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Module 1 I
use the computer
DKEXPLORER Task 1 My computer
Overview Headphones
The general purpose of this lesson is for students to Memory stick
be able to recognize the main parts of a computer, Webcam
not only by name, but also which part to use, on
Scanner
what occasion.
DIGITAL KIDS EXPLORER / MODULE 1 / TASK 1 -3- Copyright © 2013-2016 Binary Logic SA
Explain to them that the computer’s “brain” is inside supply. The monitor, the scanner and the printer
the system unit. The system unit consists of the should not only be connected to the system
parts that make a computer work. Students need unit, but they also need to be connected to the
to understand that a computer can’t work without electricity supply. And of course show students
one. A system unit is as important for a computer, where the ON/OFF button is on these devices.
as the heart is for the human body. Show them how some devices work:
Show the main parts of the computer separately • Play a video to show the use of the monitor.
and don’t show them how to open the main • Play a track to show the use of the mouse.
unit because they will probably try it at home. • Listen to music with the speakers and with the
Emphasize that it’s very important to be careful with headphones.
the system unit, because it can break easily. • Print an image.
Also mention that in order for a computer to • Record some students’ voices using the
work it’s necessary to connect a system unit to an microphone.
electricity supply. Show them where all the other • Use a memory stick to transfer files.
devices connect with it. • Use a camera to transfer photos.
Mention that without the monitor or the system • Scan a page and show it on the monitor.
unit a computer isn’t able to work. On the other At this point students can correct some mistakes
hand without a printer, scanner, headphones or they may have made on the table.
speakers a computer can work perfectly. Urge them to discuss amongst themselves any
After you present each device call the first team questions or ask for your help if necessary.
(Princes of technology) to connect the devices At the end, present (using the presentation K.2.1.1_
in their box in order to construct a complete Inside_Computer.pptx) the parts of a system unit
computer. Students must connect the keyboard and (the processor, memory chip, motherboard, hard
speakers to the system unit. Then call the second disk drive, DVD drive) .
team (Programmers of innovation) to connect their Talk about the function of each accessory and
parts with the system unit etc. Urge students to explain in a simple way what would happen if these
ask for help if necessary. Be extra cautious with devices didn’t exist. To be more understandable
the devices that require electrical power. Plug draw a parallel between the computer and the
in the devices to the power grid mentioning all human body.
the possible dangers and what to do to protect • What would happen if we didn’t have ears? –We
themselves from possible dangers. wouldn’t be able to hear anything.
a. Connect the system unit to the electricity supply. • What would be happened if the computer didn’t
b. Connect the keyboard to the system unit. have a DVD driver? –We wouldn’t be able to
c. Connect the speakers to the electricity supply watch a DVD.
and then to the system unit. Give students the “K.2.1.1_Worksheet_3.docx” and
d. Connect the mouse to the system unit. ask them to complete the activity.
e. Connect the headphones to the system unit/to 4. Completion - Evaluation
the speakers. After completing the activities, collect all the
f. Connect the printer to the electricity supply and worksheets and file them in a class folder.
then to the system unit. • Hand out an evaluation sheet to every student
g. Connect the scanner to the electricity supply and and ask them to complete it.
then to the system unit. • Collect the sheets and see if the students
h. Connect the monitor to the electricity supply and understood all the objectives of the lesson.
then to the system unit. • Check which part of the lesson students didn’t
i. Connect the memory stick to the system unit. completely understand and make any changes
j. Connect the microphone to the system unit. required in the teaching process.
k. Connect the camera to the system unit.
l. Connect the webcam to the system unit.
You should explain that they can plug in these
devices in any order. Also mention again that the Notes
computer can’t work properly without a main unit,
monitor, keyboard and mouse.
Then mention that they are ready to switch on the
computer. Make sure that all devices all correctly
connected. Switch on the computer.
Explain that in order for a computer to work it
needs to be connected correctly to the proper
devices. For example, the mouse’s cable mustn’t be
connected to the keyboard’s adaptor. (Give some
examples).
