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# Configuration file

"creative blocks: breakable" {


# Allow Non-Creative players to break/harvest creative blocks. [default: false]
B:gameplay=false
}

"creative blocks: configurable" {


# Allow Non-Creative players to configure creative blocks. [default: false]
B:gameplay=false
}

"dimension ids" {
I:"Deep Dark"=-11325
I:ExtraUtils2_Quarry_Dim=-9999
}

enabled {
B:AnalogCrafter=true
B:AngelBlock=true
B:AngelRing=true
B:BagOfHolding=true
B:BiomeMarker=true
B:Book=true
B:Boomerang=true
B:ChickenRing=true
B:ChunkLoader=true
B:CompoundBow=true
B:CompressedCobblestone=true
B:CompressedDirt=true
B:CompressedGravel=true
B:CompressedNetherrack=true
B:CompressedSand=true
B:Contract=true
B:Crafter=true
B:CreativeChest=true
B:CreativeEnergy=true
B:CreativeHarvest=true
B:CursedEarth=true
B:DecorativeBedrock=true
B:DecorativeGlass=true
B:DecorativeSolid=true
B:DecorativeSolidWood=true
B:"Deep Dark"=true
B:Drum=true
B:EnderLilly=true
B:EnderShard=true
B:ExtraUtils2_Quarry_Dim=true
B:FakeCopy=true
B:Filter=true
B:FilterFluids=true
B:FireAxe=true
B:FlatTransferNode=true
B:GlassCutter=true
B:GoldenLasso=true
B:Indexer=true
B:IndexerRemote=true
B:IneffableGlass=true
B:Ingredients=true
B:InteractionProxy=true
B:ItemBuildersWand=true
B:ItemCreativeBuildersWand=true
B:ItemCreativeDestructionWand=true
B:ItemDestructionWand=true
B:Klein=true
B:LargishChest=true
B:LawSword=true
B:LuxSaber=true
B:Machine=true
B:MagicApple=true
B:Miner=true
B:MiniChest=true
B:MoonStone=true
B:Opinium=true
B:PassiveGenerator=true
B:PlayerChest=true
B:PowerBattery=true
B:PowerManager=true
B:PowerOverload=true
B:PowerTransmitter=true
B:Quarry=true
B:QuarryProxy=true
B:RainbowGenerator=true
B:RedOrchid=true
B:RedstoneClock=true
B:RedstoneLantern=true
B:Resonator=true
B:Scanner=true
B:Screen=true
B:SimpleDecorative=true
B:Snowglobe=true
B:SoundMuffler=true
B:Spotlight=true
B:SunCrystal=true
B:SuperMobSpawner=true
B:Synergy=false
B:Teleporter=true
B:Terraformer=true
B:TrashCan=true
B:TrashCanEnergy=true
B:TrashCanFluid=true
B:TrashChest=true
B:Trowel=true
B:UnstableIngots=true
B:User=true
B:WateringCan=true
B:WoodenStickPoke=true
B:Wrench=true
B:additionalVanillaRecipes=true
B:ironwood=true
B:pipe=true
B:potion_Purge=true
B:potion_doom=true
B:potion_fizzy_lifting=true
B:potion_gravity=true
B:potion_greek_fire=true
B:potion_love=true
B:potion_relapse=true
B:potion_second_chance=true
B:sendCapabilitiesAfterDimensionChange=true
B:sickle_diamond=true
B:sickle_gold=true
B:sickle_iron=true
B:sickle_stone=true
B:sickle_wood=true
B:spike_creative=true
B:spike_diamond=true
B:spike_gold=true
B:spike_iron=true
B:spike_stone=true
B:spike_wood=true
B:squidSpawnRestrictions=true
B:tinkers_construct_integration=true
B:villager_alchemist=true
B:villager_red_mechanic=true
B:villager_shady_merchant=true
B:wall_world_type=true
}

energy {
I:"Quantum Quarry: Base Energy Per Operation"=20000
}

gameplay {
# Add an entity id (mod:name) to this list to prevent cursed earth from
spawning it. [default: ]
S:"Cursed Earth Entity BlackList" <
>
B:"Quantum Quarry: Enable Nether/End biome generation (has been buggy)"=false

# Choose allowed container classnames.


S:"Unstable Ingot: Allowed Classes" <
net.minecraft.inventory.ContainerWorkbench
>
}

settings {
B:WallWorld_GiveSpawnItems=true
}

"unstable ingot: explosion time" {


# Choose the time until explosion. [range: 0 ~ 2400, default: 200]
I:gameplay=200
}

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