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° By Nyara❤ - Unique Equipment (UE) Chart/Guide - Introduction

- Unique Equipment (UE) will be a new upgrade that will give your characters more stats and improve their Skill 1 that will start this 11/2021 (ETA)
- Not all of them will be available at first, they will be released in monthly batches of 3-9 characters, with newer characters getting theirs usually after a year
You can review at the right side the batches in chronological order, with priority order for unlocking, following the format below

- After an UE is released, you will be able to view, unlock, uncap and level it on a new icon and tab in the respective Character Upgrade Screen
- They are leveled in the same way as you refine equipment, using refinement crystals and such, but the upgrades are permanent
- Leveling them only increases the amount the stats they give linearly, the Skill 1 is fully upgraded by just unlocking it

- Your character will need to be Rank 7 to unlock their UE, while also needing a given level for uncapping its maximum level further
- You will also need the following materials for unlocking and uncapping: Memory Shards + Mana + Princess Hearts (Shards)
- Alongside UE release, a new mode, Sanctum Survey, will be released where you will be able to farm for Princess Heart Shards
- Luna Tower will be released some months before, a monthly recurrent event that will give 3 Hearts each month + up to 16 Hearts by UE's release date
You can review the drop rates, costs and such in the charts below | 10 Heart Shards = 1 Heart | Hearts (not heart shards) can only be used to unlock, 3 per UE

I wanna thankies Expected Early x2 Sanctum Stamina Heart S. Sanctum Survey


for the help to: 02 / 2022 5 Days (per entry) Droprate Daily Entries x Heart S. Obtained (Average)
MightyZanark Crunchy 03 / 2022 4 Days Sanctum
might 5 Entries 10 Entries 15 Entries 20 Entries
Level (0 Jewels) (50 Jewels) (100 Jewels) (150 Jewels)
Akira differ 04 / 2022 4 Days
Hina 05 / 2022 6 Days LV1: 15 35% x 1 1.75 3.50 5.25 7.00
Mars 06 / 2022 7 Days LV2: 15 50% x 1 2.50 5.00 7.50 10.00
Chocolate 07 / 2022 6 Days LV3: 15 55% x 1 2.75 5.50 8.25 11.00
Jzzzzzz Pray 08 / 2022 8 Days Level 3 will not be available until 07/2023 (ETA)
& everybody for the kind words Luna Tower: 3 Hearts Per Month You can enter all levels 5 times each per day and reset entries 3 times each per day with 50 jewels

Chara Costs UE
Chara Level: Required LV to uncap the UE to that point | Shards: Memory (same as for stars)

Level Shards Heart S. Mana Level Mana: Unlock/Uncap + Leveling (without refine mats) | Costs: From previous point to that one
UE Level: Increases the non-accuracy stats given linearly, but does not improve the Skill 1 further

Description
1 50 30 1,245,000 30 The Skill 1 is fully powered with this alone | Unlock | Floor for low priorities to level
30 10 5 500,000 50
50 10 5 900,000 70 Cheap stat upgrade | Good floor for medium priorities (or anybody really) to level
70 10 8 1,600,000 90
90 10 10 2,350,000 110
110 10 10 3,050,000 130 Initial max cap on release | Good floor for high priorities to level
130 15 10 2,100,000 140 Half a year after UE release | Only level to this point after finishing everything else
140 15 10 2,100,000 150 Almost a year after UE release | All future upgrades have the same costs/level up
140 130 88 13,845,000 150 Total Costs | UE LV130 Total Costs: 100 Shards | 68 Heart S. | 9,645,000 Mana
°
Made by Nyara❤
Assumptions Level & Skill Level: 99 | Stars: 5 | Gear: Rank 9 with 6 Equips | Bond: OG Character 8, Alts 0 | Stats includes S3
Rounding Damage % values are rounded to closest multiply of 5. Other values are rounded to closest integer

Basic Mentions
ST and AoE Single Target and Area of Effect. If no target is mentioned: ST = 1st enemy (frontmost) | AoE = Centered on caster
Skill Damage % compared to Auto's Damage. Scales mostly linearly with ATK (if ATK doubles expect a 90%-95% raise)
P-ATK = Physical Attack Auto Attack Base Damage = P-ATK
M-ATK = Magical Attack Auto Attack Base Damage (Magic Users) = M-ATK
P-HP = Physical HP How much Base P-Damage you can survive: HP x (1 + P-DEF / 100) = P-HP
M-HP = Magical HP How much Base M-Damage you can survive: HP x (1 + M-DEF / 100) = M-HP
P-DEF and M-DEF Mitigates Base Damage to Final Damage: Base Damage / (1 + DEF / 100) = Final Damage
Dodge Chance to avoid a Physical Attack (Magic cannot miss): Dodge / (1 + Dodge / 100) = Chance to miss
Accuracy Reduces target's Dodge. 20 Accuracy will reduce target's Dodge by 20 before calculation

Skills
Base Damage Raw damage before it is divided by enemy's defense. Base = Final Damage if target has 0 defense
Skill Healing % of HP healed if target has 17.000 Max HP. If target is a tank expect a lower %. It already factors HP Boost below
Skill Self-Damage % compared to Auto Base Damage. It is then mitigated by own's DEF
Skill Self-Healing % of own's MAX HP healed
Buff Stack Behavior Buffs/Debuffs infinitively stacks with independent duration each. Barriers of same type and Action Speed does not stack

