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· Rose House Expands ·

Members of the Apollonian Society


MEMBER AVAILABILITY EFFECT

Adelaide can be consulted on the weaknesses of vaesen in connection with


Adelaird
1 hunting. If the Society presents her with information about a vaesen, she will
Devereux
come up with a clue on how to hunt or fight the vaesen. .
Josef Josef has an extensive network in London, and he can give the Society
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Glanville temporary access to Contact at a cost between 1 and 4.

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Lady
Franciska Lady Dunville finds the Society's work exciting, and she is kind enough to sponsor
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Dunville of the expansion of Rose House. The next facility costs 1 point less.
Exeter
Mr. Anthony Mr. Frith is friends with newspaper editors, and he can make a case go away, or

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2
Frith he can dig up an old case in the newspapers' archives (gives the Society a clue).
Miss Thorburn is an amateur historian, and she knows many local stories about
Miss Virgina
2 vaesen. She can draw parallels between the Society’s cases and accounts she
Thorburn
has studied (and this provides a clue).
Lord Alfred Lord Clapp is a bibliophile, and he has an extensive collection of books in his
Clapp of 2 townhouse and at his country house. He may provide the Society access to rare
Midvale or difficult-to-access works (and this provides an associated clue).
Mrs. Fanny Mrs. Larey is prominent and wealthy. She can bring a powerful person to dinner
3
Larey at Rose House or get the Society an invitation to company among London's elite.
Professor
Williams
Yarborough
3
eProfessor Yarborough is an authority on the secret and occult history of England.
He knows where enchanted objects and ensorcelled weapons are hidden.
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Sa

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· Rose House Expands ·

UPGRADE: Can be upgraded to shooting range - COST


Facilities 2 and until the end of the next mystery the shooting range
Rose House has different types of facilities and introduces cannot be used as it is under construction.
two new categories of facilities: temporary and small. ASSET: Same as Shooting Range.
Subsequently, there the established facilities, which are
generally available to the Society, the regular facilities,
Small Facilities
which are acquired as the Society expands, and the
Some facilities are not as large and well-developed as

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discovered facilities, which are waiting to be discovered.
those found elsewhere as in castle Gyllencreutz or
Temporary Facilities Ravnholm estate. Small facilities are less efficient until the
Temporary facilities are a type of facility which is set Society is able to expand and upgrade them to fully
up only temporarily and it does not have the same benefits functional facilities.

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as a permanent facility. Rose House has three small facilities.
Temporary facilities are low cost, but the effect is
The Small Armory
short-lived. When a temporary facility has been brought
A small collection of firearms and handguns stored in
into play, it can be is upgraded to a permanent facility, but
wooden cabinets equipped with padlocks.
while being rebuilt it cannot be used.
PREREQUISITE: Available from start
Rose House has three temporary facilities.
COST: 0
Temporary Gymnasium UPGRADE: Can be upgraded to Armory for 4 points if
Hawkins has pushed the furniture aside in the Lounge, the Society brings home at least two availability 2
put up mats and removed vases and other fragile items. weapons.
PREREQUISITE: –
COST: 1*
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TEMPORARY: By paying the COST, the Society can
make use of the Gymnasium for single scene. While doing
FUNCTION: A character can bring a weapon or armor
during the preparation phase. There is a 50% chance that
the item is availability 1, and a 50% chance of an availability
2.
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this the Lounge cannot be used. The Small Stable
UPGRADE: Can be upgraded to Gymnasium - the
A small annex to the main building with space for a
COST is 3 and until the end of the next mystery the
single carriage and housing a couple of horses.
gymnasium cannot be used as it is under construction.
PREREQUISITE: Available from start
FUNCTION: Same as Gymnasium.
COST: 0
Temporary Infirmary UPGRADE: Can be upgraded to Stable for 2 points if
Hawkins furnishes a guest room to a temporary hospital. the Society brings home a horse from a mission.
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From a well-maintained depot he picks up alcohol, gauze and ASSET: The characters can bring up to two Weak
other basic remedies to treat wounds and diseases. Horses for availability 1 per piece.
PREREQUISITE: –
The Small Map Room
COST: 1*
In a corner of the library is a section with a globe, several
TEMPORARY: By paying the price, the Society can
books on maps and geography, and a modest collection of
make use the Infirmary for single scene.
maps.
UPGRADE: Can be upgraded to Infirmary – the COST
Sa

