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Name: Gath Player: Gargoyle Holy Warrior Spent: 286

Race: Gargoyle Ht: 6' Wt: 300 Age: 30 Unspent: -36


Appearance:

CHARACTER SHEET
Basic
ST 14 * [ 30 ] HP 17 § [ -4 ] Speed 6¶ [ -5 ]
Basic
DX 13 [ 60 ] Will 14 [ 10 ] Move 6 [ 0]

IQ 12 † [ 60 ] Per 12 [ 0 ] BL 39 lb
(ST×ST)/5
Thr Sw
HT 13 ‡ [ 20 ] FP 13 [ 0] 1d 2d

TL 3 [ 0 ] SM +0
* Includes: +1 from 'Extra ST'
† Includes: -1 from 'Gargoyle (Dungeon Fantasy)'
‡ Includes: +1 from 'Gargoyle (Dungeon Fantasy)'
§ Includes: +2 from 'Gargoyle (Dungeon Fantasy)', +3 from 'Extra Hit Points'
¶ Includes: -0.25 from 'Gargoyle (Dungeon Fantasy)'

Vision 12 Taste/Smell 12 Death Check 13


Hearing 12 Fright Check 16 * Broad Jump 3 yd
Touch 12 Consciousness 13 High Jump 2.17 ft
* Includes: +2 from 'Combat Reflexes'

HP 0 HP -1×HP -2×HP -3×HP -4×HP

HP loss effects are cumulative with each other and any effects suffered from FP loss.
less than 1/3 HP: Dodge/2 and Move/2 (round up).
0 HP or less: Make a HT roll at -1/full multiple of HP below 0 vs. unconsciousness
immediately and at the start of any turn you choose a maneuver other than Do
Nothing.
-1×HP or less: Make a HT roll vs. death immediately and for every full multiple of HP below 0.
-5×HP or less: Immediate death. Loc. DR DB HP # Loc. DR DB HP #
FP 0 FP FP loss effects are cumulative with each other and any effects Eyes 0+2 † 0+2 2 Groin 0+2 † 0+2 –
suffered from HP loss. Neck 0+2 † 0+2 – Arms 0+2 † 0+2 9
less than 1/3 FP: Dodge/2, Move/2, and ST/2 (round up); ST
loss does not effect ST-based quantities, Skull 9+2 † 0+2 – Hands 2*+2 † 0+2 6
such as HP and damage. Face 14+2 † 0+2 – Legs 3/2+2 † 0+2 9
0 FP or less: Make a Will roll vs. incapacitation before any Torso 0+2 † 0+2 – Feet 2*+2 † 0+2 6
maneuver other than Do Nothing, on a critical
failure make an immediate HT roll vs. heart * Includes: +1 from 'Combat Reflexes'
attack; every point of FP loss causes an † Includes: +2 from 'Gargoyle Damage Resistance'
equal loss of HP.
-1×FP or less: Immediate unconsciousness; you can no REACTION MODIFIERS
longer lose FP, further FP costs are lost from Appearance: -2 *
your HP instead. * Includes: -2 from 'Appearance'
LIFTING FEATS Status: +0
1-Hand 2-Hand Shove / Carry on Shift Other: +0 †
† Conditional: -1 from 'Odious Racial Habit (Dirty)' when people notice your problem, +1 from
Name Lift * Lift † Over ‡ Back § Slightly 'Born War-Leader', -2 from 'No Sense of Humor', -1 from 'Stubbornness'
Basic 78 lb 312 lb 468 lb 585 lb 1950 lb
* Takes 2 seconds to complete ‡ Double with a running start LANGUAGES
† Takes 4 seconds to complete § Lose 1 FP/sec while over X-Hvy enc. Name Spoken Written Pts
SLAM TABLE Anglish (Native) Native Native [ 0]
1 2 3–5 6–8 9–14 TEMPLATES AND META-TRAITS
1d-3 1d-2 1d-1 1d 2d Name Pts
ENCUMBRANCE TABLE Gargoyle (Dungeon Fantasy) [ 25 ]
Features: Torso armor isn't interchangeable with human torso armor.
Name None Light « Med » Hvy X-Hvy
Lifting ×1 ×2 ×3 ×6 ×10
Stony [ 1]
Basic 39 lb 78 lb 117 lb 234 lb 390 lb Claws (Blunt Claws) [ 3]
Movement ×1 ×0.8 ×0.6 ×0.4 ×0.2 Gargoyle Flight (Winged) [ 30 ]
Ground 6 yd 4 yd 3 yd 2 yd 1 yd Gargoyle Damage Resistance 2 [ 10 ]
Water 1 yd 1 yd 1 yd 1 yd 1 yd Night Vision 5 [ 5]
Air 12 yd 9 yd 7 yd 4 yd 2 yd Striker 1 (Gargoyle Tail; Impaling; Clumsy (-2)) [ 5]
Jump 6 yd 4 yd 3 yd 2 yd 1 yd Appearance (Ugly) [ -8 ]
– -1 -2 -3 -4 Gluttony (12 or less) [ -5 ]
Dodge 10 9 8 7 6 Odious Racial Habit (Dirty) [ -5 ]
PARRY PARRY BLOCK DODGE OTHER Holy Warrior (Dungeon Fantasy) [ 0]

