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A NEWSFIELD PUBLICATION

TX: 007 JUNE 1988

£1.25
DM7.50
US $3.50
CAN $3.95

IS THIS THE GAME


OF THfe YEAR . . . ?
Find out as
CARRIER •
COMMAND
sts away

1024 x 1024 resolution, 1.5Mbyte RAM,


16 million colours/256 per line, 6.25 MIPS
- ALL REVEALEDL ^
GRAPHICS
IBM PC Deluxe Paint II
SOFTWARE HOUSES Amiga Deluxe Productions

CONDONE PIRACY! ATARI MUSIC


Has the world gone mad? Musicians IT BITES
THE GAMES MACHINE finds out love their STs
In-depth on the machine range
MSXII IS GREAT! - a n d a Philips to be won!

NO THREAT TO
The hard/software
future revealed

WITH THE BIG MULTIFORMAT REVIEWS • TOP LEISURE


ELECTRONICS FEATURES Plus: PLAY BY MAIL & FANTASY ROLEPLAYING
a m
_ if*-

.thrills
L spe

CBM 64/1
L Amstra
^ L S p e c t
R A P t H O S E S k & T E S OJIf S C O O P t H A T T R A S H ,

D Y O U D O N T G E T g r a v e l R A S H , R I D E T « 0 S E
j D £ I A L H S , D O N ' T R E L A Z Y , E V E R Y B O D Y ' S
H B H i l l l l "

ITS AMAZING!! ' J >


Skate Crazy - Z different games In
W i e t h e Car Park Challenge

4.99d
ISSUE 7 JUNE 1988

COMPUTER & ELECTRONIC


IS IT GAME OF THE
YEAR?
The astonishing Carrier
Command from Rainbird gets
r
the full reviewing t r e a t m e n t ,
plus s o m e t i p s !
E N T E R T A I N M E N T
PAGE 3 9

THIS ISSUE
75 GETTING ADVENTUROUS
fcfCUWtt 100 COIN-OP CONFRONTATION
102 READER CLASSIFIEDS
7 NEWS 104 MERCY DASH
9 READERPAGE 114 FANTASY GAMES
12 INFODESK 116 PLAY BY M A I L
15 PREVIEWS 119 MUSIC MATTERS
33 REVIEWS 122 ENDPIECE

23 THE BUGGERS THE ST ADVENTURE CREATOR (STAC)


Mel Croucher investigates Big Brother and how he watrhes you Veteran adventurer TONY BRIDGE t a k e s the n e w utility to pieces
2 9 2001 - A MEMORY SPACE ODYSSEY and discover a h o a r d of treasure w i t h i n
PAGE 7 6
The software future with Rarnaby Page
7 1 THE AUTUMN ART SHOW
Ge* into the first public exhibition of computer art
7 9 GRAFFIX MATTERS THE SUPER ST IS HERE!
The ParSec Graphics system makes the ST go super' Plus PC T G M gets the latest info on the ST ParSec s y s t e m w h i c h t u r n s y o u r
DehjxePaint ll Amiga DeltixeProductions h u m b l e Atari ST into s o m e t h i n g very different. Plus the highly
86 BLEEP HOUSE a c c o m p l i s h e d PC version of DeluxePaint II and an amazing video
p r o d u c t i o n t o o l called DeluxeProductions for the Amiga
Barnaby Page visits the hous« of the future
PAGES 79 - 8 2
8 8 MSX-II - THE RANGE
Thinking of MSX-II? Check out with TGM
9 1 FEAR
The new magazine for fans of Horror SF and Fantasy BLEEP HOUSE
9 6 DANGEROUS SECRETS ' I have seen the future, and it has n o toilet seats . . ' a n d its heart is
John Gilbed investigates a new angle o " softwarp piracy a c o m p u t e r . T G M visits the House of the Future
1 1 0 A SOUND THRASHING PAGE 8 6
In-game sound FX are morp than a gimmick, says Mel Croucher I
MSX-II - THE RANGE
T G M explains the machines, their features, h o w the g a m e s w o r k and
just w h y MSXmania is s w e e p i n g the c o u n t r y
compnmow PAGE 8 8

26 IT'S MSXELLENT
Win a fabulous Philips MSX-II computer from Nigh»dare IT BITES!
9 5 HELLO SAILOR! It Bites are a Virgin-label b a n d w h o use Atari STs for their r e c o r d i n g
Ev«»ry pntrant wins a Power At Sea prize' Top prize: a day on board and live appearances. J O N BATES c h a t s t o guitarist Francis
a modern fighting vessel, coudesy of the Royal Navy and Electronic Dunnery and asks h o w they get o n w i t h a h o m e m i c r o
Ads PAGE 1 1 9
9 8 MYSTERY TGM COMP»
Tum to the pagp to find out . . Issue 8 of THE GAMES MACHINE g o e s o n sale f r o m J u n e 16 - see
1 1 3 BATTLE OF THE PHASERS page 122 for details - d o n ' t miss it because it will be p a c k e d w i t h
Ten will fight it out with GO! with the exciting Lazer Tag system essential features, reviews and articles - as usual!

EMTORIAt 47 Gravel Hill, Ludlow. Shmpshim SYS 10S 0584 5851/2^3 Fdttor. Oliver Frey Assistant Editor: Nik Wild Software Coordinator: Richard Eddy Staff Writers: Robin Hogg, Stuart
Wyw . Editorial Assistant: 1 r»nce« MaMe Photography: Cameron Pound, M»ohae! Parkinson (AssistantI Contributors: Ion Bates, Tony Bridge. Robin Candy. Mel Croucher. Robin Evans. John Gilbert,
Rooer Kean BamabyPaqf «oh Steel John Woods PRODUCTION 1/? King Street. Ludlow. Shropshire SY8 tAQlS 0584 5851/2/3 Art Director: Markie Kendfick Assistant Art Director Wayne Alien
Design t Layout: Yvonne Priest, Meivin Fisher Pre-Prtnt Manager: Jonathan Rignal Reprographlcs/fllm planning: Matthew Utlindell. Nick Orchard. Ian Chubb, Robert Millichamp Publishing
Controller f)av»d Western Editorial Director Roger Kear Advertisement Manager Roger Bennett Sales Executive: Andrew Smales Assistant: Jackie Morris « (0584) 4603 OR (0584) 5852 MAIL
ORDER carol Kinsny SUBSCRIPTIONS Denise Roberts PORoxPO, Ludlow. Shropshire $Y8 WB Typeset by the Tortoise Shell Press Ludlow Colour ongination by Scan Studios Wallace Road. London
N i Printed »n F ngiand by Carlisle Web Offset Newtown Trading Fstate. Carlisle. Cumbria CA27NR-a member of the BPCC Group. Distribution by COMAG. Tavtstock Road. West Drayton. Middlesex
c n e v r r n V M RULES The Editor's dectsknn is final »n all matters misting lo adludlcation and while wn offer prizes In good faith. believing them to be available, it something untoward happens (like a game that has been
ottered as a prize tang scrapped) we reserve the right tn substitute pn/es ot comparable value We'll do our very best to despatch pnzes as soon as possibfe arter the published closing date. Winners names will appear
in a late* issue ot THE GAME S MACHINE Mo corresoondence can be entered into regardinq i he competitions I unless we've written to you stating that you have won a prize and It doesn't turn up, in which case drop Frances
MaMe »'ine at the H 80* 10 address) (to person who has any ret&honsiwp, nn matter how remote, to anyone who works for either Newsfieid or any of the companies offering prizes, may enter one of our competitions.
V> matena» may be repmrtireo in pan or in *hoie without trie written consent ot the copvngnt-noide*3 We cannot undertake lo return anything sent eito THE GAMES MACttNE - including written and photographs material, hardware
or software 'ipie^' <i^acrr.moar>«ijnyaMjftahiv stamped, addressed envelope Urtsokcrten written or photographic material is wekxiine. and if used r the m»Qiv?lne «s pa«1 lor at our current rates (g NewsfleMLtd. IMS COVER
DFSWN & IIIUSTRATION BY 01IVTR FRFT

