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Business Information Systems

Faculty of Commerce and Business Administration


Helwan University

Final Year (Graduation) Project

Demo Online learning Platform

Project No. (91)

Team Members

1. Ahmed Helal Ahmed Fahmi 1718405


2. Safwan Ashraf Abdelrahman 1718170
3. Menna Magdy Mahran 1718412
4. Mario Mamdouh Zaki 1718247

Supervisors

( IT ) ( Business )
Prof. Dr. Atef Zaki Ghlawash Prof. Dr. Nabil Salah

Year 2021

i
DEDICATION

To every member of our families who helped us a lot in our educational life
and to every doctor in our beloved faculty (BIS) that we had the honor to
learn from them.

ii
ACKNOWLEDGMENT

We would like to thank our great supervisors who helped us


a lot during this year (Dr Atef and Dr Nabil) and special
thanks to everyone helped us in this project.

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DECLARATION

We hereby certify that this material is entirely our own work, that we have exercised
reasonable care to ensure that the work is original and does not to the best of my
knowledge breach any law of copyright and has not been taken from the work of others
save and to the extent that such work has been cited and acknowledged within the text
of our work.

Signed:

 Safwan Ashraf Abdelrahman

 Ahmed Helal Ahmed

 Menna Magdy

 Mario Mamdouh

Registration No.: ___________

Date: 10/7/2021

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ABSTRACT
Human history is observing a very strange time fighting an invisible enemy; the novel
COVID-19 or coronavirus. Initially observed in the Wuhan province of China, now
spreading too fast around the world, taking our loved ones, causing many losses, and
forcing us to stay at home.
But with the emergence of new technologies such as the internet, it is now possible to
work, learn, and do lots of stuff while we are at home. And as we know, Learning is an
essential process to keep acquiring new understanding, knowledge, behaviors, skills,
values, attitudes, and preferences. We define electronic learning (or E-learning for
short) as courses that are specifically delivered via the internet to somewhere other than
the classroom where the professor is teaching.
Between multiple options, it is very crucial to select the best learning resource that
guarantees a straightforward learning process and provides you with the essential and
best tools to learn fast and easily. so in this documentation you will find a new e-
learning system (Demo) that we have developed for students and teachers all over the
world in general and students and teachers in Arab countries particularly.
The system objectives briefly is to introduce a new user friendly online learning
platform that increases students interaction and make their learning experience more fun
and to help teachers create courses easily and to provide courses from authorized and
verified teachers and educational institutions, also providing wide range of quizzes, tests
and assignment questions.
This online learning system in order to be built we hade to specify it’s requirements and
what user needs and what systems itself needs and we used different methods in order to
make the system analysis, design and implementation like UML (unified modelling
language) diagrams and in order to make the web application coding we used different
front and back end programming languages like (HTML, CSS, JavaScript) and MySQL
databases.

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TABLE OF CONTENTS

Content Page

CHAPTERO ONE: INTRODUCTION…………………...…....... (1-17)

1.1 Introduction……………………………..………………………………... 1

1.2 Problem Statement…………………….…………………………….... 2

1.3 Project Objectives ……………………….…….…............................... 2

1.4 Project Scope…………………….……………………………... 3

1.5 Project Software and Hardware Requirements………………………. 4

1.6 Project Expected Output……………….…...………………………... 5

1.7 Project Schedule……………………………………………………… 5

1.8 Related Existing Systems………………………..…………................ 6-12

1.9 Survey……………………………………………………................... 13-17

CHAPTER TWO: BUSINESS PLAN ……………………......….. (18-30)

2.1 2.1 Business model………………………………………………………... 18

2.2 Executive summary………………………………………...................... 18


2.3 Website description…………………………………………………….. 19

2 2.4 Marketing plan:…………………………………………………………. 19

2.5 Market search…………………………………………………………... 20


2. 2.6 Market segment strategy………………………………………………. 21-23

2.7 Market strategy…………………………………………………………. 23

2.8 SWOT Analysis………………………………………………………... 23

2. 9 Financial plan…………………………………………………………. 25-30

CHAPTER THREE: SYSTEM ANALYSIS …………………... (31-46)

3.1 Introduction ………………………………………………… 31

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3.2 Main Purpose of the Website ………………………………. 32

3.3 System Users ………………………………………………………… 33

3.4 Functional Requirements ………………………………………………………………………….. 33


.
3.6 Non-Functional Requirements …………………………………………………………….... 34

3.7 Data Flow Diagrams ……………………………………… 35-37

3.8 UML Diagrams …………………………………………….. 38-46

CHAPTER FOUR: SYSTEM DESIGN…………………..……... (47-68)

4.1 Introduction ………………………………………………… 47

4.2 System Design: Database Design…………………………… 48-58

4.3 System Design: Human Interface …………………………... 59-66

4.4 Admin Interfaces……………………………………………. 67

CHAPTER FIVE: SYSTEM IMPLEMENTATION..……….. (69-70)

CHAPTER SIX: TESTING METHODOLOGY….………….. (71-81)

6.1 Why is Testing your E-learning app important………………………… 71

6.2 Functional and Non Functional Testing………………………………... 71

6.3 Unit Testing…………………………………………………… 72

6.4 Integration Testing……………………………………………… 72

6.5 System Testing………………………………………………… 72

6.6 Acceptance Testing…………………………………………….. 72

6.7 Performance Testing……………………………………………. 73

6.8 Security Testing ……………………………………………….. 73

6.9 Security Testing to Ensure Data Integrity…………………………. 74

6.10 Usability Testing ………………………….………………….. 74

6.11 Compatibility Testing…………………………………………. 75

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6.12 Agile Methodology…………………………………………… 76

6.13 How to set up software testing………………………………….. 77

6.14 Manual Testing For UX Experience………………………………….. 78

6.15 Performance Testing to Ensure Responsiveness……………………… 79

6.16 The Importance QA in E-learning…………………………………… 80

CHAPTER SEVEN: CONCLUSION AND FUTURE (82-84)


WORK……………………………………………………………………
7.1 Conclusion……………………………………………………………… 82

7.2 Future Work……………………………………………………………. 83

REFERENCES………………..…….......................................... 85

APPENDICES………………..……........................................... 86

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LIST OF FIGURES

Figures Page
Figure (1.1) COVID-19 around the world. 1

Figure(1.2) Project Schedule Chart (Gantt Chart). 5

Figures: Survey Results 13-17

Figure(2.1) Planned organization chart 28


Figure(3.1) Context Diagram for Demo online learning system 36

Figure(3.2) Data Flow Diagram Level 1 for Demo online learning system 37

Figure(3.3) Use Case Diagram for Student E-learning system 39

Figure(3.4) Use Case Diagram for Teacher in the E-learning system 40

Figure(3.5) Use Case Diagram for Administrator in the E-learning system 41


Figure(3.6) Activity Diagram for Student and Teacher 42

Figure(3.7) Activity Diagram for Universities Management 43

Figure(3.8) Sequence Diagram Admin 44

Figure (3.9) Sequence Diagram Student 45

Figure (3.10) Sequence Diagram Professor 45

Figure(3.11) Sequence Diagram for ( Admin, Student, Professor) 46

Figures: System Entity Relationship Diagram (ERD) 48-57


Figure (4.1) Database Structure Tables 58

Figures: System Design Human interface 59-66

Figures: System Design Admin Pages 67-68


Figure(5.1) Waterfall Model 75

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Figure (5.2) Agile Methodology 76

Figure (6.2) Focus Point in testing E-learning system 79

Figures : Appendices 86-89

x
LIST OF TABLES

Tables P
a
g
e
Table 1.1 Coursera review 7

Table 1.2 Udemy Review 8

Table 1.3 Skillshare review 1


0
Table 1.4 edX Review 1
0
Table 1.5 1
Linkedin Review 1
Table 1.6 1
Demo Features 2
Table 2.1 Business Plan 1
8
Table 2.2 SOWT Analysis 2
3
Start-Up Capital
Table 2.3 2
7
Table 2.4 Specification of investment items 2
7
Table 2.5Tabl Sources of Start-Up Capital 2
8
Table 2.6 Organization and staff 2
8

Table 2.7 Staff Costs 2


9

Table 2.8 Monthly Sales Plan 2


9
Table 2.9 Profit Margin 3
0
Table 2.10 Opening Balance Sheet of My Business 3
0

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Table 3.1 System users 3
2
Table 3.2 Non-Functional Requirements 3
4

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LIST OF ACRONYMS/ABBREVIATIONS

ACRONYM Definition of Acronym

CDC Centers for Disease Control and Prevention

ERD Entity Relationship Diagram

DFD Data Flow Diagram

HTML Hyper Text Markup Language

CSS Cascading Style Sheets

UML Unified Modeling Language

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Chapter One

1 INTRODUCTION

1.1 Introduction
The world we live in has been through a lot of hard situations through history of
humankind, we went through a lot of economic crises and a lot of healthcare crises and
a lot of diseases and wars which lead to a large numbers of injuries and deaths and we
have seen a lot of disasters that have hit a lot of countries. But starting from Dec 2019
we have a faced a new enemy which is invisible and we can easily detect it and it came
in the time that we wasn’t ready for it every country has it’s problems already, COVID-
19 made a fatal impact in the worldwide, according to (WHO) and Centers for Disease
Control and Prevention (CDC) COVID-19 is derived from a family of viruses known
as coronavirus Which is a disease that infects and have negative impact on the overall
health of both humans and animals and the virus spreads between people by the spread
of the small infected droplets that comes from the nose or the mouse of the infected
person. [1],[2]
COVID-19 until this period of time lead to a catastrophic results about 3 million deaths
and 144 million confirmed cases.[3]

Figure(1.1) COVID-19 around the world.