Clarifications
UB, S1, S2, S3 Union Burst: Requires 1000 TP to be used | Skill 1: With Rank 2 | Skill 2: With Rank 4 | Skill 3: With Rank 7 (stats are sum directly)
Range Pixel distance for attacks/effects. Some also calls it start position, since units will walk to meet their auto range
1st enemy, 2nd enemy... Frontmost enemy, 2nd frontmost enemy... 5th frontmost enemy (or also said backmost)

Other Stats
HP Boost Increases HP Healed (using healer's HP Boost) by direct % (50 HP Boost = 50%+ Heal). Does not affect Regen/Absorb Buffs nor HP Drain
TP Boost Increases Any TP Gained by direct %. With 10 TP Boost, performing an action gives 90 x 1.1 (110%) = 99
Base TP Gains Action Start: 90 TP | Killing Hit: 200 TP | Receiving Damage: 1 TP every 0.2% HP lost. Losing 99% HP = 495 TP
TP Retain After using a UB you get refunded TP: 1 TP Retain = 1% bar refunded (10 TP). Not affected by TP Boost
P-CRIT and M-CRIT Chance to land critical: 20 CRIT = 1%. Level gap affects it: If target doubles your level: 20 = 0.5%, if you double instead: 20 = 2%
HP Drain Recovers HP by % of damage dealt: Damage Dealt x (HP Drain / Sum of 100, Enemy LV and HP Drain)
HP and TP Regen Direct HP heal and TP gain after defeating a wave. It is only used in wave content like story. Not affected by HP Boost nor TP Boost
Chance to land status 100%, if tied to an attack, 1 of the attack's hit have to connect. Lowers by 1% for every level the enemy is above the respective skill's level
° ◆◇◆ Unique Equipment (UE) - 1st Batch - ETA: 11/2021 ◆◇◆
Unlock: Priority to unlock it | Level: Priority to keep uncapping it afterwards | ST = Single Target | AoE = Area of Effect | Damage = Compared to auto
Skill Level: 99 | Resources are limited: Without dumping jewels expect to unlock 5 or unlock+max level 2 per month | Sorted by unlock priority

Pecorine Unlock: High | Level: High PvP Mainly: Core unit for two years | PvE: Never dies + Can cheese EX1 Dungeon alone
Skill 1: Buffs own M-DEF by 80 (UE: 100) for 12s + Heals herself by 11% (UE: 19%) + UE: Absorb Barrier (up to 2250) for herself of 8s
LV30: P-DEF 25 + M-DEF 23 + HP Boost 13 LV130: P-DEF 75 + M-DEF 68 + HP Boost 38

Rei Unlock: High | Level: Medium CB Mainly: Core unit for half a year | General: Decent bulky ST attacker if you need that
Skill 1: 195% ST Damage + UE: Debuffs its P-DEF by 60 for 12s
LV30: ATK 233 + HP 270 LV130: ATK 708 + HP 820

Kurumi Unlock: Medium | Level: High PvP Mainly: Insane staller for defense | General: Good tank if allies are dying normally
Skill 1: Buffs all allies' All-DEF by 38 (UE: 75) for 12s + UE: Restores their TP by 50
LV30: HP 245 + All-DEF 20 + HP Regen 490 LV130: HP 745 + All-DEF 60 + HP Regen 1490

Karyl Unlock: Medium | Level: Medium General: High priority if short on mages. Good damage at 5★, if lower ★ do not bother
Skill 1: 190% ST Damage + UE: 45% AoE Damage [Range 200, 1st enemy center] + UE: Debuffs their M-DEF by 15 for 12s
LV30: ATK 231 + CRIT 25 LV130: ATK 701 + CRIT 75

Hiyori Unlock: Medium | Level: Medium CB Mainly: Good flex attacker | PvP: Decent at punishing vanguard heavy teams
Skill 1: 190% ST Damage + UE: 85% AoE Damage [Range 400]
LV30: ATK 231 + CRIT 49 LV130: ATK 701 + CRIT 149

Kokkoro Unlock: Medium | Level: Low General: Improves her timings and survival, good for an already great support
Skill 1: 200% ST Damage + Briefly moves to Range 100 from target + UE: Buffs own ATK by 1100 and TP Boost by 15 for 12s
LV30: ATK 123 + All-DEF 13 + HP Boost 13 LV130: ATK 373 + All-DEF 38 + HP Boost 38

Nozomi Unlock: Low | Level: Medium PvP Only: Can sponge magic and counter Pecorine a little bit better with it
Skill 1: 40% (UE: 90%) AoE Damage [Range 280] + Stuns them for 1.5s (UE: 2s) + UE: Debuffs their P-ATK by 150 for 12s
LV30: HP 735 + All-DEF 15 + Dodge 3 LV130: HP 2235 + All-DEF 45 + Dodge 8

Saren Unlock: Low | Level: Low PvP Only: Modest upgrade when used in AoE comps, otherwise does not need it
Skill 1: 85% (UE: 110%-132%; more damage as her HP is lower) AoE Damage [Range 500]
LV30: ATK 258 + HP 62 LV130: ATK 782 + HP 187

Yui Unlock: Low | Level: No PvE & PvP: Minor upgrade that is not really needed to do her job
Skill 1: 145% ST Damage + UE: Debuffs its P-ATK by 750 for 12s
LV30: ATK 113 + All-DEF 13 + HP Boost 13 LV130: ATK 343 + All-DEF 38 + HP Boost 38
°
° ◆◇◆ Unique Equipment (UE) - 2nd Batch - ETA: 12/2021 ◆◇◆
Unlock: Priority to unlock it | Level: Priority to keep uncapping it afterwards | ST = Single Target | AoE = Area of Effect | Damage = Compared to auto
Skill Level: 99 | Resources are limited: Without dumping jewels expect to unlock 5 or unlock+max level 2 per month | Sorted by unlock priority