TGM TX 007:6-88103/124
OBLITERATOR O B L I T E R A T O R — £24.95
PSYGNOSIS
FREEPOST
You are Drak the Last ol the
Obiiterators. a genetically enhancod
LIVERPOOL L3 3AB
and awesome fighting machine, bio- UNITED K I N G D O M
engineered tor the execution of Other Psygnosis Titles
incredible tasks, the ultimate solution Telephone: 051-236 8818
to the moBt cataclysmic of Terrorpods — £24.95
predicaments
Barbarian — £24.95
In the voids of Federahon space an
alien cruiser has materialised. It is a Deep Space — £24.95
ship o« sinister and foreboding power
Federation defences have been Arena — £24.95
smashed. Earth lies exposed, there is
only one hope and you are ill Brataccas — £24.95
Summoned by the Federation council, A r e n a / B r a t a c c a s — £29.95
your assignment is to use a prototype
matter transporter to Infiltrate the alien
cruiser. Armed with a particle beam
disrupter, lasers and whatever tne alien All available for 512K
habitat can provide, you must cripple
the alien vessel thus enabling its Colour, Atari ST,
destruction. Commodore Amiga.
NEWS

BUI IS II ART?
THIS MONTH sees the opening of a travelling exhibition called
Computers and Art in New York City's IBM Gallery of Science and Art.
The exhibition aims to bring computer art firmly into the mainstream and.
besides the predictable computer graphics, the exhibition also includes
a host of work, such as fabrics and sculptures, which have used
computers to help design or produce them.
Conventional CAD (Computer at the respected Carnegie Mellon
Aided Design) packages, for on writing 'interactive fiction' of
instance, can be very useful for the Infocom variety. Institutes in
sculptors planning massive public both New York and San Francisco Fresh air at the touch of a button... The Mountain Breeze Air System 3000

COOL AS A . . .
works, allowing them to 'walk' offer degrees in computer art and
through preliminary designs as the universities around the country are of air care products, and offers a
public might later. A more looking to hire people to teach the THE country's leading ioniser combination of ionisation, fan and
unexpected area for computer subject. Falling prices and rising manufacturer have created yet advanced Titter system which work
aided art is choreography, whose capabilities can only help of another air care product. The together to remove smoke, dust,
exponents currently suffer from course. The Hockney piece in the M o u n t a i n Breeze Air S y s t e m pollen and bacteria. Mel Croucher
having to painstakingly record exhibition was done on a £20.000 3000 represents the latest addition loves i t . . . Available from leading
their work by hand. Programs specialised system, but contribu- to the company's extensive range stores, it costs Yuppie-C 149.95.
under development aim to vastly tions by the late Andy Warhol used
simplify this very complicated only an Amiga.
process, and even show computer
dancers on screen so that rough
If you perhaps fancy yourself as
the Warhol of the Nineties, check
CRY WOLF AAW0000H0000 plain: 'In order to qualify for a cer-
tificate. the material has to be ani-
work no longer requires hiring live out this issue's special graphics DRACULA had one, so did Fran- mated. There is less animation in
dancers. section starting on page 79, with kenstein and Jack The Ripper. So Wolfman than in any of the other
the superb Deluxe Paint II for the why does Wolfman, CRL's latest games in the series so a certificate
INTERACTIVE IBM and the impressive, but horror-adventure game, lack one is not required.'
COURSES expensive DeluxeProductions for of those contentious rating certifi- The game, however, still con-
Many of these programs nave the Amiga. Then go to page 71 cates from the British Board of tains scenes of graphic, if some-
been written at huge American where you will find details and an Film Censors. what frozen violence, which are
universities who haven't been entry form for the Newsfield- According to a spokeswoman well represented on the Amstrad
slow to offer courses on the sub- organised first British public for the company the answer is and Commodore packaging.
ject. Already a course has begun exhibition of computer art.

ON A WING WITH A P R A Y E R

A new collection of hand-held LCD games from Systems

PBCKFI GAMES sized, action-packed game


includes two levels of playing skill,
SEVERAL new models have been three lives, sound FX and thought-
released by Systema (UK) Ltd to fully incorporates an alarm clock!
enhance their 1800 series of mini- Retailing for around £6.99 each,
ature electronic games. The range the 1800 series are available from
now includes Formula 1, Space selected toy shops. Look out for
Rescue, Ghosties. Tennis, Soccer news of additional titles planned
and Super Boat. Each pocket- for release later this year.

MOVING ON ANIMATION . . presented John Halas in a lecture


on electronic animation and com-
THE ART-HOUSE cinema circuit puter graphics, and on May 28. fol-
is leaping on the computer anima- lowing a screening of the Disney
tion bandwaggon too. London's film. Tron, there will be a computer
National Film Theatre has just animation session.

TGM TX 007:6-887/124
NEWS

THE PUBLICITY MACHINE STARS COME OUT FOR


PALACE'S gruesome beat-'em-up of last year, Barbarian - The Ultimate
Warrior, aroused public outrage from the corruptible for its violence and
COMMODORE SHOW
accusations of pornography for using a posed Maria Whittaker on the THE 11th Commodore Show is at
packaging. Quite an advantage for Palace - it provided the company the Novotel, Hammersmith, Lon-
with a lot of publicity, which iri turn provided them with a high sell- don from the June 3-5. with a host
through. of stars joining the owners of Com-
The Palace publicity machine is at ssively detailed and her actions, modore machines, including
it again with the sequel to Barba- which include flicking the whip, Olympic gold medalist Tessa
rian called Barbarian - The Dun- crouching, running and turning Sanderson, football players from
Commodore-sponsored Chelsea
FC, TV star A d a m Faith and Radio
One DJ Bruno B r o o k s
A less-human star is the Amiga,
complete with extensive displays
of software and hardware; watch
out for the first-day seminar on the
Amiga's graphics capabilities.
Software on show includes a
comic creation DTP package,
assemblers, word processors,
databases and an improved Pas-
cal from M e t a c o m c o . Ariadne
Software are displaying for the
Why bare all when an entertaining first time an interactive video com-
promotional shot does the game
munications system, a Sony U-
Justice? Charlie 'Tidsall'Chaplin
Matic video tape editor and a
from US Gold
Video Player device allowing the
goes on release at the end of May Amiga to control laser discs, com-
on Spectrum. Commodore 64/ pact discs and video recorders,
128. Amstrad. IBM PC and Atari while Evesham M i c r o s have an
ST formats. external Amiga drive on sale.

