Professional Documents
Culture Documents
Find-It-In-Front:
Find-It-In-Front:
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50 it S tion TOURNAMENT PINBALL
Dr.
Dr. Pinball
Pinball Section
Section
2-5 PI al SYSTEM READY!
01 PN T o
1 -0 : P
0 S
™
The inside cover & the front pages
DR. ¶ thru DR. ¿ covers the basics...
Find the answers to your questions here... The Portals™Service Menu,
If you still need help, give us a call! Section 3, is your Technical Friend...
The Sopranos SM Pinball © 2005 Home Box Office, Inc. All Rights Reserved. The Sopranos , Bada Bing! , Satriale's Pork Store , HBO and IT'S NOT TV. IT'S HBO . are service marks of Home Box Office, Inc..
Go to www.sternpinball.com and Once there, you will find Service Bulletins, ROM Code, Parts,
click Tech. Support & Parts Sales Appendixes, Coin Cards, helpful information and much more!
SPI Part Number
• Toll-Free: 1-800-KICKERS (542-5377) or 1-708-345-7700 • eMail: parts.service@sternpinball.com • 780-5085-00
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To change your setting, enter the Portals Service Menu System (see Service Switch Set
Access & Use, Section 3, Chapter 1, Page 8). The Factory Default setting of this Feature
Adjustment is PARTIAL. Note: If you change the setting, and perform a Factory Reset, the
Feature Adjustment will revert to the PARTIAL setting (for more details, see Go To
Adjustments Menu, Section 3, Chapter 4, Pages 38-46).
Exiting Portals or turning game on/off will start the Power-Up Routine. Upon Power-Up, HOLD IN THE RIGHT
FLIPPER BUTTON to view the CPU Game & Display Code Versions (+ Check-Sums), followed by the Location
& Game ID Numbers and Alerts, if any (see Sec. 3, Chp. 2, GO TO DIAGNOSTICS MENU, Technician Alerts).
Look over the TOURNAMENT MENU in Portals !
Read over Section 3, Chapter 7, Pages 53-57.
An Optional Tournament Kit is required for this ToPS Ready Pinball Game.
You can now easily set-up, start and end Tournaments for cash, tokens, tickets or points!
New to our Pinball Games?
Don’t forget to go over Section 3, Chapter 1, Portals Service Menu Introduction. If using Diagnostics...very
useful! Got confused? Comments? Questions? Call Technical Support at 800-542-5377 or 708-345-7700 (Option 1).
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Inside Coin Door Playfield Power
Interlock Switch
Inside Coin Door
F25 5A 250v S.B. 6.3v AC G.I. Lamps (YEL WHT-YEL)
F26 5A 250v S.B. 6.3v AC G.I. Lamps (GRN WHT-GRN) 520 7<3( RQ %' /2&$7,21 _ 6,=( 3$57 180%(5
F27 5A 250v S.B. 6.3v AC G.I. Lamps (VIO WHT-VIO) CPU Sound U7 512K 965-0422-85
F28 3A 250v S.B. 24v AC Not Used / Spare CPU Game U210 1 MB 965-0423-85
CPU Voice ROM 1 U17 8 MB 965-0424-85
C a b i n e t F u s e s
CPU Voice ROM 2 U21 8 MB 965-0425-85
LOC: SERVICE ( AC) OUTLET BOX ( Ca binet Bot tom)
CPU Voice ROM 3 U36 8 MB 965-0426-85
n/a 8A 250v S.B. 115v AC Main Fuse Line (Domestic or USA) CPU Voice ROM 4 U37 8 MB 965-0427-85
n/a 5A 250v S.B. 220v AC Main Fuse Line (International) DISPLAY Controller U5 4 MB 965-0428-85
P l a y f i e l d ( P / F ) F u s e s
LOC: UNDER PLAYFIELD (near the assembly ) SW300
n/a 3A 250v S.B. 50v DC Right Flipper (BLU-YEL RED-YEL)
1R)XVHV
n/a 3A 250v S.B. 50v DC Left Flipper (GRY-YEL RED-YEL) 3x AA
For locations & more information on fuses, see Sec. 5, Chapter 2.
9'LVSOD\3RZHU6XSSO\%G
F1
CPU U210 U212
GAME
SOUND & EPROM CMOS
VOICE ROMS RAM
6ROHQRLG
([SDQGHU U7 U37 U36 U21 U17
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GAMES ONLY
For more info., see Section 5,
Chp. 4, PCBs (Yellow Pages)
F24 F26
F9 F22 F23 *** All BRIDGES rated
35A @ 100v ***
+50v DC High
B1 Current Coils
'LVSOD\&RQWUROOHU%G: F25F27 +20v DC Low
G.I. F8 F7 B2 Current Coils
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Sound /
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B21 B21 Voltage
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The key technical data from various parts of the manual were extracted and combined into the "Find- It-In-Front:
: =
Dr. Pinball Section." This section (pages '5 - ) will assist the technician in locating important technical
information needed to troubleshoot the Pinball Machine. Dr. Pinball is also available in a Flow Chart Help Format
in the Game Display. To access, enter the Portals Service Menu.
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First, the operator / technician must enter the Service Menu Mode 3RZHU ,QWHUORFN
(for a complete description of the Portals Service Menu and ICONS 6ZLWFK PXVW EH
Read! Section 3, Chapter 1). To get into the Service Menu Mode, SXOOHG RXW
power-up the game (if not already) and open the Coin Door. On the
Coin Door is the Portals Service Switch Set (Red, Green & Black
Buttons).
Step 1: Push down the Black "BEGIN TEST" Button. Looking at the
Video Display you will momentarily see the introductory screen
followed by the MAIN MENU.
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Step 2: Move through the Menus
by pushing the Red "LEFT"
or Green "RIGHT" Buttons. 3RUWDOV 6HUYLFH
6ZLWFK 6HW
Step 3: Select or activate the Icons by pushing the Black "ENTER" 5HG
*UHHQ
Button. %ODFN
While in the Portals Service Menu, the Start Button can be used
in lieu of the Black Button; the Left & Right Flipper Buttons can
be used in lieu of the Red & Green Buttons. However, in Switch or
Active Switch Tests only the Red & Green Buttons can be used.
In our Portals Service Menu, selecting the "DR." Icon
will bring the operator/technician into DR. PINBALL (Flow
Chart Menus), the "on-screen" diagnostic aide. This is a
feature that will allow you to utilize the power of the micro-
processor assisting in troubleshooting a problem with the
machine in a Flow Chart format (follow the questions & answer by using the Mini-Icons in the display).
After entering Portals , the MAIN MENU now appears with the
"DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing; press the
Black "ENTER" Button to activate this ICON. The DIAGNOS-
TICS MENU now appears with the "SW" Icon (GO TO SWITCH
MENU) flashing; use the Red "LEFT" or Green "RIGHT"
Buttons, until the "DR." Icon (DR. PINBALL) is flashing:
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If this display flashes, the game is indicating that CMOS RAM
memory (CPU Loc. U212) has been corrupted. This is caused
be either failure in memory (e.g. batteries are dead and/or faulty
RAM) or upon installation of updated version of game code.
Opening the Coin Door will initiate a Factory Restore (Reset),
by opening the Memory Protect Switch. Check battery voltage
at VBATT Test Point on the CPU/Sound Bd. (more details in Section 5, Chapter 4, PCBs).
?????????&38',36:,7&+6(77,1*6?????????
Location of Dip Switch [SW300] is on the CPU/Sound Board (Right of CN6, Top Middle)
88 8 8
CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos.
8 888 8 8
CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos.
8 88 8888 8 8
CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos.
8 8 8 8
CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos.
88 8 8 8 88 8
CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos.
88 8 888 8 88
CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos.
8 8 8 888
CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos.
8 8 8
CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos.
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SWITCH MENU: SWITCH, ACTIVE & DEDICATED
6:,7&+0$75,;*5,''(',&$7('6:,7&+(6 /2&$7,216
&ROXPQ 1: Q1 2: Q2 3: Q3 4: Q4 5: Q5 6: Q6 7: Q7 8: Q8 *5281' GROUND
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GRN-BRN GRN-RED GRN-ORG GRN-YEL GRN-BLK GRN-BLU GRN-VIO GRN-GRY ,& BLK
5RZ 8
5HWXUQ CN5-P1 CN5-P3 CN5-P4 CN5-P5 CN5-P6 CN5-P7 CN5-P8 CN5-P9 ,13876 CN6-P1, -P11
1: U400 1 Cabinet Side 9 Above P/F 17 Below P/F 25 Above P/F 33 Above P/F 41 49 Below P/F 57 Below P/F 1: U206 DS-1 on Cabinet Side
WHT-BRN LT #1 LEFT
BUTTON LEFT LEFT RIGHT RIGHT NOT LEFT LEFT GRY-BRN FLIPPER
CN7-P9 RAMP EJECT RAMP ORBIT USED BUMPER OUTLANE CN6-P2
(UK ONLY) BUTTON
Sw. Part Number: 180-5160-00 180-5010-01 180-5186-01 180-5087-00 180-5087-00 180-5015-04 500-6227-02 Sw. Part Number: 180-5160-00
2: U400 2 Coin Door 10 Below P/F 18 Above P/F 26 Below P/F 34 Below P/F 42 50 Below P/F 58 Below P/F 2: U206 DS-2 Below Playfield
WHT-RED 4TH #2 LEFT
COIN SAFE LEFT DROP LEFT NOT RIGHT LEFT GRY-RED FLIPPER E.O.S
CN7-P8 LIMIT ORBIT TARGET STANDUP USED BUMPER RETURN LANE CN6-P3
SLOT (End-of-Stroke)
Sw. Part Number: 180-5204-00 180-5198-00 180-5087-00 180-5158-00 180-5132-00 180-5015-04 500-6227-02 Sw. Part Number: 180-5149-00 on Flipper
3: U400 3 Coin Door 11 Below P/F 19 Above P/F 27 Above P/F 35 Below P/F 43 51 Below P/F 59 Below P/F 3: U206 DS-3 on Cabinet Side
WHT-ORG 6TH 4-BALL BING CENTER NOT BOTTOM LEFT GRY-ORG #3 RIGHT
COIN TROUGH #1 1 SPINNER STANDUP USED BUMPER SLINGSHOT FLIPPER
CN7-P7 SLOT (LEFT) CN6-P4 BUTTON
Sw. Part Number: Future Use 180-5119-02 180-5119-02 180-5010-04 180-5132-00 180-5015-04 180-5054-00 (x2) Sw. Part Number: 180-5160-00
4: U400 4 Coin Door 12 Below P/F 20 Above P/F 28 Below P/F 36 Below P/F 44 52 60 Below P/F 4: U206 DS-4 Below Playfield
WHT-YEL RIGHT 4-BALL BING CENTER R. 2-BANK NOT NOT RIGHT GRY-YEL #4 RIGHT
COIN TROUGH #2 2 EJECT TOP USED USED OUTLANE FLIPPER E.O.S.
CN7-P6 SLOT CN6-P6 (End-of-Stroke)
Sw. Part Number: 180-5204-00 180-5119-02 180-5119-02 180-5186-01 180-5133-00 500-6227-02 Sw. Part Number: 180-5149-00 on Flipper
5: U401 5 Coin Door 13 Below P/F 21 Above P/F 29 Above P/F 37 Below P/F 45 53 In Cabinet 61 Below P/F 5: U206 DS-5
WHT-GRN CENTER K
COIN 4-BALL SAFE RIGHT R. 2-BANK NOT SLAM I RIGHT GRY-GRN NOT
CN7-P5 TROUGH #3 HIT LEFT RAMP EXIT BOTTOM USED TILT (OPT) T RETURN LANE CN6-P7 USED
SLOT / DBA
Sw. Part Number: 180-5204-00 180-5119-02 180-5119-02 180-5010-01 180-5133-00 180- 500-6227-02 Sw. Part Number:
6: U401 6 Coin Door 14 Below P/F 22 Above P/F 30 38 Below P/F 46 54 In Cabinet 62 Below P/F 6: U206 DS-6 on Coin Door
WHT-BLU LEFT 4-BALL #6 VOLUME
COIN TROUGH CENTER NOT LEFT NOT START RIGHT GRY-BLU (RED BUTTON)
CN7-P3 LOCK 1 USED TOP LANE USED BUTTON SLINGSHOT CN6-P8
SLOT VUK OPTO (In Test: LEFT)
Sw. Part Number: 180-5204-00 See Sw. 14 Note 180-5119-02 500-6227-02 180-5174-00 180-5054-00 (x2) Sw. Part Number: 180-5192-02
7: U401 7 Coin Door 15 Below P/F 23 Above P/F 31 Above P/F 39 Below P/F 47 55 In Cabinet 63 7: U206 DS-7 on Coin Door
WHT-VIO 5TH 4-BALL CENTER BOAT MIDDLE NOT TOURNA- K NOT GRY-VIO #7 SERV. CRED.
COIN STACKING LOCK 2 LOCK 1 TOP LANE USED MENT I
USED (GREEN BUTTON)
CN7-P2 SLOT OPTO START T CN6-P9 (In Test: RIGHT)
Sw. Part Number: Future Use See Sw. 15 Note 180-5119-02 180--5119-02 500-6227-02 180-5174-00 Sw. Part Number: 180-5192-04
8: U401 8 Cabinet Side 16 Below P/F 24 Above P/F 32 Above P/F 40 Below P/F 48 56 In Cabinet 64 8: U206 DS-8 on Coin Door
WHT-GRY RT SHOOTER SAFE BOAT RIGHT NOT PLUMB NOT GRY-BLK #8 BEGIN TEST
BUTTON LANE HIT RIGHT LOCK 2 TOP LANE USED BOB TILT USED (BLACK BUTTON)
CN7-P1 (UK ONLY) CN6-P10 (In Test: ENTER)
Sw. Part Number: 180-5160-00 180-5157-00 180-5119-02 180--5119-02 500-6227-02 See Sw. 56 Note Sw. Part Number: 180-5192-00
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3OD\ILHOG5 Switch Part Notes: ¥ Yen Coin Switch is 180-5091-00. Part Numbers
which start with 515- or 500- include the bracket, target, and/or housing.
Switches 14 & 15 Part Note: Transmitter & Receiver OPTO
PC Boards are used as Switches:
Transmitter: 515-0173-00 (Sw. 14 & 15);
Receiver: 515-0174-00 (Sw. 14 & 15);
= Switches above Playfield. Sw. 56 Part Note: The Switch is comprised of a Hanger Bracket
(535-5319-00) and Contact Wire (535-7563-01) located in the Cabinet.
= Switches below Playfield. Some Switch Diodes may be located under the playfield, in the Cabinet
or Backbox on Terminal Strips or Diode Boards and not on the assemblies.
= Switches not on Playfield. DOTS: D iode O n T erminal S trip, see Sec. 5, Chp.2, Playfield Wiring.
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LAMP MENU: ONE, ALL, ROW & COLUMN
/$030$75,;*5,' /2&$7,216
&ROXPQ 1: U17 2: U16 3: U15 4: U14 5: U13 6: U12 7: U11 8: U10
Y
5RZ YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY
*URXQG J13-P9 J13-P8 J13-P7 J13-P6 J13-P5 J13-P4 J13-P3 J13-P1
1: Q33 1 #555 Clear Bulb 2 #555 Clear Bulb 3 #555 Clear Bulb 4 #555 Clear Bulb 5 #555 Clear Bulb 6 #555 Clear Bulb 7 #555 Clear Bulb 8 #44 Clear Bulb
RED-BRN ( RANKS ) ( RANKS ) ( RANKS ) ( RANKS ) ( RANKS ) ( RANKS ) ( RANKS ) ( RANKS )
J12-P1 ASSOCIATE SOLDIER GOOD EARNER ACTING CAPO CAPO CONSIGLIERE UNDER BOSS BOSS
2: Q34 9 #44 Clear Bulb 10 #44 Clear Bulb 11 #44 Clear Bulb 12 #44 Clear Bulb 13 #44 Clear Bulb 14 #44 Clear Bulb 15 #44 Clear Bulb 16 #44 Clear Bulb
RED-BLK BOSS: BOSS: BOSS: BOSS: BOSS: BOSS: BOSS: BOSS:
J12-P2 FOOD TRUCK HEIST BADA BING EPISODES SAFE RIP SUPER JACKPOT MEADOWLANDS
3: Q35 17 #555 Clear Bulb 18 #555 Clear Bulb 19 #555 Clear Bulb 20 #555 Clear Bulb 21 #555 Clear Bulb 22 #555 Clear Bulb 23 #555 Clear Bulb 24 #44 LED Bulb
RED-ORG ( F ) ISH F ( I ) SH FI ( S ) H FIS ( H ) PORK STORE LIGHT FISH THE STUGOTS
J12-P3 LEFT OUTLANE LT RTRN LANE RT RTRN LANE RIGHT OUTLANE STANDUP STANDUP
4: Q36 25 #555 Clear Bulb 26 #555 Clear Bulb 27 #555 Clear Bulb 28 #555 Clear Bulb 29 #555 Clear Bulb 30 #555 Clear Bulb 31 #555 Clear Bulb 32 #555 Clear Bulb
RED-YEL LEFT TRUCK LEFT TRUCK LEFT TRUCK L. ORBIT L. ORBIT LEFT BADA BING 1 BADA BING 2
J12-P4 HEIST 1 ( BOT ) HEIST 2 HEIST 3 FOOD ( $ ) ENVELOPE ORBIT ARROW (BOT)
5: Q37 33 #555 Clear Bulb 34 #555 Clear Bulb 35 #555 Clear Bulb 36 #555 Clear Bulb 37 #555 Clear Bulb 38 #555 Clear Bulb 39 #555 Clear Bulb 40 #555 Clear Bulb
RED-GRN BADA BING 3 L. RAMP L. RAMP LEFT START PORK SPECIAL EXTRA
J12-P5 FOOD ( $ ) ENVELOPE RAMP ARROW EPISODE STORE BALL
6: Q38 41 #555 Clear Bulb 42 #555 Clear Bulb 43 #555 Clear Bulb 44 #555 Clear Bulb 45 #555 Clear Bulb 46 #555 Clear Bulb 47 #555 Clear Bulb 48 #555 Clear Bulb
RED-BLU ADVANCE CENTER LIGHT LOCK LOCK 1 LOCK 2 JACKPOT MEADOWLANDS MEADOWLANDS
J12-P6 RANK ARROW 1 2
7: Q39 49 #555 Clear Bulb 50 #555 Clear Bulb 51 #555 Clear Bulb 52 #555 Clear Bulb 53 #555 Clear Bulb 54 #555 Clear Bulb 55 #555 Clear Bulb 56 #555 Clear Bulb
RED-VIO MEADOWLANDS R. RAMP R. RAMP RIGHT RIGHT TRUCK RIGHT TRUCK RIGHT TRUCK R. ORBIT
J12-P8 3 FOOD ( $ ) ENVELOPE RAMP ARROW HEIST 1 ( BOT ) HEIST 2 HEIST 3 FOOD
8: Q40 57 #555 Clear Bulb 58 #555 Clear Bulb 59 #555 Clear Bulb 60 #555 Clear Bulb 61 #555 Clear Bulb 62 63 64
RED-GRY R. ORBIT RIGHT ( R. ) I. P. R. ( I. ) P. R. I. ( P. ) NOT NOT NOT
J12-P9 ( $ ) ENVELOPE ORBIT ARROW LEFT TOP LANE MID. TOP LANE RT. TOP LANE USED USED USED
9: Q41 65 #44 Clear Bulb 66 #44 Clear Bulb 67 #44 Clear Bulb 68 #44 Clear Bulb 69 #44 Clear Bulb 70 #44 Clear Bulb 71 #44 Clear Bulb 72 #44 Clear Bulb
RED-WHT RIP 1 RIP 2 RIP 3 RIP 4 RIP 5 RIP 6 RIP 7 RIP 8
J12-P10 ( TOP LEFT) ( BOT LEFT )
10: Q42 73 #555 Yel. Bulb 74 #555 Yel. Bulb 75 #555 Yel. Bulb 76 #555 Yel. Bulb 77 #555 Yel. Bulb 78 #555 Clear Bulb 79 OPTIONAL 80 #555 Clear Bulb
RED EPISODES: D
O EPISODES: D
O EPISODES: D
O EPISODES: D
O EPISODES: D
O SHOOT TOURNAMENT START
J12-P11 ARSON TS EXTERMINATE TS HORSE RACE TS EXEC. GAME TS SATISFACTI0N TS AGAIN BUTTON BUTTON
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Lamp Part Notes: #555 Wedge Base Bulb Clear = 165-5002-00.
#555 Wedge Base Bulb Yellow = 165-5054-06
= Lamps above Playfield. #44 Bayonet Bulb Clear = 165-5000-44.
See Section 4, Chapter 1, Parts Identification & Location, Pages 78-80
Lamps 65 thru 72 are located on the rear of the Back Panel. = Lamps below Playfield. for more details on bulbs and corresponding sockets.
Some Lamp Diodes may be located under the playfield, in the Cabinet
= Lamps not on Playfield. or Backbox on Terminal Strips and not on or with the Lamp Socket.
DOTS: D iode O n T erminal S trip, see Sec. 5, Chapter 2, Playfield Wiring.
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COIL MENU: SINGLE COIL & CYCLING COIL
&2,/6'(7$,/('&+$577$%/(
+LJK &XUUHQW &RLOV *URXS Drive Driver
Transistor Ouput Board
Power Line
Color
Power Line
Connection
Power
Voltage
Drive Transistor
Control Line Color
D.T. Control
Line Connect
Coil GA-Turn
or Bulb Type
27-1500 !
090-5044-00B
#4 CENTER LOCK POST Q4 I/O YEL-VIO J10-P4/5 50v DC BRN-YEL J8-P5
32-1800 !
090-5004-00T
Power
#5 LEFT CONTROL GATE Q5 Driver YEL-VIO J10-P4/5 50v DC BRN-GRN J8-P6
32-1800 !
515-6543-00
#6
#7
RIGHT CONTROL GATE
1 BANK TRIP
Q6
Q7
6 YEL-VIO
YEL-VIO
J10-P4/5 50v DC
J10-P4/5 50v DC
BRN-BLU
BRN-VIO
J8-P7
J8-P8 32-1250 !
(090-5031-00)
22-1080 !
515-6916-01
#8 SAFE Q8 VIO-YEL J10-P3 50v DC BRN-GRY J8-P9 090-5032-00T
5
#10 RIGHT BUMPER Q10 YEL-VIO J10-P4/5 50v DC BLU-RED J9-P2 26-1200
26-1200 !
090-5044-00T
#11 BOTTOM BUMPER Q11 YEL-VIO J10-P4/5 50v DC BLU-ORG J9-P4
26-1200 !
090-5044-00B
#12 LEFT SLINGSHOT Q12 I/O YEL-VIO J10-P4/5 50v DC BLU-YEL J9-P5
26-1200 !
090-5044-00T
Power
#13 RIGHT SLINGSHOT Q13 Driver YEL-VIO J10-P4/5 50v DC BLU-GRN J9-P6
27-1500 !
090-5044-00T
#14 1 BANK RESET
#15 LEFT FLIPPER (50v RED/YEL)
Q14
Q15
6 YEL-VIO
GRY-YEL~3A
J10-P1/2 50v DC
J10-P1/2 50v DC
BLU-BLK
ORG-GRY
J9-P7
J9-P8 22-1080 !
090-5004-00B
22-1080 !
Fuse~RED-YEL 090-5032-00T
#16 RIGHT FLIPPER (50v RED/YEL) Q16 BLU-YEL~3A J10-P1/2 50v DC ORG-VIO J9-P9
Fuse~RED-YEL 090-5032-00T
#17 FISH JAW Q17 BROWN J7-P1 20v DC VIO-BRN J7-P2 27-1500
090-5004-00B
!
5
#18 BING MOTOR (RELAY) Q18 BROWN J7-P1 20v DC VIO-RED J7-P3 Relay Asm
500-6700-00
#19 FLASH: SUPER JP Q19 ORANGE J6-P10 20v DC VIO-ORG J7-P4 #89 Bulb
165-5000-89-HF
#20 FLASH: SAFE Q20 I/O ORANGE J6-P10 20v DC VIO-YEL J7-P6 #89 Bulb
!
165-5000-89-HF
Power 26-1200
#21 LEFT EJECT Q21 Driver BROWN J7-P1 20v DC VIO-GRN J7-P7
26-1200 !
090-5044-00B
#22 BOAT LOCK POST
#23 BING LOCK POST
Q22
Q23
6 BROWN
BROWN
J7-P1
J7-P1
20v DC
20v DC
VIO-BLU
VIO-BLK
J7-P8
J7-P9 26-1200 !
090-5044-00T
090-5044-00T
#24 OPTIONAL COIL Q24 RED J16-P7 5v DC VIO-GRY J7-P10 Opt. 5v
D iode O n T erminal S trip (if noted)
#25 FLASH: FISH Q25 ORANGE J6-P10 20v DC BLK-BRN J6-P1 #44 LED
112-5023-08
5
#26 FLASH: BACK X3 Q26 ORANGE J6-P10 20v DC BLK-RED J6-P2 #89 #906
X2 & X1
#27 FLASH: LEFT SLING Q27 ORANGE J6-P10 20v DC BLK-ORG J6-P3 #906 Bulb
165-5004-00
#28 FLASH: RIGHT SLING Q28 I/O ORANGE J6-P10 20v DC BLK-YEL J6-P4 #906 Bulb
165-5004-00
Power #906 Bulb
#29 FLASH: BUMPERS X2 Q29 Driver ORANGE J6-P10 20v DC BLK-GRN J6-P5
!
165-5004-00
6
#30 SAFE LATCH Q30 BROWN J7-P1 20v DC BLK-BLU J6-P6 27-1500
090-5004-00B
#31 FLASH: PF LT & RT X2 Q31 ORANGE J6-P10 20v DC BLK-VIO J6-P7 #89 Bulb
165-5000-89-HF
#32 FLASH: TRUCK X2 Q32 ORANGE J6-P10 20v DC BLK-GRY J6-P8 #89 Bulb
165-5000-89-HF
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= Coils / Flash Lamps above Playfield.
= Coils / Flash Lamps below Playfield.
= Coils / Flash Lamps not on Playfield.
$8; &RORU = Color of Mini-Mars of Flash Lamp Bulb.
Some Coil or Flash Lamp Diodes may be located under the playfield, in the
Cabinet or Backbox on Terminal Strips or Diode Boards and not on the assemblies.
DOTS: D iode O n T erminal S trip See Section 5, Chapter 2, Playfield Wiring.
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For Parts & Service, call your nearest Distributor. View the above maps & the directories on the next page to locate your closest Distributor in your state, province, or
country. Distributors and phone numbers are subject to change. Call Stern® Pinball, Inc. (Parts Sales & Technical Support) with any questions or if your Distributor
cannot help you: 1-800-542-5377 (in USA or Canada) or 1-708-786-5466. Visit us at www.SternPinball.com for current Distributor Information & other pinball needs.
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ALABAMA IOWA MISSOURI OHIO TEXAS CANADA
Birmingham Vending Greater America Dist. Greater America Dist. Atlas Dist. International Amusement Distributors
Birmingham (1) Johnston Kansas City (1) Cincinnati (1) San Antonio (3) ONTARIO
1-205-324-7526 1-515-278-4455 1-816-531-4300 1-513-851-4100 1-210-225-3844 Starburst Coin Mach.
Franco Distributing Moss Distributing Moss Distributing Cleveland Coin Betson Texas Toronto
Montgomery (2) Des Moines Kansas City (1) Cleveland (2) Dallas (1) 1-416-251-2122
1-334-834-3455 1-515-266-6422 1-816-231-6600 1-216-692-0960 1-214-638-4900 BRITISH
ARIZONA INDIANA Shaffer Distributing Shaffer Distributing Commercial Music COLUMBIA
Betson West Atlas Dist. International St. Louis (2) Columbus (3) Dallas (1) Parts & Service Only:
Phoenix Indianapolis 1-314-645-3393 1-614-421-6800 1-214-741-6381 Can. Coin Machine
1-480-380-8857 1-317-786-6892 NEBRASKA Valley View (4) Discount Arcade Games Burnaby (1)
Mountain Coin Shaffer Distributing Central Dist. 1-216-447-4486 Crowley (1) 1-604-420-4008
Phoenix Indianapolis Omaha OKLAHOMA 1-817-297-0440 Parts & Service Only:
1-602-269-7596 1-317-899-2530 1-402-493-5600 Galaxy Distributing H.A. Franz, & Co. Pacific Vending
CALIFORNIA KANSAS Greater America Dist. Tulsa Houston (2) Vancouver (2)
Omaha 1-918-835-1166 1-713-523-7366 1-604-324-2164
Betson West United Dist., Inc.
Buena Park (1) Wichita 1-402-553-2812 OREGON San Antonio (3)
1-714-228-7500 1-316-263-6181 NEVADA 1-210-226-6322
Betson West
So. San Francisco (2) LOUISIANA Mountain Coin Portland Master Sales
1-650-952-4220 Las Vegas (1) 1-503-772-4567 Corsicana (4)
AMA Distributors, Inc. 1-903-874-4740
C.A. Robinson Metairie (1) 1-702-798-0900 Mountain Coin
Los Angeles (3) 1-504-835-3232 Reno Game Sales Portland UTAH
1-323-735-3001 Parts & Service Only: Reno (2) 1-503-234-5491 Mountain Coin
San Francisco (4) 1-775-829-2080 Specialty Coin Products Salt Lake City
New Orleans Novelty 1-801-262-5494
1-650-871-4280 New Orleans (2) NEW JERSEY Portland
COLORADO 1-504-888-3500 Betson Enterprises 1-503-786-9200 Struve Distributing
Carlstadt (1) Toll-Free Salt Lake City
Mountain Coin MARYLAND 1-801-328-1636
Denver 1-201-438-1300 1-800-987-4946
Betson Enterprises WASHINGTON
1-303-427-2133 Baltimore Jack Guarnieri PENNSYLVANIA
CONNECTICUT 1-410-646-4100 Service Co., Inc. Betson Enterprises Mountain Coin
TDM Distributing Parts & Service Only: (Pinballsales.com) King Of Prussia (1) Auburn (Seattle)
Lakewood (2) 1-610-265-1155 1-206-682-5700
Williamantic Weiner Distributing 1-732-364-9900 WISCONSIN
1-860-423-1403 Baltimore Pittsburgh (2)
FLORIDA 1-410-525-2600 NEW MEXICO 1-412-331-8703 Pioneer Sales & Svc.
Birmingham Vending MASSACHUSETTS Mountain Coin Superior Amusements Green Bay (1)
Albuquerque Wilkes-Barre (3) 1-920-336-5800
Orlando (1) Betson Ent. (NECO) 1-505-345-7706 1-570-824-9994 Menomonee Falls (2)
1-407-425-1505 Norwood (1)
Brady Distributing 1-781-769-9760 NEW YORK Shaffer Distributing 1-262-781-1420
Miami [Miramar] (2) Betson Enterprises Pittsburgh (2) Lieberman/Viking Vend.
Gekay Sales 1-412-920-1300
1-954-874-1100 E. Longmeadow (2) New Hyde Park (2) Menomonee Falls (2)
Orlando (1) 1-413-525-2700 1-516-354-4647 SOUTH CAROLINA 1-262-703-4168
1-407-872-1666 MICHIGAN Syracuse (3) Parts & Service Only:
1-315-437-2400 Green Coin
GEORGIA Atlas Dist. International Parts & Service Only: Mrytle Beach
Greater Southern Dist. Wyoming (1)
Smyrna 1-616-241-1472 Bay Coin 1-843-626-1900 Note: For states and
1-770-803-3040 Richmond Hill (1) TENNESSEE Canadian Provinces
Shaffer Distributing 1-718-291-5757
ILLINOIS Livonia (2) Brady Distributing which do not have
1-734-432-1040 NORTH CAROLINA Memphis Distributors, call the
American Vending neighboring state or
Elk Grove Village MINNESOTA Brady Distributing 1-901-345-7811
Charlotte (1) province with the city
1-847-439-9400 Lieberman Music Parts & Service Only: closest to you (indicated
1-704-357-6284 Green G.A.M.E.S.
Atlas Dist. International Minneapolis (1) with a white dot). States
Elk Grove Village 1-952-887-5299 Parts & Service Only: Memphis or Provinces with more
1-847-952-7500 Moss Distributing Operators Distributing 1-901-353-1000 than 1 city containing a
Eagan (2) Archdale (2) distributor are numbered.
1-612-798-8030 1-336-884-5714 View the map on the
previous page.
Note: Distributors are subject to change. Visit us at www.SternPinball.com for current Distributor Information.
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ARGENTINA DENMARK GERMANY THE NETHERLANDS RUSSIA SWITZERLAND
South Company JK Automater A/S ADP Gauselmann JVH Gaming Products O.D.A. Game Machines Novomat, A.G.
Mar Del Plata Thisted Espelkamp Tilburg Moscow Harkingen
[54] 2234-95-5532 [45] 9792-0925 [49] 5741-27-3384 [31] 1359-5-3200 [095] 219-2949 or [41] 6238-8-8961
AUSTRALIA ENGLAND Bergmann Int’l Gaming NEW ZEALAND [095] 219-8917 UNITED KINGDOM
Amusement Mach. Dist. see UNITED KINGDOM Rellingen Coin Cascade Ltd. SOUTH AFRICA Electrocoin
Matraville [49] 4101-3-0240 Christchuch K & W Amusements London, England
[61] 2931-6-6000 FINLAND Witten [64] 3338-1411 Port Elizabeth [44] 2089-65-2055
AUSTRIA Pelika net Oy [49] 2302-28-2540 Parts & Service Only: [27] 4148-4-3344 or Parts & Service Only:
[27] 4148-4-2940
Vantaa MEXIM Amco Machine Supplies Electrocoin Aftersales
Parts & Service Only: [35] 8 ( 0 ) 9-290-450 Espelkamp Auckland SPAIN Cardiff, S. Glamorgan
R. Rupp FRANCE [49] 5772-4-9422 [64] 9846-7606 Comercial Cocamatic [44] 2920-45-0345
HOLLAND Coslada (Madrid)
Leibnitz Avranches Automatic NORWAY [34] 9167-1-6980
[43] 3452-8-6105 Ducey see THE NETHERLANDS Vendcomatic Parts & Service Only:
Parts & Service Only: [33] 2338-9-6162 Oslo
TAB SFA ITALY (RSM) [47] 2291-8383 Sente, S.A.
Madrid
Ansfelden Paris Tecnoplay S.A. PORTUGAL
San Marino [34] 9154-1-7112
[43] 7229-7-8040 [33] 1532-6-8080 Jacinto & Martins, S.A.
BELGIUM [39] 5499-0-1508 Belas
SWEDEN
NAMUSCO [35] 1214-32-5624 or Bjuvia Fritid AB
[35] 1214-32-5638 Bjuv
Brussels
[46] 4238-6900
[32] 2414-4596
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This game must be connected to a properly grounded outlet to reduce shock hazard & insure pro-
per game operation. See Sec. 5, Schematics & Troubleshooting, Chp. 3, Cabinet Wiring (Transformer
Power Wiring), for transformer connections required for Normal, High, and Low Line conditions.
Normal Line: 110v AC - 125v AC @ 60Hz
Domestic AVG OPERATION MAX OPERATION
use an 8AMP 250v Slo-Blo Fuse. CURRENT: 2.8AMP CURRENT: 8AMP
WATTAGE: 329w WATTAGE: 940w
High Line: 218v AC - 240v AC @ 50Hz
Export AVG OPERATION MAX OPERATION
use 2x 5AMP 250v Slo-Blo Fuses. England
CURRENT: 1.8AMP CURRENT: 5AMP | 8AMP* & Hong
(*England & Hong Kong use an 8
AMP 250v S/B Fuse.)
WATTAGE: 412w |
WATTAGE: 1145w 1832w* an
Kong use
8A Fuse.
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ToPS +4" The overall Front / Back Height
dimensions include the added "
with the Leg Levelers turned all
the way in.
75" Back Width * P L E A S E N O T E:
To reduce the possibility If the optional ToPS Kit is
Back Height *
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See Sections 3 & 5, Table Of Contents, for details of that Section and it’s Chapters.
For Proper Operation..., four (4) Pinballs must be installed! ............................. Inside Front
X Backbox PCB Fuses, ROMs, Bridges, Relays Playfield/Cabinet Fuses, Cab. Switches.................DR. X
X Find-It-In-Front: Dr. Pinball Section Explained X How It Works ......................................................DR. Y
X Diagnostic Aids X CPU DIP Switch Setting ......................................................................................DR. Z
X Switch Matrix Grid, Dedicated Switches & Locations .......................................................................DR. [
X Lamp Matrix Grid & Locations.............................................................................................................DR. \
X Coils Detailed Chart Table....................................................................................................................DR. ]
X Coil & Flash Lamp Locations ..............................................................................................................DR. ^
X Domestic Pinball & Redemption and International Distributors Maps ............................................DR. _
X Domestic Pinball & Redemption and International Distributors Directories ..................................DR. `
X Power Requirements X Transportation X Game Dimensions........................................................DR. a
Game Manual General Table of Contents ..............................................................................i-ii
SECTION 1...............................................................................................................................1-4
Chapter 1, After Set-Up .................................................................................................................................... 1
Z Pinball Game Set-Up Procedures ................................................................................................................ 1
Z Pinball Game Set-Up Future Reference....................................................................................................2-3
Z Z
Z How to Secure the Backbox... Leg Leveler Adjustment Easy Access... - 2 Positions ........................ 4
SECTION 2...............................................................................................................................5-6
Chapter 1, Game Operation & Features .......................................................................................................... 5
Z Start of Game Features: Starting a Normal Game, ... Team Play, ... Tournament Play with ToPS
Z During Game Features: Feature Mode & Combination Shots, Multiball & Replay Feature
Z End of Game Features: Game Endings, Match Features, Entering Initials/Name ...................................... 5
Z
Z Auto Percentaging Instruction Card ........................................................................................................ 6
SECTION 3.............................................................................................................................7-57
Z Portals Service Menu System Table of Contents (detailed outline of this section)............................. 7
Z Portals Service Switch Set Access & Use (Function 1, ...; Function 2, ...; Function 3, ...) .................. 8
Chapter 1, Portals Service Menu Introduction .............................................................................................. 9
Z How to Use This Section .............................................................................................................................. 9
Z Portals Service Menu Icon Tree............................................................................................................10-11
X
Z Portals Service Menu Example Exiting the Portals Service Menu .................................................12-14
Chapter 2, Go To Diagnostics Menu .........................................................................................................15-31
Chapter 3, Go To Audits Menu ..................................................................................................................32-37
Chapter 4, Go To Adjustments Menu........................................................................................................38-46
Chapter 5, Go To Installs Menu .................................................................................................................47-50
Chapter 6, Go To Reset Menu....................................................................................................................51-52
Chapter 7, Go To Tournament Menu .........................................................................................................53-57
SECTION 4.........................................................................................................................58-104
Chapter 1, Parts Identification & Location (The Pink Pages).................................................................58-81
Table of Contents & Overview .................................................................................................................... 59
The SopranosSM Pinball Backbox Assembly, 500-6002-85-85.................................................................. 60
J F
The SopranosSM Pinball Speaker Panel Assy. for the Backbox, 515-6888-03 and Associated Parts: ...... 61
F J
Cabinet - Parts & Switches ..........................................................................................................62-63
J J
Playfield Top - Miscellaneous Parts and Brackets ............................................................................. 64
F J
Playfield Bottom - Miscellaneous Parts and Brackets ....................................................................... 65
F J
Playfield Top & Bottom - Switches (Above) and Switches (Below) .................................................... 66
F J J J
Playfield Top - Roll-Under Gates and Spinner ................................................................................... 67
Playfield Top - Flat Rails , Wood Rails , Ball Guides & Wire Forms ........................................... 68
Section 4, Chapter 1, Parts Identification & Location (The Pink Pages) Continued on the Next Page
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Section 4, Chapter 1, Parts Identification & Location (The Pink Pages) Continued from the Previous Page
F J
Playfield Top - Plastics (Screened & Clear) Kit, Decals & Mylar Kits..........................................................69
Playfield Top & Bottom - Metal Posts & Fin Shank Screws (Actual Size) .....................................70-71
F
Playfield Top & Bottom - Nylon Stop, KEPS, Hex, T-, Flange, Pal & Wing Nuts (Actual Size) ....................71
F J
Playfield Top - Hex Spacers (Actual Size).........................................................................................72-73
J F J
Playfield Top - Plastic Posts & Spacers & Metal Spacers (Actual Size) .......................................74-75
Playfield Top & Bottom - Rubber Parts Black , White & Blue (Rings Actual Size) ....................76-77
Playfield Top & Bottom - Small Bayonet Sockets & Bulbs (Actual Size) ................................................78-79
Playfield Bottom - Large Bayonet Sockets & Bulbs (Actual Size)...............................................................79
Playfield Top & Bottom - Wedge Base Sockets & Bulbs (Actual Size)........................................................80
Chapter 2, Drawings for Major Assemblies & Ramps (The Blue Pages) ............................................81-104
Z Table of Contents & Overview ....................................................................................................................81
Ball Shooter (Plunger) Assembly, 500-6146-00-04 ...........................................................................(Top) 82
Autoplunger Arm Weld Assembly, 500-6091-00 with ...Coil Assembly, 500-6092-03B and
Shooter Lane Switch Assembly, 500-6096-00................................................................................... (Bot) 82
4-Ball Trough Assembly, 500-6318-14 and Associated Parts: ....................................................................83
Flipper (Left) Assembly, 500-6543-12 and Associated Parts:.....................................................................84
Flipper (Right) Assembly, 500-6543-02 and Associated Parts: ..................................................................85
Slingshot (Left & Right) Assemblies, 500-5849-01 (Qty. 2) ........................................................................86
Bumper Top, Bumper Bottom & Bumper Switch Individual Parts Only ....................................................87
30° Eject (under Fish & under Safe) Assemblies, 500-6511-01 (Qty. 2)............................................(Top) 88
2-Way Ball Gates (Left & Right) Individual Parts Only & Ball Gate Coil ..., 515-6544-01 (Qty. 2)... (Bot) 88
Up/Down Post (Spinner Lane Ball Lock) Assembly, 500-5867-02..............................................................89
1-Bank Drop Target Assembly, 500-6893-01 and Associated Part:.......................................................90-91
Fish Head & Body, Fish Jaw & Lever Support Bracket & Fish Jaw (Coil) Actuator
Individual Parts Only...........................................................................................................................92-93
Safe Front (Above Playfield) Assembly, 515-7493-00 and Associated Parts: ............................................94
Safe Bottom (Below Playfield) Assembly, 500-6865-00..............................................................................95
Right (Steel) Boat Ramp Individual Parts Only........................................................................................96
Up/Down Post (Right Boat Ramp Ball Lock & Bada Bing! Ball Lock) Asm., 500-5867-09 (Qty. 2).............97
Bada Bing! (behind Left Wire Ramp) Individual Parts Only .....................................................................98
Left Wire Ramp Individual Parts Only and Left Steel Ramp, 515-7464-00..............................................99
Right Wire Ramp Individual Parts Only.................................................................................................. 100
Back Panel Individual Parts Only...........................................................................................................101
Lockdown Assembly, Front Molding & Button Plug Ordering Replacement Parts Reference...............102
Lockdown Assembly, Front Molding & Button Plug (New) ........................................................................103
Z UK ONLY OPTIONAL: Ball Deflector Asssemblies, 500-5788-02 (Qty. 2)................................. (Top) 104
Z UK ONLY OPTIONAL: Up/Down Post Assembly, 500-6293-00 .................................................. (Bot) 104
SECTION 5 ......................................................................................................................105-154
Chapter 1, Backbox Wiring (The Yellow Pages) ...................................................................................105-108
Z Schematics & Troubleshooting Table of Contents (detailed outline of this section)........................105
Z Coils Detailed Chart Table......................................................................................................................106
Chapter 2, Playfield Wiring (The Yellow Pages) ...................................................................................109-112
Chapter 3, Cabinet Wiring (The Yellow Pages).....................................................................................113-114
Chapter 4, Printed Circuit Boards (PCBs) (The Yellow Pages)...........................................................115-154
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...after reading the Pinball Game Set-Up
Instruction Sheet (SPI Part Nº 755-5310-00)
included with your New Pinball Game,
continue with the below procedures:
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1. Check all connectors in the Backbox for
loose wire terminations. Reseat any loose wire
by pushing in on the terminal. Push on all
connectors plugged into the CPU/Sound Board,
I/O Power Driver Board, and the Display Power
Bd. to check that they are properly seated.
Ensure Fluorescent Light Tube is seated
correctly. Check that all fuses are seated
properly. Close and lock the Backbox and
secure its’ keys back inside the Coin Door.
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2. Remove all shipping tie downs, shipping
blocks, packing foam, etc., if present. READ
ALL PRINTED INFORMATION! Shipping
Instructions and/or Decals describe warnings,
cautions, and/or important information specific
to the game. SAVE ALL IN CABINET!
6. Lower the playfield and ensure game is level side-to-side by adjusting Leg Levelers, if required. See the
illustration "Leg Leveler Adjustment" on Page 4. Start with the Leg Levelers turned all the way in (1.25"
from floor to bottom of leg), depending on the condition of the floor, adjust the Leg Levelers as required until
the game pitch is 6.5°, determined by the Bubble Level.
USE THE BUBBLE LEVEL ON THE WOOD RAIL (LOWER RIGHT) TO DETERMINE IF LEVEL IS ACHIEVED.
BUBBLE SHOULD APPEAR BETWEEN THE 2 BLACK LINES. SEE PAGE 4 FOR AN ILLUSTRATION.
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7. If desired, perform any self tests at this time (see Section 3, Chapter 1, Portals Service Menu Introduction,
and Chapter 2, GO TO DIAGNOSTICS MENU, for instructions on how to enter "Begin Play Test" and "Game
Name Test" Menus to test components on the game).
8. If desired, adjust Game Pricing, Standard and/or Custom (see Section 3, Chapter 4, GO TO ADJUSTMENTS
Per CE: "The MENU and Section 3, Chapter 5, GO TO INSTALLS MENU to adjust Game Difficulty, 3- or 5-Ball Play, Home
appliance has
to be placed in or Tournament Settings, Novelty, Add-A-Ball, etc.).
a horizontal
position." "This
appliance is
not to be
cleaned by a
Water Jet."
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3L QEDO O*DPH6HW 8S)XW XU H5HIHUHQFH both 8-1/2 X 11 & 11 X 17.
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For more Backbox details & part numbers, see Section 4,
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Attach the four (4) Leg Assemblies to cabinet corners with the eight (8) leg bolts provided . Cabinet Leg
Start adjustment with the leg levelers turned all the way
in.
View the bubble in the level provided on the right side 3e -16
8
Hex
wood rail. Nut
Bubble
Bubble Level Adjust the front or rear levelers as necessary to cause
located on
the wood rail the bubble to float between the two (2) black lines.
next to the Bubble
Shooter Lane.
should be
between Use a pinball to roll down the center of the playfield for Leg Leveler
the 2 black
lines.
side-to-side leveling. turned all
the way in.
YOUR PLAYFIELD PITCH IS NOW AT 6.5° AS
REQUIRED FOR PROPER GAME PLAY!
Note: For custom adjustment greater than >6.5° can be achieved by turning out the rear leg leveler(s), however, it is not recommended.
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With the front molding & glass removed, carefully lift the playfield (take care when using the Bottom Arch to hoist).
Position 1
When lifted high enough, the Playfield Support
Slide Brackets (Fig. 1A) can be seen and can clear
the cabinet front (Fig. 1B). At this time, pull the play-
field toward the front of the cabinet, checking that the
mechanical components clear the cabinet front, then
rest the playfield on the Playfield Support Slide
Brackets at the front channel of cabinet (Fig. 1C);
Position 2
With the playfield at rest, hold the sides & pull toward
the front of the cabinet (approx. 6" to 8"), until
resistance is felt from Edge Slide Brackets stopping
against the Slide & Pivot Support Brackets located
on either side of the cabinet (Fig. 2A). At this time,
swivel the playfield toward the Backbox, then rest on
the top edge (Fig. 2B & 2C).
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Insert coin(s). The game generates a sound for the Features are lit on the playfield and started by
first coin & for each subsequent coin with the display completing certain shots (e.g. completion of Target
indicating the number of credits posted. Press the Banks, Orbit(s), Ramp(s) and/or any combination of
Start Button and a start-up sound is produced, and the shots).
the posted credits are reduced by one. Subsequent
players can be added (up to 4 can play!) by pressing 0XOWLEDOO
the Start Button before the end of ball 1 (with
sufficient credit in the game). Multiball is started after completion of certain features
(amount of balls used depends on game rules).
The display now indicates the player or # of players
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selected from the total depressions of the Start 5HSOD\)HDWXUH
Button. The display indicates the ball in play, and a
ball is served to the Shooter Lane. An introduction is Replay awards are given as the player exceeds a High
shown followed by Skill Shot Graphics and/or instruc- Score Level during game play. This can be adjusted
tions. Pressing the Start Button after ball 1 of any with Standard Adj. 3, Replay Award (Default =
player will start a new game (if credits are available), CREDIT). Players exceeding the High Score Levels
but only if the Start Button is depressed for 2-3 can receive: CREDIT, EXTRA BALL, or SPECIAL.
seconds. This delay is to avoid accidental "re-starts" Adjust to NONE if a replay award is not desired.
of a game. Note: Any partial credit remaining during
game play after the end of ball 1, or power down, will
be eliminated.
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6WDUWLQJ7HDP3OD\ 'RXEOH V When all player(s) have played all balls (including any
This option is adjustable with Standard Adj. 50, Team Extra Balls), the game ends. If power is interrupted
Scores (Default = NO). If Standard Adj. 50, Team during the course of a game, it will end that game (see
Scores is changed to YES, then Team Play will be Starting a Normal Game). Closure of the Plumb Bob
made available. Team Play only works in a 4-Player Tilt Switch according to the number of tilts set,
Game. The totals for Players 1/ 3 (Team 1) & Players Standard Adj. 15, Tilt Warnings (Default = 01) or
2 / 4 (Team 2) are then displayed individually as well prolonged closure, will end the current Ball-In-Play.
as the combined score for BOTH TEAMS. Closure of the Slam Tilt Switch on the Coin Door ends
the current game(s).
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This Pinball Game is ToPS (Tournament Pinball
System) Ready. Optional Tournament equipment & At the end of each ball, earned bonuses are collected.
hardware (sold separately) is required. Review At the end of the last ball of a game (including any
Section 3, Chp. 7, GO TO TOURNAMENT MENU, for extra balls, if applicable), earned bonuses are col-
more info! lected, then the system produces a random 2-digit
number (a multiple of 10; 00 to 90). Matching the last
Unlike a "Normal Game", the Tournament Game is 2 digits of the player’s score with this number awards a
started by depressing the Tournament Start Button credit. In Std. Adj. 13, Match Percentage (Default =
(located on the Front Molding, if installed). If adequate 8%) can be changed from 0-10%. Changing the
credit(s) are posted and a Tournament is started via percentage to 0% displays the "Match Animation" at
Portals (select the "TOUR" Icon in the Main Menu), the end of the game, however, will never match nor
the Tournament Start Button will flash. Any adjust- award anything. Changing this adjustment to OFF will
ments or installs changed will not be in affect. Starting not display the "Match Animation" nor award anything.
a Tournament Game defaults to preprogrammed
Tournament Rules (e.g. No Extra Balls, Specials or (QWHULQJ,QLWLDOV1DPH
Bonus Credits are awarded); however, starting a If player achieved a new High Score in a game or
Normal Game after a Tournament Game will then achieved a Special Feature (if given) the player may
revert back to any unique adjustments or installs enter 3 Initials. In Std. Adj. 29, High Score Initials
performed previously. During and End of Game (Default = 3 Initials) can also be changed to 10-Letter
Features operate in the same manner (differences in Name. Use the Flipper Buttons to choose a letter or
adjustment defaults are present). character as seen on the Dot Display. Hitting the Start
Button locks in the letter or character and proceeds to
the next letter. The game then proceeds into the
Game-Over Mode and then to the Attract Mode.
Note: Standard Adj. 31, Custom Message (Default
= ON) can be displayed during the Attract Mode; enter
letters in the same fashion.
For more details on Adjustments, see Sec. 3, Chp. 4.
Continued Next Page.
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This game is equipped with Auto Percentaging, Standard Adj. 01, Replay Type (Default = AUTO, adjustable).
The Replay Percent is automatically adjusted, Standard Adj. 02, Replay Percentage, or you can set a Fixed
Replay Score. Four levels may be selected. Adjustments allow awarding of a "CREDIT" (or your setting) as each
level is exceeded. This can be adjusted with, Standard Adj. 03, Replay Award (Default = CREDIT). With the
Autopercentage Feature, if the actual replay percent- age is higher or lower than that desired, the game will
automatically adjust for the new recommended percentage score(s). You may choose to make a different
"score-to-beat" adjustment; this is done by utilizing Standard Adj. 04, Replay Levels. For more details with
Adjustments, see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU; also, see see Section 3, Chapter 5, GO
TO INSTALLS MENU for further customization of your Pinball Game.
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Below is a COPY of the Game Instruction Card (SPI Nr.: 755-5185-01-Y USA). For a replacement Game Instruction
Card on Astrobright Solar Yellow Card Stock, add -Y to the end of the Part Number above. If your card is lost or
damaged, simply COPY this page and cut out the card as a temporary replacement until a new card is ordered.
(Hint: COPY & CUT along the dotted line and fold in the center to keep the "COPY" sturdy.)
COPY &
CUT
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Service Switch Set (Red, Green & Black Buttons) Access & Use ......................................................... 8
] Function 1, Volume Menu / Function 2, Service Credits Menu / Function 3, Portals Service Menu............................ 8
How to Use This Section ............................................................................................................................ 9
Portals Service Menu Icon Tree for The SopranosSM Pinball ..........................................................10-11
] Example .................................................................................................................................................................. 12-13
QUIT THIS SESSION (Exiting the Portals Service Menu) & Problem / Solution Table ...................... 14
&KDSWHU*R7R'LDJQRVWLFV0HQX2YHUYLHZ
GO TO DIAGNOSTICS MENU ........................................................................................................ 15
Go To Switch Menu Switch Test Active Switch Test Dedicated Switch Test ........................................16
] Switch Matrix Grid & Dedicated Switches
] Switch Matrix Grid Locations, Typical Switch Wiring & Schematic, Dedicated Switch Schematic ................................ 17
Go To Coil Menu Single Coil Test Cycling Coil Test........................................................................................18
] Partial Coils Detailed Chart ...
] Coil & Flash Lamp Locations, Typical Coil WIring, Bulb Types used for Flash Lamps.................................................. 19
] Coils Detailed Chart Table ............................................................................................................................................ 20
] Backbox I/O Power Driver Board Detailed Wiring Diagram .......................................................................................... 21
Go To Lamp Menu Single Lamp Test Test All Lamps Row & Column Lamp Tests...............................22
] Lamp Matrix Grid
] Lamp Matrix Grid Locations, Typical Lamp Wiring & Schematic, Bulb Types used for Lamps...................................... 23
Test Flash Lamps Clear Ball Trough............................................................................................................................24
Technician Alerts (Switch Detection and Pinball Detection) .................................................................................... 24-25
Service Phone # Begin Play Test .................................................................................................................................25
Fire Knocker Sound / Speaker Test (Speaker Phase Testing) Begin Burn In......................................................26
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Dot Matrix Test (Dot Matrix Display Explained) ......................................................................................................... 26-27
Sopranos Test: Safe Test (see Go To Switch or Coil Menu for general testing) ........................................................... 27-28
Go To Fuse Table (with Example)......................................................................................................................................29
BACKBOX LAYOUT LOCATIONS: Fuses, Bridges, Relays & ROMs..................................................... 30
Dr. Pinball Coil Flow Chart Switch Flow Chart Lamp Flow Chart ..........................................................31
&KDSWHU*R7R$XGLWV0HQX2YHUYLHZ
] EARNINGS & STANDARD AUDIT TABLES ................................................................................................................. 32
GO TO AUDITS MENU .................................................................................................................... 33
Earnings Audits (01-14)..........................................................................................................................................................
Standard Audits (01-68)................................................................................................................................................ 33-35
Feature Audits (01-69) ........................................................................................................................................................36
Go To Printer Menu Quick Printout Full Printout Reset Printer .............................................................37
&KDSWHU*R7R$GMXVWPHQWV0HQX2YHUYLHZ
] STANDARD & FEATURE ADJUSTMENT TABLES ...................................................................................................... 38
GO TO ADJUSTMENTS MENU ...................................................................................................... 39
Standard Adjustments (01-55) ...............................................................................................................................................
Feature Adjustments (01-26)........................................................................................................................................ 39-46
Custom Message (Direct Access to Standard Adjustment 31).......................................................................................46
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GO TO INSTALLS MENU ................................................................................................................ 47
Install Extra Easy ... Easy ... Normal ... Hard ... Extra Hard.........................................................................47
... Directors Cut ... 3-Ball ... 5-Ball $.50 Competition Free Play Competition ... Home Play
Film Star Reset ... Novelty ... Add-A-Ball Install Factory..................................................................................48
]
]
Overview of Standard Adjustment Changes upon selection of an Install: .................................................................... 49
Overview of Feature Adjustment Changes upon selection of an Install: ................................................................. 49-50
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GO TO RESET MENU ..................................................................................................................... 51
Reset Coin Audits ... Game Audits ... High Scores ... Grand Champion ... Credits Factory Reset.....51
] Example ....................................................................................................................................................................... 52
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GO TO TOURNAMENT MENU (OPTIONAL USE ONLY) ............................................................... 53
] TOURNAMENT ADJUSTMENT TABLES & TOURNAMENT AUDIT TABLE ................................................................ 54
Tournament Adjustments (01-17) ......................................................................................................................................55
Start Tournament Stop Tournament Tournament Prizes Tournament Audits (01-14)....................................56
Tournament Audits Continued Sign Messages A-B (Tournie Adj. 16-17) .................................................................57
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To access any of these three (3) functions you must first open the
Coin Door (see pictorial above) with the Game in the Attract Mode
(not already in any Function or Menu stated below).
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Pushing the Red "VOLUME" Button first, enters the Volume
Menu. While in this Mode, to DECREASE the volume, hold down
or depress the Red "LEFT" Button until desired the volume is
achieved; to INCREASE the volume, hold down or depress the
Green "RIGHT" Button until the desired volume is achieved.
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Note: Pushing the Left or Right Flipper Buttons operates the same as the Red
or Green Buttons of the Service Switch Set, while in this Volume Mode.
Set between 0-31; Once your adjustments are made, this menu will
automatically exit a few seconds after the last button depression.
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Pushing the Green "SERVICE CREDITS" Button first, adds
Service Credits (will not affect your audits as "paid" credits).
This is useful for the technician to test games in regular play without
affecting the game audits. Each depression adds 1 credit; up to 50
credits can be applied. Std. Adj. 16, Credit Limit, determines this,
however, it can be changed from 04-50; for details see Chapter 4 of
this Section 3. Once your credits are added, this menu will
automatically exit a few seconds after the last button depression.
