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MediaInformationLiteracy12 Q3 Ver4 Mod7
MediaInformationLiteracy12 Q3 Ver4 Mod7
NOT
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Table of Contents
This Module is a second part for the subject in Media and Information Literacy,
which paves the way towards more meaningful discussions and interactions on the
concept of Media and Information Literacy to Senior High School learners, as viable
foundation for college life.
This module contains varied activities to help you not just only an information
literate individual, but also a creative and critical thinker, responsible user, and
competent producer of media and information.
This module contains varied activities to help you not just only an information
literate individual, but also a creative and critical thinker, responsible user, and
competent producer of media and information.
i
How to Learn from this Module
To achieve the preceding objectives, you are to do the following:
• Take your time reading the lessons carefully.
• Follow the directions and/or instructions in the activities and exercises diligently.
• Answer all the given tests and exercises.
ii
Lesson
Media Codes and Conventions
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Grade 12, Second Semester, Q3- Week 7
• Identify codes, convention, and message and how they affect the audience,
producers, and other stake holders (MIL11/12MILA-IIIf-7).
What I Know
Multiple Choice. Choose the letter of the best answer from the given choices.
2. A media and information literate individual knows how to examine and take apart
the media message so that its parts are exposed to him.
A. True B. False
C. Maybe D. Neither True or False
3. It pertains to the codes, conventions, formats, symbols and narrative structures that
indicate the meaning of media messages to an audience.
A. Languages B. Media Types
C. Media Languages D. Media Sources
4. These are systems of signs which when put together create meaning.
A. Languages B. Codes
C. Media Languages D. Conventions
1
What’s In
In our previous lesson, we learned the various types of media, namely: Print
Media, Broadcast Media, and the New Media. In addition, we have learned that
popular sources are the libraries, the internet, and indigenous.
What’s New
Activity 1. Identify the following signs and symbols used to convey information
(Example: brand, company, and others). The first one is done for you
as your guide. Write your answer in your activity notebook.
Example Facebook
2
What Is It
The preceding exercise is designed to prime you to the idea that media codes
and conventions serve as the building blocks of all the media around us.
SYMBOLIC CODES
1. Setting
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2. Mise en scene
➢ Set Design
➢ Costume
➢ Props
➢ Staging and Composition
3. Acting
Actors portray characters in
media products and contribute to
character development, creating
tension or advancing the narrative.
✓ Facial expression
✓ Body Language
✓ Vocal qualities
✓ Movement
✓ Body contact
4. Color
✓ Dominant color
✓ Contrasting foils
✓ Color symbolism
4
TECHNICAL CODES
--are codes specific to a media form and do not live outside of them. For instance, our
understanding of different camera shots and their connotations make sense when we
look and films and photographs, but mean nothing to us outside of those forms.
Technical codes in media include Camerawork, Editing, Audio and Lighting.
1. Camerawork
➢ Positioning
➢ Movement
➢ Framing
➢ Exposure
➢ Lens choice
2. Editing
--is the process of choosing, manipulating and arranging images and sound. Editing
is generally done for four different reasons:
➢ Graphic edits
➢ Rhythmic edits
➢ Spatial edits
➢ Temporal edits
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3. Audio
➢ Dialogue
➢ Sound effects
➢ Music
4. Lighting
WRITTEN CODES
--are the formal written language used in a media product. Written codes can be used
to advance a narrative, communicate information about a character or issues and
themes in the media product. This
includes:
6
CONVENTIONS
--are accepted ways of using media codes. Conventions are closely connected to the
audience expectations of a media product. Different types of conventions include form
conventions, story conventions and genre conventions.
1. Form Conventions
2. Story Conventions
--are common narrative structures and
understandings e common in story
telling media products. Examples of
story conventions include:
➢ Narrative structures
➢ Cause and effect
➢ Character construction
➢ Point of View
3. Genre Conventions
--point to the common use of tropes,
characters, settings or themes in a
particular type of medium. Genre
conventions are closely linked with
audience expectations.
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What’s More
Activity 2. Below is a postcard of the Boracay Island. Identify the key symbolic
and technical codes found in it. Write your answer in your activity
notebook.
This lesson emphasizes that media codes and conventions are like the building
blocks of all the media around us. ________________ are systems of signs which
when put together create meaning.
There are three types of media codes: symbolic codes, technical codes and
written codes. __________________, on the other hand, are the rules, habits or
generally accepted ways of doing things
8
What I can Do
9
Summary
There are types of Media Codes, namely: Symbolic Codes, Technical Codes;
and Written Codes.
.
The Symbolic codes are social in nature which include: Setting, Mise en scene
and Actors.
Technical codes on the other hand, are codes specific to a media form and do
not live outside of them. This includes camera works, editing, audio and lighting.
Written Codes are the formal written language used in a media product.
Written codes can be used to advance a narrative, communicate information about a
character or issues and themes in the media product. This includes: printed and
spoken
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Assessment: (Posttest)
Multiple Choice. Choose the letter of the best answer from the given choices.
2. A media and information literate individual knows how to examine and take apart
the media message so that its parts are exposed to him.
A. True B. False
C. Maybe D. Neither True or False
3. It pertains to the codes, conventions, formats, symbols and narrative structures that
indicate the meaning of media messages to an audience.
A. Languages B. Media Types
C. Media Languages D. Media Sources
4. These are systems of signs which when put together create meaning.
A. Languages B. Codes
C. Media Languages D. Conventions
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Key to Answer
References
Websites
https://drive.google.com/file/d/1YVB0qnuqIQp8NOcXW1Vzd7gy60vx8vaq/view?usp=sh
aring
https://www.youtube.com/watch?v=tD63b6Z-Tr0
https://www.youtube.com/watch?v=J9APrV5cYnE
https://www.youtube.com/watch?v=6W70YkNjFKY
https://www.youtube.com/watch?v=WhijmmePlU8
https://www.youtube.com/watch?v=HuxNcpC9a0A&list=PLvqJQQNqUbBSD9TLTO7Ec
EGP1KvRWbGDh&index=3
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