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Business Case Challenge For "The Maverick" Season 4: Raipur Risers
Business Case Challenge For "The Maverick" Season 4: Raipur Risers
Raipur Risers
Bharadwaj Sista
S B Ravi Chandra
Rajesh Jangam
Executive Summary
OBJECTIVE : To become competitive again by 2018 and grow in regions where the company has low market share
Risk Analysis
Market has been
potential performed
of all on
the product
Profitability Analysis is done with the Analysis is done to predict the region
available options (e-commerce & social
given data and Profit Diagram is used ADL Matrix is used to determine the wise market data and Cost – benefit services across geographies
Analysis to identify the options to increase revenue competitive position of GameInCorp analysis is done for different
media) and Social Media Presence &
Practices of competitors have been
and decrease costs communication channels
analysed
RECOMMENDATIONS:
To focus on Football and Golf product line in South & West Regions in order to increase Market Presence
To invest in Social Media to face off the strong competitors – Competitor 2 and Competitor 4
Maintain the strength in North region and enhance by leveraging on cost effective medium like Social Depth Platforms
Considering Internet penetration and market potential in West & East, the company can commence e-commerce operations
Industry and Company Analysis to find potential growth options
GameIncorp Overview Sales Break-up by Sport in % (2015) Market Share
Sportswear and Equipment retail chain in India % Share of Top Players in Sports Equipment Retail
Currently has 50 stores across India Others
GameIncorp was valued at Rs.254 Crores in 2013 15%
2015 year appears to be bleak as per the forecast and company Golf
has projected 15% decline in sales QoQ in Q1 13%
53% of Sales is in Cricket Sport. Cricket
22% 23%
53% 21% 20%
Merchan
Industry Overview dise
10%
Large Unsaturated market 8%
Football
Positive and High growth of GDP 11%
Organising major sporting events since 2008 in India – Comp1 Comp2 Comp3 Comp4 GameInc
increased brand awareness Concentration Ratio is 86% indicates High
Dominance by the top 4 firms and fierce Key factors for Success of the Company
Wide range of sports are played in India – Cricket is
Predominant competition among them
Technology
% Revenue Split by Region in 2015 Ansoff Matrix to identify opportunities to grow
Internet retailing has New Key
Market Development Diversification Number
really taken off in India Range of Success
Use Online sales channel of
and changed the way Products Factors
to achieve high sales volume Outlets
North 42 Indians approach and it is Low Risk
shopping.
Quality
Markets
Profit Diagram
• Market Share needs to be increased by improving consumer awareness
Key Takeaways
Sales Volume
through advertising and promotion From our analysis we found that
• For Cricket and Football North region is most
Revenue Price • Competition is very high from top players making price elastic profitable in 2017
• For Golf, South region is most profitable in
Geographical • Revenue in East and West regions is very low compared to 2017
Penetration competitors which needs to be improved Projected Profitability in Q3 of 2018
Profit From Profit Diagram,
Fixed Cost • Fixed costs can be reduced through controlling accounts receivables
Option to increase revenue is by penetrating
and payables, reducing fixed assets
into east and west regions
Costs Variable Cost • Variables Costs can be reduced by improving work pace Option to decrease costs is by considering
online sales channel
• Costs can be reduced by considering online sales channel
Technology
Considering that
GameInCorp is seeking not
Strong Competitor 2 to position itself as
“Affordable”, it is inferred to Growth Strategy
be in Growth stage. Hence, Alternatives available
Favourable Competitor 1 better channel reach, entry in Increase Distribution Channels
e-commerce and efficient
social media marketing can Increase Product Line O
Tenable foresee an increase in Invest in Marketing Campaign
Competitor 4 Competitor 3 market share Diversify Products & Services O
Hold and Maintain Acquire Competitors
Weak Push for Share. Improve Position Reference: Case in Point – Mac Cocentino
Exit Highly Feasible
Reference: Arthur D Little Strategic Condition Matrix for Competitive Analysis O Moderately Feasible
Not Feasible
Popular Sport of East & West Region Cost – Benefit analysis of communication channels for the year 2015 & 2018 Predicted Market Share Region wise
2018
Market Market Communication Audience cost/audience audience- cost/audie Reach per
Most Popular
Cost Effective
90% 15% 1%
Cricket 30 35 22% 32%
Print 1000000 0.0200 1601613 0.02052 49 80% 20% 14%
Football 35 30 70% 29%
Social media 100000 0.0800 262807.2 0.08353 12 60% 20% 1%
Merchandise 15 20 50% 27% 8% 26%
Golf 17 10 TV 1500000 0.0240 2723772 0.02063 48 40% 13%
21% 13% 1%
Others 3 5 Sponsorship 10000 0.4000 20483.83 0.27435 4 30%
20% 27%
25% 37%
10% 16% 11% 1%
The most cost-effective communication channel would be social media for East in 2018. Though a bit high on cost, it has decent 11%
0%
conversion rate and gives better Life Time Value.
