You are on page 1of 5

Barbarian 3 / Fighter 2 MarkEvans73762

CLASS & LEVEL PLAYER NAME


Boah
Lizardfolk Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +6 Constitution +2 15 63 --
+2 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
15
+0 Charisma
Total
3d12 + 2d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
+2 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+3 +0

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 P +5 Athletics STR Vehicles (Land)
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Draconic
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking), 30 ft. (Swimming)
-1 P +3 Intimidation CHA
-1 Investigation INT
9 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +3 Perception WIS


+0 Performance CHA === ACTIONS === make a bite attack. If it hits, you gain 3 temporary HP.
+0 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Rage • 3 / Long Rest
Help, Hide, Ready, Search, Use an Object, As a bonus action enter a rage for up to 1 minute
-1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, (10 rounds).
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
You gain advantage on STR checks and saving
+2 Stealth DEX === BONUS ACTIONS === throws (not attacks), +2 melee damage with STR
CHARISMA Great Weapon Master Attack weapons, resistance to bludgeoning, piercing,
P +3 Survival WIS
On your turn, when you score a critical hit with a slashing damage. You can't cast or concentrate on
spells while raging.
+0 melee weapon or reduce a creature to 0 HP with one,
you can make one melee weapon attack as a bonus
action. Your rage ends early if you are knocked unconscious
or if your turn ends and you haven’t attacked a hostile
10 Hungry Jaws • 1 / Short Rest creature since your last turn or taken damage since
Once per short rest as a bonus action, you can then. You can also end your rage as a bonus action.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Greataxe +5 1d12+2 Slashing Martial, Heavy, Two-Handed

Handaxe +5 1d6+2 Slashing Simple, Light, Thrown, Range (20/60)


10 PASSIVE WISDOM (INSIGHT)

Handaxe +5 1d6+2 Slashing Simple, Light, Thrown, Range (20/60)

9 PASSIVE INTELLIGENCE (INVESTIGATION)


Javelin +5 1d6+2 Piercing Simple, Thrown, Range (30/120)

Blindsight 10 ft. Unarmed Strike +5 3 Bludgeoning

Bite +5 1d6+2 Piercing

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 3 / Fighter 2 MarkEvans73762
CLASS & LEVEL PLAYER NAME
Boah
Lizardfolk Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES ===


* Spirit Seeker • PHB === LIZARDFOLK RACIAL TRAITS ===
* Hit Points • PHB 47 You can cast beast sense and speak with animals as
rituals. * Bite • VGtM
* Proficiencies • PHB 47 You have a bite attack for 1d6 +2 piercing damage that
* Totem Spirit • PHB can be used instead of the normal damage for an
* Rage • PHB 48 You have adopted a totem spirit. unarmed strike.
As a bonus action enter a rage for up to 1 minute (10
rounds). | Bear • PHB | 1 Action
While raging, you have resistance to all damage
You gain advantage on STR checks and saving throws except psychic damage. * Cunning Artisan • VGtM
(not attacks), +2 melee damage with STR weapons, As part of a short rest, you can create a shield, club,
resistance to bludgeoning, piercing, slashing damage. === FIGHTER FEATURES === javelin, darts, or blowgun needles from materials from
You can't cast or concentrate on spells while raging. slain creatures.
* Hit Points • PHB 71
Your rage ends early if you are knocked unconscious * Hold Breath • VGtM
or if your turn ends and you haven’t attacked a hostile * Proficiencies • PHB 71 You can hold your breath for up to 15 minutes at a
creature since your last turn or taken damage since time.
then. You can also end your rage as a bonus action. * Fighting Style • PHB 72
You adopt a fighting style specialty. * Hunter’s Lore • VGtM
| 3 / Long Rest • 1 Bonus Action You gain proficiency with two of the following skills of
| Blind Fighting • TCoE 41 your choice: Animal Handling, Nature, Perception,
* Unarmored Defense • PHB 48 You have blindsight with a range of 10 ft. Within that Stealth, and Survival.
While not wearing armor, your AC equals 10 + DEX range, you can effectively see anything that isn’t
modifier + CON modifier + any shield bonus. behind total cover, even if you’re blinded or in * Natural Armor • VGtM
darkness. Moreover, you can see an invisible creature When you aren’t wearing armor, your AC is 13 + your
* Reckless Attack • PHB 48 within that range, unless the creature successfully Dexterity modifier. A shield’s benefits apply as normal.
When you make your first attack on your turn, you can hides from you.
decide to attack recklessly, giving you advantage on * Hungry Jaws • VGtM
melee weapon attack rolls using STR during this turn, * Second Wind • PHB 72 Once per short rest as a bonus action, you can make a
but attack rolls against you have advantage until your Once per short rest, you can use a bonus action to bite attack. If it hits, you gain 3 temporary HP.
next turn. regain 1d10 + 2 HP.
| 1 / Short Rest • 1 Bonus Action
* Danger Sense • PHB 48 | 1 / Short Rest • 1 Bonus Action
You have advantage on DEX saving throws against
effects that you can see while not blinded, deafened, * Action Surge • PHB 72 === FEATS ===
or incapacitated. You can take one additional action on your turn. This
can be used 1 times per short rest. * Great Weapon Master • PHB 167
* Primal Path • PHB 48 On your turn, when you score a critical hit with a melee
| 1 / Short Rest • Special weapon or reduce a creature to 0 HP with one, you
| Path of the Totem Warrior can make one melee weapon attack as a bonus

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Handaxe 1 2 lb.

Handaxe 1 2 lb.

SP 0 Javelin 4 8 lb.

Greataxe 1 7 lb.
EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 15 Clothes, Costume 1 4 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

85 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Drum 1 3 lb.

450 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 3 / Fighter 2 MarkEvans73762
CLASS & LEVEL PLAYER NAME
Boah
Lizardfolk Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

action. Before you make a melee attack with a heavy


weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
attack's damage.

| Great Weapon Master Attack: 1 Bonus Action

* Tough • PHB 170


Your HP maximum increases by 10.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 26 Medium 7' 250
GENDER AGE SIZE HEIGHT WEIGHT
Boah Neutral Grey yellow n/a
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I love a good insult, even


one directed at me.

PERSONALITY TRAITS

Tradition. The stories, legends, and


songs of the past must never be
forgotten, for they teach us who we
IDEALS

My instrument is my most treasured


possession, and it reminds me of
someone I love.
BONDS

I’ll do anything to win fame and


renown.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL ===

O Speak with Animals Spirit Seeker -- 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

=== 2nd LEVEL ===

O Beast Sense <C> Spirit Seeker -- 10m Touch S Concentration, up to 1 hour PHB 217 D: 1h, S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like