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WOULD YOU

DISCARD YOUR
BODY ?
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The Merging of Man and Machine
WOULD YOU DISCARD YOUR BODY ?
OUTLINE
 Concept
 Past

 Your Fragile Body

 State of the art


 Robosapiens
 Moore’s Law
 Future
 the power of beauty
 the pull of video games
 Vertebrane
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IN THE NEAR FUTURE

 In the near future, robots will be


running our planet's vital function.

 They will control our cities, our money;


the details of our private lives. Robots
will be in our homes, and they're
getting smarter.

 Once robots get a mind of their own,


they could decide to eliminate us,
they've done it in the movies, now they
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could do it for real.
CONCEPT

 A large part of the brain has been devoted to


perception and motor skills.
 AI has found task such as game playing and
logical inference to be easier, in many ways, than
perceiving and acting in the real world.
 There are now on the word machines that think,
that learn, that create. Moreover, their ability to
do these things is going to increase rapidly until--
in a visible future—the range of problems they
can handle will be coextensive with the range to
which the human mind has been applied.
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PAST

 Abacus
 Difference Engine

 Vacuum Tubes

 Deep Blue

 Desktops

 Laptops

 Super Computers

.

.

.
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STATE OF THE ART
Robot Arm

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Eric Harper
STATE OF THE ART

 His right arm is completely robotic


 Lost in a printing press accident

 Designed to respond to his natural body movements

 Microprocessors, circuit boards, motors, and gears

 They are controlled by electrodes in the socket of


the robotic arm that receive electrical impulses
from what's left from his own muscles
 The computer reads the electrical impulses and
actuate the robotic arm.
 No direct nervous connection between his brain and
the robot arm,
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STATE OF THE ART

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Eric Harper
STATE OF THE ART

 The next stage to bringing humans even closer to


robots will be to put the electronics into our brain
 This stroke victim cant move, but an electronic brain
implant is giving him the ability to operate a
computer by the power of thought alone!
 He just think moving his hand or his toe this
generate electrical activity by the implant which is
picked up by the aerial link to the computer
 The signal are then translated into actions. And the
cursor moves on the screen.
 The brain is able to communicate to electronic devices
mainly because they speak the same language which
is electricity. 9
STATE OF THE ART
By The Power of Thought Alone !

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STATE OF THE ART
 Stimulating the brain internally could be also used to
control living creatures.
 This rat has been turned into a robot. Each movement it
made has been controlled by a computer.
 It shows how well animals understands signals that come
directly from the brain
 Electrodes were implanted in part of the rat’s brain that
picks up the signals from its whiskers
 Can navigate by sending signals directly into its brain
 Search and rescue problems
 Lots of advantages
 Small, mobile, can keep moving for 12 hours
 Less expensive than robots
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STATE OF THE ART
RoboRat

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MOORE’S LAW

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MOORE’S LAW

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TRANSITION
 Brain implants will restore senses that have been
lost; and enhance those we already have!!!
 Cosmetic surgery –for improving people’s looks
 What if you could be smarter, more talented ,
more athletic
 Supernormal senses, supernormal reflexes,
ultrasound, infrared
 Wireless internet connection in our head.

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WHY WILL YOU DISCARD YOUR BODY
 Take a moment to think about your own human
body

 In the near future you will discard your body --


you will literally throw it in the trash -- because
you will neither want it nor need it.

 In the process of losing your body, you will


achieve a level of freedom and longevity that is
unimaginable to us today.
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YOUR FRAGILE BODY
 (story) a man fell off a horse and broke his neck. In
the process he became a quadriplegic.
 He became a prisoner in his own body

 There was absolutely nothing wrong with his brain,


but his body was completely useless.
 His body died at the age of 52, just 9 years after the
accident.
 Although his brain was fine, his incapacitated body
was so damaged that it could not hang on.
 In other words, his brain was murdered by his
body. 18
YOUR FRAGILE BODY
 Thousands of human bodies die every day in
accidents like these.
 In each case, their brains die needlessly

 Your biological body is remarkably fragile, and


when it dies your brain dies with it.
 If your body is useless, why not get rid of it?

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YOUR FRAGILE BODY
 Most people who die of (old age) are fine mentally.
It is their bodies that fail them.
 Declining vision, the deterioration of hearing, the
loss of agility and flexibility, incontinence, heart
problems, organ failures, joint inflammation, etc.
 The thousands of diseases of old age happen, for
the most part, to the body.
 There are diseases that do destroy the brain, but
these diseases affect a minority of the elderly.

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THE POWER OF BEAUTY
 beautiful people have significant
advantages in human society.
 If you could snap your fingers and have
a body that is beautiful and flawless,
would you do it? Of course you would.
 And it is completely arbitrary –
if your brain happens to have a
beautiful body encasing it, you have
won the lottery. If not, then you have
definitely lost. You are trapped.