Note: This function is disabled if Standard Adjustment 30, Free Play, is set to
YES. The Service Credits are limited to the Credit Limit in addition to any paid open
credits present in the game (e.g. If the Credit Limit is 30, and there are 8 paid credits Adjustments
present, only 22 Service Credits can be applied.).
Please read the remainder of this Chapter for more information on the Portals Service Menu. The remaining six
(6) Chapters of this Section explains all Icons & Menus in detail. Read! Read! Read!
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This section will cover all functions available in the Portals Service Menu in a Step-By-Step process. This
section is divided into chapters which coincide with the MAIN MENU. The previous and following pages in this
Chapter will instruct the operator on how to move through the Menus. It’s simple, easy and fun to use!
To get into the Service Menu Mode review "Function 3, Portals Service Menu" on the previous page. After
Power-Up, push down the Black "BEGIN TEST" Button to begin. Looking at the display you will momentarily see
"Service Menu" with a satellite flying from right to left pulling a banner "Portals©TM" followed by the MAIN MENU:
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Use the Red "LEFT" & Green "RIGHT" Buttons (or Left & Right Flipper Buttons) to move the selected Icon
left or right, and the Black "ENTER" Button (or Start Button) to activate the selected Icon. The use of the
Service Switch Set (Red, Green, & Black Buttons) is required in Switch Test or Active Switch Test, as the
Start & Flipper Buttons are a part of this test.
The MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing:
As the operator views the Menu Screen(s), the symbols indicates that there are more Icons to select in
each direction. The Icon selected will blink. Pushing the Black "ENTER" Button (or Start Button) will select the
Icon and the Menu Screen will change to the menu selected. Select the "PREV" Icons to move backwards
through the menu levels. Select the "QUIT" Icon to completely exit the Service Mode.
View the Portals Service Menu Icon Tree on the next pages for a complete overview of all menus used in this
system. The "HELP" Icon & "?" Mini-Icon provide explanation of ICON usage in the Menu where the "HELP" Icon
or "?" Mini-Icon was selected. View QUIT THIS SESSION (Exiting the Portals Service Menu) at the end of this
chapter (reference Section 3, Chapter 1, Portals Service Menu Introduction).
The chapters in this section, which coincide with the MAIN MENU, will also provide more detailed information.
Use both the manual and the display to help customize, troubleshoot and/or diagnose faults, if any.
Page 10
RIGHT available for selection.
ENTERING THESE NOTED MENUS, YOU MUST PULL OUT
Power Interlock Switch for operation with the Coin Door open.
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Section 3, Chapter 1
CONTINUED NEXT PAGE.
SWITCH x
ACTIVE DEDICATED SINGLE CYCLING SINGLE TEST ROW COLUMN COIL SWITCH LAMP
TEST SWITCH SWITCH COIL COIL LAMP ALL LAMP LAMP FLOW FLOW FLOW
XX TEST TEST TEST TEST TEST LAMPS TEST TEST CHART CHART CHART
SWITCH MENU COIL MENU LAMP MENU DR. PINBALL MENU
AUDITS MENU
Explanation & usage of common Large & Mini-Icons used in various Menus & Sub-Menus:
Note: Note:
In Sub-Menu If a new MINI-
Tests or Displays, ICON is used for
EARNINGS STANDARD FEATURE GO TO
Portals™Service Menu Icon Tree
ADJUSTMENTS MENU
OPTIONAL
PRINTOUT KIT
(sold separately) Move LEFT or DECREMENT RUN (or acti- View the Answer NO or END current
IS REQUIRED RIGHT, select (-) or vate) selected schematic YES for Flow coil selection
previous/next INCREMENT test or coil. (DRAWing) of Chart Menu to select a new
QUICK FULL RESET FOR OPERATION or move (+) displayed current display. questions in coil for diag-
PRINTOUT PRINTOUT PRINTER OF THIS MENU. backwards/ value or select Select while current Dr. Pinball nosing in Dr.
502-5031-00
Portals™ Service
Menu Introduction
PRINTER MENU
Portals™Service Menu Icon Tree Continued
MAIN MENU
Portals™ Service
GO TO GO TO GO TO GO TO GO TO GO TO QUIT
Menu Introduction
Note: After selection of any of the DIAGNOSTICS
X X
AUDITS ADJUSTMENTS INSTALLS RESET TOURNAMENT
X THIS Note: After selection of any of the
1st 13 Install Icons, the request is MENU MENU MENU MENU MENU MENU SESSION 1st 4 Reset Icons, the request is
installed and returns to the Install installed and returns to the Reset
Menu. The last icon activated Menu. Selecting a "FACT" Icon,
before exiting this menu will supercede the request is installed and exits the
any previous Icon selected in the group. Portals™ Service Menu System.
I N S TA L L S M E N U SELECTING
THIS ICON
IN ANY
MENU
WILL
EXIT
TM
PORTALS,
AND WILL
INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL $ .50 FREE PLAY INSTALL FILM INSTALL INSTALL INSTALL RETURN
EXTRA EASY NORMAL HARD EXTRA DIRECTORS 3-BALL 5-BALL COMPETI- COMPETI- HOME STAR NOVELTY ADD-A- FACTORY TO THE
EASY XX XX XX HARD CUT XX XX TION TION PLAY RESET XX BALL XX ATTRACT
MODE.
OPTIONAL
TOURNAMENT KIT
(sold separately)
IS REQUIRED
XX
TOURNAMENT START STOP TOURNA- TOURNA- SIGN FOR OPERATION
ADJUST- TOURNA- TOURNA- MENT X
MENT MESSAGES OF THIS MENU. For more detailed information on these Menus,
502-5011-00
MENTS MENT MENT PRIZES AUDITS A-B review Chapters 1-7 in this Section 3.
Page 11
Section 3, Chapter 1
Sec. 3: ...Menu Intro.
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This example will demonstrate activation of Icons in the DIAGNOSTICS MENU. The example will show activation
of the "SW" Icon (GO TO SWITCH MENU). In this menu, the switches can be tested individually and also all
active switches can be tested. Use the same technique to access all the Icons in the Portals Service Menu.
Follow Portals Service Menu Icon Tree on the previous pages as a guide to help navigate through the entire
system (Also, go to the chapter in this manual explaining the icon(s) selected.).
If the display is in any other menu other than the MAIN MENU, use the Red "LEFT" & Green "RIGHT" Buttons
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to select the "PREV" Icon and press the Black "ENTER" Button to activate the ICON thus moving back to the
previous menu. Do so until MAIN MENU appears.
Chapters 2 through 7 will cover all menu items within the Portals Service Menu. The Icon is shown preceding
the text. Find the Icon in the Portals Service Menu by navigating with the Red or Green Buttons. Each chapter
started is from the MAIN MENU. Within the chapter, and Sub-Menu will be covered sequentially with their
explanation & function. If the operator "gets lost", select and activate the "PREV" Icon until the display indicates
MAIN MENU. For more help on Button Usage, select & activate the "HELP" Icon or "?" Mini-Icons.
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After entering Portals , the MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU)
flashing:
Press the Black "ENTER" Button to activate this ICON. The DIAGNOSTICS MENU now appears with the
"SW" Icon (GO TO SWITCH MENU) flashing:
Press the Black "ENTER" Button to activate this icon. The Switch Test Display now appears.
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All switches can be tested one at a time. When possible, use a pinball to close any playfield switches; rolling the
ball at Stand-Up Targets or over/under switches is suggested. Use finger for all non-playfield switches. As each
switch is closed, the respective Switch Matrix Grid Position (1-64) will be lit.
To view the schematic for the switch selected, press either the Red or Green Button to select the "DRAW"
Mini-Icon. Press the Black Button to activate this Mini-Icon; do so while the switch is momentarily closed.
This will bring up the Switch Schematic Display. The display describes the switch in the Switch Matrix which
includes the name of the switch, the Return (Row) Wire and the Drive (Column) Wire, drive transistor, and the
"Pin-Outs" from the CPU/Sound Board. Activating the "DRAW" Icon when a switch is not closed, will give the
generic switch schematic as shown below.
To exit any display where there are no Mini-Icons (Schematics or Help Displays), press any button to return to
the previous Menu.
While in Switch Test or Active Switch Test, the Flipper & Start Buttons are deactivated (because they can be
part of these tests). Use the Red "LEFT," Green "RIGHT" and/or Black "ENTER" Buttons to select and
activate the "MINI-ICONS" at the bottom of the display. In Switch Test, if the "<<" or ">>" Mini-Icon is activated,
the display will go to (slip between) the previous tests (Active & Dedicated Switch Tests). Use either the Red or
Green Button to select the "PREV" Mini-Icon. Press the Black "ENTER" Button to return to Switch Test Menu.
To exit out of this Sub-Menu, select and activate the "PREV" Icon in the Menu. The DIAGNOSTICS MENU now
appears with the "SW" Icon (GO TO SWITCH MENU) flashing. Go through other Diagnostics selections or exit.
To exit the Portals Service Menu, select & activate the "QUIT" Icon (see the next page).
In the MAIN MENU and in all SUB-MENUS, if the "QUIT" Icon or "QUIT" Mini-Icon is selected and
activated, the Portals Service Menu Session will be exited and returned to the Attract Mode.
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Exiting Portals or turning game on/off will start the Power-Up Routine. Upon Power-Up, HOLD IN THE RIGHT
FLIPPER BUTTON to view the CPU Game & Display Code Versions (+ Check-Sums), followed by the Location
& Game ID Numbers and Alerts, if any (see Sec. 3, Chp. 2, GO TO DIAGNOSTICS MENU, Technician Alerts).
The below Problem / Solution Table was designed to answer some common problems frequently asked.
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PROBLEM SOLUTION
Will not enter the Service Mode x Check the Service Switch(es) (Red, Green & Black Buttons) for loose connections or bad Ground.
after depressing the Black x Check the associated wiring harness to/from the CPU/Sound Board, Connector CN6.
"BEGIN TEST" Button. x Check CPU/Sound Board for possible failure.
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All Service Buttons (Red, Green x Check the Service Switches wiring harness for poor or no connection and/or broken wires.
and Black) appear nonfunctional.
The Green Service Button in x Check to make sure the Game is not in "Free Play." If the game is set to Free Play, adding Service
the Attract Mode will not enter Credits is not required.
the SERVICE CREDITS MENU x Check the Service Switches wiring harness for poor or no connection and/or broken wires.
to add Service Credits.
x Check the Dot Matrix Display for loose wiring harness for poor or no connection and/or broken wires.
The Display "blanks out." x Check F1 (3/4A Fuse) on the Display Power Supply Board. Refer to Section 5, Chapter 4,
SCHEMATICS & TROUBLESHOOTING.
x Check for a stuck switch on the Green Button.
Icons "scroll" along continuously x If the Service Switch Set and/or the Coin Door was replaced, ensure the Locking Mechanism on the
in the MAIN MENU. Green Button was removed. If the Green Button "clicks" and locks into an up/down position, the
Green Button has this lock switch. Remove it. (Ref. to Svc. Bulletin #74.)
The Start and Flipper Buttons x This is normal. These switches are deactivated, as they are a part of the Switch Test. Use the Red
do not select or activate Icons in "LEFT" or Green "RIGHT" & Black "ENTER" Buttons in this Sub-Menu. Refer to Section 3,
the SWITCH TEST MENU. Chapter 2, GO TO DIAGNOSTICS MENU, Switch Test.
Can’t move selection of Icon with x Check the Flipper Buttons for loose connections or bad Ground and refer to Section 5, Chapter 2,
the Left and/or Right Flipper Playfield Wiring, #-Flipper Circuit Wiring Diagram.
Buttons. x This is normal only in Diagnostic’s Switch & Active Switch Tests (see previous Problem).
Some Icons appear x If no printing equipment is connected, the "-" Icon, "+" Icon and "RUN" Icon will appear not to function.
non-functional in the PRINTER Refer Section 3, Chapter 3, GO TO PRINTER MENU.
MENU(S).
Some Icons appear x If there is no other test under this Menu, the "<<" & ">>" Mini-Icons will appear not to function. The
non-functional in the GAME remaining Icons should function as normal. Note: If there is no "Go To (Game Name) Test(s), the
SPECIFIC MENU under the "GAME NAME" Icon will not invoke another display.
DIAGNOSTICS MENU.
The display returns to the
ATTRACT MODE exiting the x This is normal. After a FACTORY RESET, the Service Session is automatically exited. Refer to
Service Session after a Section 3, Chapter 6, GO TO RESET MENU, Factory Reset.
FACTORY RESET.
In COIL TEST MENU, the coils
and flashlamps do not fire after x Ensure the POWER INTERLOCK SWITCH is pulled out (see the start of this Chapter).
activating the "RUN" Icon.
In ADJUSTMENTS MENU, with
the Coin Door CLOSED, x This is normal. The Memory Protect Switch is enabled when the Coin Door is CLOSED. Changes
adjustments are not getting can be made with the Coin Door OPEN only.
changed as desired (using the
Flipper & Start Buttons).
In Portals Service Menu, the x The Volume adjustment can only be made when in the Attract Mode. The Volume Mode is entered
volume cannot be adjusted with by pressing the Red "VOLUME" Button. Then use the Red "LEFT" to decrease / decrement (-) or
the Red or Green Buttons. Green "RIGHT" Button to increase / increment (+) the volume.
In Portals Service Menu, the
display seems to lock up, or the x If you cannot clear the situation by exiting back one Menu, exit completely out of the Portals
Help Display appears to be Service Menu, and re-enter. If the problem persists, call Technical Support for additional help.
non-functional.
Important: Upon Power-Up (Game Reset) or opening the Coin Door watch the Display for any Alerts.*
If this display flashes, the game is indicating that CMOS RAM memory
(CPU Loc. U212) has been corrupted. This is caused be either failure in
memory (e.g. batteries are dead and/or faulty RAM) or upon installation
of updated version of game code. Opening the Coin Door will initiate a
Factory Restore (Reset), by opening the Memory Protect Switch.
Check battery voltage at VBATT Test Point on the CPU/Sound Bd. (more details in Sec. 5, Chp. 4, PCBs).
This flashing display is shown immediately upon opening the Coin
Door as a reminder that 20v/50v DC power to the playfield is disabled.
All electro-mechanical devices (such as Coils) cannot be tested with
the switch pushed in. PULL OUT the Power Interlock Switch ONLY if
you’re in a Testing Menu requiring power. See Access & Use in
Chapter 1 of this Section for the location of this switch. Closing the Coin Door will automatically reset this switch.
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alert the operator of a coil malfunction (coil doesn’t energize or coil fires
a multiple number of times). OPERATOR ALERT! works by monitoring
any switch activated coil that has the potential to trap a ball when
disabled (more details in this Chapter, Technician Alerts, Pages 24-25).
* If this Tech Report Alert flashes (along with an audible sound), the
game has detected faulty switches and/or missing pinballs. Select the
"TECH" Icon for information (review Technician Alerts, Pages 24-25).
* For this Alert display to appear, Standard Adj. 49, must be changed
to POWERUP, COIN DOOR or POWERUP AND COIN DOOR, the
default is NEVER (review Section 3, Chp. 4, GO TO ADJUSTMENTS MENU, Standard Adjustments, Page 44).
CAUTION: Remove all pinballs from the Ball Trough prior to lifting the playfield to it’s full upright position for
servicing. PULL OUT the Power Interlock Switch for operation. To eject pinballs, select the "DIAG" Icon from the
MAIN MENU to go to the DIAGNOSTICS MENU, then select the "CLR" Icon to enter the CLEAR BALL TROUGH
MENU. Select the "RUN" Mini-Icon and press the Black "ENTER" Button or Start Button to remove one pinball
at a time (this feature also useful to retrieve a pinball for game testing in Begin Play Test & Game Specific Tests).
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After entering Portals , the MAIN MENU now appears. To initiate, from the MAIN MENU, select the
"DIAG" Icon with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in
the same manner) and press the Black "ENTER" Button (the Start Button operates in the same
manner). The DIAGNOSTICS MENU appears. Continue through this chapter for the explanation & usage of the
Icons in the DIAGNOSTICS MENU. Usage Note: Only in Switch & Active Switch Tests, the Flipper & Start
Buttons cannot be used as the alternate navigation buttons as they are a part of these tests. After exiting these
tests, the Left & Right Flipper and Start Buttons can once again be used. Continue through this chapter for the
explanation & usage of the Icons in the DIAGNOSTICS MENU.
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To initiate, from the DIAGNOSTICS MENU, select the "SW" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Switches are configured in an 8 x 8 Matrix of
Columns (Switch Drives) and Rows (Switch Returns) with up to 64 possible switches. The SWITCH
TEST MENU consists of three (3) parts: Switch Test, Active Switches & Dedicated Switch Test. Reminder:
The Flipper & Start Buttons (part of Switch Tests) cannot be used as navigation buttons during these test(s)
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To initiate, from the SWITCH MENU, select the "TEST" Icon with either the Red or Green Buttons &
press the Black Button. In Switch Test, close each switch and observe the display. The display will
describe the switch in the Switch Matrix Grid (below), which includes the switch name, Return (Row)
Wire, Drive (Column) Wire and the "Pin-Outs" from the CPU/Sound Board. When the switch is closed, the
information if displayed momentarily. To view the schematic for the switch selected, press either the Red or Green
Button to select the "DRAW" Mini-Icon. Press the Black Button to activate this Mini-Icon; do so while the switch
is momentarily closed. To return to Switch Test, press the Black Button again.
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To initiate, from the SWITCH MENU, select the "ACT" Icon with either the Red or Green Buttons & press
the Black Button. If still in a previous test, select the "PREV" Mini-Icon to return to SWITCH MENU or
select either of the "<<" or ">>" Mini-Icons to move through the tests. In Active Switch Test, if any
switches are stuck closed (or made from the presence of a pinball), the display sequences through the Switch
Names, Return (Row) Wire, Drive (Column) Wire, Drive Transistor, Part Number and the "Pin-Outs" from the
CPU/Sound Board. This cycle continues until all switches are cleared or until the test is exited.
will describe the switch which includes the Switch Name, Return (Row) Wire, Drive (Column) Wire, Part
Number and the "Pin-Outs" from the CPU/Sound Board.
6:,7&+0$75,;*5,' '(',&$7('6:,7&+(6
&ROXPQ 1: Q1 2: Q2 3: Q3 4: Q4 5: Q5 6: Q6 7: Q7 8: Q8 *5281' GROUND
'ULYH
GRN-BRN GRN-RED GRN-ORG GRN-YEL GRN-BLK GRN-BLU GRN-VIO GRN-GRY ,&
5RZ 8 BLK
5HWXUQ CN5-P1 CN5-P3 CN5-P4 CN5-P5 CN5-P6 CN5-P7 CN5-P8 CN5-P9 ,13876 CN6-P1, -P11
1: U400 1 Cabinet Side 9 Above P/F 17 Below P/F 25 Above P/F 33 Above P/F 41 49 Below P/F 57 Below P/F 1: U206 DS-1 on Cabinet Side
WHT-BRN LT #1 LEFT
BUTTON LEFT LEFT RIGHT RIGHT NOT LEFT LEFT GRY-BRN FLIPPER
CN7-P9 RAMP EJECT RAMP ORBIT USED BUMPER OUTLANE CN6-P2
(UK ONLY) BUTTON
Sw. Part Number: 180-5160-00 180-5010-01 180-5186-01 180-5087-00 180-5087-00 180-5015-04 500-6227-02 Sw. Part Number: 180-5160-00
2: U400 2 Coin Door 10 Below P/F 18 Above P/F 26 Below P/F 34 Below P/F 42 50 Below P/F 58 Below P/F 2: U206 DS-2 Below Playfield
WHT-RED 4TH #2 LEFT
COIN SAFE LEFT DROP LEFT NOT RIGHT LEFT GRY-RED FLIPPER E.O.S
CN7-P8 LIMIT ORBIT TARGET STANDUP USED BUMPER RETURN LANE CN6-P3
SLOT (End-of-Stroke)
Sw. Part Number: 180-5204-00 180-5198-00 180-5087-00 180-5158-00 180-5132-00 180-5015-04 500-6227-02 Sw. Part Number: 180-5149-00 on Flipper
3: U400 3 Coin Door 11 Below P/F 19 Above P/F 27 Above P/F 35 Below P/F 43 51 Below P/F 59 Below P/F 3: U206 DS-3 on Cabinet Side
WHT-ORG 6TH 4-BALL #3 RIGHT
COIN TROUGH #1 BING SPINNER CENTER NOT BOTTOM LEFT GRY-ORG FLIPPER
CN7-P7 1 STANDUP USED BUMPER SLINGSHOT CN6-P4
SLOT (LEFT) BUTTON
Sw. Part Number: Future Use 180-5119-02 180-5119-02 180-5010-04 180-5132-00 180-5015-04 180-5054-00 (x2) Sw. Part Number: 180-5160-00
4: U400 4 Coin Door 12 Below P/F 20 Above P/F 28 Below P/F 36 Below P/F 44 52 60 Below P/F 4: U206 DS-4 Below Playfield
WHT-YEL RIGHT #4 RIGHT
COIN 4-BALL BING CENTER R. 2-BANK NOT NOT RIGHT GRY-YEL FLIPPER E.O.S.
CN7-P6 TROUGH #2 2 EJECT TOP USED USED OUTLANE CN6-P6
SLOT (End-of-Stroke)
Sw. Part Number: 180-5204-00 180-5119-02 180-5119-02 180-5186-01 180-5133-00 500-6227-02 Sw. Part Number: 180-5149-00 on Flipper
5: U401 5 Coin Door 13 Below P/F 21 Above P/F 29 Above P/F 37 Below P/F 45 53 In Cabinet 61 Below P/F 5: U206 DS-5
WHT-GRN CENTER K
COIN 4-BALL SAFE RIGHT R. 2-BANK NOT SLAM I RIGHT GRY-GRN NOT
CN7-P5 TROUGH #3 HIT LEFT RAMP EXIT BOTTOM USED TILT (OPT) T RETURN LANE CN6-P7 USED
SLOT / DBA
Sw. Part Number: 180-5204-00 180-5119-02 180-5119-02 180-5010-01 180-5133-00 180- 500-6227-02 Sw. Part Number:
6: U401 6 Coin Door 14 Below P/F 22 Above P/F 30 38 Below P/F 46 54 In Cabinet 62 Below P/F 6: U206 DS-6 on Coin Door
WHT-BLU LEFT 4-BALL #6 VOLUME
COIN TROUGH CENTER NOT LEFT NOT START RIGHT GRY-BLU (RED BUTTON)
CN7-P3 LOCK 1 USED TOP LANE USED BUTTON SLINGSHOT CN6-P8
SLOT VUK OPTO (In Test: LEFT)
Sw. Part Number: 180-5204-00 See Sw. 14 Note 180-5119-02 500-6227-02 180-5174-00 180-5054-00 (x2) Sw. Part Number: 180-5192-02
7: U401 7 Coin Door 15 Below P/F 23 Above P/F 31 Above P/F 39 Below P/F 47 55 In Cabinet 63 7: U206 DS-7 on Coin Door
WHT-VIO 5TH 4-BALL TOURNA- K #7 SERV. CRED.
COIN STACKING CENTER BOAT MIDDLE NOT MENT I NOT GRY-VIO (GREEN BUTTON)
CN7-P2 SLOT OPTO LOCK 2 LOCK 1 TOP LANE USED START T USED CN6-P9 (In Test: RIGHT)
Sw. Part Number: Future Use See Sw. 15 Note 180-5119-02 180--5119-02 500-6227-02 180-5174-00 Sw. Part Number: 180-5192-04
8: U401 8 Cabinet Side 16 Below P/F 24 Above P/F 32 Above P/F 40 Below P/F 48 56 In Cabinet 64 8: U206 DS-8 on Coin Door
WHT-GRY RT #8 BEGIN TEST
BUTTON SHOOTER SAFE BOAT RIGHT NOT PLUMB NOT GRY-BLK (BLACK BUTTON)
CN7-P1 (UK ONLY) LANE HIT RIGHT LOCK 2 TOP LANE USED BOB TILT USED CN6-P10 (In Test: ENTER)
Sw. Part Number: 180-5160-00 180-5157-00 180-5119-02 180--5119-02 500-6227-02 See Sw. 56 Note Sw. Part Number: 180-5192-00
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= Switches above Playfield.
= Switches below Playfield.
= Switches not on Playfield.
Switch Part Notes: ¥ Yen Coin Switch is 180-5091-00. Part Numbers which start
with 515- or 500- include the bracket, target, and/or housing.
Sw. 14 & 15 Part Note: OPTO PC Boards are used as Switches:
Trans.: 515-0173-00 (Sw. 14 & 15); Receiver: 515-0174-00 (Sw. 14 &15);
Sw. 56 Part Note: The Switch is comprised of a Hanger Bracket (535-5319-00) and
'6 2SWLRQDO '6 Contact Wire (535-7563-01) located in the Cabinet.
Some Switch Diodes may be located under the playfield, in the Cabinet or
2SWLRQDO
6ODP 7LOW .LW
5HTXLUHG
7RXUQDPHQW
.LW 5HTXLUHG
Backbox on Terminal Strips or Diode Boards and not on the assemblies.
DOTS: D iode O n T erminal S trip, see Section 5, Chapter 2, Playfield Wiring.
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To initiate, from the DIAGNOSTICS MENU, select the "COIL" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. The coils are listed in groups. Coils 01-16 are
typically High Current Coils (although Low Current
Coils may be used in these positions & will be noted). Coils 3$57,$/&2,/6'(7$,/('&+$57
17-32 are typically Low Current Coils. Flash Lamps are
typically used in positions 25-32 (although may be used in +LJK &XUUHQW &RLOV *URXS Drive Coil GA-Turn
Transistor or Bulb Type
any position & will be noted). Q1 26-1200 !
D
#1 TROUGH UP-KICKER
!
090-5044-00T
#2 AUTO LAUNCH Q2 023-800
26-1200 !
090-5001-00B
#3 CENTER EJECT Q3
27-1500 !
090-5044-00B
#4 CENTER LOCK POST Q4
32-1800 !
090-5004-00T
IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ #6 RIGHT CONTROL GATE Q6
32-1250 !
(090-5031-00)
#7 1 BANK TRIP Q7
22-1080 !
515-6916-01
Important: The Partial Coils Detailed Chart Table is used as
a reference against the Coil & Flash Lamp Locations on the #8 SAFE Q8 090-5032-00T
next page. For the complete Coils Detailed Chart Table, see
the reverse of the following page. The Chart is shown to +LJK &XUUHQW &RLOV *URXS Drive Coil GA-Turn
Transistor or Bulb Type
compare against the Backbox I/O Power Driver Board #9 LEFT BUMPER Q9 26-1200 !
Detailed Wiring Diagram (shown again in Sec. 5, Chapter 1,
!
090-5044-00T
Playfield Wiring). For more on troubleshooting and #10 RIGHT BUMPER Q10 26-1200
!
090-5044-00T
diagnosing, see Sec. 5, Chapter 4, Printed Circuit Boards. #11 BOTTOM BUMPER Q11 26-1200
26-1200 !
090-5044-00B
#12 LEFT SLINGSHOT Q12
26-1200 !
090-5044-00T
6LQJOH&RLO7H VW #13 RIGHT SLINGSHOT Q13
27-1500 !
090-5044-00T
6HF'LDJQRVWLFV
To initiate, from the COIL MENU, select the "TEST" #14 1 BANK RESET Q14
22-1080 !
090-5004-00B
Icon with either the Red or Green Buttons and
press the Black Button. Ensure the Power #15 LEFT FLIPPER (50v RED/YEL) Q15
22-1080 !
090-5032-00T
Interlock Switch is pulled out. Select either the "-" or "+" #16 RIGHT FLIPPER (50v RED/YEL) Q16 090-5032-00T
Mini-Icons. Start with the "+" Mini-Icon to start the manual
Single Coil Test from #1 (the test runs through all Coils and /RZ &XUUHQW &RLOV *URXS Drive Coil GA-Turn
Transistor or Bulb Type
Flash Lamps #1-#32 & Optional UK Only Auxiliary Positions
AUX 1-3). Press the Black Button on the "+" Mini-Icon, as #17 FISH JAW Q17 27-1500
090-5004-00B
!
each coil is selected, the display will describe the Coil or #18 BING MOTOR (RELAY) Q18 Relay Asm
Flash Lamp Name with the corresponding number, the wire 500-6700-00
#19 FLASH: SUPER JP #89 Bulb
with colors, the "Pin-Outs" from the I/O Power Driver Board, Q19 165-5000-89-HF
the Coil Voltage and Gauge-Turns (e.g. 23-800). Press the #20 FLASH: SAFE Q20 #89 Bulb
!
Black Button again to move forward in the test. To test and 165-5000-89-HF
view a particular Coil or Flash Lamp, select the "RUN" #21 LEFT EJECT Q21 26-1200
!
090-5044-00B
Mini-Icon and press the Black Button. Each time the Black #22 BOAT LOCK POST Q22 26-1200
26-1200 !
090-5044-00T
Button is pushed, the Coil or Flash Lamp will fire on the
Playfield and/or Backbox, with the display indicating the Coil #23 BING LOCK POST Q23 090-5044-00T
or Flash Lamp information. Continue with the same #24 OPTIONAL COIL Q24 Opt. 5v
procedure to run through the entire test. D iode O n T erminal S trip (if noted)
! !
Coil Note: Either -00B or -00T can be used for coil $X[LOLDU\ 8. 21/< Drive
Transistor Coil GA-Turn
replacements. B/T listed is preferable for easier diode
AUX 1: LEFT UP/DOWN POST Q1 26-1200 !
access & may differ on game.
!
090-5044-00T
AUX 2: CENTER UP/DOWN POST Q2 23-1100
26-1200 !
090-5030-00T
AUX 3: RIGHT UP/DOWN POST Q3 090-5044-00T
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#89 Bulb
#906 Bulb (Bayonet)
165-5000-89-HF
$8; $8;
(Wedge Base)
165-5004-00
<HOORZ <HOORZ = Coils / Flash Lamps above Playfield.
= Coils / Flash Lamps below Playfield.
= Coils / Flash Lamps not on Playfield.
&RORU = Color of Mini-Mars of Flash Lamp Bulb.
$8; Some Coil or Flash Lamp Diodes may be located under the playfield, in the Cabinet
or Backbox on Terminal Strips or Diode Boards and not on the assemblies.
DOTS: D iode O n T erminal S trip See Section 5, Chapter 2, Playfield Wiring.
Coil Q24 is Optional. If either a Coin Meter, Token Dispenser or Knocker (all optional
equipment) is required, call Technical Support for more information, 1-800-542-5377
or 1-708-345-7700.
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COIL MENU: SINGLE COIL & CYCLING COIL
&2,/6'(7$,/('&+$577$%/(
+LJK &XUUHQW &RLOV *URXS Drive Driver
Transistor Ouput Board
Power Line
Color
Power Line
Connection
Power
Voltage
Drive Transistor
Control Line Color
D.T. Control
Line Connect
Coil GA-Turn
or Bulb Type
26-1200 !
D
27-1500 !
090-5044-00B
#4 CENTER LOCK POST Q4 I/O YEL-VIO J10-P4/5 50v DC BRN-YEL J8-P5
32-1800 !
090-5004-00T
Power
#5 LEFT CONTROL GATE Q5 Driver YEL-VIO J10-P4/5 50v DC BRN-GRN J8-P6
32-1800 !
515-6543-00
#6
#7
RIGHT CONTROL GATE
1 BANK TRIP
Q6
Q7
6 YEL-VIO
YEL-VIO
J10-P4/5 50v DC
J10-P4/5 50v DC
BRN-BLU
BRN-VIO
J8-P7
J8-P8 32-1250 !
(090-5031-00)
22-1080 !
515-6916-01
#8 SAFE Q8 VIO-YEL J10-P3 50v DC BRN-GRY J8-P9 090-5032-00T
+LJK &XUUHQW &RLOV *URXS Drive Driver Power Line Power Line Power Drive Transistor D.T. Control
Line Connect
Coil GA-Turn
or Bulb Type
!
Transistor Ouput Board Color Connection Voltage Control Line Color
5
#10 RIGHT BUMPER Q10 YEL-VIO J10-P4/5 50v DC BLU-RED J9-P2 26-1200
26-1200 !
090-5044-00T
#11 BOTTOM BUMPER Q11 YEL-VIO J10-P4/5 50v DC BLU-ORG J9-P4
26-1200 !
090-5044-00B
#12 LEFT SLINGSHOT Q12 I/O YEL-VIO J10-P4/5 50v DC BLU-YEL J9-P5
26-1200 !
090-5044-00T
Power
#13 RIGHT SLINGSHOT Q13 Driver YEL-VIO J10-P4/5 50v DC BLU-GRN J9-P6
27-1500 !
090-5044-00T
6HF'LDJQRVWLFV
22-1080 !
Fuse~RED-YEL 090-5032-00T
#16 RIGHT FLIPPER (50v RED/YEL) Q16 BLU-YEL~3A J10-P1/2 50v DC ORG-VIO J9-P9
Fuse~RED-YEL 090-5032-00T
/RZ &XUUHQW &RLOV *URXS Drive Driver Power Line Power Line Power Drive Transistor D.T. Control
Line Connect
Coil GA-Turn
or Bulb Type
!
Transistor Ouput Board Color Connection Voltage Control Line Color
#17 FISH JAW Q17 BROWN J7-P1 20v DC VIO-BRN J7-P2 27-1500
090-5004-00B
5
#18 BING MOTOR (RELAY) Q18 BROWN J7-P1 20v DC VIO-RED J7-P3 Relay Asm
500-6700-00
#19 FLASH: SUPER JP Q19 ORANGE J6-P10 20v DC VIO-ORG J7-P4 #89 Bulb
165-5000-89-HF
#20 FLASH: SAFE Q20 I/O ORANGE J6-P10 20v DC VIO-YEL J7-P6 #89 Bulb
!
165-5000-89-HF
Power 26-1200
#21 LEFT EJECT Q21 Driver BROWN J7-P1 20v DC VIO-GRN J7-P7
26-1200 !
090-5044-00B
#22 BOAT LOCK POST
#23 BING LOCK POST
Q22
Q23
6 BROWN
BROWN
J7-P1
J7-P1
20v DC
20v DC
VIO-BLU
VIO-BLK
J7-P8
J7-P9 26-1200 !
090-5044-00T
090-5044-00T
#24 OPTIONAL COIL Q24 RED J16-P7 5v DC VIO-GRY J7-P10 Opt. 5v
D iode O n T erminal S trip (if noted)
#25 FLASH: FISH Q25 ORANGE J6-P10 20v DC BLK-BRN J6-P1 #44 LED
112-5023-08
5
#26 FLASH: BACK X3 Q26 ORANGE J6-P10 20v DC BLK-RED J6-P2 #89 #906
X2 & X1
#27 FLASH: LEFT SLING Q27 ORANGE J6-P10 20v DC BLK-ORG J6-P3 #906 Bulb
165-5004-00
#28 FLASH: RIGHT SLING Q28 I/O ORANGE J6-P10 20v DC BLK-YEL J6-P4 #906 Bulb
165-5004-00
Power #906 Bulb
#29 FLASH: BUMPERS X2 Q29 Driver ORANGE J6-P10 20v DC BLK-GRN J6-P5
!
165-5004-00
6
#30 SAFE LATCH Q30 BROWN J7-P1 20v DC BLK-BLU J6-P6 27-1500
090-5004-00B
#31 FLASH: PF LT & RT X2 Q31 ORANGE J6-P10 20v DC BLK-VIO J6-P7 #89 Bulb
165-5000-89-HF
#32 FLASH: TRUCK X2 Q32 ORANGE J6-P10 20v DC BLK-GRY J6-P8 #89 Bulb
165-5000-89-HF
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$X[LOLDU\ 8. 21/< Drive Driver Power Line Power Line Power Drive Transistor D.T. Control
Line Connect Coil GA-Turn
!
Transistor Ouput Board Color Connection Voltage Control Line Color
AUX 1: LEFT UP/DOWN POST Q1 BROWN J7-P1 20v DC WHITE J2-P3 26-1200
UK 3X
!
090-5044-00T
Trans. 23-1100
AUX 2: CENTER UP/DOWN POST Q2 BROWN J7-P1 20v DC RED J2-P4
!
Driver 090-5030-00T
AUX 3: RIGHT UP/DOWN POST Q3 BROWN J7-P1 20v DC ORANGE J2-P7 26-1200
Board
! !
090-5044-00T
Coil Note: Either -00B or -00T can be used for coil replacements. B/T listed is preferable for easier diode access & may differ on game.
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Backbox I/O Power Driver Board Detailed Wiring Diagram
#906
Clear
Bulb
#25 Flash:
J6 1 BLK-BRN X1 Fish
Partial View Q25-Q32 Q25 #89 (X2) & #906
Clear
Bulb
#26 Flash:
FROM
I/O Power TIP122
110-0067-00 2
BLK-RED X1
#906
Back X3
YEL-BLK
Voltage Outputs
Driver Board Q26
BLK-ORG
Clear
Bulb
X1
#27 Flash:
Left Sling
FROM
BRN 24v DC
520-5137-01 Q27
3
#906
Low Power
+20v DC
J10-
P10
Clear #28 Flash:
Bulb
Right Sling J6- I/O BD.
BLK-YEL X1
4 P10
Q28 #906 I/O BD.
J6
Clear
Bulb
#29 Flash:
For the General Illumination (G.I.) BLK-GRN X2 Bumpers X2
Circuit Detailed Wiring Diagram, 5 Bada-Bing
Q29
S
see Sec. 5, Chp. 2, Playfield Wiring. #30 Safe Motor
BLK-BLU Latch ( 041-5030-00 )
WHT WHT
6 27-1500
Q30 #89 ( 190-5004-00 )
Clear #31 Flash: PF
FROM Bulb
Lt. & Rt. X2 PICKER #PC113
WHT-RED BLK-VIO X1
7 COMM 5 6 (GND)
Relay + Wiring
Transformer
( 500-6700-00 )
Q31 #89
#32 Flash:
24V DC 10A
Clear
16v AC Bulb N.C.1 2
BLK-GRY X2 Truck X2 N.U.
J17- 8 N.O 3 4 (COIL)
BRIDGE 2 P6 Q32 .
20v LOW I/O BD.
CURRENT ORG 20v DC LOW POWER .
BLK-ORG
COILS 10 (DRY) (+28)
BRN
7 8
VIO
GND J7 1
FROM
BRDG 2
RED-WHT Q17-Q24 #17 Fish
Transformer TIP122 VIO-BRN Jaw
16v AC 5A 2 27-1500
110-0067-00
VIO
J17- Slo-Blo FROM Q17 #18 Bing Motor
BLU-WHT J7- J11-
P7 Transformer VIO-RED (Relay Board) VIO-RED t o P1 P2
I/O BD. 3
F7 13v AC Q18 #89 I/O BD. I/O BD.
Clear #19 Flash:
J17- Bulb
Super JP FROM FROM
P8 VIO-ORG X1
BRN BLK-ORG
BRIDGE 20 4
I/O BD. #89 Low Power AC Voltages
Q19
J7
CONTROLLED
Clear
Bulb
#20 Flash: +20v DC 24v AC
LAMPS VIO-YEL X1 Safe
6
GND J13- Q20 #21 Left
BRDG 20 P10 J6-
FROM VIO-GRN 26-1200 Eject P10
I/O BD.
J8
5
Q4 #5 Left FROM
VIO-YEL
7A BRN-GRN 32-1800 Control Gate Voltage Outputs
6
J11- Slo-Blo Q5 +50v DC
P3 #6 Right
BRIDGE 1 BRN-BLU Control Gate J10-
I/O BD. F6 50v HIGH 7 32-1800 P3
Below Coil Fuse is located
FROM CURRENT Q6 #7 1 Bank I/O BD.
under playfield NEAR assembly,
BLK-YEL COILS see Sec. 5, Chp. 2, Playfield Wiring.
AC Voltages IN 3A BRN-VIO 32-1250 Trip
Slo-Blo 8
48v AC GND Q7
BRDG 1 #8 Safe 3A
Slo-Blo
F21 BRN-GRY 22-1080 BLK-WHT
9
3A
Q8 #9 Left
Slo-Blo F20
J11- J9 1 BLU-BRN 26-1200 Bumper
(This Game Q8)
APPLICATION
P2 Q9
SPECIAL
F20 FOR
J10 J9
5 P4/5 P1/2
Q12 #13 Right I/O BD. I/O BD.
BLU-GRN 26-1200 Slingshot
6
Q13 #14 1 Bank
BLU-BLK 27-1500 Reset
10 9 8 7 5 4 3 2 1 J10 7
Q14 #15 Left 3A
Slo-Blo
ORG-GRY 22-1080 Flipper GRY-YEL
8
YEL-VIO RED-YEL Q15 #16 Right
BLACK HIGH POWER HIGH POWER
Flipper
3A
Slo-Blo
GROUND ORG-VIO 22-1080 BLU-YEL
50v DC 50v DC 9
Q16 These Coil Fuses are located
under playfield NEAR assembly,
see Sec. 5, Chp. 2, Playfield Wiring.
YEL-BLK VIO-YEL
HIGH POWER HIGH POWER
24v AC 50v DC
Go To Section 3, Chapter 2
Diagnostics Menu Page 21
*R7R/D PS0HQX
To initiate, from the DIAGNOSTICS MENU, select the "LAMP" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Controlled lamps are configured in and 8 x 10
Matrix of Columns (Lamp Drives) and Rows (Lamp Returns) with up to 80 lamps possible. The Lamp
Test Menu consists of four (4) parts: Single Lamp Test, Test All Lamps, Row Lamp Test & Column Lamp Test.
6LQJOH/DPS7HVW
D
To initiate, from the LAMP MENU, select the "ONE" Icon with either the Red or Green Buttons and
press the Black Button. Select either the "-" or "+" Mini-Icons. Start with the "+" Mini-Icon to start the
manual Single Lamp Test from Column 1, Row 1, Lamp 1. Press the Black Button on the "+" Mini-Icon,
as each lamp is selected, the lamp will light at it’s location on the playfield as well as the display, indicating the
Lamp Matrix Grid Position (below), lamp name with the corresponding number, Return (Row) Wire & Color, Drive
(Column) Wire & Color, and associated drive transistors. Press the Black Button again to move forward in the
test. To test and view a particular lamp, select the "RUN" Mini-Icon and press the Black Button. Each time the
Black Button is pushed, the lamp will light-up on the playfield, with the display indicating the lamp information.
Continue with the same procedure to run through the entire test.
7HVW$OO/DPSV
To initiate, from the LAMP MENU, select the "ALL" Icon with either the Red or Green Buttons and press
the Black Button. If still in Single Lamp Test (or any 1 of the 4 tests), select the "PREV" Mini-Icon to
return to LAMP MENU or select either of the "<<" or ">>" Mini-Icons to move through the tests, keep
activating until Test All Lamps is displayed. The display will indicate ALL LAMPS ON and the lamps on the
playfield will be lit, alternating between the rows in the Lamp Matrix Grid.
MENU or select either of the "<<" or ">>" Mini-Icons to move through the tests, keep activating until Row
or Column Lamp Test (whichever desired) is displayed. In this test, each set of lamps in each Row or
Column of the Lamp Matrix Grid (respective to each test) will light-up on the playfield and is indicated in the
display.
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5: Q37 33 #555 Clear Bulb 34 #555 Clear Bulb 35 #555 Clear Bulb 36 #555 Clear Bulb 37 #555 Clear Bulb 38 #555 Clear Bulb 39 #555 Clear Bulb 40 #555 Clear Bulb
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6: Q38 41 #555 Clear Bulb 42 #555 Clear Bulb 43 #555 Clear Bulb 44 #555 Clear Bulb 45 #555 Clear Bulb 46 #555 Clear Bulb 47 #555 Clear Bulb 48 #555 Clear Bulb
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8: Q40 57 #555 Clear Bulb 58 #555 Clear Bulb 59 #555 Clear Bulb 60 #555 Clear Bulb 61 #555 Clear Bulb 62 63 64
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9: Q41 65 #44 Clear Bulb 66 #44 Clear Bulb 67 #44 Clear Bulb 68 #44 Clear Bulb 69 #44 Clear Bulb 70 #44 Clear Bulb 71 #44 Clear Bulb 72 #44 Clear Bulb
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10: Q42 73 #555 Yel. Bulb 74 #555 Yel. Bulb 75 #555 Yel. Bulb 76 #555 Yel. Bulb 77 #555 Yel. Bulb 78 #555 Clear Bulb 79 OPTIONAL 80 #555 Clear Bulb
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Lamps 65 thru 72 are located on the rear of the Back Panel.
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White
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= Lamps above Playfield.
= Lamps below Playfield.
= Lamps not on Playfield.
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To initiate, from the DIAGNOSTICS MENU, select the "FLASH"
Icon with either the Red "LEFT" or Green "RIGHT" Buttons
and press the Black "ENTER" Button. After selecting this
Icon the display will indicate CYCLING FLASHERS. The Flash Lamps 38// 287 WKH 3RZHU ,QWHUORFN 6ZLWFK
will cycle continuously until the test is exited. This test allows the
technician to easily spot any burned-out bulbs and replace them.
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Flashers tested are Flash Lamps in Positions: Q1-Q32 and in this game Flash Lamp(s) are : Q19-Q20 & Q25-Q32.
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After selecting this Icon, and if any of the below criteria is met, the display will indicate any or all of the following
categories: POSSIBLY BROKEN SWITCH, CHECK SWITCHES and/or HYPERSENSITIVE SWITCH (Sw. #16,
Shooter Lane, is used as an example). If more than one switch is reported, the Switch Number and Name will
cycle within the category, and then will cycle the categories. To return to the DIAGNOSTICS MENU, select the
"PREV" Mini-Icon and press the Black "ENTER" Button.
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During game play, activation of switches are monitored. In programming, every switch is given a minimum &
maximum value based on the game. The switches are monitored every 5 minutes of game play with a "sliding
window" of 15 minutes. If a switch is determined to be faulty, game play is compensated.
x Switches noted as POSSIBLY BROKEN SWITCH should be checked
then adjusted or replaced. Important: A switch reported as "possibly
broken" may actually be an unused switch due to lack of usage and
not because they’re broken. This can happen, if a switch is located in
a "hard" shot position, and the players are not making the shot. Game
programming will still compensate for this unplayed switch.
x Switches noted as CHECK SWITCHES are determined to be stuck
closed or open depending on switch usage. Free up the switch actuator
adjust or replace if necessary.
Determination of switch usage can be checked in Audits (review Section 3, Chapter 3, GO TO AUDITS MENU).
Find the associated Audit with the switch in question and check usage; compare it to commonly used switches for
comparison. After any switch is checked and repaired or replaced, it’s suggested to test the switch in the PLAY
TEST MENU (see the next page) or Single Coil Test (reviewed earlier in this chapter, Page 18) where the asso-
ciated coil to the switch can be tested as well. After correcting the problem, the switch will still be reported until the
game is played and the switch is again monitored as specified above. Only you can determine if a switch getting
reported is bad or if the switch is currently not getting actuated during game play.
Technicians Alerts continued on the next page.
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While in Technician Alerts Menu, if the following is displayed, the game
has detected one (1) or more pinball(s) missing and has compensated
for the lost pinball(s) to provide normal game play.
Important: Determine where the pinball is! Do not add pinball(s) until it is determined the pinball(s) are indeed
missing & not just stuck. If pinball(s) are added, & if the original stuck pinball has freed itself, the pinball game will
not operate properly with the extra pinball(s). When the pinball is recovered, the above display will not appear the
next time Technician Alerts is visited (a game must be played for the pinball to be determined as found).
During game play, a ball can get trapped or stuck. If after approximately 15 seconds of inactivity or "no scoring,"
Ball Search is started. Note: If the pinball is in the Plunger Lane or "held" on the flipper, no Ball Search will be
performed. The game will perform one Ball Search in an attempt to "find" or free-up the pinball.
If the game does not see a switch closure (indicating the pinball has not
been found), this display will appear with a count-down timer of 20
seconds, during which Ball Search will continue until the timer runs out
(this feature will not happen if the game is in Competition Mode; Ball
Search will continue until the pinball is found, unstuck and/or replaced
manually). The display will momentarily acknowledge the missing pinball(s). The game will provide another
pinball into play and will compensate for the lost pinball. Game play will appear normal.
Note: This detection and compensation will happen with every pinball, if each suffers the same fate of a ball trap.
If all balls get trapped, the game cannot be played or started until the situation is rectified.
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This game has the capability of automatically alerting the operator upon Power-Up and/or opening the Coin
Door if any switch problems and/or missing pinballs has occurred. Review Section 3, Chapter 4, GO TO
ADJUSTMENTS MENU, Standard Adjustments. The Standard Adjustment to change is 49. The default for this
feature is NEVER. The options are: POWERUP, COIN DOOR or POWERUP AND COIN DOOR.
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To initiate, from the DIAGNOSTICS MENU, select the "SERV" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the display will
indicate a phone number to call if technical assistance is required (In USA Code: 1-800-KICKERS).
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To initiate, from the DIAGNOSTICS MENU, select the "PLAY"
Icon with either the Red "LEFT" or Green "RIGHT" Buttons
and press the Black "ENTER" Button. After selecting this
Icon the technician can test certain play functions to insure all switch 38// 287 WKH 3RZHU ,QWHUORFN 6ZLWFK
activated coils function without entering game play. For example, by
rolling the ball over the Shooter Lane Sw., the Autoplunger should fire.
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If it kicks to early or too late, the switch actuator should be adjusted to compensate for this error. If it fails to fire,
use the Switch Test or Coil Test to help determine the cause of the failure. During this Play Test, check all coil
assemblies with related switches in the game. For unique Game Test(s), select the "r (gun)" Icon in the
DIAGNOSTICS MENU, reviewed on Pages 27-28.
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To initiate, from the DIAGNOSTICS MENU, select the "KNOCKER" Icon with either the Red "LEFT" or
Green "RIGHT" Buttons and press the Black "ENTER" Button. The digitally mastered "Knocker" is
sounded.
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To initiate, from the DIAGNOSTICS MENU, select the "SPKR" Icon with either the Red "LEFT" or Green
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"RIGHT" Buttons and press the Black "ENTER" Button. The BSMT 2000 Sound System produces
true digital stereo sound from Backbox & Cabinet Speakers or "Mono" on the Cabinet Speaker (when
used by itself). After selecting this Icon, select the "-" or "+" Mini-Icons and press the Black "ENTER" Button to
activate the first test. Repeat to visually see & hear all tests. Select the "RUN" Mini-Icon to activate the test
chosen without moving to the next test.
Note: During Sound Tests, the display shows the speaker identification and the corresponding sound(s). The
sound functions allow verification that both channels are functioning properly & that the speaker connections are
correct.
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Connections to each of speakers are polarized and each must be connected appropriately for the best quality
sound. If one speaker has the positive and negative connections reversed with respect to the other one, bass
frequencies will not be produced properly and the overall sound quality will be poor. To test for proper speaker
phasing, use the sound test to cycle through the Backbox & Cabinet, and Backbox Sine (repeated) functions. If
the Cabinet Sine produces more volume and bass than the Left Sine, the speakers are connected properly. If it
produces the same or less, one speaker is connected improperly. To isolate and correct reversed speaker
connections, one of two methods may be used.
1. Check each speaker for polarity markings. If the speakers have polarity markings, verify that the Backbox
Speaker RED-WHT Wire and the Cabinet Speaker YEL-WHT Wire is connected to the negative (-) terminal.
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2. Disconnect the speaker output connector from the CPU / Sound Board and connect a 1.5-volt battery across
each speaker pair one at a time while observing the speakers. Make sure the positive battery terminal is
connected to the positive lead (CN4, Pin-3 (RED-BLK) or Pin-6 (YEL-BLK)) each time. As the connection is
made, check speaker cone movement; proper connections are indicated by outward movement.
Note: For ROM Usage (Summary $XWR 0DQXDO 7HVWV 6RXQGV 3URGXFHG
Table) & Locations, see Page # Speaker Test Tone
: in the "Find-It-In-Front: Dr. Sound/OPSYS EPROM (Loc. U7) Level 1-3+ (Music Test)
Pinball Section". Voice ROMs
(U17, U21, U36 and/or U37) which Voice ROMs: 1 (U17) 2 (U21) 3 (U36) 4 (U37) Speech Pattern 1-3+
are 8MB must have a Jumper at
W6 on the CPU/Sound Board to function properly.
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To initiate, from the DIAGNOSTICS MENU, select the "BURN" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the Begin Burn-In
Test will start. At this stage the game will exercise all CPU I/O Functions (Dot Matrix Display Test, Coil
Testing, Lamp Testing, Sound..., etc.). This is provided to constantly exercise sounds, coils, etc... Cumulative
Burn-In minutes will be displayed. Note: To reset Burn-In minutes to 00 see Section 3, Chapter 6, GO TO RESET
MENU, Factory Reset. Caution: Performing a Factory Reset will reset all other information as well.
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To initiate, from the DIAGNOSTICS MENU, select the "DOT TEST" Icon with either the Red "LEFT" or
Green "RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the Dot Matrix
Test immediately begins. Note: Pressing any button will exit the test & return to DIAGNOSTICS MENU.
The display will immediately illuminate and cycle for 1 pass of each test continuously for each of the following:
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Illuminates 1 vertical column of dots,
turning it off & illuminating the next column,
until each column has been individually lit, Illuminates 1 horizontal row of dots, turning it off &
while the other columns are off. illuminating the next row, until each row has been
individually lit, while the other rows are off.
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Illuminates all the dots,
Illuminates all the dots, except for one row
except for one column from top to bottom.
from left to right.
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Illuminates 1 vertical column of dots,
turning it off & illuminating the next column,
until each column has been individually lit,
while the other columns are off.
Illuminates all the dots alternating even & odd, Note: Pressing the Red, Green, Black or
in both the rows and columns. Flipper Buttons will exit the test and
return to DIAGNOSTICS MENU.
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The display utilizes a Micro-Processor Control Board mounted in piggyback fashion to the Dot Matrix Display
(128 X 32) Driver Board. The purpose behind this board is to provide more information to the operator as well as
displaying graphics to the player.
The board is controlled by a 6809E Microprocessor and its personality ROM (Unique to the Game). It receives
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Data, Reset & Clock Information from the CPU/Sound Board via the ribbon cable and sends back multiple Status
and Busy Signals to the CPU. This is to insure synchronized communication between the CPU and the Display
Controller Board. The Drivers for the rows and columns are provided on 5 surface mounted integrated circuits on
the Dot Matrix Display Driver Board.
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To initiate, from the DIAGNOSTICS MENU, select the "r (gun)"
Icon with either the Red "LEFT" or Green "RIGHT" Buttons
and press the Black "ENTER" Button.
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This will bring up the IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ
SAFE TEST MENU,
with the "RUN" Mini-Icon flashing. This test is provided to allow
a method of testing the operation of the safe mechanism: Safe
Coil (Q8) & Safe Latch Coil (Q30), Safe Limit (Sw. 10), Safe
Hit Left Switch (Sw. 21) and Safe Hit Right Switch (Sw. 24).
The display indicates "SAFE DOWN" (which indicates the safe mechanism is in the down/closed (rest) position).
Select and activate the "RUN" Mini-Icon to fire (pulse) the Safe
Coil (Q8). The safe mechanism is launched up and locked in
the up position. The Display indicates "SAFE UP" and the
"SAFE LIMIT SW-10" box is highlighted (which indicates Switch
10 as being closed). Select and activate the "RUN" Mini-Icon
AGAIN to fire both the Safe Coil (Q8) and the Safe Latch Coil
(Q30). The display indicates "SAFE DOWN". Note: Q8 is pulsed simultaneously to raise the mechanism slightly
so while Q30 is pulsed, the latch bracket can move away easier.
To test either Safe Hit Left Switch (Sw. 21) or Safe Hit Right Switch (Sw. 24), ensure the Safe Mechanism is in
the Down Position (SAFE DOWN should be indicated in the display). Use a pinball (or your finger) and physically
hit the left or right side of the Safe Mechanism. The Display indicates the "L.SAFE SW-21" or "R.SAFE SW-24"
box is highlighted (which indicates Switch 21 or 24 as being closed).
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Sec. 3: ... Diagnostics
Section 3, Chapter 2 Go To
Page 28 Diagnostics Menu
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To initiate, from the DIAGNOSTICS MENU, select the "FUSES" Icon with either the Red "LEFT" or
Green "RIGHT" Buttons and press the Black "ENTER" Button. The FUSE TABLE MENU now
appears. This provides the technician with the current Fuse Table for this game (also noted on a decal in
the Backbox).The fuses are located in the Backbox (on the Display Power Supply Board and the I/O Power
Driver Board), and also in the Cabinet (under the playfield by the Flippers and/or by any unique assembly
requiring an additional fuse, such as magnets). For the complete Fuse List in the Quick Reference Fuse Chart &
:
Pictorials, see the next page or Page # (front of this manual).
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After entering Portals , the MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU)
flashing:
Press the Black "ENTER" Button to activate this ICON. The DIAGNOSTICS MENU now appears with the
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"SW" Icon (GO TO SWITCH MENU) flashing; use the Red "LEFT" or Green "RIGHT" Buttons, until the
"FUSES" Icon (GO TO FUSE TABLE) is flashing:
Press the Black Button to activate this ICON. The FUSE TABLE now appears.
Select and activate the "+" Mini-Icon to view the next fuse in the group. Continue to select either the "+" or "-"
Mini-Icons to view each fuse one at a time. The display will describe the fuse identification number (e.g. Main, F1,
F6, F7, etc.), rating of fuse (e.g. 5A 250v S.B. - i.e. 5 Amp, 250 volt, Slo-Blo), location of fuse (i.e. Backbox: Board
Name located on; or Cabinet: Under the playfield or in Service Outlet), and ‘use of fuse’ (e.g. 90v DC High Voltage
Power, etc.). The current fuse listed will remain in the display until the next fuse is chosen or when the Sub-Menu
is exited by selecting & activating the "PREV" or "QUIT" Mini-Icons.
Go To Fuse Table continued on the next page.
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Inside Coin Door Playfield Power
Interlock Switch
Inside Coin Door
F25 5A 250v S.B. 6.3v AC G.I. Lamps (YEL WHT-YEL)
F26 5A 250v S.B. 6.3v AC G.I. Lamps (GRN WHT-GRN) 520 7<3( RQ %' /2&$7,21 _ 6,=( 3$57 180%(5
F27 5A 250v S.B. 6.3v AC G.I. Lamps (VIO WHT-VIO) CPU Sound U7 512K 965-0422-85
F28 3A 250v S.B. 24v AC Not Used / Spare CPU Game U210 1 MB 965-0423-85
CPU Voice ROM 1 U17 8 MB 965-0424-85
C a b i n e t F u s e s
CPU Voice ROM 2 U21 8 MB 965-0425-85
LOC: SERVICE (AC) OUTLET BOX (Cabine t Bottom)
CPU Voice ROM 3 U36 8 MB 965-0426-85
n/a 8A 250v S.B. 115v AC Main Fuse Line (Domestic or USA) CPU Voice ROM 4 U37 8 MB 965-0427-85
n/a 5A 250v S.B. 220v AC Main Fuse Line (International) DISPLAY Controller U5 4 MB 965-0428-85
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P l a y f i e l d ( P / F ) F u s e s
LOC: UNDER PLAYFIELD ( nea r Flippers ) SW300
n/a 3A 250v S.B. 50v DC Right Flipper (BLU-YEL RED-YEL)
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n/a 3A 250v S.B. 50v DC Left Flipper (GRY-YEL RED-YEL) 3x AA
For locations & more information on fuses, see Sec. 5, Chapter 2.