PREREQUISITE: Library
is 4 and until the end of the next mystery the Infirmary
COST: 0
cannot be used as it is under construction.
UPGRADE: Can be upgraded to Map Room for 3 points
FUNCTION: Same as Infirmary.
if the Society brings home maps and geographic material
Temporary Shooting Range from a mission.
Hawkins has cleared part of the cellars, set up hay figures FUNCTION: There's a 50% chance that a character can
as targets, and screens to avoid making too much noise. get an extra Advantage before a mystery: Excerpt from old
PREREQUISITE: – map.
COST: 2* (up to 3 times)
TEMPORARY: By paying the COST, the Society can
make use of the shooting range as an ASSET before a
mission.

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· Rose House Expands ·

Established Facilities Museum


The daily use of Rose House ensures that a range of In small wings of the library on shelves and behind glass
facilities are readily available. Hawkins ensures the day- showcases, on plinths and in cabinets with glass doors are jars
to-day running and members are commonly found using and bottles, strange coins, old knives, tools, amulets and
them. ceramics. Yellowed notes with neat handwriting indicate the
Certain facilities have the same function as the object's name, origin and place of discovery. Often one or
facilities in the Vaesen Core Rulebook. Others are new more pieces of information have faded to the illegible, and

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and are marked in gray. other signs have been shifted. A thin layer of gray dust covers
Rose House has six established facilities. most objects. There is an inexplicable smell.
Library PREREQUISITE: Available from start
Decoratively carved bookshelves stand side by side. On COST: 0

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their gable pieces are engraved Latin quotes from Roman and FUNCTION: At the beginning of a mission, one
Greek thinkers painted with gold. Row upon row are carefully character may attempt to search the museum collection
placed leather-bound works. Some more worn than others. for a usable item. Make an INSPIRATION TEST. If 1-2
Between the shelves are filing cabinets with handwritten successes are rolled: an object from a similar case is found
journals and loose sheets with minute writings. – it is not quite right, but it provides a clue (GM provides
PREREQUISITE: Available from start a useful hint); 3+ successes: a relevant object is found,
Reference: Library (p.90) although it is not necessarily clear what it is to be used for.
Stable
Built in extension of the building's wing is the stable.

e There is room for carriages and stables for horses, and there
is accommodation for the coach and the apprentice.
OBS: Can be upgraded from small stable.
PREREQUISITE: Available from start
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Reference: Stable (p.90-91)
Wine Cellar
The air is cool. It is quiet. Shelf after shelf is half hidden
in the dark. On each shelf rest dark bottles under gray dust.
There is a dry aroma of wine.
PREREQUISITE: Available from start
COST: 0
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FUNCTION: Characters get +1 bonus on a TEST to


Lounge entertain guests at Rose House when they pick up a bottle
The walls are clad with heavy wood panels, and evenly of wine for serving or as a gift (unless the guest is from the
along the walls hang large portrait paintings of the Order's abstention movement; in that case, losing 1 success is
prominent women and men and of members of the royal discarded).
house. Upstairs under the ceiling hangs gaudy chandeliers.
Conservatory
Heavy leather chairs are gathered around small round tables.
The conservatory is lit by a large window that makes up
Sa

On a trolley are today's newspapers. A scent of tea and


most of the west wall. In large pots are palm trees, small trees
tobacco hangs in the air.
and shrubs. Some of the trees reach up to the ceiling and they
PREREQUISITE: Available from start
bear small fruits. In pots are flowers. Between the many
COST: 0
plants are arranged small, white-painted tables and chairs.
FUNCTION: Guests received in the lounge are more
PREREQUISITE: Available from start
receptive to the Society. At meetings in the lounge, one
COST: 0
character can get a bonus dice for a social TEST, unless
FUNCTION: A character who spends a scene in the
the guest has been waiting for more than two hours (in
conservatory heals a Mental Condition.
which case 1 success is lost in a social TEST).
Reference: Botanical Garden (p.91) – The conservatory
replaces but is not quite similar to the Botanical Garden.

