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The Use of Word Mapping Game To Improve Students
The Use of Word Mapping Game To Improve Students
STRAHAYU FADILLAH
06620170046
FACULTY OF LETTERS
MAKASSAR
2021
CONTENTS
CONTENTS...................................................................................................................................ii
CONTENTS OF TABLE...............................................................................................................iii
CHAPTER I...................................................................................................................................1
INTRODUCTION..........................................................................................................................1
A. Background of Study..........................................................................................................1
B. Problem Statements............................................................................................................3
C. The Objective of the Study.................................................................................................3
D. Significance of the study.....................................................................................................3
E. Scope of the study...............................................................................................................4
CHAPTER II..................................................................................................................................5
REVIEW OF RELATED LITERATURE......................................................................................5
A. Previous Research Findings................................................................................................5
B. Theoretical Framework.......................................................................................................6
1. Introduction of Vocabulary.............................................................................................6
2. Word Mapping Strategy................................................................................................12
3. Games...........................................................................................................................16
CHAPTER III...............................................................................................................................18
RESEARCH METHOD...............................................................................................................18
A. The Location Of Study......................................................................................................18
B. Population And Sample....................................................................................................18
C. The Procedures of the research.........................................................................................18
a. Classroom Action Research..........................................................................................18
b. Questionnaire................................................................................................................23
D. The technique of Data Analysis........................................................................................23
a. The technique of Test Analysis.....................................................................................23
c. Technique Analysis of Questionnaire...........................................................................24
Bibliography.................................................................................................................................26
ii
CONTENTS OF TABL
iii
CHAPTER I
INTRODUCTION
A. Background of Study
over the world learn this language as a foreign language and become a tool for someone to
communicate and interact with people of different nationalities when they travel, do
Today, English is no stranger to society, almost every level of society has heard
English through songs, TV broadcasts, games, YouTube, and others. In fact, most
companies use English as a condition for hiring new employees. In the teaching and
learning process, there are four basic skills in English, namely listening, speaking, reading,
and writing. To improve these four skills, a sufficient vocabulary is required. besides that,
they also have to master several language components, such as grammar, pronunciation,
and vocabulary.
Even though English has been studied by the students since they were in
elementary school, they still had difficulties in learning vocabulary. Many strategies can be
Ideally, if the teacher uses different strategies in teaching, so the students’ ability
will be an increase, especially in learning vocabulary. The writer would concentrate on the
The writer will utilize a method called “word mapping“ as a strategy in instructing
lexicon. Word mapping game is taken from a word mapping amusement that has been
altered for lexicon learning to be fun and challenging. This strategy could be a media put
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away in students who put students as the center of the learning prepare and the teacher as a
facilitator. The teacher will welcome the students to create some effort to figure the given
word. When students are effectively included within the process, students here will include
One of the things that are very important in learning a language is vocabulary.
their own ideas in English. HIebert and Kamil (2005) state vocabulary is the knowledge of
Based on the above opinion, it can be seen that the most important thing in the
teaching and learning process, it is better if a teacher applies an appropriate strategy to help
students be interested in learning English. One way that can be done to increase students'
According to the obtained information from English teacher Mr. Nur Amal, S.Pd at
the Eighth grade of MTs Nurul Jihad Saohiring, The students experience difficulty in
identifying vocabulary. They are also hard to get the vocabulary especially the word
classes (noun). Besides that, some teachers still use a conventional way to teach English,
especially in learning vocabulary that the students did not really understand, and then, got
bored easily when they face vocabulary task. The students did not have an interest in
vocabulary mastery which could make it difficult to understand the meaning of vocabulary.
They put an assumption in their mind that English was a difficult subject to study and the
language would make them confused on February 10, 2021). The writer would like to
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research MTs Nurul Jihad Saohiring which has not been implemented a word mapping
game yet to solve this problem. However, while learning the word classes (noun) in MTs
Nurul Jihad Saohiring, the student often feels that it is difficult to mention the word that
relates to the part of the house (living room, kitchen, bedroom), and by using word
mapping game, the students will be able to mention the word. By the consideration stated
above the writer would like to conduct Classroom Action Research (CAR) "THE USE OF
B. Problem Statements
game?
Based on the background above the writer specified the specific objectives of the study
as follows:
1. To find out the improvement of students’ vocabulary mastery using a word mapping
game.