Yukari Unlock: High | Level: Medium General: Heal is infrequently used, however the improvement is just too large to ignore
Skill 1: ST Heals 5129 (UE: 12350 + Regens 3079 Total in the course of 8.5s) the ally with lowest HP% + UE: Buffs its M-DEF by 80 for 12s
LV30: ATK 157 + M-DEF 8 + HP Boost 30 LV130: ATK 477 + M-DEF 23 + HP Boost 90

Arisa Unlock: Medium | Level: Medium CB: Good flex, only worth if 5★ already | PvP: Niche fast snipes with Tamaki
Skill 1: 95% (UE: 190%) ST Damage [Target: highest M-ATK enemy] + Debuffs its Action Speed by 20% for 8s + UE: Debuffs its M-ATK by 375 for 12s
LV30: ATK 233 + CRIT 40 LV130: ATK 708 + CRIT 120

Ninon Unlock: Medium | Level: High PvP Only: Generous upgrade, overall good to have but not exactly core
Skill 1: 85% (UE: 160%) AoE Damage [Range 750] + Restores 150 (UE: 1000) more TP per kill with it
LV30: ATK 233 + CRIT 37 LV130: ATK 708 + CRIT 112

Tamaki Unlock: Medium | Level: Low PvP Only: The stun can cancel key actions from time to time
Skill 1: 145% ST Damage [Target: highest M-ATK enemy] + Debuffs its M-ATK by 275 (UE: 550) for 12s + UE: Stuns it for 1.5s
LV30: ATK 184 + CRIT 13 + M-DEF 18 LV130: ATK 559 + CRIT 38 + M-DEF 38

Akino Unlock: Low | Level: Medium PvE: Good early wave damage | PvP: Can randomly troll surprise people with burst
Skill 1: 145% ST Damage + If damaged on cast: 95% (UE: 290%) AoE Damage [Range 280] + Buffs own ATK by 550 (UE: 1500 + TP Boost by 15) for 12s + UE: Taunts for 5s
LV30: HP 368 + ATK 147 + P-DEF 5 + Accuracy 5 LV130: HP 1118 + ATK 447 + P-DEF 15 + Accuracy 5

Mifuyu Unlock: Low | Level: Low PvE Only: Can tank better now but retains her horrible position; can still be of use
Skill 1: Heals herself by 60% (UE: 79%) + UE: Buffs own All-DEF by 120 for 12s + UE: AoE Regens 3782 Total in the course of 8.5s [Range 150]
LV30: ATK 184 + All-DEF 8 LV130: ATK 558 + All-DEF 23
°
° ◆◇◆ Unique Equipment (UE) - 3rd Batch - ETA: 01/2022 ◆◇◆
Unlock: Priority to unlock it | Level: Priority to keep uncapping it afterwards | ST = Single Target | AoE = Area of Effect | Damage = Compared to auto
Skill Level: 99 | Resources are limited: Without dumping jewels expect to unlock 5 or unlock+max level 2 per month | Sorted by unlock priority

Eriko Unlock: High | Level: High CB & PvE Mainly: Strongest physical attacker for a year | PvP: Inconsistent stallbreaker
Skill 1: Buffs own ATK by 750 (UE: 2000) for 12s + UE: Also buffs own ATK by 9000 and CRIT by 400 for 7.5s
LV30: ATK 209 + CRIT 49 + TP Boost 5 LV130: ATK 634 + CRIT 149 + TP Boost 15

Anna Unlock High | Level: Medium CB Mainly: Core unit for half a year (warning: cannot auto) | PvP: Decent stallbreaker
Skill 1: 150% (UE: 205%) ST Damage + UE: Debuffs its M-DEF by 60 for 12s + She spams this skill
LV30: ATK 221+ CRIT 25 LV130: ATK 671 + CRIT 75

Akari Unlock High | Level: Low General: Small upgrade for an already great support that is core in most magic comps
Skill 1: 195% (UE: 205%) ST Damage + UE: Debuffs its M-DEF by 20 for 12s
LV30: ATK 177 + All-DEF 8 LV130: ATK 537 + All-DEF 23

Yori Unlock: Medium | Level: Varies General: Very strong, only not high priority due to how hard is to ascend and upgrade her
Skill 1: Buffs own ATK by 2000 (UE: 6000) for 12s + 60% Self-Damage Attack + UE: Restores own TP by 199
LV30: ATK 209 + CRIT 25 + M-DEF 3 LV130: ATK 634 + CRIT 75 + M-DEF 8

Jun Unlock: Medium | Level: Varies CB Mainly: Modest upgrade to a core unit | PvP: Still good, more priority for upgrading
Skill 1: ST Heals 3643 (UE: 4100) the ally with lowest HP% [on Range 300] + UE: Buffs its P-ATK by 1100 and Action Speed by 20% for 12s
LV30: ATK 49 + P-DEF 20 + M-DEF 23 LV130: ATK 149 + P-DEF 60 + M-DEF 68

Rino Unlock: Medium | Level: High PvP Only: Makes her significantly more flexible; good to have but not core
Skill 1: Buffs own ATK by 1500 (UE: 2000) and CRIT by 45 (UE: 75) for 12s + UE: Also buffs own Action Speed by 80% for 12s
LV30: ATK 226 + CRIT 49 LV130: ATK 686 + CRIT 149

