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All buildings in detail Example: at the end of the captain phase, Tiffany has 1 corn, 2 indigo, and 4 tobacco

that she did not ship. She chooses to store one barrel of indigo and all barrels of the
Remember: As with all other buildings that have different functions when occupied
by noblemen, this building may not use its colonist function when occupied by a
Following is a summary to all the buildings in Puerto Rico, sorted by price. This does not include the six basic production buildings. tobacco. Therefore, she discards 1 corn and 1 indigo overall. nobleman, and vice-versa.
Note: the goods chosen are not actually stored on the Small Warehouse tile, but on
Office
Small Market reduction is in addition to the builder and quarry reductions, but does not the player’s windrose.
come with a column restriction like the quarries. Forest tiles need not and
can not be occupied by colonists. Storehouse When the owner of an occupied Office sells a
When the owner of an occupied Small Market good to the trading house in the trader phase,
sells a good in the trader phase, he gets an extra Example: the player has 6 forests and 2 occupied quarries, and is the builder; to At the end of each captain phase, the owner of it need not be different than the goods already
doubloon from the bank for it. build a Large Warehouse, he pays nothing: 6 doubloons, -1 (builder), -2 (quarries), an occupied Storehouse may, in addition to the there. If the trading house is full, the player
-3 (forests – no column limit) = 0. one un-shipped good he is normally allowed to cannot sell a good there.
Example: Anna sells a corn and receives 1 doubloon. Note: If the owner of the Forest House also uses the Hacienda or Land Office (trader keep, keep three additional un-shipped goods Example: the trading house already has a barrel of tobacco. Bob owns an occupied
Note: The Small Market does not add its bonus when a player sells to his Trading phase only), he can look at the drawn tile before deciding if he wants to place it face (barrels) of any kind or combination of kinds. office and, on his turn, sells a tobacco to the trading house. Chris owns the other
Post. The Small Market does not add its bonus when a player sells a plantation up or face down as a forest tile. office. On her turn it is occupied, so she too can sell a tobacco to the trading house.
using his Land Office. Note 2: If the owner of the Forest House also own a Library, he can place 0, 1, or 2 Example: the owner of an occupied Storehouse also has an occupied Large Warehouse: Note: players should not include both the Office and the Trading Post buildings

Aqueduct forest tiles. He may gain up to 3 forests if he also owns a Hacienda. he may keep all barrels of 2 kinds of goods plus 4 additional barrels of any kinds or together in the same game.
combination of kind of goods.
Note 3: If the owner of the Forest House also owns a Hospice, he places the colonist
Large Market
If the owner of an occupied Aqueduct produces
in San Juan.
Chapel
at least one indigo in his Indigo Plant (not Small
Indigo Plant), he takes one additional indigo.
Black Market During the craftsman phase, the owner of an
When the owner of an occupied Large Market
sells a good in the trader phase, he gets an extra
Similarly, if he produces at least one sugar in When the owner of an occupied Black Market occupied Chapel receives 1 doubloon from the 2 doubloons from the bank for it.
his Sugar Mill (not Small Sugar Mill), he takes one additional sugar. builds a building, he may reduce the cost of the bank if the Chapel is occupied by a colonist. If
building by up to 3 doubloons by returning at it is occupied by a nobleman, the owner recives Note: if a player owns both a Small and Large Market, he takes an extra 3 doubloons
Example 1: the player produces 0 indigo in his Indigo Plant and 1 Sugar in his Small most: one colonist, one good, and/or one VP to 1 Victory Point instead. when he sells a good to the trading house.
Sugar Mill: he takes 0 indigo and 1 sugar (the Aqueduct had no effect). the supply. Noblemen count as colonists for this ability. Note: The Large Market does not add its bonus when a player sells to his Trading
Example 2: the player produces 1 indigo in his Indigo Plant and 3 Sugar in his Sugar Remember: As with all other buildings that have different functions when occupied Post. The Large Market does not add its bonus when a player sells a plantation using
Mill: he takes 2 indigo and 4 sugar. Note: the player may choose which, if any, to return – but no more than one of each. by noblemen, this building may not use its colonist function when occupied by a his Land Office.
Remember: The Aqueduct does not work with the Small Indigo Plant or Small Sugar nobleman, and vice-versa.
Mill.
Also, he may not have any doubloons left after building. Thus, he may only use the
Trading Post
Black Market if he spent all of his doubloons first.