The outcomes of this study are expected to be significant theoretically and practically.
mapping games.
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2. Practically, this research can function as a means of information for English
language teachers who will implement word mapping games as a tool in vocabulary
learning.
mapping game technique based on part of word classes (noun), by theme part of the
house (living room, kitchen, bedroom). Participant in this study is class VIII students of
4
CHAPTER II
The Writer will describe some of the research results that are relevant to this
research. There were some previous studies with a similar topic to the study.
the Academic Year 2019/2020) by Ramayanti. Ramayanti uses the word family
game and picture as a learning media for the Eighth-grade students of SMPN 7
Salatiga.
The results of the research above indicate that the writer wants to explain the
vocabulary mastery and to identify how far the increasing students’ vocabulary
achievement. In this study, The research showed the result of research and analysis
of data collection using two cycles, each pattern of four stages in activities
both using games and also has a similar purpose which focuses on improving the
2. The Use Word Mapping Game technique to improve students vocabulary mastery
By Zulli Mahsusotin Nur Rosyidah, Ahmad Hanyadi, and Cynthia Heru Woro at
The results of the above research conclude that in this study, the writers
students' vocabulary. In this study, the writers used two research methods, namely
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qualitative and quantitative, in the qualitative method the writers used the
Observation Checklist and Field Note, while in the quantitative method the writers
used a pre and post-test and a questionnaire in data collection. Based on the
findings, it is known that at the beginning of the pre-test the results were 50.4 and
in the first cycle the results were 62 / but because the KKM values were not
fulfilled, the writers conducted further research, and in the second cycle the writers
From the above statement, the writer assumes that the use of a word
mapping game is very effective in increasing vocabulary for high school students.
For this reason, the writer will try to apply the word mapping game to MTs
students, whether this word mapping can also improve the vocabulary of MTs
students or not.
B. Theoretical Framework
1. Introduction of Vocabulary
a. Definition of Vocabulary
To find out what vocabulary is, the writer wants to present several
definitions as follows:
foreign language lessons. Furthermore, Cameron (2001: 72) also says that building
From the definition, we can surmise that language is comprised of words. Thus, to
have the option to utilize the language fittingly, we ought to, first and foremost,
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ace the expressions of the language. Having dominated an enormous number of
appropriately.
Yusran Pora (2007), vocabulary is necessary for anyone who wants to understand
students must master when learning a new language. Students should have enough
vocabulary to improve their abilities in the four languages. In listening, they can
easily listen to and understand all the words in oral communication by using a lot
of vocabulary. In terms of oral skills, they can cover all the words used in oral
communication. Through reading skills, they can understand all the words in the
written material. Through writing skills, they can express their thoughts, opinions,
and cohesion. Writing and speaking are language products that belong to
production skills while listening and reading involve receiving messages that
belong to receiving skills. When students do not understand vocabulary, they will
When students do not know how to increase their vocabulary, they will lose
In this case, vocabulary teaching plays a vital role, that is, teachers should
pay special attention to ensuring that students learn the meaning of many words so
that they can communicate effectively and achieve academic success. Effective
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rich and good learning opportunities so that they can learn words, related concepts,
and meanings.
vocabulary is one of the important aspects of language teaching. There are many
famous linguistics quotes to support this view, and teachers need to help students
including single words, compound words, and idioms, as well as words that the
b. Types of Vocabulary
usage. According to Thornbury (2002: 3-12), there are six types of vocabulary,
a. Noun
b. Pronoun
Pronouns are words that are used to change a noun so that there is no
repetition of words. Example: I, You, They, We, He, She, He, It, Him.
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c. Verb
d. Adjective
size, the quality so that the object described is clearer. There are five
e. Adverb
the verb, adjective, or even the adverb itself. Adverbs do not change the
f. Prepositions
everyday conversation: in, on, of, by, with, for, above, under, into,
g. Conjunction
sentence in a paragraph.
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c. Importance of Vocabulary
others' idioms.
communicate our ideas and ideas to people in a much more effective way.
