Professional Documents
Culture Documents
Descr Stratе
Descr Stratе
campaign imperial_campaign
playable
romans_julii
romans_brutii
romans_scipii
end
unlockable
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
end
nonplayable
romans_senate
macedon
pontus
armenia
dacia
numidia
scythia
spain
thrace
slave
end
brigand_spawn_value 10
pirate_spawn_value 28
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; >>>> start of events section <<<<
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; >>>> start of factions section <<<<
year_founded 0
population 4000
plan_set default_set
faction_creator romans_julii
building
{
type barracks militia_barracks
}
building
{
type core_building governors_villa
}
building
{
type port_buildings port
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region Umbria
year_founded 0
population 3500
plan_set default_set
faction_creator romans_julii
building
{
type barracks muster_field
}
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
ancillaries merchant
army
unit roman generals guard cavalry early exp 1 armour 0
weapon_lvl 0
unit roman hastati exp 1 armour 0 weapon_lvl 0
unit roman hastati exp 1 armour 0 weapon_lvl 0
unit roman velite exp 1 armour 0 weapon_lvl 0
year_founded 0
population 4500
plan_set default_set
faction_creator romans_julii
building
{
type core_building governors_villa
}
building
{
type equestrian stables
}
building
{
type barracks muster_field
}
building
{
type port_buildings port
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Bruttium
year_founded 0
population 4300
plan_set default_set
faction_creator romans_julii
building
{
type barracks muster_field
}
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
year_founded 0
population 4800
plan_set default_set
faction_creator romans_julii
building
{
type barracks militia_barracks
}
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}
settlement
{
level large_town
region Sicilia_Romanus
year_founded 0
population 3500
plan_set default_set
faction_creator romans_julii
building
{
type barracks muster_field
}
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_roads roads
}
}
army
unit naval biremes exp 1 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
year_founded 0
population 7500
plan_set default_set
faction_creator romans_julii
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type barracks city_barracks
}
building
{
type missiles practice_field
}
building
{
type smith blacksmith
}
building
{
type market forum
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_mines mines+1
}
}
character Decius Maxentius, named character, leader, age 60, , x 95, y 71
traits GoodCommander 1 , PoliticsSkill 2 , GoodAdministrator 2 , Austere 1
ancillaries doctor
army
unit roman generals guard cavalry early exp 0 armour 0
weapon_lvl 0
unit roman hastati exp 3 armour 1 weapon_lvl 0
unit roman hastati exp 3 armour 1 weapon_lvl 0
unit roman princeps exp 3 armour 1 weapon_lvl 0
unit roman princeps exp 3 armour 1 weapon_lvl 0
unit roman velite exp 3 armour 1 weapon_lvl 0
unit roman velite exp 3 armour 1 weapon_lvl 0
unit roman triarii exp 3 armour 1 weapon_lvl 0
year_founded 0
population 6000
plan_set default_set
faction_creator macedon
building
{
type core_building governors_palace
}
building
{
type equestrian stables
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks militia_barracks
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
building
{
type port_buildings port
}
}
settlement
{
level town
region Paionia
year_founded 0
population 2700
plan_set default_set
faction_creator macedon
building
{
type barracks muster_field
}
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Thessalia
year_founded 0
population 3000
plan_set default_set
faction_creator macedon
building
{
type core_building governors_villa
}
building
{
type equestrian stables
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Peloponnesus
year_founded 0
population 3000
plan_set default_set
faction_creator macedon
building
{
type core_building governors_villa
}
building
{
type defenses stone_wall
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
year_founded 0
population 3500
plan_set default_set
faction_creator egypt
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type port_buildings port
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}
settlement
{
level city
region Middle_Egypt
year_founded 0
population 6000
plan_set default_set
faction_creator egypt
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type temple_of_law temple_of_law_shrine
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Thebais
year_founded 0
population 4500
plan_set default_set
faction_creator egypt
building
{
type core_building governors_villa
}
building
{
