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"_VERSION"=1

general {
# Maximum achievable levels. If set to 0 or lower there is no upper limit
maximumLevels=-1
# Reduces the amount of modifiers a newly build tool gets if the value is lower
than the regular amount of modifiers the tool would have
newToolMinModifiers=3
}
toolxp {
# Base XP for each of the listed tools
baseXpForTool {
"tconstruct:arrow"=500
"tconstruct:battlesign"=500
"tconstruct:bolt"=500
"tconstruct:broadsword"=500
"tconstruct:cleaver"=500
"tconstruct:crossbow"=500
"tconstruct:excavator"=4500
"tconstruct:frypan"=500
"tconstruct:hammer"=4500
"tconstruct:hatchet"=500
"tconstruct:kama"=500
"tconstruct:longbow"=500
"tconstruct:longsword"=500
"tconstruct:lumberaxe"=4500
"tconstruct:mattock"=500
"tconstruct:pickaxe"=500
"tconstruct:rapier"=500
"tconstruct:scythe"=4500
"tconstruct:shortbow"=500
"tconstruct:shovel"=500
"tconstruct:shuriken"=500
}
# Base XP used when no more specific entry is present for the tool
defaultBaseXP=500
# How much the XP cost will multiply per level, minimum 2.
levelMultiplier=2
}

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