Shinobu Unlock: Low | Level: High CB Only: Niche support used mainly for her Skull Daddy to adjust boss UB timings
Skill 1: Summons Skull Daddy in front of her [Range 200, feeds TP] + UE: AoE Buffs P-ATK by 1200 and P-CRIT by 50 for 12s [Range 225]
LV30: ATK 157 + HP 613 + TP Boost 5 LV130: ATK 477 + HP 1863 + TP Boost 15

Mitsuki Unlock: Low | Level: High PvP Mainly: Core support without it already; UE is only useful for mirrors
Skill 1: AoE Curses 2640 (UE: 3960) Total Damage in the course of 12s [Range 620] + UE: Debuffs their Action Speed by 5% for 12s
LV30: ATK 196 + CRIT 13 + HP 245 + TP Boost 5 LV130: ATK 596 + CRIT 38 + HP 745 + TP Boost 15

Shizuru Unlock: Low | Level: Medium PvE & PvP: Does not need it to do her job, marginal upgrade
Skill 1: ST Heals 6338 (UE: 8812) the ally with lowest HP% + UE: Buffs its P-DEF by 80 for 12s
LV30: ATK 157 + P-DEF 15 + HP Boost 15 LV130: ATK 477 + P-DEF 45 + HP Boost 38
°
° ◆◇◆ Unique Equipment (UE) - 4th Batch - ETA: 02/2022 ◆◇◆
Unlock: Priority to unlock it | Level: Priority to keep uncapping it afterwards | ST = Single Target | AoE = Area of Effect | Damage = Compared to auto
Skill Level: 99 | Resources are limited: Without dumping jewels expect to unlock 5 or unlock+max level 2 per month | Sorted by unlock priority

Kaori Unlock: High | Level: Medium CB Mainly: Still 3rd best physical attacker, though her position sucks
Skill 1: 190% (UE: 270%) ST Damage
LV30: ATK 231 + CRIT 49 LV130: ATK 701 + CRIT 149

Makoto Unlock: High | Level: Medium CB & PvE Mainly: Minor upgrade, but you are always using her anyway
Skill 1: 190% (UE: 235%) ST Damage
LV30: ATK 245 + CRIT 30 LV130: ATK 745 + CRIT 90

Hatsune Unlock: High | Level: High PvP Only: So many threats to snipe that she needs any extra bit of power to keep up
Skill 1: 195% (UE: 210%) ST Damage [Target: highest P-ATK enemy] + UE: Debuffs its M-DEF by 20 for 12s
LV30: ATK 216 + CRIT 25 + P-DEF 3 LV130: ATK 656 + CRIT 75 + P-DEF 8

Lima Unlock: Medium | Level: Low PvP Mainly: Core physical tank for AoE comps, now with more utility
Skill 1: Used at start only + Arrives late to fight [extends ranges] + 240% ST Damage + Own P-DEF by 80 (UE: 100) for 16s + UE: Physical Barrier (up to 3600) for all allies of 16s
LV30: ATK 62 + P-DEF 23 + M-DEF 18 LV130: ATK 187 + P-DEF 68 + M-DEF 53

Rin Unlock: Medium | Level: High PvP Mainly: Great staller for defense and good counter to magic heavy comps
Skill 1: AoE Buffs M-DEF by 120 (UE: 140 + P-ATK by 1500 + P-CRIT by 50) for 12s [Range 150 (UE: 250)] + She spams this skill
LV30: ATK 147 + P-DEF 5 + M-DEF 8 + HP Boost 25 LV130: ATK 447 + P-DEF 15 + M-DEF 23 + HP Boost 75

Mahiru Unlock: Medium | Level: Medium PvP Mainly: Good to troll on solo tank comps | PvE: Can cheese stuff in odd ways
Skill 1: 100% (UE: 215%) ST Damage + Knockbacks it 200 (UE: 600) + UE: Confuses it for 7s [attacks their allies]
LV30: ATK 209 + All-DEF 3 + TP Boost 5 LV130: ATK 634 + All-DEF 8 + TP Boost 15
°
° ✿❀✿ Unique Equipment (UE) - 5th Batch - ETA: 03/2022 ✿❀✿
Unlock: Priority to unlock it | Level: Priority to keep uncapping it afterwards | ST = Single Target | AoE = Area of Effect | Damage = Compared to auto
Skill Level: 99 | More resources: Without dumping jewels expect to unlock 6 or unlock+max level 3 per month | Sorted by unlock priority

Shiori Unlock: High | Level: High CB & PvE: Core attacker for half a year, very strong | PvP: Good vs certain stalls
Skill 1: Shoots 3 arrows of 45% [135%] (UE: 60%>80%>95% [235%]) ST Damage [Target: 1st, 2nd and 3rd enemy] + Recovers own TP by 139 (UE: 184)
LV30: ATK 184 + CRIT 59 + TP Boost 8 LV130: ATK 559 + CRIT 179 + TP Boost 23

Misato Unlock: High | Level: Low General: Core for magic comps for a year | PvP: Lower priority but still good
Skill 1: AoE Buffs M-ATK by 550 (UE: 1800 + M-CRIT by 40) for 12s [Range 300]
LV30: ATK 125 + P-DEF 8 + M-DEF 18 + HP Boost 8 LV130: ATK 380 + P-DEF 23 + M-DEF 53 + HP Boost 23

