Professional Documents
Culture Documents
that she did not ship. She chooses to store one barrel of indigo and all barrels of the
Remember: As with all other buildings that have different functions when occupied
by noblemen, this building may not use its colonist function when occupied by a
Following is a summary to all the buildings in Puerto Rico, sorted by price. This does not include the six basic production buildings. tobacco. Therefore, she discards 1 corn and 1 indigo overall. nobleman, and vice-versa.
Note: the goods chosen are not actually stored on the Small Warehouse tile, but on
Office
Small Market reduction is in addition to the builder and quarry reductions, but does not the player’s windrose.
come with a column restriction like the quarries. Forest tiles need not and
can not be occupied by colonists. Storehouse When the owner of an occupied Office sells a
When the owner of an occupied Small Market good to the trading house in the trader phase,
sells a good in the trader phase, he gets an extra Example: the player has 6 forests and 2 occupied quarries, and is the builder; to At the end of each captain phase, the owner of it need not be different than the goods already
doubloon from the bank for it. build a Large Warehouse, he pays nothing: 6 doubloons, -1 (builder), -2 (quarries), an occupied Storehouse may, in addition to the there. If the trading house is full, the player
-3 (forests – no column limit) = 0. one un-shipped good he is normally allowed to cannot sell a good there.
Example: Anna sells a corn and receives 1 doubloon. Note: If the owner of the Forest House also uses the Hacienda or Land Office (trader keep, keep three additional un-shipped goods Example: the trading house already has a barrel of tobacco. Bob owns an occupied
Note: The Small Market does not add its bonus when a player sells to his Trading phase only), he can look at the drawn tile before deciding if he wants to place it face (barrels) of any kind or combination of kinds. office and, on his turn, sells a tobacco to the trading house. Chris owns the other
Post. The Small Market does not add its bonus when a player sells a plantation up or face down as a forest tile. office. On her turn it is occupied, so she too can sell a tobacco to the trading house.
using his Land Office. Note 2: If the owner of the Forest House also own a Library, he can place 0, 1, or 2 Example: the owner of an occupied Storehouse also has an occupied Large Warehouse: Note: players should not include both the Office and the Trading Post buildings
Aqueduct forest tiles. He may gain up to 3 forests if he also owns a Hacienda. he may keep all barrels of 2 kinds of goods plus 4 additional barrels of any kinds or together in the same game.
combination of kind of goods.
Note 3: If the owner of the Forest House also owns a Hospice, he places the colonist
Large Market
If the owner of an occupied Aqueduct produces
in San Juan.
Chapel
at least one indigo in his Indigo Plant (not Small
Indigo Plant), he takes one additional indigo.
Black Market During the craftsman phase, the owner of an
When the owner of an occupied Large Market
sells a good in the trader phase, he gets an extra
Similarly, if he produces at least one sugar in When the owner of an occupied Black Market occupied Chapel receives 1 doubloon from the 2 doubloons from the bank for it.
his Sugar Mill (not Small Sugar Mill), he takes one additional sugar. builds a building, he may reduce the cost of the bank if the Chapel is occupied by a colonist. If
building by up to 3 doubloons by returning at it is occupied by a nobleman, the owner recives Note: if a player owns both a Small and Large Market, he takes an extra 3 doubloons
Example 1: the player produces 0 indigo in his Indigo Plant and 1 Sugar in his Small most: one colonist, one good, and/or one VP to 1 Victory Point instead. when he sells a good to the trading house.
Sugar Mill: he takes 0 indigo and 1 sugar (the Aqueduct had no effect). the supply. Noblemen count as colonists for this ability. Note: The Large Market does not add its bonus when a player sells to his Trading
Example 2: the player produces 1 indigo in his Indigo Plant and 3 Sugar in his Sugar Remember: As with all other buildings that have different functions when occupied Post. The Large Market does not add its bonus when a player sells a plantation using
Mill: he takes 2 indigo and 4 sugar. Note: the player may choose which, if any, to return – but no more than one of each. by noblemen, this building may not use its colonist function when occupied by a his Land Office.
