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Value of game
Movement Diagram
Saddle Point
Pure Strategy
Dominance Strategy
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3 Faculty of computing
Zero-sum game
Value of Game
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(+1)+(-1)=0
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Saddle In a matrix game, an outcome is a saddle point if the
Point
outcome is a minimum in its row and maximum in its
column.
Finding
Some matrix games the row maximin and the column
the
saddle
minimax are same numbers, and in those games there
point is saddle point.
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Movement diagram
Colin Colin
H T H T
H (0,0) (1,-1) H
Rose Rose
T (-1,1) (2,-2) T
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Colin
Row
H T min
H 0 1 0 maximin
Saddle Point = 0
Rose
T -1 2 -1
Col max 0 2
Value of game = 0
minimax
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A strategy S dominates a strategy T if every outcome in S is
at least as good as the corresponding outcome in T, and at
least one outcome in S is strictly better than the
corresponding outcome in T.
Dominance Principle
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Example. Find all cases of dominance among Rose strategies and
among Colin strategies.
Colin
A B C D
A 3 -6 2 -4
Rose B 2 1 0 1
C -4 3 -5 4
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Colin
B C
A -6 2
Rose B 1 0
C 3 -5
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Finding the saddle points in the following game.
Draw the movement diagrams for the game.
Colin
A B C
Rose A -2 0 4
B 2 1 3
C 3 -1 -2
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Summary of Lecture
Two-Person
Value of game
Movement Diagram
Saddle Point
Pure Strategy
Dominance Strategy
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Preview Next Lecture
Mixed Strategies
Expected Value
Oddment Method
Equalizing Expectation Method
14 Faculty of computing