Io Unlock: Medium | Level: Medium PvP Only: Almost a core unit for defense, but you can still do without her
Skill 1: 90% (UE: 135%) AoE Damage [Range 100, 2nd enemy center] + UE: Charmed loses 399 TP; if not: debuffs its All-ATK by 1000 for 12s
LV30: ATK 209 + CRIT 25 + TP Boost 3 LV130: ATK 634 + CRIT 75 + TP Boost 8

Tomo Unlock: Medium | Level: Medium General: Good flex attacker for all purposes, though only worth if 5★ already
Skill 1: 95% (UE: 135%-195%; more damage as targets increase) AoE Damage [Range 600]
LV30: ATK 147 + CRIT 59 + Accuracy 10 LV130: ATK 447 + CRIT 179 + Accuracy 10

Aoi Unlock: Medium | Level: Low PvP: Deletes any tank if not disrupted | PvE: Great off-tank with consistent damage
Skill 1: 150% (UE: 485% if Poisoned) ST Damage + Poisons 1575 (UE: 4125, or 30800 if Poisoned) Total Damage in the course of 8s (UE: 12s) [Poison ignores defense]
LV30: ATK 147 + All-DEF 13 LV130: ATK 447 + All-DEF 38

Matsuri Unlock: Low | Level: High PvE Mostly: Good sub-tank for Story and Luna Tower, but little more
Skill 1: 35% (UE: 60%) AoE Damage [Range 300] + Stuns them for 2s + UE: Buffs own All-DEF by 224 for 12s
LV30: HP 319 + P-DEF 23 + M-DEF 20 LV130: HP 968 + P-DEF 68 + M-DEF 60
°
° ✿❀✿ Unique Equipment (UE) - 6th Batch + Max LV130>LV140 - ETA: 04/2022 ✿❀✿
Unlock: Priority to unlock it | Level: Priority to keep uncapping it afterwards | ST = Single Target | AoE = Area of Effect | Damage = Compared to auto
Skill Level: 99 | More resources: Without dumping jewels expect to unlock 6 or unlock+max level 3 per month | Sorted by unlock priority

Djeeta Unlock: High | Level: Medium PvE & CB: Core unit for a year; new TP battery | PvP: Lower priority due to fraility
Skill 1: 190% (UE: 265%) ST Damage + UE: Recovers All Allies TP by 100 and own TP by another 100
LV30: ATK 221 + CRIT 54 + TP Boost 3 LV130: ATK 671 + CRIT 164 + TP Boost 8

Monika Unlock: High | Level: Low General: Insane boost; useful to clear content quickly, including PvP
Skill 1: Used at start only: Buffs All Allies All-ATK by 150 (UE: 1200) and Action Speed by 50% (UE: 100%) for 20s
LV30: ATK 143 + CRIT 10 + P-DEF 15 + M-DEF 10 LV130: ATK 433 + CRIT 30 + P-DEF 45 + M-DEF 30

Kuuka Unlock: Medium | Level: Medium PvE: Can now main tank properly | PvP: Kinda core, but the UE itself is bland
Skill 1: Taunts for 9.95s + Buffs own P-DEF by 120 (UE: 150) for 12s + UE: Heals herself by 20%
LV30: P-DEF 18 + M-DEF 23 + HP Boost 30 LV130: P-DEF 53 + M-DEF 68 + HP Boost 90

Yuki Unlock: Medium | Level: Low PvP Only: Good improvement for an already core disruptor and TP battery
Skill 1: 150% ST Damage [Target: 2nd enemy] + Blinds it for 8s [60% chance to miss] + UE: Charms it for 8s [attacks their allies]
LV30: ATK 155 + All-DEF 10 LV130: ATK 470 + All-DEF 30

Ayane Unlock: Low | Level: Low PvE & CB: Special niche boss disruptor | PvP: Surprise solo-tank bonker
Skill 1: 95% (UE: 145%) AoE Damage [Range 325] + Stuns them for 1.5s (UE: 2.5s) + UE: 100% ST Damage + UE: Debuffs (ST) its Action Speed by 20% for 10.5s
LV30: ATK 123 + CRIT 30 + P-DEF 15 + M-DEF 10 LV130: ATK 373 + CRIT 90 + P-DEF 45 + M-DEF 30

Suzume Unlock: Low | Level: Medium General: Decent offensive healer, just not worth the resources for what she does
Skill 1: 90% (UE: 145%) AoE Damage [Range 900] + UE: Debuffs their All-DEF by 35 for 12s
LV30: ATK 236 + CRIT 25 LV130: ATK 716 + CRIT 75
°
° ✿❀✿ Unique Equipment (UE) - 7th Batch - ETA: 05/2022 ✿❀✿
Unlock: Priority to unlock it | Level: Priority to keep uncapping it afterwards | ST = Single Target | AoE = Area of Effect | Damage = Compared to auto
Skill Level: 99 | More resources: Without dumping jewels expect to unlock 6 or unlock+max level 3 per month | Sorted by unlock priority

Kyoka Unlock: High | Level: High General: Best magic attacker for a while
Skill 1: 190% (UE: 270%) ST Damage + UE: Deals x4 crit damage [instead x2]
LV30: ATK 216 + CRIT 45 LV130: ATK 656 + CRIT 135

Mimi Unlock: High | Level: Medium General: Great AoE attacker from a good position for any content (pyon~)
Skill 1: 195% (UE: 250%) ST Damage [UE makes it AoE: Range 500]
LV30: ATK 216 + CRIT 37 + Accuracy 3 LV130: ATK 656 + CRIT 112 + Accuracy 3