11 * 10 * 12 * 8/10 * ADVANTAGES
Name Pts
Flail DX Shield (Shield) Med
Born War-Leader 1 [ 5]
Claws (Blunt Claws) [ 3]
Combat Reflexes [ 15 ]
Extra Hit Points 3 (Affects HP) [ 6]

Phoenix: r50 (2011-12-17) / GCA: 4.0.408 Printed: 1/21/2012 Pg: 1


Gath Gargoyle

ADVANTAGES (continued) SIZE AND SPEED/RANGE TABLE


Name Pts Spd/Rng Size Measure Spd/Rng Size Measure
Extra ST 1 (Affects ST) [ 10 ] 0 0 2 yd -8 +8 50 yd
Gargoyle Damage Resistance 2 [ 10 ] -1 +1 3 yd -9 +9 70 yd
Gargoyle Flight (Winged) [ 30 ] -2 +2 5 yd -10 +10 100 yd
Holiness 2 [ 10 ] -3 +3 7 yd -11 +11 150 yd
Holy Might Ally (Divine servant of equal points; 12 or less; Holy; [ 19 ] -4 +4 10 yd -12 +12 200 yd
Summonable) -5 +5 15 yd -13 +13 300 yd
Holy Warrior Higher Purpose 1 (Slay Demons) [ 5] -6 +6 20 yd -14 +14 500 yd
Night Vision 5 [ 5] -7 +7 30 yd -15 +15 700 yd
Striker 1 (Gargoyle Tail; Impaling; Clumsy (-2)) [ 5] See also: Size and Speed/Range Table, p. B550.
Trading Character Points for Money $1,500 [ 3] HUMANOID HIT LOCATION TABLE
PERKS Roll Location Mod. Roll Location Mod.
Name Pts 3–4 Skull -7(f)/-5(b) – Vitals † -3
Foes slain personally can't rise as undead [ 1] 5 Face -5(f)/-7(b) – Eye ‡ -9
Stony [ 1] 6–7 Right Leg -2 – Ear -7
8 Right Arm -2 – Nose -7
DISADVANTAGES 9–10 Chest * – – Jaw -6
Name Pts 11 Abdomen * -1 – Spine § -8
Appearance (Ugly) [ -8 ] 12 Left Arm -2 – Limb Vein/Artery ¶ -5
Fanaticism (St George) [ -15 ] 13–14 Left Leg -2 – Neck Vein/Artery ¶ -8
Gluttony (12 or less) [ -5 ] 15 Hand -4 – Arm/Leg Joint ** -5
No Sense of Humor [ -10 ] 16 Foot -4 – Hand/Foot Joint ** -7
Odious Racial Habit (Dirty) [ -5 ] 17–18 Neck -5 – Groin -3
Stubbornness [ -5 ] * If striking with crushing, impaling, or piercing attacks, roll 1d: 1 is a vitals hit instead
Vow (Own no more than horse can carry) [ -10 ] † Only targetable by crushing, impaling, piercing, and tight-beam burning attacks
‡ Only targetable by impaling, piercing, and tight-beam burning attacks
QUIRKS § Only targetable by crushing, cutting, impaling, piercing, and tight-beam burning attacks
¶ Only targetable by cutting, impaling, piercing, and tight-beam burning attacks
Name Pts ** Only targetable by crushing, cutting, piercing, and tight-beam burning attacks
Proud [ -1 ] See also: Hit Location, p. B398, Human and Humanoid Hit Location Table, p. B552, New Hit
Staid [ -1 ] Locations, p. MA137, and Hit Locations, p. LT100.
Uncongenial [ -1 ]
HUMANOID ARMOR GAPS TABLE
SKILLS Gap Location Mod. Gap Location Mod.
Name Level Relative Pts Armpit * Vitals -8 Inside Elbow Arm Joint -8
Brawling 14 DX+1 [ 2] Back of Knee Leg Joint -8 Neck Neck -8
Parry: 11 Eyes Eyes -10 Open Palm Hand -6(u)/-8(a)
Climbing 12 * DX-1 [ 1] Groin Groin -3
Esoteric Medicine 10 Per-2 [ 1] * Only targetable by impaling attacks; critical hit cripples arm
Exorcism 14 † Will+0 [ 4] See also: Harsh Realism – Armor Gaps, p. LT101.
First Aid/TL3 (Humanoid) 12 IQ+0 [ 1]
Flail 15 DX+2 [ 12 ]
Parry: 11
Gesture 12 IQ+0 [ 1]
Hidden Lore (Demon Lore) 12 IQ+0 [ 2]
Intimidation 13 Will-1 [ 1]
Leadership 12 ‡ IQ+0 [ 1]
Meditation 12 Will-2 [ 1]
Observation 11 Per-1 [ 1]
Physiology/TL3 (Undead) 12 IQ+0 [ 4]
Psychology (Undead) 12 IQ+0 [ 4]
Religious Ritual (St George) 10 IQ-2 [ 1]
Shield (Shield) 16 DX+3 [ 8]
Block: 12
Stealth 12 DX-1 [ 1]
Strategy (Land) 12 ‡ IQ+0 [ 2]
Tactics 12 ‡ IQ+0 [ 2]
Theology (St George) 10 IQ-2 [ 1]
Thrown Weapon (Axe/Mace) 15 DX+2 [ 4]
Wrestling 14 DX+1 [ 4]
Parry: 11
* Conditional: +4 from 'Gargoyle Flight' when body lightening would help
† Conditional: -4 from 'Exorcism' when user doesn't possess Blessed, Power Investiture, or True
Faith, -4 from 'Exorcism' when on Yrth
‡ Includes: +1 from 'Born War-Leader'