Source: https://www.bbc.com/news/world-51235105

Of course this crises made a fatal impact on students in schools and universities and
stopped the education on all levels but the bright side after all these crises we have gone
through that we as humas mange to move on and keep going froward and we adapt to
whatever circumstances we go through we keep building, learning, studying and
working and our project is a huge proof for that we can keep learning.
Our project is a web application that provides online courses and educational content for
anyone who wants to learn a certain skill or get to know more about a certain topic and
this project is based on e-learning concept.

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Since 2000 The growth of online courses has started and the growth of e-learning has
been massive , Enrollment in online programs has more than doubled in the last few
years, and this trend is likely to continue , Several factors contribute to the growth of
online learning: enhancement of technology, perceived value and the need for online
courses won’t end for example , current circumstances because the covid-19 virus as we
mentioned, the only source for learning and gaining experiences is online courses and
online trainings. [4]
E-learning has a lot of benefits that solves a lot of problems for both teachers and
students as it reduces costs, saves a lot of time and removes location barriers. Actually a
former survey and a study made in the United States showed that there are a large
number of students have enrolled in a huge number of online courses in 2004 The
number of the students was reported to be 2.35 million student. The survey also
indicated and maintained that the curve of distance education and E- Learning is
increasing rapidly and many organizations started heading for online education and that
there is a Global direction of reliance on the online education in the high education and
high level universities as its essential to depend on these high level organizations and
institutions to provide high quality in E-learning industry as a whole.[5]
One of the most important motives that led us to start developing this online learning
web application to provide features and options that is not provided in existing systems
and also to make the website user friendly as much as possible and to help the user to be
comfortable and provide the tools that the user might want or use so as to that the user
have the best online learning experience.

1.2 Problem Statement

According to Mahalakshmi, Kumar & Saravanakumar (2020) the need for an enhanced
and a developed e-learning system has evolved to be a mandatory and a necessary and
an essential component in all levels of education especially in the COVID 19 crises and
it’s pandemic as there is an urgent need for e-learning web application that gives the
user the options and the features they look for and the e-learning systems right now is
required by all educational sectors schools, educational institutions, universities and
training centers as this pandemic we are going through made a huge lock down on all
countries in the world and all the world suffered from it.This crises exposed the huge
disadvantages of the traditional educational learning system (location barriers, high
costs, delays, lake of educational tools, time loss, etc..) and the e-learning system and
distance learning comes with a lot solutions and benefits to solve the problems students
and teachers face in traditional education, Enhanced tools and technological techniques
that solves a lot of problems we face also online learning leads to cost reduction and it
can’t be stopped because location barriers as it’s accessed from anywhere where there is
an internet connection and also it is consistent and it’s faster and easily managed and
implemented. [6]

1.3 Project Objectives


The main objectives for our online platform:
1- Enhancing the learning process between the students and teachers
2- Providing a user-friendly e-learning platform that is easy to be used by everyone
3- Providing High Quality Educational Content
4- Increasing interaction between students and teachers

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5- Making the learning as a process available at any time from any place
6- Providing necessary technological tools which the student/teacher will need in
his learning process
7- Enhancing learning experience through gamification
1.4 Project scope
Our project scope is to establish an user-friendly online learning platform that supports
the teacher and helps him provide educational content easily and supports the student to
have an efficient online learning experience and to support also Egyptian/Arab
universities and educational institutions to provide information and courses for students
online.

1.5 Project Software and Hardware Requirements


Front end

 HTML
HTML is the set of markup symbols or codes inserted in a file intended for display on a
World Wide Web (WWW) browser page. HTML stands for Hypertext Markup
Language. The markup tells the Web browser how to display a Web page’s words and
images for the user. Each individual markup code is referred to as an element, some
elements come in pairs that indicate when some display effect begins and when it is to
end.
 CSS
CSS stands for Cascading Style Sheets. It describes how HTML elements are to be
displayed on screen, paper, or in other media. It saves a lot of work and can control the
layout of multiple web pages all at once. CSS gives more control over the appearance of
a Web page to the page creator than to the browser designer or the viewer.
 JAVASCRIPT
JavaScript is among the most powerful and flexible programming languages of the web.
It powers the dynamic behavior on most websites, including this one. JavaScript is a
lightweight, interpreted programming language. It is designed for creating network-
centric applications. JavaScript is very easy to implement because it is integrated with
HTML. It is open and cross-platform.
 jQuery
a JavaScript library designed to simplify HTML DOM tree traversal and manipulation,
as well as event handling, CSS animation, and Ajax. It is free, open-source
software using the permissive MIT License. As of May 2019, jQuery is used by 73% of
the 10 million most popular websites. Web analysis indicates that it is the most widely
deployed JavaScript library by a large margin, having at least 3 to 4 times more usage
than any other JavaScript library.
jQuery's syntax is designed to make it easier to navigate a document,
select DOM elements, create animations, handle events, and develop Ajax applications.
jQuery also provides capabilities for developers to create plug-ins on top of the
JavaScript library. This enables developers to create abstractions for low-level
interaction and animation, advanced effects and high-level, themeable widgets. The
modular approach to the jQuery library allows the creation of powerful dynamic web
pages and Web applications.

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 BOOTSTRAP 4

Bootstrap 4 is the newest version of Bootstrap with new components, faster stylesheet
and more responsiveness. And it supports the latest, stable releases of all major
browsers and platforms. However, Internet Explorer 9 and down is not supported. And
Bootstrap itself is a free front-end framework for faster and easier web development,
Bootstrap includes HTML and CSS based design templates for typography, forms,
buttons, tables, navigation, modals, image carousels and many other, as well as optional
JavaScript plugins, Bootstrap also gives you the ability to easily create responsive
designs, we use it because it is Easy to use: Anybody with just basic knowledge of
HTML and CSS can start using Bootstrap and what it has of Responsive
features: Bootstrap's responsive CSS adjusts to phones, tablets, and desktops, and its
Mobile-first approach: In Bootstrap, mobile-first styles are part of the core framework
and its Browser compatibility: Bootstrap 4 is compatible with all modern browsers
(Chrome, Firefox, Internet Explorer 10+, Edge, Safari, and Opera).

Back end

 APIs
 API is the acronym for Application Programming Interface, which is a
software intermediary that allows two applications to talk to each other.

Tools
 Nodejs server
Node.js is an open-source, cross-platform, back-end JavaScript runtime
environment that runs on the V8 engine and executes JavaScript code outside a
web browser. Node.js lets developers use JavaScript to write command line tools
and for server-side scripting—running scripts server-side to produce dynamic
web page content before the page is sent to the user's web browser.
Consequently, Node.js represents a "JavaScript everywhere" paradigm, unifying
web-application development around a single programming language, rather
than different languages for server-side and client-side scripts.
 Visual studio code
 Visual Studio Code is a freeware source-code editor made by Microsoft
for Windows, Linux and macOS. Features include support for debugging,
syntax highlighting, intelligent code completion, snippets, code
refactoring, and embedded Git. Users can change the theme, keyboard
shortcuts, preferences, and install extensions that add additional
functionality.
 WebRTC
WebRTC (Web Real-Time Communication) is a technology which enables Web
applications and sites to capture and optionally stream audio and/or video media, as well
as to exchange arbitrary data between browsers without requiring an intermediary. The
set of standards that comprise WebRTC makes it possible to share data and perform
teleconferencing peer-to-peer, without requiring that the user install plug-ins or any
other third-party software.

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1.6 Project Expected output

our project as mentioned before is to develop a new online learning system that have
some features that users require and other recommended features that should in an
online learning system in order to achieve the most needed or expected output.
After gathering a lot of information about online learning different systems and
specifying the system main requirements and getting a view on what users in the e-
learning industry need and also after declaring the problem which is the reason why we
are making this project in the first place which is the spreading of COVID-19 and it’s
huge impact in people lives in different perspectives and also after we have specified
our objectives from making this project and the scope of it, We can declare that our
project ( DEMO online learning platform ) expected output is to have a well designed
and well implemented online learning system which fixes the problems found in
traditional learning in the first place and a system that include features which help users
in their whole online learning process and help them achieve the best outcomes
possible. DEMO online learning system will include a user-friendly interface which
include different pages like ( Tests, Assignments, Tools, Courses, Create, Blog) as an
output of our project. this pages in the web application should be useful for both
teachers and students in order to help them the learning process and to make it easier to
the student to learn from the educational content the teacher provides and to make it
easier for the teacher to easily create and upload courses and other educational resources
and this leads at the end to an overall more interaction between teacher and student and
an overall more efficiency in the learning process.an important note that the system
itself has outputs which is different reports for different process and users of the system,
We can consider these reports as an important outcomes of the system but they will be
available at the point that the coding and implementation of the system has reached
within the timeframe or the project schedule.

1.7 Project Schedule

Figure(1.2) Project Schedule Chart (Gantt Chart).