Also you should mention that students mustn’t
forget to connect some devices to the electricity
DIGITAL KIDS EXPLORER / MODULE 1 / TASK 1 -4- Copyright © 2013-2016 Binary Logic SA
Module 1 I
use the computer
DKEXPLORER Task 2 The desktop
Overview 1. Intro
The general purpose of this lesson is for students Introduce the purpose of the lesson and
to be able to recognize the icons on the desktop, motivate student interest in the different desktop
their function and be able to change the desktop backgrounds. Using a projector show a simple,
background. black-and-white background and a happy colored
one. Ask the students which picture they would
Objectives prefer to see when they open their computer.
Recognize desktop icons. Motivate them by saying that in this lesson they will
Distinguish the difference between the theme and learn how to change their desktop background.
the picture of a desktop background. Using a projector, present students (using the
Place a picture or a drawing on the desktop. presentation K.2.1.2_My_Desktop) how they can
personalize their desktop.
Skills Afterwards separate the students into groups of
Change the desktop background. 2-3, and hand out the “K.2.1.2_Worksheet_1.docx”.
Create your own background. 2. Development – Implementation
First, students must understand the existence of
What is needed icons on the desktop.
Prerequisites Ask students to place the mouse pointer on points
Paint, Save. (1) to (8) and read the labels that appear. At the
Resources same time show them these points on the projector.
• Digital Kids Explorer Student’s Book Mention the name of each point and two words for
• K.2.1.2_Worksheet_1.docx each one:
• K.2.1.2_Worksheet_2.docx • Recycle Bin: The deleted items are inside the bin.
• K.2.1.2_Worksheet_3.docx • Start Button: Click it in order to search for/open
• K.2.1.2_Worksheet_4.docx a program or file/folder.
• K.2.1.2_Worksheet_5.docx • Internet Explorer: A program to surf the Internet.
• K.2.1.2_My_Desktop.pptx • File Explorer: Helps you to navigate your files.
• K.2.1.2_Evaluation_Sheet.docx • Media Player: A program to play music.
Tools & Equipment • Internet Connection: Shows if you have Internet
• A projector connection or not.
• Windows Paint • Volume Control: Click it to turn the volume up
or down.
Learning difficulties • Time, Date: Shows the Time and Date.
• Different icons on the Desktop. Then, hand out the “K.2.1.2_Worksheet_2.docx” and
Students at this age don’t know all the ask students to do the activity. Tell them to match
possibilities that a desktop offers. the columns and at the same time discuss amongst
Namely they don’t know that each icon is a themselves any difficulties they may have, so they
command. They need to understand that the are sure about the name of each icon.
desktop isn’t only an image. Any icon-shortcut Now, hand out the “K.2.1.2_Worksheet_3.docx”.
is a command, or a “door” to open a program, a Students have to put the commands in the
folder or a file. proper sequence in order to change the desktop
• Many types of background. background. At this point don’t help them. Ask
When students learn to change the desktop them to change the background by themselves
background they will change it all the time. following the steps. If they have made mistakes
You should leave them to make their changes on steps they will understand and they will correct
and place different images that are saved in them.
Windows or are created by students. In this way When all teams change the background, ask them
students will understand that some images aren’t to change it again. Each member of the teams must
appropriate for the background. Namely, some change the background in order to learn the steps.
images may have many different colors and Hand out the “K.2.1.2_Worksheet_4.docx” and ask
shapes, so it will be difficult to see the icons on them to do the activity in the same way. When they
the desktop. It would be good for students to apply the steps they will understand any possible
choose simple, one-color desktop backgrounds. mistakes.
Hand out the “K.2.1.2_Worksheet_5.docx”. Students
Lesson Description have to draw (using Paint) a picture (Activity from
DIGITAL KIDS EXPLORER / MODULE 1 / TASK 2 -5- Copyright © 2013-2016 Binary Logic SA
Student’s Book Module 1, Task 2 - The desktop,
page 17) and make it a desktop background. At
this point they can use the Student’s book, Module
1, Task 2 (The desktop) as a guide. Urge them
to discuss any questions or to ask for your help
if necessary. If they can’t do that, you can show
the steps on the projector. Make sure that all the
students’ desktops have a drawing as a background.