Misaki Unlock: High | Level: Medium PvP Mainly: Kinda core for a while, but can do without if you have more mages
Skill 1: 95% (UE: 190%) ST Damage [UE makes it AoE: Range 200, 1st enemy center] + Debuffs their Action Speed by 20% (UE: 35%) for 8s (UE: 10s)
LV30: ATK 231 + CRIT 20 LV130: ATK 701 + CRIT 60

Miyako Unlock: Medium | Level: High PvP & PvE Only: Still kinda core tank, now with more dodge RNG
Skill 1: Invincible for 3.99s + UE: Buffs own P-DEF by 120 and Dodge by 10 for 12s
LV30: HP 564 + P-DEF 23 + M-DEF 8 + Dodge 8 LV130: HP 1714 + P-DEF 68 + M-DEF 23 + Dodge 23

Ilya Unlock: Medium | Level: High CB Mainly: High priority if you love gambling
Skill 1: 190% (UE: 235%) ST Damage + Buffs own M-ATK by 1100 (UE: 1300) for 12s + 100% Self-Damage Attack
LV30: ATK 196 + M-DEF 10 + HP Drain 3 LV130: ATK 596 + M-DEF 30 + HP Drain 8

Misogi Unlock: Low | Level: Low PvP Only: Decent troll on defense but little more
Skill 1: 80% (UE: 205%) ST Damage [Target: 2nd enemy] + Blinds it for 8s (UE: 10s) + UE: AoE Debuffs P-ATK by 500 permanently [Range 200, 2nd enemy center]
LV30: ATK 165 + P-DEF 15 + M-DEF 5 LV130: ATK 500 + P-DEF 45 + M-DEF 15
°
° ❥♡❥ Unique Equipment (UE) - 8th+9th Batch - ETA: 06/2022 ❥♡❥
Unlock: Priority to unlock it | Level: Priority to keep uncapping it afterwards | ST = Single Target | AoE = Area of Effect | Damage = Compared to auto
Skill Level: 99 | Resources are easy now | Batch 8th & 9th came in JP just 2 weeks apart, Crunchyroll might merge them | Sorted by unlock priority

Karyl (S) Unlock: High | Level: Low General: Core M-DEF debuffer for half a year more, still good to have later
Skill 1: 190% (UE: 280%) ST Damage + UE: Debuffs its M-DEF by 60 for 12s
LV30: ATK 209 + CRIT 37 LV130: ATK 634 + CRIT 112

Tsumugi Unlock: High | Level: High PvP Mainly: Core for defense, sometimes attack | PvE: Can cheese stuff in odd ways
Skill 1: 160% ST Damage [Target: 2nd enemy] + Pulls it closer by 100 + UE: Stuns it for 1.5s + UE: Buffs own P-ATK by 1200 and P-DEF by 40 for 12s
LV30: ATK 123 + CRIT 10 + P-DEF 15 + M-DEF 10 LV130: ATK 373 + CRIT 30 + P-DEF 45 + M-DEF 30

Chika Unlock: Medium | Level: Low CB & PvE Mainly: Good healer for physical comps, but not exactly core
Skill 1: AoE Buffs P-ATK by 800 (UE: 1800 + P-CRIT by 50) for 12s [Range 200, 1st ally center] + UE: Field that Regens 2334 Total in the course of 8s [Range 250, 1st ally center]
LV30: ATK 108 + All-DEF 13 + HP Boost 15 LV130: ATK 328 + All-DEF 38 + HP Boost 45

Suzuna Unlock: Medium | Level: Medium General: Another good flex attacker, high priority if you need one more of those
Skill 1: Throws a dart with 1 (UE: 3) hits of 110% (UE: 110%>80%>80% [270%]) ST Damage + 1st hit always crits + UE: All hits deals x3 crit damage [instead x2]
LV30: ATK 241 + TP Boost 5 LV130: ATK 731 + TP Boost 15

Maho Unlock: Medium | Level: Medium PvP Mainly: Great for defense, but does not need it to work, yet
Skill 1: ST Heals 9090 (UE: 13720) the ally with lowest HP% + UE: Buffs its P-DEF by 100 for 12s + UE: Regens it 2588 Total in the course of 8s
LV30: ATK 103 + P-DEF 15 + M-DEF 13 + HP Boost 13 LV130: ATK 313 + P-DEF 45 + M-DEF 38 + HP Boost 38

Kokkoro (S) Unlock: Low | Level: Low CB Mainly: High priority if you are missing some P-DEF debuffers, otherwise not worth it
Skill 1: 150% ST Damage + Briefly moves to Range 50 from target + Debuffs its P-DEF by 60 (UE: 100) for 12s
LV30: ATK 103 + All-DEF 13 + HP Boost 13 LV130: ATK 313 + All-DEF 38 + HP Boost 38

Pecorine (S) Unlock: Low | Level: Medium PvP Mainly: Too expensive for what she does + hates magic meta | CB: Niche knockback
Skill 1: Buffs own P-ATK by 4000 (UE: 9000 + P-CRIT by 100) for 12s + Debuffs own M-DEF by 20% for 12s
LV30: ATK 196 + CRIT 62 + TP Retain 3 LV130: ATK 596 + CRIT 187 + TP Retain 8
°
° ❥♡❥ Unique Equipment (UE) - 10th+11th Batch - ETA: 07/2022 ❥♡❥
Unlock: Priority to unlock it | Level: Priority to keep uncapping it afterwards | ST = Single Target | AoE = Area of Effect | Damage = Compared to auto
Skill Level: 99 | Resources are easy now | Batch 10th & 11th came in JP just 10 days apart, Crunchyroll might merge them | Sorted by unlock priority