Fitting in the fantasy/horror theme o f Barbarian II, Maria Whittaker and Mike
Van Wyjk daren't cross swords with programmer Steve Brown
geons Of Drax (August release: into an equally impressive fox. are
Spectrum. Commodore 64/128, very realistic.
Amstrad, Atari ST, Amiga). It's The game's available on 8-bit
programmed by Steve Brown, the Spectrum, Amstrad and Commo-
original's author, with sound FX by dore formats but the digitiser's
Richard Joseph. detail - which doesn't include
The original Barbarian is also scenery as well as figures - can be
due for release on the BBC and seen on the 16-bit ST and Amiga
Electron from Superior Software, versions.
who have converted the game. But then, who needs half-clad i
The promotion is being handled by models to make a promotional
public relations man Michael photograph worthwhile? Certainly
Baxter. Baxter, who also prom- not US Gold, as Marketing Man-
oted the first game for Palace, has ager Richard Tidsall and his
this to say on the subject: 'Good assistant Danielle 'Woody' t
packaging should capture the W o o d y a t t prove with the Charlie PHM PC Pegasus . . .
atmosphere of the game - and Chaplin photo - Richard is the one
that's why Barbarian worked, not
simply because Maria Whittaker
on the left. 'The key idea is origi-
nality,' says Tidsall. 'The Barba-
00T TO LAUNCH the player in control of a hydrofoil
as it battles with numerous enemy
was posing but because it is in line rian theme was successful but is ELECTRONIC ARTS and vessels. Compared with other ver-
with the rest of the horror/fantasy old hat now. The Charlie Chaplin Lucasfilm Ltd. have announced sions, the PC game has an addi-
illustrations - big strong man (Mike shot got coverage because it's the release of the great ocean- tional ten missions, resulting in 18
Van Wyjk in Barbarian's case) good, fun and leaves scope for going game PHM Pegasus for the dangerous assignments for
rescues dainty damsel. It's the magazines to adapt the photo to IBM and PC compatibles. The players to complete. The retail
style of the genre, and buyers their own style.' Charlie Chaplin game (see review in TGM003) puts price is C24.S5

REAL
associate with it. * Don't ask us what he's doing there,
but it's THE GAMES MACHINE'S Mel
FOXY LADY crouching, and Corrine Russell's
Vixen towering
As John Gilbert reports. M a r t e c h

PEOPLE
are taking a leaf from Palace's
book, and even if software houses
have tried to represent women
fairly on computer screens for
some years, and despite the use
of a video digitiser in Martech's
latest game, the foxy lady in Vixen GrandSlam use real people for
isn't likely to be what feminists had their promotions - pictured here
in mind. She's Corrine Russell, are T o n y and Mark Wallis. win-
who poses as the heroine of Vixen ners of our Hunt For Red October
(seen alongside our very own Mel competition run in TGM002. After
Croucher.) a tour of the naval gunship. Tony
Vixen, whose clothing is com- and Mark met GrandSlam's Man-
posed of leopard offcuts and aging Director, Stephen Hall and
whose only weapon against the downed a tot of rum on deck.
beasts of the Granath jungle is a
whip, has been animated from real Real people (Tony and Mark Wallis)
life along with her Fox alter-ego. promoting The Hunt For Red October
The character is. therefore, impre- on board HMS Belfast

8/124TGM TX 007:6-88
Flicking through all the letters Readerpage receives every m o n t h ,
ParSec graphics system in this issue,
it's easy to see what is t h e matter for c o n c e r n at any given m o m e n t .
As this issue's printed letters m a k e pretty clear, it's the 16-bit battle plus coverage of MSX-II machines. WATCH THE RAYBAMS
between Amiga and ST o w n e r s , w i t h s o m e interesting sidelights o n There's also the DeluxeProductions
the Archimedes c o m p u t e r . As one writer points out, however, all the feature and DeluxePaint II for the PC Dear Games Machine.
arguments are pointless t o s o m e extent, because whatever w e have machines. As for the cover: It may say I write to keep you in touch with the word
bought, we are probably g o i n g to have t o m a k e d o with. Certainly 'Electronic Entertainment', but it also on the street as a fly on the rising
several Amiga o w n e r s have a t t a c k e d a letter in last m o n t h ' s c o l u m n uses the word GAMES in there dampened wall sees it.
about the 'amazing ST u p g r a d e w h i c h m a k e s it faster t h a n an somewhere... From the article on Rare (TGM004) I
Archimedes. If y o u haven't already p e r u s e d our feature o n the received the impression that the writer
ParSec system (page 79), d o so - the letter w r i t e r w a s substantially ATARI LASHBACK was taken by the colourful and bnght
Japanese magazines Don'ti Don't what7
correct. Where he w a s w r o n g , t h o u g h , w a s t h a t its developers intend
manufacturing one for the Amiga as w e l l . . . Dear Games Machine. Don't imitate these continental collages.
On a different subject, many c o r r e s p o n d e n t s have a s k e d for a It's slate time. I am referring to the person I like your magazine in the present format,
reward for sending Readerpage letters. Frankly t h e letter itself who wrote the letter entitled 16 MILLION without random splodges of luminous
should be the reward, but THE GAMES MACHINE isn't g o i n g to be COLOURS (TGM006) This person seems colour tearing at my cornea as I search in
as mean as that. So f r o m next issue o n w a r d , w e will be a w a r d i n g to be devoid of any mathematical or vain for the camouflaged criticism. Leave
£ 4 0 - w o r t h o f s o f t w a r e o f y o u r c h o i c e to t h e best letter printed factual sense. things neat and tidy; after all. if the text Is
every month, so get writing! The address is: READERPAGE, THE lively and interesting enough there will be
Firstly (apart from being totally biased
GAMES MACHINE, Po Box 10, Ludlow, Shropshire SY8 1DB. no need for the sales boost in sun
toward the ST) he is a mathematical
glasses.
failure. He says that the ST 'add on' is
THE PRICE GAME Of course all this is total rubbish. If you 50% faster than the Acorn Archimedes. Which leads me to another
unnecessary inclusion. Cutey whatsits.
already own one of the aforementioned Well, seeing that his 'add on' runs at
48Mhz he is effectively saying that the Not very funny, or am I missing
Dear Games Machine, machines, the arguments are pointless.
Archimedes runs at 24Mhz. Not true: the something? You will be having a
I have decided to add my only slightly We have to make do with what we've got,
Archimedes runs at 80Mhz. Oh well, you Kamikaze Guinea Pig next.
biased opinions to the Amiga-ST- bad luck to all ST owners out there. If you
Archimedes debate I own an Amiga as don't then you choose the machine that were only 32Mhz out, not bad for a failure. Next through the mincer goes YUPPIE
will later become clear. most suits your needs or budget. All the He says that the ST is £300 (or less) I TOYS (TGM006) This was decidedly
PRICE: Totally unimportant to any Amiga arguments are because no-one wants to don't know when he wrote this letter but average but hardly relevant to the subject
or Archimedes owner as they have admit they've blown so much money on I knew around one or two months ago that of computers. Surely the space could
already paid for their machines. ST an inferior machine. the ST was going up in price. It is now have been used to shift the backlog of
owners use it as an excuse for buying an I bought an Amiga so I could look down £399 (or less). Now you cannot say that reviews you keep telling us about.
inferior computer. on all my 'friends' at school who owned the Amiga is a 'rip off'. I got mine (with Last I would like to say that I don't
GRAPHICS Guess who loses out in this STs, Spectrums and C64s. Unfortunately modulator) for the same princely sum, despise all irrelevant things. Variety is the
department! Honestly, fancy only having the Archimedes appeared on the market (£399) just before Christmas spice of life, or so they say. and you can t
256 colours! (admittedly a slightly better machine than As for Amiga/ST software support the say that Mel Croucher doesn't write a lot
SOUND. Archimedes wins here. ST is now the Amiga (very slightly), fortunately no- Amiga is catching up fast. All Ocean's of variety!
well back one I know is rich enough to buy one! games are being converted, and lots of Signing off now. £1.25 Is good value
FRONT END: Amiga first. ST second Robert Crowther, Leicestershire other companies are doing the same. (although you will probably increase it
Archimedes last; it would be second but (Why don't they state this in their after you have read this.)
GEM works occasionally. Reading about Elmtech Research's advertisements.) Anyway as for software Stuart Bedford. Wakefield, W Yorks
SOFTWARE: Archimedes suddenly looks ParSec Pixel * for the Atari ST (page quality I recently saw Hollywood Poker on
very insignificant At 20 quid a time you're 79) may well change either your low the ST. are they Humans or Martians? To you: £1.50 and a tree pair of
not going to run out of games to buy on opinion or your arguments, or both! I had to laugh at the screen size, the sunglasses! Don't worry, THE GAMES
the other two machines. Admittedly, adding its price to that of scrolling area makes even the Amstrad MACHINE isn't going to turn into a
From the above comparisons I have an ST does make the combination 464/664's screen look big. As for sound •continental collage'. We also think
arrived at the conclusion that the Amiga expensive, but still cheaper than an what can I say, BLEEP? It's the text that matters more than
is far and away the best. Archimedes. Lastly, before everyone starts shouting how many colours you can splash
'He's Amiga biased' I am not, I also like behind It But Yuppie Toys are
the Archimedes the Apple lIGs and the electronic entertainment, Stuart,
OKAY CUT1E Mac range. surely?
CVTLY-POO Anyway I like THE GAMES MACHINE,
Dear Games Machine so I'm not all bad.
3ACV LEQS
Why not have a hardware review section
... 15 THE
Russ Flaherty, Liverpool A BIT WIMPISH
of things such as new joysticks, printers OF A PAHTOHIMS HORSE
etc. This would be very helpful for those No, not all bad, but not strictly Dear Games Machine
of us who want to add on to our machines accurate either, Russ! Nicholas Recently an argument arose between a
and upgrade them. Nicon's letter in last month's few of my friends and myself as to the
Please could you review some more Readerpage, referred to the relative meaning of WIMP. A few said it meant
utilities such as animation packages. processing speeds: Archimedes Windows. Icons. Menus & Pointers, and
Why have you got a roleplay section? 4 MIPS - ParSec 6.25 MIPS. There's a moreover they had a copy of Micro User
It distinctly says on the front - 'THE 50+% in there somewhere! to prove it. Undeterred. I came up with the
GAMES MACHINE Computer and
Electronic entertainment'. So why a
roleplay section?
CUTEY-POO FREQUENTLY SPEVDS UP TOU41FAN HOUR ON M TELiPUOf\jE
And a proper comic strip is needed; the
mega-naff Mercy Dash does not come
into this category. Cutey-poo is brill!!, if a
little short, but that doesn't matter
Michael Judge, Bakewell, Derbys