Remember: The Aqueduct does not work with the Small Indigo Plant or Small Sugar nobleman, and vice-versa.
Mill.
Also, he may not have any doubloons left after building. Thus, he may only use the
Trading Post
Black Market if he spent all of his doubloons first.
Hospice
Hacienda Example: the owner of an occupied Black Market wants to build the Harbor (8
doubloons), but has only 6 doubloons. He spends 6 doubloons, then returns an During the trader phase, the owner of an
indigo and a colonist to the supply to help pay for the harbor. However, he could not During the settler phase, when the owner of an occupied Trading Post may choose whether
On his turn in the settler phase, the owner of an also discard a VP because the cost has already been fully paid. occupied Hospice places a plantation or quarry to sell one good to the trading house, or to his
occupied Hacienda may, before he takes a face- Note 2: If the owner of a Black Market discards a VP or a colonist once the tile on his island, he may take a colonist from Trading Post. If he chooses to sell a good to his
up plantation tile, take an additional tile from corresponding game’s ending condition has already been triggered, the game still the colonist supply and place it on the tile. Trading Post, he may sell any one good he has (even one already in the
the face-down stack and place it on an empty ends as usual. trading house) for the normal price, adding the bonus for trader if he is
space on his island. He may then take his normal turn in the phase (i.e. take Note 3: The colonist on the Black Market may not be the one chosen to be returned. Note: If there are no more colonists in the colonist supply, he may take one from the the trader. He places the sold good directly in the supply. The player has,
a plantation, quarry, or forest as appropriate). Colonists on quarries that were used to purchase the building cannot be removed to colonist ship. If there are also none there, he goes without. essentially, a small trading house with room for 1 good.
further reduce the building’s cost. Note 2: if the player also owns an occupied Hacienda, he does not get a colonist for The player may sell to his Trading Post even if the trading house is full.
Note: if a player chooses to take a face-down tile, he must immediately place it on an the Hacienda’s tile.
empty space on his island. He may not discard it. If the player also owns an occupied
construction hut, he may not take a quarry instead of the face-down tile. Thus, if the
Land Office Note 3: if the player also owns an occupied Library, he may only take a colonist for
the first island tile, never for the second.
Note: the Small and Large Markets do not add their bonuses when a player sells to
his Trading Post!
player with the settler privilege owns a Hacienda, he may only take one quarry. Note 2: players should not include both the Office and the Trading Post buildings
Note 2: If the owner of the Hacienda also own a Forest House, he can look at the
During the trader phase, when the owner of an
occupied Land Office’s turn comes: Guesthouse together in the same game.
Hacienda’s tile before deciding if he wants to place it face up or face down as a forest
tile. Thus, the player could acquire up to two forests. If the Land Office is occupied by a colonist, the In the mayor phase, the owner of a Guesthouse Church
Note 3: If the player also owns an occupied Hospice, he does not get a colonist for player may pay 1 doubloon to the bank to draw a plantation tile from one of may place up to two colonists in his guesthouse.
the Hacienda’s extra tile. the face-down piles, and place it on his island. He may later move these guests at the start, When the owner of an occupied Church builds
Note 4: The player may only gain one plantation tile from the Hacienda during each during, or at the end of all other phases to any a building from the 2nd or 3rd column, he
settler phase, even if he has an occupied Library. In this case, the Hacienda would If the Land Office is occupied by a nobleman, the player may discard building, plantation, or quarry of his choice, where they immediately go to gains 1 VP. When he builds a large building
grant him an extra tile before he may select his first island tile, never his second. a plantation or forest tile (but not a quarry) from his island to receive 1 work and must remain until the next mayor phase. The guests may both be (4th column), he gains 2 VP.
Construction Hut doubloon from the bank. moved in the same phase, or each be moved in different phases. Note: the player does not gain a VP when he builds the Church, even if he has an
occupied University or Guesthouse.