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· Rose House Expands ·

Regular Facilities Chapel


There are many opportunities to expand Rose House The walls are freshly painted and still smell of paint, from
and begin using more of its premises. Many are just newly installed stained-glass windows a dim light falls, and
waiting to be refurbished and used more frequently, while placed in front of low wooden benches is an altar.
others are forgotten – and only Hawkins comes visiting to PREREQUISITE: Resources 5 or a priest in the group
dust off. New facilities are marked in gray. Reference: Chapel (p.91)
Armory Dining Room

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In glass cabinets are arranged rifles, in racks stand The walls are decorated with landscape paintings. A large
sabers while knives are mounted on the wall. Dutch wooden sideboard with neat carvings of dancing fey
PREREQUISITE: Resources 5 and Hunting Room and inlaid wood stands along the wall, and in the center of
Reference: Armory (p.89) the room is the dominant dining table with room for many

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Boathouse guests. There are extra chairs along the wall. An almost
The large wooden building is located on the quay with a unseen door leads down to the kitchen.
chute down to the water surface. Stacks of planks and barrels PREREQUISITE: Resources 5 or Socialite
of tar surround the boathouse. Inside on the walls hang tools, COST: 4
one more specialized than the other to build boats with, and FUNCTION: At the beginning of a Mystery, one
the center is dominated by a stand on wheels, which holds a character can make an OBSERVATION TEST. If it is a
boat up. success, then there is a visitor providing a clue. If the test
PREREQUISITE: Boat Workshop or Headquarters at fails, the visitor requires time and assistance, and the
the harbor (Rose House is considered at the harbor). character fails to pack a piece of equipment (the game

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COST: 4 (can be acquired up to 3 times)
FUNCTION: For every additional time boathouse is
purchased, the Society's river boat or sailboat is upgraded
with a step from poor to well-maintained to extraordinary.
master reveals on arrival which piece of equipment the
character has forgotten - it cannot be a clue, memento or
equipment required to solve the case).
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ASSET: The Society has a poor sailboat. Gymnasium
NOTE: See the supplement Seafarers and Vaesen for Part of the stable has been converted into a gym with ribs
further rules on boats, facilities and sailing. along the walls, wooden booms, barbells and other modern
Butterfly House tools to keep the body fit.
From the conservatory, a pair of glass doors lead into a PREREQUISITE: (Small Gymnasium), Resources 4 or
round chamber with walls consisting of glass panels and an Athlete in the group.
heated by water pipes hidden in the floor. Moisture drifts Reference: Gymnasium (p.92)
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from the glass panes. Between large potted plants, colorful Hunting Room
swarms of butterflies flutter. Dark brown wooden cabinets with padlocks stand along
PREREQUISITE: Conservatory the walls. Between them hang hunting horns and stuffed
Reference: Butterfly House (p.89) animal heads staring silently out into the room. In the middle
Carp Pond is a pool table.
From the ceiling’s glass windows a soft light falls over the PREREQUISITE: Resources 4
Reference: Weapons Corridor (p.91)
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stone-paved basin. Below the water surface, carp swim


around. Benches with green cushions are arranged all Infirmary
around. A soothing aura surrounds the place. Several smaller rooms have been merged into one smaller
PREREQUISITE: Conservatory hall. From large windows, a pale light streams in on newly
Reference: Carp Pond (p.89) made beds, freshly polished wooden floors and freshly painted
Cellar walls. In the ceiling are mounted rails on which curtains can
The cellar is a maze of poorly lit, small storage rooms. be pulled back and forth. At each bed is a wooden chest with
Strange boxes, mysterious barrels and stacks of things hidden clean sheets, soaps, towels and water bowls.
under tarpaulins are in each room. In the distance sounds PREREQUISITE: (The Temporary Infirmary),
lonely drips. Resources 5 or a Doctor in the group
PREREQUISITE: Resources 4 or a Butler in the group Reference: Infirmary (p.89)
Reference: Cellar Vault (p.91)

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