type barracks muster_field
}
building
{
type missiles practice_field
}
building
{
type temple_of_justice temple_of_justice_shrine
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}
settlement
{
level town
region Cyprus
year_founded 0
population 1600
plan_set default_set
faction_creator macedon
building
{
type core_building governors_house
}
building
{
type barracks muster_field
}
}
settlement
{
level large_town
region Judaea
year_founded 0
population 3000
plan_set default_set
faction_creator parthia
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type missiles practice_field
}
building
{
type temple_of_law temple_of_law_shrine
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region Phoenicia
year_founded 0
population 4500
plan_set default_set
faction_creator parthia
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type port_buildings port
}
building
{
type market market
}
building
{
type hinterland_roads roads
}
}
army
unit egyptian archer exp 0 armour 0 weapon_lvl 0
unit egyptian nubian spearmen exp 0 armour 0
weapon_lvl 0
unit egyptian peasant exp 0 armour 0 weapon_lvl 0
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
army
unit egyptian nubian spearmen exp 0 armour 0
weapon_lvl 0
unit egyptian nubian spearmen exp 0 armour 0
weapon_lvl 0
unit egyptian peltast exp 0 armour 0 weapon_lvl 0
unit egyptian peltast exp 0 armour 0 weapon_lvl 0
army
unit egyptian nubian spearmen exp 0 armour 0
weapon_lvl 0
unit egyptian nubian spearmen exp 0 armour 0
weapon_lvl 0
unit egyptian peltast exp 0 armour 0 weapon_lvl 0
unit egyptian peasant exp 0 armour 0 weapon_lvl 0
year_founded 0
population 5000
plan_set default_set
faction_creator macedon
building
{
type core_building governors_palace
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type equestrian stables
}
building
{
type hinterland_roads roads
}
building
{
type port_buildings port
}
}
settlement
{
level town
region Coele_Syria
year_founded 0
population 1500
plan_set default_set
faction_creator macedon
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Cilicia
year_founded 0
population 1200
plan_set default_set
faction_creator macedon
building
{
type core_building governors_house
}
building
{
type hinterland_roads roads
}
}
settlement
{
level town
region Assyria
year_founded 0
population 1200
plan_set default_set
faction_creator macedon
building
{
type core_building governors_house
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region Babylonia
year_founded 0
population 4000
plan_set default_set
faction_creator macedon
building
{
type core_building governors_villa
}
building
{
type missiles practice_field
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
}
settlement
{
level town
region Ionia
year_founded 0
population 1500
plan_set default_set
faction_creator macedon
building
{
type core_building governors_house
}
building
{
type barracks muster_field
}
building
{
type hinterland_roads roads
}
building
{
type defenses wooden_pallisade
}
}
character Antiochus, named character, leader, age 60, , x 200, y 55
traits GoodCommander 2 , NaturalMilitarySkill 1 , PublicFaith 2 , GoodAdministrator
2
ancillaries heroic_saviour
army
unit greek general's guard cavalry early exp 1 armour 0
weapon_lvl 0
unit greek cavalry exp 1 armour 0 weapon_lvl 0
unit greek cavalry exp 1 armour 0 weapon_lvl 0
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit greek cavalry exp 0 armour 0 weapon_lvl 0
unit greek peltast exp 0 armour 0 weapon_lvl 0
army
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit greek peasant exp 0 armour 0 weapon_lvl 0
unit greek peasant exp 0 armour 0 weapon_lvl 0
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
year_founded 0
population 6000
plan_set default_set
faction_creator carthage
building
{
type core_building governors_palace
}
building
{
type equestrian stables
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type port_buildings port
}
building
{
type market market
}
building
{
type temple_of_justice temple_of_justice_temple
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Sicilia_Poeni
year_founded 0
population 3000
plan_set default_set
faction_creator carthage
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type market trader
}
}
settlement
{
level large_town
region Byzacium
year_founded 0
population 3000
plan_set default_set
faction_creator carthage
building
{
type core_building governors_villa
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_farms farms
}
}
settlement
{
level town
region Sardinia
year_founded 0
population 700
plan_set default_set
faction_creator carthage
building
{
type core_building governors_house
}
}
settlement
{
level town
region Baliares
year_founded 0
population 1000
plan_set default_set
