKEXPLORER Task 2 Move the turtle

Teacher Class Date

Overview their perception of the turtle’s movement:


The general purpose of this lesson is for students to • What commands can the turtle execute?
use LOGO and move and turn the turtle. • What commands would you give the turtle in
order to move it from your lab to your yard?
Objectives Then, write on the whiteboard the following
• To become familiar with the environment of commands which students will learn in this lesson:
LOGO. fd, bk, rt, lt, pd, pu, cs. Describe each one and
• To know what each command executes. mention that they can use their Student’s Book,
(page 69) as a guide, in order to complete the
Skills worksheet.
• Opening LOGO. Separate students into groups of 3-4.
• Using commands in order to move the turtle. 3. Investigation – Development of knowledge
• Drawing using LOGO commands. Hand out the K.2.5.2_Worksheet_1. Students have to
draw the path that the turtle should follow in order
What is needed to find the treasure! Then, ask them to write the
Resources commands that they should give in Logo language.
• Digital Kids Explorer Student’s Book Explain that each step of the turtle corresponds to
• K.2.5.2_Worksheet_1.docx one box of the path.
• K.2.5.2_Worksheet_2.docx The correct commands that students have to write
• K.2.5.2_Worksheet_3.docx are the following:
• K.2.5.2_Evaluation_Sheet.docx 2. rt 90
Tools & Equipment 3. fd 3
• FMSLogo program 4. lt 90
• Scissors 5. fd 2
• Glue 6. rt 90
7. fd 3
Learning difficulties 8. rt 90
1. Some students have difficulties when typing 9. fd 5
a command and the corresponding number 10. lt 90
next to it, without a space between them. (e.g.: 11. df 4
Fd10) In this case Logo displays the message: “I 12. lt 90
don’t know how to fd10”. Explain that we always 13. fd 4
need to leave a space between commands and In order to guide them correctly, advice students
numbers. to place their erasers up to the labyrinth, in the
2. Before creating a new shape-drawing using the position of the turtle, and move it gradually, noting
turtle, students forget to clear the screen (cs) its steps one-by-one.
and as a result the turtle draws over the existing 4. Implementation
drawing. • Hand out the K.2.5.2_Worksheet_2. Students will
3. When students try to move the turtle on a see the programming environment of Logo for
certain route, if the turtle doesn’t have direction first time. Ask them to:
upwards, then students get confused and they o start FMSLogo
don’t know where to turn the turtle. Students o browse through the environment
should be oriented such as the turtle. o investigate the area of the command box
4. Students forget to put the pen down (pd) before o type the commands given on the worksheet
making a shape or a drawing. As students type the commands, mention that they
should press Enter after each command and then
Lesson Description type the next command. At the same time, they can
1. Preparation watch the turtle on their screen in order to observe
Before the lesson starts, install FMSLogo on each how it executes each command.
computer. In the end, ask them to check the shape that the
2. Start - Brainstorming turtle drew.
In order to motivate students’ interest in the lesson, • Hand out the K.2.5.2_Worksheet_3. Ask students
show them videos of the turtle’s moving. (e.g.: to cut out the commands and glue them in the
http://www.youtube.com/watch?v=5RJWD-LVxjw). proper order. The aim is for the turtle to execute
Then ask students some questions in order to check them and draw the given shape.

DIGITAL KIDS EXPLORER / MODULE 5 / TASK 2 - 37 - Copyright © 2013-2016 Binary Logic SA


Urge them to type these commands in FMSLogo in
order to experiment and discover the correct order.
Mention that they can type cs and press Enter in
order to clear the screen and place the turtle in the
middle of the screen.
The correct order of the commands is the following:
1. pd
2. fd 80
3. lt 40
4. fd 40
5. lt 90
6. fd 40
7. rt 60
8. fd 80
9. rt 90
10. fd 20
5. Completion
After completing the activity, collect all the
worksheets and file them in the class folder.
• Hand out the evaluation sheet to every student
and ask them to complete it.
• Collect the sheets and see if the students
understood all the objectives that we had for this
lesson.
• Check which part of the lesson students didn’t
completely understand and make any changes
required in the teaching process.

Notes

DIGITAL KIDS EXPLORER / MODULE 5 / TASK 2 - 38 - Copyright © 2013-2016 Binary Logic SA


