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Name: Ssa Sshuq Player: Lizard Man Barbarian Spent: 262

Race: Human Ht: 9' Wt: 350 Age: 22 Unspent: -112


Appearance:

CHARACTER SHEET
Basic
ST 19 [ 81 ] HP 24 [ 9] Speed 6.25 [ -10 ]
Basic
DX 13 [ 60 ] Will 9 [ 0] Move 8* [ 5]

IQ 9 [ -20 ] Per 11 [ 10 ] BL 72 lb
(ST×ST)/5
Thr Sw
HT 14 [ 40 ] FP 14 [ 0] 2d-1 3d+1

TL 3 [ 0 ] SM +1 *
* Includes: +1 from 'Gigantism'

Vision 11 Taste/Smell 11 * Death Check 14


Hearing 11 Fright Check 11 † Broad Jump 4.33 yd
Touch 11 Consciousness 14 High Jump 1.06 yd
* Conditional: +4 from 'Discriminatory Smell' when it involves Smell
† Includes: +2 from 'Combat Reflexes'

HP 0 HP -1×HP -2×HP -3×HP -4×HP

HP loss effects are cumulative with each other and any effects suffered from FP loss.
less than 1/3 HP: Dodge/2 and Move/2 (round up).
0 HP or less: Make a HT roll at -1/full multiple of HP below 0 vs. unconsciousness
immediately and at the start of any turn you choose a maneuver other than Do
Nothing.
-1×HP or less: Make a HT roll vs. death immediately and for every full multiple of HP below 0.
-5×HP or less: Immediate death.

FP 0 FP FP loss effects are cumulative with each other and any effects Loc. DR DB HP # Loc. DR DB HP #
suffered from HP loss.
less than 1/3 FP: Dodge/2, Move/2, and ST/2 (round up); ST Eyes 0+2 † 0+2 3 Groin 5/3*+2 † 0+2 –
loss does not effect ST-based quantities, Neck 0+2 † 0+2 – Arms 0+2 † 0+2 13
such as HP and damage.
Skull 2+2 † 0+2 – Hands 0+2 † 0+2 9
0 FP or less: Make a Will roll vs. incapacitation before any
maneuver other than Do Nothing, on a critical Face 0+2 † 0+2 – Legs 0+2 † 0+2 13
failure make an immediate HT roll vs. heart Torso 5/3*+2 † 0+2 – Feet 2*+2 † 0+2 9
attack; every point of FP loss causes an
equal loss of HP. * Includes: +1 from 'Combat Reflexes' † Includes: +2 from 'Damage Resistance'
-1×FP or less: Immediate unconsciousness; you can no
longer lose FP, further FP costs are lost from REACTION MODIFIERS
your HP instead. Appearance: +0
LIFTING FEATS Status: +0
1-Hand 2-Hand Shove / Carry on Shift Other: +0 *
* Conditional: +4 from 'Outdoorsman', +1 from 'Compulsive Carousing' when from like-minded
Name Lift * Lift † Over ‡ Back § Slightly extroverts, -1 from 'Compulsive Carousing' when from sober-minded citizens (upto -4), -2
Basic 144 lb 576 lb 864 lb 1080 lb 1.8 tn from 'Disturbing Voice', -1 from 'Odious Personal Habit (Unrefined manners)' when people
are offended by your manners, +2 from 'Overconfidence' when young or naive individuals, -2
* Takes 2 seconds to complete ‡ Double with a running start
from 'Overconfidence' when experienced NPCs, +2 from 'Sense of Duty (Adventuring
† Takes 4 seconds to complete § Lose 1 FP/sec while over X-Hvy enc.
companions)' when in dangerous situations if Sense of Duty is known, -3 from 'Social Stigma
(Monster)'
SLAM TABLE
1 2 3–4 5–6 7–9 ADVANTAGES
1d-3 1d-2 1d-1 1d 2d Name Pts
ENCUMBRANCE TABLE Claws (Sharp Claws) [ 5]
Name None « Light » Med Hvy X-Hvy Combat Reflexes [ 15 ]
Lifting ×1 ×2 ×3 ×6 ×10 Damage Resistance 2 (Tough Skin) [ 6]
Basic 72 lb 144 lb 216 lb 432 lb 720 lb Discriminatory Smell [ 15 ]
Movement ×1 ×0.8 ×0.6 ×0.4 ×0.2 Roll to memorize a scent: 9 (IQ), Roll to Smell: 15 (Taste/Smell+4)
Ground 8 yd 6 yd 4 yd 3 yd 1 yd High Pain Threshold [ 10 ]
Roll to ignore pain: 12 (Will+3)
Water 1 yd 1 yd 1 yd 1 yd 1 yd
Jump 8 yd 6 yd 4 yd 3 yd 1 yd Nictitating Membrane 2 [ 2]
– -1 -2 -3 -4 Outdoorsman 4 [ 40 ]
Dodge 10 9 8 7 6 Peripheral Vision [ 15 ]
Striker 1 (Lizard Man Tail; Crushing; Clumsy (-2)) [ 3]
PARRY PARRY BLOCK DODGE OTHER Teeth (Sharp Teeth) [ 1]
11 * 10 * 12 * 9/10 * Temperature Tolerance 3 [ 3]
Terrain Adaptation (Sand) [ 5]
Axe/Mace DX Shield (Shield) Light
DISADVANTAGES
Name Pts
Berserk (12 or less) [ -10 ]
Compulsive Carousing (12 or less) [ -5 ]
Disturbing Voice [ -10 ]