Given : 1 in every 10 visitor will make a sale, Life Time Value of customer is 200 So spending Rs15000 approx. creates 2000000 LTV approx
Fixed cost Variable cost- per add Total cost Reach Reach per rupee Conversion LTV Assuming Social Media has better
6400 8353 14753 100000 6.78 10000 2000000 conversion rates than Print & TV
North South East West
Most Profitable Medium of Social Media Practice & Engagement of Various Competitors
Communication & Awareness
Comp4 has the least Replie Referral Review Comment Total Response Engaged Estimated
Based on conversion ratios of each channel s s s s Other Activity time Followers Engagement followers
response time in the
, currently TV seems to be more profitable
industry Competitor1 11 5 5 1 3 25 6.1 4600 17% 27059
medium until 2018
Diversified use of social
But as social media impact is growing Competitor2 8 14 2 2 2 28 0.9 2500 7% 35714
Media
company should equally focus on it. Competitor3 15 10 2 4 1 32 11.1 1900 8% 23750
User engagement of 22%
No. of Customer per Highest CAGR Competitor4 20 18 30 10 2 80 0.6 8200 22% 37273
Rupee spent Predicted sales growth Competitor5 15 5 2 9 2 33 5.5 800 4% 20000
Channel Conversion 2015 2018 implies effective customer
reach Competitor6 4 6 2 3 4 19 24.4 700 3% 23333
Print 3% 1.5 1.462
Highest estimated Competitor7 5 3 4 6 7 25 2.4 600 3% 20000
Social Media 10% 1.25 1.197
followers
TV 5% 2.083 2.423 Competitor8 4 5 8 9 10 36 20.2 120 2% 6000
Sponsorship 20% 0.5 0.728 Competitor 4 has the most robust social media practice
Source : Euromonitor
Football, Cricket & Golf have greater popularity in west which is bigger market where the company
has only 15% of the market share. The company should focus on capturing share through Golf &
Football where other competitors are weak.
.Product availability one of the KSF, we suggest starting e-commerce services with home delivery in
West & East as focus market due to good internet penetration & potential market opportunity
Implementation
Investment Plan :
Key Findings Budget reallocation to social media by decreasing emphasis on TV & Print as studies show Gen Y
Recommended Strategies consumer moving towards internet abandoning other media and cost of social media channel will
decrease in the long run. (Source : BCG India – india@Digital.bharat)
:
EAST Technology Adoption Plan (For a robust Social media practice ) :
For efficient customer engagement and managing brand presence across social channels the company
SOUTH Prominent Sports can make use of Social Depth Platforms.
Prominent Sports Cricket & Football SDP's are highly efficient social content & experience management tools which reduce labour costs and
Cricket, Football & Golf provide rich experience to customer by offering robustness through reviews, forums, replies, comments,
Market Leader blogs. For Example: (Lithium software, Bazaar Voice)
Market Leaders Competitor 2 *
Competitor 2 & GameInCorp Fierce competition from Marketing Plan :
South region has strong potential Competitor 2. Improve by Content Marketing would be the mantra for Brand building,
in Golf. better reach (e-commerce), Monetization of reviews can increase brand advocacy and can make up for missing trial & store
Should maintain the market share social media and merchandise shopping experience
CAGR and Profit Margin % for 2015 Sales Break up by Sport for 2015 Profit Calculation
Projected Comp 1 Comp 2 Comp 3 Comp 4 GameInc Corp Profits Cricket Football Golf
Sport Growth PM West PM East PM South PM North
Cricket 40% 27% 38% 45% 53%
Cricket 9 12 19 22 20 North 0.0294 0.03402 0.00882
Football 25% 20% 18% 15% 11%
Football 21 24 13 19 27 South 0.01485 0.02052 0.010368
Merchandise 14 26 25 22 31 Golf 20% 22% 13% 15% 13%
Golf 23 34 22 24 21 Merchandise 10% 13% 17% 12% 8% East 0.01083 0.008645 0.007106
Others 12 18 18 17 21 Others 5% 18% 14% 13% 15% West 0.004608 0.00576 0.007752
Social Media Costs Channel Cost Estimations till 2018 Conversion Ratio
Labor Cost 2015 2016 2017 2018
Social Media 10%
Social Media channels Fees (INR) Labor hours Cost/Ad Reach Cost/Ad Reach Cost/Ad Reach Cost/Ad Reach
@ 20/hr
Print 20000 1000000 23600 1170000 27848 1368900 32860.64 1601613 Print 3%
Social Media 1 400 300 6000
Social Media 2 130 400 8000 Social Media 8000 100000 11200 138000 15680 190440 21952 262807.2 TV 5%
Social Media 3 0 50 1000 TV 36000 1500000 41760 1830000 48441.6 2232600 56192.26 2723772
Sponsorship 20%
Social Media 4 0 200 4000 Sponsorship 4000 10000 4480 12700 5017.6 16129 5619.712 20483.83