3. Completion- Evaluation
After completing all the activities, ask students to
bring the desktop background back to its original
image. Collect all the worksheets and file them in a
class folder.
• Hand out an evaluation sheet to every student
and ask them to complete it.
• Collect the sheets and see if the students
understood all the objectives of the lesson.
• Check which part of the lesson students didn’t
completely understand and make any changes
required in the teaching process.
Notes
DIGITAL KIDS EXPLORER / MODULE 1 / TASK 2 -6- Copyright © 2013-2016 Binary Logic SA
Module 1 I
use the computer
DKEXPLORER Task 3 Mouse and keyboard
DIGITAL KIDS EXPLORER / MODULE 1 / TASK 3 -7- Copyright © 2013-2016 Binary Logic SA
Notes
DIGITAL KIDS EXPLORER / MODULE 1 / TASK 3 -8- Copyright © 2013-2016 Binary Logic SA
Module 1 I
use the computer
DKEXPLORER Task 4 My workspace
DIGITAL KIDS EXPLORER / MODULE 1 / TASK 4 -9- Copyright © 2013-2016 Binary Logic SA
DIGITAL KIDS EXPLORER / MODULE 1 / TASK 4 - 10 - Copyright © 2013-2016 Binary Logic SA
Module 2 I
type a letter
DKEXPLORER Task 1 Start typing
Notes
Learning difficulties
• The arrow next to each option
Next to each option (type of font, size, colour)
there is a down-arrow. Click it to show all options.
Then, students can click the option they want.
• Font size
Except for the options in the list which appear
when we click the down-arrow, we can also type
the size we like and press Enter.
• Select the text before making any change
Students have to understand that first they have
to select the text they want to modify and then
make the changes.
Lesson Description
1. Introduction
Introduce the purpose of the lesson to motivate
students’ interest in the different forms a text may
take. Ask them if they prefer to read a colored text
rather than a black-and-white one.
Separate the students into groups of 2-3 and hand
out the “K.2.2.2_Worksheet.docx”. Comment on the
structure and content of the sheet.
2. Implementation
After students read the Olympic Creed ask them
to open WordPad and type the text in the box. Ask
them to use both of their hands to type.
Then, ask students to change the font, size and
color of the text. Mention what the size, color and
font type are. In order to make the changes, they
have to follow the instructions on the worksheet.
Make sure that before they make any changes they
first select the text they want to modify.
Lesson Description
1. Introduction
• Introduce the purpose of the lesson to motivate
student interest in how to use the Internet safely.
Students will be able to surf the Internet and be
protected from any danger. Divide the students
into groups of 2-3. Hand out the “K.2.3.1_
Worksheet_1.docx”and comment on its structure
and content.
2. Development – Investigation of knowledge
• Ask students to do the activity. Students have
to create a collage which describes which
nicknames are suitable for use on the Web.
Students have to cut out the given nicknames’
Lesson Description
1. Preparation
Make sure that all the speakers are connected to
the computers.
2. Introduction
Introduce the purpose of the lesson to motivate
student interest in playing games online! Explain to
students that they must be careful which webpages
they visit. The games are free and they can play
online using a mouse.
Divide the students into groups of 2-3. Hand out
the” K.2.3.3_Worksheet.docx”and comment on the
structure and content of the sheet.
3. Development – Implementation
Explain what “Educational game” means. Explain to
students that by playing these games they can get
information and knowledge that helps them with
their studies.
Mention some websites where they can find these
games:
• www.knowledgeadventure.com
• www.thekidzpage.com
• www.bbc.co.uk/schools
• www.dkidsnet.com
Ask students to read the worksheet and visit a
Lesson Description
1. Introduction
• Introduce the purpose of the lesson, which is to
motivate students’ interest in communicating by
email messages. Ask them if anyone knows what
an email address is and if they have an email
address. The aim of the lesson is for students to
understand the advantages of communication
by email.
• Divide the students into groups of 3-4. .
2. Development-Implementation
• Firstly, hand out the K.2.4.1_Worksheet_1.