Although most of us realize that other people will judge us based on our outward
appearance, it should also be noted that people will judge us by the way we
speak. The more words we know, the more fluent we will be in conveying ideas
to others. However, people will judge us based on the words that come out of our
There are several ways you can improve your vocabulary, namely:
Read writings or books from a variety of different genres and years. When
you find new words, use a combination of them to get the meaning you want
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The dictionary application is a handbook dictionary that can be used
anywhere and everywhere. When we find a new word, we can easily look it
up in the dictionary application to find out how it is pronounced and what the
word means. And then with the handy thesaurus, we can find the synonym
3. Use A Journal
Keeping a journal or note to contain all the new words can have a positive
Perhaps the most amazing tools for learning new words and for translating
the significance of other new words was contemplating Latin also, Greek
roots. Latin and Greek components were a critical part of the English
6. Games
Word games that challenge and helps find new words are a great and fun tool
1. Pronunciation: Thornbury says that words that are hard enough to say are
even harder to learn. Potentially difficult words are usually words whose
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2. Spelling: sound mismatching with spelling can be one of the things that
makes it difficult for a person to learn a new word. Words mixed with the
silent letter are usually the ones that matter the most: Foreign, Listen,
Climbing.
recurrence words will, in general, be short in English, and in this manner, the
student was probably going to meet them all the more frequently, a factor
4. Grammar: Also problematic was the sentence structure related to the word,
going to befuddle them. Words with various implications, for example, since
scope of settings will for the most part be seen as simpler than their
equivalents with a smaller reach. Words that have style 20 imperatives, like
informal words (chuck for a throw, exchange swap), may cause issues.
Word mapping is a strategy that helps students engage and think about a
the form of a graphic rendering of the meaning of a word by placing the main
12
depicting varying relationships between and among words. (Antonacci & O
'Callaghan, 2012).
The word mapping strategy is quite possibly the most impressive way to
(2017), a word mapping strategy can assist the students with finding numerous
vocabulary.
other words, the word mapping strategy is one of the activities that can improve
From some of the descriptions above, the writer assumes that word
mapping strategy can help students find new vocabulary, and vocabulary enables
strategy as follows:
1. First of all, the writer chose the subjects of related text which were
recognizable for the students all together that they could without much of
experience they got on vacation based on their past time which alluded to
the description text that would be educated. This movement was expected
3. The writer advised the students that their encounters that occurred in the
past could be arranged as relate messages. The writer picked one subject
Researcher: What do you think when you read a content named "Visiting
and so forth
4. After that, the writer told the students that they planned to utilize a word
mapping strategy to help them built up the vocabulary from the subject of
5. Next, the writer isolated the students into certain gatherings comprised of
5 students. The researcher gave a model about the best approach to utilize
6. After giving the model, the analyst gave the point named "Visiting Bali"
to the students and let them worked with their gathering to search for and
7. The writer requested the portrayal from each gathering to impart the
8. After the students wrapped up doing this movement, the researcher gave
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c. Advantages and Disadvantages of Using Word Mapping Strategy,
1. Advantages are:
of others.
learning process.
2. Disadvantages are:
think.
15
d. Not overall students can think and express themselves quickly
3. Games
a. Definition of game
Games are fun activities for interaction, thinking, learning, and problem-
130), games are one of the activities that can help create dynamic and motivating
classes. The reason is that real learning occurs when students in a relaxed
atmosphere participate in activities that require them to use what they have
explored. Games are not only suitable for children but also for adults
According to Akdogan (2017: 40), games are fun activities but have
1. Advantages of Games
yet a game is fun and students are the breaks from the typical everyday
c. Games are testing. They can move students to be answerable for their
d. Students will run out of extra time when they find that the game doesn't
effectively.
g. Some students, especially teenagers, may find play useless and immature.
learning.
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CHAPTER III
RESEARCH METHOD
This research will be conducted in MTS Nurul Jihad Saohiring, which is located in
2. The writer found this problem that the students still have a weakness in learning
vocabulary.
a. Population
Jihad Saohiring. The total number of students is 31, consisting of one class.