Phoenix: r50 (2011-12-17) / GCA: 4.0.408 Printed: 1/21/2012 Pg: 1


Ssa Sshuq Human

DISADVANTAGES (continued) SIZE AND SPEED/RANGE TABLE


Name Pts Spd/Rng Size Measure Spd/Rng Size Measure
Easy to Read [ -10 ] 0 0 2 yd -8 +8 50 yd
Gigantism [ 0] -1 +1 3 yd -9 +9 70 yd
Gluttony (12 or less) [ -5 ] -2 +2 5 yd -10 +10 100 yd
Impulsiveness (12 or less) [ -10 ] -3 +3 7 yd -11 +11 150 yd
Odious Personal Habit (Unrefined manners) [ -5 ] -4 +4 10 yd -12 +12 200 yd
Overconfidence (12 or less) [ -5 ] -5 +5 15 yd -13 +13 300 yd
Sense of Duty (Adventuring companions) [ -5 ] -6 +6 20 yd -14 +14 500 yd
Social Stigma (Monster) [ -15 ] -7 +7 30 yd -15 +15 700 yd
See also: Size and Speed/Range Table, p. B550.
SKILLS
Name Level Relative Pts HUMANOID HIT LOCATION TABLE
Animal Handling (Raptors) 9 IQ+0 [ 2] Roll Location Mod. Roll Location Mod.
Axe/Mace 15 DX+2 [ 8] 3–4 Skull -7(f)/-5(b) – Vitals † -3
Parry: 11 5 Face -5(f)/-7(b) – Eye ‡ -9
Brawling 13 DX+0 [ 1] 6–7 Right Leg -2 – Ear -7
Parry: 10 8 Right Arm -2 – Nose -7
Camouflage 13 * IQ+4 [ 1] 9–10 Chest * – – Jaw -6
Carousing 14 HT+0 [ 1] 11 Abdomen * -1 – Spine § -8
Climbing 12 DX-1 [ 1] 12 Left Arm -2 – Limb Vein/Artery ¶ -5
Disguise/TL3 (Animals) 6† IQ-3 [ 1] 13–14 Left Leg -2 – Neck Vein/Artery ¶ -8
First Aid/TL3 (Human) 9 IQ+0 [ 1] 15 Hand -4 – Arm/Leg Joint ** -5
Fishing 15 * Per+4 [ 1] 16 Foot -4 – Hand/Foot Joint ** -7
Forced Entry 13 DX+0 [ 1] 17–18 Neck -5 – Groin -3
Hiking 13 HT-1 [ 1] * If striking with crushing, impaling, or piercing attacks, roll 1d: 1 is a vitals hit instead
Intimidation 9 Will+0 [ 2] † Only targetable by crushing, impaling, piercing, and tight-beam burning attacks
Mimicry (Bird Calls) 11 * IQ+2 [ 1] ‡ Only targetable by impaling, piercing, and tight-beam burning attacks
§ Only targetable by crushing, cutting, impaling, piercing, and tight-beam burning attacks
Naturalist (Earth) 11 * IQ+2 [ 1] ¶ Only targetable by cutting, impaling, piercing, and tight-beam burning attacks
Navigation/TL3 (Land) 13 * IQ+4 [ 2] ** Only targetable by crushing, cutting, piercing, and tight-beam burning attacks
Running 13 HT-1 [ 1] See also: Hit Location, p. B398, Human and Humanoid Hit Location Table, p. B552, New Hit
Locations, p. MA137, and Hit Locations, p. LT100.
Shield (Shield) 16 DX+3 [ 8]
Block: 12 HUMANOID ARMOR GAPS TABLE
Stealth 13 DX+0 [ 2] Gap Location Mod. Gap Location Mod.
Survival (Desert) 14 * Per+3 [ 1] Armpit * Vitals -8 Inside Elbow Arm Joint -8
Swimming 14 HT+0 [ 1] Back of Knee Leg Joint -8 Neck Neck -8
Throwing 14 DX+1 [ 4] Eyes Eyes -10 Open Palm Hand -6(u)/-8(a)
Tracking 14 ‡ Per+3 [ 1] Groin Groin -3
Weather Sense 9 IQ+0 [ 2] * Only targetable by impaling attacks; critical hit cripples arm
Wrestling 13 DX+0 [ 2] See also: Harsh Realism – Armor Gaps, p. LT101.
Parry: 10
* Includes: +4 from 'Outdoorsman' ‡ Includes: +4 from 'Outdoorsman';
† Includes: -2 from 'Gigantism' Conditional: +4 from 'Discriminatory Smell'
when scent is a factor