POINTS SUMMARY Pts


Basic Attributes, Secondary Characteristics [ 171 ]
Advantages, Perks [ 99 ]
Disadvantages, Quirks [ -43 ]
Skills, Techniques [ 59 ]
Total Points Spent: 286
Unspent Points: -36

Phoenix: r50 (2011-12-17) / GCA: 4.0.408 Printed: 1/21/2012 Pg: 2


Gath Gargoyle

MELEE ATTACKS
Name Skill Parry Damage Reach ST LC Notes
Brawling: Punch 14 11 1d cr C – –
Skill used: Brawling
Brawling: Bite 14 – 1d-1 cr C – –
Skill used: Brawling
Brawling: Kick 12 – 1d+1 cr C,1 – –
Skill used: Brawling-2
Flail 12 10U 2d+4 cr 1, 2* 13† 4 [9]
Skill used: Flail-3
Hatchet 11 9 2d cut 1 8 4 [1]
Skill used: Flail-4
Medium Shield, Heavy: Bash 16 – 1d cr 1 – –
Skill used: Shield (Shield)
Medium Shield, Heavy: Rush 16 – slam+2 cr 1 – –
Skill used: Shield (Shield)
Small Knife: Swing 9 7 2d-3 cut C, 1 5 4
Skill used: DX-4
Small Knife: Thrust 9 7 1d-1 imp C 5 4 [1]
Skill used: DX-4
Striker (Gargoyle Tail; Impaling) 12 10 1d+1 imp C – –
Skill used: Brawling-2

RANGED ATTACKS
Name Skill Damage Acc Range RoF Shots ST Bulk Rcl LC Notes
Hatchet 15 2d cut 1 21 yd / 35 yd 1 T(1) 8 -2 – 4
Skill used: Thrown Weapon (Axe/Mace)
Small Knife 9 1d-1 imp – 7 yd / 14 yd 1 T(1) 5 -1 – 4
Skill used: DX-4

ATTACKS TABLES COLUMN NOTES


Reach "*": The weapon is awkward and requires a Ready maneuver to change reach; e.g. between 1 and 2.
Parry "U": The weapon is unbalanced. You cannot use it to parry if you have already used it to attack this turn (or vice versa).
ST "†": The weapon requires two hands. If you have at least 1.5 times the listed ST (round up), you can use a weapon like this in one hand, but it becomes unready after you attack with it. If you
have at least twice the listed ST, you can wield it one-handed with no readiness penalty. But if it requires one hand to hold it and another to operate a moving part, like a bow or a pump shotgun, it
always requires two hands, regardless of ST.
Shots "T": The weapon is a thrown weapon.