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1.8 Related Existing Systems
In this part we will be discussing some existing e-learning working systems, online
learning or e-learning platforms and websites that we choose to make a review about
them as these systems are widely used and a large majority of online learners and
students use these websites in order to learn new skills and gain experience and to get
certificates and to register in courses, also a large portion of trainers and teachers use
these websites as a platform to publish their work and educational content like courses
and educational videos.
The systems that we will be reviewing is the following systems:
 Coursera
 Udemy
 Skillshare
 edX
 LinkedIn Learning

1- Coursera Review
Coursera was founded in 2012 by two Stanford professors that decided that there was a
gap in the market for a new online learning platform. Coursera soon became a popular
choice for learners thanks to its connections with prestige institutions. These include
Stanford University, University of Michigan and John Hopkins University to name but a
few. Combining these accredited universities with a wide range of courses has meant
that Coursera is now one of the most popular ways to learn a degree online.
The difference between Coursera and other learning sites is that Coursera is able to offer
full degrees from Universities across the globe, accessible by anyone. They boast over
3600 courses ranging from short courses that only last 4 weeks to degrees which take up
to six years.
What Sort of Courses Do They Offer?
Coursera is not just for people wanting to gain a degree in a traditional subject. Coursera
has plenty of choice when it comes to their courses and all of them are from accredited
institutions. Each of the courses are split into different subheadings, all of which cater
for different people.
The Professional Certificate – This is a selection of courses that have been selected to
help people get further in their business. If you have been told that you need to develop
a certain skill in order to get a promotion, or you want to plan ahead for your career then
the professional certificates look great on your resume and will stand out to any
potential employer.
The MasterTrack Certificate – The MasterTrack certified courses help you gain degree
credits in that specialism. If you are looking to tailor your degree with specific
information that you think is going to help your future, rather than working on a
traditional syllabus, then MasterTrack courses are the ones for you.
Specialization Courses – These courses are for people already working within a certain
industry that need additional knowledge within their specialism. They expand your
knowledge and help you within your career.
Degree Courses – You can utilise the huge benefit of learning online and gain a degree
from any part of the world. Coursera has a huge range of institutes from around the
globe that offer lots of different degree subjects from business to theology.

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Free courses – Of course there are also course that are available for free and these can
be accessed by anyone, from anywhere.
How Much Are These Courses at Coursera? Coursera has lots of free courses, however
if you want to gain a more “stand out” qualification then you are going to have to
contribute towards it. Courses start from as little as $39 and can be as high as $24,000.
It all depends on what you are looking for in a course and whether you are willing to
commit the same amount of energy as you are money. But for this price tag, you don’t
just receive the course itself. You also gain access to mobile learning (learn wherever
you can as long as you have a compatible device), technical support, a learning
community and shareable certificates.
Advantages Disadvantages
 A wide range of subjects available  Not as many lifestyle courses as
including computer science, other online learning platforms.
business and design.  Some course providers aren’t as
 A variety of qualification levels consistent as others.
from beginners’ short courses to  Higher level courses can be very
full length master’s degrees. expensive.
 Courses available from reputable  As you can see there is a
institutions. balance of pros and cons when
 Courses from around the globe, in reviewing Coursera. To decide
many different languages. if Coursera is for you, you could
 Different pricing structures for try a free course and see if the
different needs learning style is for you.

Table (1.1) Coursera review.


Learners Opinions and Rating for Coursera
As with other learning websites, Coursera allows learners to rate the courses once they
have completed them. It is a rating out of 5 with the option for people to put their own
course review. Potential learners are able to see this information and gain a more
balanced view of which course is the right one for them. Another place to look for
reviews on Coursera is TrustPilot. Given only a 2.5 TrustScore, the review on TrustPilot
give a very different view than the reviews on the Coursera website. Many of them
centre around the price of the courses while a few of them discuss the course content
itself. Of course, this is on an individual basis and each course is personally reviewed on
Coursera by people who have actually taken the course.[7]
2- Udemy Review
Udemy is a platform that offers course ranging from dog grooming to HTML code
writing. It really does have something for everyone. Founded in 2007 it has grown to
one of the largest learning platforms around and now offers more than 130,000 courses
and has helped more than 30 million learners (as of 2019).
Udemy is an international learning space with courses available in over 60 languages
and with learners from over 190 countries. Access is available across the globe on any
kind of device.What makes Udemy different from the other online learning platforms is
that it supports instructors as much as it supports its learners. Instructors are able to
create entire courses and provide them online (after quality checking and other
processes first). This allows people to share their knowledge and skills with others,
without having to ever meet. Not only will you be able to partake in these courses, but
you will also be given instructor feedback and in most cases be asked to provide a
sample of your newly acquired skills.

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More recently Udemy branched out to cater for businesses and larger organisations,
allowing independent instructors to deliver courses to entire companies and develop
their team’s skills.
How Much Does Udemy Cost?
The cost of Udemy courses vary greatly and while many of them are around the $200
mark, you will find that Udemy has offers, coupons and deals available to help you keep
the price down. You will find these deals on their website, on their Facebook page and
on their twitter feed to. Many of the instructors also offer discount codes for their
specific course so if you see one you like, its worth checking out the instructor’s website
to see if they have a course code on there too. These promocodes can bring the price
down by sometimes $100 or more so it is well worth hunting for them so them.
Advantages Disadvantages
 An enormous range of courses  Not accredited by traditional
from yoga to leadership skills. Institutions.
 Unique courses created by industry  Courses can’t be used for
professionals. university credit.
 Great discount codes available.  Quality varies since Udemy is
 Ability to learn on the go. open to anyone, the quality of
 Lifetime access to your courses. courses can vary immensely.
 Great for business training Some are not very thorough and
solutions. in-depth, and you might be left
 Ability to engage with the feeling ripped off even for the
instructors. $10 price tag of some courses.
 Great for people to share their That's why it's important to do
knowledge some research into the course
instructor and look at reviews.
 Udemy courses offer you
completion certificates. But
chances are, any future
employers won't give much
weight to them compared to
those from universities and
more official institutions.
Udemy courses are best for
learning a specific skill for
yourself, not to add to your
resume

Table (1.2) Udemy Review

Learners Opinions and Rating for Udemy


Udemy has a section on their website sharing customers reviews which gives a really
great insight into what people think of their learning and how it has benefitted them.
There is also a score rating on each individual course so you can choose the best rated
course within your niche. However, on the review site TrustPilot, Udemy is only given
a TrustScore of 2.8. The reviews are mixed with most of them being specific to each
course and instructor. Overall the reviews based on the learning platform itself is very

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good, with 69% of the reviews on TrustPilot being 5 stars. Other comments are about
the pricing structure and how it can fluctuate greatly. Overall the reviews are mixed and
that is reflected in the TrustScore.[8]

3- Skillshare Review
Skillshare is a online learning platform for people who want to learn new
skills or improve existing ones. It launched in 2012 with just 25 courses at
the time. The platform is constantly growing and now they have thousands
of classes in different niches. Skillshare gives their members unlimited
access to classes for a monthly subscription fee, plus they also offer a lot of
free classes. Skillshare courses are not accredited and you won't get any
certificate at the end. You will get something better though - skills that can
be applied in real life.

Advantages Disadvantages

 New and varied content  You only have access to free


classes.
 Communities of like-minded
 As a free member, you can't
learners
participate in workshops.
 Easy to use all around
 You can follow the groups, but
 Free trials available you can't participate in
discussions.
 Skillshare mobile app available
 Skillshare doesn't provide a
certificate saying that you
completed a course. So you are
not getting any piece of paper,
"just" the knowledge and skills.
Although the fact that it's not a
"real" education is not important
for me.

 Some Skillshare classes are


outdated. Make sure to check
the reviews from other members
and the date when the class was
added.

 If you forget to cancel the free


trial you will get charged a
monthly or yearly fee. So if you
are not planning to continue
using the service, cancel your
subscription before the trial
ends.

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Table ( 1.3 ) Skillshare review
The chance to learn for learning’s sake is a good reason to proclaim that Skillshare is a
good e-learning platform. The hands-on projects and ability to connect with others,
including experts in your desired fields of knowledge, makes the $10 a month fee a
bargain. The onus is on the user to determine which courses would bring you the most
value, whether you aim to bolster your resume with sparkling competitive skills or
assert yourself as a professional hobbyist.[9],[10]

4- edX Review
edX is a nonprofit organization founded by MIT and Harvard. It offers 3,000
courses and programs from 140 different institutions. edX is the leading
online learning platform that has 25 million learners worldwide.

Advantages Disadvantages

 A wide selection of university-  To earn a certificate, you will


level courses from best universities have to be enrolled in the
and institutions in the world - MIT, verified paid track and complete
Harvard, Microsoft, etc. a course with a passing grade

 Most courses can be audited for  If you lack self-discipline, you


free might find it challenging to
study online. In this case, I
 Offers verified certificates suggest enrolling in instructor-
paced courses that have a fixed
 Courses for all levels, from schedule
beginners to advanced
 Master’s programs are quite
 Self-paced courses make it easy to expensive
learn anytime, anywhere, at your
own pace

 Diverse and niche courses are


available ( "Women Making
History", "Cyber Security and
Privacy", etc)

 You can earn a degree while


working full-time

 Financial aid is available

 - Excellent MicroBachelors and


MicroMasters programs

Table (1.4) edX Review

10
edx Pricing

You can take any edX course, with the exception of professional education
courses, for free. To enroll in the course without paying you would need to
select the audit option on the course information page. You will get access to
all course materials (lectures, videos, readings, and ungraded assignments)
but you won't be offered a certificate of completion and graded assignments.