Where do you draw the line between


hardware as an adjunct to
entertainment or something else? THE
GAMES MACHINE isn't primarily
Intended as hardware magazine, there
are plenty of those around already.
That said, there is the article on the

TGM TX 007:6-88103/124
LETTERS

Degas Elite article (TGM003I -or more mother, my name's Jesus'!


precisely the little box entitled WIMP Was that you Mel?
BASHING & DTP - which clearly states Keep up the good work and do a
that WIMP stands for: Windows. Icons. feature on live Role Playing at
Mouse and Pull-down menus, which is LABYRINTHE - it's great
what I thought. Could you please clear up Gary Doyle, Eye, Suffolk
the mystery once and for all?
Jason Nathan. Hampstead, London It could have been - there again, it
could have been that old software
You say 'eether', I say 'ayether'. reprobate Christian Penfold. Drunk
People who invent acronyms rarely seems unlikely too, Mel has been
maintain hill control of their known to spend three days and three
meanings. Apple will doubtlessly nights without sleep, drinking toxic
agree with Micro User '$ definition, but beverages constantly and still be able
in most practical applications of to Interview LoricM's Nlkki Penny
WIMP/GEM/WINDOWS environments, with extraordinary sobriety at the end
it's the pull-down menus and not the of his binge...
pointer that has the most meaning.

CHAFF FROM THE WHEAT


MSXPRESSED
Dear Games Machine.
Oear Games Machine Firstly, let me congratulate you I have
It's great to see you supporting the MSX been buying TGM since Issue 1.1 am an
format, and that you have been Amiga owner and I find your magazine
impressed with the MSX games you have one of the best around for reviews and
received so far. interesting articles.
I'd like point out that F1 Spfrif (Konami) Far back in the mists of time. I was a
is also MSX-I compatible and will in fact humble C64 owner, and I regularly
run on any MSX machine. This just shows purchased C&\ZG\w two main reasons:
the capability of even the humble MSX 1 Tony Takoushi and the Bughunters Apart
machines, when used with decent from these two things it was far inferior
software. By the way. Have you seen to ZZAP!64 in every department ZZAP!64
Hype, a shoot-'em-up for the MSX-I and had perhaps the best review format of all
n. It's a brilliant game, but does not time and a massive letters section, but
appear to be on sale in the UK yet. had neither TT or the Bughunters so I only
I intend to purchase an MSX-II bought it before Christmas when I wanted
machine shortly, as several of my friends to know what games to purchase.
use these computers, and I am After I upgraded my computer I
particularly impressed with the Sony (as decided it was time to upgrade my
I believe you are). magazine. I have examined several and
Thank you for a great magazine, it's here are my findings:
nice to read a computer magazine that AMIGA WORLD: too serious for me. Too
has something for all computer users. expensive for anyone.
Keep up the good work. TRANSACTOR AMIGA no games reviews
Keith Weal, Bourne, Lines arrived. I was thinking of getting one. But IS THAT YOU, MEL? but content generally interesting, if a little
when the Amiga came out. I though of Dear Games Machine advanced. Also too expensive.
If you 're purchasing an MSX machine, getting both, but one. surely, is better. May I just say that by far the best section ACE: at first seemed good but it is written
check out the feature on page 86. No, Please could you tell me which one of in THE GAMES MACHINE is Mel by remedials with a predilection for
we haven't seen Hype yet, but there these two machines are best for music Croucher's investigations. He is very useless graphs, my brother buys it so it
will be a review of it as soon as we do! synthesising. speech synthesising. knowledgable in the world of computers, can't be that good.
adding MIDI instruments and tell me all and he delivers the articles brilliantly THE GAMES MACHINE: neat presentation.
the music programs out for both and the (especially when he interviewed Pat Intelligent journalists. Mel Croucher.
BEST FOR SYNTHESIS? prices if possible? Secondly could you tell Bitton of Mirrorsoft on sexism). Affordable. My brother doesn't buy It.
me which of these two has the best sound Speaking of Mel, a funny thing As you might have guessed already. I
Dear Games Machine qualities on TV and monitors? happened to a friend of mine (Hi Jon) at decided to get TGM.
Congratulations and many thanks to the Steven Tang, Hammersmith, London the ZX Microfair some years back. He Robert Crowther, Kibworth, Leicester
music section in your mag. I've been went up to the Automata stand, where
interested in music since I was about That's rather a tall question for some drunk was standing on the table, Apart from saying' thank you', there s
eight-years old. I always wanted a Readerpage, but Jon Bates will see and said: 'Excuse me. are you Mel not a lot anyone here can add to that,
computer that could also produce music your plea and surely help out'. Hang in Croucher?' To which the drunken figure Robert! Say 'hello' to your brother
and clear speech. Since the Atari ST there Steven. replied: 'No I'm not. he's dead. I'm his though...

