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Business School, Pelita Harapan University, UPH Tower, Lippo Karawaci, Tangerang 2086-0668 (print) 2337-5434 (online)
Email: sabrinasihombing@gmail.com DOI: 10.15294/jdm.v9i1.14650
Jurnal Dinamika Manajemen, 9 (1) 2018, 33-43
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Sabrina O. Sihombing & Richard I. Haryono/ The Effects of Store Environment and Merchandise to...
Barata and Halim (2016) stated that retail chandise, as well as physiological activities in
is a business activity from the producers to con- which sensory stimuli can turn into meaningful
sumers including products or service that often information.
used for individuals or families. On the other On the other hand, Barata and Halim
hand, according to Zentes (2016) retail is a pro- (2016) stated that cognitive evaluation is di-
cess of buying products from an organization to vided into three aspects: First, product com-
be then resold to other consumers without any ponents (consistency of product quality, pro-
transformation. Furthermore, according to Ku- duct range). Second, the store service (service
mar and Kim (2014), a retail store represents a speed). Third, the promotional component (re-
brand itself that will strengthen the customer’s lationship with the supplier). In this study, two
emotional and rational relationships. Emotional aspects involving cognitive evaluation are the
affective process will be achieved if the custo- cognitive evaluation towards store and the cog-
mer feels a pleasant and exciting sensation in the nitive evaluation towards merchandise. If the
store. While the cognitive process occurs when consumers’ opinion that a store has good terms
the shopping process feels easy and customers of merchandise, it will affect the cognitive eva-
have the impression and also a positive opini- luation towards merchandise and if the consu-
on towards a store. This is measured by several mer believes that a store has social cues, design
factors such as: First, social cues associated with cues and a good ambient cues, then it will affect
store employees such as service, appearance. Se- the evaluation cognitive towards the store (Ku-
cond, the design cues related to lighting, display mar & Kim, 2014).
stores. Third, ambient cues associated with the On the other hand, according to Palacios
facility, the music played. Fourth, merchandise et al. (2016), affective evaluation is a response
cues related to the type of goods sold, as well as of a person that includes a feeling and emotion.
the quality of goods sold. In this study, the subject of affective evaluation
Kumar and Kim (2014) showed that Sti- is divided into two parts: the affective evalua-
mulus-Organism-Response (SOR) model app- tion towards store and the affective evaluation
lied in store environment which is a stimulus in towards merchandise. Affective evaluation to-
this SOR model consist of: First, social cues, de- wards store is a response from a person when
sign cues, ambient cues, and also merchandise entering a store from comfort, attraction, value,
cues. Second, affective and cognitive evaluation pleasure and likes (Kumar & Kim, 2014). While
that discusses consumer perceptions and eva- affective evaluation towards merchandise is the
luation towards store and merchandise. Third, response of a person to a good if there has been
approach behavior that will discuss about con- physical contact such as excitements.
sumer response to an environment, that is, ap- There are four cues in store environment:
proach behavior. store, social, design, and ambient cues. Chen
According to the Psychology Dictiona- and Hsieh (2011) stated that social cues are fac-
ry; Kumar and Kim (2014); Barata and Halim tors that related to people in an environment.
(2016), approach behavior includes or positive In this study, social cues include employees as
responds of customer towards a store environ- well as customers. According to Barata and Ha-
ment. Moreover, Chen and Hsieh (2011) sta- lim (2016), social cues reflect employees who
ted that approach behavior was a positive inte- are well-groomed, friendly, cooperative with
raction, impressions, and positive identification customers, and knowledgeable about the pro-
towards a store that makes a person want to go duct. When employees have a friendly and well-
back to that store. In this interaction involves groomed attitude, this will have a good impact
cognitive and affective evaluation. Chen and on consumers ‘cognitive evaluation of both the
Hsieh (2011) stated that cognitive evaluation store and merchandise and create a positive im-
towards merchandise is a confirmation whether pression on consumers’ minds (Kumar & Kim,
good or bad the expectations or quality of mer- 2014).
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Jurnal Dinamika Manajemen, 9 (1) 2018, 33-43
36
Sabrina O. Sihombing & Richard I. Haryono/ The Effects of Store Environment and Merchandise to...
to their mind is the cognitive evaluation of the ments and also approach behavior. If a consu-
store measured by how comfortable a person in mer feels that a store has a good atmosphere
the store. Next, affective evaluation will appear and has a good product, it will stimulate con-
when they found that the atmosphere is inter- sumers to last longer somewhere and visit the
esting, fun, unique. Furthermore, merchandise store again (Levy & Weitz, 2012).
cues, when a consumer looking at goods in a H3c: There is a positive relationship between
store, then the cognitive evaluation will stimula- the affective evaluation towards store and
te into the mind of consumers about the goods approach behavior.
sold whether the quality is good or not, after it H3d: There is a positive relationship between
is stimulated, it will appear other stimuli that af- the affective evaluation towards mer-
fect the emotions of people whether it feels that chandise and approach behavior.
the product is unique or quality.
