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Title of Lecture

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 Value of game
 Movement Diagram
 Saddle Point
 Pure Strategy
 Dominance Strategy

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Zero-sum game

Value of Game

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(+1)+(-1)=0

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Saddle In a matrix game, an outcome is a saddle point if the
Point
outcome is a minimum in its row and maximum in its
column.

Finding
Some matrix games the row maximin and the column
the
saddle
minimax are same numbers, and in those games there
point is saddle point.

Pure A game in which the best strategy for each player is to


Strategy play one strategy throughout the game.

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Movement diagram

Colin Colin

H T H T
H (0,0) (1,-1) H
Rose Rose
T (-1,1) (2,-2) T

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Colin
Row
H T min

H 0 1 0 maximin
Saddle Point = 0
Rose
T -1 2 -1

Col max 0 2
Value of game = 0
minimax

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 A strategy S dominates a strategy T if every outcome in S is
at least as good as the corresponding outcome in T, and at
least one outcome in S is strictly better than the
corresponding outcome in T.

Dominance Principle

 A rational player should never play a dominated strategy.

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Example. Find all cases of dominance among Rose strategies and
among Colin strategies.

Colin
A B C D

A 3 -6 2 -4

Rose B 2 1 0 1

C -4 3 -5 4

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Colin
B C
A -6 2
Rose B 1 0
C 3 -5

Colin B dominates Colin D.


Colin C dominates Colin A.

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Finding the saddle points in the following game.
Draw the movement diagrams for the game.

Colin
A B C
Rose A -2 0 4
B 2 1 3
C 3 -1 -2

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Summary of Lecture

Two-Person
 Value of game
 Movement Diagram
 Saddle Point
 Pure Strategy
 Dominance Strategy

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Preview Next Lecture

 Mixed Strategies
 Expected Value
Oddment Method
Equalizing Expectation Method

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