Students have to decide which objects can be
sent by email. Let them do the activity and then
explain that we can send text and any type of
files (photos, videos, presentations, pictures etc.)
via email. Mention that millions of emails are sent
every day all over the world.
• Then, hand out the K.2.4.1_Worksheet_2.
Lesson Description
1. Introduction
• Introduce the purpose of the lesson to motivate
students’ interest in creating and sending an
email. Ask them if anyone knows what an email
address is and if anyone has one. The aim of the
lesson is for students to understand how to open
an email program and compose a message.
• Divide the students into groups of 3-4.
2. Investigation – Development of knowledge
• Hand out the “K.2.4.2_Worksheet_1.docx”. In
the activity, students have to select the correct
email addresses and subjects. They should first
read the text of the message in order to answer
Lesson Description
1. Introduction
• Introduce the purpose of the lesson to motivate
students’ interest in communicating correctly via
the Internet. The aim of the lesson is for students
to understand how to behave on the web and
how to protect themselves.
• Divide the students into groups of 3-4.
2. Development-Implementation
• Hand out the “K.2.4.4_Worksheet_1.docx”. In the
activity students have to recognize correct and
incorrect email addresses. They must connect the
correct email addresses to the computer screen.
• Explain that if they don’t type an address
correctly a message won’t reach the receiver.
Also, explain that when they type a message they
must stick to the point and not type meaningless
sentences, which will bore the reader.
• Hand out the “K.2.4.4_Worksheet_2.docx”. In the
activity, students have to cut some labels and
glue them in the proper position (Subject or To).
Before students glue them they must read the
Lesson Description
1. Introduction
Introduce the purpose of the lesson to motivate
students’ interest in making shapes in the room
by moving. The aim of the lesson is for students
to understand that a computer can understand
some specific languages. These are called computer
languages.
Separate the students into groups of 3-4.
2. Development-Implementation
Firstly, hand out the K.2.5.1_Worksheet_1.docx.
Students have to “navigate” the turtle through
the labyrinth. They can use their pencil to find the
route. Explain to students that the turtle (which they
will learn about in the following lesson) can draw
shapes and that it is like a “robot” that executes
commands.
Hand out the K.2.5.1_Worksheet_2. In the activity
students understand how the turtle moves. Ask
students to pick a student from their team to be
the “turtle”. The “turtle” will stand up and execute
the commands they are given. The rest of the team
gives instructions to the “turtle” and they should
try to understand what the “turtle” draw. They must
check the correct shape in the first activity and the
correct letter in the second activity. Encourage them
Notes
Overview rt 120 rt 90
The general purpose of this lesson is for students to fd 100 fd 100
draw common shapes using the Repeat command rt 90
in LOGO. fd 100
Ask them to note these commands and help them
Objectives realize that some commands are repeated again
• To be aware of what each command executes. and again. Now, introduce the repeat function and
• To realize that by using the Repeat command we explain that by using the repeat function we save
save time and effort. time and effort.
3. Implementation
Skills Ηand out the K.2.5.3_Worksheet_2.docx. Students
• To accurately draw a shape in FMSLogo. have to open FMSLogo and type in the given
• To use the Repeat function in order to draw commands. Then ask them to draw the shapes
shapes. on the worksheet. Here, they will use the repeat
• To draw complicated shapes. command. Ask them to describe you how the
repeat function works in each case.
What is needed The correct shapes are:
Prerequisites
Be familiar with the FMSLogo environment and
know the basic functions to move the turtle.
Resources
• Digital Kids Explorer Student’s Book
• K.2.5.3_Worksheet_1.docx Ask them to describe how they would draw these
• K.2.5.3_Worksheet_2.docx shapes without using the repeat command.
• K.2.5.3_Worksheet_3.docx Then hand out the K.2.5.3_Worksheet_3.docx. Ask
• K.2.5.3_Worksheet_4.docx them to check the correct command with which we
• K.2.5.3_Evaluation_Sheet.docx can draw the dashed line. The correct answer is the
Tools & Equipment third one.