Kasumi Unlock: High | Level: Medium PvP Mainly: Core disruptor, now extra annoying | CB: Niche but strong M-DEF debuffer
Skill 1: 35% (UE: 50%) AoE Damage [Range 800] + Binds them for 2.5s (UE: 2.7s-3.5s; more duration as targets increase)
LV30: ATK 172 + P-DEF 8 + M-DEF 10 LV130: ATK 522 + P-DEF 23 + M-DEF 30

Tamaki (S) Unlock: High | Level: Medium CB Only: Very strong when you need to delay UBs on specific bosses
Skill 1: ST Steals 164 (UE: 199) TP + UE: Lowers its P-ATK by 1600 for 12s + Recovers same TP + UE: Buffs own P-ATK by 3200 for 12s
LV30: ATK 196 + CRIT 74 + TP Boost 3 LV130: ATK 596 + CRIT 224 + TP Boost 8

Nanaka Unlock: Medium | Level: Medium CB Mainly: Flex magic attacker and M-DEF debuffer that is good to have for a while
Skill 1: AoE Debuffs M-DEF by 48 (UE: 80) for 12s [Range 200, 1st enemy center]
LV30: ATK 221 + CRIT 37 LV130: ATK 671 + CRIT 112

Mifuyu (S) Unlock: Medium | Level: High PvP Mainly: Strong cleaver, but only for a few months
Skill 1: 145% ST Damage + 35% (UE: 250%) AoE Damage [Range 300, 1st enemy center]
LV30: ATK 211 + TP Boost 8 LV130: ATK 640 + TP Boost 23

Ruka Unlock: Medium | Level: Varies General: Good when you need an offensive tank | CB: Keep level low until you need more
Skill 1: Taunts for 9.95s + If damaged on next 2s: 175% (UE: 300%) AoE Damage [Range 200] + Knockbacks them by 200 + UE: Debuffs their P-DEF by 24 for 12s
LV30: ATK 49 + All-DEF 23 LV130: ATK 149 + All-DEF 70

Suzume (S) Unlock: Medium | Level: Low General: A rather niche but good defensive healer, just too expensive | PvP: Fun staller
Skill 1: Summons Petit Golem [moves to Range 100, beefy for a summon] + UE: Field that buffs All-DEF by 135 for 12s [Range 250, 1st ally center]
LV30: ATK 98 + All-DEF 15 LV130: ATK 298 + All-DEF 45
°
t ❥♡❥ Unique Equipment (UE) - Fisherman Batch - ETA: 77/7777 ❥♡❥
Unlock: Priority to unlock it | Level: Priority to keep uncapping it afterwards | ST = Single Target | AoE = Area of Effect | Damage = Compared to auto
Skill Level: 99 | Resources are easy now | Sorted by unlock priority

Skill 1: A
LV30: A LV130: A

Skill 1: A
LV30: A LV130: A

Skill 1: A
LV30: A LV130: A

Skill 1: A
LV30: A LV130: A

Character Name Unlock Priority | Level Importance Description: For which end the UE is recommended or about the unit itself with it
Skill 1: Describes the base skill and the upgrades that the UE grants to it (with those always bolded)
LV30: Stats given without uncapping, only unlocking LV130: Stats given by an uncapped UE to the initial max cap

Skill 1: A
LV30: A LV130: A
~Note~ R9-6 means Rank 9 with the 6 equipment slots, for example. All equipments are assumed to be fully refined ~Note~

KEEP RANK 9-6 (or lower if noted) | BRICK WARNING: If moved to Rank 10 they will be significantly worse until Rank 11 (or more)
Unit Changes (if moved to R10-3 from R9-6) Notes
Kaori 17- TP Boost, less bulk, sightly more ATK R9-5 (no middle-left) can also see use on CB niches.
Makoto 17- TP Boost, less bulk, more ATK/CRIT R9-5 (no middle-left) for optimal usage.
Akino 10- TP Boost, loses a bit of everything
Tsumugi 17- TP Boost, 5- TP Retain, less bulk, more ATK R9-4 (no middle/bottom-left, 4/5★ only) can also see use on PvP niches.
Hiyori 17- TP Boost, less bulk, sightly more ATK
Rei 10- TP Boost, 5- Dodge, more ATK, less CRIT
Ayane 5- TP Boost, more CRIT R9-4 (no middle-left/right) can also see niche uses.
Shinobu VS R8: 10- TP Boost R8-6 for optimal usage. R8-5 (no middle-left) can also see use on CB niches.
Ninon 15- TP Boost, sightly bulk lose, more ATK/CRIT
Ilya 12+ CRIT, loses magical bulk, more ATK Significantly worsens her suicidal habits for minor gain.
Mitsuki 10- TP Boost, lower physical bulk, more ATK/CRIT R9-3 (no middle-left/right nor buttom-left) can also see use on CB niches.
Shiori 10- TP Boost, 5+ Accuracy, more ATK R10-4 can be considered for PvP later, but for general usage it is a brick.
Suzuna 10- TP Boost, 5+ Accuracy, more ATK R10-4 can be considered for PvP later, but for general usage it is a brick.