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THE POWER OF BEAUTY
 Billions of people on this planet inhabit bodies
that are average in terms of beauty. And billions
more are downright ugly. The lucky few are
beautiful.
 there are the many ugly things that go with aging.

 If you could take the brain of a


senior citizen and transplant it
into a beautiful 17-year-old
body
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OTHER TRAPS
 peeing and pooping, body odor
 Obesity

 Transportation

 You cannot fly like Superman.

 You cannot scale buildings like Spiderman.

 You cannot swim underwater for more than a


minute without special equipment.
 If someone shoots you with a physical bullet, your
physical body is likely to die.

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THE PULL OF VIDEO GAMES

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THE PULL OF VIDEO GAMES
 video games appeal to a huge and growing audience,
and the popularity of video games is increasing as
they become more and more realistic.

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Half-Life 2 (2004)
Pac-Man (1980)
THE PULL OF VIDEO GAMES
 And eventually they will become so realistic that
you could imagine yourself "living" inside of a
video game.
 Imagine the experience you have when you ride a
real roller coaster in terms of sights, sounds,
motion, wind, touch. A video game experience of
a roller coaster is pathetic.
 despite their photo-realistic imagery, video
games currently do a poor job at emulating
reality

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THE PULL OF VIDEO GAMES
 They want to experience not just vision, smell, taste,
touch and sound, but also things like muscle position,
balance, pain and pleasure.
 people want to experience video games in the same
way that they experience the real world.
 Vertebrane is the system that will make that
possible. Vertebrane will tap into all of the brain's in-
going and out-going nerve signals and offer a fully-
immersive video game experience.

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VERTEBRANE
 In order to pump realistic in-game images into your
brain, you need to tap into your brain's optic nerves.
The in-game images flow straight into the visual
cortex of your brain, so that your brain sees the in-
game world in exactly the same way you see the real
world now.
 It is the same for sounds and other sensations.
 The idea is to pump artificial sensory perceptions
from your in-game body right into these main
sensory nerve bundles as they enter the brain.
 In a similar way, all of the messages from your brain
to your muscles flow to your in-game body and it
moves accordingly. 28
VERTEBRANE
 the Vertebrane system installs shunts into every
nerve pathway connecting to your brain.
 The Vertebrane system itself is a small but
extremely powerful computer system. It might be
manufactured so that it replaces one of the upper
cervical vertebrae in your spine. A small fuel cell is
packaged with the computer, and it uses glucose in
the blood for power.
 The system is wireless, and it has several modes:
pass-thru and in-game.
 With Vertebrane, you actually live inside the game.
The game world is no different from the real world as
far as your brain is concerned. 29
VERTEBRANE
 Your in-game body will not suffer from any of your
biological flaws. Nor will they dry out, get tired or
cloud up. You will always be perfect.
 In other words, your in-game body will be a perfect
super-human body. It will be beautiful, fit, lean and
taut. It will perform perfectly, at a level far better
than your own biological body.
 you will be able to do things that your physical body
cannot possibly do now.
 Fly through the air like superman. Ride a magic
carpet. Get shot and then respawn to do it again.
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VERTEBRANE
 You will be able to fly through the air.
 You will be able to take on the persona of any super
hero.
 You will be able to have unlimited wealth.

 You will be able to die repeatedly and rise from the


ashes.
 You will be able to eat gigantic meals that feel entirely
real to your "mouth" and your "stomach", but because
they are simulated you will never get fat.
 You will be as beautiful and as athletic as you have
ever wanted to be. 31
VERTEBRANE
 The sensations flow from a hyper-realistic computer
simulation directly into the appropriate sensory
channels of your brain. The Vertebrane simulation is
perfect in terms of its imagery, sound, touch, smell,
taste and pleasure.
 You will discard your biological body quite happily,
and it will not seem like a loss at all. It will be a relief.
Discarding your body will be the smart, logical and
obvious thing to do.

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 The robotic revolution is going to
change our world very quickly
and the pace of research will
quicken.

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ADVANCEMENTS IN COMPUTERS
 Pattern recognition,
 Machine learning,

 Robotics,

 Computer vision,

 Statistics,

 Knowledge representation

 Neural Networks

 DNA Computing

 Quantum Computing

 Moore’s Law
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THE FUTURE
 Controlled metabolisms
 computer enhanced brain

 External memory

 Cybernetic (cyborg) bodies

 Enhanced sensory perceptions

 Improved reflexes and muscle


capacity

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 Robots may take over our world
 Not metal and silicon humanoids

 A part of us where flesh and machine have


merged
 The combination of person and robotic technology
are far better than any robot that can ever be
built.

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 ―If man realizes technology is within reach, he
achieves it like its damn near its instinctive‖

 ―If a technological feat is possible is possible, man


will do it. Almost as though it's wired into the
core of our being. ‖

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