To earn a certificate you would need to enroll in the verified track. The fees
vary, with each course costing between $50 and $300. You can share
certificates on CV, resume, college or job applications, LinkedIn profile,
etc.[11]

5- LinkedIn Learning Review


LinkedIn Learning is now considered to be one of the best e-learning platforms with
over 16,000 business, creative, and technology video courses for beginner, intermediate
and advanced level learners. LinkedIn Learning offers both in-depth courses and bite-
size video tutorials, making it easy to learn at your own pace. The courses are tailored to
individuals who want to learn new skills or expand their expertise, and organizations
that are looking for a source of training for their employees.[12]
Advantages Disadvantages
 A wide range of courses  No accreditation
 Unlimited access to all courses  Slightly more expensive than
 Low monthly price other similar services
 Personalized recommendations  Some courses lack in quality
 User-friendly interface and some are outdated
 Courses taught by field experts  A somewhat passive learning
 Available in multiple languages approach
 Q&A feature
 Certificates of completion to add
to your LinkedIn profile

Table (1.5) Linkedin Review

After we have discussed the advantages and disadvantages of the existing


systems our project aim is to provide a platform with a variety of common
features and advantages from this websites and avoiding their
disadvantages as much as possible and adding more features as much as it’s
available and it serves our project objectives our main features that will be
added will be illustrated in the next table:

11
Demo Online Learning Platform

Main Features:

 Wide range of different courses in different fields

 Many Options for Courses available for the user to choose from (Free-Low-
priced-Premium courses)

 User-friendly interface and easy to use system

 Certificates of completion

 Verified Teachers from Authorized Educational institutions

 Gamified learning experience (Trophy/Points system)

 Creating Courses and Uploading it made easy

 Live conference feature

 Egyptian/ Arab universities Support (Specialized Profiles)

 Providing a Code Editor Specially made for Development and programming


courses to help enhancing the learning process

 Tests Page

 Assignments Page

 Blog for sharing knowledge and experience)

12
Table (1.6) Demo Features

in the next chapters we will discuss our system business plan, analysis,
design, implementation, testing and our future work.
1.9 Survey Results

13
14
15
16
Main Desired Features and Recommendations from people who made the Survey:
 Include Helpful tools in to enhance Programming courses learning process (Text
editor, complier)
 More enhancement and Support for Arabic content
 Enhance interaction between learner and teacher (Q&A, Live sessions, contact)
 Provide low priced/free certificates of completion
 Adding more features in courses videos (like features in Youtube videos)
 Provide professional instructors
 providing written documents
 More organization for educational content and make it easy to choose courses
and see its information

17
Chapter Two

2 BUSINESS PLAN

2.1 Business model


Key Partners Key Activities Value Customer Customer
 Teachers  Online Proposition Relationships Segments
 Trainers Courses  Skills  Customer  Students
 Other  Smart development Support  Researchers
Educational Learning  A gamified through the  Educational
Content techniques challenging website and Organization
Creators  Educational learning social media s
 Universities (Videos, experience  Courses and  People seek
 Payment Audios,  Providing Content online
Gateways Articles) high-quality recommendatio learning
education ns
- The most  Providing  Sharing
important access to large Knowledge and
benefit we gain number of feedback and
from our courses in recommendatio
partners is the different fields ns through
educational and topics Blog
content that they Key Resources  Certifications Channels
provide our  Web of completion  Word of
website with. application mouth
- and the benefit  The online marketing
we offer to them learning  Online
is spreading system Platform
their material as (Demo)
much as we can
and they get
paid for it.
Cost Structure Revenue Streams
 Platform Development  Ads within the platform
 Maintenance  Ads within the free/low priced Courses
 Marketing  Partnerships with Educational institutions
 Content Creation and development  Commission from users payments
Table (2.1) Business Plan

2.2 Executive summary:

The extra value that we are welling to offer is a unique E-learning website that serve

students overall the world as well as professors and teachers with all the set of tools that

makes the learning process easier by combining different features that could be hard to

18
find in one place ( one website ),Hence we are introducing our website that has live all

features and tools that any individual might be looking for.

2.3 Website description:


A website that can help students and teachers, professors as well as any individual who

is passionate about learning new skills and gaining knowledge to find a variety of

courses and learning tools with affordable and standard prices that depends on the user’s

budget

Products and services:


Description:
- Free & paid (premium) website that provides the best offers in the market.
- Offers the most useful and quickest way to find the course you are looking for.
- It saves time, effort, and money.
- Send us your feedback.
How it works:
-Registration or direct login then search for the course, choose between free and
premium (paid) services.
- Can also chat with a teacher or professors via live sessions if needed.
- Provide us with your feedback and new ideas.

2.4 Marketing plan:

Who are we?


We are team of students, developers, business planners with different experiences

chosen wisely for the graduation project for a website development. We started this

together and in a continued work to develop.

Our mission
Our mission is to offer the most useful, powerful and quickest way to find Courses with

well-defined and standard prices.

Our vision
Short statement:

19
To be the most competitive E-Learning website across the world that gather the most

powerful tools and features in one place.

Long statement:
Becoming the best and only E-learning website that deliver the most trusted courses,

perfect tools and unique features that’s always available for users from overall the

world.

Objectives
Marketing objectives:
Increase marketing efforts to maintain and join the competition in offering the best price

and set of courses.

Expand marketing by reaching a large customer base.

Financial objectives:
Increase profit to develop new offers and add-on new courses and useful tools.

Goals
-Enable students overall the world to have access to one place where they can find the

set of courses and tools that helps them improve their skills.

-Establish connection between students and teachers or professors via live sessions to

meet their requirements and to make sure they understood every piece of information

about the course they are interested in.

-Increase the culture of searching and learning from the free online sources.

-Provide a unique set of tools and features that makes the learning process much easier

than before

2.5 Market search:


Customer:
Demographic :
Depending on the need business line which is targeting users and customers, we should

reach specific users in Egypt, Hence we had to specify the number of people who are

20
using the internet in Egypt in 2021 and they are roughly 49,231,493m out of

102,334,404 and the number people who are not using the internet are 53,102,911m,

The percentage that uses the internet is 48.1% hence the non-users are 51.9%, Therefore

we are targeting adults, middle level income people and all family circumstances

2.6 Market segment strategy


Dividing the market segment into two classes students or any individual and teachers or

professors.

Target market:
People who are passionate about learning new skills and gaining unlimited knowledge

about different fields using online sources.

Customer needs:
-Reduce time searching for the courses

-Cost efficient designed courses.

-Set of premium and advanced tools

-Provide a feedback.

Customer buying decision:


People attracted by different offers, hence we offer points schemes and affordable prices

and more than payment option starting from free to paid with no ads

The website offers such a worthy and trusted courses.

Service:
-We are aware of the other services offered in the market, but we are joining the

competition by offering a unique set of tools that could be hard to find in one

competitive website starting from free to paid with no ads.

21
Features:
 Customize your budget, you can join for free with some ads to be watched or as
premium with no interruptions

 Competitor offers.

Future features:
 New courses to be added on the website.

 Online payment methods.

 Downloading he courses

 Transaction with banks

 Mobile application

 Availability in all governorates.

 Using installment method

Competition
Our competitors who are providing the same service are not combining the set of options
and tools we have improved and applied in our website (DEMO) which are the features
that any client would love to have in one place.
Connect our users who needs the service with the suppliers of our services (teachers &
professors) who are assisting via live sessions.
Giving the client the freedom to choose the options they need and the courses they are
interested in as well as offering different payment options.
Added value for customer:
-Registering with trusted website become much easier with signing in options like (google,
Facebook).
-The website will save your time and effort of finding the courses you are looking for with
the quickest way of searching.
-Availability of the website 24/7
-Having a website that combines all the tools that you might not find on other competitive
websites
-Live session with trusted professors and teachers
-Ability to send feedback
Add value for us:
-The first website in Egypt helping Students and teachers from anywhere, anytime to find
their own need, Improving their skills and with minimum cost for the users and highest
profit for us.
-Submit feedbacks from users experience on our service.
How to get a position in the E-learning competition environment?
 A very good customer relationship.

 Campaigns on social media

22
2.7 Market strategy:
Marketing goals:
1st month: 1000 visitors, 20 reserved courses.
Pre-launching:
Our website can solve the problem of finding an E-learning website that combine the most

useful and powerful tools and features in one single place as discussed previously.

Post-launching:
The advertisement that we would make to spread our website and make it viral in all social

media to let people know more about the website, depending on the word of mouth.

Customer relation management (CRM):


User’s relationship is very important so we should make good connection between the

owner (teacher or professor of the course ) and the users (students or any individual) , as

users must be satisfied from the website, hence the website is successfully organized and

has a perfect sequence interface which has made the user’s experience outstanding.

2.8 SWOT Analysis:


Strength Weaknesses
-High security
-Trusted service -The high price of some service that the
-perfect website structure owner of the course might offer on the
-website with a logic sequence website
-Conflicts between the users and the owner
-Targeting a high number of users -users who don't find the applicable courses
-Save money and effort that they need
-Diversity of market segment -We are starting intellectual users who can
-Different financial resources use and understand the website.
-Accessibility and availability
Opportunities Threats
-We can reach you anywhere and
anytime -Trusting problem
-Provide all needs and assistance to the -Registering with wrong information
users of the website -Stolen service
-Online services -Availability in our website while
-Users who interested to discover new unavailability in real time
skills and knowledge -Cultural issues regarding reserving and
- Individuals who are looking for using online services
trusted and certified courses
-Individuals who are looking for
courses with good prices

23
Table (2.2) SOWT Analysis

Positioning:
Our website is the tool that offers opportunities and skills for free to anyone, anywhere.

Through an easy way of accessing the data you are looking for, Couple of clicks to sign in

and we will take you to the new level of knowledge and skills, Improving your abilities

and expanding your mind all you need to do is to apply for service and reserve your own

courses, and the future is all yours.

Availability after launching the website, so customers can get all the attention for their

requests. Our website is one of a kind as you will find live sessions that would be available

in our website which can make the user communicate about the course they have chosen

with the course’s owner.

Branding:
Ambition accepted. Learn the latest skills to reach your professional goals.
Promotion:
-The internet-based marketing plays vital role; the user can find us on the social media

from our advertisement and campaigns.

-The user will join and get the needed courses.

-Through the marketing there are discounts and points scheme attract users to our website.

Price:
-We have three payment options

1- for free with some adds

2- less money than premium with less ads than free

3- paid service with no ads (premium).

-Separate price for each course depending on the market and the competitors’ standard

price

-There is an extra fee for live session.