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F1
CPU U210 U212
GAME
SOUND & EPROM CMOS
VOICE ROMS RAM
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For more info., see Section 5,
Chp. 4, PCBs (Yellow Pages)
F24 F26
F9 F22 F23 *** All BRIDGES rated
35A @ 100v ***
+50v DC High
B1 Current Coils
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DISPLAY EPROM U5 / ROM 0 U5 F28 F20
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To initiate, from the DIAGNOSTICS MENU, select the Cross "DR." Icon with either the Red "LEFT" or
Green "RIGHT" Buttons and press the Black "ENTER" Button. This will bring you (the operator /
technician) into DR. PINBALL (Flow Chart Menus) which offers you a choice of three (3) Icons:
Coil "DR.", Switch "DR." and Lamp "DR." Icons. Selecting a particular Icon will give you a choice of which specific
Coil (any and all coil assemblies such as Flippers, VUKs, Magnets, etc.), Switch or Lamp circuit needs to be
diagnosed. Dr. Pinball will now display a question or give a procedure to follow such as "Does the lamp turn
on?" or "Check bridge rectifier BR-20, if short replace." When Dr. Pinball displays a question or requests a
procedure, Dr. Pinball will expect a response such as "NO" or "YES" (see below examples of the Mini-Icons which
will prompt the operator). You the operator/technician must respond by using the Red or Green Buttons to
"SELECT" a Mini-Icon and the Black Button to "ACTIVATE or ENTER" your selection.
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To initiate, from the DR. PINBALL MENU, select the Coil "DR." Icon with either the Red or Green
Buttons and press the Black Button. This is the Coil Flow Chart. Follow the questions, answering by
using the Mini-Icons in the display.
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To initiate, from the DR. PINBALL MENU, select the Switch "DR." Icon with either the Red or Green
Buttons and press the Black Button. This is the Switch Flow Chart. Follow the questions, answering
by using the Mini-Icons in the display.
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To initiate, from the DR. PINBALL MENU, select the Lamp "DR." Icon with either the Red or Green
Buttons and press the Black Button. This is the Lamp Flow Chart. Follow the questions, answering by
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using the Mini-Icons in the display.
The following are the Mini-Icons with explanations for the DR. PINBALL Sub-Menus:
Select and activate either the "-" or "+" Mini-Icons to diagnose a Coil, Lamp or Switch. Select and activate the
"RUN" Mini-Icon to test selected item. The "PREV" Mini-Icon allows you to go back to previous question. Select
the "QUIT" Mini-Icon to exit Portals completely. Select the "?" Mini-Icon (Help) to see directions on button usage.
Select and activate either the "NO or "YES" Mini-Icons to answer a question given. Select and activate the "END"
Mini-Icon to change to a new item to test. The "PREV" Mini-Icon allows you to go back to previous question.
Select the "QUIT" Mini-Icon to exit Portals completely. Select the "?" Mini-Icon (Help) to see directions on button
usage.
After a diagnosis is given, select and activate the "END" Mini-Icon to change to a new item to test. The "PREV"
Mini-Icon allows you to go back to previous display. Select the "QUIT" Mini-Icon to exit Portals completely.
Select the "?" Mini-Icon (Help) to see directions on button usage.
In COIL FLOW CHART MENU, select and activate the "PULSE" Mini-Icon to pulse the coil selected. Select and
activate the "END" Mini-Icon to change to a new item to test. The "PREV" Mini-Icon allows you to go back to
previous question. Select the "QUIT" Mini-Icon to exit Portals completely. Select the "?" Mini-Icon (Help) to see
directions on button usage.
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STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT VOLUME SETTING:
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TOTAL COINS THRU TOTAL
01 PAID CREDITS 06 RIGHT SLOT 11 COINS
FREE GAME COINS THRU TOTAL
02 PERCENTAGE 07 CENTER SLOT 12 EARNINGS
AVERAGE COINS THRU METER
03 BALL TIME 08 4TH SLOT 13 CLICKS
AVERAGE COINS THRU SOFTWARE
04 GAME TIME 09 5TH SLOT 14 METER
COINS THRU COINS THRU
05 LEFT SLOT 10 6TH SLOT
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To track Feature & Tournament Audits, see Pages 36 or 54.
TOTAL 22.5M–24.9M PROPRIETARY
01 BALLS PLAYED 25 SCORES 49
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The Portals Service Menu System provides 151 Audits for accounting purposes and for evaluation of Game
Programming. The Audits are divided into 3 groups: Earnings Audits (Audits 01-14), Standard Audits
(Audits 01-68) and Feature Audits (Programming Use Only) (Audits 01-69). For details on Tournament
Audits, see Section 3, Chapter 7, GO TO TOURNAMENT MENU. Audits which are named Proprietary are also
for Future Expansion or Programming. Game code may get upgraded during production; compare all Audits in
the display with the manual and make any corrections to the Audit Table (previous page), as necessary. Audits are
subject to change (with or without notice). To view Audits in the display, enter the Portals Service Menu System.
For how to RESET Audits, see Section 3, Chapter 6, GO TO RESET MENU.
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After entering Portals , the MAIN MENU now appears. Select the "AUD" Icon in the MAIN MENU with
either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner)
and press the Black "ENTER" Button (the Start Button operates in the same manner). The AUDITS
MENU appears. Continue through this chapter for the explanation & usage of the Icons in the AUDITS MENU.
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To initiate, from the AUDITS MENU, select the "S.P.I." Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>"
Mini-Icons to view the next or previous Audit in this group. The display will describe the Audit Number,
Audit Name and the Current Audit Total (Value). The current Audit will remain in the display until the next Audit
is viewed or when this Menu is exited.
11 HIGH SCORE AWARDS: Provides the total Awards (Credits, Extra Balls, or Scores) for exceeding the
High-Score-To-Date scores.
HIGH SCORE PERCENT: Provides the percentage total by dividing Standard Audit 11, HIGH SCORE
12
AWARDS, by Standard Audit 14, TOTAL PLAYS.
TOTAL FREE PLAYS: Provides the total Free Credits for Replays, High-Score-To-Date, Specials and
13
Match.
TOTAL PLAYS: This total is derived by adding the sum of Earnings Audit 01, TOTAL PAID CREDITS, and
14 Standard Audit 13, TOTAL FREE PLAYS.
Note: Free Credits are not recorded in the Audit until they are actually used.
0–1.9M SCORES: Provides the total number of games the Player’s final score was
15 0 and 1,999,990 points.
16 2M–3.9M SCORES: ... and the Player’s final score was between 2,000,000 and 3,999,990 points.
17 4M–5.9M SCORES: ... and the Player’s final score was between 4,000,000 and 5,999,990 points.
18 6M–7.9M SCORES: ... and the Player’s final score was between 6,000,000 and 7,999,990 points.
19 0 8M–9.9M SCORES: ... and the Player’s final score was between 8,000,000 and 9,999,990 points.
20 10M–12.4M SCORES: ... and the Player’s final score was between 10,000,000 and 12,499,990 points.
21 12.5M–14.9M SCORES: ... and the Player’s final score was between 12,500,000 and 14,499,990 points.
22 15M–17.4M SCORES: ... and the Player’s final score was between 15,000,000 and 17,499,990 points.
23 17.5M–19.9M SCORES: ... and the Player’s final score was between 17,500,000 and 19,999,990 points.
24 20M–22.4M SCORES: ... and the Player’s final score was between 20,000,000 and 22,499,990 points.
25 22.5M–24.9M SCORES: ... and the Player’s final score was between 22,500,000 and 24,999,990 points.
26 25M–34.9M SCORES: ... and the Player’s final score was between 25,000,000 and 34,999,990 points.
27 35M–49.9M SCORES: ... and the Player’s final score was between 35,000,000 and 49,999,990 points.
28 50M–74.9M SCORES: ... and the Player’s final score was between 50,000,000 and 74,999,990 points.
29 75M–99.9M SCORES: ... and the Player’s final score was between 75,000,000 and 99,999,990 points.
30 100M–149.9M SCORES: ... and the Player’s final score was between 100,000,000 and 149,999,990 points.
150M+ SCORES: Provides the total number of games the Player’s final score was
31 150,000,000 points and over.
AVERAGE SCORES: This total is derived from adding the Final Score of each game to a table and dividing
32
this sum by Standard Audit 14, TOTAL PLAYS.
Standard Audits 33-68 continued on the next page.
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SERVICE CREDITS: Provides the total number of times the Portals Green Button (Dedicated Switch 7)
33 was pushed in Attract Mode.
See Section 3, Chapter 1, Service Switch Set Access & Use, for how to receive Service Credits.
See Sec. 3, Chp. 6, GO TO RESET MENU, Reset Credits, for how to delete Service (and Paid Credits).
34 BALL SEARCH STARTED: Provides the total number of times the game performed a Ball Search.
LOST BALL FEEDS: Provides the total number of times the game added a pinball to play when it could not
35 find a pinball after Ball Search.
See Section 3, Chapter 2, GO TO DIAGNOSTICS MENU, Technicians Alert [Pinball Detection].
LOST BALL GAME STARTS: Provides the total number of times the game started with a pinball missing
36 from the ball trough at the start of a game.
See Section 3, Chapter 2, GO TO DIAGNOSTICS MENU, Technicians Alert [Pinball Detection].
37 LEFT DRAINS: Provides the total number of times Rollover Switch 57 was closed.
CENTER DRAINS: Provides the total number of times the pinball had drained when the last switch
38
closed was not Switch 57 or Switch 60.
39 RIGHT DRAINS: Provides the total number of times Rollover Switch 60 was closed.
40 TILTS: Provides the total number of times Contact Switch 56 was closed.
TOTAL BALLS SAVED: Provides the total number of times this feature was used (this feature can be
41 turned ON or OFF, see Standard Adj. 38, FREEZE TIME in Section 3, Chapter 4, GO TO ADJUSTMENTS
MENU, Standard Adjustments). This feature is enabled at the start of each pinball and is disabled as
soon as a predetermined number of switches are "closed" or the allocated time has expired.
>> 42 - 49 PROPRIETARY: Proprietary Audits are used for Future Expansion or Programming.
50 BASE REPLAY: Provides the current base Replay Level Score.
LEFT FLIPPER USED: Provides the total number of times the Left Flipper Button (Dedicated Switch 1)
51
was pushed in Game Mode.
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RIGHT FLIPPER USED: Provides the total number of times the Right Flipper Button (Dedicated Switch 3)
52
was pushed in Game Mode.
>> 53 - 54 PROPRIETARY: Proprietary Audits are used for Future Expansion or Programming.
55 0 - 1 MINUTE GAMES: Provides the total number of games the total game time was between
0:00 and 1:00 minute.
56 1 – 1.5 MINUTE GAMES: Provides the total number of games the total game time was between
1:00 and 1:30 minutes.
1.5 – 2 MINUTE GAMES: Provides the total number of games the total game time was between
57
1:30 and 2:00 minutes.
2 – 2.5 MINUTE GAMES: Provides the total number of games the total game time was between
58 2:00 and 2:30 minutes.
2.5 – 3 MINUTE GAMES: Provides the total number of games the total game time was between
59 2:30 and 3:00 minutes.
3 – 3.5 MINUTE GAMES: Provides the total number of games the total game time was between
60 3:00 and 3:30 minutes.
61 3.5 – 4 MINUTE GAMES: Provides the total number of games the total game time was between
3:30 and 4:00 minutes.
62 4 – 5 MINUTE GAMES: Provides the total number of games the total game time was between
4:00 and 5:00 minutes.
63 5 – 6 MINUTE GAMES: Provides the total number of games the total game time was between
5:00 and 6:00 minutes.
64 6 – 8 MINUTE GAMES: Provides the total number of games the total game time was between
6:00 and 8:00 minutes.
8 – 10 MINUTE GAMES: Provides the total number of games the total game time was between
65
8:00 and 10:00 minutes.
10 – 15 MINUTE GAMES: Provides the total number of games the total game time was between
66 10:00 and 15:00 minutes.
15+ MINUTE GAMES: Provides the total number of games the total game time was
67 15:00 and over.
RECENT REPLAY PERCENT: Percent figured with programming thresholds for a determined number of
68 games (again based on programming thresholds). The percentage reflects replay total awards for
exceeding replay score levels.
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To initiate, from the AUDITS MENU, select the "r (gun)" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-
Icons to view the next or previous Audit in this group. The display will describe the Audit Number, Audit
Name and the Current Audit Total (Value). The current Audit will remain in the display until the next Audit is
viewed or when this Menu is exited. Audits Definition: Programming Use Only. The proprietary information
provides the total number of times a feature was started, awarded, lit, played and/or completed (awarded); also,
the total number of Switch Closures during certain modes or features are tracked (a predetermined single/multiple
variations of switch closures are used to determine the lighting and/or completion of the feature stated).
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Note: Audits are subject to change (with or without notice).
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Operational Usage Note: The use of the following Sub-Menus are OPTIONAL and provided as a
convenience only. No special equipment was included with your Pinball Game. To initiate, from the
AUDITS MENU, select the "PRNT" Icon with either the Red "LEFT" or Green "RIGHT" Button and
press the Black "ENTER" Button. The PRINTER MENU appears. A Quick / Full Printout Kit* and RS-232
Communication Device** (which can download serial information) are required for proper operation of these
Sub-Menus. Entering the menus & selecting/activating the Icons without the equipment mentioned, will not affect
the Pinball Game nor the operation of the Portals Service Menu System in any way. For more details on the
equipment & hardware required, installation and set-up, read the Quick/Full Printout Set-Up Instruction Manual
(SPI Part Number: 780-6012-00) provided in the Quick/Full Printout Kit (SPI Part Number: 502-5031-00).
*Not included with this ToPS Ready Pinball Game. **Not included in the Quick/Full Printout Kit.
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To initiate, from the PRINTER MENU, select the "QUIK" Icon with either the Red or Green Button and
press the Black Button. Select either the "-" or "+" Mini-Icon and press the Black Button to start the
printout. Per the display instruction, the Start Button can also be pressed to start the printout. Only the
Earnings Audits can be retrieved and/or printed for further processing.
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To initiate, from the PRINTER MENU, select the "ALISON" Icon with either the Red or Green Button and
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press the Black Button. Select either the "-" or "+" Mini-Icon and press the Black Button to start the
download. Per the display instruction, the Start Button can also be pressed to start the download. All
Earnings, Standard, Feature & Tournament Audits can be retrieved and/or printed for further processing.
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To initiate, from the PRINTER MENU, select the "RESET" Icon with either the Red or Green Button and
press the Black Button. Select either the "-" or "+" Mini-Icon and press the Black Button to clear the
"Nº of copies printed" count total appearing in the display. Operational Usage Note: Activating the
"QUIK" Icon (in the previous Quick Printout) without the special equipment and unique software, will still provide a
"count total" in this Reset Printer Menu, which does not affect the operation of the Portals Service Menu System
in any way. Activating this "RESET" Icon will reset the "count total" in the display to 00.
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STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT VOLUME SETTING:
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CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : DISPLAY Version : GAME LOCATION NAME :
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TOTAL COINS THRU TOTAL
01 PAID CREDITS 06 RIGHT SLOT 11 COINS
FREE GAME COINS THRU TOTAL
02 PERCENTAGE 07 CENTER SLOT 12 EARNINGS
AVERAGE COINS THRU METER
03 BALL TIME 08 4TH SLOT 13 CLICKS
AVERAGE COINS THRU SOFTWARE
04 GAME TIME 09 5TH SLOT 14 METER
COINS THRU COINS THRU
05 LEFT SLOT 10 6TH SLOT
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To track Feature & Tournament Audits, see Pages 36 or 54.
TOTAL 22.5M–24.9M PROPRIETARY
01 BALLS PLAYED 25 SCORES 49
TOTAL 25M–34.9M BASE
02 EXTRA BALLS 26 SCORES 50 REPLAY
EXTRA BALL 35M–49.9M LEFT FLIPPER
03 PERCENT 27 SCORES 51 USED
REPLAY 1 50M–74.9M RIGHT FLIPPER
04 AWARDS 28 SCORES 52 USED
REPLAY 2+ 75M–99.9M PROPRIETARY
05 AWARDS 29 SCORES 53
TOTAL 100M–149.9M PROPRIETARY
06 REPLAYS 30 SCORES 54
REPLAY 150M+ 0–1 MINUTE
07 PERCENT 31 SCORES 55 GAMES
TOTAL AVERAGE 1 – 1.5 MINUTE
08 SPECIALS 32 SCORES 56 GAMES
SPECIAL SERVICE 1.5 – 2 MINUTE
09 PERCENT 33 CREDITS 57 GAMES
TOTAL BALL SEARCH 2 – 2.5 MINUTE
10 MATCHES 34 STARTED 58 GAMES
HIGH SCORE LOST BALL 2.5 – 3 MINUTE
11 AWARDS 35 FEEDS 59 GAMES
HIGH SCORE LOST BALL 3 – 3.5 MINUTE
12 PERCENT 36 GAME STARTS 60 GAMES
TOTAL LEFT 3.5 – 4 MINUTE
13 FREE PLAYS 37 DRAINS 61 GAMES
TOTAL CENTER 4 – 5 MINUTE
14 PLAYS 38 DRAINS 62 GAMES
0–1.9M RIGHT 5 – 6 MINUTE
15 SCORES 39 DRAINS 63 GAMES
2M–3.9M TILTS 6 – 8 MINUTE
16 SCORES 40 64 GAMES
4M–5.9M TOTAL 8 – 10 MINUTE
17 SCORES 41 BALLS SAVED 65 GAMES
6M–7.9M PROPRIETARY 10 – 15 MINUTE
18 SCORES 42 66 GAMES
8M–9.9M PROPRIETARY 15+ MINUTE
19 SCORES 43 67 GAMES
10M–12.4M PROPRIETARY RECENT
20 SCORES 44 68 REPLAY PERCENT
12.5M–14.9M Note: Audits are subject to change (with or without notice).
21 SCORES 45 PROPRIETARY
15M–17.4M PROPRIETARY
22 SCORES 46
17.5M–19.9M PROPRIETARY
23 SCORES 47
20M–22.4M PROPRIETARY
24 SCORES 48
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STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT VOLUME SETTING:
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CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : DISPLAY Version : GAME LOCATION NAME :
...... ......
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TOTAL ACCUM.
01 PLAYS 06 JACKPOT 11 EARNINGS
TOURNAMENT NET ACCUM.
02 PLAYS 07 EARNINGS 12 TOUR EARNINGS
TOTAL ACCUM. TOTAL ACCUM.
03 QUALIFYING PLAYS 08 PLAYS 13 JACKPOT
TOTAL ACCUM.
04 GAME EARNINGS 09 TOUR. PLAYS 14 # TOURNAMENTS
TOTAL ACCUM.
05 TOUR. EARNINGS 10 QUALIFYING PLAYS
STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT VOLUME SETTING:
...... ......
......... ..
CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : DISPLAY Version : GAME LOCATION NAME :
...... ......
........
TOTAL ACCUM.
01 PLAYS 06 JACKPOT 11 EARNINGS
TOURNAMENT NET ACCUM.
02 PLAYS 07 EARNINGS 12 TOUR EARNINGS
TOTAL ACCUM. TOTAL ACCUM.
03 QUALIFYING PLAYS 08 PLAYS 13 JACKPOT
TOTAL ACCUM.
04 GAME EARNINGS 09 TOUR. PLAYS 14 # TOURNAMENTS
TOTAL ACCUM.
05 TOUR. EARNINGS 10 QUALIFYING PLAYS
STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT VOLUME SETTING:
...... ......
......... ..
CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : DISPLAY Version : GAME LOCATION NAME :
...... ......
........
TOTAL ACCUM.
01 PLAYS 06 JACKPOT 11 EARNINGS
TOURNAMENT NET ACCUM.
02 PLAYS 07 EARNINGS 12 TOUR EARNINGS
TOTAL ACCUM. TOTAL ACCUM.
03 QUALIFYING PLAYS 08 PLAYS 13 JACKPOT
TOTAL ACCUM.
04 GAME EARNINGS 09 TOUR. PLAYS 14 # TOURNAMENTS
TOTAL ACCUM.
05 TOUR. EARNINGS 10 QUALIFYING PLAYS
STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT VOLUME SETTING:
...... ......
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CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : DISPLAY Version : GAME LOCATION NAME :
...... ......
........
TOTAL ACCUM.
01 PLAYS 06 JACKPOT 11 EARNINGS
TOURNAMENT NET ACCUM.
02 PLAYS 07 EARNINGS 12 TOUR EARNINGS
TOTAL ACCUM. TOTAL ACCUM.
03 QUALIFYING PLAYS 08 PLAYS 13 JACKPOT
TOTAL ACCUM.
04 GAME EARNINGS 09 TOUR. PLAYS 14 # TOURNAMENTS
TOTAL ACCUM.
05 TOUR. EARNINGS 10 QUALIFYING PLAYS
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01 REPLAY TYPE AUTO 29 HIGH SCORE INITIALS 3 INITIALS
02* REPLAY PERCENTAGE 10% 30 FREE PLAY NO
03 REPLAY AWARD CREDIT 31 CUSTOM MESSAGE ON
04* REPLAY LEVELS 1: 20,000,000 32 FLASH LAMP POWER NORMAL
05 REPLAY BOOST YES 33 COIL PULSE POWER NORMAL
06 SPECIAL AWARD CREDIT 34 KNOCKER VOLUME NORMAL
07* SPECIAL PERCENTAGE 2% 35 GAME RESTART YES
08 FREE GAME LIMIT 05 36 BILL VALIDATOR NO
09* EXTRA BALL LIMIT 09 37 BKGRND MUSIC VOLUME 01
10* EXTRA BALL PERCENTAGE 25% 38* FREEZE TIME 0:10
11 GAME PRICING USA 5 39 UK POST SAVE ENABLED NO
12 MATCH AWARD CREDIT 40 TIMED PLUNGER OFF
13* MATCH PERCENTAGE 9% 41 FLIPPER BALL LAUNCH DISABLED
14 BALLS PER GAME 03 42 COINDOOR BALL SAVER NO
15 TILT WARNINGS 01 43 COMPETITION MODE NO
16 CREDIT LIMIT 30 44 CONSOLATION BALL YES
17 ALLOW HIGH SCORES YES 45 FAST BOOT YES
18 GRAND CHAMPION AWARDS 01 46 Q24 OPTION COIN METER
19 HIGH SCORE #1 AWARDS 01 47 TICKET DISP. INSTALLED NO
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01 ADULT CONTENT ENABLED PARTIAL 14 ARSON TIMER 30
02 RANK DIFFICULTY MODERATE 15 SATISFACTION TIMER 30
03 SAFE DIFFICULTY MODERATE 16 SUPER JACKPOT TIMER 15
04 FOOD DIFFICULTY MODERATE 17 UNDERBOSS LOCK TIMER 10
05 R-I-P DIFFICULTY MODERATE 18 BOSS FOOD 15
06 STUGOTS DIFFICULTY MODERATE 19 BOSS TRUCK HEIST 04
07 SHAKEDOWN DIFFICULTY MODERATE 20 BOSS BING 01
08 BING DIFFICULTY MODERATE 21 BOSS EPISODES 05
09 PORK STORE DIFFICULTY MODERATE 22 BOSS SAFE 01
10 FISH DIFFICULTY MODERATE 23 BOSS R-I-P 01
11 FOOD FIGHT TIMER 30 24 BOSS SUPER 01
12 EXTERMINATE TIMER 30 25 BOSS MEADOWLANDS 04
13 HORSE RACE TIMER 30
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The Portals Service Menu System provides 80 Adjustments to vary Game Functions to customize for your
particular needs. The Adjustments are divided into 2 groups: Standard Adjustments (01-55) and Feature
Adjustments (01-25). Game code may get upgraded during production; compare all Adjustments in the display
with the manual and make any corrections to the Adjustment Table (previous page), as necessary. Adjustments
are subject to change (with or without notice). To view Adjustments in the display, enter the Portals Service Menu
System. When a change is made and then the next / previous Adjustment is selected (or the Sub-Menu is exited),
the display will momentarily flash REQUEST INSTALLED. For further customization of Game Play Difficulty or
Game Play Type or how to RESET ONLY the Adjustments, see Section 3, Chapter 5, GO TO INSTALLS MENU.
Important: The Coin Door must be OPEN allowing the Memory Protect Switch
to be disabled, so any Adjustment changes can be made.
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After entering Portals , the MAIN MENU now appears. Select the "ADJ" Icon in the MAIN MENU with
either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner)
and press the Black "ENTER" Button (the Start Button operates in the same manner). The
ADJUSTMENTS MENU appears. Continue through this chapter for the explanation & usage of the Icons in the
ADJUSTMENTS MENU.
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02 REPLAY PERCENTAGE: Set between 01% - 50. Default is 10%. This Adjustment is required if Standard
Adjustment 1 is set to AUTO or DYNAMIC.
03 REPLAY AWARD: Set to EXTRA BALL, CREDIT, TICKET* or TOKEN*. Default is CREDIT. Select EXTRA
BALL if awarding a CREDIT, TICKET/TOKEN is prohibited in your area.
*If TICKET or TOKEN is selected, the game will require an optional Ticket or Token Dispenser
If selected Token, then Standard Ajustment 46, Q24 Option, must be changed accordingly.
REPLAY LEVELS: Set between 1 - 4 for the number of Replay Levels to be active. Default is 1: 20,000,00.
A "Drop-Down" Table appears showing Replay Level 1. Adjust the Replay Level between 10M - 9.99B
04
(Default Score appears as a starting point) using the "-" or "+" Mini-Icons, then use the ">>" Mini-Icon to
go to next Level (if selected more than 1) and select the next highest Threshold Score(s) desired.
REPLAY BOOST: Set to YES or NO. Default is YES. This Adjustment works only when Standard
Adjustment 1, Replay Type, is set to FIXED or AUTO. When set to YES, while FIXED or AUTO maintains
the Replay Levels, Replay Boost works as follows: If the Replay Level is 7,000,000 (regardless of the
05 Replay Percentage), and the Player scores 20M, and receives the Replay Award, the next game the
Current Replay Level is added to this base. Thus the next game, the Replay Level is 14,000,000. The
Player agains scores 20M. The next game the Player will need to achieve 21,000,00 to earn the Replay
Award. If the Player does not achieve 21,000,000, the next game reverts back to the original 7,000,000 or
the new adjusted level maintained by the Fixed or Autopercentaging Feature.
SPECIAL AWARD: Set to EXTRA BALL, CREDIT, TICKET*, TOKEN* or POINTS. Default is CREDIT.
06 Select EXTRA BALL or POINTS if awarding a CREDIT or TICKET/TOKEN is prohibited in your area.
07 SPECIAL PERCENTAGE: Set between 1% - 5%. Default is 2%. This adjustment allows the operator to
adjust how frequently the Special Feature is made available to the player.
08 FREE GAME LIMIT: Set between 01 - 09, NO FREE GAMES or UNLIMITED. Default is 05. Set the
maximum number of Free Games that may be accumulated per game.
09 EXTRA BALL LIMIT: Set between 01 - 09, NO EXTRA BALLS or UNLIMITED. Default is 09. Set the
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In Example 1, note the LEFT (and RIGHT) COIN: 3 PULSES and ONE CREDIT: 4 PULSES. Since every Coin
inserted produces 3 Pulses & every Credit requires 4 Pulses, 2 Coins (50¢) will produce 6 Pulses (4 Pulses for
the 1st Credit + 2 Pulses remains in escrow). The 3rd Coin (75¢) provides another 3 Pulses for a total of 5
Pulses (4 Pulses for the 2nd Credit + 1 Pulse remains in es crow). The 4th Coin ($1.00) provides another 3
Pulses for a total of 4 Pulses (4 Pulses for the 3rd Credit + 0 Pulses remain). The CENTER COIN: 12 PULSES is
set this way (with a Bill Validator attached); every $1-Bill inserted produces 12 Pulses or 3 Credits.
LEFT CENTER RIGHT FOURTH ONE BONUS BONUS BONUS BONUS LEFT CENTER RIGHT FOURTH
LEFT CENTER RIGHT 4TH Example 1 COIN: COIN: COIN: COIN: CREDIT: 1: 2: 1: 2: COIN: COIN: COIN: COIN:
25¢ $1.00 25¢ Not Used 1 /50¢ 2 /75¢ 3/ $1.00 3 12 3 1 4 0 0 0 0 1 4 1 1
Coin Mechanisms Used Pricing Scheme Desired PULSES PULSES PULSES PULSE PULSES PULSES PULSES CREDITS CREDITS CLICK CLICKS CLICK CLICK
In Example 2, similar to Example 1, however, BONUS CREDITS are implemented. In addition to receiving 3
plays for every $1.00, the player is awarded an extra Credit for every 2nd dollar inserted before game start.
LEFT CENTER RIGHT FOURTH ONE BONUS BONUS BONUS BONUS LEFT CENTER RIGHT FOURTH
LEFT CENTER RIGHT 4TH Example 2 COIN: COIN: COIN: COIN: CREDIT: 1: 2: 1: 2: COIN: COIN: COIN: COIN:
25¢ $1.00 25¢ Not Used 1 /50¢ 2 /75¢ 7/ $2.00 3 12 3 1 4 24 0 1 0 1 4 1 1
Coin Mechanisms Used Pricing Scheme Desired PULSES PULSES PULSES PULSE PULSES PULSES PULSES CREDIT CREDITS CLICK CLICKS CLICK CLICK
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In Example 3, a Pricing Scheme for a cheaper game is shown. An extra Pulse is put in escrow for every 25¢,
thus at 4X 25¢ inserted, another Credit is given, and the BONUS 1: 20 PULSES threshold is also met, so 6/
$1.00 is achieved. BONUS 2: 40 PULSES is set, so when this threshold is met with $2.00, 13 Credits are
produced.
LEFT CENTER RIGHT FOURTH ONE BONUS BONUS BONUS BONUS LEFT CENTER RIGHT FOURTH
LEFT CENTER RIGHT 4TH Example 3 COIN: COIN: COIN: COIN: CREDIT: 1: 2: 1: 2: COIN: COIN: COIN: COIN:
25¢ $1.00 25¢ Not Used 1 /25¢ 6/ $1.00 13/ $2.00 5 20 5 0 4 20 40 1 0 1 4 1 1
Coin Mechanisms Used Pricing Scheme Desired PULSES PULSES PULSES PULSES PULSES PULSES PULSES CREDIT CREDITS CLICK CLICKS CLICK CLICK
In Example 4, a Pricing Scheme using a different currency (i.e. British Sterling) is shown to provide another way
coins (or tokens) can be utilized to custom tailor to your own needs.
LEFT CENTER RIGHT FOURTH ONE BONUS BONUS BONUS BONUS LEFT CENTER RIGHT FOURTH
LEFT CENTER RIGHT 4TH Example 4 COIN: COIN: COIN: COIN: CREDIT: 1: 2: 1: 2: COIN: COIN: COIN: COIN:
10p 50p £1 20p 1 /30p 2 /50p 5 /£1 1 6 15 2 3 0 0 0 0 1 4 1 1
Coin Mechanisms Used Pricing Scheme Desired PULSE PULSES PULSES PULSES PULSES PULSES PULSES CREDITS CREDITS CLICK CLICKS CLICK CLICK
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USA 6 1 /$.50 2 /’4 X 25¢’ 3 /$1.00 Bill Used to promote
USA 7 1 /$.50 4 /$1.50 6 /$2.00 the Bill Validator.
Note: The Country Setting Option above noted with "«" & "»" denotes the Factory Default Setting (subject to change).
Standard Adjustment 11, Custom Pricing, and Std. Adj. 12-17 continued on the next page.
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CPU/SOUND BOARD COUNTRY COIN MECHANISMS (SWITCHES) PRICING SCHEME Requires SPI
DIP SWITCH 300 SETTING COINS THRU ... SLOT: Number of Plays (Credits) for Price Amount Shown Coin Card(s)
SETTING OPTION(S) LEFT CENTER RIGHT 4TH See "Appendix J" for Coin Cards Examples & Info! Part Number
Pos.
ON S E E B E L O W Euro 1 1 /L.50 755-5401-01
OFF S E T T I N G S Euro 2 1 /L.50 5 /L2.00 755-5401-02
Euro 3 1 /L.50 3 /L1.00 755-5401-03
1 /L.50 6 /L2.00
Euro 1-12 are alternate settings for
countries using the Euro: 755-5401-04
Euro 4
If choosing an alternate Euro Setting
Euro 5 optional 1 /L.50 3 /L1.00 7 /L2.00 755-5401-05
L.50 L1.00 L2.00 L.20 2 /L.50
other than your Country’s Default,
please remember to use your Euro 6 755-5401-06
1 /L1.00 5 /L4.00
Country Dip Switch Setting.
Euro 7 optional 755-5401-07
Euro 8 1 /L1.00 3 /L2.00 755-5401-08
Euro 9 1 /L1.00 2 /L1.50 3 /L2.00 755-5401-09
Euro 10 1 /L1.00 3 /L2.00 7 /L3.00 755-5401-10
Euro 11 1 /L1.00 4 /L2.00 755-5401-11
Euro 12 2 /L1.00 9 /L4.00 755-5401-12
For a different Euro Pricing Scheme (other than below default), scroll through Standard Adjustment 11: Euro 1-12 or CUSTOM* for new
setting (reference above Euro 1-12 Summary). * Note: Unique Coin Door & Mech. for Germany, Italy & Portugal must use CUSTOM.
8
Pos.
ON
OFF 9999999
Austria
Euro 9
L.50 L1.00 L2.00 1 /L1.00 2 /L1.50 3 /L2.00
755-5401-09
8
Pos.
ON
OFF 9 999999
Belgium
Euro 1
L.50 L1.00 L2.00 1 /L.50
755-5401-01
8 8
Pos.
ON
OFF 9 99999
Finland
Euro 8
L.50 L1.00 L2.00 1 /L1.00 3 /L2.00
755-5401-08
88
Pos.
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8
Pos.
Italy 1 © L.50 L.50 ª 1 /.50¢ 755-5401-01 &
999 9999
ON
OFF Italy 2 1 /L1.00 3 /L2.00 755-5401-08
8
Pos.
ON
OFF 99 99999
Netherlands
Euro 3
L.50 L1.00 L2.00 1 /L.50 3 /L1.00
755-5401-03
8 8
Pos.
ON
OFF 999 999 Portugal L.50 L.50 1 /L.50
755-5401-01
8 8
Pos.
ON
OFF 9 99 999
Spain
Euro 3
L.50 L1.00 L2.00 1 /L.50 3 /L1.00
755-5401-03
Note: The Country Setting Option above noted with "«" & "»" denotes the Factory Default Setting (subject to change).
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18 GRAND CHAMPION AWARDS: Set between 00 - 05. Default is 01. Set the number of awards, awarded
for exceeding Level 1 (the highest of the five (5) Levels).
19 HIGH SCORE #1 AWARDS: Set between 00 - 03. Default is 01. Set the number of awards, awarded for
exceeding Level 2.
20 HIGH SCORE #2 AWARDS: Set between 00 - 02. Default is 00. Set the number of awards, awarded for
exceeding Level 3.
HIGH SCORE #3 AWARDS: Set between 00 - 01. Default is 00. Set the number of awards, awarded for
21
exceeding Level 4.
HIGH SCORE #4 AWARDS: Set between 00 - 01. Default is 00. Set the number of awards, awarded for
22 exceeding Level 5.
GRAND CHAMPION SCORE: Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is
75,000,000. Set the desired High Score Level to which Level 1 may be achieved. A score higher than
23 the default, cannot be reset by Standard Adjustment 28, HSTD Reset Count. The High Score will revert
to the Default Score ONLY if a Factory Reset is done or the batteries are removed from the CPU/Snd. Bd.
DEFAULT HIGH SCORE #1: Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is
24 55,000,000. Set the desired High Score Level to which Level 2 may be achieved. Read Std. Adj. 28.
DEFAULT HIGH SCORE #2: Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is
25 45,000,000. Set the desired High Score Level to which Level 3 may be achieved. Read Std. Adj. 28.
DEFAULT HIGH SCORE #3: Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is
26 35,000,000. Set the desired High Score Level to which Level 4 may be achieved. Read Std. Adj. 28.
27 DEFAULT HIGH SCORE #4: Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is
25,000,000. Set the desired High Score Level to which Level 5 may be achieved. Read Std. Adj. 28.
HSTD RESET COUNT: Set between 100 - 9,900 or OFF (increments of 100). Default is 2,000. HSTD
28 (High Score To Date). Set the number of games between "automatic resets of High Score Levels" to
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"Default Scores" for ONLY Standard Adj. 24-27, Default High Score #1-#4.
HIGH SCORE INITIALS: Set to 3 INITIALS or 10 LETTER. Default is 3 INITIALS. When set to 3
29 INITIALS, the player is allowed only 3 initials to input. When set to 10 LETTER NAME, the player is
allowed to enter 10 initials to input.
30 FREE PLAY: Set to YES or NO. Default is NO. When set to YES, no coins are required for Game Play.
CUSTOM MESSAGE: Set to ON, CHANGE or OFF. Default is ON. When set to CHANGE, a new
message can be set or the old one can be edited (select the "+" Mini-Icon to change settings until
31 "CHANGE" appears in the display, then select the ">>" Mini-Icon to access.). This adjustment can be
accessed in two (2) ways by either selecting the "S.P.I." Icon and advancing to this Adjustment, or can be
directly accessed by selecting the "ABCD CUST MSG" Icon in the ADJUSTMENTS MENU.
View the Custom Message Shortcut summary (end of this chapter) for how to enter text or symbols.
FLASH LAMP POWER: Set to NORMAL, DIM or OFF. Default is NORMAL. When set to DIM, the Flash
32 Lamps impulse power is reduced by 25% and when set to OFF the Flash Lamps will not flash.
COIL PULSE POWER: Set to NORMAL, HARD or SOFT. Default is NORMAL. When set to HARD, the
coil pulse power is increased by 12.5% of the normal pulse rate. When set to SOFT the coil pulse power
33 is decreased by 12.5% of the normal pulse rate. This adj. is provided to compensate for Low Line or High
Line voltage conditions where the solenoids (coils) appear to kicking too weak or too hard. Adjust as
required.
KNOCKER VOLUME: Set to NORMAL, LOW or OFF. Default is NORMAL. When set to LOW, the volume
34 is decreased 50%. When set to OFF, no sound is heard when the "knocker" is sounded.
GAME RESTART: Set to YES or NO. Default is YES. When set to YES, a new game may be started
during any ball after the first ball is completed (if credits are available). Pressing the Start Button during
35 the first ball will add additional players. When set to NO, the game disables the Start Button after the first
ball until the final ball is in play. Review Sec. 2, Chp. 1, GAME OPERATIONS & FEATURES, for details.
BILL VALIDATOR: Set to YES or NO. Default is NO. When set to YES, in Game Attract Mode the Display
36 will show an "Insert Bill Animation." When set to NO, the Display will show an "Insert Coin Animation."
BKGRND (BACKGROUND) MUSIC VOLUME: Set between 01 - 15. Default is 01. After volume is set via
Portals Service Buttons (see Section 3, Chapter 1, PORTALS SERVICE MENU INTRODUCTION) this
37 adjustment can be utilized to adjust the background music (1 all the way on, 15 all the way off) while
keeping the Special Sound FX the same level.
FREEZE TIME (BALL SAVE): Set to OFF, 0:01-0:15 or AUTO. Default is 0:10. When set to OFF this
feature is unavailable. Set between 0:01 through 0:15 (single increments) for the ball to be sent back into
38 play if the time set is not met (per ball). Set to AUTO to automatically adjust the Freeze Timer based on
the average ball time.
Standard Adjustments 39-52 continued on the next page.
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UK ONLY Dip Switch Must Be Set
39 UK POST SAVE ENABLED: Set to YES or NO. Default is NO, (UK Default is YES). When set to YES
this feature is available when lit. Set to NO to disable this feature. (UK Games have Outlane/Center Post
Save Devices which are accessed in differently; Non-UK Games cannot adjust this setting.)
TIMED PLUNGER: Set to OFF or 0:15 - 1:00. Default is OFF. When set to 0:15 to 1:00, the plunger will
40 "Autoplunge" the ball (at the time set) when the ball is at the beginning of play, awaiting the skill shot by
the player.
FLIPPER BALL LAUNCH: Set to DISABLED, LEFT FLIPPER, RIGHT FLIPPER, EITHER FLIPPER or
41 BOTH FLIPPERS. Default is DISABLED. This feature allows the player to operate the Auto Ball Launch
with the FLIPPER BUTTON(S) depending on which setting is chosen.
COINDOOR BALL SAVER: Set to YES or NO. Default is NO. When set to NO, this feature is not
42 available. When set to YES, this feature allows the Coin Door to be opened during game play; the ball
will drain but the game will be placed "on hold". When the Coin Door is closed, the pinball will return to
the Shooter Lane, and the game will resume.
COMPETITION MODE: Set to YES or NO. Default is NO. When set to NO, this feature is not available. If
an Install of either $.50 or Free Play Comp. was made (changing default to YES), and was changed
43 back to NO, the COMPETITION MODE will be turned OFF (see Sec. 3, Chp. 5, GO TO INSTALLS MENU,
$. 50 or Free Play Competition). Set to YES, this feature is available (required for Competition Modes);
this feature will equalize random game features and global score values during multi-player games.
CONSOLATION BALL: Set to YES or NO. Default is YES. When set to YES, the EXTRA BALL (Playfield
44
Light Insert, location varies) will be lit on the last ball in play, if certain programming criteria is met.
FAST BOOT: Set to YES or NO. Default is YES. When set to NO or if you hold the RIGHT Flipper Button
during Power-Up, this feature is not available and will display all normal Power-Up screens. When set to
45 YES, the game will not display the normal informative Power-Up screens, specifically the CPU Version
screen and the Location/Game ID screen. Regardless of the setting, normal Power-Up safety checks are
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still performed.
Q24 OPTION: Set to COIN METER, TOKEN DISPENSER or KNOCKER. Default is COIN METER. This
46 Coil (Solenoid) Location is left "open" at the Factory to allow for these optional Mechanisms to be added
to the game. If selecting TOKEN DISPENSER, Standard Adjustments 03, 06 & 12 should be changed to
TOKEN. Call Technical Support at 1-800-542-5377 if more information is required on this option.
TICKET DISP. INSTALLED: Set to YES or NO. Default is NO. This adjustment is required only for games
47 which have an optional Deltronics (DL-1275-2 PCB Style, SPI Part Nr. 515-7275-00) Ticket Dispenser
installed. Unique CPU Sound Bd. Dip Switch (Sw. 300) Setting required, changes the Default to YES.
ALLOW PLAYER COMP. MODE: Set to YES or NO. Default is YES. Competition Mode unrandomizes
feature events, and standardizes game play and rule sets (varies from game to game) for fair compe-
48 titions. With adequate credit, to enter Competition Mode, hold the Flipper Button in while pressing the
Start Button. Watch the Dot Display for more details (rules and operation are subject to change).
General rules are covered in the Instruction Card. Other Hints and/or Rules can be made known on this
game either visually (the Dot Display or Flashing Light Inserts) or can be audible.
TECH ALERT WARNING: A Portals Function. Review Sec. 3, Chp. 2, GO TO DIAGNOSTICS MENU,
Page 25, regarding Technician Alerts and its’ functions. Set to NEVER, POWERUP, COIN DOOR or
POWERUP AND COIN DOOR. Default is NEVER. When set to NEVER, the Tech Report Alert display
49 will not appear upon Power-Up or opening the Coin Door, if the game detects any problems. When set to
POWERUP, the display will appear only upon Power-Up (if problems detected). When set to COIN
DOOR, the display will appear only when the Coin Door is opened (if problems detected). When set to
POWERUP AND COIN DOOR, the display will appear upon Power-Up and if the Coin Door is opened (if
problems detected).
TEAM SCORES: Set to YES or NO. Default is NO. Set to YES, then Team Play will be made available.
50 Team Play only works in a 4-Player Game. The totals for Players 1 / 3 (Team 1) & Players 2 / 4 (Team 2)
are then displayed individually as well as the combined score for BOTH TEAMS to enable Team Play
(Doubles). See Section 2, Chapter 1, Game Operation & Features, for non-adjustable Features.
51 LOCATION ID: Set between 00 to 9999. Default is 00. This adjustment allows the operator to assign a
location identification number to the audit print-out sheet. (Will not be affected by Factory Reset.)
52 GAME ID: Set between 00 to 9999. Default is 00. This adjustment allows the operator to assign a game
identification number to the audit print-out sheet. (Will not be affected by Factory Reset.)
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53 FLIPPER ADJ 1: Set between 05 to 40. Default is 20. This adjustment sets the minimum fire time for a
flipper coil in milliseconds.
54 FLIPPER ADJ 2: Set between 40 to 60. Default is 50. This adjustment sets the maximum fire time for a
flipper coil in milliseconds.
55 FLIPPER ADJ 3: Set between 0 to 10. Default is 3. This adjustment sets the amount of time to fire the coil
after the EOS switch is seen in milliseconds.
Standard Adjustments 53-55 Note: x Flippers will now fire when the button is pushed until the End-of-Stroke (EOS) Switch
closure is seen. When EOS is seen, continue firing for the amount of time in Std. Adj. 55. When this time is expired, if the
minimum time has not yet been met (Std. Adj. 53), then keep firing until it has. Otherwise switch to hold power. x If the flipper
has been firing and it reaches the maximum (Std. Adj. 54), then switch to hold power. x If the flipper caves-in (EOS re-closes)
while the button is still held, then refire the flipper at full power. Switch to hold power as soon as EOS is seen, no minimum
times are enforced in this situation. x If the flipper caves in several times on the same single flipper button press, then stop
refiring at full power and just stay at hold. x If the flipper fails to open the EOS switch several times, then assume it isn’t working
and fall back to a "safe" fire time so as not to burn up the coil.
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To initiate, from the ADJUSTMENTS MENU, select the "r (gun)" Icon with either the Red "LEFT" or
Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>"
Mini-Icons to view the next or previous Adjustment in this group. Select and activate either of the "-" or
"+" Mini-Icons to change the setting, if desired (the Default Setting is noted in the definitions below). The display
will describe the Adjustment Number, Adjustment Name and the Current Adjustment Setting. The current
Adjustment will remain in the display until the next Adjustment is view or when this Menu is exited.
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********** Variables, Game Play, Rules, Settings and Explanation Subject to Change **********
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ADULT CONTENT ENABLED: Set to PARTIAL, YES or NO. Default is PARTIAL. Controls whether the
game will make use of more mature content. Set to YES (ON) : non-censored! Use of mild & harsh
01 swear words (e.g. "SH"-word & "F"-word). Set to PARTIAL (Factory Default) : partially-censored. Use of
"bleep" over "F"-word or use of substitution "F"-word (friggin’). Set to NO (OFF) : Censored! No
"bleeping," no swearing. Bada Bing! Dancing Girls DO NOT APPEAR in Dot Display.
View Instruction Sheet 756-5036-85 Rev. B 0307.
RANK DIFFICULTY : Set to EASY or MODERATE. Default is MOD. Controls the player’s starting Rank.
02
EASY = starting Rank is ASSOCIATE MODERATE = no starting Rank
SAFE DIFFICULTY : Set to EASY, MODERATE or HARD. Default is MODERATE. Controls the starting
03 number of hits required to open the Safe. EASY = 2 hits MODERATE = 3 hits HARD = 4 hits
04 FOOD DIFFICULTY : Set to EASY, MODERATE or HARD. Default is MODERATE. Controls the number
of Food shots required to start the Food Fight feature. EASY = 10 shots MOD = 15 shots HARD = 20 shots
05 R-I-P DIFFICULTY : Set to MODERATE or HARD. Default is MOD. Controls the number of times the R.I.P.
Top Lanes need to be completed to collect the next person in R.I.P.. MOD = 1 completion HARD = 2 completions
STUGOTS DIFFICULTY : Set to EX. EASY, EASY, MODERATE, HARD or EX. HARD. Default is
MODERATE. Controls the ease at which Stugots Multiball is achieved. EX. EASY = 2 ball locks for Stugots
06 Multiball EASY = 1 drop target hit, 2 ball locks for Stugots Multiball MODERATE = 1 drop target hit, 1 ball lock, 1 drop target hit,
1 ball lock for Stugots Multiball HARD = 2 drop target hits, 1 ball lock, 2 drop target hits, 1 ball lock for Stugots Multiball
EX. HARD = 3 drop target hits, 1 ball lock, 3 drop target hits, 1 ball lock for Stugots Multiball.
07 SHAKEDOWN DIFFICULTY : Set to EASY, MODERATE or HARD. Default is MOD. Controls the number
of pop bumper hits needed to complete the Shakedown feature. EASY = 10 hits MOD = 15 hits HARD = 20 hits
08 BING DIFFICULTY : Set to EASY, MODERATE or HARD. Default is MODERATE. Controls the number of
switch hits needed to start Bing Multiball. EASY = 50 switch hits MOD = 75 switch hits HARD = 100 switch hits
PORK STORE DIFFICULTY : Set to EASY, MODERATE or HARD. Default is MODERATE. Controls how
09 the Pork Store feature is set up at the start of each ball. EASY = the Pork Store feature is lit at the start of every ball
MODRATE = the Pork Store feature is lit at the start of the first ball HARD = the game does not attempt to light the Pork Store
feature at the start of a new ball
FISH DIFFICULTY : Set to EASY, MODERATE or HARD. Default is MODERATE. Controls how the Fish
10 feature is set up at the start of each ball. EASY = the Fish feature is lit at the start of every ball MODERATE = the Fish
feature is lit at the start of the first ball HARD = the game does not attempt to light the Fish feature at the start of a new ball.
11 FOOD FIGHT TIMER : Set between 20-40. Default is 30. This adjustment determines how many seconds
the player is given to play this feature (Food Fight) mode.
Feature Adjustments 12-25 continued on the next page.
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12 EXTERMINATE TIMER : Set between 20-40. Default is 30. This adjustment determines how many
seconds the player is given to play this feature (Exterminate) mode.
13 HORSE RACE TIMER : Set between 20-40. Default is 30. This adjustment determines how many seconds
the player is given to play this feature (Horse Race) mode.
14 ARSON TIMER : Set between 20-40. Default is 30. This adjustment determines how many seconds the
player is given to play this feature (Arson) mode.
SATISFACTION TIMER : Set between 20-40. Default is 30. This adjustment determines how many
15
seconds the player is given to play this feature (Satisfaction) mode.
SUPER JACKPOT TIMER : Set between 10-20. Default is 15. This adjustment determines how many
16 seconds the player is given to collect the Super Jackpot during Stugots Multiball.
UNDERBOSS LOCK TIMER : Set between 08-15. Default is 10. This adjustment determines how many
17 seconds the player is given to lock balls during this feature (Underboss) mode.
BOSS FOOD: Set between 10-30. Default is 15. This adjustment determines the total number of Food
18 shots needed to earn the "Food" light for this feature (Boss) mode.
19 BOSS TRUCK HEIST: Set between 01-05. Default is 04. This adjustment determines the total number of
Truck Heist Hurry-Ups that need to be collected to earn the "Truck Heist" light for the Boss feature.
20 BOSS BING: Set between 01-03. Default is 01. This adjustment determines the total number of times Bing
Multiball needs to be started to earn the "Bada Bing!" light for the Boss feature.
21 BOSS EPISODES: Set between 03-05. Default is 05. This adjustment determines the total number of
Episodes that need to be started to earn the "Episodes" light for the Boss feature.
22 BOSS SAFE: Set between 01-05. Default is 01. This adjustment determines the total number of times the
Safe needs to be completed to earn the "Safe" light for the Boss feature.
BOSS R-I-P: Set between 01-02. Default is 01. This adjustment determines the number of times all of the
23
R.I.P. people need to be collected to earn the "R.I.P." light for the Boss feature.
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BOSS SUPER: Set between 01-03. Default is 01. This adjustment determines the total number Super
24 Jackpots that need to be collected to earn the "Super Jackpot" light for the Boss feature.
BOSS MEADOWLANDS: Set between 01-04. Default is 04. This adjustment determines the number of
25 times the Meadowlands feature mode needs to be completed to earn the "Meadowlands" light for the
Boss feature.
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To go directly to Standard Adjustment 31, Custom Message, from the ADJUSTMENT MENU, select
the "CUST MSG" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black
"ENTER" Button. At the top left corner of the Display, the letter A is indicated (blinking) in the first
available position (Thirty-Six (36) characters including spaces are available). Vary the letter(s) by operating the
Left and Right Flipper Buttons (or "RED" or "GREEN" Buttons). With the desired letter indicated, depress the
Start Button to lock in the letter and advance to the next character. Repeat this procedure until the desired
message is completed in the display. Select the "<" or ">" characters to back-space (erase) and/or to move
forward in an already typed message. After completion, press the "BLACK" Button, "REQUEST INSTALLED" is
indicated and then exits this sub-menu.
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The Portals Service Menu System provides 15 Installs to vary Game Play (Feature Adjustments) Difficulty
or Game Play Type and Install Factory (restores all adjustments to Factory Defaults).
Important: The Coin Door must be OPEN allowing the Memory Protect Switch
to be disabled, so any Install changes can be made.
For detailed customization or to check current Adjustments Defaults (either changed by YOU in the
Adjustments Menu or by this Installs Menu or for Factory Default Settings), see Section 3, Chapter 4, GO TO
ADJUSTMENTS MENU. Important: Before preceding, write down any previously changed Adjustment
Defaults. After completing one or more of the Installs in this Chapter, go back to the ADJUSTMENTS MENU to
see which Standard and/or Feature Adjustments have changed (Feature Adjustments and/or settings are
subject to change during production, and may differ than what is described in the tables at the end of this chapter).
If the settings are not to your liking, perform one of the following:
1.: Manually change the Standard & Feature Adjustments Settings (perform task in the ADJUSTMENTS
MENU, see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU).
2.: Install Factory (see opposite this page) on how to reset all of the Standard & Feature Adjustments back
to the Factory Default Settings.
Multiple Installs can be set to vary game play; however, for Installs that have one or more Adjustments in
common, the last "Install" selected & activated, will supersede any previously changed Adjustment(s) from any
prior Installs. Any adjustments which you changed and are not affected by the Install will remain as set.
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For example, if you want a 5-BALL Game set to EXTRA EASY: Select and activate the "5BAL" Icon first (which
will typically change any Feature Difficulty Adjustments to HARD), then select & activate the "X.EZ" Icon to
change back the Difficulty Adjustments to EXTRA EASY. However, if the "X.EZ" Icon was selected & activated
first, then the "5BAL" Icon was selected & activated, the game will be set to a 5-BALL Game set to HARD.
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After entering Portals , the MAIN MENU now appears. Select the "INST" Icon in the MAIN MENU with
either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner)
and press the Black "ENTER" Button (the Start Button operates in the same manner). The INSTALLS
MENU appears. Continue through this chapter for the explanation & usage of the Icons in the INSTALLS MENU.
View Pages 49 & 50 for an Overview of the Standard & Feature Adjustment(s) which have changed upon selection.
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View Pages 49 & 50 for an Overview of the Standard & Feature Adjustment(s) which have changed upon selection.
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To initiate, from the INSTALLS MENU, select the "HOME" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to NORMAL HOME
PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the
"HOME" Icon flashing.
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To initiate, from the INSTALLS MENU, select the "STAR" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to EASY HOME
PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the
"STAR" Icon flashing.
, QVW DO O1 RYHO W\ Note: This setting is recommended where local laws restrict certain game features.
To initiate, from the INSTALLS MENU, select the "NOV" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to RESTRICTED
PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the
"NOV" Icon flashing.
, QVW DO O$GG$ %D OO Note: This setting is recommended where local laws restrict certain game features.
To initiate, from the INSTALLS MENU, select the "A.A.B" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to RESTRICTED
PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the
"A.A.B" Icon flashing.
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18 GRAND CHAMPION AWARDS 00 00 details).
19 HIGH SCORE #1 AWARDS 00 00
20 HIGH SCORE #2 AWARDS 00 00
21 HIGH SCORE #3 AWARDS 00 00
22 HIGH SCORE #4 AWARDS 00 00
23 GRAND CHAMPION SCORE 25,000,000 25,000,000
24 DEFAULT HIGH SCORE #1 20,000,000 20,000,000
25 DEFAULT HIGH SCORE #2 15,000,000 15,000,000
26 DEFAULT HIGH SCORE #3 10,000,000 10,000,000
* If Competition
27 DEFAULT HIGH SCORE #4 5,000,000 5,000,000
Mode was set, it is
30 FREE PLAY NO YES YES YES suggested to Install
35 GAME RESTART NO NO Factory to restore all
38 FREEZE TIME 0:10 Adjustments to the
Factory Defaults.
42 COINDOOR BALL SAVER ** ( YES ) ** ( YES ) ** Then recustomize, if
43 COMPETITION MODE *** YES *** YES *** desired.
** Adjustment 42 Default will not change; Installing $ .50 or Free Play Competition will override this Adjustment regardless of the setting.
*** If Adjustment 43 is changed back to NO after this Install, the Competition Mode Install will be canceled (turned off).
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The Portals Service Menu System provides five (5) functions to reset Coin & Game Audits, High Scores,
Credits or to reset ALL AUDITS, ADJUSTMENTS & INSTALLS back to the Factory Default Settings.
Important: The Coin Door must be OPEN allowing the Memory Protect Switch
to be disabled, so any Reset changes can be made.
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After entering Portals , the MAIN MENU now appears. Select the "RESET" Icon in the MAIN MENU
with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same
manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The
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RESET MENU appears. Continue below for the explanation & usage of the Icons in the RESET MENU.
5HVHW *DPH$XGL WV Note: Coin Audits (05-13) & Software Meter Audit (14) will not be reset.
To initiate, from the RESET MENU, select the "AUD" Icon with either the Red or Green Buttons and
press the Black Button. ONLY the Game Audits (01-04) & Standard Audits (01-67) will be reset to
zero (0), Factory Default Settings. "REQUEST INSTALLED" is indicated and returns to the RESET
MENU with the "AUD" Icon flashing.
Note: If these five (5) adjustments were not personally changed by you, the
5HVHW +LJK6FRU HV Factory Default Settings will be used (see Section 3, Chapter 4, GO TO
ADJUSTMENTS MENU, Standard Adjustments 18-22).
To initiate, from the RESET MENU, select the "HSTD" Icon with either the Red or Green Buttons and
press the Black Button. ONLY the High Scores will be reset to the current values. "REQUEST
INSTALLED" is indicated and returns to the RESET MENU with the "HSTD" Icon flashing.
)D FW RU \ 5HVHW Note: To RESET ONLY the ADJUSTMENTS & INSTALLS (leaving all the Audits
alone), see Section 3, Chapter 5, GO TO INSTALLS MENU, Install Factory.