POINTS SUMMARY Pts


Basic Attributes, Secondary Characteristics [ 175 ]
Advantages, Perks [ 120 ]
Disadvantages, Quirks [ -80 ]
Skills, Techniques [ 47 ]
Total Points Spent: 262
Unspent Points: -112
NOTES
Ssa Sshuq, the Lizard King, is uncouth, reckless, and looks
like a green, scaly threat to just about everyone, but you’d be
hard pressed to think of someone you’d rather have on your
side, or someone you’d rather not be facing. The Lizard King
is a consummate barbarian. What he lacks in subtlety, he
makes up for in brute force. He’s extremely dangerous even
without weapons, and he’s an excellent tracker as well. He
has a short snout like a very blunt-nosed alligator, and his
rough scales are a medium olive green with a distinctive (to
other lizard men, anyway) pattern of dull black highlights
along his spine and tail.

Phoenix: r50 (2011-12-17) / GCA: 4.0.408 Printed: 1/21/2012 Pg: 2


Ssa Sshuq Human

MELEE ATTACKS
Name Skill Parry Damage Reach ST LC Notes
Axe: 1H 15 11U 3d+5 cut 1 17 4
Skill used: Axe/Mace
Axe: 2H 12 10U 3d+7 cut 1 15† 4
Skill used: Axe/Mace-3
Brawling: Punch 13 10 2d-2 cut C,1 – –
Skill used: Brawling
Brawling: Bite 13 – 2d-2 cut C,1 – –
Skill used: Brawling
Brawling: Kick 11 – 2d-1 cut C,1 – –
Skill used: Brawling-2
Medium Shield, Heavy: Bash 16 – 2d-1 cr 1 – –
Skill used: Shield (Shield)
Medium Shield, Heavy: Rush 16 – slam+2 cr 1 – –
Skill used: Shield (Shield)
Small Knife: Swing 9 7 3d-1 cut 1 8 4
Skill used: DX-4
Small Knife: Thrust 9 7 2d-1 imp 1 8 4 [1]
Skill used: DX-4
Striker (Lizard Man Tail; Crushing) 11 9 2d+1 cr C – –
Skill used: DX-2

RANGED ATTACKS
Name Skill Damage Acc Range RoF Shots ST Bulk Rcl LC Notes
Short Bow (ST 19) 8 2d imp 1 285 yd / 380 yd 1 1(2) 11† -6 – 4 [3]
Skill used: DX-5
Small Knife 9 2d-1 imp – 10 yd / 19 yd 1 T(1) 8 -1 – 4
Skill used: DX-4

ATTACKS TABLES COLUMN NOTES


Parry "U": The weapon is unbalanced. You cannot use it to parry if you have already used it to attack this turn (or vice versa).
ST "†": The weapon requires two hands. If you have at least 1.5 times the listed ST (round up), you can use a weapon like this in one hand, but it becomes unready after you attack with it. If you
have at least twice the listed ST, you can wield it one-handed with no readiness penalty. But if it requires one hand to hold it and another to operate a moving part, like a bow or a pump shotgun, it
always requires two hands, regardless of ST.
Shots "T": The weapon is a thrown weapon.