24
Training plan:
-Experts advice

-Give a reward

-Put the right offer in the right time

-Working without any wages to save money for our budget for the first couple of

months

-Our businesses team is divided into four groups

A) The first and second one, are to manage the social media of our website

B) The third and the fourth one to manage our marketing plan, the team leaders

manage our operations.

2. 9 Financial plan:
Legal form
The legal form of the business will be:
Reason for choosing this legal form,
What is 'Limited Partnership - LP'
A limited partnership (LP) exists when two or more partners unite to jointly

conduct a business in which one or more of the partners is liable only to the extent of

the amount of money that partner has invested. Limited partners do not receive

dividends but enjoy direct access to the flow of income and expenses. This term is also

referred to as a limited liability partnership" (LLP): The main advantage to this

structure is that the owners are typically not liable for the debts of the company.

BREAKING DOWN 'Limited Partnership - LP'


Generally, a partnership is a business that is owned by two or more individuals. There

are three forms of partnerships: general partnership, joint venture and limited

partnership. The three forms differ in various aspects, but they share similar features.

Similarities of Limited Partnership with Other Forms of Partnerships

25
In all forms of partnerships, each partner is required to contribute resources such as

property, money, skill or labor in exchange for sharing in the profits and losses of the

business. At least one partner is involved in making decisions regarding the day-to-day

affairs of the business.

Though not a legal requirement, all partnerships require a partnership agreement that

specifies how to make business decisions. These decisions include how to split profits

or losses, resolve conflicts and alter ownership structure, as well as how to close the

business, if necessary.

Differences between Limited Partnership and Other Forms of


Partnership
A general partnership is the one in which all profits, managerial responsibilities and

liability for debts are shared in equal proportion among the partners. If they plan to

share profits or losses unequally, this should be documented in a legal partnership

agreement, to avoid future disputes. A joint venture is a form of general partnership that

remains valid until a certain project is completed or a certain period elapses.

A limited partnership differs from other partnerships in that the partners are allowed to

have limited liability. This means that partners are only liable for the business’ debts up

to a certain limit. This limit depends on the individual partner’s investment contribution.

A limited partnership venture is run by one or two partners known as general partner( s).

Other contributors, known as limited or silent partners, provide capital but aren’t

allowed to make managerial decisions.

Formation of Limited Partnership


Almost all U.S. states govern the formation of limited partnerships under the Uniform

Limited Partnership Act, which was amended in 1985. It was originally known as the

Limited Partnership Act, created in 1916 and adopted by 49 states, plus the District of

Columbia.

26
To form a limited partnership, the partners must register the venture in the applicable

state, typically through the office of the local Secretary of State. It is important to obtain

all relevant business permits and licenses, which vary based on locality, state or

industry. The U.S. Small Business Administration lists down all local, state and federal

permits and licenses necessary to start a business.

Start-Up Capital
Estimation of start-up capital Amount

INVESTMENT

Land 10,000

Building 6000

Equipment 11,000

Miscellaneous 3000

Total Investments 30,000

WORKING CAPITAL

Months of staff costs 78,000

Marketing costs 35,000

Months of operational costs (Utilities-Domain) 30,000

Total working capital 143,000

TOTAL START-UP CAPITAL 173,000

Table (2.3) Start-Up Capital

Specification of investment items


Investment item Price

Land 10,000

Building 6000

Equipment 11,000

Tools 4000

27
Transport 9000

Miscellaneous 3000
43,000

Table (2.4) Specification of investment items


Sources of Start-Up Capital

Type Source Amount

Loan Family 143,000

Owners’ equity Own savings 30,000

Table (2.5) Sources of Start-Up Capital

Organization and staff


# Position Tasks, Responsibilities and
Qualifications

1 Team Manager

2 Menna Magdy HR

3 Ahmed Helal Designer

5 Safwan Ashraf IT

6 Mario Mamdouh Zaki Marketing

Table (2.6) Organization and staff

Planned organization chart

28
Figure (2.1) Planned organization chart

Staff Costs

# Position Salary Per Social Security Total staff cost


Month

1 HR 1500 500 2000

2 Designer 1000 250 1250

4 IT 1500 500 2000


5 Marketing 1000 250 1250

Table (2.7) Staff Costs

Business Operation and Costs


Monthly Sales Plan
Month 1 2 3 4 5 6 7 8 9 10 11 12
Product Price 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000
1
Quantit 1 2 4 6 5 7 10 12 12 20 20 25
y
Turnove 2000 4000 8000 12,000 10,00 14,00 20,000 24,000 24,000 40,00 40,000 50,000
r 0 0 0
Price 4500 4500 4500 4500 4500 4500 4500 4500 4500 4500 4500 4500
Product
2
Quantit 2 3 5 4 2 8 6 8 10 15 10 15
y
Turnove 9000 13,500 22,50 18000 9000 36,00 27,000 36,000 45,000 67,50 45,000 67,500
r 0 0 0
Total 11,000 17,500 30,50 30,000 19,00 50,00 47,000 60,000 69,000 107,50 85,000
Sales 0 0 0 0 117,500

Table (2.8) Monthly Sales Plan

29
Profit Margin
Monthly Estimation of Net Profit
Months 1 2 3 4 5 6 7 8 9 10 11 12
Total
644,000 11,000 17,500 30,500 30,000 19,000 50,000 47,000 60,000 69,000 107,500 85,000 117,500
Sales
Total
143,000 11917 11917 11917 11917 11917 11917 11917 11917 11917 11917 11917 11917
Costs
I-II
Profit
501,000
(Before
tax)
-
Income
(50,100)
tax
10%
Net
450,900
Profit
Table (2.9) Profit Margin

Opening Balance Sheet of My Business


Assets Value Liabilities Value
Fixed assets Equity
Land 10,000
Building 6000 Our Investment 30,000
11,000
Equipment 3000 Long term
30,000 liabilities
Others 143,000
Family Loan
Total fixed Assets 143,000

Current Assets

Cash

Table (2.10) Opening Balance Sheet of My Business

30
Chapter Three

3 SYSTEM ANALYSIS

3.1 Introduction
In this chapter we will be explaining and discussing a lot of aspects about our system
which is the e-learning web application, in this section specifically will be talking about
the technical part and the technical architecture of our e-learning system what are our
users and their descriptions and how they should be using and accessing the system and
the system itself should be generated

3.2 Main Purpose of the Website


If We can briefly define E-learning so it is the type of learning that takes place with the
help of internet connection and smart devices (PCs, Smartphones, etc.) Streaming
through audio or video and any ways of sharing content ( slides, articles, etc.).

The main purpose of our website is to provide beneficial educational content for users
and help people share their knowledge in an easy usable and convenient environment.

And we aim to create a Website that covers these purposes:

 Cost-effective, environmentally friendly and easy to use Website


 Enhance the quality of learning and teaching
 Meet the learning style or needs of students
 Provide profiles for educational content providers ( universities, companies, etc.)
 Providing necessary technological tools which the student will need in his
learning process

 Improve the efficiency and effectiveness


 Improve user-accessibility and time flexibility to engage learners in the learning
process
 Flexibility for both the staffs/learners
 Enhancing learning experience through gamification
 Aiming to provide the access to the website 24x7, so students can be able to
train themselves anytime and from anywhere also.

3.3 System Users

Users Description

31
Learners/Students They log into the website to access the educational content and benefit
from it wether it was a video, audio, article, images or any available
content they could access in system, and they were will be able also to
interact with the website and use tools to help them in their learning
process and they will be able to get certificates after finishing courses.
Teachers/Trainers Will have access to the system to add, edit, modify or delete the content they will
be sharing with students content like courses and materials related to courses
videos and audios and etc.

Database Admin Will be involved with data integrity and database performance issues and
will be responsible for database maintenance if needed and will be
responsible also for storing, adding, modifying and dealing the users data
in the website .

Developing and The team will be responsible for developing the website and to enhance its
programming overall tools and interface and its interaction and responsiveness with
team users and they will be responsible for fixing any errors or bugs and to
make maintenance for any part or page or section in the website if needed
and they must always ensure that the user is having the best learning
experience.
Profiles Admins Admins of universities, companies or any educational institution that will
be provided within our website, they have access to the website in order to
add their information or edit it and to add their details and their
educational content and what they want to share to the students.

General Staff The general staff is other people involved in the development and the
enhancement of the system ( Customer Service, Project Manager, IT,
Marketers, Designers) they will have access in order to give reports and
suggest modifications and to help customers have better experience.

Table (3.1) System users


3.4 FUNCTIONAL REQUIREMENTS

Admin

 Login for Admin


 Forgot password for Admin
 Edit Profile for Admin
 Change password for Admin
 Logout functionality
 Dashboard for Admin User
 MANAGE ACTIVITY LOG: Add New Activity log, edit the existing activity
log, view details of the activity log and see a listing of all activity logs
 MANAGE TEACHER: Add new teacher, edit existing teacher, view details of
teacher and see a listing of all teachers
 MANAGE CLASS: Add new class, edit existing class, view details of a class
and see a listing of all classes
 MANAGE ASSIGNMENTS: Add new assignment, edit the existing
assignment, view details of the assignments and see a listing of all assignments

32
 MANAGE DEPARTMENTS: Add a new department, edit the existing
department, view details of the department and see a listing of all departments
 MANAGE EVENT: Add a new event, edit the existing event, view details of
events and see a listing of all events
 MANAGE FILES: Add new files, edit existing files, view details and a listing
of all files
 MANAGE STUDENT: Add new student, edit the existing student, view details
of the student and see a listing of all students
 MANAGE SUBJECT: Add a new subject, edit the existing subject, view
details of a subject and see a listing of all subjects.
 REPORTS OF THE E-LEARNING MAMAGEMENT SYSTEM: Reports
of Activity logs, Teachers, Classes, Assignments, Departments, Events, Files,
Students and Subjects.