faction_creator carthage
building
{
type core_building governors_house
}
}
settlement
{
level town
region Baetica
year_founded 0
population 1400
plan_set default_set
faction_creator carthage
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type core_building governors_house
}
}
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
year_founded 0
population 3600
plan_set default_set
faction_creator parthia
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type temple_of_one_god temple_of_one_god_shrine
}
building
{
type core_building governors_villa
}
building
{
type equestrian stables
}
}
settlement
{
level city
region Elymais
year_founded 0
population 6300
plan_set default_set
faction_creator parthia
building
{
type core_building governors_palace
}
building
{
type missiles practice_field
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Tribus_Sakae
year_founded 0
population 4600
plan_set default_set
faction_creator parthia
building
{
type core_building governors_villa
}
building
{
type equestrian stables
}
building
{
type defenses wooden_pallisade
}
}
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
year_founded 0
population 5000
plan_set default_set
faction_creator parthia
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type equestrian stables
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type port_buildings port
}
}
settlement
{
level large_town
region Cappadocia
year_founded 0
population 2400
plan_set default_set
faction_creator parthia
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type missiles practice_field
}
building
{
type market trader
}
}
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
year_founded 0
population 3400
plan_set default_set
faction_creator gauls
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type equestrian stables
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Venetia
year_founded 0
population 2500
plan_set default_set
faction_creator gauls
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type market trader
}
}
settlement
{
level large_town
region Cisalpine_Gaul
year_founded 0
population 2477
plan_set default_set
faction_creator gauls
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
}
settlement
{
level large_town
region Celtiberia
year_founded 0
population 3000
plan_set default_set
faction_creator gauls
building
{
type core_building governors_villa
}
building
{
type equestrian stables
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Aquitania
year_founded 0
population 1400
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type missiles practice_field
}
}
settlement
{
level town
region Armorica
year_founded 0
population 1300
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Narbonensis
year_founded 0
population 1300
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type barracks muster_field
}
}
army
unit barb infantry gaul exp 0 armour 0 weapon_lvl 0
unit barb infantry gaul exp 0 armour 0 weapon_lvl 0
unit barb cavalry gaul exp 0 armour 0 weapon_lvl 0
army
unit barb infantry gaul exp 0 armour 0 weapon_lvl 0
army
unit barb infantry gaul exp 0 armour 0 weapon_lvl 0
army
unit naval boats exp 0 armour 0 weapon_lvl 0
year_founded 0
population 3000
plan_set default_set
faction_creator gauls
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type missiles practice_field
}
}
settlement
{
level large_town
region Agri_Decumates
year_founded 0
population 2800
plan_set default_set
faction_creator gauls
building
{
type core_building governors_villa
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Germania_Superior
year_founded 0
population 1200
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Germania_Inferior
year_founded 0
population 1000
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
}
settlement
{
level town
region Regnum_Marcomannii
year_founded 0
population 1000
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type barracks muster_field
}
}
army
unit warband spear german exp 0 armour 0 weapon_lvl 0
unit warband spear german exp 0 armour 0 weapon_lvl 0
year_founded 0
population 2800
plan_set default_set
faction_creator gauls
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Belgica
year_founded 0
population 1600
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type market trader
}
}
settlement
{
level town
region Tribus_Silurii
year_founded 0
population 984
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
}
settlement
{
level town
region Britannia_Inferior
year_founded 0
population 984
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
}
ancillaries bard
army
unit barb british general briton exp 1 armour 0
weapon_lvl 0
unit barb infantry briton exp 0 armour 0 weapon_lvl 0
unit barb infantry briton exp 0 armour 0 weapon_lvl 0