Hospice
Hacienda Example: the owner of an occupied Black Market wants to build the Harbor (8
doubloons), but has only 6 doubloons. He spends 6 doubloons, then returns an During the trader phase, the owner of an
indigo and a colonist to the supply to help pay for the harbor. However, he could not During the settler phase, when the owner of an occupied Trading Post may choose whether
On his turn in the settler phase, the owner of an also discard a VP because the cost has already been fully paid. occupied Hospice places a plantation or quarry to sell one good to the trading house, or to his
occupied Hacienda may, before he takes a face- Note 2: If the owner of a Black Market discards a VP or a colonist once the tile on his island, he may take a colonist from Trading Post. If he chooses to sell a good to his
up plantation tile, take an additional tile from corresponding game’s ending condition has already been triggered, the game still the colonist supply and place it on the tile. Trading Post, he may sell any one good he has (even one already in the
the face-down stack and place it on an empty ends as usual. trading house) for the normal price, adding the bonus for trader if he is
space on his island. He may then take his normal turn in the phase (i.e. take Note 3: The colonist on the Black Market may not be the one chosen to be returned. Note: If there are no more colonists in the colonist supply, he may take one from the the trader. He places the sold good directly in the supply. The player has,
a plantation, quarry, or forest as appropriate). Colonists on quarries that were used to purchase the building cannot be removed to colonist ship. If there are also none there, he goes without. essentially, a small trading house with room for 1 good.
further reduce the building’s cost. Note 2: if the player also owns an occupied Hacienda, he does not get a colonist for The player may sell to his Trading Post even if the trading house is full.
Note: if a player chooses to take a face-down tile, he must immediately place it on an the Hacienda’s tile.
empty space on his island. He may not discard it. If the player also owns an occupied
construction hut, he may not take a quarry instead of the face-down tile. Thus, if the
Land Office Note 3: if the player also owns an occupied Library, he may only take a colonist for
the first island tile, never for the second.
Note: the Small and Large Markets do not add their bonuses when a player sells to
his Trading Post!
player with the settler privilege owns a Hacienda, he may only take one quarry. Note 2: players should not include both the Office and the Trading Post buildings
Note 2: If the owner of the Hacienda also own a Forest House, he can look at the
During the trader phase, when the owner of an
occupied Land Office’s turn comes: Guesthouse together in the same game.
Hacienda’s tile before deciding if he wants to place it face up or face down as a forest
tile. Thus, the player could acquire up to two forests. If the Land Office is occupied by a colonist, the In the mayor phase, the owner of a Guesthouse Church
Note 3: If the player also owns an occupied Hospice, he does not get a colonist for player may pay 1 doubloon to the bank to draw a plantation tile from one of may place up to two colonists in his guesthouse.
the Hacienda’s extra tile. the face-down piles, and place it on his island. He may later move these guests at the start, When the owner of an occupied Church builds
Note 4: The player may only gain one plantation tile from the Hacienda during each during, or at the end of all other phases to any a building from the 2nd or 3rd column, he
settler phase, even if he has an occupied Library. In this case, the Hacienda would If the Land Office is occupied by a nobleman, the player may discard building, plantation, or quarry of his choice, where they immediately go to gains 1 VP. When he builds a large building
grant him an extra tile before he may select his first island tile, never his second. a plantation or forest tile (but not a quarry) from his island to receive 1 work and must remain until the next mayor phase. The guests may both be (4th column), he gains 2 VP.

Construction Hut doubloon from the bank. moved in the same phase, or each be moved in different phases. Note: the player does not gain a VP when he builds the Church, even if he has an
occupied University or Guesthouse.
Example: at the end of the captain phase, the owner of an occupied Guesthouse
In the settler phase, the owner of an occupied
Note: the player may use the Land Office in addition to, or instead of, selling a good
as normal. moves one guest to his Storehouse and uses the Storehouse immediately to keep 3 Construction Office
Construction Hut can place a quarry on his Note 2: if a player chooses to take a face-down tile, he must immediately place it on additional goods on his windrose. Later, he chooses the trader as his role, and moves
island instead of one of the face-up plantation an empty space on his island. He may not discard it. the second guest to his Library so he can double his trader privilege. These two The owner of an occupied Construction Office
tiles. Note 3: If the player also owns an occupied Forest House, he may look at the drawn guests, like normal colonists, remain on the Storehouse and Library until the next can build at a reduced cost. If the Construction
tile before deciding to place it as a forest. mayor phase. Office is occupied by a colonist, he gets a
Note: if the owner of the Construction Hut is also allowed the settler’s privilege, he discount of 1 doubloon for any buildings from
may only take one quarry.