H2a: There is a positive relationship between Relationship of Cognitive Evaluation and Affec-
the cognitive evaluation towards store tive Evaluation
and the affective evaluation towards the Cognitive evaluation which is a way of
store. thinking consumers towards a store and mer-
H2b: There is a positive relationship between chandise affect consumer emotions directly.
cognitive evaluation towards merchandi- It is converted in the form of a fun and also an
se and affective evaluation towards mer- exciting situation (Lam, 2001). However, alt-
chandise. hough this has never been done before in a re-
tail store, however, according to Namkung and
Relationship of Cognitive Evaluation to Appro- Jong (2008), conducted a study in a restaurant
ach Avoidance Behavior stating that a product quality (cognitive evalua-
tion) to the affective evaluation of the emotions
According to Kumar and Kim (2014), of the consumer.
there are several studies that suggest that store H4a: There is a positive relationship between
environments affect the affective evaluation of cognitive evaluation towards stores and
a consumer as in (Donovan & Rossiter, 1982; cognitive evaluation towards merchandi-
Yoo et al., 1998; Rubin & Babbie, 2012). Ho- se.
wever, Kumar and Kim (2014) argue that if the H4b: There is a positive relationship between
store environment affects the cognitive evalua- the affective evaluation towards store
tion of consumers so consumers pay attention and the affective evaluation towards mer-
to whether the product is sold quality, the en- chandise.
vironment around the store so that consumers
have the desire to shop longer.
H3a: There is a positive relationship between Social
cues
H1a
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Jurnal Dinamika Manajemen, 9 (1) 2018, 33-43
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Sabrina O. Sihombing & Richard I. Haryono/ The Effects of Store Environment and Merchandise to...
1 2 3 4 5 6 7 8 9
SS1 .933
SS4 .907
SD2 .858
SD3 .838
SSU3 .763
SSU4 .909
SB2 .880
SB3 .653
KOGB1 .881
KOGB2 .688
KOGT2 .776
KOGT4 .856
AFT1 .850
AFT2 .871
AFB1 .963
AFB2 .959
AAB3 .962
AAB4 .570
Note: SS: social cues, SD: design cues, SSU: ambient cues, SB: merchandise cues , KOGB: cognitive evaluation toward
merchandise, KOGT: cognitive evaluation toward store, AFT: affectve evaluation toward store, AFB: affecive evaluation
toward merchandise, AAB: approach behavior.
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Jurnal Dinamika Manajemen, 9 (1) 2018, 33-43
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Sabrina O. Sihombing & Richard I. Haryono/ The Effects of Store Environment and Merchandise to...
after reliability test. Exploratory Factor Analysis this research is not supported. Firstly, because
(EFA) and Pearson correlation were conducted the respondents in the study were dominated
to check convergent and discriminant validi- by 18-year-olds who were inconsistent in de-
ty. The results show that validity of measures cision-making and tended to follow friends or
were obtained. (Hair, 2010). After pilot study parents (Darlon, 2007). Therefore, it affects the
was conducted, then the questionnaires were approach behavior variable. Second, when vie-
distributed to the actual respondents. Data was wed from the side of statistics, the average in-
analyzed again through reliability (Table 1) and dicator of cognitive evaluation variables on the
validity assessments (Table 2 and 3) before hy- store answered “agree” while the average indica-
potheses testing. Table 2 shows that discrimi- tor approach behavior answered “neutral”.
nant validity was achieved and Table 3 shows Hypothesis H3c which shows a relation-
that convergent validity was obtained. In other ship between cognitive evaluation of goods
words, the validty test show that construct va- to approach behavior in this study is not sup-
lidity was established in this research. ported. There are several possible reasons why
Hypotheses testing was assessed through this hypothesis is not supported. First, becau-
Structural Equation Modeling. Spoecifically, se the value of t statistics and p value that does
this research applied SmartPLS3 program to not meet the requirements of 0.318 and 0.750.
test the T test and also p-value in order to deter- Second, when viewed from the side of descrip-
mine the relationship between variables (Table tive statistics, then the results obtained is the
4). average value on the cognitive product evalua-
Hypothesis H1c shows the relation bet- tion variable is “agree”, while the average value
ween atmosphere cues to the cognitive evalua- of the approach behavior variable is “neutral”.
tion of the store with a statistical t value of 0.344 Third, this hypothesis is not supported the cau-
and p value of 0.731 declared not supported or se is because Foodmart Primo Maxxbox Lippo
rejected in this study. There are several possible Village more provide goods - goods quality im-
reasons why this hypothesis is not supported. port. This causes the mind that first appeared in
First, because of the respondents in this study the minds of consumers is an expensive price so
the majority of teenagers aged 18 years who do that consumers feel afraid to go into the store
not care about the environment (Muhazir & Is- (Halim & Barata, 2016). Third, similar results
mail, 2015). Age 18 years is a Z generation born are also found in research conducted by (Chen
in 1998 to 2009, where this generation grows in & Hsieh, 2011; Kumar & Kim, 2014; Halim &
the era of technology. This generation tends to Barata, 2016).
focus more on gadgets than on the real world
so that this causes the generation to have a low CONCLUSION AND rECOMMENDATION
level of concern for the environment. Secondly,
when viewed from the statistical point of view, There are three out of twelve hypotehses
the average of ambiguity indicator indicators is that were not supported in this research. Those
“neutral” while the mean of the cognitive store hypotheses are: (1) the relationship between
evaluation variables is “agree”. Therefore, this ambient cues and cognitive evaluation toward
hypothesis is not supported in this study. The store, (2) the relationship between cognitive
results of this study are similar to studies con- evaluation toward store and approach behav-
ducted by Pitchayapa and Kim (2016). ior, and (3) the relationship between cognitive
H3a hypothesis explains the store’s cog- evaluation toward merchandise and approach
nitive evaluation of approach behavior. In this behavior.
study, this hypothesis is not supported because This research has several limitations.
it has a statistical t value of 1.486 and p value of First, this study deals only with social cues, de-
0.138. There are several possible reasons why sign cues, atmosphere cues, item cues in some
41
Jurnal Dinamika Manajemen, 9 (1) 2018, 33-43
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