CUTEY-POO RUIN5 4 R A W R BEAUTIFUL MOMENT

10/124 TGM TX 007:6-88


Now Games Five
The Latest In a Highly
Successful Series
A

International Karate

Hacker II

Street Hassle

Rebel

Prohibition

Kat Trap

*
Street release date 28th April 1988

Six Software Smashes Available from all g o o d retailers on:


Spectrum 48/128K a f CBM48/128K a a a -
(cassette)- (cassette)-t^^f^fO
Or direct from Virgin Games, 2 - 4 Vernon Yard, Portobello Road, London W11 2DX.
Please d o n o t send coins o r m o n e y
-

INFORMATION
THE GAMES MACHINE'S r e g u l a r Help c o l u m n , w i t h Robin Hogg t h e m a n i n t h e h o t s e a t in
touch w i t h the industry

First off in this month's While w e ' r e o n the subject of coming out on the Atari ST? II The Sony MSX-II sitting in THE
Information Desk is a q u e s t i o n K o n a m i and their s o f t w a r e , so. when and how much ? GAMES MACHINE o f f i c e s (next
f r o m Matthew Crawshaw of K o n a m i w o u l d like t o point out to the A m i g a and the A m s t r a d
Lydney in Gloucestershire. that they offer a telephone Sorry to disappoint you Stuart, PC . . . ) w a s p u r c h a s e d f r o m
hotline giving details of their but US Gold have no plans to Nightdare Limited (see the
1. I own a Toshiba HX-10 MSX-I new releases for the MSX and release it on the 16-bit c o m p e t i t i o n o n page 26) and is
and I'd like to know if the MSX- other machines. Ring the machines. p r i c e d at £299 (plus VAT.)
II games Usas and F-1 Spirit Helpline Hotline (after 5pm) o n Next q u e s t i o n c o m e s f r o m N i g h t d a r e c a n be w r i t t e n to at:
(reviewed in TGM006) are (0626) 56789. another MSX o w n e r , J Coombes Nightdare Limited, 11(b) Walnut
compatible with my MSX-I. Moving on, Stuart Davidson of of Holbury, S o u t h a m p t o n . Road, Chelston, Torquay,
Lochvale, Dumfries has a simple Devon, TQ26HP, or y o u c a n ring
q u e s t i o n t o ask the I n f o r m a t i o n 1. Where did THE GAMES t h e m o n (0803)606146.
Usas is not c o m p a t i b l e w i t h the
MSX-I M a t t h e w , but things Desk. MACHINE get its MSX-II ST o w n e r Scott Ritchie w o u l d
aren't so desperate, because F- machine from, and now much like to k n o w the a n s w e r to:
1 Spirit is! 1. Is Atari's 7200 from US Gold did it cost you? Is Ocean's We fye The

KEY Cro&vrvf
CoPotv£r\n R

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flu.
G^pot^eNib
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Go To TH6 b H u n i i
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3 Burster R m m o ( 5 Rouruos)
G>RZOOKR fimrro («2 Rooroos) R DeSTPoV U)ITH
o o E> D e s t r o y l j i t h r l l
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G* G u r u s ( either oru

M o u e M E N T THROUGH DOORS RT RED TILE ( j u m p to


TO DIFFERENT R£&Of\)S . M M\r\)ES (LETHBL 7r

J PLRTFORmS UiH£R£ UFT STOPS

12/124 TGM TX 007:6-88


HELP
I—
Champions coming out on the area has some tips for vorpal blade or dispel them Dragon's Lair is also one of my
ST? Mirrorsoft/FTL's excellent with the staff of Mana. favourite c o i n - o p s , but I'm sad
roleplaying game Dungeon Pink Worms: hard, fast and t o tell y o u that Microdeal tell me
Sorry Scott, but Ocean's latest Master. poisonous - a nasty they have no plans yet t o release
compilation is strictly 8 - b i t only. combination! Closing a door to it o n the Amiga.
Two of the g a m e s o n the When selecting a team to enter block them off works, but they A n d r e w also has a q u i c k tip for
compilation, Renegade and the dungeons, choose at least soon move out of it. Ten Firebird's Bubble Bobble.
International Karate + aren't one person with high Mana. fireballs work best and once
available o n the ST (although an because the capability of they are dead, the slices they Capture and kill ail but one of
ST version of Renegade was casting magic is needed to leave can be eaten. the monsters on a screen and
planned some time ago, since complete the game. When you Skeletons: carry shields which then jump around blowing
then we've heard nothing.) are first playing, it is best to block your blows, but they are bubbles, making sure the last
Jimmy Nielsen f r o m Denmark choose the Resurrect option: easily killed. monster in his bubble doesn't
poses a question c o n c e r n i n g as you become more Eyeballs: cast magic at you mix with them. Then burst the
the new technology of C D - R O M . experienced it is a lot better to when they open. They cast monster's bubble before he
choose to Reincarnate. This three different spells (Fireball, escapes - and all the other
1. What machines are on the gets rid of all the old skills but Open Door and Weaken bubbles turn into bonus food
market, which computer can I keeps the same characteristics Beings.) Three fireballs are to collect. Also, when the
connect them up to and who such as Stamina and Mana. It enough to get rid of them. monsters are gone, go to the
do I contact? may take a while to get back Hooded Magicians: easy to kill, far left or right of the screen and
the same skills, but when you although they do cast fireballs blow against the wall for extra
Atari have p r o d u c e d their o w n do get them they are much and a variety of other spells. points before the next screen
CD-ROM machine, w h i c h also more powerful. They also vanish out of sight begins.
works as a respectable audio and then return as soon as you
CD player too. The C D - R O M is Stephen also lists the various turn round to look for them.
capable of linking up t o an Atari m o n s t e r s in the g a m e and h o w That's It for this month's
ST. Sony and Philips are also to kill t h e m , including: installment of Information Desk.
working on C D - R O M drives (see The final q u e s t i o n (and a tip) If y o u have any questions to ask
side panels of 2001 - A Rock Monster: tough to defeat c o m e s f r o m Andrew Sanders of about the w o r l d of c o m p u t e r s
MEMORY SPACE ODYSSEY o n and will also poison you. so find Cambridge. and electronic entertainment,
page 29). For m o r e information, a door that closes with the tips on c o m p u t e r g a m e s or
Atari can be c o n t a c t e d o n (0753) push of a button, and use it so 1. As my favourite arcade solutions t o reader p r o b l e m s to
33344 or written to at: Atari, Atari it slams down on its head; the machine is Dragon's Lair could proffer, w r i t e to INFORMATION
House, Railway Terrace, monster is slow, so it dies you tell me if the laser disc DESK, THE GAMES MACHINE,
Slough, Berkshire, SL2 5BZ. before it can move. game from Microdeal, Journey PO Box 10, Ludlow, Shropshire
Stephen Oakman of Invisible Green Ghosts: won't into the Lair, is going to be SY8 1DB. On-line readers can
Chesterton in the C a m b r i d g e die unless you hit them with a released on the Amiga? MBX us by using our l - D (TGM).

