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# _common_fruit_trees
#----------------------------------------------------------------------------------
----------------------#
# Available/Detected biomes: [minecraft:ocean], [minecraft:plains],
[minecraft:desert], [minecraft:extreme_hills], [minecraft:forest],
[minecraft:taiga], [minecraft:swampland], [minecraft:river], [minecraft:hell],
[minecraft:sky], [minecraft:frozen_ocean], [minecraft:frozen_river],
[minecraft:ice_flats], [minecraft:ice_mountains], [minecraft:mushroom_island],
[minecraft:mushroom_island_shore], [minecraft:beaches], [minecraft:desert_hills],
[minecraft:forest_hills], [minecraft:taiga_hills],
[minecraft:smaller_extreme_hills], [minecraft:jungle], [minecraft:jungle_hills],
[minecraft:jungle_edge], [minecraft:deep_ocean], [minecraft:stone_beach],
[minecraft:cold_beach], [minecraft:birch_forest], [minecraft:birch_forest_hills],
[minecraft:roofed_forest], [minecraft:taiga_cold], [minecraft:taiga_cold_hills],
[minecraft:redwood_taiga], [minecraft:redwood_taiga_hills],
[minecraft:extreme_hills_with_trees], [minecraft:savanna],
[minecraft:savanna_rock], [minecraft:mesa], [minecraft:mesa_rock],
[minecraft:mesa_clear_rock], [minecraft:void], [minecraft:mutated_plains],
[minecraft:mutated_desert], [minecraft:mutated_extreme_hills],
[minecraft:mutated_forest], [minecraft:mutated_taiga],
[minecraft:mutated_swampland], [minecraft:mutated_ice_flats],
[minecraft:mutated_jungle], [minecraft:mutated_jungle_edge],
[minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills],
[minecraft:mutated_roofed_forest], [minecraft:mutated_taiga_cold],
[minecraft:mutated_redwood_taiga], [minecraft:mutated_redwood_taiga_hills],
[minecraft:mutated_extreme_hills_with_trees], [minecraft:mutated_savanna],
[minecraft:mutated_savanna_rock], [minecraft:mutated_mesa],
[minecraft:mutated_mesa_rock], [minecraft:mutated_mesa_clear_rock],
[biomesoplenty:gravel_beach], [biomesoplenty:white_beach],
[biomesoplenty:origin_beach], [biomesoplenty:alps], [biomesoplenty:bamboo_forest],
[biomesoplenty:bayou], [biomesoplenty:bog], [biomesoplenty:boreal_forest],
[biomesoplenty:brushland], [biomesoplenty:chaparral],
[biomesoplenty:cherry_blossom_grove], [biomesoplenty:cold_desert],
[biomesoplenty:coniferous_forest], [biomesoplenty:crag],
[biomesoplenty:dead_forest], [biomesoplenty:dead_swamp],
[biomesoplenty:eucalyptus_forest], [biomesoplenty:fen],
[biomesoplenty:flower_field], [biomesoplenty:grassland], [biomesoplenty:grove],
[biomesoplenty:highland], [biomesoplenty:land_of_lakes],
[biomesoplenty:lavender_fields], [biomesoplenty:lush_desert],
[biomesoplenty:lush_swamp], [biomesoplenty:mangrove], [biomesoplenty:maple_woods],
[biomesoplenty:marsh], [biomesoplenty:meadow], [biomesoplenty:moor],
[biomesoplenty:mountain], [biomesoplenty:mystic_grove],
[biomesoplenty:ominous_woods], [biomesoplenty:orchard], [biomesoplenty:outback],
[biomesoplenty:overgrown_cliffs], [biomesoplenty:prairie],
[biomesoplenty:quagmire], [biomesoplenty:rainforest],
[biomesoplenty:redwood_forest], [biomesoplenty:sacred_springs],
[biomesoplenty:seasonal_forest], [biomesoplenty:shield], [biomesoplenty:shrubland],
[biomesoplenty:snowy_coniferous_forest], [biomesoplenty:snowy_forest],
[biomesoplenty:steppe], [biomesoplenty:temperate_rainforest],
[biomesoplenty:tropical_rainforest], [biomesoplenty:tundra],
[biomesoplenty:wasteland], [biomesoplenty:wetland], [biomesoplenty:woodland],
[biomesoplenty:xeric_shrubland], [biomesoplenty:alps_foothills],
[biomesoplenty:mountain_foothills], [biomesoplenty:redwood_forest_edge],
[biomesoplenty:pasture], [biomesoplenty:glacier], [biomesoplenty:oasis],
[biomesoplenty:snowy_tundra], [biomesoplenty:coral_reef],
[biomesoplenty:kelp_forest], [biomesoplenty:origin_island],
[biomesoplenty:tropical_island], [biomesoplenty:volcanic_island],
[biomesoplenty:flower_island], [biomesoplenty:corrupted_sands],
[biomesoplenty:fungi_forest], [biomesoplenty:phantasmagoric_inferno],
[biomesoplenty:undergarden], [biomesoplenty:visceral_heap],
[appliedenergistics2:storage_biome], [thaumcraft:magical_forest],
[thaumcraft:eerie], [thaumcraft:eldritch], [twilightforest:twilight_lake],
[twilightforest:twilight_forest], [twilightforest:dense_twilight_forest],
[twilightforest:twilight_highlands], [twilightforest:mushroom_forest],
[twilightforest:twilight_swamp], [twilightforest:twilight_stream],
[twilightforest:snowy_forest], [twilightforest:twilight_glacier],
[twilightforest:twilight_clearing], [twilightforest:oak_savannah],
[twilightforest:firefly_forest], [twilightforest:deep_mushroom_forest],
[twilightforest:dark_forest], [twilightforest:enchanted_forest],
[twilightforest:fire_swamp], [twilightforest:dark_forest_center],
