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Keywords: Glare; Simulation; Unified Glare Rating; SPEOS software, Flight deck
Abstract. Glare is a key factor that influencing the visual performance in light conditions of flight
deck, and glare source in flight deck is very complex. It is difficult to directly evaluate the complex
glare source, such as non-uniform glare, irregular shape glare and indirect glare using current glare
equations. In this paper, a novel method based on SPEOS simulation to predict several types of
glare is proposed. Simulation of glare scene is carried out using SPEOS software. Glare source is
detected by secondary development on SPEOS. Source luminance, background luminance, position
index and solid angle of source are calculated by secondary development as well. And then, the
desired glare index can be computed. Finally, Unified Glare Rating(UGR) equation is utilized as an
example to predict the glare. The results indicate that the proposed method can compute glare index
automatically and quickly, and is useful in illumination design of flight deck.
Introduction
More and more visual information has to be displayed in a civil airplane flight deck. For safety
reasons, and in order to avoid tiredness this information must be seen as clearly as possible by the
aircraft pilot in any light conditions. On the other hand, visual comfort has been a factor what need
be taken into account in the flight deck designing. Glare is a strong factor to influence visual
performance in light conditions of the flight deck, and it is important to predict glare in flight deck
design.
The glare source of flight deck is very complex, including non-uniform glare source, irregular
shape glare source and indirect glare source, etc. Current glare indices cannot reliably evaluate the
level of discomfort glare from daylight in a working environment with complex non-uniform glare
sources and irregular shape glare source. This is because that many of the existing glare equations
were developed for the evaluation of discomfort glare from small artificial light sources.
Furthermore, as it is very difficult to compute luminance of reflective glare source, these indices
cannot evaluate indirect glare, such as reflective glare source.
Nowadays, the computer accurate simulation is an effectual method to solve this problem.
Wienold[1]proposed a new index, called “daylight glare probability (DGP)”, what can evaluate
glare from a venetian blind system. They developed new evaluation tool evalglare based on
RADIANCE enables assessments of possible glare problems with simulated RADIANCE pictures.
Mendoza’s study[2]presents a comparative study between a physical daylight glare monitoring
evaluation with that from a computer based tool (Ecotect/Radiance).
So, we developed a new evaluation method based on SPEOS software to evaluate glare of non-
uniform source, irregular shape source and indirect glare, especially in flight deck environment, as
shown in Fig. 1. The method needs three stages. Firstly, simulation of glare scene is carried out
using SPEOS software. Secondly, glare source is detected using secondary development. The last
stage computes source luminance, background luminance and position index and solid angle of
source, and computes whatever glare index is desired.
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Advanced Materials Research Vols. 383-390 4811
Optical properties
Source luminance
Background luminance
Daylight Glare
Scene Position index indices
Solid angle of source
Simulation
CATIA V5
SPEOS
Secondary development
Fig. 2 Simulation model of scene. The left is a room(6m×3.6m×2.8m), and the right is a
flight deck.
Photometric Simulation. Through photometric simulation, we can have information about the
result we are studying, such as luminance, color, etc. Fig. 3 is the result of luminance levels.
Fig. 4 Glare detected result of the room shown in Fig. 1. When the threshold is different,
the detected result of glare is different.
Fig. 5 Glare detected result of the flight deck shown in Fig. 1. When the threshold is
different, the detected result of glare is different. Reducing the threshold can increase the range to
glare sources.
where
R=distance between source and fixation point (m),
D=distance from eye to vertical plane on which a source is located (m),
H=vertical distance between source and fixation point (m),
Y=horizontal distance between source and fixation point (m).
Solid Angle of Source (ω). Solid angle (ω) is a measure of that portion of space about a point
bounded by a conic surface whose vertex is at the point. It is defined as the ratio of intercepted
surface area of a sphere centered on that point to the square of the sphere's radius. It is expressed in
steradians[6] .
Solid angle is given by the following equation:
Solid angle=A cosθ/l2 (4)
where
A= area of source,
l= distance between eye and source,
θ=angle from source to vertical plane on which a source is located.
Calculation of UGR. By calculating, the source luminance, the background luminance, the
position index and the solid of angle in a room shown in Fig. 1 as follows:
Lb=13.17cd/m2,
L=2036cd/m2,
ω=0.0078sr,
p=3.17.
Now, we use UGR as an example to predict the glare index of the room. The UGR equation is[6]
. (6)
where
UGR=Unified Glare Rating,
Lb= the background luminance (cd/m2),
Li= the luminance of the ith part of the source (cd/m2),
ωi=the solid angle of the ith part of the source (sr),
pi= the position index of the ith part of the source.
Adding parameter values into the UGR equation to compute glare index, we can obtain the value
of UGR, what is 18.25. The value shows that people will feel wild discomfort, but it is acceptable.
Summary
Several glare indices based on current glare equations cannot utilized to evaluate non-uniform glare,
irregular shape glare and indirect glare correctly. Thus, we developed a novel method based on
SPEOS software to predict several types of glare. SPEOS software is chosen to simulate the glare
scene. Based on secondary development on SPEOS, glare sources can be detected automatically.
Advanced Materials Research Vols. 383-390 4815
After calculating source luminance, background luminance position index, solid angle of source, the
desired glare index can be computed. The results indicate that the method can compute glare index
automatically and quickly, and has the advantage of short cycle and low cost for the evaluation of
illumination design of flight deck, and has good engineering application value.
As mention above, some existing glare equations were developed for evaluation of discomfort
glare from small artificial light sources, and other glare equations were developed for evaluation of
discomfort glare from daylight coming from window. Thus, it is improper to evaluate daylight glare
and reflective glare from cloud layer of flight deck in the high altitude using these equations. In
future work, we will develop new glare index to evaluate these glare.
Acknowledgment
This research was supported by National Basic Research Program of China (973 Program) (Number:
2010CB734106).
References
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[6] The IESNA LIGHTING HANDBOOK, Ninth Edition, New York: IESNA, 2000.
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Manufacturing Science and Technology, ICMST2011
10.4028/www.scientific.net/AMR.383-390
Glare Prediction Method Based on SPEOS Simulation for Civil Airplane Flight Deck
10.4028/www.scientific.net/AMR.383-390.4810