TEACHER

 TEACHER REGISTRATION: Any Teacher can register on the website using


the registration module
 TEACHER LOGIN: This is the login form from where the Teacher can login
into the system
 TEACHER ADDS CLASS: This is the Teacher Add Class form
 TEACHER ASSIGNMENTS ADD: This is the Teacher assignments add form
of the project
 TEACHER CLASS: This is the Teacher class in this project
 TEACHER EVENT: This is the Teacher Event where a teacher will be able to
add an event and see an event report
 TEACHER SEND MESSAGE: This is the teacher Send Message form where
the teacher will be able to send a message
 TEACHER QUIZ SCREEN: This is the teacher quiz screen form where a
teacher can add a quiz and see a quiz report
 CHANGE PASSWORD: This is the change password module from where a
teacher can change his account password.
 VIDEO UPLOADING for teachers: Teachers can also upload videos to aid in
teaching.

STUDENT

 STUDENT REGISTRATION: Any Students can register on the website using


the registration module
 STUDENT LOGIN: This is the login form from where students can login to the
system
 STUDENT VIEW ANNOUNCMENT SCREEN: Students can view
announcements
 STUDENT ASSIGNMENTS REPORT: This is the Student assignments
report of the project
 STUDENT COMPOSE MESSAGE SCREEN: Student compose message
screen
 STUDENT EVENT SCREEN: A student will be able to see an event report
 STUDENT INBOX SCREEN: A student will be able to see a message
 STUDENT QUIZ SCREEN: Student can see the quiz report

33
 CHANGE PASSWORD: A student can change his account password from this
module.

3.6 NON-FUNCTIONAL REQUIREMENTS

NON- OBJECTIVE
FUNCTIONAL
REQUIREMENT
Application The system should be protected in such a manner that one registered user
Security should not be able to access another registered user’s information ensuring
privacy of information.
Database Security Users of the system should not have direct access to the database to query it
nor view data in it. The only access to the database should be via the
application interface.
Browser The application should be accessible on Google Chrome, Mozilla Firefox and
Compatibility Internet Explorer browsers on any device.
Maintainability The application should be developed so that one can easily add new products
and easily facilitate changes to product information.

Consistency The appearance and delivery of the content should be consistent to reduce the
learning curve. Layouts, buttons and the positioning of key elements should
be consistent in each page.

Usability How difficult it will be to learn and operate the system.


Scalability Number of users supported will mainly depend on the server load, server
processing capacity and its memory. It should scale maximum number of
users.
Availability 24 X 7 availability should be there so that student can use it at any time
according to his/her convenience.

Table (3.2) Non-Functional Requirements

3.7 Data Flow Diagram

Context diagram

E-learning platform Data flow diagram is often used as a preliminary step to create a
summery of the E-learning without going into great detail, which can later be
elaborated.it normally, consists of overall application dataflow and processes of the E-
learning process. It contains all of the user flow and their entities such all the flow of
Student, Activity Log, Assignment, Tests, Subject, levels, specialties. All of the below
diagrams has been used for the visualization of data processing and structured design of
the E-learning process and working stream.

34
Data Flow Diagram

A Data Flow Diagram (DFD) is a traditional way to visualize the information flows
within a system. A neat and clear DFD can depict a good amount of the system
requirements graphically. It can be manual, automated, or a combination of both.It
shows how information enters and leaves the system, what changes the information
and where information is stored. The purpose of a DFD is to show the scope and
boundaries of a system as a whole. It may be used as a communications tool between
a systems analyst and any person who plays a part in the system that acts as the
starting point for redesigning a system.It is usually beginning with a context diagram
as level 0 of the DFD diagram, a simple representation of the whole system. To
elaborate further from that, we drill down to a level 1 diagram with lower-level
functions decomposed from the major functions of the system.

35
Context Diagram

Figure(3.1) Context Diagram for Demo online learning system

36
Data Flow Diagram (DFD) Level 1

Figure(3.2) Data Flow Diagram Level 1 for Demo online learning system

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3.8 UML Diagrams
Unified Modeling Language (UML) is a standardized general-purpose modeling
language in the field of object-oriented software engineering. UML includes a set of
graphic notation techniques to create visual models of object-oriented software systems.
UML combines techniques from data modeling, business modeling, object modeling,
and component modeling and can be used throughout the software development life-
cycle and across different implementation technologies.

Goals of UML The UML was invented primarily to address the challenges faced in the
design and architecture of complex systems. The basic objectives or goals behind UML
modeling are (James, Unified Modeling Language Reference):
 Define an easy to use and visual modeling language for modeling a system's structure
 Provide extensibility
 Be language and platform independent so that it can be used for modeling a system
irrespective of the language and platform in which the system is designed and
implemented
 Incorporate the best possible practices at par with the industry standards
 Provide support for Object Orientation, design and apply frameworks and patterns.

Use Case Diagram

Use case diagram Model how users, displayed as stick figures called “actors,” interact
with the system. This type of UML diagram should be a high-level overview of the
relationships between actors and systems, so it can be a great tool for explaining your
system to a non-technical audience.

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Figure(3.3) Use Case Diagram for Student E-learning system

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Figure(3.4) Use Case Diagram for Teacher in the E-learning system

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Figure(3.5) Use Case Diagram for Administrator in the E-learning system

Activity Diagram

this diagram to illustrate the flow of control in a system and refer to the steps
involved in the execution of a use case. We model sequential and concurrent activities
using activity diagrams. So, we basically depict workflows visually using an activity
diagram. An activity diagram focuses on condition of flow and the sequence in which
it happens. We describe or depict what causes a particular event using an activity
diagram. And it is use to visualize the steps performed in a use case—the activities can
be sequential, branched, or concurrent. This type of UML diagram is used to show the
dynamic behavior of a system, but it can also be useful in business process modeling.

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Figure(3.6) Activity Diagram for Student and Teacher

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Figure(3.7) Activity Diagram for Admin Manage universities

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Sequence diagram
Sequence diagrams describe interactions among classes in terms of an exchange of
messages over time. They are also called event diagrams. A sequence diagram is a good
way to visualize and validate various runtime scenarios. These can help to predict how a
system will behave and to discover responsibilities a class may need to have in the
process of modeling a new system.

Figure(3.8) Sequence Diagram Admin

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Figure (3.9) Sequence Diagram Student

Figure(3.10) Sequence Diagram Professor

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Figure(3.11) Sequence Diagram for ( Admin, Student, Professor)

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Chapter Four

4 SYSTEM DESIGN

4.1 Introduction
In this chapter we will be discussing the System design and it’s one of the most
important phases in the system development life cycle, As in this phase we transform
our system requirement into a designed solution that can be implemented this step is
very important and it mut be done efficiently and the design must be made considering
user requirements and wants and what the user wish to have in the system, Another
important consideration while design the system is that the system should be user-
friendly as much as possible so it can be used easily by everyone.
We will be showing Entity Relationship Diagram (ERD), the database schema and our
system human interface and our web application different pages and their design.

4.2 System Design: Database Design

Entity Relationship Diagram (ERD)

Entity Relationship diagram: An Entity Relationship (ER) Diagram is a type of


flowchart that illustrates how “entities” such as people, objects or concepts relate to
each other within a system. ER Diagrams are most often used to design or debug
relational databases in the fields of software engineering, business information systems,
education and research. Also known as ERDs or ER Models, they use a defined set of
symbols such as rectangles, diamonds, ovals and connecting lines in order to make a
model that defines system the entities, their attributes, and showing the relationships
between them, an ER diagram illustrates the logical structure of databases. ER diagrams
are used to sketch out the design of a database.

Main Components and Symbols of ER Diagram:

 Rectangles: This Entity Relationship Diagram symbol represents entity types


 Ellipses: Symbol represent attributes
 Diamonds: This symbol represents relationship types
 Lines: It links attributes to entity types and entity types with other relationship
types
 Primary key: attributes are underlined
 Double Ellipses: Represent multi-valued attribute
 Main Components: Entities, Attributes and Relationships

Cardinality:

Defines the numerical attributes of the relationship between two entities or entity sets.

Different types of cardinal relationships are:

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 One-to-One Relationships
 One-to-Many Relationships
 May to One Relationships
 Many-to-Many Relationships

DEMO Online Learning System ERD

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50
51
52
53
54
55
56
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DEMO Online Learning System Database Tables

Figure (4.1) Database Structure Tables

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4.3 System Design: Human Interface
Homepage

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Login

Register

All Courses

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Add Course

Blog

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Course Details

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Universities page

Tests page

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Test

Assignments page

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live Session page

Books page

65
Editor page

Pricing page

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4.4 Admin Interfaces

Admin Home

Admin Analytics

Courses table

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Teacher Table

Students Table

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Chapter Five

5 SYSTEM IMPLEMENTATION

System implementation is the process of:


1. defining how the information system should be built (i.e., physical system
design),
2. ensuring that the information system is operational and used,
3. ensuring that the information system meets quality standard (i.e., quality
assurance).
The work done on DEMO web application to date includes the installation and
configuration some development tools. The development software utilized so far are:

1. XAMPP- This will be the primary tool for developing MySQL databases,
administrating the database and for running the website on a local machine.
2. PHP My Admin ( For accessing database and manage it): phpMyAdmin is a free
software tool written in PHP, intended to handle the administration
of MySQL over the Web. phpMyAdmin supports a wide range of operations on
MySQL and MariaDB. Frequently used operations (managing databases, tables,
columns, relations, indexes, users, permissions, etc..) can be performed via the
user interface, while you still have the ability to directly execute any SQL
statement.
3. Visual Studio Code: Visual Studio Code is a lightweight but powerful source
code editor which runs on your desktop and is available for Windows, macOS
and Linux. It comes with built-in support for JavaScript, TypeScript and Node.js
and has a rich ecosystem of extensions for other languages (such as C++, C#,
Java, Python, PHP, Go) and runtimes (such as .NET and Unity).
4. Nodejs: is an open-source, cross-platform, back-end JavaScript runtime
environment that runs on the V8 engine and executes JavaScript code outside
a web browser. Node.js lets developers use JavaScript to write command line
tools and for server-side scripting—running scripts server-side to
produce dynamic web page content before the page is sent to the user's web
browser. Consequently, Node.js represents a "JavaScript everywhere" paradigm,
unifying web-application development around a single programming language,
rather than different languages for server-side and client-side scripts.
5. Nodejs Packages (dependencies):
{ "body-parser": "^1.19.0",
"cors": "^2.8.5",
"express": "^4.17.1",
"express-session": "^1.17.2",
"mysql": "^2.18.1",
"nodemailer": "^6.6.2",
"socket.io": "^4.1.2",
"twilio": "^3.64.0",
"websocket": "^1.0.34”}.