EQUIPMENT LOAD-OUTS (continued)


Qty Item Cost Weight Qty « Normal » Cost Weight
1 Axe (Fine Quality; SM+1) 1125 9 lb 1 Cloth Bag, 40 gal. 60 13 lb
Description: TL:0 LC:4, [1H Dam:sw+2 cut Reach:1 Parry:0U ST:10 Skill:Axe/Mace, DX- Per Unit - Cost: 20, Weight: 3 lb
5, Flail-4, Two-Handed Axe/Mace-3], [2H Dam:sw+3 cut Reach:1 Parry:0U ST:10 Contents - Cost: 40, Weight: 10 lb
Skill:Two-Handed Axe/Mace, DX-5, Axe/Mace-3, Polearm-4, Two-Handed Flail-4] 10 Traveler's Rations 40 10 lb
1 Cloth Bag, 40 gal. 60 13 lb Per Unit - Cost: 4, Weight: 1 lb
Description: TL: 0 HP:6 Capacity: 286 lbs. Notes: Fragile (Combustible), neither take 1 Hip Quiver, Large 94 5.2 lb
damage from nor protect contents from crushing attacks Per Unit - Cost: 30, Weight: 2 lb
10 Traveler's Rations (SM +1) 40 10 lb Contents - Cost: 64, Weight: 3.2 lb
Description: TL:0 Notes: One meal of dried meat, cheese, etc. 16 Arrow 64 3.2 lb
1 Hip Quiver, Large 94 5.2 lb Per Unit - Cost: 4, Weight: 3.2 oz
Description: Holds 50 arrows or bolts. Two compartments 1 Leather Boots (Feet) 22.5 2.7 lb
16 Arrow (SM +1) 64 3.2 lb Location: Feet
1 Leather Boots (Feet) (SM +1) 22.5 2.7 lb 1 Leather Pouch, 1 quart 402 1.7 lb
Description: DR 2* Per Unit - Cost: 2, Weight: 4.8 oz
Location: Feet Contents - Cost: 400, Weight: 1.4 lb
1 Leather Pouch, 1 quart 402 1.7 lb 1 Flint 0 1 lb
Description: TL: 1 HP:3 Capacity: 2 lbs. Notes: Fragile (Combustible), neither take 100 Silver Penny 400 6.4 oz
damage from nor protect contents from crushing attacks Per Unit - Cost: 4, Weight: 1.02 dr
1 Flint 0 1 lb 1 Mail Byrnie (Torso) 2700 40.5 lb
100 Silver Penny 400 6.4 oz Location: Torso
1 Mail Byrnie (Torso) (SM +1) 2700 40.5 lb 1 Mail Loincloth (Groin) 135 2.02 lb
Description: TL:2 DR:5/3* Locations: Torso Notes:[5] Second DR value vs. crushing. Location: Groin
Location: Torso 1 Medium Shield, Heavy 120 28 lb
1 Mail Loincloth (Groin) (SM +1) 135 2.02 lb 1 Short Bow (ST 19) 112.5 3.38 lb
Description: TL:2 DR:5/3* Locations: Groin Notes:[5] Second DR value vs. crushing.
Location: Groin 1 Small Knife 67.5 1.12 lb
1 Medium Shield, Heavy (SM +1) 120 28 lb Totals: 4838.5 106.62 lb
Description: TL:1 DB:2 Dam:thr cr Reach:1 Parry:No ST:-- DR:4 Cover DR:9 HP:20
Skill:Shield(Shield)
1 Short Bow (ST 19) (SM+1) 112.5 3.38 lb
Description: TL:0 LC:4, Dam:thr imp ACC:1 Range:ST*15/ST*20 ROF:1 Shots:1(2)
ST:7† Bulk:-6 Rcl:- Skill:Bow, DX-5 Notes: [3]
1 Small Knife (SM+1) 67.5 1.12 lb
Description: TL:0 LC:4, [Dam:sw-3 cut Reach:C, 1 Parry:-1 ST:5 Skill:Knife, DX-4, Force
Sword-3, Main-Gauche-3, Shortsword-3], [Dam:thr-1 imp Reach:C Parry:-1 ST:5
Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be
thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).],[Dam:thr-1 imp
ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:- Skill:Thrown Weapon
(Knife), DX-4]

LOAD-OUTS
Qty « Normal » Cost Weight
1 Axe 1125 9 lb

Phoenix: r50 (2011-12-17) / GCA: 4.0.408 Printed: 1/21/2012 Pg: 3

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