To initiate, from the RESET MENU, select the "FACT" Icon with either the Red or Green Buttons and
press the Black Button. All Audits (except for Audit 14, Software Meter), all Adjustments and
Installs will be reset to the Factory Default Settings. "REQUEST INSTALLED" is indicated and the
Service Menu is exited, returning to the Attract Mode.
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After entering Portals , the MAIN MENU now appears. Use the Red "LEFT" or Green "RIGHT" Buttons to
select the "RESET" Icon (GO TO RESET MENU).
Press the Black "ENTER" Button to activate this ICON. The RESET MENU now appears with the "COIN"
Icon (RESET COIN AUDITS) flashing:
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From the RESET MENU, select any of the Icons ("COIN", "AUD", "HSTD", "GC", "CRED") with either the Red
or Green Buttons and press the Black Button to activate the ICON chosen. After the ICON is selected &
activated, "REQUEST INSTALLED" is indicated and is returned to the RESET MENU with the previously
selected Icon flashing.
Important:
AT THIS TIME, DO NOT PRESS THE START BUTTON OR BLACK BUTTON
AFTER SELECTING ANY OF THE FIVE (5) ICONS UNLESS THIS IS WHAT IS
DESIRED. THE INFORMATION ASSOCIATED WITH THE RESET ICON WILL
BE LOST! PLEASE READ THE PREVIOUS PAGE FOR EXACTLY WHAT WILL
HAPPEN IF ANY OF THESE FIVE (5) ICONS ARE SELECTED & ACTIVATED.
Before performing any RESET, write down your last Audit Totals (see Section 3, Chapter 3, GO TO AUDITS
MENU) and any personalized Adjustment changes you may have made (see Section 3, Chapter 4, GO TO
ADJUSTMENTS MENU).
If the "FACT" Icon is select and activated, "REQUEST INSTALLED" is indicated and the Service Menu is exited,
returning to the Attract Mode. See the previous page for explanation & usage of the Icons in the RESET MENU.
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The Portals Service Menu System provides 6 Steps
necessary to SET-UP, START, MONITOR and END
Pinball Tournaments on your Tournament Pinball System
Ready Pinball Game. OPTIONAL EQUIPMENT &
HARDWARE (SOLD SEPARATELY) ARE REQUIRED Tournament Operation Note:
FOR PROPER OPERATION AND USE OF THIS MENU.
The use of the Tournament Equipment and/or
Game code may get upgraded during production; running a Tournament is OPTIONAL and to be
compare all Tournament Adjustments & Audits in the used solely in the discretion of the owner.
display with the manual and make any corrections to the
Tournament Adjustments and/or Audits Tables (next It is the sole responsibility of the operator to
page), as necessary. Tournament Adjustments & Audits ensure that this product is used in conformity
are subject to change (with or without notice). To view with all applicable laws. Stern Pinball, Inc.®
Tournament Adjustments & Audits in the display, enter disclaims any such responsibility.
the Portals Service Menu System. When any change
is made and then the next / previous item is selected (or Due to continuing product innovation,
the Sub-Menu is exited), the display will momentarily information in this chapter is
flash REQUEST INSTALLED. For details on Earnings, subject to change without notice.
Standard & Feature Audits, see Section 3, Chapter 3,
GO TO AUDITS MENU. For details on Standard &
Feature Adjustments, see Section 3, Chapter 4, GO
TO ADJUSTMENTS MENU.
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For more details on the equipment & hardware required,
installation and set-up, read the ToPS Tournament
Pinball System Kit Installation Manual (SPI Part
Number: 780-6011-01) provided in the Optional
Tournament Kit* (SPI Part Number: 502-5011-00). *Not included with this ToPS Ready Pinball Game.
To order, contact your local Distributor (view Pages DR. _ & ` in the Find-It-In-Front: Dr. Pinball). You can also
call Technical Support or visit our website (details on the back cover of this manual).
Important: The Coin Door must be OPEN allowing the Memory Protect Switch
to be disabled, so any Tournament changes can be made.
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01 CREDITS PER PLAY 02 09 AWARD TYPE CASH
02 JACKPOT BASE $20.00 10 SHOW PLAYER’S CASH YES
03 JACKPOT INCREMENT $00.50 11 TOURNAMENT TYPE BUMP N’ WIN
04 JACKPOT MAX. $2,500.00 12 BUMP N’ WIN BASE "varies"
05 CURRENT DATE/TIME JAN. 01, 2004 12:00:00 AM 13 BALLS PER TOURNAMENT 03
06 START DATE FEB. 01, 2004 12:00:00 AM 14 BNW DATE SENSITIVE YES
07 END DATE MARCH 01, 2004 12:00:00 AM 15 BNW FIRST PLACE BUMP
Note: Adjustments and/or variables are subject to change (with or without notice).
08 # OF PRIZES 03
Note: The above adjustments must be set just before selecting and activating the "STRT" Icon (START TOURNAMENT).
See the following pages for explanation and more details.
STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT VOLUME SETTING:
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01 PLAYS 06 JACKPOT 11 EARNINGS
TOURNAMENT NET ACCUM.
02 PLAYS 07 EARNINGS 12 TOUR EARNINGS
TOTAL ACCUM. TOTAL ACCUM.
03 QUALIFYING PLAYS 08 PLAYS 13 JACKPOT
TOTAL ACCUM.
04 GAME EARNINGS 09 TOUR. PLAYS 14 # TOURNAMENTS
TOTAL ACCUM.
05 TOUR. EARNINGS 10 QUALIFYING PLAYS
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To initiate, from the TOURNAMENT MENU, select the "SET UP" Icon with either the Red "LEFT" or
Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>"
Mini-Icons to view the next or previous Tournament Adjustment in this group. Select and activate either of
the "-" or "+" Mini-Icons to change the setting, if desired (the Default Setting is noted in the definitions below). The
display will describe the Tournament Adjustment Number, Tournament Adjustment Name and the Current
Tournament Adjustment Setting. The current Tournament Adjustment will remain in the display until the next
Tournament Adjustment is viewed or when this Menu is exited.
Note on Tournament Adjustments 5, 6 & 7: *Requires the TIMEKEEPER IC (included in the kit) installed in Location U212 on the
CPU/Snd. Board. How to change the CURRENT DATE/TIME, START DATE & END DATE: Upon entering the menu, the ">>" Mini-Icon and
the Month is flashing. Use the "+" or "-" Mini-Icon to change the month. Select the ">>" Mini-Icon again, now the day can be changed.
Continue this until all is set to your liking. After the CURRENT DATE/TIME (T. Adj. 05) and the START & END DATE/TIME (T. Adj. 06/07) are
set, the "STRT" Icon must be activated, in order for the Tournament to start and end automatically. In the event you have to End a
Tournament before your designated date/time or you do not have the TIMEKEEPER IC installed go back to the TOURNAMENT MENU and
select the "END" Icon (see the next page) to stop the Tournament.
IMPORTANT FOR TOURNAMENT USERS: Select the settings carefully. Before allowing players to begin after you’ve started a Tournament,
double-check the Normal Mono-Color Dot Display and Top Multi-Color Dot (Beta Brite®) Display to ensure everything you want is
displayed correctly. Once a Tournament is started, no adjustments can be made until you end the Tournament (by selecting the "END" Icon).
Allowing players to qualify, then ending a Tournament prematurely to make corrections will affect the outcome of the Tournament.
WARNING: Changes made in any Adjustments will be lost after a FACTORY RESET or removal of the CPU/Sound Board Batteries.
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01 CREDITS PER PLAY : Set between 01 - 10. Default is 02. Set the maximum number of Credits that may
be accumulated per game.
JACKPOT BASE : Set between $00.00 - $999,999.00 (increments of $1). Default is $20.00. Set the initial
02 Prize Pool Amount to be offered for the Tournament. Note: The displays will present the words "PRIZE
POOL" in lieu of the word "JACKPOT".
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JACKPOT INCREMENT : Set between $00.00 - $999,999.99 (increments of 1¢). Default is $00.50. Set
03 the Prize Pool Increment which will increase the Prize Pool Amount with each Tournament Game played.
JACKPOT MAX. : Set between $00.00 - $999,999.00 (increments of $1). Default is $2,500.00. Set the
04 maximum cap to be placed on the Prize Pool during a Tournament. Note: The displays will present the
words "PRIZE POOL" in lieu of "JACKPOT".
05 CURRENT DATE/TIME : Set the current MONTH, DAY, YEAR, HOUR (AM/PM), MINUTE and SECOND.
Default is JAN. 01, 2004 12:00:00 AM.
START DATE : Set the desired MONTH, DAY, YEAR, HOUR (AM/PM), MINUTE and SECOND. Default is
06 FEB. 01, 2004 12:00:00 AM.
07 END DATE : Set the desired MONTH, DAY, YEAR, HOUR (AM/PM), MINUTE and SECOND. Default is
MARCH 01, 2004 12:00:00 AM.
# OF PRIZES : Set between 01 - 05 (If Tournament Adj. 11 is set to REGULAR) or 02 - 05 (If Tournament
Adj. 11 is set to BUMP N’ WIN). Default (for either) is 04. Set the max. number of Prize Positions to be
awarded during a Tournament. Selections are as follows (percentage distribution cannot be changed):
08 If below Tournament Adj. 11 is set to REGULAR : ......If Trn. Adj. 11 is set to BUMP N’ WIN (Default) :
Set to 01 1 Winner 100% (1) Prize Pool Cannot set to 01. Minimum of 2 winners required.
Set to 02 2 Winners 65% (1) 35% (2) Set to 02 2 Winners 65% (1) 35% (2)
Set to 03 3 Winners 50% (1) 30% (2) 20% (3) Set to 03 3 Winners 50% (1) 25% (2) 25% (3)
Set to 04 4 Winners 50% (1) 25% (2) 15% (3) 10% (4) Set to 04 4 Winners 40% (1) 20% (2) 20% (3) 20% (4)
Set to 05 5 Winners 50% (1) 20% (2) 15% (3) 10% (4) 5% (5) Set to 05 5 Winners 40% (1) 15% (2) 15% (3) 15% (4) 15% (5)
AWARD TYPE : Set to CASH, POINTS, TICKET, NONE or PRIZE. Default is CASH. Select CASH for the
displays to represent the Prize Pool amount (based on Jackpot Base and Max.) in $Dollars. Select POINTS
for the displays to represent the Prize Pool amount in Points. Select TICKET for the display to represent the
09
Prize Pool amount in Tickets. Select NONE NOT TO represent the Prize Pool amount (if prize(s) to be
awarded are not Cash, Points or Tickets). Select PRIZE, if applicable.
Above T-Adj. 9 determines how the Prize Pool is to be represented in the Attract Mode on both the Normal & top Beta-Brite® Displays.
SHOW PLAYER’S CASH : Set to YES or NO. Default is YES. When set to YES, the >>> previous <<<
10 Tournament Winners & Cash amount will show in the Attract Mode on both Dot Displays.
11 TOURNAMENT TYPE : Set to REGULAR or BUMP N’ WIN. Default is BUMP N’ WIN.
Score Range and BUMP N’ WIN BASE : Set between X,000,000 - XX,000,000 (increments of 1M). Default is *varies*. Set
Default varies from 12
title to title. the desired Bump N’ Win Tournament base score. Tournament Adj. 11 must be set to BUMP N’ WIN.
BALLS PER TOURNAMENT : This adjustment only affects TOURNAMENT GAMES. Set between 02 - 09.
13 Default is 03. Set the max. number of balls per game.
14 BNW DATE SENSITIVE : Set to YES or NO. Default is YES. When set to YES, the scores/criterion selected
are influenced by the Tournament End Date selected.
BNW FIRST PLACE : Set to BUMP or REPLACE. Default is BUMP. When set to BUMP, the 1st place player
15 is bumped to 2nd (and in-turn bumps remaining leaders down 1). When set to REPLACE, the 1st place
player is replaced by the new 1st place player (the other board leaders are therefore not bumped down).
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To initiate, from the TOURNAMENT MENU, select the
"STRT" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER"
Button. The "START TOURNAMENT?" MENU appears with
the "NO" Mini-Icon flashing. If Set-Up (Tournament
Adjustments) was not completed OR the Tournament Audits
were not recorded from the prior Tournament, exit this Menu
by activating the "NO" Mini-Icon. If Set-Up was completed and the Tournament Audits were recorded, select and
activate the "YES" Mini-Icon. The Pinball Game is set to Tournament Ready Mode (the Flashing Tournament
Button must be depressed for a Tournament Game after the proper credit is inserted). "REQUEST INSTALLED"
is indicated and returns to the TOURNAMENT MENU with the "STRT" Icon flashing. Note: If the "STRT" Icon
appears to be non-functioning, it is because a Tournament is in progress. The Tournament must first be stopped
(select and activate the "END" Icon in the TOURNAMENT MENU).
6 W R S 7R X U QD P H QW V H O H F W L I Q R 7 , 0 ( . ( ( 3 ( 5 L V L Q V W D O O H G
* If Timekeeper is NOT installed or you have to end
the Tournament prematurely, use this Icon to end it. To
initiate, from the TOURNAMENT MENU, select the
"END" Icon with either the Red "LEFT" or Green "RIGHT"
Buttons and press the Black "ENTER" Button. The "END
TOURNAMENT?" MENU appears with the "NO" Mini-Icon
flashing. If the Tournament was not completed, exit this Menu
by activating the "NO" Mini-Icon. If the Tournament was completed (the End Date set has passed), select and
activate the "YES" Mini-Icon. The Pinball Game is taken out of Tournament Ready Mode (to readjust any
Tournament Adjustments, the Tournament must be "stopped"). "REQUEST INSTALLED" is indicated and returns
to the TOURNAMENT MENU with the "END" Icon flashing. Record your Tournament Audits at this time as
they will be reset (except for the "Accumulative Audits) if another Tournament is started!
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To initiate, from the TOURNAMENT MENU, select the "PRIZ" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>"
Mini-Icons to view the next or previous Leader in this group. The display will describe the Leader
Placement (1st, 2nd, 3rd, 4th & 5th), Leader Name, 4-Digit Pin-Code, and Prize Pool portion for the Current
and Previous Tournaments. The current Leader (and related information) will remain in the display until the next
Leader is chosen or when the Sub-Menu is exited.
04 TOTAL GAME EARNINGS : Provides the total Gross Earnings accepted, while a Tournament is active (in
progress).
TOTAL TOUR. EARNINGS : Provides the total Tournament Earnings (Audit 04 less Regular Game
05 Earnings) while a Tournament is active (in progress).
06 JACKPOT (PRIZE POOL TOTAL) : Provides the total Prize Pool (Jackpot) Amount to be paid out while a
Tournament is active (in progress).
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The following Tournament Audits WILL NOT BE RESET if a new Tournament is started. ALL AUDITS can be reset if a Factory Reset is done!
07 NET EARNINGS : Provides the total Net Earnings (Gross Earnings less Prize Pool) while a Tournament is
active (in progress).
ACCUM. TOTAL PLAYS : Provides the accumulative total amount of Regular & Tournament Games played
08 since the first Tournament was played.
09 ACCUM. TOUR. PLAYS : Provides the accumulative total amount of Tournament Games played since the
first Tournament was played.
ACCUM. QUALIFYING PLAYS : Provides the accumulative total number of times a player qualified (invited
10
to enter name).
11 ACCUM. EARNINGS : Provides the total Gross Earnings accepted, since the first Tournament was played.
12 ACCUM. TOUR EARNINGS : Provides the accumulative total Tournament Game Earnings since the first
Tournament was played.
ACCUM. JACKPOT : Provides the accumulative total of Prize Pool (Jackpot) Amounts paid out since the
13 first Tournament was played.
14 # TOURNAMENTS : Provides the number of Tournaments (not individual Tournament Games) since the
first Tournament was played.
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display will describe the Tournament Adjustment Number, Tournament Adjustment Name and the Current
Tournament Adjustment Setting. The current Tournament Adjustment will remain in the display until the next
Tournament Adjustment is viewed or when this Menu is exited.
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Which Switch is Which? Switch between chapters ...
Identifying switches. Find your switch in the Pink or Blue Pages. For playfield
switch location, see Pages 66-67. These pages identify the type, quantity used,
location and switch matrix number. You can also find your switch on the assembly
itself, by looking in Chapter 2, Drawings for Major Assemblies & Ramps;
see Page 81 to locate your assembly and page number.
180-5198-00
Custom Actuator
(Special Application Switch)
Cherry DA3A-B1A
1-5/8”
1-1/4” 180-5119-02
180-5010-01
1-5/8” Actuator Roller Actuator
(Wire Gate Switch) (Ball Trough Switch
180-5010-04 and Special Applications)
SS-5GL2-FT
1-1/4” Actuator
(Spinner Switch)
500-6227-02 500-6227-01
(includes 180-5163-00) (includes 180-5163-00)
Standard Force Standard Force
500-6227-04 500-6227-03
(includes 180-5163-00) (includes 180-5163-00)
Light Force Light Force
(Roll-Over Switch, Right Style) (Roll-Over Switch, Left Style)
Sec. 4: Parts Id. ...
180-5158-00
(Drop Target
Light Force is indicated Switch) Light Force is indicated
with the switch mounting with the switch mounting
studs painted red. studs painted black.
Standard Force remains Standard Force remains
the natural color of the the natural color of the
plastic bracket. plastic bracket.
180-5186-01
(in 500-6520-01)
(Eject Switch)
180-5157-00
(in 500-5096-00)
(Shooter Lane
Switch)
180-5087-00
(in 500-6556-XX)
(Roll-Under Gate
Switch)
62 63 64 65 66
...Top - Roll-Under Gates Top - Flat Rails, Wood,... ...Plastics Kit, Decals... P/F ... - Metal Posts & Fin Shank Screws & Nuts
67 68 69 70 71
72 73 74 75 76
... Rubber Parts Cont. P/F Top, Bot. ... - Sm. Bayonet Sockets & Bulbs ... Wedge Base Sockets... The Blue Pages
77 78 79 80 81
Qty. 2
10 5
6B AP-
A5
AP-
2 A1
6A AP-
AP- A2
A4
Associated
Parts (AP-)
)URQW9LHZ listed in the
Parts Table on
The Backglass is Not Shown in the next page.
this Front View for clarity.
16 5
Nr. BACKBOX PARTS QTY. SPI PART Nr. Nr. BACKBOX PARTS QTY. SPI PART Nr.
6HF3DUWV,G
11 Lock Mounting Plate 1 535-8128-01 28* Ground Strap (5") (by Item 12) 1 600-5006-05
12 Lock 5/8" Barrel, 3/4"ø, 1.5" Flat Cam 1 355-5055-00 29* Braided Wire (1.5’) 1 600-5001-00
Items 11-12 are secured by: #8 X 5/8" TP Torx T20 (Qty. 4) (237-5947-00) Item 29 is secured by: Staple 5/16" (Qty. 13) (631-5000-00)
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DQG$VVRF3DUWV%DFNJODVV$VVHPEO\ 3LYRW+LQJHV/HIW 5LJKW,WHPV$3$$3&
14
Qty. 2
Qty. 2
13 15 2-11 12
7DNH1RWH )URQW9LHZ
* An asterisk ( * ) indicates
item(s) are not noted in (Broken View)
the pictorials. AP- AP-
B C
Ordering the complete
Speaker Panel Assembly,
515-6888-03 (Items 1-15)
will include all hardware. 6LGH9LHZ/DLG'RZQ
For clarity, the below drawing does not show the speaker(s).
6
For Securing Hardware, see the Parts Table below, under Item 6. 7
4
For Securing Hardware, see the Parts Table below, under Item 4.
14
For Securing Hardware, see the Parts Table below, under Item 3.
2
3
13
1
15
Nr. SPEAKER PANEL PARTS QTY. SPI PART Nr. Nr. SPEAKER PANEL PARTS QTY. SPI PART Nr.
6HF3DUWV,G
1 Speaker Panel (Black Wood) 1 525-5515-00 15 Plastic Shield (Display Cover) 1 545-5884-00
Dot Matrix Disp. Bd. Mounting Bracket Item 15 is secured to Item 2 by: #6 X 3/8" SLT HWH AB (Zinc) (Qty. 8) (234-5000-00)
2 2 535-8368-01
Item 2 is secured to Item 1 by: #8 X 3/4" SLT HWH AB (Zinc) (Qty. 4/per) (234-5103-00)
3DUWV,GHQWLILFDWLRQ 6HFWLRQ&KDSWHU
/RFDWLRQ 3DJH
19R
19G
19B &DELQHW3DUWVJ 6ZLWFKHVF
Red
Green
Black )RU%DFNER[3DUWVVHH
19 WKHSUHYLRXVWZRSDJHV
16
Qty. 2
Enlarged view 14
of Item 19 inside the
Coin Door (Item 17).
Buttons, Bracket & Decal sold separately.
For usage, see Portals Service Menu Introduction, Section 3, Chapter 1, Page 8.
9 31
7DNH1RWH
‡ Item 11, Button Hole Plug (Blk)
is the Optional Tournie Button 7 15
Access Hole. If removing
for the Optional Tourna- 13
ment Button, save
with the game.
View of the back of the Cabinet with the Backbox in the down position.
12
6 8
Qty. 2 9
11 13
10
3
17 1 26 Qty. 2
6
5 Item 26 is stapled on the inside back wall and the inside bottom of the cabinet.
32C
Item 32F
(Power On/Off
Switch) is located
under the Cabinet
(Front Right) directly 32B
below the Power Box. 17
32F
20A 7DNH1RWH
Item 2 Ordering Note:
Leg comes with Leveler.
20B * An asterisk ( * ) indicates item(s)
Leveler can be purchased
separately. Leg cannot
20C are not noted in the pictorials.
be ordered WITHOUT 18 18
J
6HF3DUWV,G
Nr. CABINET PARTS QTY. SPI PART Nr. Nr. CAB. PARTS & SWITCHES QTY. SPI PART Nr.
1 SopranosSM Screened Cab. (No Parts) 525-5395-15P-85 10 New Front Molding - Black 1 See Page 103
Black Leg with Leveler Asm. Item 10 requires: Self-Adhesive Foam Rubber 3/8" X 3/16" X 20-3/8" (626-5001-00).
2 4 500-5921-50 Ordering Note : Can only be used in conjunction with new Lockdown Asm. 500-6881-00 (See Pg. 103)
Item 2 is secured by: Leg Bolt Back Plate (535-5703-00) and Leg Bolt 3/8" X 16 X 2-1/2"
Hex 5/8" Hd. (2/per) (231-5001-01) Leg Leveler ONLY (3/8"-16 X 3") (500-5017-00). 11‡ Button Hole Plug (Black) 1 See Page 103
3 Start Button (Red) + Lamp Assembly 1
12 500-6388-02 P/F Glass (Tmprd.) 21" X 43" X 3/16" 1 660-5001-00
Item 3 includes the Switch. FOR SWITCH ONLY see Item 25 on the Next Page. Hex Key Allen Wrench 5/16"
13 1 777-0001-00
* Diode Terminal Strip 2-Lug (810) Isolated 1 055-5203-00 14 Corrugated Tubing Black 1"ø X 2.6’ Lg. 1 605-5008-03
#6 X 1/2" SLT HWH AB Zinc (Qty. 1)
Above Item is secured below button in cabinet by: Above Item 14 covers the Cables Wiring Harnesses going into the Backbox from the Cab.
(234-5101-02). Note: 1N4004 Diodes (112-5003-00) are used in all Diode applications.
15 #1 Roto Lock Male (R2-0055-02) 1 355-5006-01
4* #555 Wedge Base Bulb (Clear) 1 165-5002-00 Item 15 is secured by: #10-24 X 1-3/4" Carr. Bolt Sq. Neck (Qty. 2) (231-5022-00), #10-24
Item 4 is included with Item 3, for just a replacement Bulb use the above number. N.S. Nut (Qty. 2) (240-5206-00) and #10 Washer 7/32" X .5" X 1/16" (Qty. 2) (242-5003-00)
5 Ball Shooter (Plunger) Assembly 1 500-6146-00-04 16 #1 Roto Lock Female (on Backbox) 1 355-5006-02
FOR A BREAKDOWN OF PARTS SEE: Sec. 4, Chp. 2, Drawings for ... Assemblies...
17 Coin Door (with Validator) USA only 1 500-5018-172
6 Flipper Button (Red) Assembly 2 500-5026-32 Item 17 is secured by: 1/4"-20 X 1-1/4" Carriage Bolt Sq. Neck (Qty. 4) (231-5003-00)
Item 6 is secured by: Pal Nut for Flipper Button (Metal) (Qty. 2/per) (240-5003-01) and 1/4"-20 Flange Nut (Qty. 4) (240-5300-00) and Fend Washer 1/4" I.D. X 1" O.D. (Qty. 3)
is fitted with: O-Ring 11/32" X 7/32" X 1/16" (Qty. 1/per) (545-5850-00) Item 6 DOES NOT (242-5009-00) Note: For Coin Door other than USA call Technical Support for SPI Part Nr.
include the Switch Asm. FOR SWITCH ONLY see Item 23 on the Next Page.
Coin Door Sw. (USA) (Happ Control) 2 180-5024-01
7 Rear Glass Channel 20-3/8" Length 1 545-5038-00 18 ALT. SWITCHES 18: Coin Door Switch (USA) (Coin Control) (180-5024-00)
Plastic Channel 42-5/8" Lg. (Left/Rt.) 18J: Coin Door Switch ( ¥ Japan) (180-5091-00)
8 2 545-5017-00
Side Armor "with holes" (Left & Right) Bracket for below Portals Switches 1 535-6860-03
9 2 535-7297-02 SWITCHES 19B: Push-Button Portals Switch (Black) (180-5192-00)
Item 9 is secured @ front by: Pem Stud 1/4 X 1" FH Black (Qty. 1/per) (237-6116-01) and
1/4-20 Flange Nut (Qty. 1/per) (240-5300-00); @ center by: #8 X 5/8" PPH AB Black
19 19R: Push-Button Portals Switch (Red) (180-5192-02)
(Qty. 2/per) (232-5101-01); @ rear (backbox) by: #10-24 X 1" Sq. Neck Carriage Bolt Black 19G: Push-Button Portals Switch (Green) (180-5192-04)
(Qty. 1/per) (231-5021-00) and #10-24 Hex Nut (Qty. 1/per) (240-5202-00) Ordering Note: Securing hardware for switches included. For Decal Kit, see Page 69.
Parts Table & Views continue on the next page.
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030703
3DJH /RFDWLRQ
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Enlarged View of the
Plumb Bob Tilt Switch.
Qty. 2 6 23‡ 9
6
27 3 25
See 28B
27A 3 27 Enlarged
View Left
23‡
Thumb-Screw included
with Tilt Plumb Bob only.
23B
5 6
View of Cabinet
Inside Front Right
7DNH1RWH 32A
* An asterisk ( * ) indicates item(s) are not noted in the pictorials.
J
Items noted with a white square F
Legend Note: Items noted with a black square
are Switches.
are Cabinet Parts.
Enlarged View of Power Box, Cabinet Bottom, Inside Front Right
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Nr. CAB. PARTS & SWITCHES QTY. SPI PART Nr. Nr. CAB. PARTS & SWITCHES QTY. SPI PART Nr.
Parts Table & Views continue on the previous page. 29 Transformer 5.7v AC (with Ballast Winding) 1 010-5012-01
20 Dual Switch Assembly 1 500-5808-00 Item 29 is secured by: 1/4"-20 X 5/8" PPH MS (Zinc) (Qty. 4) (237-5854-00) and
1/4" Split Lock Washer (Qty. 4) (244-5000-00)
Assembly Parts Included : Mounting Bracket (535-6958-00), Playfield Power Interlock
Switch (Top) (180-5136-00) and Memory Protect Switch (Bottom) (180-5000-01)
30 Speaker 8" ø Rd. 8010 4: 1 031-5007-00
Item 20 is secured to Cabinet by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 2) (234-5101-00)
31 Speaker Grill 7" X 7" 1 545-5072-03
21 New Front Molding Lockdown Asm. 1 See Page 103 Items 30 & 31 are secured by: #6-32 X 1-1/4" Fin Shank Screw (Qty. 4) (237-5883-00) and
Item 21 is secured by: #10-24 X 1-1/4" Carr. Bolt (Qty. 2) (231-5012-00), #10-24 Keps Nut #6-32 Keps Nut (Qty. 4) (240-5008-00)
(Qty. 2) (240-5207-00), #8 X 1/2" SLT HWH AB Zinc (Qty. 1) (234-5101-00) and
#10 Washer 7/32" ID X 1/2" OD X 1/16" (Qty. 1) (242-5003-00) 32 Power Input Box Sub-Assy. 1 515-5360-07
22 Lockdown Spring (connected to handle) 1 265-5008-00 32A Service Outlet (for USA) 1 180-5008-01
32B Line Cord 10’ ROJ 3" Max. 1 034-5000-10
23‡ Flipper Switch Assembly 2 500-6889-00 32C Recessed Cup for Line Cord 1 545-5122-00
Assembly Parts Included : Flipper Switch Stack (Self-Cleaning) (180-5160-00),
Capacitor - Ceramic .05 Mfd 25 volt (031-5001-00) and Foam Strip (626-5042-00) 32D Fuse 8 Amp 250v Slo-Blo (Domestic) 1 200-5000-05
Item 23 is secured to Cabinet by: #5 X 1-1/4 PRH AB (Zinc) (Qty. 2/per) (237-5835-00) Fuse 5 Amp 250v Slo-Blo (Foreign) (2) (200-5003-00)
Foam Strip (For Item 23 - Noise Suppression) 32E Fuse Holder 1 205-5001-00
24* 1 626-5042-00 32F Switch, On/Off Rocker APEM R2101C5NBB 1 180-5001-03
25 Start Button Switch (ONLY) 1 180-5174-00 Assembly Parts Included : Power Box (No Parts) Mounting Frame (535-5932-00),
Grills 2-1/2" X 18" (on Back & Bottom) Line Filter (150-5000-00), Domestic Varistor* TNR159211KM (150-5001-00),
26 2 545-5072-02 On/Off Switch Bracket (535-8318-00), Power Box Decal (820-6123-03) and the following
27 Plumb Bob Tilt Switch (made up of 4 individual parts) (noted in pictures): *Note: Euro Varistor TRM15G431KM use 150-5002-00
27A Bracket for Hanger Wire 1 535-5221-00 33 Cash Box Plastic Bottom 1 545-5090-00
27B Hanger Wire 1 535-5319-00 Cash Box Cover (Validator)
27C Contact Wire Form 1 535-7563-01 34 1 535-5013-03
27D Plumb Bob Weight (includes Thumb-Screw) 1 535-5029-00 35 Cash Box Lock Bracket (wire) 1 535-7562-00
Item 27A is secured to Cabinet by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 4) (234-5101-00) 36 Large Hair-Pin Clip 1 535-7772-00
28A Slide & Pivot Support Bracket - Right 1 535-5990-00
28B Slide & Pivot Support Bracket - Left 1 535-5989-00
Items 28A & 28B are secured by: #10-24 X 1-1/4" Carriage Bolt Sq. Neck WHITE (1/per)
(231-5012-02), #10-24 X 1-1/4" Carriage Bolt Square Neck Black (2/per) (231-5012-00) and
#10-24 KEPS Nut (3/per) (240-5207-00)
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/R.DWLRQ 3DJH
3OD\ILHOG7RS0LVFHOODQHRXV3DUWVFDQG%UDFNHWVJ
Nr. THE PLAYFIELD QTY. SPI PART Nr. 15
P/F Screened w/ Inserts & NO Parts 5
PF 1 830-5100-85
P/F Complete w/ Inserts & ALL Parts 1 505-6004-85-85
8A 8B
Nr. MISC. PARTS (ABOVE) QTY. SPI PART Nr.
1 Arch (Black Metal) no Forks 1 535-8392-01 10A 14
Item 1 is secured to the playfield by: #10-32 X 5/16" PH FL U/C MS STL Zinc (Qty. 2)
12
(237-6013-00). Usage Note: When replacing the Arch, order new replacement Nelson 14
Protect Strips (not included) (Qty. 2) (545-5212-02).
See Appendix J
at the back of
this manual for
16 all current Cards (USA, 16
2SWLRQDO .LWV DYDLODEOH WKURXJK \RXU 'LVWULEXWRU
Canada, Euro & Int’l)
available through your
3 distributor or download via our
7DNH1RWH
55555555
F are Misc. Parts (Above).
Legend Note:
OPTIONAL FOR
6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ
3DJH /RFDWLRQ
3OD\ILHOG%RWWRP0LVFHOODQHRXV3DUWVJDQG%UDFNHWVJ
Nr. THE PLAYFIELD QTY. SPI PART Nr.
P/F Screened w/ Inserts & NO Parts 1 830-5100-85
8 8 PF P/F Complete w/ Inserts & ALL Parts 1 505-6004-85-85
6 Nr. MISC. PARTS (BELOW) QTY. SPI PART Nr.
1 Insulation Fiche Paper (under Lower Flippers) 2 545-5721-00
6 Diode Terminal Strip 2-Lug (810) Isolated
2 3 055-5203-00
3 Diode Terminal Strip 4-Lug (821) Isolated 055-5204-04
4 Diode Terminal Strip 7-Lug Isolated 1 055-5204-07
Items 2-4 are secured by: #6 X 3/8 HWH AB Zinc (Qty. 1-2/per) (234-5000-00).
Note: 1N4004 Diodes (112-5003-00) are used in all Diode applications. 1N4001 Diodes
13 :
can be used for Switches and/or Lamps. Current Limiting Resistor (390 1/2 Watt)
1 1 (121-5028-00) is located on one Diode Terminal Strip 2-Lug for the Fish LED Wiring.
See Playfield Terminal Strips, Fuses & Misc. Wiring ..., Section 5, Chapter 2, Page 111.
2 12
13 10
13
10
6HF3DUWV,G
2
13
13
9 11 11 9
7DNH1RWH
* An asterisk ( * ) indicates item(s) are not noted in the pictorials.
Legend Note:
J are Miscellaneous Parts (Below).
J are Misc. Brackets (Below).
Items noted with a black square
Items noted with a green square
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P-18
Nr. SWITCHES QTY. SPI PART Nr.
A-# Roll-Over Switch (Right Mount Style) 7 500-6227-02 A-40
Bracket secured to Playfield by: #6 X 1/2" SLT HWH AB (Zinc) (Qty. 2/per) (234-5001-02) A-39
Switch Matrix Numbers 38, 39, 40, 57, 58, 60 & 61 H-19 A-38
B-# Switch & Target Asm. Rect. (White) 2 515-6027-08 H-20 G-49
Assembly Parts Included : Stack Sw. Radius End (180-5133-00), 1" X 1-1/2" Rect. Target
White (545-5145-08), Rivet 1/8" ø X 3/16" (249-5001-00) and
Washer 9/64" I.D. X 5/16" O.D. X .048" Thick (Zinc) (242-5017-00) F-09
Associated Part Not Included : Switch Mounting Bracket (535-6896-00)
Bracket secured to Playfield by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 2/per) (234-5101-00)
P-33
Switch Matrix Numbers 36 & 37
H-22 G-50
C-# Switch & Target Asm. Narrow (Yellow) 2 515-5967-06 H-23
Assembly Parts Included : Stack Sw. Square End (180-5132-00), Narrow Target Yellow
(545-5210-06), Rivet 1/8" ø X 3/16" (249-5001-00) and E-18 H-32
Washer 9/64" I.D. X 5/16" O.D. X .048" Thick (Zinc) (242-5017-00) Q-27
Associated Part Not Included : Switch Mounting Bracket (535-6896-00) H-31
Bracket secured to Playfield by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 2/per) (234-5101-00)
Switch Matrix Numbers 34 & 35 G-51
D-16 Switch (for Shooter Lane) 1 180-5157-00 H-21 F-29
Associated Part Not Included : Switch Mounting Bracket (535-6173-00)
Bracket secured to Playfield by: #6 X 1/2" SLT HWH AB (Zinc) (Qty. 2) (234-5001-02) H-24
Switch Matrix Number 16
F
Legend Note:
Q-27 Switch (11e4" Actuator) 1 180-5010-04
J
Items noted with a white rectangle are Switches mounted above.
Switch Matrix Number 27 Items noted with a black rectangle are Switches mounted below.
The -# in the Item Number (Nr.) is replaced with the Switch Matrix
Switches D-16, E-#, F-#, H-#, O-10, P-# & Q-27 above require : Number of that switch (e.g. A-# is noted on the Playfield as A-38,
Switch Body Protect Plate (Qty. 1/per) (535-6539-00), Diode 1N4004 (Qty. 1/per) A-39, A-40, etc.).
(112-5003-00) and #2-56 X 1/2" Unslt Serr HWH #4 Hd TR3 Black (Qty. 2/per) (237-5937-02)
Switches D-16 & E-# above require additional : Note Items B - Q: For better Switch view(s), see Drawings for Major
#2-56 Hex Nut (Qty. 2/per) (240-5301-00) Assemblies ... (The Blue Pages), Sec. 4, Chapter 2, (Page 81),
Switches F-# above require additional : (view Table of Contents for exact page).
Plastic (Clear) Spacer -22 (Qty. 1/per between welded Ramp Bracket & Switch)
(Kit: 803-5000-85) Note: Individual Plastics (830-6033-22) are not available individually, Note Items C & D: For better Target & Switch view(s), see
ordering of kit is required. For all pieces, see P/F - Plastics (Screened & Clear) ..., Page 69. Appendix I, Page I1 (the end of this Service Game Manual).
Switches O-10 above require additional :
Split Lock Washer (Qty. 2) (244-5003-00)
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Spinner Mounting 7 2-Way Ball Gate (Upper Right) 1 Ind. Parts Only
Individual Parts Only : Ball Gate Mounting Bracket (535-9470-00), Ball Gate Flap
9
Bracket (Modified)
6
1-Way Gate (535-9471-00), Rebound Hinge (535-5372-04) and Wire Form (Qty. 1) (535-7721-03) note
Plastic -18 Wire Form for right gate differs (ASM. REF. 500-6100-04)
12 Mounting
Bracket 6 Items 6 & 7 are secured by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 2/per) (234-5101-00)
9 Spinner ([SORGHG 8 Ball Gate Coil & Mntg. Bracket Asm. 2 515-6544-01
Mounting
Bracket 9LHZ Item 8 opens and closes the 2-Way Ball Gates (Items 6 & 7).
)URQW (Modified) Assembly Parts Included : Coil Mounting Bracket (535-7727-01), Mini-Coil Assembly
(515-6543-00) consists of : Mini-Coil 32-1800 (090-5031-00) & Coil Frame (535-6198-00),
9LHZ 9 #8-32 X 3/8" PPH MS Ext Sems (Zinc) (232-5301-00) and Spring Extension (265-5045-01)
Switch
5 Wire Item 8 is secured below the P/F by: #8 X 1/2" SHWH AB (Zinc) (Qty. 2/per) (234-5101-00)
Form
Coil (Solenoid) Numbers Q5 & Q6
Note Item 12: 9 1-Way Ball Gate Bracket (behind Safe) 1 Ind. Parts Only
Spot Lights (545-5409-01), Individual Parts Only : Ball Gate Mounting Bracket (535-9555-00), Wire Form
see Page 64, Item 9. (535-9553-00), Steel Flap (535-9563-00) and Plastic (Clr.) -18 (ref. only) (Kit: 803-5000-85)
#555 Bulbs (165-5002-00), Note: Individual Plastics (830-6033-18) are not available individually, ordering of kit is
see Page 80, Item E1. required. For all pieces, see P/F - Plastics (Screened & Clear) ..., Page 69.
Flap & Plastic secured onto bracket by: Rivet, 1/8" ø X 3/16" Long (Qty. 2) (249-5001-00)
Laydown Sockets (077-5026-01),
see Page 80, Item 1. Secured by $VVHPEOHG Item 9 is secured by: #6-32 X 3/8" PPH MS Ext. Sems (Zinc) (Qty. 1) (232-5201-00) and
7RS 9LHZV
6HF3DUWV,G
#6-32 X 3/8" PPH Sems Screw #6-32 Nylon Stop Nut (Qty. 1) (240-5005-00) (ASM. REF. 500-6894-00)
(Qty. 1/per) (232-5200-00).
10 1-Way Ball Gate Bracket (Rt. Steel Ramp) 1 Ind. Parts Only
Bracket: Individual Parts Only : Ball Gate Mounting Bracket, Small (535-5269-03) and
Top Wire Form (535-5307-03) (on ASM. REF. 515-7459-00)
Notes Items 1-3:
Inside Width Item 1 Switch Gate Bracket (535-7756-01) Item 10 is secured to the Rt. Steep Ramp by: #6-32 X 314" PPH MS Sems (Zinc) (Qty. 2)
Top Inside Width = 1-1/2". (232-5200-00)
Items 2 & 3 Switch Gate Bracket
(535-7756-02) Top Inside Width - 1-3/8". 11 1-Way Ball Gate Bracket (Lt. Wire Ramp) 1 Ind. Parts Only
Wire Form:
Top Inside Item 1 Wire Form (535-7755-01) Inside Top Individual Parts Only : Ball Gate Mounting Bracket (welded to Left Wire Ramp) and
Width Width = 1.17", Bot. WIdth = .75" Wire Form (535-9551-00) (ASM. REF. 515-7450-00)
Item 2 Wire Form (535-7755-02) Inside Top
Switch Width = 1.05", Bot. WIdth = .63"
2 Item 3 WIre Form (535-7755-03) Inside Top Nr. SPINNER PARTS QTY. SPI PART Nr.
Width = 1.05", Bot. Width = .5"
12 Spinner & Switch 1 Ind. Parts Only
Bottom Individual Parts Only : Switch (1-1/4" Actuator) (180-5010-04), Spinner Mounting Bracket
Width Modified (535-8684-85) and Spinner Target Sub-Assembly (515-7088-00) and Lexan Decals
Switch (reference only) (Kit: 802-5001-85) Note: Individual Lexan Decals (830-6359-01 & -02) are
not available individually, ordering of kit is required. For all pieces, see P/F - Plastics
(Screened & Clear) Kit, Decals & Mylar Kits, Page 69. (ASM. REF. 500-6421-85)
(Identical to 500-6421-00 (with unmodified Bracket, 535-8684-00))
Item 12 is secured to Flat Rail by: #6 X 1/2" SHWH AB (Red) (Qty. 1) (234-5001-02) and
Wire
Form 9 Roll-Under Gate : Wire
Form
#6-32 X 1/2" Slt. HWH Sw (Zinc) Wax (Qty. 1) (237-5976-03).500-6421-00
Mounting Bracket Switch Matrix Number 27
3 1
Switches on Items 1, 2, 3, 4, 5 & 12 above require :
)URQW 8QGHUVLGH 9LHZV Switch Body Protect Plate (Qty. 1/per) (535-6539-00),
Diode 1N4004 (Qty. 1/per) (112-5003-00) and
7DNH1RWH #2-56 X 1/2" Unslotted Serrated HWH #4 Head TR3 Black (Qty. 2/per) (237-5937-02)
Switches on Items 4 & 5 above require additional :
F
Legend Note: Plastic (Clear) Spacer -22 (Qty. 1/per between welded Ramp Bracket & Switch)
Items noted with a white square are Roll-Under Gates, which Note Items 4, 5, 6, 7, 8, 10 & 11: For better view(s), see Drawings
includes gravity 1-way gates (without coil assist or switches), for Major Assemblies & Ramps (The Blue Pages), Section 4,
J
gates with switches and/or 2-way gates (open/close coil assisted). Chapter 2, (Page 81), (view Table of Contents for exact page).
Items noted with a blue square are Spinner Gate(s).
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Nr. FLAT RAILS (ABOVE) QTY. SPI PART Nr. 24 31
1 Flat Rail #1 (Fish Lane, Left Side) 1 535-9491-00 28 26 32
2 Flat Rail #2 (Full Orbit, Left to Right) 1 535-9493-00 Decal Here 5
(820-6358-32)
A1 Bumper Holder Bracket 1 535-9533-00 used as 3
Item A1 is secured to Flat Rail by: #4-40 X 5/16" PFH UC MS (Zinc) MC91099A160 Switch
(Qty. 2/per) (237-6151-00) Reference: Bumper Pad (Blue) 1.1" X 1" (626-5065-00) Protector (see 19 8
For Roll-Under Switch Gate Assemblies, see Playfield Top - Roll-Under Gates & Spinner, next page for 12
Items 2 & 3, Page 67. Decal Kit
Number). 25
3 Flat Rail #3 (Left Orbit, Right Side) 1 535-9494-00
4 Flat Rail #4 (Safe Enter, Right Side) 1 535-9496-00 8 30
A2 Guide Block (White Nylon) 1 545-6130-00 11
Item A2 is secured Flat Rail by: #4-40 X 3/8" PPH TT Zinc Wax (Qty. 2/per) (237-5979-00)
Bumper Pad
15 Wood Rail, 38" (Left Side) 1 525-5007-03 (626-5065-00)
16 Wood Rail, 42" Notched (Right Side) 1 525-5641-00
Items 15-16 are secured by: #6 X 1-1/4" PFH A (Zinc) (15: Qty. 5 // 16: Qty. 6)
(237-5804-00)
18 18
Nr. BALL GUIDES (ABOVE) QTY. SPI PART Nr. 15
17 Ball Guide, 3" X .12" ø (Fish Lane, Rt. Sd) 1 535-5356-04
18 Ball Guide, Plastic (Long, Clear) 2 550-5037-01 20 20
Item 18 is secured to the P/F by: #6-32 X 2" PPH MS (Zinc) (Qty. 4/per) (237-5513-00)
J
32 Wire Form (2-Way Ball Gate, Right) 1 535-7721-03 Items noted with a red square are Ball Guides (Snubber Wires)
For Roll-Under Switch Gate Assemblies, see Playfield Top - Roll-Under Gates & Spinner, Items noted with a cyan square are Wire Forms.
Items 1 - 3, Page 67.
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PLASTICS (BUTYRATE) KIT SPI PART Nr.
Kit: Playfield Plastics (Screened & Clear)
803-5000-85 Kit includes:
Screened & Clear Set (830-6033-XX)
Plastic Pieces -02B, -04B, -06, -07*, -10*, -15A, -16, -16A, -18****, -24** / ****,
-25A, -28, -31 and -32 are shown " out of position " for clarity (they are in the general
area of where they are located).
* Note: -07 & -10 Horizontal views, pieces poitioned vertically on the Right Wire Ramp.
** Note: -24 Horizontal view, piece positioned vertically above -12.
*** Note: -02B, -04B & -20 are use to mount IDC Snap-On Sockets (Qty. 1/per).
(see Page 80, Item 5b, for socket views).
**** Note: -18 & -24 have various parts riveted to them.
-24 Screened (Billboard Sign), see Page 64, Item 14.
-18 Clear (1-Way Gate inside Safe), see Page 67, Item 9.
Note: For views & usage of plastics on Assemblies see Drawings for Major
Assemblies and Ramps (The Blue Pages), Section 4, Chapter 2 :
-31 over Fish (Page 92); -26 & -27 over Safe (Page 94); -25 & -25A over Right (Steel)
Boat Ramp (Page 96); -22 Switch Spacer (Pages 99-100); -07 & -10 on Right Wire
Ramp (Page 100);
-07
UK
-10 & -07 Up-
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6
see* Note: Post
-25 thru -31 & -33 on
the Stugots Boat
(Item 10, Page 96)
-32 Switch
Protector on
Flat Rail
(Item 9,
Page 68)
820-6368-00
-11 Arch
-02B & -04B Right
see*** Note:
-10 Arch
Center -9 Arch
Left
-6 Coin Door
Plastics & Decals are subject to change without notice during and after production. Shapes and/or Screening may change.
Pieces can be added or subtracted. Service Bulletin(s) will announce any critical changes, if warranted.
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#6-32 Thread
† The item type (size / description), the quantity and/or location used, are subject to change without notice. Service Bulletins will anounce any changes, if warranted.
Front View Side View
#6-32 Thread
#6-32 Thread
#8-32 Thread
1 2 3 5 6 7 8 9
4
#10-32 Thread
#10-32 Thread
#8-32 Thread
Item 4 Post can use 5/16" I.D. Black Ring, Items 6-8 Posts can use 3/8" O.D. Black Ring,
545-5348-02 or White Ring 545-5348-52. 545-5348-19 or White Ring, 545-5348-69.
#6-32 Thread
#6-32 Thread
7DNH1RWH
#8-32 Thread
F
#6-32 Thread
Legend Note:
#6-32 Items noted with a white square
#6-32 Thread
#6-32
J
Tap Tap are Metal Posts.
#6-32
Tap Items noted with a black square
No are Fin Shank Screws.
Tap
#10-32 Thread
#6-32 Thread
#8-32 Thread
#10-32 Thread
#10-32 Thread
#10-32 Thread
#10-32 Thread
#6-32 Thread
#6-32 Thread
#6-32 Thread
#6-32 Thread
Items 11-15 Posts can use a Black Post Rubber Sleeve (Tall),
545-5308-00 or White Post Rubber Sleeve (Tall), 545-5308-08.
A B C D
Nr. METAL POSTS QTY. SPI PART Nr. Nr. METAL POSTS QTY. SPI PART Nr.
1 Post Fstn. #6-32 Top / Wood Scr. Bot. 3 530-5010-02 12 Post Hex Base #6-32 Tap/#10-32 Bot. 1 530-5332-01
2 Post Fasten #6-32 Top / #6-32 Bot. 8 530-5012-02 13 Post Hex Base (No Tap)/#10-32 Bot. 530-5332-00
3 Post Fasten #8-32 Top / #6-32 Bot. 530-5008-00 14 Post Hex Base #8-32 Top/#10-32 Bot. 530-5332-02
4 Adjustable Sliding Post (Brass) #8-32 Bot. 530-5621-00 15 Post Hex Base #6-32 Top/#10-32 Bot. 4 530-5332-03
5 Mini-Post Wood Screw (no cut-away) 4 530-5004-01 16 Post Hex Base #6-32 Tap/#10-32 Bot. 530-5679-00
6 Mini-Post Wood Screw 530-5004-00
7 Mini-Post MS / #10-32 Bot. .4" Thread 530-5005-01 Nr. FIN SHANK SCREWS QTY. SPI PART Nr.
Mini-Post MS / #10-32 Bot. .875" Thread A #6-32 X 3/4" Fin Shank Screw 237-5921-02
8 5 530-5005-00
B #6-32 X 7/8" Fin Shank Screw 1 237-5921-04
9
10
Post #6-32 Top / Wood Screw Bottom
Post #6-32 Tap / #6-32 Bottom
530-5263-01
530-5127-00 C #6-32 X 1 " Fin Shank Screw 4 237-5883-00
Post Fasten #6-32 Top / #8-32 Bot. D #6-32 X 13/16" Spiral Fin Shank Screw 9 237-5957-00
11 530-5007-00
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1
† The item type (size / description), the quantity and/or location used, are subject to change without notice. Service Bulletins will anounce any changes, if warranted.
1 15
2
2
2 9 Top & Side Views :
5
2
N1
5 5
K1
5
H1
5
T1
5
F1
2
2
8 Nr. NYLON STOP NUTS* QTY. SPI PART Nr.
N1 #6-32 Nylon Stop Nut 53 240-5005-00
N2 #6-32 N.S. Nut (with 1e4" Hex Body) 240-5010-00
1 2 15 #8-32 Nylon Stop Nut
N3 39 240-5102-00
N4 #10-32 Nylon Stop Nut 11 240-5203-00
N5 #10-24 Nylon Stop Nut 2 240-5206-00
Item N5 used with #10-24 X 1-3/4" Carriage Bolt Square Neck Black (231-5022-00) located
8 in the Cabinet for the Roto Lock (Male) (355-5006-01).
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8 8 H8 7e8"-14 Hex Nut 240-5317-00
5 5 Nr. T-NUTS* QTY. SPI PART Nr.
T1 #6-32 T-Nut 40 240-5002-00
T2 #6-32 T-Nut (with Side Cut Off) 240-5002-01
T3 #8-32 T-Nut 14 240-5101-00
5 T4 #10-32 (Black Oxide) T-Nut 240-5007-00
T5 #10-32 T-Nut (with Side Cut Off) 240-5205-00
T6 #10-32 X 5/16" T-Nut 240-5204-00
T7 #10-24 T-Nut 240-5200-00
Nr. FLANGE NUT* QTY. SPI PART Nr.
1e " X 20 Flange Nut
F1 4 8 240-5300-00
Item F1 used with 1/4-20 X 1-1/4 Sq. Neck Carriage Bolt Black (231-5003-00) located in the
Cabinet for the SIde Armor (Front) and Pivot Hinges.
JF are
Legend Note: 1e "-20 Toggle Wing
Items noted with a white square are Metal Posts. W5 4 240-5324-00
Items noted with a black square Fin Shank Screws. * Not Shown: Items N2-N8, K2-K6, H2-H8, T2-T7, P1-P2 & W1-W5
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Hex Spacers:
Tap
1e
4 " 3e
8 " 1e"
2
5e
8 " 3e
4 " 7e"
8 1"
1e " 1 2 3A 4A 5 6A 7
† The item type (size / description), the quantity and/or location used, are subject to change without notice. Service Bulletins will anounce any changes, if warranted.
4
H[DPSOH RI %V
8A 11e8" 8B 11e8" with Male #6-32 Thread
1-end, #6-32 Tap on other.
9 11e4" 7DNH1RWH
#8-32 Thread
Items 1-33 are 1e4"wide. Items 34-39 are 5/16" wide. With Items
10 1-3A, 4A, 5 & 6A (the tap goes thru the length of spacer). With
15/16" Items 7, 8A, 9-33 & 34-39, the tap is up to 5e8" deep on each end.
Note: Items 3B, 4B, 6B (Not Shown) & 8B (Shown as example
11 of all "B" Styles) all have a #6-32 Threaded end, the other end 34 11e4"
13e8" Tapped (same as Items 7-33).
#8-32 Thread
17 21e8" 3" 24
32 43e8" 33 51e4"
21 25e8"
39 4.92"
22 23e4" A Standard USA 9 Inch Ruler
is provided on the back cover.
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Nr. HEX SPACERS QTY. SPI PART Nr. Nr. HEX SPACERS QTY. SPI PART Nr.
1 1e "
4 X 1e4" : #6-32 Tap (both ends) 254-5008-00 19 23e8" X 1e4" : #6-32 Tap (both ends) 254-5008-28
2 3e "
8 X 1e4" : #6-32 Tap (both ends) 254-5008-12 20 21e2" X 1e4" : #6-32 Tap (both ends) 2 254-5008-16
3A 1e "
2 X 1e4" : #6-32 Tap (both ends) 7 254-5008-03 21 25e8" X 1e4" : #6-32 Tap (both ends) 254-5008-08
3B* Identical to 3A with #6-32 Thread end 254-5024-03 22 23e4" X 1e4" : #6-32 Tap (both ends) 254-5008-15
4A 5e "
8 X 1e4" : #6-32 Tap (both ends) 254-5008-02 23 27e8" X 1e4" : #6-32 Tap (both ends) 254-5008-31
4B* Identical to 4A with #6-32 Thread end 254-5024-02 24 3" X 1e4" : #6-32 Tap (both ends) 254-5008-14
5 3e "
4 X 1e4" : #6-32 Tap (both ends) 2 254-5008-04 25 31e8" X 1e4" : #6-32 Tap (both ends) 254-5008-19
6A 7e "
8 X 1e " : #6-32 Tap (both ends)
4 254-5008-05 26 31e4" X 1e4" : #6-32 Tap (both ends) 254-5008-26
6B* Identical to 6A with #6-32 Thread end 254-5024-05 27 31e2" X 1e4" : #6-32 Tap (both ends) 254-5008-27
X 1e4" : #6-32 Tap (both ends) 28 35e8" X 1e4" : #6-32 Tap (both ends) 254-5008-25
7 1" 254-5008-06
11e8" X 1e4" : #6-32 Tap (both ends) 29 33e4" X 1e4" : #6-32 Tap (both ends) 254-5008-36
8A 5 254-5008-17
Identical to 8A with #6-32 Thread end 30 4" X 1e4" : #6-32 Tap (both ends) 254-5008-21
8B 254-5024-17
11e4" X 1e4" : #6-32 Tap (both ends) 31 41e4" X 1e4" : #6-32 Tap (both ends) 254-5008-30
9 3 254-5008-11
15/16" X 1e4" : #6-32 Tap (both ends) 32 43e8" X 1e4" : #6-32 Tap (both ends) 254-5008-29
10 254-5008-34 51e4" X 1e4" : #6-32 Tap (both ends)
11 ‡ 13e8" X 1e4" : #6-32 Tap (both ends) 254-5008-33 33 254-5008-35
34 11e4" X 5/16" : #6-32 Tap (both ends) 254-5018-09
12 11e2" X 1e4" : #6-32 Tap (both ends) 2 254-5008-09
35 13e4" X 5/16" : #6-32 Tap (both ends) 254-5018-06
13 ‡ 15e8" X 1e4" : #6-32 Tap (both ends) 254-5008-13 2" X 5/16" : #6-32 Tap (both ends)
13e4" X 1e4" : #6-32 Tap (both ends) 36 254-5018-07
14 254-5008-10 37 4" X 5/16" : #6-32 Tap (both ends) 254-5018-03
15 ‡ 17e8" X 1e4" : #6-32 Tap (both ends) 2 254-5008-20 38 45/16" X 5/16" : #6-32 Tap (both ends) 254-5018-00
16 2" X 1e4" : #6-32 Tap (both ends) 254-5008-07 4.92" X 5/16" : #6-32 Tap (both ends)
21e8" X 1e4" : #6-32 Tap (both ends)
39 254-5018-04
17 254-5008-32 40 17e8" X 3e8" : #8-32 Thread (both ends) 530-5285-00
18 21e4" X 1e4" : #6-32 Tap (both ends) 254-5008-18
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under : 20 9 over 6 6
Plastic -16 9 Plastic -11
between
Plastics -11 & -28
under : 3A 5 8A
Plastic -16 9
† The item type (size / description), the quantity and/or location used, are subject to change without notice. Service Bulletins will anounce any changes, if warranted.
9 over 6
8A Plastic -12
9 under
8A 9 Plastic -28
over
Gate Bracket
under : 15
through : 12 under : 8A Plastic -29
Plastic -20 Plastic -14
over
9 under
3A Plastic
Posts
-15 9 under
15 Plastic -29
over : 8A
Plastic -20
12
over : 20
Plastic -06
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Legend Note:
Items noted with a white square . are Hex Spacers.
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† The item type (size / description), the quantity and/or location used, are subject to change without notice. Service Bulletins will anounce any changes, if warranted.
9DULRXV &RORUV
&RORUV
1
545-5348-02 or
545-5348-02 or
545-5348-01 or
Black Ring, or
can use 5/16"
545-5348-51
White Ring,
Black Ring,
545-5348-52
545-5348-01
White Ring,
6
5
5
Rubber Sleeve
can use Post
545-5151-00
(Short),
1e
2 " 2* 3* 4* 5*
7DNH1RWH Items 4-5 Posts used in pairs can use 3e4" through 3"
Rubber Rings, see Rubber Parts for Part Numbers.