Note 4: If you discard a tile occupied by a colonist or nobleman, he goes to San
Juan. Hunting Lodge columns 1 to 3, but no discount for any large building from column 4. If
Note 2: If the player with the settler privilege has both a Library and a Construction Remember: As with all other buildings that have different functions when occupied the Construction Office is occupied by a nobleman, he gets a discount of 2
Hut, he may take a quarry as both his first and second island tile. by noblemen, this building may not use its colonist function when occupied by a At the end of every settler phase, the owner of doubloons for any large buildings from column 4, but no discount for any

Forest House nobleman, and vice-versa. the Hunting Lodge receives either an action or building from columns 1 to 3.
a bonus: Remember: As with all other buildings that have different functions when occupied

During the settler phase, the owner of a Forest


Small Warehouse If the Hunting Lodge is occupied by a colonist, he may discard a plantation
by noblemen, this building may not use its colonist function when occupied by a
nobleman, and vice-versa.
House can choose to place a forest instead of an or forest tile (but not a quarry) from his island without any compensation.
Island tile on a free space of his island. To show
The owner of an occupied Small Warehouse
may store, at the end of the captain phase, in Large Warehouse
this, place the island tile face down (with the addition to the single goods barrel he is allowed If the Hunting Lodge is occupied by a nobleman, he gains 2VP if he is
green side showing). This tile is now considered a forest tile. to store on his windrose, all the barrels of currently the player with the most empty spaces in his island (not his city). The owner of an occupied Large Warehouse
one kind of goods of his choice. The warehouse protects the player from In case of a tie, nobody receives the VPs. may store, at the end of the captain phase, in
During the builder phase, each pair of forest tiles on your island gives you returning goods to the supply. However it does not protect the player from addition to the single goods barrel he is allowed
a discount of 1 doubloon for the construction of each building. This works being required to load the goods onto the cargo ships. Note: Any colonist or nobleman on a discarded tile goes to San Juan. to store on his windrose, all the barrels of two
also if the Forest House is not occupied at the time of construction. This Note 2: Forests may be discarded as though they were regular plantations. kinds of goods that he chooses.
Note: if a player owns both a Small and a Large Warehouse, he may store all the
barrels of 3 kinds of goods that he chooses.
supply and place it on the building.
Note: if the player builds a building with more than one circle, he gets only one
may choose when to use it, if at all. The imaginary ship can take any one
good, but it can be of a kind on one of the three cargo ships or another Customs House
colonist. If he builds one with no circles, the colonist goes to San Juan. player’s imaginary Wharf ship.
Small Wharf Note 2: If there are no more colonists in the colonist supply, he may take one from The owner of the occupied Customs House
earns, at game end, one additional victory point
the colonist ship. If there are also none there, he goes without. Note: when a player uses his Wharf, he must load all goods barrels of the kind he
During the captain phase, when a player with chooses. He is not required, however, to choose the goods he has the most of. for every four victory points he has acquired in
an occupied Small Wharf must load goods, Harbor the form of victory point chips (and any extra
instead of loading them on a cargo ship, he Union Hall victory points recorded on paper after the chip
supply was exhausted). He does not count
may place any number of barrels of goods, of Each time, during the captain phase, the owner
any kind or of multiple kinds, into the goods supply. He then scores 1 VP of an occupied Harbor loads goods on a cargo Before the the owner of an occupied Union Hall the victory points earned for his buildings or
for every two goods shipped. ship, he earns one extra VP. ships for the first time in the captain phase, he noblemen at game end; nor does he count the
takes 1 VP for every 2 of the same goods on his bonus victory points awarded from occupied
Example: If you load 3 indigo, 2 tobacco, and 1 corn, you gain 3 VP. Example: the owner of an occupied Harbor (and an occupied Wharf) can only load 3 windrose. Afterwards, the shipping continues large buildings (including this one).