To P«0©*e.3S "THE Ui*M-l_


O r » o r u u y QE o£3Tttov£D
UMTW Q«2OOK0

Pteoror

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14/124 TGM TX 007:6-88


PREVIEWS

FUN FAIRS AND


RUBBER SHIPS
Andrew Hewson has quite a bit to say about
I the future of s o f t w a r e (see page 29), but
M a r k K e l l y . Like most of
Hewson's programmers he works
out-of-house. However. Andrew is
L y o n s . The screen shot is from an
early version - watch out for a full
update sometime in the summer.
I Richard Eddy w e n t t o t h e o u t s k i r t s of keen to stress the importance of After two months of battling with
regular contact. "I mean continual
Abingdon t o find out a bit m o r e about the updates on the project.' he says.'
Marauder you will probably be
ready for another dose of Hewson
present... and sometimes bringing gamesmanship - the late August
programmers in-house for a while title Netherworld should take
Hewson's name has been synonymous with original to keep their interest alive and to many players' fire-button-
inject new feeling and ideas into pumping fancy. Netherworld - a
quality computer games since 1983 (if you will forgive just the game.' strange cross between
a few teeny slips on the very earliest BASIC Spectrum Boulderdash and a graphically
Set for release in late June,
games . . . ) Five years on the company remains one of the Marauder is a vertically scrolling brilliant space-shoot-'em-up - is
very few independent producers able to maintain its image shoot-'em-up taking the player, written by J u k k a T a p a n i m a k i , a
inside the Battlecar. over four Finnish (you thought 'Japanese!)
of quality, more often than not beating the big boys of the programmer who also wrote
types of terrain. At its current state
industry at their own game. Like many other software it looks like a good Commando English Software's Octopolis.
publishers at the moment, Hewson is diving into 16-bit in variant, but naturally the Hewson Starting in the first of 24 different
support of its current 8-bit range. development team want it to be levels the objective is to guide a

Zynaps takes to uncharted parts of the ST galaxy

W
hile many people still their limits yet - buyers appear something special - ideas are rubber (!) ship around the scenery,
regard the advent of the content, if not grateful, with what flying around as I write. avoiding aliens while
16-bit computers a recent is currently available - but Zynaps is Hewson's first ST and accumulating diamonds from
happening, A n d r e w nevertheless any game about to Amiga product. 8-bit versions did each level. In a similar fashion to
H e w s o n , director of the be published goes through a exceedingly well and it was Boulderdash, diamonds can be
company, was playing with 16-bits rigorous testing period. recently voted Best Shoot-'em-up created by hitting a particular type
in 1973 when he worked for the Marauder, the next major 8-bit of 1987 by the readers CRASH. of alien with a floating pod. often
British Museum - nothing game, is currently undergoing its Spread over 16 levels, it follows found in Netherworlds levels.
remotely like the ST and Amiga period of perfection-pursuance, the 8-bit gameplay. but spiced up The screen shot shows an early
we're used to, the 16-bitters of '73 written by Hewson newcomer with additional graphics by P e t e version of the Commodore game.
were the size of a small room; The futuristic roadways of Hewson's Marauder - C64 screen
screens were not used, data was
output on paper tape.
Now. 15 years later, he is
attacking them again with six
products ST and Amiga and
beginning in June with the shoot-
'em-up Zynaps. Commenting on
the 16-bit scene Andrew says:' It's
little different from our current 8-
bit market. Everyone wants For the winter Hewson has three
enjoyment from a game but the 16- products: RoadstarXRi. a 3-D
bit machines offer more noise and racing blaster set across inter-
a lot more colour. The market is planetary roads, out on all major
still in its infancy, for instance, no formats in late September.
one really knows how to get the Azimodius - Angel Of Death, an
most from the Amiga, nobody has arcade-adventure set in
had to try yet.' dungeons, caves and castles and
Andrew suggests that you don't R a f f a e l e C e c c o has the task of
need to push 16-bit machines to providing Hewson with the

TGM TX 007:6-8869/124
Christmas biggie; can he produce a computer yet. What I'd like to see
something even better than is Hewson games being licensed
Cybernoid? Wait and see. out to an arcade producer.'
So there you have it - Hewson's He gives an optimistic chuckle,
plans for the rest of the year. But shrugs his shoulders and sits
what of 1989? Will he continue back. Surrounded by his files and
providing us with original games or papers. I get the feeling he would
succumb to the license trap? much rather be in the computer
Anrdew thinks not: 'We will never room waggling the joystick.
do an arcade license because that 'You're like a ticket collector at a
shows you're defeated and can't funfair,' I quip.
design new games of your own. Andrew thinks for a second and
Film licences are a possibility, but answers: 'Yeah, I probably am.
you can't really do them justice on aren't I?'

DOING THE
ORIENTAL
TIME WARP
L
ast year S y s t e m 3 had a massive hit with their oriental arcade/
adventure/combat game The Last Ninja - so much of a hit that it
became the biggest-selling Commodore 64/128 game of 1987.
And as the old proverb goes: if something is worth doing once, it's
worth doing again. With 8,000 man-hours of development and
planning already invested in the project. System 3 are set to release Last
Ninja II

Don't let's argue about how Scaling the rooftops in Last Nlnja II
paradoxical a title like Last Ninja II
is - be content that it enjoys the The back streets of Manhattan la
same high standard of graphics where you'll find the henchmen
and playability which made the ready to attack - Spectrum screen
original a hit - and it's crammed full
of original ideas. Finnish). The player enters into
System 3's Managing Director, combat with modern day enemies
M a r k C a l « says of it: 'We're too. there are muggers, killers,
conscious of game players' mad motorists and Kunitoki's
demands. In fact many of the army of Henchmen.
suggestions we received from The player is taken through
players of the original have been many areas of the city - parks,
incorporated into Last Ninja II.' sewers, dangerous back streets
So it's your fault, guys. and rooftops - hardly the famous
The action takes place in bits - all displayed in detailed
modem-day Manhattan where the isomethc 3-D. The
Ninja has been pulled through a Commodore 64/128 game,
time warp to save the 20th Century written by J o h n T w i d d y (Tau
from the clutches of his long-time Ceti), is atmospherically coloured
enemy Kunitoki (Japanese, not and uses the same routine to build
each screen as Last Ninja. The
Ninja II enters a Manhattan's park - confronted by a unpleasant looking cop -Commodore 64/128 playing area on the Spectrum
version is monochromatic, 'but
colour could have been used',
says M e v D i n k , who is
programming it, 'but it would have
been untidy and slow - and.
anyway. I think the mono colour
scheme adds to the game's
atmosphere'.
Mark Cale intended to subtitle
the game Back With A Vengeance.
but when our Showbiz
correspondent reminded him that
it was also the title of Dame Edna
Everage's latest stage show he
said he would have to think about
it.
Amstrad CPC. Atari ST and MS
DOS conversions are also planned
with a June release date for the 8-
bit versions. The pack comes
complete with a rubber shuriken
(intended to be used as a coaster),
a metallic Ninja II badge, a Ninja
mask and a poster and is intended
to retail at £ 12 .99 for 8-bit cassette
versions. £14.99 for
Commodore 64/128 and
Amstrad CPC disks; 16-bit Ninjas
cost £19.99.
PREVIEWS

IN PRODUCTION
GET SET FOR SUMMER
Ocean is set for summer with animation of the Konami arcade
three new arcade conversions version of Typhoon is really
beginning with Operation Wolf, pushing the hardware to its limits,
licensed from the Taito original so you can see how tough it's
which currently runs high in the going to be. The start sequence is
arcade charts. The coin-op amazing - the player's plane
machine comes in a standard spirals down from the heavens, in
cabinet but with a machine gun first-person perspective, through