b. Sample
After determining the population, the research will decide to take the sample. In
this research, the researcher will use the cluster random sampling technique and
result in VII grade at MTs Nurul Jihad Saohiring with a total number of 31 students
In this research, the writer will put a Classroom Action Research. Classroom
Action Research is the research in which combination the research procedures with
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substantive action, an action that going on inquiry disciplines, or somebody’s effort to
called Classroom Action Research. Class Action Research is conducted action research in
the classroom during the learning process to improve the quality of learning and solve
Based on the above definition, the writer concludes that Classroom Action Research
is one way to enable the learning process discipline, and as an alternative to improve
learning outcomes and student achievement in the learning process. It consists of two
cycles, each cycle consisting of four research actions, namely planning, action, observation,
and reflection. But before the researcher implements cycle 1, she will do the preliminary to
find out the initial conditions of student achievement in the vocabulary. The procedure is as
follows:
Figure 1
The Procedure of Classroom Action Research, adopted from Science and Education
Publishing (2015)
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1. Pre-cycle
In the pre-cycle, the teacher teaches some vocabulary to students like the names
of objects that area unit around. when the activity is complete, the teacher can
the students can re-arrange the letters within the bracket supported word categories,
like a part of the house particularly the lounge, kitchen, and bedroom. After that, the
students fill every blank with a suitable anagram to finish the sentence. This aims to
After the writer gets the information from the test, the writer can conduct an
associate interview with the students to seek out what issues the scholars face in
their vocabulary. The results of the interview area unit then wont to produce a
2. The Cycle I
The teacher will use a word mapping game to teach vocabulary. The procedures
as follow:
a. Planning
3. The writer designing the lesson plan that would be used as a teacher
5. The writer prepares the instrument for collecting data, such as the student’s
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b. Action
1. The writer explains the word mapping game that will be used in each cycle
2. The writer explains frequently use vocabulary and objects that are around.
4. The writer gave the students several sheets of vocabulary lists and then asked
5. The writer asks one of the students to come forward and mention the main
vocabulary, then his/her group friends would guess the word related to the
vocabulary play.
c. Observation
The writer observes the teaching and learning process by observing the activities
progress. The following are some of the activities that will be carried out by the
writer:
d. Reflection
The results of the observations are then analyzed, and the results are used to
The Cycle II
After doing cycle 1, the researcher continues cycle II. Cycle II will be
carried out based on the results of the cycle in the first stage. If the results of the
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observations show that the students' interest and achievement are still below the
a. Planning
3. The writer arranges the lesson plans based on the teaching material
5. The writer prepares the instrument for collecting data, such as the student's
b. Action
1. The writer explain frequently used vocabulary and objects that are around.
3. The writer gave the students several sheets of new vocabulary lists and then
4. The writer asks one of the students to come forward and mention the main
vocabulary, then his/her group friends would guess the word related to the
vocabulary play.
c. Observation
process in progress.
e. Reflection
The results of the observations were then analyzed, and the results were used to
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b. Questionnaire
Figure 2
Skala Likert
Category Score
Strongly agree 5
Agree 4
Fair 3
Disagree 2
Strongly disagree 1
There are 5 items in the questionnaire prepare which are in the form of 5
questions The items in the checklist column strongly agree, agree, difficult to
In this research, the writer will be using the quantitative data of the research.
The techniques that will be used to analyze the data in Classroom Action Research.
To know the means of the students’ score in each cycle, the writer will use
M = ∑𝑋 𝑁
Where:
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∑x = The total the score
Next, to category the number of the students who pass the test successfully, it
P = 𝑅 𝑇 x 100%
Where:
P = The percentage of students who get points 73 (KKM MTs Nurul Jihad
Saohiring)
Besides the test in this research, the writer also uses a questionnaire to analyze or
find out about the students’ opinions after using word mapping games in their
There are five items they get to choose such as strongly disagree, disagree,
In this research, there are 5 questions given to the students. This question asks
the student's opinion about the word mapping game. To figure out the result of the
questionnaire, the writer will use SPSS 16.0 application and formula as follows:
f / n x 100 %
Keterangan:
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P = percentage
f = frequency
n = number of sample
Figure 3
Disagree
The data analyzed using descriptive analysis to find out the highest, middle, and lowest
scores.
T=
Bibliography
Akdogan, Esra. (2017). Developing Vocabulary in Game Activities and Game Materials.
Journal of Teaching and Education, 7 (1). Bangladesh: Presidency University.
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2021, from Science and Education Publishing:
http://pubs.sciepub.com/education/3/2/19/index.html#Figure1
Cameron, L. 2001. Teaching Languages to Young Learners. New York: Cambridge University
Press.
Graves, M. (2008). What Research has to Say about Vocabulary Instruction. New York:
International Reading Association.
Hariyadi, Ahmad. (2017). The Use of Word Mapping Game Technique To Improve Students
Vocabulary Mastery. IKIP PGRI, Bojonegoro.