unit barb slinger briton exp 0 armour 0 weapon_lvl 0
unit barb chariot light briton exp 0 armour 0
weapon_lvl 0
army
unit barb infantry briton exp 0 armour 0 weapon_lvl 0
unit barb infantry briton exp 0 armour 0 weapon_lvl 0
unit barb peasant briton exp 0 armour 0 weapon_lvl 0
army
unit barb peasant briton exp 0 armour 0 weapon_lvl 0
army
unit naval boats exp 0 armour 0 weapon_lvl 0
year_founded 0
population 5000
plan_set default_set
faction_creator parthia
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type equestrian stables
}
building
{
type barracks muster_field
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Colchis
year_founded 0
population 4500
plan_set default_set
faction_creator parthia
building
{
type core_building governors_villa
}
building
{
type barracks muster_field
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_farms farms
}
}
year_founded 0
population 5252
plan_set default_set
faction_creator gauls
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type missiles practice_field
}
}
settlement
{
level town
region Tribus_Iazyges
year_founded 0
population 2800
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type barracks muster_field
}
}
year_founded 0
population 5000
plan_set default_set
faction_creator macedon
building
{
type core_building governors_palace
}
building
{
type barracks militia_barracks
}
building
{
type temple_of_victory temple_of_victory_temple
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region Rhodos
year_founded 0
population 3900
plan_set default_set
faction_creator macedon
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type port_buildings port
}
building
{
type market market
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Phrygia
year_founded 0
population 2800
plan_set default_set
faction_creator macedon
building
{
type core_building governors_villa
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Aetolia
year_founded 0
population 2000
plan_set default_set
faction_creator macedon
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type missiles practice_field
}
}
settlement
{
level city
region Sicilia_Graecus
year_founded 0
population 6000
plan_set default_set
faction_creator macedon
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
}
army
unit naval biremes exp 1 armour 0 weapon_lvl 0
unit naval biremes exp 1 armour 0 weapon_lvl 0
unit naval biremes exp 1 armour 0 weapon_lvl 0
year_founded 0
population 3200
plan_set default_set
faction_creator carthage
building
{
type core_building governors_villa
}
building
{
type equestrian stables
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Mauretania
year_founded 0
population 2700
plan_set default_set
faction_creator carthage
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Gaetulia
year_founded 0
population 1800
plan_set default_set
faction_creator carthage
building
{
type barracks muster_field
}
building
{
type core_building governors_house
}
}
settlement
{
level large_town
region Libya
year_founded 0
population 2300
plan_set default_set
faction_creator egypt
building
{
type barracks muster_field
}
building
{
type temple_of_justice temple_of_justice_temple
}
building
{
type core_building governors_villa
}
}
army
unit numidian cavalry exp 0 armour 0 weapon_lvl 0
unit numidian javelinmen exp 0 armour 0 weapon_lvl 0
army
unit numidian cavalry exp 0 armour 0 weapon_lvl 0
unit numidian cavalry exp 0 armour 0 weapon_lvl 0
unit numidian javelinmen exp 0 armour 0 weapon_lvl 0
unit numidian javelinmen exp 0 armour 0 weapon_lvl 0
unit carthaginian slinger exp 0 armour 0 weapon_lvl 0
year_founded 0
population 2500
plan_set default_set
faction_creator gauls
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type temple_of_horse_2 temple_of_horse_2_shrine
}
}
settlement
{
level town
region Tribus_Alanni
year_founded 0
population 1800
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Tribus_Sarmatae
year_founded 0
population 1800
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Maeotis
year_founded 0
population 1800
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type barracks muster_field
}
building
{
type hinterland_farms farms
}
}
army
unit barb archer scythian exp 0 armour 0 weapon_lvl 0
unit barb archer scythian exp 0 armour 0 weapon_lvl 0
year_founded 0
population 2500
plan_set default_set
faction_creator gauls
building
{
type barracks muster_field
}
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
}
settlement
{
level large_town
region Lusitania
year_founded 0
population 2200
plan_set default_set
faction_creator gauls
building
{
type core_building governors_villa
}
building
{
type missiles practice_field
}
building
{
type defenses wooden_pallisade
}
}
settlement
{
level town