Note: the Small Wharf may only be used once per captain phase. of his 5 tobacco on the “tobacco ship” as those 3 fill it up: he earns 3+1 VP. In his next as normal.
loading turn, he loads both his 2 sugar on the “sugar ship”: he earns 2+1 VP. In his Example: at game end, the owner of the occupied Customs House has accumulated
Court Supplier next loading turn, he uses his Wharf to put his remaining 2 tobacco in the supply: Example 1: the owner of an occupied Union Hall has 3 corn, 2 indigo, and 1 coffee. 23 victory points in VP chips: he earns an additional 5 VP.
he earns 2+1 VP. Thus, in this captain phase he has earned an additional 3 VP with He takes 2 VP: 1 for the corn and 1 for the indigo.
The owner of the Court Supplier can, when his
turn comes for the first time during the captain
the use of his Harbor (and 2 VP extra with his Wharf). Example 2: the owner of an occupied Union Hall has 4 corn and 2 coffee. He takes 3
VP: 2 for the corn and 1 for the coffee. City Hall
phase, before his first loading, discard up to 1 Specialty Factory The owner of the occupied City Hall earns, at
good into the supply for each nobleman he has
on his player board. Each such discarded good gives him 1 VP. Then the The Specialty Factory is similar to the Factory, The large buildings game end, one additional victory point for each
violet building (occupied or unoccupied) in his
player resumes his first loading as usual. but it rewards production of one kind of goods.
The player takes doubloons from the bank The following eight large buildings only have one copy each. Each needs city. The City Hall itself counts!
Note: Each discarded good must be a different type. equal to 1 less than the number of goods he two adjacent city spaces to be built, but it counts as one building. When a
Note 2: No shipping bonuses apply to these goods, such as the captain bonus or the produced of one kind: the kind he produced the most of (except corn). large building is occupied, it does not offer its owner any abilities; however, Example: at game end, the owner of the occupied
abilities of the Lighthouse and Harbor. each occupied large building grants bonus VPs when the game is over. City Hall also has: Hacienda, Harbor, Office,
Note: The Court Supplier does not need to be occupied by a nobleman to be used. Note: a player may not use corn in his Specialty Factory! Players do not take VP chips to represent these bonuses. Construction Hut, Large Warehouse, and Residence:
Note 2: the player receives the doubloons at the end of the craftsman phase, allowing he earns an additional 7 VP.
Factory any bonus goods he received from a craftsman privilege to help.
Example: the owner of an occupied Specialty Factory procudes 4 corn, 3 sugar, and Guild Hall Statue
If the owner of an occupied Factory produces 2 coffee. Thus, the Specialty Factory earns him 2 doubloons: 3 (sugar) -1.
goods of more than one kind during the The owner of the occupied Guild Hall earns, at
craftsman phase, he earns money from the Library game end, an additional 1 VP for each “small” No colonists can or need be placed on the
Statue. The Statue is worth 8 points at the end
bank: for two kinds of goods, he earns 1 production building (Small Indigo Plant, or
doubloon; for 3 kinds of goods, he earns 2 doubloons; for 4 kinds of goods, he The owner of an occupied Library doubles the Small Sugar Mill), whether or not they are of the game.
earns 3 doubloons; and for all five kinds of goods, he earns 5 doubloons. The privilege he gets when he takes a role. occupied, in his city. He also earns an additional
number of barrels produced plays no role. The settler with an occupied Library may first 2 VP for each “large” production building Note: When a player with an occupied University
either take a plantation or a quarry. Then, after (Indigo Plant, Sugar Mill, Tobacco Storage, builds the Statue, he places the colonist in San Juan.
Example: David owns an occupied Factory, 3 occupied corn plantations, 3 occupied all the other players have chosen their plantations, the settler may take a Coffee Roaster, Jeweler), whether or not they
sugar plantations, 1 occupied tobacco plantation, and the associated production plantation from those remaining face-up. He may not take a quarry as his are occupied, in his city.
buildings with the necessary number of colonists. He produces only 2 sugar barrels doubled privilege. The craftsman privilege may take two of the same good
and 1 tobacco barrel, as there is no corn and only 2 sugar barrels remaining in the or two different goods. Example: at game end, the owner of the occupied Guild Hall also has a small and
supply. He earns 1 doubloon from the bank for producing 2 kinds of goods.