Rank 9-6 is better, but not by much: Will move later with Rank 10-4 or Rank 10-5
Unit Changes (if moved to R10-3 from R9-6) Notes
Nozomi 5- TP Boost, sightly bulk lose
Tamaki 5+ Accuracy, more ATK/CRIT, 5- TP Boost, less bulk R9-5 (no bottom-left) and R10-3 might see niche uses.
Summer Tamaki 5+ Accuracy, more ATK/CRIT, 5- TP Boost, less bulk R10-3 might see niche uses.
Eriko 5- TP Boost, sightly bulk lose, more ATK
Mimi 5- TP Boost, 5- Dodge, less bulk, more ATK/CRIT R9-5 (no middle-right) can reduce Dodge RNG in CB.
Mahiru 8- TP Boost, 5- Dodge, more ATK/CRIT
Saren 10- TP Boost, 5- Dodge, more bulk and ATK/CRIT Her UB is low impact.
Mifuyu 8- TP Boost, 5- Dodge, 5- HP Boost, sightly bulk lose
Summer Mifuyu 5- TP Boost, 5- Dodge, more ATK/CRIT
Akari 5- TP Boost, lower ATK, more bulk
Io More bulk, way lower ATK
Chika 5- TP Retain, less bulk, more ATK Healing: R10-3 = R9-6 = R8-6. R9-6 is recommended for retain/bulk.

Rank 9-6 and Rank 10-3 are mostly identical: Either case will move later to Rank 10-4
Unit Changes (if moved to R10-3 from R9-6) Notes
Kuuka More magical bulk, 5- HP Boost
Pecorine 5- TP Boost, sightly more bulk Her UB is low impact.
Rin 3+ TP Boost, more bulk, 15- HP Boost, 5- Dodge
Rino 5- TP Boost, 5- Dodge, 5+ Accuracy, more ATK Accuracy is useful, but her UB timing might be sightly off.
Yuki 5- TP Retain, sightly lower physical bulk, sightly more ATK

Rank 10-3 is better than Rank 9-6


Unit Changes (if moved to R10-3 from R9-6) Notes
Lima 6+ TP Boost, more bulk
Miyako 3+ TP Boost, 1- Dodge, sightly more bulk
Summer Pecorine More ATK/CRIT R10-2 (no bottom-right, 4★ only) might be safer for Ilya matchup on PvP.
Kurumi 5- Dodge, more bulk
Djeeta More ATK/CRIT
Monika VSR8: 10- TP Boost, bulk & ATK | VSR9: 10+ Accuracy, more bulk, less ATK R8-6 is no longer recommended, R10-3's bulk and accuracy are important.
Anna More ATK, more bulk
Yori More ATK/CRIT, way lower magical bulk
Suzume 5+ HP Boost, more ATK/CRIT, 5- TP Retain, sightly less bulk R8-6 is no longer recommended. R10-3's heals the same and damages more.
Misato 5- TP Retain, better everything else R8-6 is no longer recommended. R10-3's heals and damages more.
Karyl More ATK/CRIT, way lower magical bulk
Hatsune More ATK/CRIT, way lower magical bulk
Misaki More ATK/CRIT, way lower magical bulk
Summer Suzume More ATK, 5- TP Retain, sightly lower bulk HP Boost is useless on her (does not affect regens) = R10-3 heals more.
Summer Karyl More ATK, sightly lower bulk
Maho 5+ HP Boost, more ATK, 5- TP Retain, sightly lower physical bulk R8-6 is no longer recommended. R10-3's heals more and has more stats overall.
Yui 5+ HP Boost, sightly more bulk, 5- TP Retain R8-6 is no longer recommended. R10-3's heals the same and damages more.
Kyoka More ATK/CRIT, lower magical bulk

Variable Optimal Rank


Unit Changes (if moved to R10-3 from R9-6) Notes
Jun VSR8: Bulk & ATK, 15- HP Boost | VSR9: 5- TP Boost, more ATK R9-6 recommended for general usage, R8-6 for CB (4★ and 5★ only.)
Misogi VSR8: 12- TP Boost, bulk & ATK | VSR9: 5- Dodge, 5 -TP Retain, more ATK R8-6 recommended as sub-attacker, R9-6 if tanking.
Shizuru -10 TP Boost, -5 Dodge, a lot less of bulk, more ATK, 5+ HP Boost R10-3 recommended as support tank, R9-6 as main tank.
Yukari VSR8: 15- HP Boost, major bulk gain | VSR9: 5- TP Boost R9-6 recommended for general usage, R8-6 recommended for CB.
Kokkoro 3+ TP Boost, overall stat gain, sightly more bulk R10-1 (top-right only) for tank swapping, R10-3 as main tank, R8/R9 niches exist for CB.
Summer Kokkoro 3+ TP Boost, 15- HP Boost, 5- Dodge R10-1 (top-right only) for tank swapping, R9-6 for PvP, R8/R9 niches exist for CB.
Arisa 10- TP Boost, 5+ Accuracy, sightly more ATK R9-6 recommended for general usage, R10-3 is sightly better for PvP.
Aoi 5- TP Boost, 5- Dodge, lower bulk, more ATK, 5+ Accuracy R9-6 recommended as off-tank, R10-3 as attacker in PvP.

~Note~ Irrelevant changes (CRIT on Maho, for example) for a given character are not metioned ~Note~
~Note~ Irrelevant stat differences (11 ATK, for example) are not mentioned neither. Sightly = Mostly irrelevant ~Note~
~Note~ For the sake of simplicity, some finer details are not mentioned in the most congested descriptions ~Note~

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