Difference
30‡
If any one of Items 11-23 Plastic Spacers is not available in the size required, 21
order the smaller sized spacers required to stack sizes together until 22 25 1e
2 "
appropriate size is achieved (e.g. If 11e8" is needed but unavail-
20
able, order a 1e2" + 5e8" & stack to = 11e8"). 19
18 26 9/ " 1"
for Natural (White)
Use 254-5000-06N
17 16
11 16
15
6HF3DUWV,G
14 27 3e
4 "
13
12
1e
8 " 28 11e8"
8 "
3e 16 1e
4 " 3e
8 " 1e
2" 5e"
8
3e
4 " 7e
8" 1" 11e8" 11e4" 11e2"
Nr. PLASTIC POSTS & SPACERS QTY. SPI PART Nr. Nr. PLASTIC POSTS & SPACERS QTY. SPI PART Nr.
1 3e8" X 1e2" Metal Spacer 530-5099-00 14 3e " X 3e " Plastic Spacer Gray
8 8 2 254-5000-12
1e " X 3e " Plastic Spacer Gray
2** Top Lane Plastic Mini-Lite Hood (Red) 4 550-5061-02 15 2 8 2 254-5000-01
Item 2 typically secured by: #6-32 X 1-3/4" PPH MS (Zinc) (Qty. 2/per) (237-5511-00) and 5e " X 3e " Plastic Spacer Gray
Washer 9/64" X 5/16" OD X 1/32" (Qty. 2/per) (242-5017-00), if used. 16 8 8 3 254-5000-14
3e " X 3e " Plastic Spacer Gray
17 4 8 11 254-5000-07
3** Mini-Jewel Plastic Post (Clear) 2 550-5052-01 7e " X 3e8" Plastic Spacer Gray
Item 3 typically secured by: #6 X 3/8" HWH AB (Zinc) (Qty. 1/per) (234-5000-00) 18 8 254-5000-11
11/16" 1-Groove Plastic Post (Black) 19 1" X 3e8" Plastic Spacer Gray or Black 1 254-5000-04
4** 550-5059-00
11/16" 1-Groove Plastic Post (Clear) 11e8" X 3e8" Plastic Spacer Gray 254-5000-06
21 550-5059-01 20 11e8" X 3e8" Plastic Spacer Natural 254-5000-06N
5** 1-Groove Jewel Plastic Post (Clear) 1 550-5034-01
Items 4 & 5 typically secured by: Post Fastening Screw #6-32 Top / #6-32 Bottom 21 11e4" X 3e8" Plastic Spacer Gray 254-5000-05
(Qty. 1/per) (530-5012-02, Item 6 Page 69). 11e2" X 3e8" Plastic Spacer Gray
22 3 254-5000-08
6‡ 1e " Slf. Rtn. Plastic Spacer White
4 254-5007-02 23 115/16" X 3e8" Plastic Spacer Gray 254-5000-15
7‡ 3e " Slf. Rtn. Plastic Spacer White
8 254-5007-01 24 1e " X 5/ " X .144" I.D. Metal Spacer
4 16 254-5014-03
8‡ 5e " Slf. Rtn. Plastic Spacer White
8 254-5007-00 25 1e " X 5/ " X .144" I.D. Metal Spacer
2 16 3 254-5014-00
9‡ 3e " Slf. Rtn. Plastic Spacer White
4 254-5007-03 26 9/16"X 5/16" X .144" I.D. Metal Spacer 254-5014-04
1e " X 1e " Plastic Spacer White (Narrow)
10 2 4 254-5000-03 27 3e " X 5/ " X .144" I.D. Metal Spacer
4 16 254-5014-01
1e " X 3e " Plastic Spacer Gray
11 8 8 254-5000-19 28 11e8" X 5/16" X .144" I.D. Metal Spacer 254-5014-02
3/ " X 3e " Plastic Spacer Gray
12 16 8 6 254-5000-18 29 1" X 5/16" X .144" I.D. Metal Spacer 254-5001-00
1e " X 3e " Plastic Spacer Gray
13 4 8 2 254-5000-02 30‡ 7e " Plastic Spacer Support (Dual-Locking)
8 254-5039-14
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between : 17 9 under
Pl. -16 / -32 4 Plastic -11
horz. on : 4 17
† The item type (size / description), the quantity and/or location used, are subject to change without notice. Service Bulletins will anounce any changes, if warranted.
Plastic -21
(Back Panel) 5 between
Pl. -16 / -32
2 2
2
4 9 under 9 under
22 Plastic
over : 4
Plastic -20 -13
Plastic -20
4
5 under 4 9 under
Plastic -14 2 Plastic -13
over : 4 4
Plastic -15
16 16
between 5 9 under
17 Plastic
Plastics -30
-26 & -27 19
5under
Flat Rail Tab
: 15 9 under
15 9Plastics 17 Plastic
between between
Plastics -05
-02 / -02B -04 / -04B
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9 between : 17 9 under
17 Plastic
under : 17 Plastics -02 / -04 -05
Plastic -02 4 4
4 9under : 4 5 under 9 under
Plastics -02 / -04 Plastic -04 17 Plastic -05
3 9over
under : 17 Plastic -05
Plastic -05
7DNH1RWH
Legend Note:
. are Plastic Posts & Spacers.
Items noted with a white square
Items noted with a cyan square J are Metal Spacers.
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3)7RS %RW5XEEHU3DUWV%ODFNJ:KLWHF %OXHJ5LQJV$FWXDO6L]H†
10 11 12 13 14 15
† The item type (size / description), the quantity and/or location used, are subject to change without notice. Service Bulletins will anounce any changes, if warranted.
10 12 14 15
11 13
16 545-5348-67
Note: Item 14, 7/16" O.D. Black Rings (Qty. 44 of 49) are used to cusion
the Bayonet Sockets under the playfield (between bracket & playfield).
3e " O.D. Rubber Ring BLK
15
8 545-5348-19
3e " O.D. Rubber Ring WHT
8 1 545-5348-69
Small Flipper BLACK Ring
545-5207-00
16 (Soft Duro)
Small Flipper RED Ring
(Soft Duro) 545-5207-22
Large Flipper BLACK Ring
(50 Duro) 2 545-5277-00
Large Flipper YELLOW Ring
(50 Duro) (use -06 40 Duro) 545-5277-04
17 Large Flipper WHITE Ring
(50 Duro) 545-5277-08
Large Flipper RED Ring
(Soft Duro) 545-5277-22
Nr. RUBBER BUMPER PADS QTY. SPI PART Nr. O-Ring 11/32" I.D. X
18 7/32" O.D. X 1/16" 2 545-5850-00
A* Bumper BLK Pad (Lg. w/ grommet) 2 545-5428-00 (Located inside Cabinet with each Flipper Button Assembly)
Item B are located on Flipper Assemblies. See next page for location.
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† The item type (size / description), the quantity and/or location used, are subject to change without notice. Service Bulletins will anounce any changes, if warranted.
Bottom View of
the BadaBing! 13 Qty. 4
Motor & Plate
Assemby.
D 8
14 Item 8 Note:
Addition of 1" Rubber Ring (over 1" Rubber
Ring in Groove) to prevent a Ball Trap. The
Posts are capped with a Washer .187" I.D. X
C Qty.
1/per
.875" O.D. X .048 (Qty. 1/per) (242-5059-00).
See Item 4, Pg. 74 for view of post.
B
15
Item 15 Note:
3/8" O.D. White Ring on Mini-Jewel
C Post (Clear), under Plastic Piece -30.
Item B Note: C See Item 3, Page 74 for view of post.
Bumper BLK The Mini-Jewel Post is secured to
Pad (Small w/
Item C Note: grommet) C Plastic Piece -03 by: #6 X 3/8" SLT
HWH Screw (234-5000-00).
Bumper BLUE (Qty. 1/per)
Pad (1.1" X 1") on bottom
Item B Note:
Bumper BLK B secured to Flat assemblies:
Rails by bracket 30° Eject Center
Pad (Small w/
(see Playfield & Safe Bottom.
grommet) (Qty. 1) Top - Flat Rails,
on bottom assembly: ... Page 68 for
30° Eject Left.
details).
C D
D
9
14 Qty. 2 Qty. 2 14
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Qty. 2
3
Item A Note:
Bumper BLK Pad (Large w/
grommet) (Qty. 1/per) on bottom
assemblies: Flippers (Lt. & Rt.)
A
B
17
Item B Note:
Qty. 2 Bumper BLK Pad (Small
with grommet) (Qty. 1/per)
on bottom assembly:
4-Ball Trough.
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Legend Note:
J are Black Rubber Parts.
JFareareBlue
Items noted with a black square
Items noted with a white square White Rubber Parts.
Items noted with a blue square Rubber Parts.
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A1 B C
Clear Red Blue Yellow
Red Clear
Amber
Green
† The item type (size / description), the quantity and/or location used, are subject to change without notice. Service Bulletins will anounce any changes, if warranted.
Blue
White
#44 Amber
LED #455
Bulbs or Bulb Bulb
Orange
2 3 4 5
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7 8 9
6
Nr. BULBS (#44, LED & #455) QTY. SPI PART Nr. Nr. BULBS (#44, LED & #455) QTY. SPI PART Nr.
#44 Bulb (Clear) Heavy Filament 62 165-5000-44-HF B LED Module (White) (12.8v 20-25mA) 2 112-5023-08
A #44 Bulb (Yellow) Item B Note: Different Colors available (not used in this game) ~
4 165-5053-06 Red (112-5023-02); Amber (112-5023-03); Green (112-5023-04); Blue (112-5023-05);
Item A Note: Different Colors available (not used in this game) ~
Red (165-5053-02); Amber (165-5053-03); Blue (165-5053-05); Orange (165-5053-07) C #455 Twinkle Bulb 165-5003-00
Nr. SMALL BAYONET SOCKETS QTY. SPI PART Nr. Nr. SMALL BAYONET SOCKETS QTY. SPI PART Nr.
1 2-Lug Staple Down Socket 14 077-5000-00 8 3-Lug Laydown Socket (3 Lugs Flat) 077-5006-00
2 3-Lug Stand-Up Socket (Med. Brkt.) 077-5008-00 9 2-Lug Stand-Up Socket (Tall Bracket) 077-5005-00
3 2-Lug Stand-Up Socket (Med. Brkt.) 077-5002-00 10 3-Lug Stand-Up Long Shell Socket 077-5013-00
4 2-Lug Stand-Up Sckt. (Short Bracket) 19 077-5002-31 11 2-Lug Stand-Up Lg. Shell Socket (GIs) 9 077-5031-00
5 3-Lug Staple Down Socket 077-5001-00 12 1-Lug S-U Lg. Shell Sckt. (Med. Brkt.) 077-5012-00
6 2-Lug Laydown Socket 1 077-5003-00 13 3-Lug Laydown Socket (2 Lugs Bent) 13 077-5032-00
7 3-Lug Stand-Up Socket (Tall Bracket) 8 077-5009-00
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† The item type (size / description), the quantity and/or location used, are subject to change without notice. Service Bulletins will anounce any changes, if warranted.
10 11 12 13
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D
Clear
1 2
#89
Bulb
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E1 E2 E5 E4 F1 F2 F3 F4 F5
† The item type (size / description), the quantity and/or location used, are subject to change without notice. Service Bulletins will anounce any changes, if warranted.
#555
Bulbs Yellow E3
#906 Note: Always replace with same type bulb in original application.
Bulbs
5/
16"
6c
Just squeeze
the "side 6a
arms" of the
socket together
and pull away
from the plastic
or bracket for easy
Bulb replacement.
5a only
6b
6b is Yellow with No Diode
7 8
Nr. BULBS (#555 & #906) QTY. SPI PART Nr. Nr. BULBS (#555 & #906) QTY. SPI PART Nr.
#555 Wedge Base Bulb (Clear) 54 165-5002-00 F #906 Wedge Base Bulb (Clear) 6 165-5004-00
E #555 Wedge Base Bulb (Yellow) Item F Note: Different Colors available (not used in this game) ~
5 165-5054-06 Red (165-5004-02); Amber (165-5004-03); Blue (165-5004-05); Yellow (165-5004-06)
Item E Note: Different Colors available (not used in this game) ~
Red (165-5054-02); Green (165-5054-04); Blue (165-5054-05);
Nr. WEDGE BASE SOCKETS QTY. SPI PART Nr. Nr. WEDGE BASE SOCKETS QTY. SPI PART Nr.
1 Wedge Base Socket (Laydown) 3 077-5026-01 6a IDC Snap-On Socket (Biege) 51 077-5216-00
2 Wedge Base Socket (Offset) 5 077-5029-00 6b IDC Snap-On Socket No Diode (Yel.) 3 077-5216-01
Wedge Base Socket (Laydown GI) 5/ " Ht. Bracket (White)
3 077-5030-00 6c 16 51 545-5760-18
4 W.B. Socket (Bumpers/Special App.) 2 077-5206-00 7 #555 only Wedge Base Socket (Twist) 077-5007-00
5 Light Reflector (Silver Plastic) 3 545-5409-01 8 #906 only Wedge Base Socket (Twist) 077-5016-00
Note Item 5 : Typically used with Item 1 (but will fit on any similiar Wedge Base Socket).
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Section 4 Chapter 2 of 2
Drawings for Major Assemblies & Ramps View Parts Id. & Location
(for parts not described in this chapter)
(The Blue Pages) in Section 4, Chapter 1 of 2
(Pink Pages), Pages 59-80.
Table of Contents & Overview Ball Shooter (Plunger) 4-Ball Trough Flipper (Left)
Drawings are provided for the Major Assem-
blies in this game with individual parts of
85 86 87 88 89
1-Bank Drop Target 1-Bank D / T Cont. Fish Head & Body, ...Jaw & Lever ...Coil (Actuator) Safe (Above...) Ind. Parts
90 91 92 93 94
95 96 97 98 99
Right Wire Ramp Back Panel Ind. Parts Lockdown Asm., Front Molding, ...Determination UK Ball UK Up/
Deflector Down Post
2 8
6 5 5 6 3 6 7
4
7 Retaining Ring, 3/8" ø Shaft 1 270-5012-00
8 Plunger Tip (Black 50 Duro) 1 545-5276-00
Ordering Note: If 500-6146-00-04 is unavailable, order the individual part(s) actually
1 required. This assembly is identical to 500-6146-00-07 with the exception of Item 3,
1 Compression Spring (Orange, .038" ø) 266-5001-07.
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Nr. AUTOPL. ARM WELD PARTS QTY. SPI PART Nr. Nr. AUTOPLNGR. COIL PARTS QTY. SPI PART Nr.
1 Arm Weld Assembly 1 515-6526-00 6 Autoplunger Coil Bracket Assembly 1 515-6527-00
Item 1 is secured to Item 2 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) Items 1 & 6 are secured below the P/F by: #8 X 1/2" SHWH AB (Zc.) (Qty. 9) (234-5101-00)
10 SW. 16
7DNH1RWH
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Coil Note: Either -00B or -00T can
be used for coil replacements. B/T
12 listed is preferable for easier diode
3 Retaining
(E-) Ring access & may differ on game.
(see Item 4)
Qty. 2
9
Link 7
Roll Pin
Coil Sleeve thru Coil
6
4
5 8
4
Plunger
For Securing Hardware, see the Parts
Table above, under the item desired.
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Nr. 4-BALL TROUGH PARTS QTY. SPI PART Nr. Nr. 4-BALL TROUGH PARTS QTY. SPI PART Nr.
1 Ball Trough Outhole Mounting Bracket 1 515-6580-01 11 Trough Ball Guide Plate Not Required 0 535-7801-00
Item 1 is secured below the playfield by: #8 X 1/2" SHWH AB (Zinc) (Qty. 6) (234-5101-00) Item 11 is secured to Item 1 by: 1/4" X 5/16" X .144" I.D. Spacer Tap. (Qty. 1)
(254-5014-03) and #2-56 X 1/2" HWH (Ser) UNS #4HD TR3 BO (Qty. 4) (237-5937-02)
2 Micro Switch (Roller Actuator, Lite-Force) 3 180-5119-02
Item 2 requires: Heat Shrink Tubing 1/8" ø PUI-24 (Qty. 1"/per) (605-5006-00) 12 Dual OPTO TRANS Board Assembly 1 515-0173-00
Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00). 13 Dual OPTO REC Board Assembly 1 515-0174-00
Switch Body Protect Plate Items 12 & 13 are secured by: #6-32 X 5/8" HWH Swg (Ser) Zc (Qty. 3/per) (237-5976-04)
3 3 535-6539-00 For Individual Items use : Dual OPTO Transmitter Board (Qty. 1) (520-5173-00), Dual
4 Coil Mounting Bracket 1 535-7330-01 OPTO Receiver Board (Qty. 1) (520-5174-00), OPTO PCB Tube Spacer (Brass) (Qty. 3/per)
Item 4 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Sr.) Zinc (Qty. 4) (237-5975-00) (530-5308-02) and OPTO PCB Rubber Grommet (Qty. 3/per) (545-5518-00)
Ordering Note: If 500-6318-14 is unavailable, order the individual part(s) actually required.
5 Coil Retaining Bracket 1 535-5203-03 This assembly is identical to 500-6318-24, -15 or -25 except for the quantity of Item 2 (an
Item 5 is secured to Item 4 by: #8-32 X 1/4" HWH MS (Serr) Zinc (Qty. 2) (237-5964-01) additional switch & diode is required for the 5-Ball Trough) and Item 3, Swich Body Protect
Plates, are required when not using Item 11 (not required, no Magnet Mech. used in game).
6 Coil, 26-1200 1 090-5044-00T
Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings).
ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY.
7 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01
8 Plunger Assembly 1 515-5941-01 Nr. ASSOCIATED PART(S) QTY. SPI PART Nr.
For Individual Items use : Plunger (530-5210-00) & Nylon Plunger (530-5277-01) AP-A Ball Trough Enter / Exit Scoop 1 535-7329-01
Item AP-A secured to the playfield by: #8 X 1/2" SHWH AB (Zinc) (Qty. 4) (234-5101-00).
9 Compression (Return) Spring 1 266-5020-00
10 Rubber Bumper (Grommet) 1 545-5105-00 AP-B
* Steel Balls (1-1/16" ø) 4 260-5000-00
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* An asterisk (*) indicates item(s) are not noted in the pictorials.
! !
Coil Note: Either -00B or -00T can be used for coil replacements.
B/T listed is preferable for easier diode access & may differ on game.
For a break-down of parts of Items 12 & 13, OPTO Boards (515-0173-00 &
515-0174-00), see Section 5, Chapter 4, Trough Up-Kicker Dual OPTO
Boards Theory of Operation & Schematic, Component Layout & Parts.
7DNH6SHFLDO1RWH AP-
Item AP-A, Enter / Exit Scoop, 535-7329-01 (not included with the 4-Ball A
Trough Assembly), is shown how it is actually positioned over the 4-Ball
Trough Assembly. It is mounted above the playfield.
See securing
6HF'UDZLQJV
hardware under
1 Items 12 & 13.
SW. 15
6
4
SW. 15
5 For Securing Hardware,
see the Parts Table above,
under the item desired.
12 9
8
SW. 14
Item 12, Dual OPTO TRANS (Transmitter) Cable Wiring Harness
Board, 515-0173-00, is mounted on the 036-5439-04
other side of the Trough Assembly, in line
with Item 13, Dual OPTO REC (Receiver)
10 3-Pin Connector
045-5007-03
Board, 515-0174-00, using same hardware. 12-Pin Connector
045-5007-12
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Nr. FLIPPER (LEFT) PARTS QTY. SPI PART Nr. Nr. FLIPPER (LEFT) PARTS QTY. SPI PART Nr.
1 Flipper Base Plate (LEFT) 1 See FRP1 13 Crank Bar 1 530-5070-02
Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00)
(237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table.
Flipper Bat Bushing (White Plastic) 1/4" ø I.D.
14® Switch Actuator (LEFT) Sub-Assy. 1 515-7257-01
2 1 545-5070-00 For Individual Items use : Actuator & Spring Bracket (LEFT) (535-9038-01) and ® Switch
Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) Actuator (White Plastic) (545-5612-00) and is secured to the Bracket by:
Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00)
3 Power (EOS / End-of-Stroke) Switch 1 180-5149-00
Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) 15 Set Screw: #10-32 X 3/4" Socket Hd. 2 237-6144-00
Item 15 requires: #10-32 Nylon Stop Nut (Qty. 1 Flipper Link Side Only) (240-5203-00) and
4 Sw. Plate/Spring Return Brkt. (LEFT) 1 535-7354-01 #10 Split Lock Washer (244-5003-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench
5 Flipper Return Spring 1 265-5035-00 Flipper Rebuild Parts for Easier Installation, $ave $:
6 Coil Stop Bracket Sub-Assembly 1 515-6308-01 Flipper Base Plate Kit (LEFT)
Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2)
(237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00)
FRP1 Includes Item 1 pre-threaded, with the 515-6617-01
Securing Hardware for Items 2, 3, 6 & 8.
7 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 Plunger, Link & Crank (LEFT) Assy.
8 Coil Support Bracket 1 535-7356-00 FRP2 Includes above Items 12, 13, 14 and 15 515-7203-01
Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) and is pre-assembled.
9 Coil, 22-1080 (YEL-GRN) (Left) 1 090-5032-00T Flipper (LEFT) Rebuild Kit
Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings).
FRP3 Same as FRP2, but also includes above 500-6307-10
Items 6 & 10.
10 Coil Sleeve 1 545-5388-00
11 Deflector Pad (Bumper) 1 545-5428-00
* To Order the Flipper (Left) Rebuild Kit ask for Part Nr.: 500-6307-10 (includes Items 6, 10, 12, 13, 14 & 15)
ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY.
12 Flipper Plunger & Link Sub-Assy. 1 515-6304-03 Nr. ASSOCIATED PART(S) QTY. SPI PART Nr.
For Individual Items use : Flipper Plunger (530-5349-01) and Plunger "Flipper" Link WHITE Flipper Bat (Plain) & Shaft
(545-5611-01) and is secured to the Plunger by: Bushing, .16" ø ID X .281" ø OD X .187" AP-A (Non-Knurled End) Assembly 1 515-5133-08-06
(Qty. 1) (530-5532-00) and Spiral Pin ø 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02)
AP-B Large Flipper BLACK Rubber Ring 1 545-5277-00
The differences
between the
Left & Right
Flippers are:
6 1 Item 1, Item 4,
and Item 14
(just the Bracket)
7
The coils may also
differ depending
on the game.
12
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/HIW4
9
3
6HF'UDZLQJV
4
8 10
2
5
13
12
15 14®
14®
15 13 15
14® use 4mm
or 5/32"
Allen
15 Wrench
7DNH1RWH
® "R" indicates Item noted is secured with rivet(s) as listed.
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Nr. FLIPPER (RIGHT) PARTS QTY. SPI PART Nr. Nr. FLIPPER (RIGHT) PARTS QTY. SPI PART Nr.
1 Flipper Base Plate (RIGHT) 1 See FRP1 13 Crank Bar 1 530-5070-02
Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00)
(237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table.
Flipper Bat Bushing (White Plastic) 1/4" ø I.D.
14® Switch Actuator (RIGHT) Sub-Assy. 1 515-7257-00
2 1 545-5070-00 For Individual Items use : Actuator & Spring Bracket (RIGHT) (535-9038-00) and ® Switch
Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) Actuator (White Plastic) (545-5612-00) and is secured to the Bracket by:
Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00)
3 Power (EOS / End-of-Stroke) Switch 1 180-5149-00
Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) 15 Set Screw: #10-32 X 3/4" Socket Hd. 2 237-6144-00
Item 15 requires: #10-32 Nylon Stop Nut (Qty. 1 Flipper Link Side Only) (240-5203-00) and
4 Sw. Plate/Spring Return Brkt. (RIGHT) 1 535-7354-00 #10 Split Lock Washer (244-5003-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench
5 Flipper Return Spring 1 265-5035-00 Flipper Rebuild Parts for Easier Installation, $ave $:
6* Coil Stop Bracket Sub-Assembly 1 515-6308-01 Flipper Base Plate Kit (RIGHT)
Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2)
(237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00)
FRP1 Includes Item 1 pre-threaded, with the 515-6617-00
Securing Hardware for Items 2, 3, 6 & 8.
7 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 Plunger, Link & Crank (RIGHT) Assy.
8 Coil Support Bracket 1 535-7356-00 FRP2 Includes above Items 12, 13, 14 and 15 515-7203-00
Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) and is pre-assembled.
9 Coil, 22-1080 (YEL-GRN) (Right) 1 090-5032-00T Flipper (RIGHT) Rebuild Kit
Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings).
FRP3 Same as FRP2, but also includes above 500-6307-00
Items 6 & 10.
10 Coil Sleeve 1 545-5388-00
11 Deflector Pad (Bumper) 1 545-5428-00
* To Order the Flipper (Right) Rebuild Kit ask for Part Nr.: 500-6307-00 (includes Items 6, 10, 12, 13, 14 & 15)
Item 1, Item 4, 1 6
and Item 14
(just the Bracket)
7
The coils may also
differ depending
on the game.
<(//2: 12
5LJKW4
9
3
6HF'UDZLQJV
For Securing Hardware, see the Parts
Table above, under the item desired.
DEDICATED
SW. 04
*5((1
4
10 8
2
5
13
12
15
14®
15 13 15
use 4mm
or 5/32"
14®
Allen
Wrench 15
7DNH1RWH
® "R" indicates Item noted is secured with rivet(s) as listed.
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Nr. SLINGSHOT PARTS QTY. SPI PART Nr. Nr. SLINGSHOT PARTS QTY. SPI PART Nr.
1 Slingshot Bracket Assembly 1/per 515-5339-01 6 Compression (Return) Spring 1/per 266-5020-00
Item 1 is secured below the playfield by: #8 X 1/2" SHWH AB (Zinc) (Qty. 3) (234-5101-00) Slingshot Stack (Blade) Switch
7 2/per 180-5054-00
2 Coil Retaining Bracket 1/per 535-5203-03 Only 1 of the 2 Switches has a Diode (1N4004) (112-5003-00). See Note Below on Drawing.
Item 2 is secured to Item 1 by: #8-32 X 3/8" PPH MS (Sems) (Qty. 2) (232-5301-00) Can be replaced with (1N4001) (112-5001-00).
4 Coil Sleeve 1/per 545-5031-00 9® Riveted Arm & Tip Assembly 1/per 515-5340-01
For Individual Parts use (requires drilling out rivet & rereviting) :
5 Plunger & Link Assembly 1/per 515-5338-00 Arm (515-5341-01), Kicker Tip (545-5216-01) and Rivet, 1/8" ø x 1/4" Lg. (249-5003-00)
For Individual Items use : Plunger 2" Lg. (530-5025-01), Plunger Link (545-5293-00) and The Riv. Arm is secured to Item 1 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00)
Roll Pin 1/8" ø x 5/8" Lg. (251-5008-00) The Plunger Link is secured to the Riveted Arm Ordering Note: If 515-5340-01 is unavailable, order the individual part(s) actually required.
by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00)
Ordering Note: If 500-5849-01 is unavailable, order the individual part(s) actually required.
Ordering Note: If 515-5338-00 is unavailable, order the individual part(s) actually required. This assembly is identical to 500-5849-00 with the exception of Item 3, which uses a Coil,
23-800 (090-5001-00T) instead.
7DNH1RWH
! !
Coil Note: Either -00B or -00T can be used for coil replacements.
B/T listed is preferable for easier diode access & may differ on game.
® "R" indicates Item noted is secured with rivet(s) as listed.
Kicker Kicker
Tip Tip
Retaining
Ring 1 Retaining
1
Ring
Riveted Riveted
Hinge Arm Arm
Hinge
Stud 9® Stud 9®
Link
Link
8 LEFT RIGHT
8
SW. 59 SW. 62
6HF'UDZLQJV
Diode on
5 Diode on
1 Switch Only Plunger Plunger 1 Switch Only
6
6
7 7
Qty. 2 Qty. 2
2 2
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/HIW4
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Qty. 2
AP- Q29 (Left & Bottom ONLY)
B $VVHPEOHG
AP- 9LHZ
C Q29 X2
AP- Flash
A Lamps PLAYFIELD
(Left & WOOD
6SHFLDO1RWH
Qty. 2 Bottom
ONLY) LEFT SW. 49
RIGHT SW. 50
* This Game Only: Qty. 2 2 BOT. SW. 51
The Bumper Top (Q10,
Right Side) does not
require a socket or bulb.
3
6SHFLDO1RWH 7DNH1RWH
44
7RS 4 ** This Game Only: ! !
Coil Note: Either
([SORGHG The Bumper Bottom (Q11, -00B or -00T can be
used for coil replace-
9LHZ Bottom) requires the coil
to be inverted (lugs are ments. B/T listed is
For Securing Hardware, furthest from playfield, preferable for easier
see the Parts Table below, diode opposite the windings). diode access & may
under the item desired. differ on game.
6HF'UDZLQJV
LEFT 1/per
17 RIGHT
BOT. 8 12 Fiber Yoke 1/per 545-5609-00
18 13 Metal Yoke 1/per 535-7346-00
14 Metal Yoke Stop 1/per 535-7347-00
Item 14 is secured by: #6-32 X 1/4" HWH Swage (Serr.) Zinc (Qty. 2) (237-5976-01)
9
15 Coil Bracket Welded Assembly 1/per 515-5939-00
13 Item 15 is secured by: #6-32 X 1-3/16" Spiral Fin Shank (Qty. 3) (237-5957-00) and
#6-32 Nylon Stop Nut (Qty. 3) (240-5005-00)
11 (ASM. REF. 515-6459-04, Items 8, 9, 10A & 11-15 Only (Qty. 2));
Top View ** (ASM. REF. 515-6459-04B, Items 8, 9, 10B & 11-15 (Qty. 1))
of 12 & 13 The Top & Bottom Assemblies are secured together by hardware included in assemblies.
12
Nr. BUMPER SWITCH PARTS QTY. SPI PART Nr.
44
Items 17 & 18 are secured by: #6-32 X 3/4" HWH Swage (Serr) Zc. (Qty. 2) (237-5976-05)
(ASM. REF. 515-6459-09, Items 16-18 (Qty. 3))
ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLIES.
Items AP-C & AP-D Note: Nr. ASSOCIATED PART(S) QTY. SPI PART Nr.
Individual Plastics
(830-6033-XX) & Mylar AP-A #906 Wedge Base Bulb 2 165-5004-00
(820-5820-00) are not
available individually, 15 14 AP-B Mini-Mars Lite Cover (Snap-In) (Red) 2 550-5030-02
ordering of kit is required.
For all pieces, see Playfield AP-C Kit: Plastics (includes -08, -09 & -19) 1 803-5000-85
Top - Plastics (Screened Item AP-C is secured to Item 4 by: #4 X 3/8" PFH MS (Black) (Qty. 2/per) (237-5983-00)
& Clear) Kit, Decals &
Mylar Kits, Page 69. AP-D Kit: Mylar (including Mylar Protectors) 1 802-5002-85
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Nr. 30° EJECT PARTS QTY. SPI PART Nr. Nr. 30° EJECT PARTS QTY. SPI PART Nr.
1 Mounting Bracket 30° Eject (Left) 1/per 535-8932-02 8 Rubber Bumper (Grommet) 1/per 545-5105-00
Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) Ordering Note: If 500-6511-01 is unavailable, order the individual part(s) actually required.
3 Coil, 26-1200 1/per 090-5044-00B Nr. ASSOCIATED PART(S) QTY. SPI PART Nr.
Coil has a Diode (1N4004) (112-5003-00) positioned @ bot (below lugs opposite windings).
AP-A Switch (Eject) Assembly 2 500-6520-01
4 Coil Sleeve (Short) (Formost #10-7077) 1/per 545-5076-01 For Individual Items use : Switch Bracket (535-6173-00), Micro Switch (180-5186-01),
Switch Body Protect Plate (535-6539-00), Diode 1N4004 (112-5003-00), #2-56 X 1/2" Unslt
5 Spring Washer (17/32" ID X 3/4" X 1") 1/per 269-5002-00 Serr HWH #4 Hd TR3 Black (Qty. 2/per) and (237-5937-02) #2-56 Hex Nut (Qty. 2/per)
Plunger (with Nylon Tip) Assembly (240-5301-00)
6 1/per 515-7197-00 Bracket secured to P/F by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 2/per) (234-5101-00)
7 Compression (Return) Spring 1/per 266-5022-00
AP-
UNDER
SAFE Nylon
Plunger 8 A
Tip
4 4 Qty. 2
UNDER
FISH
4
Coil Sleeve 5 SW. 17
thru Coil
2 SW. 28
1
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2
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4W\ 8 2 5
6HF'UDZLQJV
4 4
For Securing Hardware,
see the Parts Table below, 4
under the item desired.
Nr. BALL GATE PARTS QTY. SPI PART Nr. Nr. BALL GATE COIL PARTS QTY. SPI PART Nr.
1 Ball Gate Mounting Bracket 2 535-9470-00 6 Coil Mounting Bracket 1/per 535-7727-01
2 Ball Gate Flap 2 535-9471-00 7 Mini-Coil (32-1800) Assembly 1/per 515-6543-00
Rebound Hinge For Individual Items use : Mini-Coil 32-1800 (090-5031-00) & Coil Frame (535-6198-00),
3 2 535-5372-04 #8-32 X 3/8" PPH MS Ext Sems (Zinc) (232-5301-00) and Spring (265-5046-00)
4 Wire Form (for Left Mounting) 1 535-7721-02
8 Spring Extension 1/per 265-5045-01
5 Wire Form (for Right Mounting) 1 535-7721-03 Item 8 opens and closes the 2-Way Ball Gates when attached to Items 4 or 5.
(ASM. REF. 500-6100-03, Items 1-4) (ASM. REF. 500-6100-04, Items 1-3 & 5) Items 1 & 6 are secured by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 2/per) (234-5101-00)
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Nr. UP/DOWN POST PARTS QTY. SPI PART Nr. Nr. UP/DOWN POST PARTS QTY. SPI PART Nr.
1 Ball Lock Mounting Bracket Assembly 1 515-7132-00 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00
Item 1 is secured below the P/F by: #8 X 1/2" SHWH AB (Zinc) (Qty. 3/per) (234-5101-00) Plunger, 3.81" Lg. (w/ Nylon Tip) Asm.
6 1 515-6119-02
2 Coil Retaining Bracket 2 535-5203-03 7 Compression (Relay) Spring 1 266-5020-00
Item 2 is sec. to Item 1 by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2/per) (232-5300-00)
8 Nyliner 7/16" Shaft (7L2-FF) 1 545-5418-01
3 Coil, 27-1500 1 090-5004-00T Retaining Ring, 7/16" ø Shaft
Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings).
9 1 270-5005-00
Ordering Note: If 500-5867-02 is unavailable, order the individual part(s) actually required.
4 Coil Sleeve 1 545-5411-00
3.81"
Overall
Length
6 $FWXDO 6L]H
Ref. A
Insert Item 9,
9 Retaining Ring into
the groove.
SPINNER LANE
BALL LOCK
8 1
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4
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13
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12 SW. 26 3
7RS 9LHZ
13
7RS SW. 26
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5HDU 9LHZ For Securing Hardware, see the Parts Table
17 on the next page, under Item desired. 17
17 AP- 1 )URQW 2
A 9LHZ
19
20 20
4
13
SW. 26
9
6HF'UDZLQJV
7
10
4
3 18
12
11
15 4
6
16
14 14
21 21
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Nr. DROP TARGET PARTS QTY. SPI PART Nr. Nr. DROP TARGET PARTS QTY. SPI PART Nr.
1 Bracket, Drop Target (Left Side) 1 535-8746-00 14 Bracket, Target Lift (1-Bank D/T) 1 535-7706-01
2 Bracket, Drop Target (Right Side) 1 535-8746-01 15 Plunger (Drive Coil) 1 530-5410-00
Items 1 & 2 are secured below the playfield by: #8 X 1/2" SLT HWH AB (Zinc) Item 15 is secured to Item 14 by: #10-32 X 3/8" PPH (Sems) (Qty. 1) (232-5401-00)
(Qty. 3/per) (234-5101-00)
16 Compression (Return) Spring 1 266-5020-00
3 Back Plate (1-Bank Drop Target) 1 535-7713-00 D/T Target 10° Taper White (Rollover)
Bracket, Support (1-Bank D/T)
17 1 545-6143-01
4 1 535-7712-00 18 Spring, Target Reset Heavy Duty 1 265-5003-02
5 Bracket, Height Adjustment 1 535-7709-01 Bracket, Trip Coil Mounting
Bracket, Target Retainer (1-Bank D/T)
19 1 535-8745-00
6 1 535-7728-00 20 Coil, 32-1250 (Mini.) Assembly 1 515-6916-01
7 Bracket, Coil Housing 1 535-7707-00 Assembly Parts Included : Diode, 1N4004 (112-5003-00), Actuator Flap Plate
Bracket Cap, Coil Housing (535-8597-00) and Retainer Clip (530-5550-00).
8 1 515-6533-00 Item 20 is secured to Item 19 by: #8-32 Nylon Stop Nut (Qty. 1) (240-5102-00)
Items 1-3, 5, 7-8 are secured to Item 4 by: #8-32 X 3/8" HWH Sw. (Qty. 16) (237-5975-00)
Coil, 27-1500 21 Height Adj. Screw (#8-32 X 1" HWH) 1 237-6003-00
9 1 090-5004-00B Item 21 is adjusts the Height of Item 5 Bracket, which raises/lowers Item 17, Target.
Coil has a Diode (1N4004) (112-5003-00) positioned @ bot (below lugs opposite windings).
Ordering Note: If 500-6893-01 is unavailable, order the individual part(s) actually required
10 Coil Sleeve 1 545-5709-00 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLIES.
11 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00
12 Bracket, Switch (1-Bank D/T) 1 535-7710-00 Nr. ASSOCIATED PART(S) QTY. SPI PART Nr.
Switch (D/T) AP-A Kit: Lexan (incl. D/T 820-6359-00) 1 802-5001-85
13 1 180-5158-00
Item 13 is secured to Item 12 by: #4-40 X 5/8" HWH TF (Qty. 2) (237-5945-00) Note: Individual Lexans (Heavy Duty Decals) (820-6359-XX) are not available individually,
Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00). ordering of kit is required. For all pieces, see Playfield Top - Plastics (Screened & Clear)
Kit, Decals & Mylar Kits, Page 69. (ASM. REF. 515-6535-01, Items 7-11)
(ASM. REF. 515-6537-00, Items 14 & 15)
(ASM. REF. 515-7113-00, Items 19 & 20)
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LV $FWXDO 6L]H 17
)URQW 9LHZ
1 2
17 AP-
A
9 6LGH
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With the Drop Target (Rollover) (Item 17)
in the D O W N P O S I T I O N, adjust
the height of the Target so the top is just
slightly over 1/2" above the feet of the Left
& Right Side Brackets (Items 1 & 2) as
shown above (see Ref. A). Keep in Mind:
This adjustment procedure should have
the TOP SIDE of the Drop Target "flush to
slightly above" the playfield surface after
reinstalling the assembly to the underside
of the Playfield (see Ref. A above). This
(Drop Target) target height up
Target Lift) to adjust Item 17
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Plastic (-31)
Mounted on "foam" next to Cabinet Side 4
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1
Nr. FISH PARTS QTY. SPI PART Nr.
1 Fish Head & Body Glued Assembly 1 515-7455-00
Assembly Parts Included : Fish Head & Body (Molded, no jaw) (545-6127-00) and Fish
Eyes (Trimmed Lite Hats, Clear) (Qty. 2, glued) (550-5072-01) (Not Available Unglued)
Item 1 is secured to Items 7 & 8 (described next page) by: #6-32 X 1/2" PTH MS (Zinc)
(Qty. 2) (237-6157-00)
and Item 1 is secured at the rear onto the Wood Rail through Plastic -23 by:
#6 X 1/2" PTH AB (Zinc) (Qty. 1) (237-5809-00) (ASM. DWG. REF. ONLY 500-6861-00)
,WHP
1 7DNH1RWH
:
%URNHQ 3DUWLDO
9LHZ * An asterisk (*)
indicates item(s)
are not noted in
For Securing Hardware, the pictorials.
see the Parts Table above Q25
and the next page, under Flash
the item desired. Lamp
3 7 5 16 8
Rear
Hole
9 ,WHPV
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Front
Hole
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2
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3
9
5
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For Securing Hardware, see the Parts
Nr. FISH PARTS QTY. SPI PART Nr. Table left & below, under the item desired.
Parts Table & Views continue on the previous page.
5 Lever Support Bracket (Weldment) 1 515-7460-00 9
Item 5 is secured above the P/F by: #8-32 X 5/8" PPH MS Ext. Sems (Zinc) (Qty. 2)
(232-5300-00)
12
Nr. FISH PARTS QTY. SPI PART Nr.
Parts Table continued from above.
15 Plunger (Steel) (for Item 16) 1 530-5692-00
16 Plunger (Pivot Extension) Asm. 1 515-7463-00
Item 16 is secured to Item 15 by: #6-32 X 3/8" PPH Sems (Zinc) (Qty. 2) (232-5201-00)
6HF'UDZLQJV
20 Retaining Ring, 7/16" ø Shaft 1 270-5005-00
(ASM. REF. 500-6862-00, Items 11-20)
15 20
13
18
11 9 ,WHPV
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17
14
12
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Reference Only:
Plastic Flat Rail #4
(-27) (Item 4, Pg. 68)
535-9496-00
Reference Only: AP-
Flat Rail #11
(Item 11, Pg. 68)
E
535-9495-00
Plastic
(-26)
For Securing
Decal AP- Hardware, see
(-19) F the Parts Table
Decal below, under the
(-20) item desired.
1
AP-
AP- G AP-
A 2 Lexan G Ref. A
(-03) Lexan
AP-
$VVRF 3DUWV $3% ³ $3*
$VVHPEOHG 9LHZV 6
A
3 AP-
E
2 2UGHULQJ 1RWH
SW. 21 & 34 8VH WR JHW
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Plastic
(-27)
AP- AP-
G B
Qty. 2
Lexan Qty. 2
(-04)
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Ref. A Ref. A
2UGHULQJ
2UGHULQJ 1RWH
1RWH
SW. 10 8VH
8VH
WR
WR JHW
JHW For Securing
Hardware, see
,WHPV
,WHPV
$VVHPEOHG
$VVHPEOHG the Parts Table 13
below, under the
item desired.
:
,WHPV
22 $VVHPEOHG 9LHZ
13 15
SW. 10 22 18
13 14
19
,WHPV
6
$VVHPEOHG
Qty. 2
9LHZ
1
,WHPV 12
2
9
$VVHPEOHG
5
9LHZ
12
,WHPV
14
([SORGHG 9LHZ
17 21
Nr. SAFE BOTTOM PARTS QTY. SPI PART Nr.
1 Plate Mounting Bracket, Safe Bottom 1 535-9561-00
15 Item 1 is secured below the playfield by: #8 X 1/2" SHWH AB (Zc) (Qty. 4) (234-5101-00)
13 and #8-32 X 5/8" SLT HWH Swage (Serr) Zinc Wax (Qty. 2) (237-5975-03)
23 Bushing (Red Plastic) .281" I.D.
2 2 545-5070-01
20 Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Sw. (Serr) Zc. (Qty. 3/per) (237-5976-02)
6
4
6HF'UDZLQJV
with this Coil in
this application Coil has a Diode (1N4004) (112-5003-00) positioned @ bot. (below lugs opposite windings).
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Nr. RT. RAMP & BOAT PARTS QTY. SPI PART Nr. Nr. RT. RAMP & BOAT PARTS QTY. SPI PART Nr.
1® Right Steel Ramp (Riveted Assembly) 1 515-7459-00 6 LED Module (White) (12.8v 20-25mA) 1 112-5023-08
Assembly Parts Included : Steel Ramp (Right) (535-7458-00), Ramp Flap (535-9548-00), Sm. Bayonet (3-Lug Laydown, 2 bent) Sckt.
Rivet, 1/8" ø X 3/16" Long (Qty. 2) (249-5001-00) and #6 Lock Washer (Qty. 2) (246-5000-00) 7 1 077-5032-00
Socket has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001)
Item 1® is secured below the playfield by: #8 Washer (Qty. 2) (242-5005-00) and (112-5001-00).
#8-32 Nylon Stop Nut (Qty. 2) (240-5102-00)
1e " X 3e " Plastic Spacer Gray
2 Switch (Roller-Actuator, Lite Force) 2 180-5119-02 8 4 8 2 254-5000-02
Items 7 & 8 are secured to Item 9 by: #6-32 X 3/4" PPH MS (Zinc) (Qty. 2), #6 Washer
Each Switch has a Diode (1N4004) (112-5003-00). Can be replaced w/ (1N4001) (112-5001-00). (Qty. 3) (242-5001-00) and #6-32 Nylon Stop Nut (Qty. 2) (240-5005-00)
Switch Body Protect Plate Washer Usage Note: Place washer between Screw Head and Plastic -25A (bottom) and
3 3 535-6539-00 between Nut and Plastic -25 (top). Not required on socket bracket side.
Items 2 & 3 are secured to Item 1 by: #2-56 X 1/2" Unslotted HWH #4 Hex Head TR3 Blk
(Qty. 2/per) (237-5937-02) 9 Kit: Plastics (incl. Plastic -25 & -25A) 1 803-5000-85
Ball Gate Mounting Bracket, Small Note: Individual Plastics (830-6033-XX) are not available individually, ordering of kit is
4 1 535-5269-03 required. For all pieces, see Playfield Top - Plastics (Screened & Clear) Kit, ..., Page 69.
5 Wire Form (for above gate bracket) 535-5307-03 (ASM. REF. 500-6873-00, Items 1-8 (-9), ASM. REF. 515-7469-00, Items 6-7 (-9 & -11))
Items 4 & 5 are secured to Item 1 by: #6-32 X 1/4" PPH MS Sems (Zinc) (Qty. 2) Item 9 (-25) is secured to Item 1 @ left by: #6-32 X 3/8" PPH MS Sems (Zinc) (Qty. 2)
(232-5200-00) (232-5201-00) and @ right by: #6-32 X 1/4" PPH MS Sems (Zinc) (Qty. 2) (232-5200-00)
Item 8
(-30)
6 7 between
Plastics
-25 & -25A
(all decals)
11
6 Qty. 2 9
Lamp
24 8
(-29)
(-25)
(-25) (-31)
9 (-25A) (-27)
4 SW. 32 (-28)
3 Qty. 2
2 Qty. 2
5 SW. 31
10
(-26)
Boat secured
6HF'UDZLQJV
at holes onto
Plastic -25
corners. (-33)
1®
820-6368-00
11
(all decals)
7DNH1RWH
1® ® "R" indicates Item
noted is secured
with rivet(s) as listed.
2
SW. 31 & 32 2
Qty. 2
SW. 31 & 32 2
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Nr. UP/DOWN POST PARTS QTY. SPI PART Nr. Nr. UP/DOWN POST PARTS QTY. SPI PART Nr.
1 Ball Lock Mounting Bracket Assembly 1/per 515-7132-00 5 Spring Washer (17/32" ID X 3/4" X 1") 1/per 269-5002-00
Item 1 is secured below the P/F by: #8 X 1/2" SHWH AB (Zinc) (Qty. 3/per) (234-5101-00) Plunger, 5.71" Lg. (w/ Nylon Tip) Asm.
6 1/per 515-6119-04
2 Coil Retaining Bracket 2/per 535-5203-03 7 Compression (Relay) Spring 1/per 266-5020-00
Item 2 is sec. to Item 1 by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2/per) (232-5300-00)
8 Nyliner 7/16" Shaft (7L2-FF) 1/per 545-5418-01
3 Coil, 26-1200 1/per 090-5044-00T Retaining Ring, 7/16" ø Shaft
Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings).
9 1/per 270-5005-00
Ordering Note: If 500-5867-09 is unavailable, order the individual part(s) actually required.
4 Coil Sleeve 1/per 545-5411-00
5.71"
Overall
Length
6 $FWXDO 6L]H
RT RAMP BOAT
BALL LOCK
6
For Securing Hardware, see the Parts
Table above, under the item desired.
8 1
4
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4
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Nr. BADA BING! PARTS QTY. SPI PART Nr. For Securing Hardware, see the Parts
1 Bada Bing! Mounting Plate 1 535-9594-00 Table left, under Item desired.
Item 1 is secured below the P/F by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 4) (234-5101-00)
6 Motor
2-Pin
Conn.
Optional Kit to replace
Items 8A and 8B.
Remove Items 8A & 8B, 2
6HF'UDZLQJV
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3 5 4
Set Screw
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/HIW:LUH5DPS For Securing Hardware, see the Parts SW. 9
Table below, under Item desired.
3A 3B
,QGLYLGXDO3DUWV2QO\ (-22)
,WHPV 3B
SW. 19 & 20
2B 5
DQG 2A
(-22)
/HIW6WHHO5DPS Qty. 3
SW. 19 & 20 3B
Qty. 2
,WHP 4
] SW. 19 Ref.
D = Onto Post Hex Base #6-32 Top /
#10-32 Bottom (530-5332-03, Page 70,
D Item 15 for view), Hex Spacer 1/2"
SW. 20 (254-5008-16, Page 72, Item 3A for
view), #6-32 X 3/8" PPH MS Sems Ext.
(Zinc) (232-5201-00) and 1/4" Clamp
3B (Single0 (040-5003-00)
Qty. 2
Ref.
E
SW. E = To Wire Ramp with
SW. 9 19 a #6-32 X 3/8" PFH
3A SW.
MS 82° Undercut
20 (Zinc) (237-5871-00)
SW. 9
6®
7DNH1RWH
A = Through Plastic -16 ® "R" indicates Item
on Hex Spacer 1-1/2" Ref. noted is secured
(254-5008-09, Page 72, A with rivet(s) as listed.
Item 12 for view),
#6 Washer (Qty. 2, above
and below wire tab) (242-5001-00)
and #6-32 X 3/8" PPH MS Sems Ext.
(Zinc) (232-5201-00)
6HF'UDZLQJV
required. For all pieces, see Playfield Top - Plastics (Screened & Clear) Kit, ..., Page 69. 1-1/2" (254-5008-09,
(ASM. REF. 500-6876-00, Items 1-5) Page 72, Item 12 for
view) with a #6-32 X
6® Left Steel Ramp (Riveted Assembly) 1 515-7464-00 3/8" PFH MS 82°
Assembly Parts Included : Steel Ramp (Left) (535-9545-00), Ramp Flap (535-9549-00), Undercut (Zinc)
Rivet, 1/8" ø X 3/16" Long (Qty. 2) (249-5001-00) and #6 Lock Washer (Qty. 2) (246-5000-00) (237-5871-00)
Item 6® is secured below the playfield by: #8 Washer (Qty. 2) (242-5005-00) and
#8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) Ramp secured at Ref. D (see drawing).
(QODUJH 9LHZ
IURP DERYH SW. 9
Ref.
SW. 20
C
1
3B
Qty. 2
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Nr. RIGHT WIRE RAMP PARTS QTY. SPI PART Nr. Nr. RIGHT WIRE RAMP PARTS QTY. SPI PART Nr.
1 Wire Ramp (Right) No Parts 1 515-7449-00 5 Kit: Plastics (incl. Pl. -07, -10 & -22) 1 803-5000-85
Item 1 is secured under the Playfield by: #8 Washer (Qty. 2) (242-5005-00) and Note: Individual Plastics (830-6033-XX) are not available individually, ordering of kit is
#8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) Ramp secured at Ref. A & B (see drawing). required. For all pieces, see Playfield Top - Plastics (Screened & Clear) Kit, ..., Page 69.
Items -07 & -10 are secured to Item 1 by: #6-32 X 1/4" SLT HWH Swage (Zinc) Wax (Qty.
2 Wire Form (Right Style) (Gate Sw. 29) 1 535-9375-01 2/per) (237-5976-01 (ASM. REF. 500-6874-00, Items 1-5)
3 Switch (15e8" Actuator) (for Wire Gates) 1 180-5010-01 Light Reflector (Silver Color Plastic)
Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00).
6 1 545-5409-01
7 #555 Wedge Base Bulb (Clear) 1 165-5002-00
4 Switch Body Protect Plate 1 535-6539-00 8 Wedge Base Socket (Laydown) 1 077-5026-01
Items 3, 4 & 5 (Plastic -22) are secured to Item 1 by: #2-56 X 1/2" Unslotted HWH #4 Hex
Head TR3 Blk (Qty. 2) (237-5937-02) Item 8 is secured to Item 1 by: (See Ref. A drawing & photo below.)
SW. 29
3
SW. 29
1
SW. 29
5
3
(-22)
5
2
(-10)
6HF'UDZLQJV
(-10) (-07)
A = Above Plastic -06 onto Post Hex Base #6-32 Top /
#10-32 Bottom (530-5332-03, Page 70, Item 15 for Ref. 5 1 5
view), Hex Spacer 2-1/2" (254-5008-16, Page 72, Item A
20 for view) and #6-32 X 3/8" PPH MS Sems Ext.
(Zinc) (232-5201-00)
(-07)
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Nr. BACK PANEL PARTS QTY. SPI PART Nr. Nr. BACK PANEL PARTS QTY. SPI PART Nr.
1 Back Panel (Black, Wood) No Parts 1 525-5640-00 7 #44 Bulb (Clear) Heavy Filament 20 165-5000-44-HF
Item 1 is secured below the Playfield with Item 2 by: #8 X 1/2" SLT HWH AB (Zinc) 1/2" Cable Clamp
(Qty. 2/per) (234-5101-00) 8 2 040-5000-06
9 1/4" Cable Clamp 2 040-5000-03
2* Bracket, Back Panel Mounting 2 535-8964-00 Items 3, 5, 6, 8 & 9 are secured to Item 1 by: #6 X 3/8" SHWH (Qty. 1/per) (234-5000-00)
Item 2 is secured to Item 2 by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 2/per) (234-5101-00)
3 Lg. Bayonet (2-Lug Laydown Std.) Socket 2 077-5100-00 Item10 1-1/16" 1-Groove Plastic Post (Clear) 1 550-5059-01
10 is secured through Item 11 by: #6-32 X 1-1/2" PPH MS (Zinc) (Qty. 1)
4 #89 Bulb Heavy Filament 2 165-5000-89-HF (237-5510-00) and #6-32 Nylon Stop Nut (Qty. 1) (240-5005-00)
5 Sm. Bayonet (2-Lug Staple Down) Socket 10 077-5000-00 11 Kit: Plastics (includes Plastic -21) 1 803-5000-85
6 Sm. Bayonet (3-Lug Laydown, 2 bent) Sckt. 10 077-5032-00 Note: Individual Plastics (830-6033-XX) are not available individually, ordering of kit is
required. For all pieces, see Playfield Top - Plastics (Screened & Clear) Kit, ..., Page 69.
Socket has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) Item 11 is secured to Item 1 by: #8-32 X 3/4" SLT HWH Swage (Zinc) Wax (Qty. 4)
(112-5001-00). Item 6 Note: 2 (two) sockets next to Item 3 Sockets do not (237-5975-02) and #8-32 T-Nut (Qty. 4) (240-5101-00) (ASM. REF. 500-6857-00)
require diodes (they are used for General Illumination, see Playfield Wiring,
Section 5, Chapter 2, Page 109).
11
10
11
G.I. 1
4 Qty.
2
G.I.
9
Q26
G.I. Flash
Lamp
6
Qty. 2
No
4
G.I. Diodes Qty. 2
Q26
Flash
Lamp G.I.
7
Qty. 2
Qty. 10
6HF'UDZLQJV
G.I.
G.I. 7
5 10
Qty. 10
10
9
G.I.
Lamp Lamp
65 69
G.I. Lamp
66 Lamp 7DNH1RWH
70
* An asterisk (*)
indicates item(s)
For Securing are not noted in
Lamp Hardware, see the the pictorials.
67 Lamp Parts Table above,
G.I. 71 under Item desired.
Item 2, Bracket, Back
Panel Mounting, Not
7 Qty. 8 Shown. For view &
Lamp location, see Parts
G.I. 68 Lamp Identification &
72 Location, Playfield
Bottom - Misc. Parts
Qty. 8 6 and Brackets,
Item 11, Page 65.
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The Front Molding and Lockdown Assemblies are evolving. The ones shown on this page, which have been used
many years on past games, are perfectly fine. The ones shown on the next page are the new styles.
Lockdown C = Access
500-6509-00 Assembly Hole has large
open end
(old style) cut-out.
Button Hole Round Top
500-6566-00
Plug**
ToPS Start Fits Round
500-6587-06
Button** Button Hole
** Will only fit in 500-5757-style
Front Molding
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Lockdown C = Access
Hole no longer
500-6881-00 Assembly has an open
(new style) end cut-out.
Button Hole Square Top
500-6883-00
Plug‡‡
ToPS Start Fits Square
500-6884-00 Button Hole
Button‡‡
‡‡ Will only fit in 500-6882-style
Front Molding
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Nr. BALL DEFLECTOR PARTS QTY. SPI PART Nr. Nr. UP/DOWN POST PARTS QTY. SPI PART Nr.
1 Ball Deflector Coil Mounting Bracket 1 535-6857-02 1 Up/Down Post Coil Mounting Bracket 1 515-6840-00
Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 6) (234-5101-00)
4 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 4 Coil Sleeve (with extension) 1 545-5847-00
5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 5 Spring Washer, 17/32" ID X 3/4" X 1" 1 269-5002-00
6 Solid Plunger Assembly 1 515-6858-00 6 Ball Bumper, Plunger & Shaft Assy. 1 515-6844-00
Compression (Relay) Spring For Individual Items use : Ball Bumper Plastic (Top) Red (550-5029-02), Plunger & Shaft
7 1 266-5022-01 Only (515-6841-00), Plunger Head (detachable) (530-5511-00), #10-32 X 3/8" PPH MS
8 #10-32 Adj. Spindle Stop w/Rubber Tip 1 280-5014-00 (Sems) Zinc (secures Plunger Head to Shaft) (232-5401-00), Roll Pin 3/32" ø x 1/2" Long
Item 8 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00) (251-5002-00) and Retaining Ring, 1/4" ø Shaft (270-5002-00)
Ordering Note: If 500-5788-02 is unavailable, order the individual part(s) actually required. Ordering Note: If 515-6844-00 is unavailable, order the individual part(s) actually required.
! Coil Note: ! Either -00B or -00T can be 9 Adjustment Spindle Stop Bracket 1 535-8303-00
Ordering Note: If 500-6293-00 is unavailable, order the individual part(s) actually required.
used for coil replacements. B/T listed is
preferable for easier diode access and
may differ on game. 7DNH1RWH
! !
Coil Note: Either -00B or -00T can be used for coil
replacements. B/T listed is preferable for easier diode
access and may differ on game.
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All 11 X 17 Schematics
and other PDF files are
also available on CD-ROM.
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Use the below Coils Detailed Chart Table in conjunction with Sec. 5, Chp. 1, Backbox I/O Power Driver Board
Detailed Wiring Diagram (I/O Board Connectors J6, J7, J8 & J9) and Backbox Board Layout Wiring Diagram:
&2,/6'(7$,/('&+$577$%/(
+LJK &XUUHQW &RLOV *URXS Drive Driver
Transistor Ouput Board
Power Line
Color
Power Line
Connection
Power
Voltage
Drive Transistor
Control Line Color
D.T. Control
Line Connect
Coil GA-Turn
or Bulb Type
27-1500 !