Battling with the Ring Worlds in Ring Worlds - ST screen


their path - including planets. It's
up to you to defeat them using an
TOP GEAR
array of intelligence-gathering US G o l d go into overdrive in May
devices and. no doubt, a few well- with a conversion of Atari's Road
placed laser shots. Blasters. Similar in appearance to
Cascade's long delayed 19 - Out Run, Road Blasters is a first-
Boot Camp, the game of the song, person perspective driving game
now has a 'firm' release date . . . of the future set across three types
May 30. And there are whispers of of terrain. Your car starts with a
a totally new project:' It's a bit odd, pretty wimish gun on its front, but
Converted from the Taito coin-op. Ocean proudly present Operation Wolf - off the wall - but is linked with our the further around the hazard-
Commodore 64 screen software . . . ' . says Cascade's packed courses you go. the bigger
mounted on its front - on the the clouds and over the deck of a Liz S a n d e y in that 'very excited and more destructive are the
conversions you're going to have carrier which is also spinning . . . but I'm not giving anything away weapons collected, used to blast
to do without this and line your On the home micros we're cutting yet' voice. However. TGM has other racers from the road. Purple
targets up through the on-screen the spinning effect down a bit been promised first look in. so cars and landmines have to be
crosshairs. Rest assured. Typhoon is in watch this space. avoided, however, as does the
There are six stages of target good hands with Zak - his
shooting, each with a different previous titles include Army
scenario: an enemy army base, a Moves and more recently the
jungle scene and so on. Ocean excellent Platoon. Early days yet
programmers C o l i n P o r c h and for the third conversion - that of
David B l a k e are working on it, for Guerilla Wars from SNK. More
releases on Commodore 64/128, news of that next month.
Spectrum and Amstrad CPC.
However, if your shooting
desires are sky-high, the
DON'T RING US . . .
conversion of Konami's aerial The heavily advertised Ring Wars
combat game Typhoon should from C a s c a d e is now due for
delight you. Typhoon comprises release on Commodore 64/128,
eight sections, three displayed in Spectrum. Atari ST. Amiga,
3-D perspective la Space Amstrad CPC and PC. Our screen
Harrier) and five in normal 2-D shot is from the ST which, like the
vertically scrolling sections. Will Amiga and PC. features solid 3-D
the coin-op's impressively large, graphics; 8-bit graphics are
high-quality sprites and fast displayed as vector line drawings.
animation may prove difficult to
Ring Wars dumps you slap-
reproduce on home micros? 'Yes,
bang in the middle of a solar
it's going to be a bit of a tough job,'
system full of Ring Worlds, strange O C K 9 i
agrees Commodore programmer
robotic constructions which
Zak T o w n s e n d . 'The speed and
destroy anything and everything in
7#*VS7 | 7* MVS 7
VIHK/H
A Konami coin-op conversion - fly your craft down towards the mother ship
and create mayhem Hn&x
One of Gremlin's Blood Brothers without his jet-bike - Spectrum screen

Meanwhile G r e m l i n G r a p h i c s stream of bullets that hail from the


programmers have got their roadside. Road Blasters did well
skates on f o r - Skate Crazy. Roller in arcade popularity stakes due to
skating safely around a course its action packed content,
filled with assorted ramps, slaloms excelling Out Run in many cases.
and hazards is the objective - all Look out for Commodore 64/128,
within a set time limit. The better Spectrum and Amstrad CPC
your performance at the spins and versions; and keep your fingers
flips the higher your street cred crossed that it's better than the
rises. Alternatively jump on the jet- Out Run conversion.
bikes for Gremlin's Blood Just missing this issue was US
Brothers a tale of blasting gem- Gold's Dream Warrior, an
stealing aliens out of the skies. arcade-adventure-cum-shoot-
Both Skate Crazy and Blood 'em-up with a positively warped
Brothers are for the Spectrum. storyline: the future is governed by
Commodore 64/128 and Amstrad one force. Focus, and rebels are
CPC formats in the near future. dealt with in Dream Wars, which,

TGM TX 007:6-8869/124
R a i n b o w A r t s have set an end-
July release date through Go! for
The Great Giana Sisters a game
inspired by Super Mario Bros; so
you know what to expect - a series
of 32 horizontally scrolling sectors
across a world of dreams. Gianas'
travels take them through
overground routes, dark caverns
and complex passages collecting
diamonds. Deadly creatures of
varying ugliness infest the levels,
which are defeated by squishing
them with a well placed jump.
However, extra powers can be
collected from head-butting
strength to seek-and-destroy
missiles. And a larger foe waits at
the end of every fourth level.
Watch out for a full review of The
Great Giana Sisters next month
on Commodore 64/128 and
Amiga formats. Also coming soon
from Rainbow Arts is an Amiga
arcade-adventure dubbed In 80
Days Around The World.

Corruption: to impair integrity,


virtue or moral principle . . . an
attack on computer games
perhaps? But actually M a g n e t i c
S c r o l l s ' s new game aimed at the
hardened adventurer. Corruption
( R a l n b i r d - June) is set in the
high-flying world of finance full of
Bum rubber with US Gold's conversion of Road Blasters - Commodore 64/128 about him - Chubby Gristle is commercial intrigue and double-
screen published in May. Chubby, a dealings. Framed by your partner,
rather portly fellow, weighs in at with the prospect of being slung in
though not killing anyone, sends have a project currently titled one ton. and faces his most jail, you have to be as slimy as
the warrior totally insane. A team energetic adventure ever. everyone else in the game to
Sfeven's Wonderful Game ...
of four astral scientists, known as Bounding through screen upon wriggle out of tight corners. Unlike
the explanation is its
screen of platform action (Teque previous Magnetic Scrolls
Asmen. have mastered dream programmer's name: S t e p h e n
were the people behind Monty adventures, the puzzles revolve
control and plan to overthrow G r e e n < Trivial Pursuit, Sailing.
Mole), Chubby attempts to gain around manipulating other
Focus. However, three Asmen Hunt For Red October.) SWG
weight by collecting all the food he characters and extracting
were found and are currently being involves 50 interconnected information rather than collecting
tortured by the ultimate dream playing areas displayed in first- can on 21 screens. Having done
so. he returns home to Mrs Gristle objects and using them. Packed
demon. O c u l a r - the fourth Asman person perspective, set in a full of marvellous graphics (see
must save them. Guess what? and produces small Gristlettes.
mystical land through which the screen shot). Corruption should
Bounding blubber fun on your ST,
You're Four. A bizarre collection of player wanders meeting many be released first on the Atari ST.
Amiga. Commodore 64/128.
monsters and traps await you in a characters. Despite its Amiga and PC with other versions
Spectrum or Amstrad.
journey through the many dream complexity, the game is designed to follow.
sections, a tnp to take shortly on to be immediately playable - ie, After all that flab-flop a quick
Spectrum. Commodore 64/128. you can shoot lots of things but game of footy wouldn't go amiss At last you don't need to buy an
Amstrad CPC and PC. you won't get far without using and GrandSlam should be able to Archimedes to be able to play
your brain. Communication help you with Peter Beardsley's Zarch (TGM002). the game that
between player and characters is Football, again written by T e q u e . amazed everyone with its
NO GREEK TRAGEDY Playing throughout Europe, with a superfast 3-D graphics, because
shown in an icon-driven menu (it's
Better Dead Than Alien is the title a green splodge at the moment.) selection of strips, it's another F i r e b i r d have contracted Zarch
| of O x f o r d D i g i t a l E n t e r p r i s e s s The game is still in development, attempt to produce the best author D a v i d B r a b e n {Elite) to
(ODE) first release under their own with lots more to go in including a football game ever. An animated write the conversions. It's due to
label E l e k t r a . Starring the hero referee and commentator keep the appear on the Atari ST and Amiga
modem link feature allowing more
Brad Zoom, it's a spoof shoot- player up to date with the under the new name of Virus and
than one player to compete.
'em-up for Atari ST and Amiga. performance. the release date is June.
Missile-to-missile combat through More football is on its way from
25 levels against swooping hordes BLUBBER ABOUNDS GREAT SPACE RACE
A d d i c t i v e in the shape of
of aliens can be played by one or From G r a n d S l a m comes a sad, Football Manager II by the Space Racer is the next game
two players. Due for release in May but cautionary, tale of a carpark venerable original's K e v i n T o m s . from Loriciels after Eddie
fit contains a copy of the Brad attendant who haunts the minds It's a complete rewrite (the original Edwards Super Ski (review page
Zoom comic strip), both versions started on the ZX-81 and still sells 53). It's due for an early autumn
and wallets of the T e q u e
are priced at £19.95. well!). Graphics and match release across Spectrum.
S o f t w a r e D e v e l o p m e n t team.
For an autumn release. Elektra presentation, match action and Commodore 64/128. Amstrad
And they've written a game all
team selection tactics have been CPC, ST and PC formats, and
Beyond your wildest? Dream Warrior from US Gold - Commodore 64/128
screen
redesigned, the easier to follow takes the form of a jet-bike race
your team's progress. Teams are over three different landscapes.
picked from any of four divisions The tracks vary in difficulty, first
or you hunt for international being a straightforward keep-on-
players and build up your own course race against other bikers,
team. Experience Football the second includes far more
Manager II for yourself in June on twists and turns, while the third
Spectrum. Commodore 64/128, puts landmines and pylons in your
Amstrad CPC. Atari ST Amiga and way. The gameplay is simple, a
PC. matter of dexterity really, but the
action becomes very, very fast on
later levels making. It is actually
SUPER GIANA completed on the ST. written in
BROS?... France, but Loriciels (UK) want to
wait until all the conversions are
Well, nearly . . . very nearly finished.
indeed. German publisher