[twilightforest:highlands_center], [twilightforest:thornlands],
[twilightforest:spooky_forest], [thebetweenlands:patchy_islands],
[thebetweenlands:swamplands], [thebetweenlands:deep_waters],
[thebetweenlands:coarse_islands], [thebetweenlands:raised_isles],
[thebetweenlands:sludge_plains], [thebetweenlands:marsh_0],
[thebetweenlands:marsh_1], [thebetweenlands:swamplands_clearing],
[thebetweenlands:sludge_plains_clearing],
###################################################################################
#######################
_common_fruit_trees {
# Default: true
B:enableFruitTreeGeneration=true
almond {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
apple {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
apricot {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
avocado {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
banana {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
breadfruit {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
cashew {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
cherry {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
chestnut {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
# temperate [default: [minecraft:forest], [minecraft:river],
[minecraft:forest_hills], [minecraft:birch_forest], [minecraft:birch_forest_hills],
[minecraft:roofed_forest], [minecraft:mutated_forest],
[minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills],
[minecraft:mutated_roofed_forest], [biomesoplenty:boreal_forest],
[biomesoplenty:brushland], [biomesoplenty:grove], [biomesoplenty:land_of_lakes],
[biomesoplenty:lush_swamp], [biomesoplenty:mountain], [biomesoplenty:orchard],
[biomesoplenty:overgrown_cliffs], [biomesoplenty:seasonal_forest],
[biomesoplenty:temperate_rainforest], [biomesoplenty:wetland],
[biomesoplenty:woodland], [biomesoplenty:mountain_foothills]]
S:whitelist <
minecraft:forest
minecraft:river
minecraft:forest_hills
minecraft:birch_forest
minecraft:birch_forest_hills
minecraft:roofed_forest
minecraft:mutated_forest
minecraft:mutated_birch_forest
minecraft:mutated_birch_forest_hills
minecraft:mutated_roofed_forest
biomesoplenty:boreal_forest
biomesoplenty:brushland
biomesoplenty:grove
biomesoplenty:land_of_lakes
biomesoplenty:lush_swamp
biomesoplenty:mountain
biomesoplenty:orchard
biomesoplenty:overgrown_cliffs
biomesoplenty:seasonal_forest
biomesoplenty:temperate_rainforest
biomesoplenty:wetland
biomesoplenty:woodland
biomesoplenty:mountain_foothills
>
}
cinnamon {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
coconut {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
date {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
dragonfruit {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
fig {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
gooseberry {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
guava {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
hazelnut {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
jackfruit {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
lemon {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
lime {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
lychee {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
mango {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
maple {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
nutmeg {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
olive {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
orange {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
papaya {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
passionfruit {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
pawpaw {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
peach {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
pear {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
pecan {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
peppercorn {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
persimmon {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
pistachio {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
plum {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
pomegranate {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
rambutan {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
soursop {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
spiderweb {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
starfruit {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
tamarind {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
vanillabean {
# [default: true]
B:enableGeneration=true
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20
# rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100,
default: 20]
I:rarity=20