region Hispania
year_founded 0
population 2000
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Taraconenis
year_founded 0
population 1500
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type barracks muster_field
}
}
year_founded 0
population 4000
plan_set default_set
faction_creator macedon
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type missiles practice_field
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Tribus_Getae
year_founded 0
population 3500
plan_set default_set
faction_creator macedon
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type missiles practice_field
}
building
{
type equestrian stables
}
}
year_founded 0
population 1152
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
}
settlement
{
level large_town
region Hyperboria
year_founded 0
population 1500
plan_set default_set
faction_creator macedon
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type smith blacksmith
}
}
settlement
{
level town
region Bosphorus
year_founded 0
population 1200
plan_set default_set
faction_creator macedon
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_farms farms
}
}
settlement
{
level town
region Lugdinensis
year_founded 0
population 1200
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Transalpine_Gaul
year_founded 0
population 1200
plan_set default_set
faction_creator macedon
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
}
settlement
{
level town
region Illyria
year_founded 0
population 1400
plan_set default_set
faction_creator macedon
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
}
settlement
{
level large_town
region Propontis
year_founded 0
population 2000
plan_set default_set
faction_creator macedon
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
}
settlement
{
level city
region Attica
year_founded 0
population 3000
plan_set default_set
faction_creator macedon
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type academic academy
}
building
{
type hinterland_farms farms
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Lycia
year_founded 0
population 1200
plan_set default_set
faction_creator macedon
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
}
settlement
{
level town
region Regnum_Palmyrae
year_founded 0
population 1200
plan_set default_set
faction_creator parthia
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type market trader
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Cyrenaica
year_founded 0
population 1200
plan_set default_set
faction_creator macedon
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
}
settlement
{
level town
region Sinai
year_founded 0
population 1200
plan_set default_set
faction_creator parthia
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type market trader
}
building
{
type barracks muster_field
}
}
settlement
{
level village
region Sahara
year_founded 0
population 400
plan_set default_set
faction_creator carthage
}
settlement
{
level village
region Tribus_Saxones
year_founded 0
population 800
plan_set default_set
faction_creator gauls
}
settlement
{
level village
region Locus_Gothi
year_founded 0
population 800
plan_set default_set
faction_creator gauls
}
settlement
{
level village
region Epirus
year_founded 0
population 900
plan_set default_set
faction_creator macedon
}
settlement
{
level village
region Crete
year_founded 0
population 1000
plan_set default_set
faction_creator macedon
}
settlement
{
level village
region Pannonia
year_founded 0
population 800
plan_set default_set
faction_creator gauls
}
settlement
{
level village
region Bithynia
year_founded 0
population 900
plan_set default_set
faction_creator macedon
}
settlement
{
level village
region Noricum
year_founded 0
population 900
plan_set default_set
faction_creator gauls
}
settlement
{
level village
region Liguria
year_founded 0
population 900
plan_set default_set
faction_creator gauls
}
settlement
{
level village
region Nabataea
year_founded 0
population 900
plan_set default_set
faction_creator parthia
}
settlement
{
level village
region Tripolitania
year_founded 0
population 800
plan_set default_set
faction_creator carthage
}
army
unit barb infantry slave exp 2 armour 0 weapon_lvl 0
unit barb infantry slave exp 2 armour 0 weapon_lvl 0
unit barb infantry slave exp 2 armour 0 weapon_lvl 0
unit barb druids slave exp 2 armour 0 weapon_lvl 0
army
unit numidian cavalry exp 2 armour 0 weapon_lvl 0
unit numidian cavalry exp 2 armour 0 weapon_lvl 0
unit numidian javelinmen exp 0 armour 0 weapon_lvl 0
army
unit barb infantry slave exp 2 armour 0 weapon_lvl 0
unit barb infantry slave exp 2 armour 0 weapon_lvl 0
army
unit barb infantry slave exp 1 armour 0 weapon_lvl 0
unit barb infantry slave exp 1 armour 0 weapon_lvl 0