090-5044-00B
#4 CENTER LOCK POST Q4 I/O YEL-VIO J10-P4/5 50v DC BRN-YEL J8-P5
32-1800 !
090-5004-00T
Power
#5 LEFT CONTROL GATE Q5 Driver YEL-VIO J10-P4/5 50v DC BRN-GRN J8-P6
32-1800 !
515-6543-00
#6
#7
RIGHT CONTROL GATE
1 BANK TRIP
Q6
Q7
6 YEL-VIO
YEL-VIO
J10-P4/5 50v DC
J10-P4/5 50v DC
BRN-BLU
BRN-VIO
J8-P7
J8-P8 32-1250 !
(090-5031-00)
22-1080 !
515-6916-01
#8 SAFE Q8 VIO-YEL J10-P3 50v DC BRN-GRY J8-P9 090-5032-00T
5
#10 RIGHT BUMPER Q10 YEL-VIO J10-P4/5 50v DC BLU-RED J9-P2 26-1200
26-1200 !
090-5044-00T
#11 BOTTOM BUMPER Q11 YEL-VIO J10-P4/5 50v DC BLU-ORG J9-P4
26-1200 !
090-5044-00B
#12 LEFT SLINGSHOT Q12 I/O YEL-VIO J10-P4/5 50v DC BLU-YEL J9-P5
26-1200 !
090-5044-00T
Power
#13 RIGHT SLINGSHOT Q13 Driver YEL-VIO J10-P4/5 50v DC BLU-GRN J9-P6
27-1500 !
090-5044-00T
#14 1 BANK RESET
#15 LEFT FLIPPER (50v RED/YEL)
Q14
Q15
6 YEL-VIO
GRY-YEL~3A
J10-P1/2 50v DC
J10-P1/2 50v DC
BLU-BLK
ORG-GRY
J9-P7
J9-P8 22-1080 !
090-5004-00B
Fuse~RED-YEL
22-1080 !
090-5032-00T
#16 RIGHT FLIPPER (50v RED/YEL) Q16 BLU-YEL~3A J10-P1/2 50v DC ORG-VIO J9-P9
Fuse~RED-YEL 090-5032-00T
#17 FISH JAW Q17 BROWN J7-P1 20v DC VIO-BRN J7-P2 27-1500
090-5004-00B
!
5
#18 BING MOTOR (RELAY) Q18 BROWN J7-P1 20v DC VIO-RED J7-P3 Relay Asm
500-6700-00
#19 FLASH: SUPER JP Q19 ORANGE J6-P10 20v DC VIO-ORG J7-P4 #89 Bulb
165-5000-89-HF
#20 FLASH: SAFE Q20 I/O ORANGE J6-P10 20v DC VIO-YEL J7-P6 #89 Bulb
!
165-5000-89-HF
Power 26-1200
#21 LEFT EJECT Q21 Driver BROWN J7-P1 20v DC VIO-GRN J7-P7
26-1200 !
090-5044-00B
#22 BOAT LOCK POST
#23 BING LOCK POST
Q22
Q23
6 BROWN
BROWN
J7-P1
J7-P1
20v DC
20v DC
VIO-BLU
VIO-BLK
J7-P8
J7-P9 26-1200 !
090-5044-00T
090-5044-00T
#24 OPTIONAL COIL Q24 RED J16-P7 5v DC VIO-GRY J7-P10 Opt. 5v
D iode O n T erminal S trip (if noted)
#25 FLASH: FISH Q25 ORANGE J6-P10 20v DC BLK-BRN J6-P1 #44 LED
112-5023-08
5
#26 FLASH: BACK X3 Q26 ORANGE J6-P10 20v DC BLK-RED J6-P2 #89 #906
X2 & X1
#27 FLASH: LEFT SLING Q27 ORANGE J6-P10 20v DC BLK-ORG J6-P3 #906 Bulb
165-5004-00
#28 FLASH: RIGHT SLING Q28 I/O ORANGE J6-P10 20v DC BLK-YEL J6-P4 #906 Bulb
165-5004-00
Power #906 Bulb
6HF6FKHPDWLFV
#29 FLASH: BUMPERS X2 Q29 Driver ORANGE J6-P10 20v DC BLK-GRN J6-P5
!
165-5004-00
6
#30 SAFE LATCH Q30 BROWN J7-P1 20v DC BLK-BLU J6-P6 27-1500
090-5004-00B
#31 FLASH: PF LT & RT X2 Q31 ORANGE J6-P10 20v DC BLK-VIO J6-P7 #89 Bulb
165-5000-89-HF
#32 FLASH: TRUCK X2 Q32 ORANGE J6-P10 20v DC BLK-GRY J6-P8 #89 Bulb
165-5000-89-HF
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$X[LOLDU\ 8. 21/< Drive Driver
Transistor Ouput Board
Power Line
Color
Power Line
Connection
Power
Voltage
Drive Transistor
Control Line Color
D.T. Control
Line Connect Coil GA-Turn
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Backbox I/O Power Driver Board Detailed Wiring Diagram
#906
Clear
Bulb
#25 Flash:
J6 1 BLK-BRN X1 Fish
Partial View Q25-Q32 Q25 #89 (X2) & #906
Clear
Bulb
#26 Flash:
FROM
I/O Power TIP122
110-0067-00 2
BLK-RED X1
#906
Back X3
YEL-BLK
Voltage Outputs
Driver Board Q26
BLK-ORG
Clear
Bulb
X1
#27 Flash:
Left Sling
FROM
BRN 24v DC
520-5137-01 Q27
3
#906
Low Power
+20v DC
J10-
P10
Clear #28 Flash:
Bulb
Right Sling J6- I/O BD.
BLK-YEL X1
4 P10
Q28 #906 I/O BD.
J6
Clear
Bulb
#29 Flash:
For the General Illumination (G.I.) BLK-GRN X2 Bumpers X2
Circuit Detailed Wiring Diagram, 5 Bada-Bing
Q29
S
see Sec. 5, Chp. 2, Playfield Wiring. #30 Safe Motor
BLK-BLU Latch ( 041-5030-00 )
WHT WHT
6 27-1500
Q30 #89 ( 190-5004-00 )
Clear #31 Flash: PF
FROM Bulb
Lt. & Rt. X2 PICKER #PC113
WHT-RED BLK-VIO X1
7 COMM 5 6 (GND)
Relay + Wiring
Transformer
( 500-6700-00 )
Q31 #89
#32 Flash:
24V DC 10A
Clear
16v AC Bulb N.C.1 2
BLK-GRY X2 Truck X2 N.U.
J17- 8 N.O 3 4 (COIL)
BRIDGE 2 P6 Q32 .
20v LOW I/O BD.
CURRENT ORG 20v DC LOW POWER .
BLK-ORG
COILS 10 (DRY) (+28)
BRN
7 8
VIO
GND J7 1
FROM
BRDG 2
RED-WHT Q17-Q24 #17 Fish
Transformer TIP122 VIO-BRN Jaw
16v AC 5A 2 27-1500
110-0067-00
VIO
J17- Slo-Blo FROM Q17 #18 Bing Motor
BLU-WHT J7- J11-
P7 Transformer VIO-RED (Relay Board) VIO-RED t o P1 P2
I/O BD. 3
F7 13v AC Q18 #89 I/O BD. I/O BD.
Clear #19 Flash:
J17- Bulb
Super JP FROM FROM
P8 VIO-ORG X1
BRN BLK-ORG
BRIDGE 20 4
I/O BD. #89 Low Power AC Voltages
Q19
J7
CONTROLLED
Clear
Bulb
#20 Flash: +20v DC 24v AC
LAMPS VIO-YEL X1 Safe
6
GND J13- Q20 #21 Left
BRDG 20 P10 J6-
FROM VIO-GRN 26-1200 Eject P10
BLU-WHT I/O BD. 7
FROM Q21 I/O BD.
Transformer #22 Boat
13v AC 8A BLU Lock Post FROM
LAMP COLUMNS VIO-BLU 26-1200 ORG
Slo-Blo 8
J17- +18v DC Flash Lamps
P9 Q22 #23 Bing +20v DC
I/O BD. F22 VIO-BLK Lock Post
9 26-1200
Q23 Optional #24
(VIO-GRY) OPTIONAL Optional Coil
10
Note: All Coils require diodes. Q24 #1 Trough
Some diodes may be located on
Terminal Strips & not on the coil itself. J8 1 BRN-BLK 26-1200 Up-Kicker
D iode Q1-Q8 Q1 #2 Auto
On
STP20N10L BRN-RED Launch J16-
T erminal
S trip 110-0106-00 3 23-800 P8
Q2 #3 Center I/O BD.
For the Playfield Terminal Strips,
Fuses & Misc. Wiring Descriptions & BRN-ORG 26-1200 Eject FROM
Locations, see Section 5, Chapter 2, 4 RED
Playfield Wiring. Q3 #4 Center Power Out
BRN-YEL Lock Post +5v DC
27-1500
J8
5
Q4 #5 Left FROM
VIO-YEL
7A BRN-GRN 32-1800 Control Gate Voltage Outputs
6
J11- Slo-Blo Q5 +50v DC
P3 #6 Right
BRIDGE 1 BRN-BLU Control Gate J10-
I/O BD. F6 50v HIGH 7 32-1800 P3
Below Coil Fuse is located
FROM CURRENT Q6 #7 1 Bank I/O BD.
under playfield NEAR assembly,
BLK-YEL COILS see Sec. 5, Chp. 2, Playfield Wiring.
AC Voltages IN 3A BRN-VIO 32-1250 Trip
Slo-Blo 8
48v AC GND Q7
BRDG 1 #8 Safe 3A
Slo-Blo
F21 BRN-GRY 22-1080 BLK-WHT
9
3A
Q8 #9 Left
Slo-Blo F20
J11- J9 1 BLU-BRN 26-1200 Bumper
(This Game Q8)
APPLICATION
P2 Q9
SPECIAL
F20 FOR
J10 J9
5 P4/5 P1/2
Q12 #13 Right I/O BD. I/O BD. Sec. 5: Backbox ...
BLU-GRN 26-1200 Slingshot
6
Q13 #14 1 Bank
BLU-BLK 27-1500 Reset
10 9 8 7 5 4 3 2 1 J10 7
Q14 #15 Left 3A
Slo-Blo
ORG-GRY 22-1080 Flipper GRY-YEL
8
YEL-VIO RED-YEL Q15 #16 Right
BLACK HIGH POWER HIGH POWER
Flipper
3A
Slo-Blo
GROUND ORG-VIO 22-1080 BLU-YEL
50v DC 50v DC 9
Q16 These Coil Fuses are located
under playfield NEAR assembly,
see Sec. 5, Chp. 2, Playfield Wiring.
YEL-BLK VIO-YEL
HIGH POWER HIGH POWER
24v AC 50v DC
1
BLK-BRN
10 9 8 7 6 5 4 3 2 1
BLK-RED
12
{
J3 ONLY used if UK GAME BLK-ORD
1 2 3 4 5 6 7 8 9 10 11 12
(Aux. Driver Bd. Required) BLK-YEL
See Section 5, Chapter 4,
LAMPS
FLASH
BLK-GRN
J6
or
Printed Circuit Boards (PCBs), if ToPS™ Kit is installed, Tourna-
BLK-BLU
AUXILLIARY
BLK-VIO
IN PORT
Pages 148-154, ment Serial Interface (TSI) Board BLK-GRY
J3
required. KEY (P-9)
for UK & Special Application(s)
9
ORG +20v DC
or
3X Transistor Driver Board if Printer Interface Board
10
is used (see Sec. 5, Chp. 3,
and ToPS™ Overview & Wiring, Cabinet/Coin Door Wiring
1
BRN +20v DC
regarding the use of J2 & J3. Diagram, bottom right corner).
10 9 8 7 6 5 4 3 2 1
VIO-BRN
LOW CURRENT
VIO-RED
SOLENOIDS
J2 I/O to under P/F Connector if VIO-ORG
KEY (P-5)
game uses a mini-dot-display
J7
{
5
VIO-YEL
10
sign or other special apparatus. VIO-GRN
1 2 3 4 5 6 7 8 9 10
VIO-BLU
Move Conn. J2 to J4 on TSI VIO-BLK
CN7 from
AUXILLIARY
TO DISPLAY CONTROLLER VIO-GRY
OUT PORT
J1 Bd. if ToPS™ Kit installed, {Optional 5v Coil}
Cabinet & then connect the Tournament
J2
10
Connector from J1 on TSI Bd.
Playfield to J2 I/O Board.
1
}
RED BRN-BLK
9 8 7 6 5 4 3 2 1
HIGH CURRENT
KEY (P-2)
Note: If the Printer Interface
2
SOLENOIDS
BRN-RED
Board is used, the Dot Display
1
RED BRN-ORG
2 26
J8
or Tournament Wiring must be BRN-YEL
10
1
2
1
25
RIBBON CABLE
BLK
ONLY
2
1
CN7
RIBBON CABLE
WHT-YEL
9
WHT-GRN
KEY (P-4)
J1
CPU/
4
WHT-BLU
1
ONLY
WHT-VIO BLU-BRN
9 8 7 6 5 4 3 2 1
SOUND
UK
{ WHT-GRY BLU-RED
HIGH CURRENT
SOLENOIDS
KEY (P-3)
1
20
19
3
BOARD II BLU-ORG
J9
RED-WHT 16v AC BLU-YEL
(w/ATMEL) RED 8v AC
BLU-GRN
BLU-BLK
4
DEDICATED SWITCH INPUTS
12
J17
UNK BLK-RED GRY 19v AC
1 2 3 4 5 6 7 8 9 10 11 12
9
(SWITCH TO GROUND)
5
2
8
DS-8 GRY-BLK
DS-7 GRY-VIO GRY-GRN 19v AC
1
DS-6 GRY-BLU RED-YEL +50v DC
10 9 8 7 6 5 4 3 2 1
3
6
CN6
9
WHT-RED 16v AC RED-YEL +50v DC
DS-5 GRY-GRN or N.C.
DS-4 GRY-YEL BLU-WHT 13v AC VIO-YEL +50v DC
OUTPUTS
VOLTAGE
KEY KEY (P-5) YEL-VIO +50v DC
J10
5
6
BLK (GND) BLK (GND).
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
10
6 5 4 3 2 1
POWER
BLK (GND)
J16
BLK-WHT
OUT
1
KEY
VOLTAGES
YEL-BLK 24v AC
5
J11
RED +5v DC BLK-ORG 48v AC
AC
9
GRN-GRY
SWITCH COLUMNS
GRN-BLU Printer
3
GRY-WHT +12v DC
I/O POWER
(DRIVES)
CN5
GRN-ORG
GRN-RED
1
RED-BRN
KEY (P-2) CN2 520-5137-01
12 11 10 9 8 7 6 5 4 3 2 1
RED-BLK
ILLUMINATION (G.I.'s)
2
GRN-BRN VIO
CN4 from RED-ORG
1 2 3 4 5 6 7 8 9
GRN
RED-YEL
1
ROWS (GND)
{
YEL
SP3 SP2 SP1
I/O
GENERAL
RED-GRN
7 6 5 4 3 2 1 6NOT
5 4 USED
3 2 1 BRN-WHT
J14
J15
J12
LAMP
KEY (P-5) RED-BLU
7 5 1
CN3 Power
5
7
TRANSFORMER RED-VIO
1
Driver WHT-GRN
RED-WHT
YEL-WHT
KEY (P-5)
RED-GRY
RED-BLK
YEL-BLK
5
CN5 to Board
WHT-YEL
WHT-BRN
4 6
J13 RED-WHT
RED
Cabinet & LAMP
N/C
N/C
Playfield 10 9 8 7 6 5 4 3 2 1 12
2 1
YEL-WHT
YEL-WHT
YEL-WHT
10
1-6 are all
J14, Pins
5.7v AC
KEY (P-2)
+18v
YEL-GRN
YEL-GRY
BLU DC
YEL-BRN
YEL-RED
YEL-BLU
YEL-BLK
YEL-VIO
Important:
YEL
YEL
YEL
CN1 CN2 to
2
26
14
NOT USED
Sec. 5: Backbox ...
NOT USED
SWITCH 2
SWITCH 4
SWITCH 6
SWITCH 8
GROUND
GROUND
GROUND
GROUND
GROUND
GROUND
from Display
STAT Ø
DATA 1
DATA 3
DATA 5
DATA 7
RESET
STAT 2
BUSY
Xfrmr.
{
DISPLAY ENABLE
COL. LATCH
ROW CLOCK
ROW DATA
PIX CLOCK
SER. DATA
NOT USED
NOT USED
SWITCH 1
SWITCH 3
SWITCH 5
SWITCH 7
DATA Ø
DATA 2
DATA 4
DATA 6
STROBE
NOT USED
STAT 1
STAT 3
1
YEL-BLK -110v DC
7
RED +5v DC
1
25
13
GRY-YEL -98v DC
7
DISPLAY
1
BLU +18v DC
2
KEY (P-5)
3
3
CN2
POWER J2 J1
CN1
YEL (GND)
5
5
BLK (GND)
4
BLK (GND)
4
RED +5v DC
DISPLAY CONTROLLER BD.
3
BLK-RED 110v AC
6
BLU +12v DC
520-5138-00
2
WHT-GRN 88v AC
520-5055-03
7
VIO-YEL +68v DC
1
J3
3 2 1
3 2 1
+5v DC RED
KEY (P-2)
GND BLK
V Y Y t YEL
1
YEL G.I. 5.7v AC General
V Y Y t 2 INPUT
FROM
Illumination
Secondary
YEL (G.I.) Bulbs
XFRMR
5.7v AC
Primary
3 (5.7v AC)
Y t YEL-WHT 5A 250v
4 SLO-BLO Fuses
YEL-WHT
F27 F26 F25 F24
V 5
Y YEL-WHT
6
V Y Transformer J14
PRI-103.5-115-207-230V 50/ J15 9 8 7 6 5 4 3 2 1
60Hz 750VA CLASS 130 EPBO
Y
Y
9 8 7 6 4 3 2 1
J15-P6 to J15-P1 (Fuse F24)
Y
VIOLET
GREEN
YELLOW
BRN-WHT
WHT-VIO
WHT-GRN
WHT-YEL
B = BRN-WHT to WHT-BRN
Above Playfield: G.I.s
Location: Back Panel X12
in Light Reflector on
Right Wire Ramp.
WHT-BRN
Y
#44 Bulb
12 ea.
Circuit
1
#1 #2 #12*
Note: Various Colors, see
Page 62 for Part Numbers.
Above Playfield: G.I.s
in Light Reflectors X2 on J15-P7 to J15-P2 (Fuse F25)
Spinner Bracket
V V V Y = YELLOW to WHT-YEL
Location: Mid. / Lwr. Rt. P/F X13
11 + 1 ea.
#44 + #555
V
4 ea.
V Circuit
GG
2
V G YEL #1 #2 #13*
G G
J15-P8 to J15-P3 (Fuse F26)
G = GREEN to WHT-GRN
G G Location: Upr. Rt. Playfield X8
G + US Coin Door X2 (Euro X3)
This Edge is “Top of Playfield”. WHT-GRN YEL-WHT
Coin On Coin
#555 Bulb
#44 Bulb
2 ea.
B
WHT-BRN
2
GRN-RED Q2 3
3
GRN-ORG Q3 4
4
GRN-YEL Q4 5
5
GRN-BLK Q5 6
Switch 1 Switch 9 Switch 17 Switch 25 Switch 33 Switch 41 Switch 49 Switch 57
6
GRN-BLU Q6 7
Left Button Left Left Right Right Not Left Left
(UK ONLY) Ramp Eject Ramp Orbit Used Bumper Outlane
7
GRN-VIO Q7 8
Switch 2 Switch 10 Switch 18 Switch 26 Switch 34 Switch 42 Switch 50 Switch 58
8
GRN-GRY Q8 9
4th Safe Left Drop Left Not Right Left
Coin Slot Limit Orbit Target Standup Used Bumper Return Lane
CPU/Sound Board
Expansion
7 2
5th ] 4-Ball Stack- Center Boat Middle Not Tournament Not 8
WHT-GRY U401 1
Coin Slot ing Opto Lock 2 Lock 1 Top Lane Used Start Used
Wire & IC
Switch 8 Switch 16 Switch 24 Switch 32 Switch 40 Switch 48 Switch 56 Switch 64
Switch
ROW
RETURN
SWITCH PIN
Right Button Shooter Safe Boat Right Not Plumb Not Return IC
Source N º :
RETURN CN7
(UK ONLY) Lane Hit Right Lock 2 Top Lane Used Bob Tilt Used LM339AN
Playfield Lamp Wiring Diagram Please Note: Switch & Lamp Descriptions may differ slightly than that of the Dot Display due to space restraints.
J13-Pin 10 is Power Out for +18v DC to
D D iode D D iode the Display Power Supply Bd at CN1-Pin 6 BLUE 10
O On O On
Note: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located For Lamp(s): T T erminal -or- D D iode
under the playfield on Terminal Strips or Diode Boards and not on the assemblies. 73-77 S S trip B B oard
1
YEL-BRN U17 9
2
YEL-RED U16 8
3
YEL-ORG U15 7
4
YEL-BLK U14 6
Lamp 1 Lamp 2 Lamp 3 Lamp 4 Lamp 5 Lamp 6 Lamp 7 Lamp 8 5
YEL-GRN U13 5
3 3
Advance Rank Center Arrow Light Lock Lock 1 Lock 2 Jackpot Meadowlands 1 Meadowlands 2
Lamp 49 Lamp 50 Lamp 51 Lamp 52 Lamp 53 Lamp 54 Lamp 55 Lamp 56 4
RED-YEL Q36 4
R. Right ( R. ) ( I. ) ( P. ) 7
RED-VIO Q39 8
Orbit Envelope Orbit Arrow Left Top Lane Mid. Top Lane Right Top Lane Not Used Not Used Not Used
Lamp 65 Lamp 66 Lamp 67 Lamp 68 Lamp 69 Lamp 70 Lamp 71 Lamp 72 8
RED-GRY Q40 9
RIP 1 RIP 5 9
RED-WHT Q41 10
( Top Left ) RIP 2 RIP 3 RIP 4 (Bottom Left) RIP 6 RIP 7 RIP 8
Lamp 73 Lamp 74 Lamp 75 Lamp 76 Lamp 77 Lamp 78 Lamp 79 Lamp 80
10
RED Q42 11
D D D D D
O O O O O
Episodes:
Arson
T
S
Episodes:
Exterminate
T
S
Episodes:
Horse Race
T
S
Episodes:
Exec. Game
T
S E.: Satisfaction
T
S Shoot Again
Tourna-
ment Button Start Button
From I/O Pwr.
Driver Board
N/C 12
J16-Pins 9-15
SE
by "DOTS" meaning: "Diode On Terminal
FU
S1
1 S1
3A
S1
2 S1 4 Strip") or on a Diode Board (noted by "DODB"
3A 5
S1
AUX. 2 FU 3
SE meaning: "Diode On Diode Board").
S16
DS
24 S1 Q1
S1 5
5
4 Q2
Q1
L78 DS
4
Legend:
GI
L1
B
L20 Sopranos Pinball Sopranos Pinball
A
Q12 Q13
S58
S59
Lamps (on sign): Lamps (on sign):
L6 S62 73 Episode 1....... 77 Episode 5.......
L17
74 Episode 2....... Terminal
Terminal
75 Episode 3.......
AUX. 1
L18
L9 L16
A L19 AUX. 3 GI
Strip
76 Episode 4.......
—ORG-BRN
Strip
—ORG-GRN
LAMP 77
L10 L15
Q31
L11
L12
L7
L13
L14
B Terminal L21
—RED
L25 GI
L43 L45
GI L53 —ORG
to YEL-ORG
S36
L50 GI
Q20
L28 L34
Q17 Q7 L56
S26 L57
L39
S34 L51
S10
L35 L40 S35
Q30
L29 L58
L30 L36 Q8
L52
S51
L41
C D
Q11 Sopranos Pinball Sopranos Pinball
Q22 Jumper Wires for Current Limiting
Q3
9 ) Flash Lamp Q29 Resistor for Flash
( Q2
Terminal Bumpers............... Terminal Lp Q25 Fish LED.
D L42
GI
S28
C Strip
BLK X2
—ORG X2
Strip 390W 2 Watt
Resistor
—BLK-BRN
FL Q29 X2
Terminal Terminal
to ORANGE
FL Q25
Strip Q4 Strip
JUMPER
121-5028-00
GI
S50 Q10 NO DIODE Sec. 5: Playfield ...
(Q
GI REQUIRED
29
Q9
—BLK X2 —BLK
)
GI
S4
9 BLK-GRN to ORANGE
S40 GI
GI Q23 S39
S38 GI
GI
GI
GI
R
AS ELAY
SE
M
Q1 BLY
Q6 See the Pink Pages, Playfield Bottom -
8
Q18
Q5 L60
L61 Switches (Stand-Alone) and Switches
GI
L59 GI (on Assemblies) (Below) (Page 67) for
Q32 Q32 GI Terminal Strips, Diodes, Fuses and Fuse
Holders Part Numbers.
OOOOOOOOOOO
1 2 3 4 6 12
N.O.
IN CABINET IN CABINET
DEDICATED DEDICATED
SWITCH SWITCH
DS-3 DS-1
RIGHT LEFT
E.O.S. E.O.S.
ON ASSY. ON ASSY.
N.C. DEDICATED N.C. DEDICATED
SWITCH SWITCH Technical Overview
DS-4 DS-2
Our Flipper System
uses one supply voltage
BLK
(50v DC) for both kick &
NOTE:
(GROUND) N.C. = Normally Closed hold. Once the Game
N.O. = Normally Open CPU detects a Flipper
OOOOOOOOOOOOOOO Cabinet Switch closure
1 11 15
Q13 (during game play) it
POWER OUT applies a 40msec pulse
J16 Q14 to the gate of the Flipper
MOS FET Drive Transistor (STP-
Q15 STP20N10L 20N10L). If it continues
to detect a Flipper
Q16 Cabinet Switch closure
(the player holding the
J10 J9 button in) it will continue
I/O POWER VOLTAGE HIGH CURRENT to pulse the flipper drive
DRIVER BOARD OUTPUTS SOLENOIDS
(PARTIAL VIEW)
transistor 1msec every
10 2 1 9 8 1
OOOOOOOOOO OOOOOOOOO 12msecs for the duration
of the hold cycle.
2 RED-YEL 50V DC 2 BLU-BLK
The 3A 250v Slo-Blo Fuses The E.O.S. (End-Of-
are located under the playfield
NEAR the Flipper Assembly,
ORG-GRY Stroke) Switch serves
Coil Wrap: YEL-GRN ORG-VIO
see previous page for locations. the same function as
LOWER before as it prevents
3A SLO-BLO RIGHT
(Located under Playfield) FLIPPER foldback when the play-
RED-YEL 50V DC BLU-YEL 22-1080 COIL er has the flipper ener-
Coil Wrap: YEL-GRN
gized to capture balls.
The E.O.S. Switch is a
LOWER normally closed switch
Sec. 5: Playfield ...
3A SLO-BLO LEFT
(Located under Playfield) FLIPPER which opens approxi-
RED-YEL 50V DC GRY-YEL 22-1080 COIL mately 1/16" when the
flipper is energized. The
Game CPU will detect a
switch closure if the flip-
per bat is forced back by
a high velocity shot or
rebound on the playfield
and will apply another
40msec pulse of 50v DC
to the coil.
3 BLU-WHT 13V AC
2 9 8
TO
FOR 18V DC
1 115V AC 5 CONTROL LAMPS
LINE J11
CORD BLK-YEL 48V AC
11 3
1V1 GRN (to (E)arth Ground) FOR
VARISTER 24V AC
YEL-BLK 50V DC
Domestic = SERVICE OUTLET
130V (Domestic / International) 15 1 COILS
International = 1F1 TO
275V Domestic =
Note: Not All International Games
HOT (L)oad 24V AC
have or require a Service Outlet. BRIDGE 1
8A 250V BLK-ORG 48V AC
Slo-Blo Fuse 12 2
Int'l. = BRN 220V AC
International = Domestic = BLK 115V AC
5A 250V
CN1
Slo-Blo Fuse WHT-GRN 88V AC
2 1
DISPLAY
JUMPERS FOR VOLTAGE VARIATION WHT POWER
1 3 SUPPLY
BOARD
BLK-RED 100V AC
8 2
BLK
1 2 3
<<<
4 5 6 CONFIGURATON FOR 1F/M3 J14
YEL-WHT
<<<
4 4 (G.I.'s)
OR LOWER LINE VOLTAGES
FOR INTERNATIONAL USE 5 5 ONLY ON
COIN DOOR
EXPORT/ HIGH 6 6
LINE VOLTAGE BLK
230/218/206 VOLTS 1 2 3
1F1= 5A 250V SLO BLO 4 5 6
TM
J16-3 +12V DC
q CN6 q Memory Protect PORTALS I/O DRVR BD 82 GRY-RED
Switch 3
BLK-RED from SERVICE
NOT 12 CPU
BUTTONS
USED N.O. CN6
D.S. 8
.5
Pin:
GRY-BLK GRY-BLK
.S
10 10 BEGIN TEST /
D
ENTER: BLACK
.O
GRY-VIO BUTTON
9 9 SERVICE CRED- Lamp
Lamp
RIGHT ITS / RT.: GREEN 80
80
FLIPPER GRY-BLU GRY-BLU D.S. 6 BUTTON Tournie
Start
BUTTON 8 8 VOLUME / RED
.3
GRY-GRN
N
BUTTON
D
p J12 p
.O
7 Lamp
.
79 I/O PWR
LEFT GRY-ORG Tournie DRVR BD.
4 q J13 q
FLIPPER
BUTTON GRY-BRN YEL-VIO
.1
2 3
.S
G.I. YEL-GRY
D
.O
WHT-GRN YEL-WHT 1
.
DEDICATED 3 LAMPS
SWITCHES G.I.
5.7V AC GRN YEL on
8 COIN
DOOR ------------------------------------------------------------
p J15 p UK ONLY: 2 Extra Cabinet Buttons for the
I/O PWR DRVR BD.
Post Save™Feature are used. The Left But-
ton operates the Left Outlane Ball Deflector.
The Right Button operates the Right Outlane
COIL POWER FOR USA 2 SLOT Ball Deflector. Both buttons pushed together
INTERLOCK SWITCH I/O PWR AMP CONNECTOR TO COIN DOOR ONLY operate the Center Up/Down Post. Both but-
DRVR BD. $ BILL ACCEPTOR (DBA) tons are located under the Flipper Buttons.
Normally Open - 1 q J17 q ------------------------------------------------------------
RED-WHT 16V AC BLK 115V AC LINE
UK ONLY
7 4 (AC)
20v DC WHT VOLTAGE
N.O. 6 (AC)
COILS TRANSFORMER
1N4001 DIODE
WHT-BRN
DIODE SPI PART No.
Common - 1
(XFRMR) 7 9
112-5001-00 WHT-GRY
WHT-RED 16V AC GRN-BRN
I/O PWR 8 1 1
DRVR BD. WHT-GRN
BUTTON
BUTTON
p CN5 p
CPU/SND
1
2
3
SW RET 2 5
4
RED WHT-BLU 3
CPU/SND +12V DC 1 SW RET 6 5
BOARD WHT-BLU WHT-GRN 5
CN1 IN 1 2 SW RET 5 6
q CN7 q KEY 3
KEY SW RET 4 7
WHT-YEL
6
3 WHT-BLU 7 SW RET 6 IN 2 4 WHT-GRN
CN1 p CN7 p
5 WHT-GRN 6 SW RET 5 IN 3 5 WHT-YEL CPU/SND COIN
6 WHT-YEL N/U BOARD MECH
5 SW RET 4 N/U 6 q CN. q
10 BLK 2 GND WHT-RED
IN 4 7 Red Stripe 1 2
N/U RED 12V DC 1
GRN-BRN N/U 8
1 4 SW DRV 1 RED GND 2
+12V DC 9
p CN5 p GND 10
WHT 9 10 Ded. Switch 3
CPU/SND GRY-YEL CN2 4
RIBBON CABLE, Pins 1-10
KEY SW 1 11
corresponds to the Coin
3 GRY-GRN CN3 5
Mech. Conn. Pins 1-10
BRN SW 2 12
1
1 1 20V DC 6
2
GRY-BLU
4
3
5
SENTINEL SW 3 13
WHT-RED
WHT-VIO
WHT-ORG
KEY
N/C
p J7 p N/U 7
INTERFACE N/U 14 GRY-VIO
I/O PWR 8
DRVR BD. BOARD SW 4 15 9
520-5037-01
10
COIN DOOR
2 1 WHT/XXX
RED (Switch Row/
R2 Return +)
LED 1 R1 4.7K W E
R1 TLRH180P 10M W B
180 W Q2
G D 2N3906
S C
R3 Q1
LED 1 10K W 2N5460
TLRH180P
A Te s t
Point
G=Gate D=Drain S=Source
B Te s t
Point
B=Base E=Emitter C=Collector
R2 3 WHT/XXX
180 W (Switch Row/
R5 Return +)
LED 2 R4 4.7K W E
TLRH180P 10M W B Q4
LED 2 G D 2N3906
TLRH180P
S C
BLK R6 Q3
1 10K W 2N5460 2 GRN/XXX
A Te s t
Point (Switch Col/
520-5173-00 520-5174-00 Drive -)
GND Transmitter Receiver = Emitting Light
Tr o u g h U p - K i c k e r D u a l O P T O B o a r d s C o m p o n e n t La y o u t & Pa r t s
520-5173-00 (TRANS) Boards Actual Size 520-5174-00 (REC)
(Screened Text Printed Larger for Clarity)
00-3715-025 00-4715-025
CER
SNART
103
105
562
1B1
562
Q4
MGE3
MGE3
1B1
2A 7
2A 7
105
103
B. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. Place meter leads across points A and B on the
LED1 Circuit (Refer to Schematic Drawing on previous page, 520-5174-00 Receiver Side). It should read
approximately 0.0 - 0.1v DC. The LED2 Circuit operates the same.
)LJ% B. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. Place Scope lead
at Pin-1 of OPTO Rec. Board with Scope Grounded (see Schematic). The
Scope should display a PULSE STREAM indicating Q2 has switched "On"
as shown in Fig. B, Wave Form Diagram. This is your Switch Drive Pulse.
7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWIRU/('
When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2
upper) when the power is switched on. With the playfield in Service Position #1 (playfield lifted up in the half-way
position resting on the Prop Rod or edge slide support brackets) and the game on, the LED lights should show up
as a BRIGHT RED RINGS through the back of the Receiver Board around the Receivers LED1 & LED2 (see
Fig. 1). Testing only LED1: With the game in Switch Test Mode, lifting the Trough Plunger with a fingertip should
block the BEAM and cause the Switch Position to trigger (see Fig. 2). View Fig. 2a & 2b (on the next page) for a
sectional view of the Light Path (note alignment) and what happens as a ball breaks the light beam.
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When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2
upper) when the power is switched on. With the playfield in Service Position #1 (playfield lifted up and resting on
the Playfield Support Slide Brackets) and the game on, the LED lights should show up as a BRIGHT RED RINGS
through the back of the Receiver Board around the Receivers LED1 & LED2 (see Fig. 1, previous page). Testing
only LED2: TO PERFORM THIS TEST, A PINBALL MUST BE IN THE BALL TROUGH. With the game in Switch
Test Mode, lifting the Trough Plunger with a finger tip should block the BEAM on LED2 and cause the Switch
Position to trigger (see Fig. 3). View Fig. 3a & 3b for a sectional view of the Light Path (note alignment) and what
happens as a "double-stacked" ball scenario breaks the light beam.
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If replacement of LED is required, insure that is mounted correctly
before and after soldering (See Fig. 4a / 4b).
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Dot Matrix Display / Display Controller Bd. Combined Display Connections
BLK 3 GND
— 2 KEY J3
RED 1 +5 VDC
520-5055-03
DATA 3 DATA 2
J1
DATA 1 DATA Ø
SWITCH 8 SWITCH 7
SWITCH 6 SWITCH 5
SWITCH 4 SWITCH 3
SWITCH 2 SWITCH 1
CN3-Pin 2 NOT USED NOT USED CN3-Pin 1
Dot Matrix Display
Explained
CN1-Pin 14 NOT USED NOT USED CN1-Pin 13
The display utilizes a Micro-
GROUND SER. DATA Processor Control Board
GROUND PIX CLOCK RIBBON CABLE mounted in piggyback fashion
GROUND COL. LATCH to the Dot Matrix Display (128 X
J2
GROUND ROW CLOCK 32) Driver Board. The purpose
GROUND ROW DATA behind this board is to provide
CN1-Pin 2 GROUND DISPLAY ENABLE CN1-Pin 1
more information to the
operator as well as displaying
graphics to the player.
2 CN2 -100V
8PKK156C
3 KEY
4 CN2 GND
C7 8PKK156C
5 CN2 GND
0.1 uF 8PKK156C
R1 500V GND +5V
Q3
GND 6 CN2 +5V
8PKK156C
130 W
5W
D3 R4 MJE15030
+12V 7 CN2 +12V
1N5228 8PKK156C
D1 3.9V 1.5K W
1N4004 + 1/2W 8 CN2 +60V
C1 .. Q1 Q5 8PKK156C
220 uF MPSA92 C3
200V 0.1 uF R6
88V AC CN1 1 R2 D5 500V 330K W R8 MJE15030
47K W 1N4760A 1/2W 2K W
7PKK156E 1W 68V 5W
110V AC CN1 2
7PKK156E F1
XFRMR CN1 3 D6 R10
_GND R3 1N4764A C4 R7 GND 1.5K W
7PKK156E 0.75A 47K W 100V 0.1 uF 330K W 1/2W
S.B. 1W 500V
GND CN1 4 GND 1/2W
7PKK156E + C2
.. Q2
GND 220 uF D7
KEY 5 200V MPSA42
1N4743
13V
D2 D4 R5
+20V CN1 6 +20V
1N4004 1N5228 .. Q4
7PKK156E 3.9V MJE15031
1.5K W
+5V CN1 7 +5V 1/2W
7PKK156E
D i s p l a y Po w e r S u p p l y B o a r d C o m p o n e n t La y o u t & Pa r t s
®
Actual Board Size 5” X 3.3”
4 3
J1
U2
U1-A
J5
U1-C U1-D
J3-1
J3-2
J3-3
C
U4
B
U9
J2
U1-F
J4-1 U10
Sec. 5: PCBs
U1-E
J4-2
A J4-3
J4-4
J4-5
J4-6
4 3
Section 5, Chapter 4 Printed Circuit
Page 120 Boards (PCBs)
Display Controller Board Schematic
2 1
U8
U3
U7
C
U5 U6
U1-B
Sec. 5: PCBs
A
U11 ®
Schematic Set
Sheet 1 of 1
SIZE REV.
D E
SPI Display Controller Board
SPI Part Nº: 520-5055-03 JUNE 2001
Prepared By: CES Inc. Edited By: SPI Inc.
Non-Text Document
Model: 237-0255-00 Dated: 06/17/01
2 1
Printed Circuit Section 5, Chapter 4
Boards (PCBs) Page 121
D i s p l a y C o n t r o l l e r B o a r d C o m p o n e n t La y o u t & Pa r t s
C42
C52
R15
R14
R7 U8
K6T0808C1D-GB55
SAMSUNG 046A
J2
R6 J1
R1
R16
R12
R2
C45
R18
C23
U3
U3
C18
C12
C11
C17
C16
C10
C9
C8
C15
C14
C13
C7
C6
C5
C4
C3
C2
C1
R19
U9
R28
R26
R24
R22
R10
74HCT245D
09AD7YK C48 U2 U7
(ST) PHILIPPINES
74LS245DW 74HCT273D
EF68B09EP
02C5RVK 03FC59K C50
C44
WB2060034
C51 C49
R13
6
RESET
U10
R5
R29
R27
R25
R23
R17
R9
C53
C34 C41
C22 +
C33 C40 L1
1
J4
C35 XILINX® C43
XC9572XL™
U1 R21
74HCT04D
08A51XX
TQ100AEN0101 C32
C28 F1168339A
7C
FB2 C39
+ C21 R20
U4 C47
U5 C46
+
C19 C31
R4
C29
C37 J5
DISP. CNTRLR.
C27
C20 + R8
Actual Board Size 20.5cm X 12.5cm
L52B
27C040
U11 11AJ
FB1
R3
6 1
J3 4MB
ROM1 ROM0
If a part is required where a part number is not provided, call Technical Support (see back of cover).
5v Supply:
An AC voltage of approximately 9v comes into the board at [J17-(1-4)] this AC voltage is then full-wave rectified
by bridge BRDG 21 and filtered by Capacitor C203. The resulting voltage is 11v DC which is inserted into a linear
voltage regulator for the output of 5v DC. This 5v regulated voltage can be adjusted by potentiometer R116 the
voltage should be set to 5.00v. Besides powering the I/O Board the regulated 5 volts supplies power to the CPU /
Sound Board, Gas Plasma (Dot Matrix) Display and Plasma (Display) Controller Board. Power for these
devices comes off the I/O Board on [J16-(4-8)].
+5v, +20v, +50v, +18v, & +12v LED Indicators:
These DC voltages are derived on the I/O Board by /(' 6833/< 92/7$*(
rectification and filtering. Each has a LED indicating that /
power is being supplied to each of these voltage sources. / Y
The -12v supply comes from the same transformer winding
as the +12v thus it does not have a LED indicator. / Y
/ Y
** Note that the +50v & +20v power sources are turned off / Y
by the Interlock Switches when the Coin Door is OPEN.
Reset Circuitry:
The I/O will reset in three (3) cases:
1. The CPU is in reset. The CPU’s reset signal is fed into the I/O through connector J1 and forces
the I/O into reset.
2. The 5v supply has fallen below 4.75v.
3. The watchdog is not being fed by the scanning of the light matrix. More specifically Pin-19 of U6
must be toggling once every 50ms to prevent the watchdog from resetting. The scanning of the
light matrix is controlled by the CPU through J1.
LED L204 shows the reset state of the I/O Board. If this LED is not lit either the 5v DC is below 4.75v or the
CPU/Sound Board is holding the I/O in reset. If the LED is flashing this means that the watchdog is not being
feed by the CPU/Sound Board and the I/O is oscillating into and out of reset. If the LED is continuously on the
board is out of reset and communication from the CPU to the lamp matrix is confirmed. Testpoint Blanking is the
actual reset signal on the I/O Board. A low voltage indicates that it is in reset this will turn off all Solenoid (Coil)
Drivers, Flash Lamps, Lamp Matrix Drivers, Auxiliary Outputs and Flipper Outputs. A high voltage indicates that it
is out of reset and normal operation can take place.
Address Decoding:
All Address decoding is done by two 74LS138’s (U204 & U205) (3 of 8 decoder). Both of these must be in
operation for the I/O Board to function properly.
Note 1 x Clip on the resistor side with the white stripe. xx R1 controls Q1, R2 controls Q2, et cetera...
Auxiliary In & Out:
J2-8 CMOS Outputs sometimes used for a printer interface.
J3-8 CMOS Inputs general purpose inputs.
Lamp Matrix:
J12 has 10 low side drivers for the lamp strobes which consist of 19N06L MOSFETS. Only one lamp strobe
6HF3&%V
should be low at any time. Again the scanning of the lamp strobes keeps the I/O from resetting. J13 has 8 high
side drivers with each having a status indicator. All the status indicators are logically ’OR’ed together and fed back
to the CPU/Sound Board. The status can identify open loads (for example open lamp filaments or intermittent
connections) and short circuits. These drivers are also short-circuit protected.
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I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 )
4 3
B
Sec. 5: PCBs
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S.
4 3
Section 5, Chapter 4 Printed Circuit
Page 124 Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 )
2 1
Sec. 5: PCBs
A
®
Schematic Set
Sheet 1 of 5
SIZE REV.
D E
SPI I/O Power Driver Board
SPI Part Nº: 520-5137-01
Prepared By: CES Inc. Edited By: SPI Inc.
Model: 237-0161-00 Dated: 09/05/97
2 1
Printed Circuit Section 5, Chapter 4
Boards (PCBs) Page 125
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 )
4 3
B
Sec. 5: PCBs
4 3
Section 5, Chapter 4 Printed Circuit
Page 126 Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 )
2 1
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S.
Sec. 5: PCBs
A
®
Schematic Set
Sheet 2 of 5
SIZE REV.
D E
SPI I/O Power Driver Board
SPI Part Nº: 520-5137-01
Prepared By: CES Inc. Edited By: SPI Inc.
Model: 237-0161-00 Dated: 09/05/97
2 1
Printed Circuit Section 5, Chapter 4
Boards (PCBs) Page 127
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 )
4 3
B
Sec. 5: PCBs
4 3
Section 5, Chapter 4 Printed Circuit
Page 128 Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 )
2 1
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S.
JAN 2001 Cut trace on solder side at Aux. Out Port J2-PIN1 thru J2-PIN3 & TS JET
J2-PIN5 thru J2-PIN9; Soldered Resistor 100W 1/4W 5% (SPI N1:
121-5007-00). This Modification (highlighted below at J2 with a
dotted-line box) was accomplished on boards produced after Jan. 1, 2001.
This board is backwards compatible for the White Star™ Board System.
Resistor 100W
D
Sec. 5: PCBs
A
®
Schematic Set
Sheet 3 of 5
SIZE REV.
D E
SPI I/O Power Driver Board
SPI Part Nº: 520-5137-01
Prepared By: CES Inc. Edited By: SPI Inc.
Model: 237-0161-00 Dated: 09/05/97
2 1
Printed Circuit Section 5, Chapter 4
Boards (PCBs) Page 129
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 )
4 3
D
The below circuit(s) continue at the address shown (#-XY).
# = Sheet Number (1-5), X = Column Grid, Y = Row Grid
B
Sec. 5: PCBs
4 3
Section 5, Chapter 4 Printed Circuit
Page 130 Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 )
2 1
Sec. 5: PCBs
A
®
Schematic Set
Sheet 4 of 5
SIZE REV.
D E
SPI I/O Power Driver Board
SPI Part Nº: 520-5137-01
Prepared By: CES Inc. Edited By: SPI Inc.
Model: 237-0161-00 Dated: 09/05/97
2 1
Printed Circuit Section 5, Chapter 4
Boards (PCBs) Page 131
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 )
4 3
C
The above circuit(s) continue at the address shown (#-XY).
# = Sheet Number (1-5), X = Column Grid, Y = Row Grid
B
Sec. 5: PCBs
4 3
Section 5, Chapter 4 Printed Circuit
Page 132 Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 )
2 1
Sec. 5: PCBs
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S.
A
®
Schematic Set
Sheet 5 of 5
SIZE REV.
D E
SPI I/O Power Driver Board
SPI Part Nº: 520-5137-01
Prepared By: CES Inc. Edited By: SPI Inc.
Model: 237-0161-00 Dated: 09/05/97
2 1
Printed Circuit Section 5, Chapter 4
Boards (PCBs) Page 133
I / O Po w e r D r i v e r B o a r d C o m p o n e n t La y o u t
Test Points:
TEST •
LED
TEST • ¬TIP TPL3
TEST • ¬BLANKING
¬L204 LED
•
¬RESET
TEST
•
ST
®
TE
LEDs :
¬L201+50v
¬L202+18v
¬L200+20v
¬L203+12v
LEDs
•
TEST
• ¬FET TPL1
ST
TE
•
TEST
LED :
LED
¬L2+5V
¬R116 POT
Sec. 5: PCBs
•
ST
TE
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Yo u r N o t e s
Sec. 5: PCBs
CPU Section:
The CPU is a 68B09E (U209) with up to 8 MBytes of CPU Code Space (U210). The CPU code is bank selected
by the use of U211 and each bank consists of 16 KBytes. 8 KBytes of RAM (U212) is available to the CPU. The
RAM is battery backed and has a write protected area. Battery back up is accomplished by 3-AA Cells (BAT1)
Battery Pack which has a TEST POINT (TP): VBATT to check the battery voltage status. The write protected area
consists of 512 Bytes used for storing game settings. This section of RAM can only be written to when the coin
door is open. The Coin Door switch comes into the CPU on CN6-12 and is fed into the address decoding PAL
U213. When this memory protect signal is low writes to the protected RAM area are prohibited. Address decoding
for the system is accomplished by one PAL U213 and one 1-of-8 decoder U214.
A watchdog is used to monitor the CPU and the 5v supply. If the 5v supply is below 4.75 the watchdog will hold
the CPU/Sound Board & I/O Board in reset. The watchdog must be fed at a rate of 250ms or faster. The signal
used to feed the watchdog comes from the EPROM Bank select signal used to load U211.
The I/O Interface CN1 is buffered by two (2) HC245 Chips (U207 & U208). The CPU’s reset line is buffered by
Q10 and fed over to the I/O through CN1. An I/O Strobe Signal is fed through CN1-15 and is used to notify the I/O
that a valid address is being sent.
Switches:
The Switch Matrix consists of eight (8) 2N3904 Transistors(Q1-Q8) which pull one of 8 strobes ‘low’ to activate a
Single Column of switches. The Switch Return Signals are fed into CN7 [SWITCH ROWS] and are highly filtered
and compared to a 2.5v reference voltage. The Switch Return Voltage must be below 2.5v to make a Valid Switch
Closure. If false switches are appearing, check that none of the 2N3904 Transistors are permanently pulling the
strobe line low. Only one strobe from CN5 [SWITCH COLUMNS] should be low at any time. CN6 [DEDICATED
SWITCH IN] is a Dedicated Bank of Input Switches. Switches connected to CN6 are connected to ground instead
of a strobe and may be read at any time.
Plasma Interface:
The data path for communication to and from the Plasma Controller Board is 8 bits wide. There are separate
Input and Output Busses. Data going out to the controller comes from the CPU’s Data Bus through U201 and
onto CN8-Pins 11-18. Status back from the Plasma Controller comes in on CN8-Pins 22-26 and is fed into U202
for input to the CPU’s Data Bus. Two control signals that go out to the Plasma Controller are PRES [TP17:
PLASMA RESET] and CN8-Pin 19 [PSTB - Plasma Strobe]. The Plasma Reset is software controllable through
U216/B and also has a test point "Plasma Reset". The Plasma Strobe Signal to the controller is generated from
U216/A and is used to latch data into the Plasma Controller.
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C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 1 o f 4 )
J I H G F
P [ 25:0 ]
P_A [ 19:1 ]
[ 2, H-5: 2, E-5:
+3.3V+3.3V+3.3V +3.3V 2, C-5: 2, A-4:
P0 2, A-3 ]
J3 P1
P2
JTAG
1K
1K
1K
1K
P3
1X7
P5
P6
1
2
3
4
5
6
7
5
P7
R434
R435
R436
R508
+3.3V P8
1-5J 1-5I 1-5H 1-5G 1-5F
R470 J_RST P9
+3.3V [ 2, A-2 ]
TDO
100 P11
VDD CORE
TMS
TDI
JP3 1 P12
VDD IO TCK P13
Jumper
R433
[*] [ 1, J-1 ]
P24 / BMS 2
1X3
[**] [ 1, D-3: 1, G-1 ]
NRD / NOE [ 2, C-1** ]
+3.3V
NRST [ 2, F-5 ]
P19
VDD
NCS3 [ 2, I-2 ]
P20
VDD IO CORE VDD IO R437 VDD IO
P25 / MCKO
100K
C413 100nF
P23
C412 100nF
C415 100nF
C410 100nF
C434 47pF
C414 47pF
C435 47pF
C411 47pF
NCS1
NCS0
P24
MCKI
P25
P23
P_D [ 15:8 ]
P_D [ 7:0 ]
Y1 +3.3V
NWAIT 1 4
OE VCC TO ATMEL
2 3
R502
GND OUT MCKI
33
99
98
97
96
95
94
93
92
91
90
89
88
87
86
85
84
83
82
81
80
79
78
77
76
100
RXD1
NCS1
1-4H
MCKI
VDD IO
TDI
P25
1-4I
GND
P23
1-4J
P27
NRST
VDD IO
NWDOVF
TCK
TDO
P24
GND
GND
NCS0
NWAIT
1-4G
TMS
NWR1 / NUB
NWRO / NWE
NRD / NOE
P26
VDDCORE
1-4F
TO XILINX
C418 100nF
16 60
C419 47pF
C417 100nF
C416 47pF
P_A14 A13 P9 P9 / IRQ0
17 PQFP100 59 / TIOB2
18 A14 P8 58
P8
GND P7 P7 / TIOA2
19 57 / TCLK2
P_A15 20 GND P6 56
P6
P_A16 A15 P5 P5 / TIOB1
21 55 P4 / TIOA1 / SST0 [ 4, J-2 ]
P_A17 22 A16 P4 54
P_A18 A17 P3 P3 / TCLK1
23 53
P_A19 24 A18 GND 52
A19 GND
3
P_A20 25 51
P28 / A20 / CS7 A20 / P2 P2 / TIOB0
VDD CORE
VDD IO
+3.3V+3.3V+3.3V+3.3V
GND
D10
D12
D13
D14
D15
P30
P31
D11
P29
D0
D1
D2
D3
D4
D5
D6
D7
D8
D9
P0
P1
100K
100K
100K
100K
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
R476
R477
R478
R479
VDD CORE VDD IO
VDD IO
P30 / A22 / CS5 P3
P_D10
P_D12
P_D13
P_D14
P_D15
P_D11
P_D0
P_D1
P_D2
P_D3
P_D4
P_D5
P_D6
P_D7
P_D8
P_D9
P_A22 [ 2, C-1 ] P6
P31 / A23 / CS4 P9
P13
TP20
Test Point P_D [ 15:8 ]
P_D12
P_D13
P_D14
P_D15
P_D0
P_D1
P_D2
P_D3
VDD
CORE VDD IO VDD IO
100K
100K
100K
100K
100K
100K
100K
100K
100K
100K
100K
100K
100K
100K
100K
100K
C423 100nF
C425 100nF
C421 100nF
C420 47pF
C422 47pF
C424 47pF
1-2J
2
R441
R442
R443
R444
R445
R446
R447
R448
R449
R450
R451
R452
R453
R454
R455
R456
1-2G 1-2F
1-2H
1-2I
+3.3V
P_D [ 7:0 ]
100K
100K
1 48 P_D0
P_A1 P_A16
2 A15 A16 47
P_A17
P_A2 P_A15 A14 BYTE# P_D1
3 46 P_D2
P_A3 P_A14 A13 GND
ADDRESS P_A4 P_A13
4
5 A12 I/O15/A-1 45
44
P_D15 P_D3
P_A12 A11 I/O7 P_D7 P_D4
BUS P_A5
DATA
R459
6 43
R457
R458
36 P_D12
P_A13 14 VPP I/O11 35
P_D11
P_A14 IRQ1 NC I/O3 P_D3 P_D13
P10 15 34 P_D14
P_A15 16 RDY/BUSY# I/O10 33
P_D10
P_A16 P_A19 A18 I/O2 P_D2 P_D15
17 32
P_A18 A17 I/O9 P_D9
1 1-1J
ATMEL
23 26
P_A3
24 A2 CE# 25
P_A2 A1 A0 P_A1
AT49BV1614
[ #, X-Y ] coming [ #, X-Y ] going
from ... to ...
The circuit(s) continue at the address shown [ #-XY ].
# = Sheet Number (3-5), X = Column Grid, Y = Row Grid
J I H G F
E D C B A
U37 U36 U21 U17
P_A1 12 1 P_A20 P_A1 12 1 P_A20 P_A1 12 1 P_A20 P_A1 12 1 P_A20
P_A2 11
A0 VPP P_A2 11
A0 VPP P_A2 11
A0 VPP P_A2 11
A0 VPP
P_A3 10 A1 P_A3 10 A1 P_A3 10 A1 P_A3 10 A1
P_A4 9
A2 P_A4 9
A2 P_A4 9
A2 P_A4 9
A2
P_A5 8
A3 13 P_D0 P_A5 8
A3 13 P_D0 P_A5 8
A3 13 P_D8 P_A5 8
A3 13 P_D8
P_A6 7
A4 D0 14 P_D1 P_A6 7
A4 D0 14 P_D1 P_A6 7
A4 D0 14 P_D9 P_A6 7
A4 D0 14 P_D9
P_A7 6
A5 D1 15 P_D2 P_A7 6
A5 D1 15 P_D2 P_A7 6
A5 D1 15 P_D10 P_A7 6
A5 D1 15 P_D10
A6 D2 A6 D2 A6 D2 A6 D2
5
P_A8 5 17 P_D3 P_A8 5 17 P_D3 P_A8 5 17 P_D11 P_A8 5 17 P_D11
P_A9 A7
27 1-5E D3 18 P_D4 P_A9
1-5D 27
A7 D3 18 P_D4 P_A9 27
A7 D3 18 P_D12 P_A9 27
A7 D3 18 P_D12
P_A10 26
A8 D4 19 P_D5 P_A10 26
A8 D4 19 P_D5
1-5C
P_A10 26
A8 D4 19 P_D131-5B P_A10 26
A8 D4 191-5A P_D13
P_A11 23
A9 D5 20 P_D6 P_A11 23
A9 D5 20 P_D6 P_A11 23
A9 D5 20 P_D14 P_A11 23
A9 D5 20 P_D14
P_A12 25
A10 D6 21 P_D7 P_A12 25
A10 D6 21 P_D7 P_A12 25
A10 D6 21 P_D15 P_A12 25
A10 D6 21 P_D15
P_A13 4 A11 D7 P_A13 4 A11 D7 P_A13 4 A11 D7 P_A13 4 A11 D7
P_A14 28
A12 P_A14 28
A12 P_A14 28
A12 P_A14 28
A12
P_A15 29
A13 P_A15 29
A13 P_A15 29
A13 P_A15 29
A13
P_A16 3
A14 P_A16 3
A14 P_A16 3
A14 P_A16 3
A14
P_A17 2 A15 22 NCS2 P_A17 2 A15 22 NCS2 P_A17 2 A15 22 NCS2 P_A17 2 A15 22 NCS2
P_A18 30
A16 CS P_A18 30
A16 CS P_A18 30
A16 CS P_A18 30
A16 CS [ 1, I-4: 2, C-2 ]
P_A19 31
A17 24 ROE1 P_A19 31
A17 24 ROE2 P_A19 31
A17 24 P_A19 31
A17 24 ROE2
A18 OE A18 OE A18 OE A18 OE [ 2, C-3 ]
+5V +5V +5V +5V
16 32 16 32 16 32 16 32
GND VCC GND VCC GND VCC GND VCC
27C040 27C040 27C040 27C040
ROE1
[ 2, C-3 ]
P_D [ 15:8 ]
P_D [ 7:0 ] P_D [7..0]
[ 2, F-2 ]
TP11 -5A
AO/NLB [ 2, G-2 ] Test Point
U7 AOR NS CN3 NS
10 U35 NS R12 NS
R112 NS 1 POT 1A
A0 100K 2 POT 1B
NS
P_A1 9 R-INPUT 8 RT_IN RT_OUT 1 C76 10uF 2.2K
P_A2 8 A1 5 3
3 POT 1C
A2 LT_IN LT_OUT +
NS 4
4
P_A3 7 7 4
P_A4 A3
6 1-4E 11 P_D0 VOL VS +5A 5
6 2
P_A5
P_A6
5
A4
A5
D0
D1
12
13
P_D1
P_D2
1-4D
CREF 1-4C
GND
1-4B
NS R13 NS 1-4A
6
P_A7
4
3
A6
A7
D2 15 P_D3 C79 C46 NS TDA8199
C52NS NS C45 100K
1X6
P_A8
P_A9
25
24
A8
A9
D3
D4
16
17
P_D4
P_D5 10uF
+ .1uF .1uF C77 10uF .1uF
NS
R25
VOLUME
P_A10 21 D5 18 P_D6 +
P_A11 23
A10 D6 19 P_D7 -5A -5A
P_A12 2 A11 D7 R316 2.2K
P_A13 26
A12
P_A14 27
A13 0
P_A15 1
A14
A15 20
CS
22 R14
OE
+5V 22K
14
GND VCC
28 R19 NSC100 10uFNS R100 NS R101 NS
27256/27512 100K + 22K 470
NRD / NOE C75 2200pF NS R102
+
+3.3V [ 2, C-1: 1, G-1: 1, I-4 ]
U100 1 22K
C101
22uF
NS
+12V VIN 2 NS
100K
Jumper
JP4 1X3 5 VIN
1 3
+VS
NSOUT 4
NCS1 NCS0 NS -VS
2
+
C102 C106 D100 3 TDA2030A NS NS
3
R510
R103
22K
NS NS 1N4004
-12V
NS NS
NS100uF NSC105
R9
2
7
3 7 5
B
1-2E DATA VREF 1-2D 1-2C C112 + C113
1-2B C111 C123 1-2A
100uF .1uF .1uF .1uF
2
WS AOL
6 LM833 V- R22
R8
TDA1543 4 -5A 47K
1K
R24 C114 10uF R108 R109
NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. NS: Not Stuffed Prepared By: CES Inc. Edited By: SPI Inc.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). Model: RHT SCH1008 Dated: 06/13/03
E D C B A
J I H G F
VDD IO +3.3V
TP1
+3.3V Test Point
+5V U405
3
VIN
+3.3V
2 R504 R505 R506 R507
VOUT 100K 100K 100K 100K
1
ADJ R465
+ 100
LT1086 C427 C428
5 2-5J
.1uF 1000uF
LED2
RED
2-5I
[ 1, G-4 ]
[ 1, G-4 ]
P14/TXD0
P21/TXD1
2-5H
SRXD0
18
17
16
U403
B0
B1
A0
A1
2-5G
2
3
4
STXD0
STXD1
2-5F
[ 1, G-4 ]
SRXD1 B2 A2 P15/RXD0
LED 15
B3 A3 5
P22/RXD1 [ 1, H-4 ]
14 6 [ 1, H-4 ]
RST OUT 13
B4 A4 7
NRST
12
B5 A5 8
B6 A6 R466
[ 1, F-5 ] 11 9
P8 B7 A7 +3.3V
20 1 100
+3.3V +3.3V 10
VCC DIR
GND OE 19 LED1
RED
74HC245 LED
R480
10K CN9
U406 F1 STXD0 1 2
FER_BEAD SRXD0 3 4
+3.3V DS1233 5 6
3 2 STXD1
VCC RESET# RST_IN +5V SRXD1 7 8
+3.3V 9 10
GND GND +3.3V
GND 2x5
1
4
4 2-4J
1
NS
S1
2-4I
4
Test Point
2-4H
VDDCORE 1
2-4G
U219
8
2-4F
3
0 1 8
2-3J 2 PBRST VCC 7 2-3I 2-3H The2-3G
circuit(s) continue at the address shown [ #-XY2-3F].