Example: at the end of the captain phase, the owner of an occupied Guesthouse
In the settler phase, the owner of an occupied
Note: the player may use the Land Office in addition to, or instead of, selling a good
as normal. moves one guest to his Storehouse and uses the Storehouse immediately to keep 3 Construction Office
Construction Hut can place a quarry on his Note 2: if a player chooses to take a face-down tile, he must immediately place it on additional goods on his windrose. Later, he chooses the trader as his role, and moves
island instead of one of the face-up plantation an empty space on his island. He may not discard it. the second guest to his Library so he can double his trader privilege. These two The owner of an occupied Construction Office
tiles. Note 3: If the player also owns an occupied Forest House, he may look at the drawn guests, like normal colonists, remain on the Storehouse and Library until the next can build at a reduced cost. If the Construction
tile before deciding to place it as a forest. mayor phase. Office is occupied by a colonist, he gets a
Note: if the owner of the Construction Hut is also allowed the settler’s privilege, he discount of 1 doubloon for any buildings from
may only take one quarry.
Note 4: If you discard a tile occupied by a colonist or nobleman, he goes to San
Juan. Hunting Lodge columns 1 to 3, but no discount for any large building from column 4. If
Note 2: If the player with the settler privilege has both a Library and a Construction Remember: As with all other buildings that have different functions when occupied the Construction Office is occupied by a nobleman, he gets a discount of 2
Hut, he may take a quarry as both his first and second island tile. by noblemen, this building may not use its colonist function when occupied by a At the end of every settler phase, the owner of doubloons for any large buildings from column 4, but no discount for any
Forest House nobleman, and vice-versa. the Hunting Lodge receives either an action or building from columns 1 to 3.
a bonus: Remember: As with all other buildings that have different functions when occupied
Villa Note: all noblemen on the player’s buildings, plantations, quarries, and San Juan are
all twelve island spaced filled, he earns 7 VP.
Gardens
counted. The Jeweler itself does not need to be occupied by a nobleman to be used. Example: at game end, the owner of the occupied
When his turn comes for the first time during Note 2: The Jeweler counts as a large production building for the Guild Hall bonus. Residence has filled 10 of his 12 island spaces with plantations and quarries and The owner of the occupied Gardens earns, at
the mayor phase, the owner of an occupied forests: he earns an additional 5 VP. game end, one additional victory point for each
Villa can take a nobleman from the supply (not Wharf nobleman on his player board (even in San
from the ship) in addition to his first colonist or Fortress Juan). In essence, the noblemen are worth 2VP
each at game end instead of 1VP!
nobleman from the ship. If there’s no more noblemen in the supply he can During the captain phase, when a player with
take a colonist instead. an occupied Wharf must load goods, instead The owner of the occupied Fortress earns, at
Note: If there are no more noblemen in the supply, he may take one colonist from the of loading them on a cargo ship, he may place game end, one additional victory point for every Note: the Gardens does not have to be occupied by a
colonist supply. If there are also none there, he goes without. all goods of one kind in the goods supply and three colonists on his player board. Noblemen nobleman to offer its bonus.
score the appropriate victory points as though he had loaded them on a count as colonists for this bonus.
cargo ship. It is as though the player has an imaginary ship with an unlimited
University capacity at his disposal. Example: at game end, the owner of the occupied
The player must load goods on a cargo ship whenever he can on his turn Fortress has a total of 20 colonists and noblemen on
During the builder phase, when the owner of during the captain phase, except when he chooses to use his Wharf and his plantations, quarries, buildings, and in San Juan: Original art by Franz Vohwinkel. Building image concepts by Sebastien
an occupied University builds a building in his “load” them on his imaginary ship. he earns an additional 6 VP. Pauchon (s.pauchon), Mateusz Nowak (Mateui), and Chris Thibodeau
city, he may take a colonist from the colonist The Wharf can only be used once per captain phase by its owner, but he (kungfro). Schatzkiste card scans courtesy of Grzegorz Kobiela (Ponton)