Module 5 I
give commands
DKEXPLORER Task 3 Draw a shape

Teacher Class Date

Overview rt 120 rt 90
The general purpose of this lesson is for students to fd 100 fd 100
draw common shapes using the Repeat command rt 90
in LOGO. fd 100
Ask them to note these commands and help them
Objectives realize that some commands are repeated again
• To be aware of what each command executes. and again. Now, introduce the repeat function and
• To realize that by using the Repeat command we explain that by using the repeat function we save
save time and effort. time and effort.
3. Implementation
Skills Ηand out the K.2.5.3_Worksheet_2.docx. Students
• To accurately draw a shape in FMSLogo. have to open FMSLogo and type in the given
• To use the Repeat function in order to draw commands. Then ask them to draw the shapes
shapes. on the worksheet. Here, they will use the repeat
• To draw complicated shapes. command. Ask them to describe you how the
repeat function works in each case.
What is needed The correct shapes are:
Prerequisites
Be familiar with the FMSLogo environment and
know the basic functions to move the turtle.
Resources
• Digital Kids Explorer Student’s Book
• K.2.5.3_Worksheet_1.docx Ask them to describe how they would draw these
• K.2.5.3_Worksheet_2.docx shapes without using the repeat command.
• K.2.5.3_Worksheet_3.docx Then hand out the K.2.5.3_Worksheet_3.docx. Ask
• K.2.5.3_Worksheet_4.docx them to check the correct command with which we
• K.2.5.3_Evaluation_Sheet.docx can draw the dashed line. The correct answer is the
Tools & Equipment third one.
FMSLogo Ηand out the K.2.5.3_Worksheet_4.docx. Ask
students to match the commands with the
Learning difficulties drawings. Urge them to use FMSLogo in order
Some students have difficulties because when to select the correct picture each time. Let them
typing the repeat command they forget to type the discuss amongst themselves in order to exchange
number or repetition so an error message appears their opinions about the results.
on screen. 4. Completion
After completing the activity, collect all worksheets
Lesson Description and file them in the class folder.
1. Start - Brainstorming • Hand out the evaluation sheet to every student
Introduce the topic of the lesson which is drawing and ask them to complete it.
with the turtle using the repeat command. Ask • Collect the sheets and see if the students
students to mention the basic commands they understood all the objectives that we had for this
know in order to move the turtle (fd, bk, rt, lt, pd, lesson.
pu, cs). • Check which part of the lesson students didn’t
Separate students into groups of 3-4. Tell them that completely understand and make any changes
they can use their Student’s Book (page 69) as a required in the teaching process.
guide.
2. Investigation – Development of knowledge Notes
Ηand out the K.2.5.3_Worksheet_1.docx. Students
have to fill in the gaps in order for the turtle to
draw the given shapes. The correct commands that
students have to write are the following:
pd pd
fd 100 fd 100
rt 120 rt 90
fd 100 fd 100

DIGITAL KIDS EXPLORER / MODULE 5 / TASK 3 - 39 - Copyright © 2013-2016 Binary Logic SA


\

DIGITAL KIDS EXPLORER / MODULE 5 / TASK 3 - 40 - Copyright © 2013-2016 Binary Logic SA


Module 5 I
give commands
DKEXPLORER Task 4 Let’s have fun!

Teacher Class Date

Overview fd 100
The general purpose of this lesson is for students to lt 120
create complicated shapes in FMSLogo. fd 100
lt 120
Objectives fd 100
Combine the commands that Logo offers in order lt 30
to draw a range of shapes. fd 100
lt 90
Skills fd 100
• Draw a star, a house and a tree with LOGO. lt 90
• Draw shapes using the repeat command. fd 100
The solution to this activity is in the Student´s Book
What is needed (page 76.)
Prerequisites Hand out the K.2.5.4_Worksheet_2.docx. Students
Be familiar with the FMSLogo environment and have to match the commands with the drawings.
know the basic functions of moving the turtle as Have them use FMSLogo in order to select the
well as the repeat command. correct picture each time. Mention that they should
Resources type cs in the command box before they execute
• Digital Kids Explorer Student’s Book a new command, in order to clear the screen and
• K.2.5.4_Worksheet_1.docx reset the turtle to the starting point. Let them
• K.2.5.4_Worksheet_2.docx discuss amongst themselves in order to exchange
• K.2.5.4_Worksheet_3.docx their opinions about the results.
• K.2.5.4_Evaluation_Sheet.docx Hand out the K.2.5.4_Worksheet_3.docx. Students
Tools & Equipment have to create a windmill. First ask them to clear
FMSLogo their screen and then start their experiments. On
the worksheet there are steps they should follow in
Learning difficulties order to create a windmill. Ask them to complete
Some students have the following difficulties: them:
1. Before creating a new shape-drawing using the fd 200
turtle, students forget to clear the screen (cs), repeat 4 [fd 100 rt 90]
and as a result the turtle draws over an existing bk 200
drawing. rt 30
2. The drawings that students are asked to make The last command means that they have to repeat
are complicated and sometimes can be drawn the above commands 12 times. So, the command
without putting the pen down. Students forget that they have to type is: repeat 12 [ fd 200 repeat 4
to put the pen down (pd) or up (pu) as they are [ fd 100 rt 90] bk 200 rt 30].
making a drawing. 3. Completion – Evaluation
• Collect all worksheets and file them in the class
Lesson Description folder.
1. Start - Brainstorming • Hand out an Evaluation Sheet to every student
Introduce the topic of the lesson which is drawing and ask them to complete it.
interesting shapes with the turtle. Ask them to tell • Collect them and see if they understood all the
you what shapes they can draw with LOGO. objectives that we had for this lesson.
Separate students into groups of 3-4. Tell them that • Check which part of the lesson students didn’t
they can use their Student´s Book, (page 76) as a completely understand and make any changes
guide. required in the teaching process.
2. Implementation
Hand out the K.2.5.4_Worksheet_1.docx. Students
have to create a house in LOGO. There are many Notes
ways to create a house. Explain to students that a
house consists of a triangle and a square. So, urge
them to experiment in LOGO and to try to draw it.
A suggested order of commands is the following:
Pd
rt 90

DIGITAL KIDS EXPLORER / MODULE 5 / TASK 4 - 41 - Copyright © 2013-2016 Binary Logic SA


DIGITAL KIDS EXPLORER / MODULE 5 / TASK 4 - 42 - Copyright © 2013-2016 Binary Logic SA

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