unit barb cavalry slave exp 1 armour 0 weapon_lvl 0
army
unit barb infantry slave exp 1 armour 0 weapon_lvl 0
unit barb infantry slave exp 1 armour 0 weapon_lvl 0
army
unit rebel amazon chariots exp 3 armour 0 weapon_lvl 0
unit rebel amazon chariots exp 3 armour 0 weapon_lvl 0
unit rebel amazon chariots exp 3 armour 0 weapon_lvl 0
unit rebel amazon chariots exp 3 armour 0 weapon_lvl 0
unit rebel amazon chariots exp 3 armour 0 weapon_lvl 0
unit rebel amazon chariots exp 3 armour 0 weapon_lvl 0
army
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit barb horse archers slave exp 0 armour 0
weapon_lvl 0
army
unit greek hoplite militia exp 1 armour 0 weapon_lvl 0
unit greek hoplite militia exp 1 armour 0 weapon_lvl 0
army
unit greek hoplite exp 1 armour 0 weapon_lvl 0
unit greek hoplite exp 1 armour 0 weapon_lvl 0
unit greek peltast exp 0 armour 0 weapon_lvl 0
army
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit greek peltast exp 0 armour 0 weapon_lvl 0
unit greek peltast exp 0 armour 0 weapon_lvl 0
army
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit greek peltast exp 0 armour 0 weapon_lvl 0
army
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit greek hoplite exp 1 armour 0 weapon_lvl 0
unit greek hoplite exp 1 armour 0 weapon_lvl 0
unit greek peltast exp 0 armour 0 weapon_lvl 0
unit merc cretan archers exp 1 armour 0 weapon_lvl 0
unit merc rhodian slingers exp 1 armour 0 weapon_lvl 0
army
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit merc cretan archers exp 2 armour 0 weapon_lvl 0
unit merc cretan archers exp 2 armour 0 weapon_lvl 0
unit merc cilician pirate exp 2 armour 0 weapon_lvl 0
army
unit greek hoplite militia exp 1 armour 0 weapon_lvl 0
unit merc cilician pirate exp 1 armour 0 weapon_lvl 0
unit merc illyrian exp 1 armour 0 weapon_lvl 0
unit merc illyrian exp 1 armour 0 weapon_lvl 0
army
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit egyptian peltast exp 0 armour 0 weapon_lvl 0
army
unit greek hoplite militia exp 0 armour 0 weapon_lvl 0
unit greek peltast exp 0 armour 0 weapon_lvl 0
unit merc thracian exp 0 armour 0 weapon_lvl 0
character sub_faction dacia, Scyles, general, age 20, , x 105, y 90
army
unit merc illyrian exp 1 armour 0 weapon_lvl 0
unit merc illyrian exp 1 armour 0 weapon_lvl 0
unit merc illyrian exp 1 armour 0 weapon_lvl 0
army
unit merc illyrian exp 1 armour 0 weapon_lvl 0
unit merc illyrian exp 1 armour 0 weapon_lvl 0
unit merc illyrian exp 1 armour 0 weapon_lvl 0
army
unit barb infantry slave exp 1 armour 0 weapon_lvl 0
unit barb infantry slave exp 1 armour 0 weapon_lvl 0
unit barb archer slave exp 1 armour 0 weapon_lvl 0
army
unit barb infantry slave exp 1 armour 0 weapon_lvl 0
unit barb infantry slave exp 1 armour 0 weapon_lvl 0
unit barb cavalry slave exp 1 armour 0 weapon_lvl 0
army
unit barb infantry slave exp 0 armour 0 weapon_lvl 0
unit barb infantry slave exp 0 armour 0 weapon_lvl 0
unit barb cavalry slave exp 0 armour 0 weapon_lvl 0
army
unit barb infantry slave exp 0 armour 0 weapon_lvl 0
unit barb peasant slave exp 0 armour 0 weapon_lvl 0
army
unit barb naked fanatics slave exp 2 armour 0
weapon_lvl 0
unit barb naked fanatics slave exp 2 armour 0
weapon_lvl 0
unit barb naked fanatics slave exp 2 armour 0
weapon_lvl 0
unit barb cavalry slave exp 2 armour 0 weapon_lvl 0
army
unit barb naked fanatics slave exp 1 armour 0
weapon_lvl 0
unit barb infantry slave exp 1 armour 0 weapon_lvl 0
unit barb infantry slave exp 1 armour 0 weapon_lvl 0
unit barb peasant slave exp 0 armour 0 weapon_lvl 0
army
unit east infantry exp 0 armour 0 weapon_lvl 0
unit east infantry exp 0 armour 0 weapon_lvl 0
unit east archer exp 0 armour 0 weapon_lvl 0
army
unit east archer exp 2 armour 0 weapon_lvl 0
unit east archer exp 2 armour 0 weapon_lvl 0
unit east horse archer exp 2 armour 0 weapon_lvl 0
unit east infantry exp 2 armour 0 weapon_lvl 0
unit merc bedouin exp 2 armour 0 weapon_lvl 0
army
unit merc bedouin exp 2 armour 0 weapon_lvl 0
unit merc bedouin archers exp 2 armour 0 weapon_lvl 0
army
unit east archer exp 2 armour 0 weapon_lvl 0
unit merc bedouin archers exp 2 armour 0 weapon_lvl 0
unit merc arab cavalry exp 2 armour 0 weapon_lvl 0
army
unit east archer exp 2 armour 0 weapon_lvl 0
unit east infantry exp 2 armour 0 weapon_lvl 0
unit merc bedouin archers exp 2 armour 0 weapon_lvl 0
unit merc arab cavalry exp 2 armour 0 weapon_lvl 0
army
unit carthaginian city militia exp 1 armour 0
weapon_lvl 0
unit carthaginian city militia exp 1 armour 0
weapon_lvl 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of diplomacy section <<<<
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of diplomacy section <<<<
;DS_ALLIED = 0
;DS_SUSPICIOUS = 100
;DS_NEUTRAL = 200
;DS_HOSTILE = 400
;DS_AT_WAR = 600