TD ST 6 BSEL [ 3, J-2 ]
3
4
TOL RST 5
RESET# [ 3, A-2: 4, J-2: 2, A-2] # = Sheet Number (3-5), X = Column Grid, Y = Row Grid
GND RST IORESET [ 3, A-2 ]
NS NS DS1232
R314 R475
0 0
NS
U412
1
P_A5
2
A4 A5 44 P_A6
P_A4
3
A3 A6 43 P_A7
P_A3
4
A2 A7 42 P_A8
P_A2
5
A1 OE# 41 NRD/NOE [ 1, G-1: 1, I-4, 2, C-1 ]
P_A1
6
A0 BHE# 40 NWR1/NUB [ 1, H-4 ]
[ 1, I-4 ] NCS3
7
CS# BLE# 39 A0/NLB [ 1, E-4 ]
P_D0
8
I/O0 I/O15 38 P_D15
P_A [16:1] P_D1
9
I/O1 I/O14 37 P_D14 P_D [15..0]
[ 1, J-2: 2, C-3 ] P_D2
10
I/O2 I/O13 36 P_D13 [ 1, A-4: 1, F-2 ]
P_A1 P_D3
11
I/O3 I/O12 35 P_D12 P_D0
P_A2 +3.3V VDD VSS 34 P_D1
P_A3
P_A4 P_D4
12
13
VSS
I/O4
NS VDD 33
I/O11 32
+3.3V
P_D11
P_D2
P_D3
14
P_A5 P_D5
15
I/O5 I/O10 31 P_D10 P_D4
P_A6 P_D6 I/O6 I/O9 30 P_D9 P_D5
ADDRESS 2-2J 16
I/O8 29 DATA
2
P_A7 [ 1, I-4: P_D7 I/O7 P_D8 P_D6
17
P_A8 1, J-1: NWR0/NWE WE# NC 2-2H28 2-2G P_D7 2-2F
BUS P_A9 2, C-2 ] 2-2IP_A16 18
19
A15 A8 27 P_A9 P_D8 BUS
P_A10 P_A15 A14 A9 26 P_A10 P_D9
OF ARM P_A11 P_A14 20
21
A13 A10 25 P_A11 P_D10 OF ARM
P_A12 P_A13
22
A12 A11 24 P_A12 P_D11
P_A13 NC NC 23 P_D12
P_A14 P_D13
P_A15 IDT71V016SA P_D14
P_A16 SOJ44 P_D15
MTG_SLOT
1
ZF5
2-1J 2-1I
+5V +3.3V2-1H 2-1G 2-1F
MTG_SLOT
C283 C284 C285 C286 C287 C288 C289 C291 C292 C436 C437 C438 C439 C440 C441 C443 C444
.1uF .1uF .1uF .1uF .1uF .1uF .1uF .1uF .1uF .1uF .1uF .1uF .1uF .1uF .1uF .1uF .1uF
J I H G F
E D C B A
D [7..0] [ 3, A-2 & 4, J-2 ]
+3.3V U404
P16 18 2 D0
[ 1, F-5 ] P16 P17 17 B0 A0 3 D1
R462 R463 R464 [ 1, F-5 ] P17 B1 A1
100K 100K 100K [ 1, F-5 ] P18 P18
P19
16
15 B2 A2
4
5
D2
D3
DATA
[ 1, F-5 ] P19 B3 A3
TP2
Test Point [ 1, F-5 ] P20
P20
P23
14
13 B4 A4
6
7
D4
D5
BUS
[ 1, F-5 ] P23 B5 A5
[ 1, F-5 ] P0
P0
P0 [ 1, F-5 ] P24
P24
P25
12
11 B6 A6
8
9
D6
D7
OF 68B09E
5
[ 1, F-5 ] P25 B7 A7
2-5E 2-5D
TP3 TP5 2-5C 20
2-5B 1
Test Point Test Point +5V 10 VCC DIR 19
2-5A
U407A U407B
2 5 12 9
D Q 6 D Q 8 E [ 3, J-2 ] +3.3V +3.3V
3 Q 11 Q
CLK +5V CLK +5V
1 14 13 14
+5V 4 CLR VCC 7 10 CLR VCC 7
PRE GND PRE GND
R468 R469
74LS74A 74LS74A 100K 100K
8MHZ
2-4E 2-4D
+5V 2-4C
X_P11
2-4B
P11
2-4A
[ 1, F-5 ] 4
Q# X_P12 P12 [ 1, F-5 ]
+3.3V
ZG3 ZG8
1 2 1 2 +3.3V +3.3V
1X2 1X2
ZG5
2
1X2
1
ZG11
2
1X2
2-3D
[ 1, A-5 ] ROE2
2-3C
1
2
3
4
I/O1
NC1
I/O/GTS1
VCC4
2-3B
I/O30
I/O31
51
52
53
54
NWDOVF
P5
2-3A
[ 1, H-4 ]
[ 1, F-5 ]
3
1 2 1 2 I/O/GTS2 I/O32 P6 [ 1, F-5 ]
5 55 [ 3, A-2 ]
1X2 1X2 6
VCC1 I/O33 56
SNDSTB
[ 1, J-2: 2, J-2 ] P_A1 I/O2 I/O34
7 57
ZG6 8
NC2 VCC5 58
P_D0
9
I/O3 I/O35 59
Q#
1 2 P_D15 I/O4 I/O36 RST_IN
10 60 RST_OUT
1X2 P_D14
11
I/O5 I/O37 61
P_D1
12
I/O6 I/O38 62
P_D2
13
I/O7 GND5 63
P_D13
14
I/O8 I/O39 64
P_D12 I/O9 I/O40 INT# [ 3, E-3 ]
[ 1, A-4 ] 15 65 J_RST [ 1, G-5 ]
ROE1 16
I/O10 I/O41 66
[ 1, E-2 ] SND_DATA I/O11 I/O42 DPSW [ 3, C-1: 4, J-2 ]
[ 1, E-2 ] 17 67 [ 2, H-3: 3, A-2: 4, J-2 ]
WS 18
I/O12 I/O43 68
RESET#
[ 1, E-2 ] SND_CLK
MOUNTING HOLES 19
I/O13
NC3
I/O44
GND6 69
20 70 X_P11
P_D3
21
I/O14 I/O45 71
MH1 MH4 GND1 I/O46 X_P12
22 72
8MHZ 23
I/O/GCK1 I/O47 73
D0
1 1 1 1 [ 1, F-4 ] 40MHZ I/O/GCK2 NC8
24 74
2 2 2 2 25
GND2 I/O48 75
D1
P_D5
26
I/O15 GND7 76
27
VCC2 I/O49 77
D2
28
I/O/GCK3 I/O50 78
D3
I/O16 I/O51
2
Mounting Hole Mounting Hole P_D11 D4
29 79
2-2D
P_D4
2-2C 30
I/O17 I/O52
2-2B 80
D5 2-2A
2-2E
MH2 MH5 P_D10
31
I/O18 NC9 81
32
GND3 I/O53 82
D6
1 1 1 1 P_D9
33
I/O19 I/O54 83
D7
2 2 2 2 P_D8
34
I/O20 TDO 84
XTDO
35
NC5 GND8 85
P_D6 I/O21 I/O55 BUSY [ 4, J-2 ]
36 86
P_D7
37
I/O22 I/O56 87
[ 1, J-1: 1, I-4: 2, I-2 ] NWR0/NWE I/O23 I/O57
Mounting Hole Mounting Hole 38
VCC3 VCC6 88
39 89
MH3 MH6 40
I/O24 I/O58 90
[ 3, A-2 ] A0 I/O25 I/O59
[ 1, A-5: 1, I-4 ] NCS2 41 91
1 1 1 1 42
I/O26 I/O60 92
2 2 2 2 [ 1, J-3 ] P_A21 I/O27 I/O61
43 93
44
NC6 I/O62 94
45
GND4 I/O63 95
46
TDI I/O64 96
Mounting Hole Mounting Hole 47
NC7 I/O65 97
48
TMS I/O66 98
49
TCK VCC7 99
[ 1, G-1: 1, I-4: 1, D-3 ] NRD/NOE I/O28 I/O/GSR
[ 1, J-3 ] 50 100
P_A22 I/O29 GND9
FIDUCIALS
XC9572XL
Sec. 5: PCBs
Sheet 2 of 4 :
ZF1 ZF2 ZF3 J2 XILINX® Processor Memory /
+3.3V
Regulators & Bypass Capacitors
2-1E
TOOLING HOLES
2-1D
Xilinx
JTAG
1
2
3
4
5
2-1C
XTCLK
XTDO
XTDI
XTMS
2-1B
Schematic Set
Sheet 2 of 4
2-1A
®
1
6 SIZE REV.
NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. NS: Not Stuffed Prepared By: CES Inc. Edited By: SPI Inc.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). Model: RHT SCH1008 Dated: 06/13/03
E D C B A
J I H G F
[ #, X-Y ] coming
from ...
[ #, X-Y ] going
to ...
U212
A0
The circuit(s) continue at the address shown [ #-XY ]. JP1 8K 2 32K
A1
10
9 A0
A1
D0
D1
11
12
D0
D1
R306 A2 8 13 D2
# = Sheet Number (3-5), X = Column Grid, Y = Row Grid 1 3 A3 7 A2 D2 15 D3
+5V +5V A4 6 A3 D3 16 D4
10K A5 5 A4 D4 17 D5
1X3 A5 D5
A6 4 18 D6
5
Jumper A6 D6
A7 3 19 D7
3-5J 3-5I 3-5H 3-5G A8 25 A7 D7 3-5F
+5V +5V A9 24 A8
A10 21 A9
A11 23 A10
A12 2 A11
R414 26 A12 20 RAMCS#
A13 CS
10K
10K
10K
10K
10K
220 1
A14 22 E#
L201 D200 OE
+5V 28
R/W 27 RW
VCC
1N5817
R301
R302
R303
R304
R305
14
RED U211 D201 GND
LED XA0 2 3 D0 VBATT
Q0 D0 62256
XA1 D1
1
5 4 1N5817
Q1 D1
1
XA2 6 7 D2
Q2 D2
1X2
XA3 9
Q3 D3 8 D3 BAT1 C290
XA4 12 13 D4 x3 AA
XA5 15
Q4 D4 14 D5 4.5V .1uF
CELLS
2
16
Q5 D5 17 BAT3
Q6 D6
19
Q7 D7 18 J1
2
+5V
20 11
VCC CLK
10 1 A15 A15
R432
GND OE
BSEL
10K
74LS374
4 3-4J 3-4I
R431
10K
+5V
+5V
3-4H 3-4G
RW
3-4F
R299
NS 10K
U210
R300
XA5 1 12 A0
VPP A0 11 A1
0 +5V A1 10 A2
32 A2 9 A3
VCC A3 8 A4
16 A4 7 A5
GND A5 6 A6
A6 5 A7
D0 13 A7 27 A8
D1 14 D0 A8 26 A9
D2 15 D1 A9 23 A10
D3 17 D2 A10 25 A11
D4 18 D3 A11 4 A12
D5 19 D4 A12 28 A13
D6 20 D5 A13
D7 21 D6 29 XA0
D7 A14 3 XA1
E# 22 A15 2 XA2
[ 2, C-5 ] E# CS A16 30 XA3
ROMCS# 24 A17 31 XA4 AVMA AVMA
3
OE A18
3-3I 3-3H
RW RW
3-3J 3-3G 3-3F
27C040
XA [ 5:0 ]
XA0
A [ 15:0 ]
[ 2, C-4 ] Q E
[ 2, C-4 ] E Q
XA0
[ 2, H-3 ] BSEL BSEL
A10 A10
ROMCS#
3-2J
2 D7
U215B
3-2I
R312 L200
3-2H
AVMA 2
U215A
5 VMA
3-2G
10
GND
U213
VCC
3-2F
20
+5V
12 9 A15 1
D Q 8
+5V D Q 6 I1
BSEL Q 330 Q 3 Q A14 2
I2 01
19 ROMCS# ROMCS#
11 RED A13 3 18 RAMCS# RAMCS#
CLK +5V CLK +5V I3 I/02
RESET# LED 1 14
E# 4
I4 I/03
17 IOPORT IOPORT
13 14 CLR VCC Q 16 A9 A9
10
CLR VCC 7
+5V 4 7
5
I5 I/04
+5V PRE GND PRE GND VMA 6
I6 I/05
15 A10 A10
RW 7
I7 I/06
14 SNDSTB SNDSTB
74AHCT74 74AHCT74 A11 8 13 XA0 XA0
A12 9 I8 I/07 12 IOSTB IOSTB
A0 11 I9 08
I10
R310
U216B PRES
PAL16V8Q
MPIN MPIN
A0 12 9 0
POUT 11
D Q
Q
8 R311 NS
CLK +5V 0
13 14
+5V 10
CLR VCC
PRE GND
7 U214
A8 1
A Y0 15 SWLO SWLO
Sec. 5: PCBs
74AHCT74 A9 2
Y1 14 DPSW DPSW
TP17 A10 3 B 13 BSEL BSEL
Test Point C Y2 12 SWSTB SWSTB
Y3
U216A PLASMA_RESET A12 6
4 G1 Y4
11
10
SWM
PLIN
SWM
PLIN
1 3-1J
+5V
POUT
2
3
D
CLK
Q
Q
5
6
3-1I
+5V
PSTB 3-1H 3-1G
A7 5
8
G2A
G2B
GND VCC
Y5
Y6
Y7
9
7 3-1F
16
POUT
STATUS
+5V
POUT
STATUS
1 14
4
CLR VCC 74LS138
7
PLIN PRE GND
74AHCT74 PRES
PSTB
PLIN
RESET#
J I H G F
E D C B A
D3
+5V
1N4004
1K
1K
1K
1K
1K
1K
1K
1K
1K
CN6
5
1
R278
R279
R280
R281
R282
R283
R284
R285
R286
3-5E 3-5D U206 3-5C 3-5B
2
3-5A 3
D0 2
A0 B0
18 R287 39K 4
D1 3
A1 B1
17 R288 39K KEY PIN 5 5
D2 4
A2 B2
16 R289 39K 6
D3 5
A3 B3
15 R290 39K 7
D4 6
A4 B4
14 R291 39K 8
D5 7
A5 B5
13 R292 39K 9
D6 8
A6 B6
12 R293 39K 10
D7 9
A7 B7
11 R294 39K 11
RW R295 220 12
1 +5V
DIR
C247 470pF
C248 470pF
C249 470pF
C250 470pF
C251 470pF
C252 470pF
C253 470pF
C254 470pF
SWLO 19 20 1X12
OE VCC
10
GND
74HC245
MPIN
C255
.1uF
RAMCS#
D [ 7:0 ]
3-4E 3-4D
RW
3-4C 3-4B
3-4A
4
U207
D0 18 2
D1 17 B0 A0 3
D2 16 B1 A1
U209 +5V D3 15 B2 A2 4
5
A0 8 31 D0 D4 14 B3 A3 6
A1 9 A0 D0 30 D1 D5 13 B4 A4 7
A2 10
A1 D1 29 D2 D6 12 B5 A5 8
A3 11
A2 D2 28 D3 D7 11 B6 A6 9
A4 A3 D3 D4 B7 A7
A5
12
13
A4 D4 27
26 D5
R296 R297 +5V 1 RW CN1
A6 14 A5 D5 25 D6 10K 10K 20 DIR 2 1
A7 15
A6 D6 24 D7 VCC 4 3
A8 16
A7 D7 10 19 6 5
A8 GND OE
C256 470pF
C257 470pF
C258 470pF
C259 470pF
C260 470pF
C261 470pF
C262 470pF
C263 470pF
A9 17 8 7
A10 18
A9 7
A10 VCC +5V 74HC245 10 9
A11 19 12 11
A12 20
A11 2 14 13
A13 A12 NMI 4 INT# 16 15
21
A14 22
A13 FIRQ 3 18 17
A14 IRQ
MPIN
A15 23 20 19
A15 39 +5V
TSC 1 IOPORT 2x10
38 GND
AVMA 36 LIC
3
AVMA R298
RW 34 E
32
6 R/W
3-3E
BA
E
Q
35 Q 10K3-3D 3-3C U208 3-3B 3-3A
5 40 2 18
33 BS HALT 37 3 A0 B0 17
BUSY RST 4 A1 B1 16
A2 B2
A [ 15:0 ]
68B09E 5 15
6 A3 B3 14
7 A4 B4 13
8 A5 B5 12
9 A6 B6 11
A7 B7
RESET#
1
470pF
470pF
470pF
470pF
470pF
470pF
470pF
470pF
+5V DIR +5V
20
VCC
[ 2, 3-A ] INT# IOPORT 19 10
OE GND
C264
C265
C266
C267
C268
C269
C270
C271
E 74HC245
IOSTB
Q
FIRQ
XA0 TP12
BSEL Test Point A0
A10
D [7..0] [ 2, A-5: 4, J-2 ]
A0 [ 2, C-2 ]
SNDSTB [ 2, A-3 ]
3-2E
3-2D 3-2C 3-2B RESET# [3-2A
2, A-2: 2, H-3: 4, J-2 ]
IORESET [ 2, H-3 ]
2
ROMCS# R412
RAMCS# IORESET Q10
IOPORT 2N3904
A9 1K
R413
A10
10K [ #, X-Y ] coming [ #, X-Y ] going
SNDSTB from ... to ...
XA0
IOSTB The circuit(s) continue at the address shown [ #-XY ].
# = Sheet Number (3-5), X = Column Grid, Y = Row Grid
MPIN [ 4, J-2 ]
MPIN
SWLO
Sec. 5: PCBs
DPSW DPSW [ 2, A-2: 4, J-2 ]
BSEL
SWSTB SWSTB [ 4, J-2 ]
SWM Sheet 3 of 4 :
SWM [ 4, J-2 ]
PLIN Program Memory
1
POUT PLIN [ 2, A-5: 4, J-2 ] 3-1A
3-1E 3-1D POUT [ 4, J-2 ] 3-1B
STATUS 3-1C
STATUS [ 4, J-2 ] ®
Schematic Set
Sheet 3 of 4
SIZE REV.
PRES [ 4, J-2 ]
D A
PSTB PRES
PSTB [ 4, J-2 ]
PLIN
RESET#
CPU/Sound Bd. II w/ ATMEL Processor
SPI Part Nº: 520-5300-00
NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. NS: Not Stuffed Prepared By: CES Inc. Edited By: SPI Inc.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). Model: RHT SCH1008 Dated: 06/13/03
E D C B A
J I H G F
+5V
10K
10K
10K
10K
10K
10K
10K
10K
NS
NS
NS
NS
NS
NS
NS
NS
NS
R200
R201
R202
R203
R204
R205
R206
R207
D [ 7..0 ] D[7
U200
5 CN8
4-5J 4-5I R208
R209
R210
R211
NS220
220
220
220
4-5H 18 4-5G
17 B0
16 B1
15 B2
A0
A1
A2
2
3
4
5
D0
D1
D2
D3 ADC
4-5F
1 R212 220 14 B3 A3 6 D4
2 R213 220 13 B4 A4 7 D5
3 R214 220 12 B5 A5 8 D6
4 R215 220 11 B6 A6 9 D7
5 B7 A7
470pF
470pF
470pF
470pF
470pF
470pF
470pF
470pF
6
7
NS +5V 20
10 VCC DIR
1
19 PLIN
8 GND OE RESET# RESE
9
+5V 74HC245
NS
NS
NS
NS
NS
NS
NS
NS
C201
C200
C202
C203
C204
C206
C205
C207
10
11
12
4.7K
4.7K
4.7K
4.7K
4.7K
4.7K
4.7K
4.7K
13
14
15
16
17 +5V U201
RESET#
R216
R217
R218
R219
R220
R221
R222
R223
18 20 1
19 VCC (MR#)CLR# 11 POUT
20 CP
21 2 3 D0
22 5 1Q(Q0) (D0)1D 4 D1
23 6 2Q(Q1) (D1)2D 7 D2
24 9 3Q(Q2) (D2)3D 8 D3
25 12 4Q(Q3) (D3)4D 13 D4
26 15 5Q(Q4) (D4)5D 14 D5
4 16 6Q(Q5) (D5)6D 17 D6
2X13
4-4J 4-4I 4-4H
19 7Q(Q6) (D6)7D 18 D7 4-4G 4-4F
8Q(Q7) (D7)8D
C209 470pF
C211 470pF
C213 470pF
C215 470pF
C208 470pF
C210 470pF
C212 470pF
C214 470pF
10
GND
74HCT273
+5V
4.7K
4.7K
470
NS
R242
R243
R409
PSTB
PRES
PLIN
+5V
C229 470pF
C230 470pF
C408 470pF
10K
10K
10K
10K
10K
NS
R224
R225
R226
R227
R228
U202
3
R229 220 18 2 D3
R230 220 174-3GB0 A0 3 D4
16 B1 A1
4-3J 4-3I 4-3H 4-3F
R231 220 4 D5
R232 220 15 B2 A2 5 D6
R233 220 14 B3 A3 6 D7
MPIN 13 B4 A4 7 D2
C217 470pF
C219 470pF
C216 470pF
C218 470pF
C220 470pF
SST0 12 B5 A5 8 D1
BUSY 11 B6 A6 9 D0
[ #, X-Y ] coming [ #, X-Y ] going B7 A7
from ... to ...
20 1
The circuit(s) continue at the address shown [ #-XY ]. +5V 10 VCC DIR 19 STATUS
GND OE
# = Sheet Number (3-5), X = Column Grid, Y = Row Grid 74HC245
2 -5A
VR1 + C30
4-2I FB2 FB1
C29
4-2H 4-2G 4-2F D [7..0] D [7
3 2
3 2 1000uF .001uF
7905C
1
1
C125 .1uF
FB4 FB3
C40 C49
CN2 +5V
+ C38 C31 C37 +5VDC
22uF .1uF + 1
D1 .1uF 470uF .001uF -12VDC 2
10K
10K
10K
10K
10K
10K
10K
10K
1N4004 3
4
KEY PIN 5 5
6
+12VDC
1X6
R260
R261
R262
R263
R264
R265
R266
R267
+12V
POWER
VR2
+5A FB6 FB5
Sec. 5: PCBs
3 1
3 1
7805C +
C39 C81 C51
2
.1uF 470uF .001uF
U205
1
2 D0 2 18 18
4-1J 4-1I 4-1H D1 3 A0 B0
4-1G 17 4-1F 17
D2 4 A1 B1 16 16
D3 5 A2 B2 15 15
D4 6 A3 B3 14 14
D5 7 A4 B4 13 13
D6 8 A5 B5 12 12
+ A6 B6
C47 C59 D2 D7 9 11 11
1N4004 A7 B7
.1uF 22uF
1 20
SWM 19 DIR VCC 10 +5V
OE GND
74HC245
J I H G F
E D C B A
D408
+5V
1N4004
560
560
560
560
560
560
560
560
R423
R424
R425
R426
R427
R428
R429
R430
D [ 7..0 ]
ADC
4-5E 4-5D
R234 Q1
4-5C 4-5B
4-5A
5
1K 2N3904
R235 Q2
1K 2N3904
U203 +5V CN5
RESET# RESET# 1 20 R236 Q3
SWSTB 11 (MR#)CLR# VCC 1
CP 1K 2N3904 KEY PIN 2 2
3
D0 3 2
D1 4 (D0)1D 1Q(Q0) 5 R237 4
D2 (D1)2D 2Q(Q1) Q4 5
7 6
D3 8 (D2)3D 3Q(Q2) 9 1K 2N3904 6
D4 13 (D3)4D 4Q(Q3) 12
7
D5 14 (D4)5D 5Q(Q4) 15 R238 8
D6 (D5)6D 6Q(Q5) Q5 9
17 16
D7 18 (D6)7D 7Q(Q6) 19 1K 2N3904
(D7)8D 8Q(Q7) 1X9
10 R239 SWITCH
GND Q6
2N3904 COLUMNS
74HCT273 1K
R240 Q7
1K 2N3904
4-4E 4-4D R241 4-4C 4-4B
.01uF
.01uF
.01uF
.01uF
.01uF
.01uF
.01uF
.01uF
Q8 4-4A
1K 2N3904
C221
C222
C223
C224
C225
C226
C227
C228
+5V
10K
10K
10K
10K
10K
10K
10K
10K
R244
R245
R246
R247
R248
R249
R250
R251
U204 SW300
D0 2 18 1 16
D1 3 A0 B0 17 2 15
D2 4 A1 B1 16 3 14
D3 5 A2 B2 15 4 13
3
D4 6 A3 B3 14 5 12
4-3E
D5 7 A4 B4 13 4-3D 6 4-3C 11 4-3B 4-3A
D6 8 A5 B5 12 7 10
D7 9 A6 B6 11 8 9
A7 B7
1 20
DPSW 19 DIR VCC 10 +5V SW DIP8
OE GND +5V
74HC245
3.3K
R410
+5V
VREF
V+ 3 U400A
3.3K
SWSTB 5
2
A 4 VREF
DPSW +5V
+
+5V C409
V- 12 LM339AN 22uF
U400B
R411
560
560
560
560
560
560
560
560
V+ 3
7
1
B 6 VREF
+5V
2
R401
R402
R403
R404
R405
R406
R407
R408
D [7..0] V- 12 LM339AN
4-2E
V+ 3 U400C 4-2D 4-2C
R415
4-2B
D400
4-2A
9
14 220 1N4148
C 8 VREF R416 D401
C401 .1uF
C402 .1uF
C403 .1uF
C404 .1uF
C405 .1uF
C406 .1uF
C407 .1uF
+5V LM339AN
V- 12
V+ 3 U401C Sheet 4 of 4 :
9
Switch Connectors
18
17
16
15
14
4-1E
14
V-
C
12
8
LM339AN +5V
4-1D
U401D
VREF 4-1C 4-1B
Schematic Set
Sheet 4 of 4
4-1A
®
1
13 V+ 3
12 11 SIZE REV.
11 13
D 10 VREF D A
V- 12 LM339AN CPU/Sound Bd. II w/ ATMEL Processor
SPI Part Nº: 520-5300-00
NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. NS: Not Stuffed Prepared By: CES Inc. Edited By: SPI Inc.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). Model: RHT SCH1008 Dated: 06/13/03
E D C B A
1
Q4 Q5 U204
1 1 C225 R427 R286 R295 C255 U205 C404 D405 D402 D400
U203
LM339AN
R238
Page 146
U206
C224 R426 U206 R278 R294 C247 R251 U204 R422 D406 D403 D401 ( -- ) SIZE AA 1.5V ( + )
U203 R237 Q3 Q6 R267 U205
1 1 C226 R428 R279 R293 C248 R250 C291 C407 D407 D404
R239 R266 R401
C223 R425 R280 R292 C249 R249 U400 C401 R406 R403 BAT1
R236 Q2 Q7 R265 R402
1 1 C227 R429 R281 R291 C250 R248 R416 R408 R404
R240 R264
U400
GND
74HC245
74HC245
C222 R424 R282 R290 C251 R247 R417 C402 R405
( -- ) SIZE AA 1.5V ( + )
Q1 Q8
74HC245
R235 R263
1 1
74HCT273
C228 R430 R283 R289 C252 R246 R415 C400
R262
LM339AN
NOTE
Section 5, Chapter 4
R466
TE
NOTE
R410
+
U403 U404 ST +
D104 C117 + LED1 C409
R469
R433
DS1233 • U209 VBATT
C124
D105 C120 R507 E Q
U407 D201
U406 TEST U209
R479
U406 •
NO
U405 U213 U212
TP7
U102 U214
U407 U210
+
C422
C423
+ +
TE
+
TP5
R111
NO
C429
R476 R462
74HC245
74HC245
C115 U212
C116 U214 U213
•
R480
TE
R504 + R464 U210
U405
C427 R455
•
C438 C441 C9
LT1086
+
74LS74
+ C444 JP3
C114 + EPROM R453
C433
C118
C428 R451
011
R108 C119 GND_SIGNAL R449 NOTE
150318
+
+
74LS138
R109 R22 +
C430
+ U219 C431 FLASH
R447
• C24
+
PAL16V8Q
R445
68B09E
+
+
R110 R24 S1 C432 + R443
TEST
F1 +3.3V C413 P2 C286
R441
•
NOTE
C80 P1
27C040
R106
6264 \ MS62256
NOTE
+
C123
LED2 U402 C425 P0
•
•
CPU GAME
C287
C110
• R456
CN4
D102
TP1
•
7
R465 Y1
R454
PLE
R297
TE
C113
00041N
R434
R435
R436
TP8C443
D103
40.000M
SQ3300S
J2 R452
SP3
ST
R450 L201 R296 R301
R107
Xilinx 1 ATMEL 1MB C290 R431
7
+
+
+ + R448
•
JTAG JTAG R509R502
AT91R40008 C434 C282 JP1
C108 C109 J3 R446 + D200
C447 U412 C410 R444 +5V 8K
R508
R470
C435 C288
C448
U414 R400 R475 R432
1
R442 R414 32K
C111
C418 C415
+
+
SP2
+ + C419
DS1232
C420
U414 R437 U215 S2 R299 GND
U200 U413
C412
C411
R314
C450
R104 R21 XILINX® RESET
C421
C437 R298 R501
SP1
R105 R9
XC9572XL U8
TE U215 C206 R209 R201
R312
ST
1
C449 C445
R102 C105 U8 C207 R208 R200
C451
C285
TP20
R458
•
C439
L200
C440
D101 C106 ATMEL C204 R211 R203
R457
C446
NOTE
NOTE
+
+ NCS1 NCS0 R305
74HC245
C122
6
1 2
R103
+ C281 C203 R212 R204
NOTE
C101 U211
•
C200 R215 R207
+
+ U7 U37 U36 U21 U17
C104
R302 U211 C278 C201 R214 R206
+
+
NOTE
C103
C100 R19 R303 C209 R217
•
JP4
R100 R14 U216 U201 C208 R216
NCS1 R300
R101 C75 C211 R219
R311
POT1
NCS0 R304
R316 R315
74LS374
C210 R218
PLASMA CNTLR
R310
R510
1
27C040
27C040
27C040
27C040
CPU SOUND
R409
27256 / 27512
+
74AHCT74
+
NOTE
25 26
CN3
R12 C77
VOICE ROM 4
VOICE ROM 3
VOICE ROM 2
VOICE ROM 1
C213 R221
74HCT273
C408
•
M27C0400I-I2FI
M27C0400I-I2FI
M27C0400I-I2FI
M27C0400I-I2FI
+
+
+
C45 C283 U207 C289 C214 R222
TDA8199
C35 C59 C40
+
+ D1 CN8
R13 U35 C76 8MB 8MB 8MB 8MB C271 C256 C215 R223
C34 C125
U208 U207 U202
R112 C47 + C31 C18
C52 C269 C263 C277 C229 R242
+
D2
U26 VR1 C4 C3 C2 C1
C268 C257 C230 R243
C50 C33 C48
C267 C262 C220 R229 R224
TDA
1543
R8 R7 R16 VR2 C38 C30
+ C266 C258 C219 R230 R225
+
74HC245
74HC245
74HC245
NOTE
U30
FB4
•
CPU / SOUND BOARD C264 C259 C217 R232 R227
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) C o m p o n e n t La y o u t
+
+
LM
833
+
+ C78 C51 FB2 C270 C260 C216 R233 R228
19
1
+
R17 AOR + 6 1 CN1
C79 10 2
FB5 FB1 R412 R413
CN2 CN9
2
20
TE
–12
+12
+5V
GND
TE
TE
TES
ST
T
Actual Board Size
ST
ST
14.67” X 9.125”
•
¬E
¬Q
¬JP1
TP11
•TP12
• TP17
¬JP2
¬JP4
¬JP3
¬JP3
¬GND
¬GND
¬GND
¬LED1
LEDs
¬FIRQ
¬LED2
¬U219
TEST
¬U402
¬VBATT
XILINX
•
¬JTAG J2
¬JTAG J3
¬SW200
8K/32K
• TP16 TP11:
¬S2 RESET
¬P2, P1, P0
¬GND_SIGNAL
NOTE
Boards (PCBs)
Printed Circuit
•
[ 1, D-4 ]
TP16: [1, C-1],
¬PLASMA_RESET
[ 2, J-3 ]
[ 3, H-5 ]
[ 3, G-4 ]
Test Points (TP):
[ 2, I-5 ]
[ 2, C-1 ]
[ 1, E-3 ]
[ 1, I-5 ]
[ 2, G-5 ]
[ 1, G-1 ]
[ 1, G-5 ]
16 3 C430, C431, C433 (near U403, U404) 1.0uF, ##v, Radial Lytic Cap.
17 1 125-5017-00 C35 10uF, 16v, Radial Tant. Cap.
Capacitors*
18 4 125-5017-00 C78, C79, C107, C114 (C76, C77, C100: NS) 10uF, 25v-35v, Radial Lytic Cap.
19 2 125-5015-00 C109, C112 (C102, C104: NS) 100uF, 25v, Radial Lytic Cap.
20 1 125-5014-00 C409 22uF, 16v, Radial Lytic Cap.
21 4 125-5020-00 C40, C59, C108, C115 (C101: NS) 22uF, 25v, Radial Lytic Cap.
22 2 125-5012-00 C116, C119 220uF, 25v, Radial Lytic Cap.
23 2 125-5019-00 C31, C81 470uF, 25v, Radial Lytic Cap.
24 39 125-5028-00 C208>C215, C216>C220, C229, C230, C247>C254, 470pF (471), Cer. Cap.
C256>C263, C264>C271 (C200>C207, C408: NS)
25 2 125-5037-00 C30, C428 1000uF, 16v, Radial Lytic Cap.
26 17 C427, C429, C436>C441, C443, C445>C451 SMT .1uF Cap.
27 2 C432, C442 (near U403 & U404) SMT 10uF Cap.
28 9 C411, C414, C416, C419, C420, C422, C424, C434, C435 SMT 47pF Cap.
29 10 C410, C412, C413, C415, C417, C418, C421, C423, C425, C426 SMT 100nF Cap.
30 7 112-5003-00 D1>D3, D102>D105, D408 (D100, D101: NS) 1N4004, Diode
& LEDs*
Diodes
Resistors / Transistors*
:::
58 1 100-5044-00 U414 XILINX®, XC9572XL (programmed)
59 1 (See Pg. # Table) U7 512K EPROM Sound (27512)
60 1 (See Pg. # Table) U210 (32-Pin, IC Socket, 077-5217-00) 1MB EPROM CPU Game (27C040)
61 4 (See Pg. # Table) U17, U21, U36, U37 (32-Pin, IC Socket, 077-5217-00) 8MB EPROM Voice 1-4 (M27C0400I-12FI)
ICs / RAMs / ROMs / EPROMs
NC
KEY
RED
NC
ORG-RED
ORG-BRN
ORG-BLK
PNK-WHT
Auxilliary
Driver
Board
NC
KEY
WHT
RED
BLK
BLK
ORG
Auxilliary
Driver
Board
UK & Special App. 3X Transistor Driver Bd. Component Layout (Sol. Exp. Bd.)
Sec. 5: PCBs
ORG-WHT
10
9 ORG-GRY ORG-BRN
1
Conn. 8 ORG-VIO ORG-RED Playfield 2
ORG-BLU ORG-BLK
to I/O 7
ORG-GRN ORG-YEL Dot Display 34
Power 6
ORG-YEL ORG-GRN
Driver 5
ORG-BLU
or LED Sign 5
Board 4 KEY 6
J2 3
ORG-BLK ORG-VIO Not Used 7
ORG-RED ORG-GRY
2
ORG-BRN ORG-WHT this Game. 8
1 9
KEY 10
PNK-WHT RED +5V
12 11
BLK GND
11 12
10
Conn. 9 To I/O Board J16-11
to I/O 8 To I/O Board J16-5
Power 7
Driver 6
Board 5
J3 4
3
2
1
FROM
BRN
Low Power
20v DC
J7-
P1
I/O BD.
+5V NC 1
NC 2
3 Left Post 26-1200 AUX. 1
KEY
RED
Auxilliary 1 NC
(Q1)
4 2 KEY
Driver WHT
NC 5 3
ORG-RED 6 Board 4
RED Center Post 23-1100 AUX. 2
ORG-BRN 7 520-5068-01 BLK (Q2)
5
ORG-BLK 8 BLK
6
PNK-WHT 9 ORG Right Post 26-1200 AUX. 3
J1 J2 7
(Q3)
Sec. 5: PCBs
Coin Meter
RED 1 1 RED +5VDC
> From existing 3-Pin
02003
NC 2 2 NC
Connector in Game
BLK 3 3 BRN-BLK
Cabinet for Meter
To Playfield ?????
(Connector under the playfield)
J6
ORG-WHT ORG-BRN
10 10 1
9 ORG-RED
KEY 9 2 1
Conn. 8 ORG-GRY
8 3
ORG-BLK Playfield 2
ORG-VIO
to I/O 7
ORG-BLU
7 4
ORG-YEL
KEY
Dot Display 34
Power 6 6
J1 J4 5
ORG-GRN ORG-GRN
Driver 5
ORG-YEL
5 6
ORG-BLU
or LED Sign 5
Board 4 KEY 4 7 6
J2 3
ORG-BLK
3 8
ORG-VIO Not Used 7
ORG-RED ORG-GRY
2
ORG-BRN
2 9
ORG-WHT this Game. 8
1 1 10 9
Tournament KEY 10
PNK-WHT 12
Serial 1 +5VDC RED RED +5V
11
12 Interface J5 BLK GND
BLU-WHT 11 2 GND BLK 12
11 Board
GRN-WHT 10 >From existing
10 520-5220-00
BRN-WHT 9 2-Pin Cabinet
Conn. 9
PINK Harness To I/O Board J16-11
to I/O 8 8 To I/O Board J16-5
GRY
Power 7 7
J2 J3
VIO
Driver 6 6
BLU Not
Board 5 5
GRN Used
J3 4 4
YEL 3
3
ORG 2
2
BRN 1
1
J7
Optional
RS2 Printer Port
FROM
BRN
Low Power
20v DC
J7-
P1
I/O BD.
+5V NC 1
NC 2
3 Left Post 26-1200 AUX. 1
KEY
RED
Auxilliary 1 NC
(Q1)
4 2 KEY
Driver WHT
NC 5 3
ORG-RED 6 Board 4
RED Center Post 23-1100 AUX. 2
ORG-BRN 7 520-5068-01 BLK (Q2)
5
ORG-BLK 8 BLK
6
PNK-WHT 9 ORG Right Post 26-1200 AUX. 3
J1 J2 7
(Q3)
Sec. 5: PCBs
Coin Meter
RED 1 1 RED +5VDC
> From existing 3-Pin
02003
NC 2 2 NC
Connector in Game
BLK 3 3 BRN-BLK
Cabinet for Meter
J7
Optional p RS2 Printer Port
Ticket Dispenser
1 Cable 036-5477-93
+5V NC
NC 2 1 NC
3 KEY
KEY
RED
Auxilliary 2
4 3 WHT
Driver BRN
NC 5 4
ORG-RED 6 Board 5 NC
ORG-BRN 7 520-5068-01 6 BLK
ORG-BLK 8 7 BLK-WHT
PNK-WHT 9
J1 J2 Existing GRY-GRN
wire from Game
Ticket Meter Cabinet harness
(This is the wire
RED 1 RED +5VDC that use to go
1
BLK 2 BRN a double stack
02003 2 Flipper Switch).
1 2 3 4 5
Wire colors are typical for Terminal Strip
Deltronics DL-1275 Circuit Board Entropy Ticket Dispensors
or compatible 500-6640-00
6 5 4
B
Sec. 5: PCBs
6 5 4
Section 5, Chapter 4 Printed Circuit
Page 152 Boards (PCBs)
To u r n a m e n t S e r i a l I n t e r f a c e B o a r d S c h e m a t i c ( S h e e t 1 o f 1 )
3 2 1
Sec. 5: PCBs
A
®
Schematic Set
Sheet 1 of 1
SIZE REV.
D A
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
SPI Tournament Serial Interface Bd.
SPI Part Nº: 520-5220-00
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. Prepared By: CES Inc. Edited By: SPI Inc.
Non-Text Document
Model: 237-0268-00 Dated: 08/2002
3 2 1
Printed Circuit Section 5, Chapter 4
Boards (PCBs) Page 153
To u r n a m e n t S e r i a l I n t e r f a c e B o a r d C o m p o n e n t La y o u t
Cabinet Bottom
Data Cable
BETA brite® Electronic Color Message Display ®
BETA brite Power Cable Power
Supply
Plugs into Service Outlet
provided in the bottom of all
domestic SPI Pinball Games
J6 DATA
Connected to To CABLE
Moved from I/O Bd. J2
TSI TO BETA brite® (if used)
I/O Power ELECTRONIC
Driver Bd. J2 J1 COLOR MESSAGE To To Playfield
}
} DISPLAY TSI
J4
19-LED Board
(Conn. under P/F)
}
ORG-WHT
1 2 3 4 5 6 7 8 9 10
1 2 3 4 5 6 7 8 9 10
KEY
ORG-GRY ORG-BRN
10 9 8 7 6 5 4 3 2 1
ORG-VIO ORG-RED
12 11 10 9 8 7 6 5 4 3 2 1
ORG-BLU ORG-BLK
ORG-GRN KEY
ORG-YEL ORG-YEL
ORG-BLK ORG-GRN
ORG-RED ORG-BLU
ORG-BRN ORG-VIO
ORG-GRY
ORG-WHT
KEY
THIS SIDE:
Tournament Large Cable
Wiring Harness (036-5477-98) +5V
Serial Interface to RED
I/O Power Driver Board 2 1 BLK
G ND
Connected to To
}
To From
I/O Power TSI TSI existing
Driver Bd. J3 J2 J5 harness
}
PNK-WHT
1 2 3 4 5 6 7 8 9 11 10 12
1 2 3 4 5 6 7 8 9 10 11 12
BLU-WHT +5V
GRN-WHT FROM I/O
J16-P5
RED
BRN-WHT FROM I/O
J16-P11
BLK
PNK GND
GRY
VIO
BLU
GRN
YEL
ORG
BRN
Sec. 5: PCBs
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Ripley’s Believe It or Not!® (Notes 7, 8) Spider-Man Pinball (S-M) (Notes 7, 9)
Sound (512K) 965-0408-81 V1.00 | $D93D U7 960-7001-02 Boot B-02 (8M) 965-BOOT-SAM X2.10 | $F625 U9 960-5016-00
Game ROM (1M) 965-0409-81 A3.20 | $43FF U210 960-5009-00 unprogrammed
Voice 1 (8M) 965-0410-81 V1.00 | $067B U17 960-5016-00 Memory Stick 128MB (970-0128-00) Version System Bin Files:
Voice 2 (8M) 965-0411-81 V1.00 | $C8B8 U21 960-5016-00 English + Spanish 1.3ES 1.27+ spd_1_30_es.bin
Voice 3 (8M) 965-0412-81 V1.00 | $64C2 U36 960-5016-00 English + French 1.3EF 1.27+ spd_1_30_ef.bin
Voice 4 (8M) 965-0413-81 V1.00 | $5341 U37 960-5016-00 German+French 1.3GF 1.27+ spd_1_30_gf.bin
Display (4M) 965-0414-81 A3.00 | $DE4B U5 DC PCB 960-5015-01 English + Italian 1.3EI 1.27+ spd_1_30_ei.bin
NOTE: THE TYPICAL SIZE PER UNZIPPED BIN FILE IS 25MB – 30MB+/–
Elvis® (Notes 7, 8)
Sound (512K) 965-0415-84 V1.00 | $8CD2 U7 960-7001-02
Game ROM (1M) 965-0416-84 A5.00 | $50FF U210 960-5009-00
Voice 1 (8M) 965-0417-84 V1.00 | $538D U17 960-5016-00
Voice 2 (8M) 965-0418-84 V1.00 | $8BCD U21 960-5016-00
Voice 3 (8M) 965-0419-84 V1.00 | $60F8 U36 960-5016-00
Voice 4 (8M) 965-0420-84 V1.00 | $14D8 U37 960-5016-00
Display (4M) 965-0421-84 A5.00 | $A1F6 U5 DC PCB 960-5015-01
NASCAR® (Notes 7, 8)
Sound (512K) 965-0429-86 V2.00 | $32B3 U7 960-7001-02
Game ROM (1M) 965-0430-86 A4.50 | $39FF U210 960-5009-00
Voice 1 (8M) 965-0431-86 V2.00 | $CFFB U17 960-5016-00
Voice 2 (8M) 965-0432-86 V2.00 | $22C0 U21 960-5016-00
Voice 3 (8M) 965-0433-86 V2.00 | $5FC8 U36 960-5016-00
Voice 4 (8M) 965-0434-86 V2.00 | $2902 U37 960-5016-00
Display (4M) 965-0435-86 A4.00 | $92BD U5 DC PCB 960-5015-01
** GAMES BELOW THIS LINE / NEXT COLUMN ARE S.A.M. SYSTEM GAMES
7225'(50(025<67,&.:,7+*$0(),/(6
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World Poker Tour Pinball (WPT) (Notes 7, 9)
Boot B-02 (8M) 965-BOOT-SAM X1.04 | $7E62 U9 960-5016-00
unprogrammed
Memory Stick 128MB (970-0128-00) Version System Bin Files:
English + Spanish 1.12AL 1.17+ WPT0112AL.bin
English Only 1.12A 1.17+ WPT0112A.bin
English + French 1.12AF 1.17+ WPT0112AF.bin
French Only 1.12F 1.17+ WPT0112F.bin
German + French 1.12GF 1.17+ WPT0112GF.bin
German Only 1.12G 1.17+ WPT0112G.bin
English + Italian 1.12AI 1.17+ WPT0112AI.bin
Italian Only 1.12I 1.17+ WPT0112I.bin
NOTE: THE TYPICAL SIZE PER UNZIPPED BIN FILE IS 25MB – 30MB+/–
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Laser War Lethal Weapon 3
CPU (256K) 965-0004-00 LWAR.C5 C5 960-5007-00 CPU (512K) 965-0082-00 A2.08 C5 960-7001-02
Sound (Old) (256K) 965-0005-00 J5 960-5007-00 Voice 1 (2M) 965-0083-00 U17 960-5010-00
Sound (Old) (256K) 965-0006-00 J6 960-5007-00 Voice 2 (2M) 965-0084-00 U21 960-5010-00
Sound (Old) (256K) 965-0007-00 J7 960-5007-00 Sound (256K) 965-0085-00 U7 960-5007-00
Display (2M) 965-0086-00 A2.06 ROM 0 960-5010-00
- OR - Display (2M) 965-0087-00 A2.06 ROM 1 960-5010-00
Sound (256K) 965-0008-00 7F 960-5007-00 (Used on Display PCB 520-5055-00)
Sound 1 (512K) 965-0009-00 6F 960-7001-02
Sound 2 (512K) 965-0010-00 4F 960-7001-02 -OR-
Display (4M) 965-0087-04 A2.06 ROM 0 960-5015-00
Secret Service (Used on Display PCB 520-5055-01)
CPU (256K) 965-0011-00 A4-6 B5 960-5007-00
CPU (256K) 965-0012-00 A4-6 C5 960-5007-00 Star Wars
Voice 1 (512K) 965-0014-00 6F 960-7001-02 CPU (512K) 965-0119-00 A1.03 C5 960-7001-02
Voice 2 (512K) 965-0015-00 4F 960-7001-02 Voice 0 (4M) 965-0132-00 U17 960-5015-00
Sound (256K) 965-0013-00 7F 960-5007-00 Voice 1 (2M) 965-0133-00 U21 960-5010-00
Sound (256K) 965-0131-00 U7 960-5007-00
Torpedo Alley Display (2M) 965-0120-00 A1.04 ROM 0 960-5010-00
Display (2M) 965-0121-00 A1.04 ROM 1 960-5010-00
CPU (256K) 965-0016-00 A2-1 B5 960-5007-00 (Used on Display PCB 520-5055-00)
CPU (256K) 965-0017-00 A2-1 C5 960-5007-00
Voice 1 (512K) 965-0019-00 6F 960-7001-02 -OR-
Voice 2 (512K) 965-0020-00 4F 960-7001-02 Display (4M) 965-0122-00 A1.05 ROM 0 960-5015-00
Sound (256K) 965-0018-00 7F 960-5007-00 (Used on Display PCB 520-5055-01)
* Note: Display EPROMS (4M) for Maverick thru Batman Forever require an access time of 120 Nsec or faster.
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* Note: For complete Appendix Information for Games Laser War 54 Elvis® AUG 04
780-5084-00 8MB 8MB 8MB 8MB
through Batman Forever, see any Service Game Manual SM
between Apollo 13 through Ripley’s Believe It or Not! 55 The Sopranos FEB 05
780-5085-00 8MB 8MB 8MB 8MB
or on-line at our website www.sternpinball.com/parts.htm;
also available on CD-R, 970-2003-00 (The Simpsons
Pinball Party, T3® and The Lord of the Rings ). 56 NASCAR® JUL 05 8MB 8MB 8MB 8MB
780-5086-00
29 Apollo 13 NOV 95 4MB 4MB 4MB Not n/a 57 Grand Prix SEP 05 8MB 8MB 8MB 8MB
(A13) 780-5044-00 Used 780-5091-00
30 Golden
Eye
FEB 96
780-5042-00 4MB 4MB Not
Used
Not
Used n/a See Apdx. A for more detailed information on Pinball Game Firmware (ROM
Name, Size, Part Numbers, USA Version & Checksum and Board Locations).
31 Twister APR 96 4MB 4MB Not Not n/a 3URGXFWLRQ S.A.M. System CPU/Sound Board
780-5041-00 Used Used
*DPH 1DPH 6WDUW 'DWH Boot EPROM U9
32 ID4: Independ-
ence Day
JUL 96
780-5045-00
4MB 4MB Not
Used
Not
Used
n/a 6$0 6\VWHP DQG 0DQXDO
3DUW 1U 965-BOOT-SAM (Programmed)
33 Space
Jam
OCT 96
780-5043-00 4MB 4MB 4MB Not
Used n/a 58 World Poker Tour JUN 06 8MB B-02 chksum LOC:
(WPT) 780-5088-00 V2.1+ $F625 U9
34 Trilogy - Sp. Ed. FEB
The Star Wars 97
780-5056-00 4MB 4MB Not
Used
Not
Used n/a 59 The Simpsons APR 06 8MB B-02 chksum LOC:
Kooky Carnival 780-5090-00 V2.1+ $F625 U9
35 The Lost World: JUN 97 4MB 4MB Not Not n/a 60 ©Disney’s AUG 06 8MB B-02 chksum LOC:
Jurassic Park 780-5053-00 Used Used Pirates of the Caribbean 780-5092-00 V2.1+ $F625 U9
The AUG 97 Not Not
36
X-Files 780-5046-00
4MB 4MB
Used Used
n/a 61 Famil Guy DEC 06
780-5093-00 8MB B-02 chksum LOC:
V2.1+ $F625 U9
37 Starship
Troopers
NOV 97
780-5059-00 4MB 4MB 4MB Not
Used n/a 62 Spider-Man MAY 07 8MB B-02 chksum LOC:
780-5094-00 V2.1+ $F625 U9
38 Viper
Drivin’
Night FEB 98
780-5035-00 4MB 4MB 4MB 4MB n/a Games 58 – current, S.A.M. System : CPU/Sound & I/O Power Driver PCBs
Lost In JUN 98 differ than White Star (previous Games 29 – 57); Disp. Controller Not Required.
39 4MB 4MB 4MB 4MB n/a
Space 780-5060-00
40 Godzilla SEP 98 4MB 4MB 4MB 4MB n/a
780-5040-00
South
41 Park JAN 99 8MB 8MB 8MB 8MB W6
780-5071-00
42 Harley- AUG 99 8MB 8MB 8MB 8MB W6
a Davidson® 780-5067-01
42 Harley-David- SEP 02 8MB 8MB 8MB 8MB W6
b son®2nd Ed. 780-5067-10
42 Harley-David- OCT 04 8MB 8MB 8MB 8MB W6
c son® 3rd Ed. 780-5087-00
43 Striker MAR 00 8MB 8MB 8MB 8MB W6
a Xtreme 780-5068-01
43 NFL OCT 00 8MB 8MB 8MB 8MB W6
b 780-5073-00
44 Sharkey’s JUL/OCT 00 8MB 8MB 8MB Not W6
Shootout 780-5072-01 Used
45 High Roller JAN 01 8MB 8MB 8MB 8MB W6
Casino 780-5065-00
46 Austin MAY 01 8MB 8MB 8MB 8MB W6
Powers 780-5074-00
47 MONOPOLY® 780-5075-00
SEP 01 8MB 8MB 8MB Not
Used W6
52 The Lord of
the Rings
NOV 03
780-5080-00 8MB 8MB 8MB 8MB
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520-5137-01 520-5136-16 520-5138-00 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough
128 X 32 Dots Dual OPTO Dual OPTO over Up-Kicker
Playboy for UK ONLY> Sol-
Miscellaneous DC Relay Bd. Relay Bd. enoid Expander Bd.
PC Boards: 520-5066-00 520-5010-00 520-5192-00
520-5137-01 520-5136-16 520-5138-00 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough 520-5222-00
RollerCoaster 128 X 32 Dots Dual OPTO Dual OPTO over Up-Kicker 1-Position
Tycoon for UK ONLY> Sol-
Miscellaneous DC Relay Bd. Mini-Dot Display (3 by 5X7) enoid Expander Bd. 520-5082-00 520-5083-01 Behind 1-Bank Switch Detect
PC Boards: 520-5066-00 520-5221-00 (Ramp Enter Sign) 520-5192-00 Long Hop OPTO Long Hop OPTO Drop Target on Wheel Spin
The 520-5137-01 520-5136-16 520-5138-00 128 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough
Simpsons X 32 Dots Dual OPTO Dual OPTO over Up-Kicker
Pinball Miscellaneous LED Bd. Color Dot Display (4 by 5X7) for UK ONLY 999
Aux. Driver Bd.
Party PC Boards: 520-5219-00 520-5225-00 (TV Set) 520-5068-01
Terminator® 520-5137-01 520-5136-16 520-5138-00 128 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough
3: X 32 Dots Dual OPTO Dual OPTO over Up-Kicker
Rise of the Miscellaneous for UK ONLY 999 515-7307-00 515-7308-00 TXCannon
Aux. Driver Bd.
Machines PC Boards: 520-5068-01 Single OPTO Single OPTO Trough
520-5137-01 New 520-5138-00 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough 500-6746-00
The Lord 520-5300-00 128 X 32 Dots Dual OPTO Dual OPTO over Up-Kicker (White Trans.)
of the
Miscellaneous 19-LED PCB OPTO Transmitter / Receiver for UK ONLY 999 515-7307-00 515-7308-00 Orthanc Tower 500-6747-00
Rings Aux. Driver Bd.
(Black Rec.)
PC Boards: 520-5242-00 Amplifier PCB 520-5239-00 520-5068-01 Single OPTO Single OPTO Trough
520-5137-01 520-5300-00 520-5138-00 128 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough 500-6775-00
Ripley’s X 32 Dots Dual OPTO Dual OPTO over Up-Kicker OPTO Trnscvr
Believe It
Miscellaneous 520-5236-00 OPTO Transmitter / Receiver for UK ONLY 999 520-5234-00 520-5234-00 520-5235-03
or Not!® Aux. Driver Bd. Vari-Target
PC Boards: X3 Dot Display Amplifier PCB 520-5239-01 520-5068-01 3-Pos. OPTO 3-Pos. OPTO X3 Aux. Drvr
520-5137-01 520-5300-00 520-5138-00 128 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough
X 32 Dots Dual OPTO Dual OPTO over Up-Kicker
Elvis®
Miscellaneous for UK ONLY 999
Aux. Driver Bd.