Note: if the player choosing the craftsman role is the owner of an occupied Library,
large sugar mill, a small indigo plant, and a coffee roaster in his city: he earns an
additional 6 VP. Cloister
Lighthouse he may take two of the same good or two different goods. Note: the most VPs the Guild Hall can possibly grant is 12, if the player owns
The owner of an occupied cloister earns extra
Note 2: if the player chooses the settler role and he has an occupied Construction both small production buildings and all five large production buildings (including
Each time, during the captain phase, the owner Hut, he may take a quarry as his second plantation. If he has a Hospice, he only Jeweler). VPs for sets of 3 similar island tiles. For one set
of an occupied Lighthouse loads goods onto a gets the colonist with the first plantation. If he has a Forest House, he can take a of 3 similar tiles, he earns 1 VP. For two sets, he
cargo ship, he gains 1 doubloon. If the owner of forest as both plantations. If he has a Hacienda, he only receives the extra island Residence earns 3 VP. For three sets, he earns 6 VP, and for
four sets, he earns 10 VP.
the occupied Lighthouse is also the captain, he tile before his first quarry/plantation. He never receives a Hacienda tile before his
gets one additional doubloon (regardless of if he ships any goods). second plantation, regardless of if he chose to take his first. The owner of the occupied Residence earns, at
game end, additional victory points for the Example: the owner of the occupied Cloister has 6
Example: the captain is the owner of an occupied Lighthouse and ships 2 corn on the Jeweler plantations, quarries, and forests he has placed forests, 3 quarries, 2 corn plantation, and 1 coffee
plantation at game end. He earns 6 extra VPs. (If
corn ship on his first turn in the captain phase. He takes 3 VP and 2 doubloons: 1 for on his island (regardless of which are occupied).
the lighthouse and 1 for being captain. In his next shipping turn, he ships 3 indigo During the craftsman phase, the owner of an For zero to nine filled island spaces, the player he had an additional corn plantation instead of the
from his occupied Wharf and takes 3 VP and 1 doubloon. In his third shipping turn, occupied Jeweler receives 1 doubloon for each earns 4 VP. For ten filled island spaces, he earns coffee plantation, he would earn 10 VPs instead).
he ships 3 sugar from his Small Wharf and takes 1 VP and 1 doubloon. nobleman he has. 5 VP. For eleven filled spaces, he earns 6 VP. For

Villa Note: all noblemen on the player’s buildings, plantations, quarries, and San Juan are
all twelve island spaced filled, he earns 7 VP.
Gardens
counted. The Jeweler itself does not need to be occupied by a nobleman to be used. Example: at game end, the owner of the occupied
When his turn comes for the first time during Note 2: The Jeweler counts as a large production building for the Guild Hall bonus. Residence has filled 10 of his 12 island spaces with plantations and quarries and The owner of the occupied Gardens earns, at
the mayor phase, the owner of an occupied forests: he earns an additional 5 VP. game end, one additional victory point for each
Villa can take a nobleman from the supply (not Wharf nobleman on his player board (even in San
from the ship) in addition to his first colonist or Fortress Juan). In essence, the noblemen are worth 2VP
each at game end instead of 1VP!
nobleman from the ship. If there’s no more noblemen in the supply he can During the captain phase, when a player with
take a colonist instead. an occupied Wharf must load goods, instead The owner of the occupied Fortress earns, at
Note: If there are no more noblemen in the supply, he may take one colonist from the of loading them on a cargo ship, he may place game end, one additional victory point for every Note: the Gardens does not have to be occupied by a
colonist supply. If there are also none there, he goes without. all goods of one kind in the goods supply and three colonists on his player board. Noblemen nobleman to offer its bonus.
score the appropriate victory points as though he had loaded them on a count as colonists for this bonus.
cargo ship. It is as though the player has an imaginary ship with an unlimited
University capacity at his disposal. Example: at game end, the owner of the occupied
The player must load goods on a cargo ship whenever he can on his turn Fortress has a total of 20 colonists and noblemen on
During the builder phase, when the owner of during the captain phase, except when he chooses to use his Wharf and his plantations, quarries, buildings, and in San Juan: Original art by Franz Vohwinkel. Building image concepts by Sebastien
an occupied University builds a building in his “load” them on his imaginary ship. he earns an additional 6 VP. Pauchon (s.pauchon), Mateusz Nowak (Mateui), and Chris Thibodeau
city, he may take a colonist from the colonist The Wharf can only be used once per captain phase by its owner, but he (kungfro). Schatzkiste card scans courtesy of Grzegorz Kobiela (Ponton)

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