EQUIPMENT EQUIPMENT (continued)


Qty Item Cost Weight Qty Item Cost Weight
1 Boots (Feet) 10 1.2 lb 1 Mail Gargoyle Hauberk (Upper Arms, 945 15.75 lb
Description: DR 2* Thighs, Front Torso)
Location: Feet Description: TL:2 DR:4/2* Locations: Upper Arms, Thighs, Front Torso Notes:[5] Second
1 Flail 100 8 lb DR value vs. crushing.
Description: TL:2 LC:4, Dam:sw+4 cr Reach:1, 2* Parry:0U ST:13 Skill:Two-Handed Location: Upper Arms, Thighs, Front Torso
Flail, DX-6, Flail-3, Kusari-4, Two-Handed Axe/Mace-4 Notes: [9] Attempts to parry flails 1 Medium Shield, Heavy 60 14 lb
and kusaris are at -4; fencing weapons ("F" parry) can't parry at all! Attempts to block Description: TL:1 DB:2 Dam:thr cr Reach:1 Parry:No ST:-- DR:4 Cover DR:9 HP:20
such weapons are at -2. Halve these penalties for the bola perdida, bolas, nunchaku, Skill:Shield(Shield)
thonged club, and weighted scarf.
1 Ordinary Clothes 0 2 lb
4 Hatchet 160 8 lb Description: One complete outfit, ranging in quality from castoff rags to designer
Description: TL:0 LC:4, [Dam:sw cut Reach:1 Parry:0 ST:8 Skill:Axe/Mace, DX-5, Flail-4, fashions, depending on Status. At minimum: undergarments, plus a tunic, blouse, or
Two-Handed Axe/Mace-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged shirt with hose, skirt, or trousers - or a long tunic, robe or dress - and suitable footwear.
Weapon Table (pp. LT75-78).],[Dam:sw cut ACC:1 Range:ST*1.5/ST*2.5 ROF:1 20% of cost of living; 2lbs.
Shots:T(1) ST:8 Bulk:-2 Rcl:- Skill:Thrown Weapon (Axe/Mace), DX-4]
1 Personal Basics 5 1 lb
1 Holy Symbol 50 1 lb Description: Notes: Minimum gear for camping: -2 to any Survival roll without it. Includes
Description: Ordinary religious symbol made of wood, cheap metal, etc., and blessed utensils, tinderbox, and flint and steel.
only by user's personal faith.
1 Plate Bascinet (Cheek Guard, Padding) 700 7 lb
1 Leather Pouch, 1 gal. 83.5 11.25 lb Description: TL:4 DR:6 Locations: Skull, Face, Face
Description: TL: 1 HP:4 Capacity: 10 lbs. Notes: Fragile (Combustible), neither take Location: Skull, Face, Face
damage from nor protect contents from crushing attacks
1 Scale Leggings (Legs) 320 16 lb
1 Small Knife 30 8 oz Description: TL:1 DR:3/2 Locations: Legs Notes:[4] Second DR value vs. crushing.
Description: TL:0 LC:4, [Dam:sw-3 cut Reach:C, 1 Parry:-1 ST:5 Skill:Knife, DX-4, Location: Legs
Force Sword-3, Main-Gauche-3, Shortsword-3], [Dam:thr-1 imp Reach:C Parry:-1
ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can
be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).],[Dam:thr-1
imp ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:- Skill:Thrown
Weapon (Knife), DX-4]
6 Traveler's Rations 12 3 lb
Description: TL:0 Notes: One meal of dried meat, cheese, etc.
1 Hammock, cloth 22 4 lb
Description: TL:1 Old World hammocks used solid cloth sheets instead of open nets.
1 Hammock, rope 15 3 lb
Description: TL:1 Mayan rope hammocks were light, portable bedding, perfect for hot
climates but very uncomfortable in the cold.
1 Leather Pouch, 1 quart 26 5.18 oz
Description: TL: 1 HP:3 Capacity: 2 lbs. Notes: Fragile (Combustible), neither take
damage from nor protect contents from crushing attacks
6 Silver Penny 24 6.14 dr
1 Long Leather Gloves (Elbows, Forearms, 40 4.8 lb
Hands)
Description: DR 2*
Location: Elbows, Forearms, Hands

Phoenix: r50 (2011-12-17) / GCA: 4.0.408 Printed: 1/21/2012 Pg: 3

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