Hiebert, E.H. and Kamil, M.L. (2005). Teaching and Learning Vocabulary.London: Lawrence
Erlbaum Associates
Pora, Y. (2003). Encrease Our Vocabulary Through Reading And Idioms. Yogyakarta: Pustaka
Pelajar.
Pora, Y. (2007). Develop Your Vocabulary, Grammar, and Idiom. Pustaka Belajar.
Ramayanti. (2019). Improving Students' Vocabulary Mastery Through Word Family Game And
Picture (A Classroom Action Research Of The Eighth Grade At SMPN 7 Salatiga. A
Graduating Paper, 180.
Sugiyono, (2017). Metode Penelitian Kuantitatif Kualitatif dan R&D. Alfabeta : Bandung.
Sugiyono. (2016). Metode Penelitian Kuantitatif, Kualitatif dan R&D. PT Alfabet : Bandung.
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Susanto, A. (2017). The Teaching Of Vocabulary: A Perspective. Batam: Jurnal KATA.
Willis, D. (2008). Reading for Information: Motivating learners to read efficiently. Retrieved
on 14 March 2021: https://www.teachingenglish.org.uk/article/reading-information-
motivating-learners-read-efficiently
Zulli Mahsusotin Nur Rosyidah, A. H. (2018). The Use of Word Mapping Game Technique To
Improve Students. Journal Skripsi Rosyidah, 10.
PRE-TEST
Name:
Class :
A. Rearrange the letters in the bracket below, after that fill in each blank
with the appropriate anagram to complete the sentence.
For example:
e-r-t-a-h-e-c
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n-t-a-s-h-a-c-r f-k-e-n-i o-w-l-p-i-l p-k-e-c-a-c-o
n-t-i-s-l-e-o-i-e-v c-s-o-h-c-u-k-t-e-t-l a-c-p-u-b-r-o-d
Questionnaire
rasakan saat belajar Bahasa inggris menggunakan Word Puzzle. Setiap orang mempunyai
perassan yang berbeda beda. Oleh Karena itu tulislah jawaban anda dengan dengan member
tanda (√) pada kolom skala yang terdedia sesuai dengan perassan anda memperhatikan
b) Setuju (S)
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c) Sulit Menetukan (SM)
NO Pertanyaan SS S SM TS STS
1 Saya sering membuka kamus untuk mengetahui arti dari
suatu kata
2 Apabila menemukan kata sulit atau baru saya selalu
melihatnya di kamus
3 Saya memiliki list kota kata favorit
4 Saya berkeinginan untuk menguasai seluruh kosakata
yang ada pada kamus
5 Saya merasa sangat kurang kosa kata ketika guru bahasa
Inggris memulai permainan untuk meningkatkan kosa
kata
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Things in Livingroom
No Nama Arti
1 Air Condition/AC Pendingin Ruangan
2 Ashtray Asbak
3 Clock Jam
4 Curtain Korden
5 Floor Lamp Lampu berdiri
6 Lamp Shade Kap Lampu
7 Newspapaer Koran
8 Picture Gambar
9 Sofa Kursi Sofa
10 Table Meja
11 Table Lamp Lampu meja
12 Vase Pot Bunga
13 Window Jendela
Things in Bedroom
No Nama Arti
1 Bed Tempat tidur
2 Bedsheet Seprei
3 Blanket Selimut
4 Cupboard Lemari Pakaian
5 Doll Boneka
6 Drawer Laci
7 Makeup Table Meja Rias
8 Pillow Bantal
9 Rug Karpet
10 Stool Kursi Rias
Things in Kichen
No Nama Arti
1 Bottle Botol
2 Bowl Mangkuk
3 Chopsticks Sumpit
4 Cup Cangkir
5 Fork Garpu
6 Frying pan Wajan
7 Garbage can Tempat Sampah
8 Gas stove Kompor Gas
9 Glass Gelas
10 Grater Parutan
11 Kettle Ceret
12 Knife Pisau
13 Napkin Serbet
14 Oven Pemanggang
15 Pan Panci
16 Plate Piring
17 Refrigerator Kulkas
18 Rice cooker Penanak Nasi
19 Spatula Sutip
20 Stone grinder Cobek/Ulekan
21 Tablespoon Sendok Makan
22 Teapot Teko Teh
23 Teaspoon Sendok Teh