PC Boards: 520-5068-01
520-5137-01 520-5300-00 520-5138-00 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough 500-6775-00
NASCAR® 128 X 32 Dots Dual OPTO Dual OPTO over Up-Kicker OPTO Trans.
and [NDSE] Miscellaneous 520-5235-03 OPTO Transmitter / Receiver for UK ONLY 999 (Qty. 16)
Aux. Driver Bd.
PC Boards: X3 Aux. Drvr Amplifier PCB 520-5239-01 520-5068-01 Switch Detect.
520-5137-01 520-5300-00 520-5138-00 128 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough 500-6775-00
X 32 Dots Dual OPTO Dual OPTO over Up-Kicker OPTO Trans.
Grand Prix
Miscellaneous 520-5235-03 OPTO Transmitter / Receiver for UK ONLY 999 (Qty. 16)
Aux. Driver Bd.
PC Boards: X3 Aux. Drvr Amplifier PCB 520-5239-01 520-5068-01 Switch Detect.
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520-5249-00 520-5246-00 520-5138-00 520-5052-00 515-0173-00 515-0174-00 520-5251-00 ’U’ 1/per PCB
World Poker Backbox Backbox Backbox 128 X 32 Dots 4-Ball Trough 4-Ball Trough 500-6775-00 Jail Bars Up Ace/Hole Mech
Tour 4 Switch Pairs
(WPT) Miscellaneous 520-5254-00 520-5250-14 520-5239-01 520-5247-00 520-5248-00 (Qty. 8) 520-5252-04 ’U’ 4/per PCB
PCBs : 50V Step-Up Drv 14LED 5X7 Disp. OPTO Amplifier Ace/Hole Mech Ace/Hole Mech Drop Targets 4- & 8- Banks
The 520-5249-00 520-5246-00 520-5138-00 520-5052-00
Simpsons Back Door Back Door Cabinet Rear 128 X 32 Dots 520-5253-00-ASY
Kooky Coin Drop
Miscellaneous 515-5742-00 500-6700-00 (Qty. 11)
Carnival PCBs : Shaker PCB Relay (incl. Wiring + Conn.)
520-5249-00 520-5246-00 520-5138-00 520-5052-00 515-0173-00 515-0174-00
©Disney’s Backbox Backbox Backbox 128 X 32 Dots 4-Ball Trough 4-Ball Trough 500-6775-00
Pirates 5 Switch Pairs
of the Miscellaneous 520-5239-01 511-5024-03
Caribbean PCBs : OPTO Amp. (X3) Relay (incl. Wiring + Conn.) (Qty. 10)
520-5238-00 : H-E-A-R-T LED PCB
520-5249-00 520-5246-00 520-5138-00 520-5052-00 515-0173-00 515-0174-00 500-6775-00 520-5252-01 ’U’ 1/per PCB
Backbox Backbox Backbox 128 X 32 Dots 4-Ball Trough 4-Ball Trough 3 Switch Pairs
(Qty. 6) Drop Target 1-Bank
Family
Guy Miscellaneous 520-5239-01 520-5261-00 511-5042-01 500-6775-01
PCBs : OPTO Amp. (X2) Stepper Motor Trgt. Sensor (X2) 1 Switch Pair 520-5252-04 ’U’ 4/per PCB
(Qty. 2) Drop Target 4-Bank
511-5046-00 : Mini Playfield Lamp PCB
520-5249-00 520-5246-00 520-5138-00 520-5052-00 515-0173-00 515-0174-00 500-6775-00
Backbox Backbox Backbox 128 X 32 Dots 4-Ball Trough 4-Ball Trough 3 Switch Pairs
Spider- (Qty. 6)
Man
Miscellaneous 520-5239-01
PCBs : OPTO Amp. (X2)
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initial: Master: 520-5004-00 plus:
2-Flipper 520-5002-00
x Laser War 520-5005-00 (Qty. 2): 7 Digit Alpha/Numeric
Board Not Required replaced with: 520-5006-00 (Qty. 2): 7 Digit Numeric
520-5002-02 520-5007-00 (Qty. 1): 4 Digit Numeric
520-5002-01 was not used.
x Secret Service 3-Flipper
x Torpedo Alley Board Not Required
520-5000-00 520-5014-01
x Time Machine 2-Flipper 7 Digit Alpha/Numeric Combined
Board Not Required
x Playboy 35th Anniversary * 520-5002-02
520-5033-00
x ABC Monday Night Football * 2-Flipper
x Robocop (*only for 100 games of 520-5030-00
x Phantom of the Opera 16 Digit Alpha/Numeric Combined
x Back to the Future Playboy 35th Anniv. &
x The Simpsons ABC Mon. Night Football) 520-5002-03
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x Checkpoint
x Teenage 520-5002-03
Mutant Ninja
Turtles 520-5042-00
520-5047-00
x Batman 128 X 16
x Star Trek 520-5033-00
25th Anniv.
x Hook 2-Flipper 520-5050-01
x Lethal
Weapon 3
x Star Wars 520-5047-01
x Rocky & Bull-
winkle & Friends 520-5050-02 520-5055-00
x Jurassic Park 520-5076-00
3-Flipper
x Last Action 520-5070-00 520-5052-00
Hero 2-Flipper 128 X 32
520-5050-03
x Tales from
the Crypt 520-5076-00 520-5047-02
x The Who’s 3-Flipper
Tommy 520-5055-01
x WWF Royal 520-5070 / 5080 -00
520-5077-00
Rumble 4-Flipper (2X2)
x Guns N’
Roses 520-5076-00
x Maverick 3-Flipper 520-5102-00 520-5103-00 Paddle Boat
520-5050-03
Single OPTO Single OPTO Wheel Enter
x Mary Shelley’s 520-5076-00
Frankenstein 520-5077-00 520-5075-00
3-Flipper 520-5047-03 520-5092-01
520-5070 / 5080 -00 192 X 64 520-5124-00 520-5125-00 5-Ball Trough
x Baywatch
4-Flipper (2X2) Single OPTO Single OPTO over Up-Kicker
520-5126-02
x Batman 520-5076-00 520-5124-00 520-5125-00 4-Ball Trough
Forever 3-Flipper Single OPTO Single OPTO over Up-Kicker
Miscellaneous Boards (Lamp Boards & Relay Boards) not listed above can be found in each individual game manual.
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** S.A.M. System Games DO NOT REQUIRE DIODES. If you use a coil from your stock which has a diode, remove it ONLY FOR S.A.M. System Games.
World Poker Tour 090-5032-ND 090-5030-ND
(WPT)** 4 22-1080 [ NO DIODE ]
SAME
23-1100 [ NO DIODE ]
SAME
©Disney’s Pirates of the 090-5030-ND
Caribbean** 2 23-1100 [ NO DIODE ] SAME Not Used Not Used
090-5030-ND SAME 090-5062-ND
Family 3 Norm. 23-1100 [ NO DIODE ] 23-1500 [ NO DIODE ]
Not Used
Guy ** 090-5046-01-ND
2 Mini 27-950 [ NO DIODE ] SAME
Spider- 090-5032-ND 090-5032-ND
Man ** 3 22-1080 [ NO DIODE ] SAME Not Used
22-1080 [ NO DIODE ]
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22-750 / 30-2600 SAME Not Used Not Used
Robocop 090-5020-20
22-900 -YEL-YEL-
SAME Not Used Not Used
Checkpoint 090-5020-20
22-900 -YEL-YEL- SAME Not Used Not Used
Batman 090-5020-30
23-900 -GRN-GRN- SAME Not Used Not Used
Hook 090-5030-00
23-1100 -ORG-ORG-
090-5020-30
23-900 -GRN-GRN-
Not Used Not Used
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Last Action Hero 090-5020-30
23-900 -GRN-GRN- SAME Not Used Not Used
Maverick 090-5032-00
22-1080 -YEL-GRN SAME Not Used 090-5032-00
22-1080 -YEL-GRN-
Mary Shelley’s Frankenstein 090-5030-00
23-1100 -ORG-ORG- SAME Not Used 090-5030-00
23-1100 -ORG-ORG-
Baywatch 090-5030-00
23-1100 -ORG-ORG-
090-5020-30
23-900 -GRN-GRN-
090-5025-00
24-1570 -See Note-
090-5030-00
23-1100 -ORG-ORG-
Batman Forever 090-5032-00
22-1080 -YEL-GRN-
090-5020-20
22-900 -YEL-YEL- Not Used 090-5020-30
23-900 -GRN-GRN-
Apollo 13 090-5032-00
22-1080 -YEL-GRN-
SAME Not Used Not Used
Twister 090-5020-20
22-900 -YEL-YEL-
090-5032-00
22-1080 -YEL-GRN- Not Used Not Used
Godzilla † 090-5032-00T
22-1080 -YEL-GRN- SAME Not Used Not Used
MONOPOLY® † 090-5032-00T
22-1080 -YEL-GRN- SAME Not Used 090-5062-00T
23-1500 -BLU-BLU-
Playboy † 090-5030-00T
23-1100 -ORG-ORG- SAME Not Used Not Used
† Coil Part Nºs ending with a "T" signifies the Diode is on the top of the lug (on the coil-winding side); Coil Part Nºs ending with a "B" signifies the Diode is on the bottom of the lugs.
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The Lord of the Rings Balrog (Motor & Gate) Multi Prod. Motor 20VDC Series 600B (or equiv.) 041-5088-01
Open/Close Movement 50/60Hz 10 RPM Bi-Directional MOTOR ONLY
RIPLEY’S BELIEVE IT OR NOT!® (NO MOTOR USED)
Haydon Switch & Instrument, Inc. Stepper Motor 500-6809-00
Elvis 12VDC 10W (041-5089-00), incl. Connector
Front/Back Movement (Non-Captive Shaft not included) Requires 7.25" Shaft:
Elvis® HSI #46868-12-002 530-5658-00
::: OPTIONAL 999 Multi #3811 0630 Motor (Vibrator) 12VDC 515-5893-01
Shaker (041-5029-01) 3100 RPM (w/DRL PTS) incl. Connector
The Sopranos SM Bada Bing! Girls x2 Autotrol Synchronous Motor 24VAC 4W 041-5092-00
Rotating Posts Movement 50/60Hz 45.7/54.9 RPM Bi-Directional w/1" Shaft + 12" Leads
NASCAR® and [NDSE] Back Panel Rotating (Car) Multi Products Motor & Gear Box 20VDC 041-5093-00
Windmill (Skill Ball Enter) Model #8000 (EX-04-073) 10 RPM MOTOR ONLY
Grand Prix Back Panel Rotating (Car) Multi Products Motor & Gear Box 20VDC 041-5093-00
Windmill (Skill Ball Enter)
MOTOR ONLY Model #8000 (EX-04-073) 10 RPM
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The following table only list games that used motors. Part Numbers starting with "515-" will include the Wiring Harness & Connector.
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Goal Post Motor 24v A.C.
ABC Monday Night Football Up/Down Movement 60 RPM CW 515-5222-00
Organ Bowman Motor 24v
Phantom of the Opera Up/Down Movement 60Hz 3W 11 RPM CCW 515-5256-00
Mag Wheel
(in Backbox) Motor D.C. (KEN) 041-5005-00
Checkpoint
Johnson Motor
Shaker (Vibrator) 041-5002-00
Spinning Pizza Ball Gear Motor 24v A.C.
Teenage Mutant Ninja Turtles Deflector 325 RPM CW 515-5397-00
Bar Target Bowman Motor 24v
Batman Up/Down Movement 60Hz 3W 11 RPM CCW 515-5256-00
Bowman Motor 24v
Swinging Target
221e2 RPM 515-5534-00
Star Trek 25th Anniversary Gear Motor 24v A.C.
Transporter F/X
31e2 RPM 500-5421-00
Cooling Fan 41e2" Motor 12v
(for Transporter F/X) 041-5014-00
Motor 21e2
v A.C.
Lethal Weapon 3 Spinning Light
4000 RPM CCW 041-5017-00
Bar Target Bowman Motor 24v
Up/Down Movement 60hz 3W 11 RPM CCW 515-5256-00
Star Wars R2D2 Robot Bowman Motor 24v A.C.
Left/Right Movement 221e2 RPM CW 515-5571-00
Death Star Bowman "G" Motor 24v A.C.
Rotation 60Hz 6 RPM CW 515-5570-00
Nell Log "Cutting Blade" Autotrol Model E Motor 24v
Rocky & Bullwinkle & Friends Forward/Back Movement 60hz 4W 3 RPM CCW 041-5023-00
T-Rex Multi Motor 5v D.C.
Left/Right Movement 041-5025-00
Jurassic Park T-Rex Bowman Motor 24v
Up/Down Movement 11 RPM CW 041-5026-00
Johnson Motor
Shaker
(Vibrator) 041-5002-00
Crane Multi Products Motor 12v D.C.
Left/Right Movement #3312 OSC 041-5027-00
Last Action Hero
Johnson Motor (Vibrator) 10.5v D.C.
Shaker 10 AMP 2950 RPM CW 041-5029-00
Tombstone Bowman Motor 24v A.C.
Up/Down Movement 6 RPM CCW 515-5900-00
Tales from the Crypt
Johnson Motor (Vibrator) 10.5v D.C.
Shaker
10 AMP 2950 RPM CW 041-5029-00
Mirror Bowman Motor 24v A.C.
Up/Down Movement 6 RPM CCW 515-5900-00
The Who’s Tommy Servo Motor
Flipper Blinders (94102) 041-5032-00
Spinning Airplane
Propellers Motor D.C. 041-5033-00
Johnson Motor (Vibrator) 10.5v D.C.
WWF Royal Rumble Shaker
10 AMP 2950 RPM CW 041-5029-00
Motor 24v A.C.
Maverick, The Movie Turning Paddle Wheel
10 RPM 041-5036-00
Creature Head
Mary Shelley’s Frankenstein Left/Right Movement Servo Motor (94102) 041-5032-00
Cannon Bowman Motor 24v A.C.
Batman Forever Left/Right Movement 60Hz 3W 6 RPM CCW 515-6383-00
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I. Electrical Source, Energy & Signal Converters VI. Handles, Locks, Catches, Latches, Keys
010- Transformers 355- Handles, Locks, Catches, Latches
031- Speakers and Keys
090- Solenoids (Coils)
150- Filters, Outlets, Varistors, Thermistors VII. Fabricated Parts
200- Fuses 390- Hinges
501- Coin Doors
II. Conductors, Connectors & Insulators 515- Sub-Assemblies
034- Line Cords 520- Printed Circuit Boards (PCBs)
036- Cable Assemblies & Wiring Harnesses 522- Display Glass
041- Motors 525- Wood Parts
045- Connectors (All Types) 530- Screw Machined Parts
055- Lugs (M/F), Pins (M/F), Discs, 535- Fabricated Parts
Ring Terminals, 545- Molded (Extruded) Plastic and
Terminal Strips, etc. Rubber Parts (Rings, Sleeves, etc.)
060- Polarizing Keys and Conn. Covers 550- Molded (Inserts)
077- Lamp Sockets
VIII. In-House Assemblies
III. Circuits & Circuit Elements 500- End Product (Systems and Models)
100- ICs 502- Kits (Created In-House)
110- Transistors 505- Cabinets (complete)
112- Diodes (All Types including LEDs & Modules) 510- Riveted Sub-Assemblies (In-House)
121- Resistors 511- Sub-Assemblies (In-House)
123- Resistors (Variable & Adjustable) 515- Sub-Assemblies*
124- Regulators & Bridge Rectifiers *2 or more 515-’s but still a sub-assembly.
125- Capacitors (Radial Lytics & Ferrites)
126- Piezo Crystal IX. Bulk Materials
127- Heatsinks 600- Braided Wire & Ground Straps
130- Capacitors (Tecates & Ceramics) 601- Stranded Wire
140- Oscillators (Clocks/Crystals) 602- Ribbon Cable
165- Light Bulbs 604- Telephone Line Cord
180- Switches 605- Sleeving (Shrink Tubing)
181- Switch Membranes (Pads) & Piezo Sensors 625- Velcro (non-adhesive)
190- Relays 626- Foam Rubber, Foam Pads, Rubber
960- EPROM (Raw Part) Bumpers (Blue Pads), Tape (All Types)
965- EPROM (Programmed Part) Velcro (adhesive) and String / Rope
IV. Bolts, Screws, Nuts, Washers & Nails X. Miscellaneous
231- Bolts 000- Tools (see also 777-) and Supplies
232- Screws (Pan Head) 040- Clamps, Ties & Clips
234- Screws (HWH) 042- Pulleys
237- Screws (Misc.) 091- Coin Mechs
240- Nuts (Misc.) 205- Fuse Holders
242- Washers (Flat, Round) 631- Staples
244- Washers (Split Lock) 660- Glass (Playfield, Backglass, etc.)
245- Nyliners 675- Cleaners
246- Washers (Lockers, External Tooth) 705- Packing & Shipping Items
281- Nails 755- Instruction, Coin Cards, Ins. Sheets
756- Information Sheets, Service Bulletins,
V. Mechanical Components Instruction Sheets in Kits and Templates
249- Rivets 777- Tools (Wrenches and Drivers)
251- Pins (Dowel), Finishing Nails, Hairpins, 780- Manuals
Spring Pins and Clevis Pins 802- Decal Kits (comprised of 820’s)
254- Stand-Offs, Spacers and Shims 820- Decals, Mylar and Labels (Sheets/Sets)
260- Steel Ball (All Types Steel, Glowing, Delrin, etc.) 803- Plastic Kits (comprised of 830’s)
265- Springs (Extension) 830- Plastic Pieces (Butyrate Sheets/Sets)
266- Springs (Compression) 880- Toys, Models, Figurines, etc.
267- Springs (Torsion) 900- Game Posters
269- Springs (Washers - Belleville, Wave)
270- Retaining Rings
280- Grommets, Bushings and Nyliners
283- Bearings
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If more than one Pricing Scheme is available for countries listed, the F. listed beside the option, denotes the Factory Default Setting.
FOR VIEWS OF THE LATEST or OPTIONAL USA, INTERNATIONAL / EURO AND CUSTOM COIN CARDS, VISIT OUR WEBSITE.
Not Shown USA 755-5400-10 Tournament Option $2 = X1; 755-5400-11 Tournament Option $1.50 = X1
USA 10 F. USA 10 USA 2-7 or CANADA FOR CUSTOM PRICING † USA 3 with ToPS USA 5 with ToPS
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5400-11 Front 755-5400-11 Back 755-5400-02 Front 755-5400-01, -02 or -04 Back 755-5400-03 or -09 Front 755-5400-03 Back / -08 Front
AUSTRALIA 1 F. AUSTRALIA 2 CROATIA FOR CUSTOM PRICING † DENMARK 1 F. DENMARK 2
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5406-00 Front 755-5406-00 Back 755-5410-00 Front 755-5410-00 Back 755-5402-00 Front 755-5402-00 Back
JAPAN 1 JAPAN 2 F. MIDDLE EAST ANY COUNTRY CAN USE NEW ZEALAND 1 F. NEW ZEALAND 2
755-5408-01 Front 755-5408-01 Back 755-5400-06 Front 755-5400-06 Back 755-5406-00 Back 755-5406-00 Front
NORWAY 1 F. NORWAY 2 RUSSIA F. RUSSIA (ALTERNATE) SOUTH AFRICA FOR CUSTOM PRICING †
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5403-01 Front 755-5403-01 Back 755-5411-00 Front 755-5411-00 Back 755-5409-01 Front 755-5409-01 Back
SWEDEN 1 F. SWEDEN 2 SWITZERLAND 1 F. SWITZERLAND 2 TAIWAN FOR CUSTOM PRICING †
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5404-00 Front 755-5404-00 Back 755-5405-00 Front 755-5405-00 Back 755-5412-00 Front 755-5412-00 Back
UK 1 UK 3 UK 5 F. FOR CUSTOM PRICING † Appendix J Notes:
1. Coin Card on Game is determined by original shipping
Backside is Blank country destination.
(Border Only) 2. Optional Coin Card(s), are available via your distributor or via
free download @ www.sternpinball.com/coinagecards.shtml.
Typeset your Older style Coin Cards (foreign or domestic) not available
Custom Pricing on our website or no longer available through your
distributor, are obsolete.
755-5407-00 Front 755-5407-00 Back 755-5407-01 Front 755-5407-01 Back 3. Coin Cards which have a Blank Backside can be used for
Not Shown EURO 755-5401-20 Tournament Custom (can fill in your own pricing). †Custom Pricing.
755-5401-01 1-Side Only 755-5401-02 1-Side Only 755-5401-03 1-Side Only 755-5401-04 1-Side Only 755-5401-05 1-Side Only 755-5401-06 1-Side Only
EURO 7 EURO 8 EURO 9 EURO 10 EURO 11 EURO 12
755-5401-07 1-Side Only 755-5401-08 1-Side Only 755-5401-09 1-Side Only 755-5401-10 1-Side Only 755-5401-11 1-Side Only 755-5401-12 1-Side Only
[(852)$&725<'()$8/76800$5<7$%/(\
EURO 1 EURO 2 EURO 3 EURO 4 EURO 5 EURO 6 EURO 7 EURO 8 EURO 9 EURO 10 EURO 11 EURO 12
BELGIUM GERMANY 2 NETHERLANDS GREECE FINLAND AUSTRIA FRANCE
ITALY 1 SPAIN
PORTUGAL
Section 3, Chapter 4, GO TO ADJUSTMENTS MENU, Adj. 18, Game Pricing, USA & International (non-Euro) and Euro 1-12 Summary &
International (Euro) Standard Pricing Select Tables, summarizes Standard or Custom Pricing Schemes & the Dip Switch Setting required.
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Ripley’s Believe It or Not!® (Notes 7, 8) Spider-Man Pinball (S-M) (Notes 7, 9)
Sound (512K) 965-0408-81 V1.00 | $D93D U7 960-7001-02 Boot B-02 (8M) 965-BOOT-SAM X2.10 | $F625 U9 960-5016-00
Game ROM (1M) 965-0409-81 A3.20 | $43FF U210 960-5009-00 unprogrammed
Voice 1 (8M) 965-0410-81 V1.00 | $067B U17 960-5016-00 Memory Stick 128MB (970-0128-00) Version System Bin Files:
Voice 2 (8M) 965-0411-81 V1.00 | $C8B8 U21 960-5016-00 English + Spanish 1.3ES 1.27+ spd_1_30_es.bin
Voice 3 (8M) 965-0412-81 V1.00 | $64C2 U36 960-5016-00 English + French 1.3EF 1.27+ spd_1_30_ef.bin
Voice 4 (8M) 965-0413-81 V1.00 | $5341 U37 960-5016-00 German+French 1.3GF 1.27+ spd_1_30_gf.bin
Display (4M) 965-0414-81 A3.00 | $DE4B U5 DC PCB 960-5015-01 English + Italian 1.3EI 1.27+ spd_1_30_ei.bin
NOTE: THE TYPICAL SIZE PER UNZIPPED BIN FILE IS 25MB – 30MB+/–
Elvis® (Notes 7, 8)
Sound (512K) 965-0415-84 V1.00 | $8CD2 U7 960-7001-02
Game ROM (1M) 965-0416-84 A5.00 | $50FF U210 960-5009-00
Voice 1 (8M) 965-0417-84 V1.00 | $538D U17 960-5016-00
Voice 2 (8M) 965-0418-84 V1.00 | $8BCD U21 960-5016-00
Voice 3 (8M) 965-0419-84 V1.00 | $60F8 U36 960-5016-00
Voice 4 (8M) 965-0420-84 V1.00 | $14D8 U37 960-5016-00
Display (4M) 965-0421-84 A5.00 | $A1F6 U5 DC PCB 960-5015-01
NASCAR® (Notes 7, 8)
Sound (512K) 965-0429-86 V2.00 | $32B3 U7 960-7001-02
Game ROM (1M) 965-0430-86 A4.50 | $39FF U210 960-5009-00
Voice 1 (8M) 965-0431-86 V2.00 | $CFFB U17 960-5016-00
Voice 2 (8M) 965-0432-86 V2.00 | $22C0 U21 960-5016-00
Voice 3 (8M) 965-0433-86 V2.00 | $5FC8 U36 960-5016-00
Voice 4 (8M) 965-0434-86 V2.00 | $2902 U37 960-5016-00
Display (4M) 965-0435-86 A4.00 | $92BD U5 DC PCB 960-5015-01
** GAMES BELOW THIS LINE / NEXT COLUMN ARE S.A.M. SYSTEM GAMES
7225'(50(025<67,&.:,7+*$0(),/(6
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World Poker Tour Pinball (WPT) (Notes 7, 9)
Boot B-02 (8M) 965-BOOT-SAM X1.04 | $7E62 U9 960-5016-00
unprogrammed
Memory Stick 128MB (970-0128-00) Version System Bin Files:
English + Spanish 1.12AL 1.17+ WPT0112AL.bin
English Only 1.12A 1.17+ WPT0112A.bin
English + French 1.12AF 1.17+ WPT0112AF.bin
French Only 1.12F 1.17+ WPT0112F.bin
German + French 1.12GF 1.17+ WPT0112GF.bin
German Only 1.12G 1.17+ WPT0112G.bin
English + Italian 1.12AI 1.17+ WPT0112AI.bin
Italian Only 1.12I 1.17+ WPT0112I.bin
NOTE: THE TYPICAL SIZE PER UNZIPPED BIN FILE IS 25MB – 30MB+/–
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CPU (256K) 965-0004-00 LWAR.C5 C5 960-5007-00 CPU (512K) 965-0082-00 A2.08 C5 960-7001-02
Sound (Old) (256K) 965-0005-00 J5 960-5007-00 Voice 1 (2M) 965-0083-00 U17 960-5010-00
Sound (Old) (256K) 965-0006-00 J6 960-5007-00 Voice 2 (2M) 965-0084-00 U21 960-5010-00
Sound (Old) (256K) 965-0007-00 J7 960-5007-00 Sound (256K) 965-0085-00 U7 960-5007-00
Display (2M) 965-0086-00 A2.06 ROM 0 960-5010-00
- OR - Display (2M) 965-0087-00 A2.06 ROM 1 960-5010-00
Sound (256K) 965-0008-00 7F 960-5007-00 (Used on Display PCB 520-5055-00)
Sound 1 (512K) 965-0009-00 6F 960-7001-02
Sound 2 (512K) 965-0010-00 4F 960-7001-02 -OR-
Display (4M) 965-0087-04 A2.06 ROM 0 960-5015-00
Secret Service (Used on Display PCB 520-5055-01)
CPU (256K) 965-0011-00 A4-6 B5 960-5007-00
CPU (256K) 965-0012-00 A4-6 C5 960-5007-00 Star Wars
Voice 1 (512K) 965-0014-00 6F 960-7001-02 CPU (512K) 965-0119-00 A1.03 C5 960-7001-02
Voice 2 (512K) 965-0015-00 4F 960-7001-02 Voice 0 (4M) 965-0132-00 U17 960-5015-00
Sound (256K) 965-0013-00 7F 960-5007-00 Voice 1 (2M) 965-0133-00 U21 960-5010-00
Sound (256K) 965-0131-00 U7 960-5007-00
Torpedo Alley Display (2M) 965-0120-00 A1.04 ROM 0 960-5010-00
Display (2M) 965-0121-00 A1.04 ROM 1 960-5010-00
CPU (256K) 965-0016-00 A2-1 B5 960-5007-00 (Used on Display PCB 520-5055-00)
CPU (256K) 965-0017-00 A2-1 C5 960-5007-00
Voice 1 (512K) 965-0019-00 6F 960-7001-02 -OR-
Voice 2 (512K) 965-0020-00 4F 960-7001-02 Display (4M) 965-0122-00 A1.05 ROM 0 960-5015-00
Sound (256K) 965-0018-00 7F 960-5007-00 (Used on Display PCB 520-5055-01)
* Note: Display EPROMS (4M) for Maverick thru Batman Forever require an access time of 120 Nsec or faster.
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* Note: For complete Appendix Information for Games Laser War 54 Elvis® AUG 04
780-5084-00 8MB 8MB 8MB 8MB
through Batman Forever, see any Service Game Manual SM
between Apollo 13 through Ripley’s Believe It or Not! 55 The Sopranos FEB 05
780-5085-00 8MB 8MB 8MB 8MB
or on-line at our website www.sternpinball.com/parts.htm;
also available on CD-R, 970-2003-00 (The Simpsons
Pinball Party, T3® and The Lord of the Rings ). 56 NASCAR® JUL 05 8MB 8MB 8MB 8MB
780-5086-00
29 Apollo 13 NOV 95 4MB 4MB 4MB Not n/a 57 Grand Prix SEP 05 8MB 8MB 8MB 8MB
(A13) 780-5044-00 Used 780-5091-00
30 Golden
Eye
FEB 96
780-5042-00 4MB 4MB Not
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Not
Used n/a See Apdx. A for more detailed information on Pinball Game Firmware (ROM
Name, Size, Part Numbers, USA Version & Checksum and Board Locations).
31 Twister APR 96 4MB 4MB Not Not n/a 3URGXFWLRQ S.A.M. System CPU/Sound Board
780-5041-00 Used Used
*DPH 1DPH 6WDUW 'DWH Boot EPROM U9
32 ID4: Independ-
ence Day
JUL 96
780-5045-00
4MB 4MB Not
Used
Not
Used
n/a 6$0 6\VWHP DQG 0DQXDO
3DUW 1U 965-BOOT-SAM (Programmed)
33 Space
Jam
OCT 96
780-5043-00 4MB 4MB 4MB Not
Used n/a 58 World Poker Tour JUN 06 8MB B-02 chksum LOC:
(WPT) 780-5088-00 V2.1+ $F625 U9
34 Trilogy - Sp. Ed. FEB
The Star Wars 97
780-5056-00 4MB 4MB Not
Used
Not
Used n/a 59 The Simpsons APR 06 8MB B-02 chksum LOC:
Kooky Carnival 780-5090-00 V2.1+ $F625 U9
35 The Lost World: JUN 97 4MB 4MB Not Not n/a 60 ©Disney’s AUG 06 8MB B-02 chksum LOC:
Jurassic Park 780-5053-00 Used Used Pirates of the Caribbean 780-5092-00 V2.1+ $F625 U9
The AUG 97 Not Not
36
X-Files 780-5046-00
4MB 4MB
Used Used
n/a 61 Famil Guy DEC 06
780-5093-00 8MB B-02 chksum LOC:
V2.1+ $F625 U9
37 Starship
Troopers
NOV 97
780-5059-00 4MB 4MB 4MB Not
Used n/a 62 Spider-Man MAY 07 8MB B-02 chksum LOC:
780-5094-00 V2.1+ $F625 U9
38 Viper
Drivin’
Night FEB 98
780-5035-00 4MB 4MB 4MB 4MB n/a Games 58 – current, S.A.M. System : CPU/Sound & I/O Power Driver PCBs
Lost In JUN 98 differ than White Star (previous Games 29 – 57); Disp. Controller Not Required.
39 4MB 4MB 4MB 4MB n/a
Space 780-5060-00
40 Godzilla SEP 98 4MB 4MB 4MB 4MB n/a
780-5040-00
South
41 Park JAN 99 8MB 8MB 8MB 8MB W6
780-5071-00
42 Harley- AUG 99 8MB 8MB 8MB 8MB W6
a Davidson® 780-5067-01
42 Harley-David- SEP 02 8MB 8MB 8MB 8MB W6
b son®2nd Ed. 780-5067-10
42 Harley-David- OCT 04 8MB 8MB 8MB 8MB W6
c son® 3rd Ed. 780-5087-00
43 Striker MAR 00 8MB 8MB 8MB 8MB W6
a Xtreme 780-5068-01
43 NFL OCT 00 8MB 8MB 8MB 8MB W6
b 780-5073-00
44 Sharkey’s JUL/OCT 00 8MB 8MB 8MB Not W6
Shootout 780-5072-01 Used
45 High Roller JAN 01 8MB 8MB 8MB 8MB W6
Casino 780-5065-00
46 Austin MAY 01 8MB 8MB 8MB 8MB W6
Powers 780-5074-00
47 MONOPOLY® 780-5075-00
SEP 01 8MB 8MB 8MB Not
Used W6
52 The Lord of
the Rings
NOV 03
780-5080-00 8MB 8MB 8MB 8MB
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520-5137-01 520-5136-16 520-5138-00 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough
128 X 32 Dots Dual OPTO Dual OPTO over Up-Kicker
Playboy for UK ONLY> Sol-
Miscellaneous DC Relay Bd. Relay Bd. enoid Expander Bd.
PC Boards: 520-5066-00 520-5010-00 520-5192-00
520-5137-01 520-5136-16 520-5138-00 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough 520-5222-00
RollerCoaster 128 X 32 Dots Dual OPTO Dual OPTO over Up-Kicker 1-Position
Tycoon for UK ONLY> Sol-
Miscellaneous DC Relay Bd. Mini-Dot Display (3 by 5X7) enoid Expander Bd. 520-5082-00 520-5083-01 Behind 1-Bank Switch Detect
PC Boards: 520-5066-00 520-5221-00 (Ramp Enter Sign) 520-5192-00 Long Hop OPTO Long Hop OPTO Drop Target on Wheel Spin
The 520-5137-01 520-5136-16 520-5138-00 128 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough
Simpsons X 32 Dots Dual OPTO Dual OPTO over Up-Kicker
Pinball Miscellaneous LED Bd. Color Dot Display (4 by 5X7) for UK ONLY 999
Aux. Driver Bd.
Party PC Boards: 520-5219-00 520-5225-00 (TV Set) 520-5068-01
Terminator® 520-5137-01 520-5136-16 520-5138-00 128 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough
3: X 32 Dots Dual OPTO Dual OPTO over Up-Kicker
Rise of the Miscellaneous for UK ONLY 999 515-7307-00 515-7308-00 TXCannon
Aux. Driver Bd.
Machines PC Boards: 520-5068-01 Single OPTO Single OPTO Trough
520-5137-01 New 520-5138-00 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough 500-6746-00
The Lord 520-5300-00 128 X 32 Dots Dual OPTO Dual OPTO over Up-Kicker (White Trans.)
of the
Miscellaneous 19-LED PCB OPTO Transmitter / Receiver for UK ONLY 999 515-7307-00 515-7308-00 Orthanc Tower 500-6747-00
Rings Aux. Driver Bd.
(Black Rec.)
PC Boards: 520-5242-00 Amplifier PCB 520-5239-00 520-5068-01 Single OPTO Single OPTO Trough
520-5137-01 520-5300-00 520-5138-00 128 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough 500-6775-00
Ripley’s X 32 Dots Dual OPTO Dual OPTO over Up-Kicker OPTO Trnscvr
Believe It
Miscellaneous 520-5236-00 OPTO Transmitter / Receiver for UK ONLY 999 520-5234-00 520-5234-00 520-5235-03
or Not!® Aux. Driver Bd. Vari-Target
PC Boards: X3 Dot Display Amplifier PCB 520-5239-01 520-5068-01 3-Pos. OPTO 3-Pos. OPTO X3 Aux. Drvr
520-5137-01 520-5300-00 520-5138-00 128 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough
X 32 Dots Dual OPTO Dual OPTO over Up-Kicker
Elvis®
Miscellaneous for UK ONLY 999
Aux. Driver Bd.
PC Boards: 520-5068-01
520-5137-01 520-5300-00 520-5138-00 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough 500-6775-00
NASCAR® 128 X 32 Dots Dual OPTO Dual OPTO over Up-Kicker OPTO Trans.
and [NDSE] Miscellaneous 520-5235-03 OPTO Transmitter / Receiver for UK ONLY 999 (Qty. 16)
Aux. Driver Bd.
PC Boards: X3 Aux. Drvr Amplifier PCB 520-5239-01 520-5068-01 Switch Detect.
520-5137-01 520-5300-00 520-5138-00 128 520-5052-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough 500-6775-00
X 32 Dots Dual OPTO Dual OPTO over Up-Kicker OPTO Trans.
Grand Prix
Miscellaneous 520-5235-03 OPTO Transmitter / Receiver for UK ONLY 999 (Qty. 16)
Aux. Driver Bd.
PC Boards: X3 Aux. Drvr Amplifier PCB 520-5239-01 520-5068-01 Switch Detect.
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520-5249-00 520-5246-00 520-5138-00 520-5052-00 515-0173-00 515-0174-00 520-5251-00 ’U’ 1/per PCB
World Poker Backbox Backbox Backbox 128 X 32 Dots 4-Ball Trough 4-Ball Trough 500-6775-00 Jail Bars Up Ace/Hole Mech
Tour 4 Switch Pairs
(WPT) Miscellaneous 520-5254-00 520-5250-14 520-5239-01 520-5247-00 520-5248-00 (Qty. 8) 520-5252-04 ’U’ 4/per PCB
PCBs : 50V Step-Up Drv 14LED 5X7 Disp. OPTO Amplifier Ace/Hole Mech Ace/Hole Mech Drop Targets 4- & 8- Banks
The 520-5249-00 520-5246-00 520-5138-00 520-5052-00
Simpsons Back Door Back Door Cabinet Rear 128 X 32 Dots 520-5253-00-ASY
Kooky Coin Drop
Miscellaneous 515-5742-00 500-6700-00 (Qty. 11)
Carnival PCBs : Shaker PCB Relay (incl. Wiring + Conn.)
520-5249-00 520-5246-00 520-5138-00 520-5052-00 515-0173-00 515-0174-00
©Disney’s Backbox Backbox Backbox 128 X 32 Dots 4-Ball Trough 4-Ball Trough 500-6775-00
Pirates 5 Switch Pairs
of the Miscellaneous 520-5239-01 511-5024-03
Caribbean PCBs : OPTO Amp. (X3) Relay (incl. Wiring + Conn.) (Qty. 10)
520-5238-00 : H-E-A-R-T LED PCB
520-5249-00 520-5246-00 520-5138-00 520-5052-00 515-0173-00 515-0174-00 500-6775-00 520-5252-01 ’U’ 1/per PCB
Backbox Backbox Backbox 128 X 32 Dots 4-Ball Trough 4-Ball Trough 3 Switch Pairs
(Qty. 6) Drop Target 1-Bank
Family
Guy Miscellaneous 520-5239-01 520-5261-00 511-5042-01 500-6775-01
PCBs : OPTO Amp. (X2) Stepper Motor Trgt. Sensor (X2) 1 Switch Pair 520-5252-04 ’U’ 4/per PCB
(Qty. 2) Drop Target 4-Bank
511-5046-00 : Mini Playfield Lamp PCB
520-5249-00 520-5246-00 520-5138-00 520-5052-00 515-0173-00 515-0174-00 500-6775-00
Backbox Backbox Backbox 128 X 32 Dots 4-Ball Trough 4-Ball Trough 3 Switch Pairs
Spider- (Qty. 6)
Man
Miscellaneous 520-5239-01
PCBs : OPTO Amp. (X2)
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initial: Master: 520-5004-00 plus:
2-Flipper 520-5002-00
x Laser War 520-5005-00 (Qty. 2): 7 Digit Alpha/Numeric
Board Not Required replaced with: 520-5006-00 (Qty. 2): 7 Digit Numeric
520-5002-02 520-5007-00 (Qty. 1): 4 Digit Numeric
520-5002-01 was not used.
x Secret Service 3-Flipper
x Torpedo Alley Board Not Required
520-5000-00 520-5014-01
x Time Machine 2-Flipper 7 Digit Alpha/Numeric Combined
Board Not Required
x Playboy 35th Anniversary * 520-5002-02
520-5033-00
x ABC Monday Night Football * 2-Flipper
x Robocop (*only for 100 games of 520-5030-00
x Phantom of the Opera 16 Digit Alpha/Numeric Combined
x Back to the Future Playboy 35th Anniv. &
x The Simpsons ABC Mon. Night Football) 520-5002-03
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x Checkpoint
x Teenage 520-5002-03
Mutant Ninja
Turtles 520-5042-00
520-5047-00
x Batman 128 X 16
x Star Trek 520-5033-00
25th Anniv.
x Hook 2-Flipper 520-5050-01
x Lethal
Weapon 3
x Star Wars 520-5047-01
x Rocky & Bull-
winkle & Friends 520-5050-02 520-5055-00
x Jurassic Park 520-5076-00
3-Flipper
x Last Action 520-5070-00 520-5052-00
Hero 2-Flipper 128 X 32
520-5050-03
x Tales from
the Crypt 520-5076-00 520-5047-02
x The Who’s 3-Flipper
Tommy 520-5055-01
x WWF Royal 520-5070 / 5080 -00
520-5077-00
Rumble 4-Flipper (2X2)
x Guns N’
Roses 520-5076-00
x Maverick 3-Flipper 520-5102-00 520-5103-00 Paddle Boat
520-5050-03
Single OPTO Single OPTO Wheel Enter
x Mary Shelley’s 520-5076-00
Frankenstein 520-5077-00 520-5075-00
3-Flipper 520-5047-03 520-5092-01
520-5070 / 5080 -00 192 X 64 520-5124-00 520-5125-00 5-Ball Trough
x Baywatch
4-Flipper (2X2) Single OPTO Single OPTO over Up-Kicker
520-5126-02
x Batman 520-5076-00 520-5124-00 520-5125-00 4-Ball Trough
Forever 3-Flipper Single OPTO Single OPTO over Up-Kicker
Miscellaneous Boards (Lamp Boards & Relay Boards) not listed above can be found in each individual game manual.
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† Coil Part Numbers ending with a "T" signifies the Diode is on the top of the lug (on the coil-winding side); Coil Part Numbers ending with a "B" signifies the Diode is on the bottom of the lugs.
** S.A.M. System Games DO NOT REQUIRE DIODES. If you use a coil from your stock which has a diode, remove it ONLY FOR S.A.M. System Games.
World Poker Tour 090-5032-ND 090-5030-ND
(WPT)** 4 22-1080 [ NO DIODE ]
SAME
23-1100 [ NO DIODE ]
SAME
©Disney’s Pirates of the 090-5030-ND
Caribbean** 2 23-1100 [ NO DIODE ] SAME Not Used Not Used
090-5030-ND SAME 090-5062-ND
Family 3 Norm. 23-1100 [ NO DIODE ] 23-1500 [ NO DIODE ]
Not Used
Guy ** 090-5046-01-ND
2 Mini 27-950 [ NO DIODE ] SAME
Spider- 090-5032-ND 090-5032-ND
Man ** 3 22-1080 [ NO DIODE ] SAME Not Used
22-1080 [ NO DIODE ]
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Laser War ‡ 090-5011-00
22-750 / 30-2600 SAME Not Used Not Used
Robocop 090-5020-20
22-900 -YEL-YEL-
SAME Not Used Not Used
Checkpoint 090-5020-20
22-900 -YEL-YEL- SAME Not Used Not Used
Batman 090-5020-30
23-900 -GRN-GRN- SAME Not Used Not Used
Hook 090-5030-00
23-1100 -ORG-ORG-
090-5020-30
23-900 -GRN-GRN-
Not Used Not Used
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Last Action Hero 090-5020-30
23-900 -GRN-GRN- SAME Not Used Not Used
Maverick 090-5032-00
22-1080 -YEL-GRN SAME Not Used 090-5032-00
22-1080 -YEL-GRN-
Mary Shelley’s Frankenstein 090-5030-00
23-1100 -ORG-ORG- SAME Not Used 090-5030-00
23-1100 -ORG-ORG-
Baywatch 090-5030-00
23-1100 -ORG-ORG-
090-5020-30
23-900 -GRN-GRN-
090-5025-00
24-1570 -See Note-
090-5030-00
23-1100 -ORG-ORG-
Batman Forever 090-5032-00
22-1080 -YEL-GRN-
090-5020-20
22-900 -YEL-YEL- Not Used 090-5020-30
23-900 -GRN-GRN-
Apollo 13 090-5032-00
22-1080 -YEL-GRN-
SAME Not Used Not Used
Twister 090-5020-20
22-900 -YEL-YEL-
090-5032-00
22-1080 -YEL-GRN- Not Used Not Used
Godzilla † 090-5032-00T
22-1080 -YEL-GRN- SAME Not Used Not Used
MONOPOLY® † 090-5032-00T
22-1080 -YEL-GRN- SAME Not Used 090-5062-00T
23-1500 -BLU-BLU-
Playboy † 090-5030-00T
23-1100 -ORG-ORG- SAME Not Used Not Used
† Coil Part Nºs ending with a "T" signifies the Diode is on the top of the lug (on the coil-winding side); Coil Part Nºs ending with a "B" signifies the Diode is on the bottom of the lugs.
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The Lord of the Rings Balrog (Motor & Gate) Multi Prod. Motor 20VDC Series 600B (or equiv.) 041-5088-01
Open/Close Movement 50/60Hz 10 RPM Bi-Directional MOTOR ONLY
RIPLEY’S BELIEVE IT OR NOT!® (NO MOTOR USED)
Haydon Switch & Instrument, Inc. Stepper Motor 500-6809-00
Elvis 12VDC 10W (041-5089-00), incl. Connector
Front/Back Movement (Non-Captive Shaft not included) Requires 7.25" Shaft:
Elvis® HSI #46868-12-002 530-5658-00
::: OPTIONAL 999 Multi #3811 0630 Motor (Vibrator) 12VDC 515-5893-01
Shaker (041-5029-01) 3100 RPM (w/DRL PTS) incl. Connector
The Sopranos SM Bada Bing! Girls x2 Autotrol Synchronous Motor 24VAC 4W 041-5092-00
Rotating Posts Movement 50/60Hz 45.7/54.9 RPM Bi-Directional w/1" Shaft + 12" Leads
NASCAR® and [NDSE] Back Panel Rotating (Car) Multi Products Motor & Gear Box 20VDC 041-5093-00
Windmill (Skill Ball Enter) Model #8000 (EX-04-073) 10 RPM MOTOR ONLY
Grand Prix Back Panel Rotating (Car) Multi Products Motor & Gear Box 20VDC 041-5093-00
Windmill (Skill Ball Enter)
MOTOR ONLY Model #8000 (EX-04-073) 10 RPM
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The following table only list games that used motors. Part Numbers starting with "515-" will include the Wiring Harness & Connector.
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Goal Post Motor 24v A.C.
ABC Monday Night Football Up/Down Movement 60 RPM CW 515-5222-00
Organ Bowman Motor 24v
Phantom of the Opera Up/Down Movement 60Hz 3W 11 RPM CCW 515-5256-00
Mag Wheel
(in Backbox) Motor D.C. (KEN) 041-5005-00
Checkpoint
Johnson Motor
Shaker (Vibrator) 041-5002-00
Spinning Pizza Ball Gear Motor 24v A.C.
Teenage Mutant Ninja Turtles Deflector 325 RPM CW 515-5397-00
Bar Target Bowman Motor 24v
Batman Up/Down Movement 60Hz 3W 11 RPM CCW 515-5256-00
Bowman Motor 24v
Swinging Target
221e2 RPM 515-5534-00
Star Trek 25th Anniversary Gear Motor 24v A.C.
Transporter F/X
31e2 RPM 500-5421-00
Cooling Fan 41e2" Motor 12v
(for Transporter F/X) 041-5014-00
Motor 21e2
v A.C.
Lethal Weapon 3 Spinning Light
4000 RPM CCW 041-5017-00
Bar Target Bowman Motor 24v
Up/Down Movement 60hz 3W 11 RPM CCW 515-5256-00
Star Wars R2D2 Robot Bowman Motor 24v A.C.
Left/Right Movement 221e2 RPM CW 515-5571-00
Death Star Bowman "G" Motor 24v A.C.
Rotation 60Hz 6 RPM CW 515-5570-00
Nell Log "Cutting Blade" Autotrol Model E Motor 24v
Rocky & Bullwinkle & Friends Forward/Back Movement 60hz 4W 3 RPM CCW 041-5023-00
T-Rex Multi Motor 5v D.C.
Left/Right Movement 041-5025-00
Jurassic Park T-Rex Bowman Motor 24v
Up/Down Movement 11 RPM CW 041-5026-00
Johnson Motor
Shaker
(Vibrator) 041-5002-00
Crane Multi Products Motor 12v D.C.
Left/Right Movement #3312 OSC 041-5027-00
Last Action Hero
Johnson Motor (Vibrator) 10.5v D.C.
Shaker 10 AMP 2950 RPM CW 041-5029-00
Tombstone Bowman Motor 24v A.C.
Up/Down Movement 6 RPM CCW 515-5900-00
Tales from the Crypt
Johnson Motor (Vibrator) 10.5v D.C.
Shaker
10 AMP 2950 RPM CW 041-5029-00
Mirror Bowman Motor 24v A.C.
Up/Down Movement 6 RPM CCW 515-5900-00
The Who’s Tommy Servo Motor
Flipper Blinders (94102) 041-5032-00
Spinning Airplane
Propellers Motor D.C. 041-5033-00
Johnson Motor (Vibrator) 10.5v D.C.
WWF Royal Rumble Shaker
10 AMP 2950 RPM CW 041-5029-00
Motor 24v A.C.
Maverick, The Movie Turning Paddle Wheel
10 RPM 041-5036-00
Creature Head
Mary Shelley’s Frankenstein Left/Right Movement Servo Motor (94102) 041-5032-00
Cannon Bowman Motor 24v A.C.
Batman Forever Left/Right Movement 60Hz 3W 6 RPM CCW 515-6383-00
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I. Electrical Source, Energy & Signal Converters VI. Handles, Locks, Catches, Latches, Keys
010- Transformers 355- Handles, Locks, Catches, Latches
031- Speakers and Keys
090- Solenoids (Coils)
150- Filters, Outlets, Varistors, Thermistors VII. Fabricated Parts
200- Fuses 390- Hinges
501- Coin Doors
II. Conductors, Connectors & Insulators 515- Sub-Assemblies
034- Line Cords 520- Printed Circuit Boards (PCBs)
036- Cable Assemblies & Wiring Harnesses 522- Display Glass
041- Motors 525- Wood Parts
045- Connectors (All Types) 530- Screw Machined Parts
055- Lugs (M/F), Pins (M/F), Discs, 535- Fabricated Parts
Ring Terminals, 545- Molded (Extruded) Plastic and
Terminal Strips, etc. Rubber Parts (Rings, Sleeves, etc.)
060- Polarizing Keys and Conn. Covers 550- Molded (Inserts)
077- Lamp Sockets
VIII. In-House Assemblies
III. Circuits & Circuit Elements 500- End Product (Systems and Models)
100- ICs 502- Kits (Created In-House)
110- Transistors 505- Cabinets (complete)
112- Diodes (All Types including LEDs & Modules) 510- Riveted Sub-Assemblies (In-House)
121- Resistors 511- Sub-Assemblies (In-House)
123- Resistors (Variable & Adjustable) 515- Sub-Assemblies*
124- Regulators & Bridge Rectifiers *2 or more 515-’s but still a sub-assembly.
125- Capacitors (Radial Lytics & Ferrites)
126- Piezo Crystal IX. Bulk Materials
127- Heatsinks 600- Braided Wire & Ground Straps
130- Capacitors (Tecates & Ceramics) 601- Stranded Wire
140- Oscillators (Clocks/Crystals) 602- Ribbon Cable
165- Light Bulbs 604- Telephone Line Cord
180- Switches 605- Sleeving (Shrink Tubing)
181- Switch Membranes (Pads) & Piezo Sensors 625- Velcro (non-adhesive)
190- Relays 626- Foam Rubber, Foam Pads, Rubber
960- EPROM (Raw Part) Bumpers (Blue Pads), Tape (All Types)
965- EPROM (Programmed Part) Velcro (adhesive) and String / Rope
IV. Bolts, Screws, Nuts, Washers & Nails X. Miscellaneous
231- Bolts 000- Tools (see also 777-) and Supplies
232- Screws (Pan Head) 040- Clamps, Ties & Clips
234- Screws (HWH) 042- Pulleys
237- Screws (Misc.) 091- Coin Mechs
240- Nuts (Misc.) 205- Fuse Holders
242- Washers (Flat, Round) 631- Staples
244- Washers (Split Lock) 660- Glass (Playfield, Backglass, etc.)
245- Nyliners 675- Cleaners
246- Washers (Lockers, External Tooth) 705- Packing & Shipping Items
281- Nails 755- Instruction, Coin Cards, Ins. Sheets
756- Information Sheets, Service Bulletins,
V. Mechanical Components Instruction Sheets in Kits and Templates
249- Rivets 777- Tools (Wrenches and Drivers)
251- Pins (Dowel), Finishing Nails, Hairpins, 780- Manuals
Spring Pins and Clevis Pins 802- Decal Kits (comprised of 820’s)
254- Stand-Offs, Spacers and Shims 820- Decals, Mylar and Labels (Sheets/Sets)
260- Steel Ball (All Types Steel, Glowing, Delrin, etc.) 803- Plastic Kits (comprised of 830’s)
265- Springs (Extension) 830- Plastic Pieces (Butyrate Sheets/Sets)
266- Springs (Compression) 880- Toys, Models, Figurines, etc.
267- Springs (Torsion) 900- Game Posters
269- Springs (Washers - Belleville, Wave)
270- Retaining Rings
280- Grommets, Bushings and Nyliners
283- Bearings
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If more than one Pricing Scheme is available for countries listed, the F. listed beside the option, denotes the Factory Default Setting.
FOR VIEWS OF THE LATEST or OPTIONAL USA, INTERNATIONAL / EURO AND CUSTOM COIN CARDS, VISIT OUR WEBSITE.
Not Shown USA 755-5400-10 Tournament Option $2 = X1; 755-5400-11 Tournament Option $1.50 = X1
USA 10 F. USA 10 USA 2-7 or CANADA FOR CUSTOM PRICING † USA 3 with ToPS USA 5 with ToPS
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5400-11 Front 755-5400-11 Back 755-5400-02 Front 755-5400-01, -02 or -04 Back 755-5400-03 or -09 Front 755-5400-03 Back / -08 Front
AUSTRALIA 1 F. AUSTRALIA 2 CROATIA FOR CUSTOM PRICING † DENMARK 1 F. DENMARK 2
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5406-00 Front 755-5406-00 Back 755-5410-00 Front 755-5410-00 Back 755-5402-00 Front 755-5402-00 Back
JAPAN 1 JAPAN 2 F. MIDDLE EAST ANY COUNTRY CAN USE NEW ZEALAND 1 F. NEW ZEALAND 2
755-5408-01 Front 755-5408-01 Back 755-5400-06 Front 755-5400-06 Back 755-5406-00 Back 755-5406-00 Front
NORWAY 1 F. NORWAY 2 RUSSIA F. RUSSIA (ALTERNATE) SOUTH AFRICA FOR CUSTOM PRICING †
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5403-01 Front 755-5403-01 Back 755-5411-00 Front 755-5411-00 Back 755-5409-01 Front 755-5409-01 Back
SWEDEN 1 F. SWEDEN 2 SWITZERLAND 1 F. SWITZERLAND 2 TAIWAN FOR CUSTOM PRICING †
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5404-00 Front 755-5404-00 Back 755-5405-00 Front 755-5405-00 Back 755-5412-00 Front 755-5412-00 Back
UK 1 UK 3 UK 5 F. FOR CUSTOM PRICING † Appendix J Notes:
1. Coin Card on Game is determined by original shipping
Backside is Blank country destination.
(Border Only) 2. Optional Coin Card(s), are available via your distributor or via
free download @ www.sternpinball.com/coinagecards.shtml.
Typeset your Older style Coin Cards (foreign or domestic) not available
Custom Pricing on our website or no longer available through your
distributor, are obsolete.
755-5407-00 Front 755-5407-00 Back 755-5407-01 Front 755-5407-01 Back 3. Coin Cards which have a Blank Backside can be used for
Not Shown EURO 755-5401-20 Tournament Custom (can fill in your own pricing). †Custom Pricing.
755-5401-01 1-Side Only 755-5401-02 1-Side Only 755-5401-03 1-Side Only 755-5401-04 1-Side Only 755-5401-05 1-Side Only 755-5401-06 1-Side Only
EURO 7 EURO 8 EURO 9 EURO 10 EURO 11 EURO 12
755-5401-07 1-Side Only 755-5401-08 1-Side Only 755-5401-09 1-Side Only 755-5401-10 1-Side Only 755-5401-11 1-Side Only 755-5401-12 1-Side Only
[(852)$&725<'()$8/76800$5<7$%/(\
EURO 1 EURO 2 EURO 3 EURO 4 EURO 5 EURO 6 EURO 7 EURO 8 EURO 9 EURO 10 EURO 11 EURO 12
BELGIUM GERMANY 2 NETHERLANDS GREECE FINLAND AUSTRIA FRANCE
ITALY 1 SPAIN
PORTUGAL
Section 3, Chapter 4, GO TO ADJUSTMENTS MENU, Adj. 18, Game Pricing, USA & International (non-Euro) and Euro 1-12 Summary &
International (Euro) Standard Pricing Select Tables, summarizes Standard or Custom Pricing Schemes & the Dip Switch Setting required.
2002, 2003 (2-Disc Set) & 2004 (2-Disc Set) CD-Roms are now available! Click year for more info!
We at STERN Pinball continuously strive to provide our distributors, operators, and game owners
with the best technical support possible. We, therefore, have provided you with the service options
4
listed below. If your game requires parts and/or service, please contact your nearest STERN Pinball
distributor (See our Distribution List). For any additional assistance, contact our technical service
staff at 1-800-KICKERS (1-800-542-5377) or by e-mail at parts.service@sternpinball.com. Metric Conversion
1/16”
If your STERN Pinball is in need of repair, please contact your nearest STERN Distributor.
1/8”
1/4”
Pinball Game Parts Coinage Cards
5
1/2”
.0625”
.125”
Offering Service Game Manual excerpts: Detailing the Country Setting, Pricing Scheme
.25”
3/4”
Parts Identification & Location, Drawings for Major and Dip Switch Setting
.75”
.5”
Assemblies & Ramps and Appendixes A-J (updated 1/32”
(.03125”)
with each game) Schematics, Theory of Operation
and Troubleshooting Tips 1” = 2.54 cm or 25.4 mm
Service Bulletins Drawings on the White Star Board System™ 1 cm = .3937”
1 mm = .03937”
Detailing Technical Information, Tips, FYIs, Notices
6
and Updates Tricks & Tips For metric, multiply the inch
1st Time Pinball Set-Up / Prev. Maintenance value by the metric value:
ROM Code Library example: 5” X 2.54 cm =
Offering game code for all Data East®, Sega™ and Track Your Order Via UPS 12.7 cm or 127 mm
STERN® Pinballs (EPROM Programmer required) For US, multiply the metric
NTE Semi-Conductor Cross Reference value by the inch value:
example: 13 cm X .3937” =
5.1181”
7
1-800-KICKERS Ä Ã Á
Visit our website www.sternpinball.com for Pinball & Redemption game information!
Ä Â Æ Æ
8
HELP US, HELP YOU! If you have any suggestions, questions, need technical advice,
find errors or have comments, contact us through our website or call!
9
This Game Service Manual and all other documents relating to this product, playfield components, features, rules, programming
and operation are subject to change without notice (Service Bulletins, if applicable, available through our website).
780-5085-00
to Europe from Stern Pinball,
Inc. are CE approved and will
have an "E" prefix attached to
t h e S e r i a l N u m b e r.