FMSLogo Ηand out the K.2.5.3_Worksheet_4.docx. Ask
students to match the commands with the
Learning difficulties drawings. Urge them to use FMSLogo in order
Some students have difficulties because when to select the correct picture each time. Let them
typing the repeat command they forget to type the discuss amongst themselves in order to exchange
number or repetition so an error message appears their opinions about the results.
on screen. 4. Completion
After completing the activity, collect all worksheets
Lesson Description and file them in the class folder.
1. Start - Brainstorming • Hand out the evaluation sheet to every student
Introduce the topic of the lesson which is drawing and ask them to complete it.
with the turtle using the repeat command. Ask • Collect the sheets and see if the students
students to mention the basic commands they understood all the objectives that we had for this
know in order to move the turtle (fd, bk, rt, lt, pd, lesson.
pu, cs). • Check which part of the lesson students didn’t
Separate students into groups of 3-4. Tell them that completely understand and make any changes
they can use their Student’s Book (page 69) as a required in the teaching process.
guide.
2. Investigation – Development of knowledge Notes
Ηand out the K.2.5.3_Worksheet_1.docx. Students
have to fill in the gaps in order for the turtle to
draw the given shapes. The correct commands that
students have to write are the following:
pd pd
fd 100 fd 100
rt 120 rt 90
fd 100 fd 100
Overview fd 100
The general purpose of this lesson is for students to lt 120
create complicated shapes in FMSLogo. fd 100
lt 120
Objectives fd 100
Combine the commands that Logo offers in order lt 30
to draw a range of shapes. fd 100
lt 90
Skills fd 100
• Draw a star, a house and a tree with LOGO. lt 90
• Draw shapes using the repeat command. fd 100
The solution to this activity is in the Student´s Book
What is needed (page 76.)
Prerequisites Hand out the K.2.5.4_Worksheet_2.docx. Students
Be familiar with the FMSLogo environment and have to match the commands with the drawings.
know the basic functions of moving the turtle as Have them use FMSLogo in order to select the
well as the repeat command. correct picture each time. Mention that they should
Resources type cs in the command box before they execute
• Digital Kids Explorer Student’s Book a new command, in order to clear the screen and
• K.2.5.4_Worksheet_1.docx reset the turtle to the starting point. Let them
• K.2.5.4_Worksheet_2.docx discuss amongst themselves in order to exchange
• K.2.5.4_Worksheet_3.docx their opinions about the results.
• K.2.5.4_Evaluation_Sheet.docx Hand out the K.2.5.4_Worksheet_3.docx. Students
Tools & Equipment have to create a windmill. First ask them to clear
FMSLogo their screen and then start their experiments. On
the worksheet there are steps they should follow in
Learning difficulties order to create a windmill. Ask them to complete
Some students have the following difficulties: them:
1. Before creating a new shape-drawing using the fd 200
turtle, students forget to clear the screen (cs), repeat 4 [fd 100 rt 90]
and as a result the turtle draws over an existing bk 200
drawing. rt 30
2. The drawings that students are asked to make The last command means that they have to repeat
are complicated and sometimes can be drawn the above commands 12 times. So, the command
without putting the pen down. Students forget that they have to type is: repeat 12 [ fd 200 repeat 4
to put the pen down (pd) or up (pu) as they are [ fd 100 rt 90] bk 200 rt 30].
making a drawing. 3. Completion – Evaluation
• Collect all worksheets and file them in the class
Lesson Description folder.
1. Start - Brainstorming • Hand out an Evaluation Sheet to every student
Introduce the topic of the lesson which is drawing and ask them to complete it.
interesting shapes with the turtle. Ask them to tell • Collect them and see if they understood all the
you what shapes they can draw with LOGO. objectives that we had for this lesson.
Separate students into groups of 3-4. Tell them that • Check which part of the lesson students didn’t
they can use their Student´s Book, (page 76) as a completely understand and make any changes
guide. required in the teaching process.
2. Implementation
Hand out the K.2.5.4_Worksheet_1.docx. Students
have to create a house in LOGO. There are many Notes
ways to create a house. Explain to students that a
house consists of a triangle and a square. So, urge
them to experiment in LOGO and to try to draw it.
A suggested order of commands is the following:
Pd
rt 90