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The database tables were created manually using the information from the design phase
of the project. The primary and foreign keys were also created. The tables were
populated with data to ensure the datatypes were correct and to ensure all entity
integrity and referential integrity rules were enforced. The full database design the
entity relationship diagram and the database logical structure and schema are included
the system design chapter, Also screen shots of coding completed of the database and
the whole web application far are included in Appendix.

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Chapter Six

6 TESTING METHODOLOGY

6.1 WHY IS TESTING YOUR ELEARNING APP IMPORTANT?

● Providing content to thousands of users across the globe/nation without any


hindrance is the USP (unique selling proposition) of any E-learning service
providing business.
● Since thousands of users are accessing the web-based software/application it has
to be in exemplary condition in terms of access, speed, functionality and
security.
● Testing an E-learning app from the development stage itself will make sure that
the product is defect-free and can result in reduced risk since a huge amount of
money as well as manpower is poured into making software like these.
● People have to like the app, they must feel it is easy to navigate and access all
the content that’s available on the platform. So user experience has the utmost
importance to assure the success of any E-learning platform.

Software Testing Methodology is defined as strategies and testing types used to certify
that the Application Under Test meets client expectations.

Test Methodologies include functional and non-functional testing to validate the


AUT.

The key to releasing high quality software that can be easily adopted by your end users
is to build a robust testing framework that implements both functional and non-
functional software testing methodologies.

6.2 FUNCTIONAL VS. NON-FUNCTIONAL TESTING

The goal of utilizing numerous testing methodologies in your development process is to


make sure your software can successfully operate in multiple environments and
across different platforms. These can typically be broken down between functional
and non-functional testing.

Functional testing involves testing the application against the business requirements.
It incorporates all test types designed to guarantee each part of a piece of software
behaves as expected by using use cases provided by the design team or business analyst.
These testing methods are usually conducted in order and include:
● Unit testing
● Integration testing
● System testing
● Acceptance testing

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Non-functional testing methods incorporate all test types focused on the operational
aspects of a piece of software. These include:
● Performance testing
● Security testing
● Usability testing
● Compatibility testing

6.3 UNIT TESTING

Unit testing is the first level of testing and is often performed by the developers
themselves. It is the process of ensuring individual components of a piece of
software at the code level are functional and work as they were designed to.

Developers in a test-driven environment will typically write and run the tests prior to the
software or feature being passed over to the test team. Unit testing can be conducted
manually, but automating the process will speed up delivery cycles and expand test
coverage.

Unit testing will also make debugging easier because finding issues earlier means they
take less time to fix than if they were discovered later in the testing process. TestLeft is
a tool that allows advanced testers and developers to shift left with the fastest test
automation tool embedded in any IDE.

6.4 INTEGRATION TESTING

After each unit is thoroughly tested, it is integrated with other units to create
modules or components that are designed to perform specific tasks or activities.
These are then tested as a group through integration testing to ensure whole segments
of an application behave as expected (i.e, the interactions between units are seamless).
These tests are often framed by user scenarios, such as logging into an application or
opening files. Integrated tests can be conducted by either developers or independent
testers and usually consist of a combination of automated functional and manual tests.

6.5 SYSTEM TESTING

System testing is a black box testing method used to evaluate the completed and
integrated system, as a whole, to ensure it meets specified requirements. The
functionality of the software is tested from end-to-end and is typically conducted by a
separate testing team than the development team before the product is pushed into
production.

6.6 ACCEPTANCE TESTING

Acceptance testing is the last phase of functional testing and is used to assess whether
or not the final piece of software is ready for delivery. It involves ensuring that the
product is in compliance with all of the original business criteria and that it meets
the end user’s needs. This requires the product be tested both internally and externally,

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meaning you’ll need to get it into the hands of your end users for beta testing along with
those of your Quality Assurance (QA) team. Beta testing is key to getting real feedback
from potential customers and can address any final usability concerns.

6.7 PERFORMANCE TESTING

Performance testing is a non-functional testing technique used to determine how an


application will behave under various conditions. The goal is to test its
responsiveness and stability in real user situations. Performance testing can be
broken down into four types:
● Load testing is the process of putting increasing amounts of simulated
demand on your software, application, or website to verify whether or not it
can handle what it’s designed to handle.
● Stress testing takes this a step further and is used to gauge how your software
will respond at or beyond its peak load. The goal of stress testing is to
overload the application on purpose until it breaks by applying both
realistic and unrealistic load scenarios. With stress testing, you’ll be able to
find the failure point of your piece of software.
● Endurance testing, also known as soak testing, is used to analyze the behavior
of an application under a specific amount of simulated load over longer
amounts of time. The goal is to understand how your system will behave under
sustained use, making it a longer process than load or stress testing (which are
designed to end after a few hours). A critical piece of endurance testing is that it
helps uncover memory leaks.
● Spike testing is a type of load test used to determine how your software will
respond to substantially larger bursts of concurrent user or system activity
over varying amounts of time. Ideally, this will help you understand what will
happen when the load is suddenly and drastically increased.

6.8 SECURITY TESTING

With the rise of cloud-based testing platforms and cyber attacks, there is a growing
concern and need for the security of data being used and stored in software. Security
testing is a non-functional software testing technique used to determine if the
information and data in a system is protected. The goal is to purposefully find
loopholes and security risks in the system that could result in unauthorized access to or
the loss of information by probing the application for weaknesses. There are multiple
types of this testing method, each of which aimed at verifying six basic principles of
security:
1. Integrity

Data integrity is the maintenance of, and the assurance of, data accuracy and consistency
over its entire life-cycle and is a critical aspect to the design, implementation, and usage of
any system that stores, processes, or retrieves data.

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6.9 SECURITY TESTING TO ENSURE DATA INTEGRITY

Test cases for your e learning website that center around the prevention of security
threats
2. Vulnerability scanning
3. Security scanning
4. Penetration testing
5. Posture assessment
6. Security auditing
7. Risk assessment
8. Ethical hacking
9. Confidentiality
Data confidentiality is about protecting data against unintentional, unlawful, or unauthorized access,
disclosure, or theft.

Confidentiality has to do with the privacy of information, including authorizations to view, share, and use
it. Information with low confidentiality concerns may be considered "public" or otherwise not threatening
if exposed beyond its intended audience. Information with high confidentiality concerns is considered
secret and must be kept confidential to prevent identity theft, compromise of accounts and systems, legal
or reputational damage, and other severe consequences.

10. Authentication
The process or action of verifying the identity of a user or process
11. Authorization
Authorization is the function of specifying access rights/privileges to resources, which is
related to general information security and computer security, and to access control in
particular.
12. Availability
Data availability is about the timeliness and reliability of access to and use of data. It includes data
accessibility.

Availability has to do with the accessibility and continuity of information. Information with low
availability concerns may be considered supplementary rather than necessary. Information with high
availability concerns is considered critical and must be accessible in order to prevent negative impact on
University activities.

13. Non-repudiation
Non-repudiation refers to a situation where a statement's author cannot successfully dispute
its authorship or the validity of an associated contract. The term is often seen in a legal
setting when the authenticity of a signature is being challenged. In such an instance, the
authenticity is being "repudiated"

6.10 USABILITY TESTING

Usability testing is a testing method that measures an application’s ease-of-use from


the end-user perspective and is often performed during the system or acceptance
testing stages. The goal is to determine whether or not the visible design and aesthetics
of an application meet the intended workflow for various processes, such as logging into
an application. Usability testing is a great way for teams to review separate functions, or
the system as a whole, is intuitive to use.

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6.11 COMPATIBILITY TESTING

Compatibility testing is used to gauge how an application or piece of software will


work in different environments. It is used to check that your product is compatible
with multiple operating systems, platforms, browsers, or resolution configurations.
The goal is to ensure that your software’s functionality is consistently supported across
any environment you expect your end users to be using.

Each testing methodology has a defined test objective, test strategy, and deliverables.

Software Testing is an integral part of any Development Methodology, and many


companies use the term Development Methodologies & Testing Methodologies
colloquially. Hence Testing Methodologies could also refer to Waterfall, Agile and
other QA models.

Waterfall model
● Software development progresses through various phases like Requirements
Analysis, Design etc - sequentially.
● The next phase begins only when the earlier phase is completed.

Figure(5.1) Waterfall Model

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6.12 AGILE METHODOLOGY

Figure (5.2) Agile Methodology


In Agile methodology, software is developed in incremental, rapid cycles. Interactions
amongst customers, developers and clients are emphasized rather than processes and
tools. The agile methodology focuses on responding to change rather than extensive
planning.

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6.13 HOW TO SET UP SOFTWARE TESTING METHODOLOGIES?

Software testing methodologies should not be set up just for the sake of testing software
code. The big picture should be considered and the prime goal of the project should be
satisfied with the testing methodology.

Scheduling
● Realistic scheduling is the key to the implementation of successful testing
methodology and the schedule should meet the needs of every member of the
team.

Defined deliverables
● In order to keep all the members of the team on the same page, well-defined
deliverables should be provided. The deliverables should contain direct content
without any ambiguity.

Test approach
● Once scheduling is complete and defined deliverables are made available, the
testing team should be able to formulate the right test approach. Definition
documents and developer meetings should indicate to the team about the best
test approach that can be used for the project.

Reporting
● Transparent reporting is very difficult to achieve, but this step determines the
effectiveness of the testing approach used in the project.

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Functional Requirements for Online Courses
● Configurability
Each edition of a course has its own history. In fact, courses change in relation
to the classes, time, developments in the field of study, interests of the teacher as
well as the labor market. It follows that in a support system based on electronic
communication, each single edition of a course should have its own virtual space
● Scalability
● Modularity
● Accessibility
The system should be accessible from every Internet access point
● Usability
A system is obviously a failure if it is deemed unusable by the same people who
should use it.
● Freedom of choice
Using the system must not be an obligation but rather an opportunity, both for
teachers and students. Moreover, technological limits cannot be imposed on the
nature and complexity of the learning objects that a teacher considers useful for
a course.

6.14 MANUAL TESTING FOR UX EXPERIENCE

Test cases focused upon the user experience of the instructor.


● The intuitiveness of the instructor dashboard
● The ease of adding, updating and removing modules
● The success of loading course materials easily and without errors
● The ability to load large media files (such as podcasts, PDFs and videos) without
file breakage
● The capability of reviewing analytics and pulling reports
● The retrievability of completed assignments without issues
● The deliverability of test results and graded assignments to enrolled learners

Test cases around the user experience for the learner


● The intuitiveness of the learner dashboard
● The consistency of module structure and design
● The ease of accessing course materials, including reading materials, tasks and
assignments
● The accessibility of the LMS for all types of learners
● The support of cross-collaboration on required features including assignments,
tasks, forums, and/or group projects
● The experience of communicating with other learners online through the LMS

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6.15 PERFORMANCE TESTING TO ENSURE RESPONSIVENESS AND
STABILITY UNDER A RIGOROUS WORKLOAD

An influx of users increases the demands expected from your learning management
system. And your LMS can be susceptible to software crashes if not prepared for this
spike in volume and performance demands.

Performance automation testing of your content management system can help you
determine whether your LMS will perform as expected across all devices and network
speeds.

Analyze the performance metrics of memory, bandwidth, throughput, response time and
interrupts by carrying out specific kinds of performance tests, including load testing,
capacity testing, stress testing and endurance testing.

The below-listed testing is very much crucial to make an e-Learning application a grand
success.
● Functionality Testing
● Accessibility Testing
● Usability Testing
● Performance Testing
● Security Testing
● Compliance Testing including SCORM (Sharable Content Object Reference
Model) testing

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Figure (6.2) Focus Point in testing E-learning system

6.16 THE IMPORTANCE OF QA IN E-LEARNING

Quality Assurance (QA) testing is a big part of e-learning course development.


Let’s imagine you have created an e-learning app and you are going to release it to the
market soon. Of course, you want to deliver the best quality product. How are you going
to achieve it?
Start by thinking about your audience. Who are the people that will take your courses?
Where are they from? What devices do they use? What operational systems do they
prefer? There are many issues to think of before you launch your e-learning service. QA
specialists try walking in your learners’ shoes to detect defects and bugs in your
application.
QA specialists use special tools and testing methods that help them find even those
mistakes which no one could suspect.
QA in e-learning has its particularities. E-learning products are complicated for testing
because they usually include many elements such as texts, photos, illustrations,
interactions, and videos. A thorough check-up of each of the elements is needed.
To find bugs, QAs need to conduct a complex analysis. Let’s figure out what this
analysis includes.
● Performance
A customer expects a fast and responsive platform, which loads smoothly on
every device and provides a seamless user experience.

● View on different devices and browsers


If you want your user to enter the course from a desktop and mobile, Google
Chrome or Mozilla Firefox, be ready to test the product for adequacy in each
needed browser and for all the devices. Define your audience’s preferences first.

● Text
There’s nothing easier than making a bad impression because of the poor
grammar or typos. Interface texts, descriptions of courses, explanations of the
study process must be correct.

● Visuals
Pictures and photos help learners to perceive information faster and more
efficiently. Make sure that the quality of the images is good, that they are
relevant and up-to-date.

● Audio/video
To make the studying process more engaging, other multimedia tools such as
audio or video explanations are commonly used. However, this part requires
additional attention. Is the quality of video good enough? Are video
transcriptions correct? A good QA considers these issues too.

● Interactions/links
A cohesive platform is the one you can easily and predictably navigate: from
one course to another, from one category of knowledge to another. You have to
make sure that there are no problematic issues. QA specialists have special tools

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that won’t let even the smallest bug spoil a user’s experience.

● Contact forms/FAQ
Your users’ opinion is valuable for you, isn’t it? Making sure that users can
easily reach you and ask their questions is absolutely important to master your
product.

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Chapter Seven

7 CONCLUSION AND FUTURE WORK

7.1 CONCLUSION

COVID-19 is not the first the crises that we have been through and also it will not be the
last as life is full of ups and downs and what we should make is to enhance our
technology and to develop systems in different fields in order to survive. Learning as a
process is very important in our lives as individuals and also as societies as it’s the only
way for continuous development and enhancement and actually learning will be the
reason for finding solutions for any problem or crises so developing learning systems is
very important.

Our project as mentioned before is an online learning platform and to end with a
working output we have specified what the problem that we want to solve and our
project scope and also our project objectives and we made a study for most popular
existing systems in order to make a system that gathers features that users need, After
that we continued gathering more information to help in developing the web application
like (user requirements, system functional and nonfunctional requirements) and then we
continued to make a proper analysis for the system through data flow diagrams (DFD)
and unified modeling language diagrams (UML) and then we started making the system
design for the online learning platform (DEMO web application) as we made the
database design through illustrating entity relationship diagram (ERD) and database
relational schema and we also made the human interface design of the web application
through different coding languages and programs and different frameworks and libraries
and then we made the system implementation and testing and specifying our future
work.

Our main purpose that we hope that the system will accomplish is that we have created
a web application that helps teachers in sharing knowledge and educational content
easily and also to make students as a party in this learning process to have an easier and
more fun and enjoyable and beneficial learning experience and also the web application
is made to increase the interaction between teachers and students and to help supporting

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Egyptian and Arab universities and educational organizations to easily share their
courses and content and make it available to students so it can be accessed easily from
anywhere especially through pandemics like COVID-19.

Demo online learning platform is easily used and accessed and easily managed too and
the admin of the system can manage different sections of the system (teachers, courses,
students, user accounts and profiles) easily through the dashboard and he can generate
different reports for these sections and users of the system.

The app still needs a lot of development and enhancements in order to fit all users and
to help in making a change in the learning process especially the online one, so in the
next section we will be taking about our future developments and enhancements and
different future work that we will be implementing in order to have the best outcome we
can get from the system and it’s really important to be said that these enhancements can
be more than what we specified and it can be even different according to user
requirements changes and users feedback on the system.

7.2 FUTURE WORK

As we mentioned before our system is not fully developed due to a lot of aspects one of
them was the little time available at the coding and implementation stages but overall
the system main functions will be working. In this part we will discuss our future
developments and future work for our online learning platform.

Main future developments of DEMO online learning platform:

 Supporting Arabic content: in different ways by adding translations and


supporting Arab users by providing what they need and what helps them
progress better in teaching/studying courses.
 Egyptian and Arab universities Partnerships: Getting all Egyptian and Arab
universities in the website and providing them with helpful tools to make
uploading courses more easy and we aim to make more partnerships and
sponsorships with different educational organizations.
 Companies: add a page for companies so it will e easy for them to add their
internes and job offers (recruitment section) to help companies find employees
easily and to help learners application for the jobs more efficient and easy and to
know what market needs and what skill companies need.
 CV : adding a cv section for learners in their profile so that it becomes easily
track and add and edit their new skills and knowledge they gained and to make
always their CVs up to date.

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 More enhancements for points system: (adding badges – adding more deals
and more functions that could be done with points- making competitions
between learners and adding leader board).
 More enhanced Books Section: enhancements for books section by offering
more e-books offered by universities and teachers to the learners and a payment
system will be made in order to make it available to sell this books through
DEMO web app.
 More Tools: we have one tool only installed in our system which is the editor
so we will be adding more tools and functions and features that help the teachers
and students in their interactive learning process.
 Mobile App : making the system a cross platform app is really important as it
will help to make the app more useable and reachable for different users and it
will increase the number of systems users so making a mobile application for the
system that works for Andriod devices and IPhones is really important.

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review?authuser=0
12. LinkedIn Learning Review :
https://sites.google.com/site/videoblocksreview/linkedin-learning-
review?authuser=0
13. https://smartbear.com/learn/automated-testing/software-testing-methodologies/
14. https://www.testbytes.net/elearning-application-testing/
15. https://www.indiumsoftware.com/blog/e-learning-testing/
16. https://blog.qasource.com/test-a-learning-management-system
17. https://core.ac.uk/download/pdf/189021278.pdf

85
Appendices
Full list of database tables

86
Necessary packages and Server initialization

Login

87
Sign up

Authentication

88
Account Class

89

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