I
TGM TX 007:6-88103/124
* * * * * ^a/VD 'A/f*
SCHWARZ • i

rill ¥
Nothing like it has ever
been on Earth before.
it came for the thrill
of the hunt.
It picked the wrong
person to hunt. YOU!

slBBSlg
Mo// o l l * 4 ' 9 * ) . *mst'oa CRcn9) oi s k tC4
XPLICABLE IS GOING TO HAPPEN
GREATEST EVER
HIT
OVER SPORTS PACK EXCITING
FEATURING GAMES EVENTS
• WCIOHTlirriMO-
•ASMETRAU - SOCCER - VAIHT • SWIMMING
GIANT UAIOM SPRING IOARO DIVING
R1NG-RONG PISTOL SHOOTING CYCLING
EXCITING SHOOTING ARCHERY TRIRtl JUMP ROWING
RCNAtmt-IKIjUMP TUG Of WAR TENNIS
HIT
EVENTS SE&AIL BOXING • SQUASH • SNOOKER/ROOl GAMES

AMSTRAD COMMODORE
SPECTRUM

FEATURING + A R M Y MOVES
GREEN B E R E T * THE GREAT ESCAPE
R A M B O F I R S T B L O O D P A R T II * T O P G U N A«MYIMI
OPINION

"Smith!' screamed the shrewish voice from the telescreen, BRUCE: Anyone who's been to
'6079 Smith W.! Yes you! You can do better than that, you 're not
" . . . wherever America knows that it's already
trying! ... War is peace, freedom is slavery, ignorance is you go your happened there. You've got to have a
credit card, which can be run through
strength " plastic c a r d s a computer. Hotels, gas stations,
George Orwell, Nineteen Eighty-Four leave a route supermarkets, car hire, wherever you
go your plastic cards leave a route
m a p of your map of your movements and dealings.

O
n page 29 of this month's THE replaced by computer power. movements MEL: Yes, but these computers are
now being linked up to your criminal,
GAMES MACHINE there are
predictions about the state of
BRUCE: The MI5 computer
continually listens in to thousands of
and d e a l i n g s . " medical, educational and tax records.
software by the year 2001, a conversations. But it doesn't tape BRUCE BRUCE: Criminal records are
date that is as much associated protected by something called The
with a technofuture as 1984 was with
them unless a key word is overheard.
MEL: Say the word. Bruce.
EVERISS Rehabilitation of Offenders Act. where
a political future. In my investigation BRUCE: I've got a friend who works in your crimes are wiped off the record,
this month I ask if we are nearer to Whitehall, all the phones are depending on the severity of what
both scenarios than we realise. My monitored there and when I call him I you've done.
first guest is a man who has long been deliberately use as many key words MEL: Do you really believe these files
in the maelstrom of British computing. as I can. The miner's strike was a get wiped?
classic example, when every mining BRUCE: Are you implying that the
BRUCE EVERISS official was tapped, and one of the key people who make the law break the
words was 'picket'. Within half an law?
Operations Manager, Code
hour of bugging the system jammed MEL: I'm neutral. I want your opinion.
Masters up. It just couldn't handle it. BRUCE: Well. I suspect that criminal
MEL: What do you reckon. Bruce 7 MEL: In the near future we may files are only wiped off the active
Are we nearer to Arthur C Clark's 2001 become a cash-free society, computer databases. I also suspect
or George Orwell's 1984, Big Brother everything done via plastic cards. We they can be retrieved if necessary.
State? will also have the infamous encoded MEL: What about a child who is
BRUCE: We live in a Big Brother new European passports, starting in having a hard time at home, and gets
State, we always have done. They 1992. Won't this produce a two class labelled as 'disruptive' on her file?
freely listen to any telephone society, like George Orwell predicted, This record will follow her through,
conversation anyone makes at any with people who don't have a bank affect job interviews, credit
time. The only reason that it hasn't yet account, or a permanent address or ratings...
become oppressive is that they don't medical records becoming 'Non BRUCE: This mortal coill IBM
have the manpower. Persons'? What happens to the sick, wouldn't hire her if they purchased her
MEL: But manpower is being the insane, people on the dole? computensed profile.

TGM TX 007:6-8823/124
MEL: Medical records? AIDS? where people are classified into A1, I'd wanted to be a crook why the hell
BRUCE: There are men and women B1, you know all about that. But from didn't I go for that?!
with the virus who are working as
prostitutes, and there is a body of
" T h e Data Pro- 'Class D' downwards, you're already
a Non-Person. Big business doesn't
MEL: How did you discover that you
were being bugged, and under
opinion that believes for the greater t e c t i o n Act is a give a damn about these people. Yes, surveillance?
good of our community these people
should be controlled. They are
farce . . . It's political manipulation is a big
problem, and it's about to become a
DAN: I learned all the sordid details
when I was sent to prison. Many of the
passing on a killer virus. very very s i m - gigantic problem. guys who are in charge of surveillance
MEL: Will AIDS earners become Non-
Persons?
ple t o get a c r e - MEL: Give me an example of political are known to me. like the Detective
manipulation. Superintendent who arrested the
BRUCE: There are more complex dit r a t i n g on TIM: If you wanted to assess the Labour Cabinet Minister John
divisions in our society that secretly anyone." viability of bringing back conscription, Stonehouse. I learned all about him
affect your computerised status. If bunging individuals into the armed from his colleagues in jail! But even
you are male or female, black or white. TIM BEST forces for two years, you could quite telephone tapping is getting obsolete,
I don't know about AIDS in the future, simply do a stat of all t h e ' Ds' a n d ' Es' technology has moved on.
but at present integrated databases currently drawing unemployment MEL: Give me an example of Big
do have useful functions, to control benefit between the ages of 18 and Brother working the other way.
terrorists for example. 22. you'd have that list through within protecting those in power.
MEL: But these databases are open four or five hours. Squirt it through to DAN: Last week, the actress Maria
to abuse. Dirty tricks campaigns your recruitment office and there you Aitken, who I know very well, she
against anyone from a Cabinet go. In fact, is political manipulation sends eight letters filled with cocaine,
Minister to a rebellious bishop? already happening? I ask that to you. confesses, and is found not guilty. Her
BRUCE: The Data Protection Act MEL: In 1989. there's a government brother is a Tory MP. It's like the
gives people access to their own proposal for the electronic tagging of Guinness scandal, one law for the
records, and I think that the benefits non-violent young offenders, as an Guinness family and another one for
of these computerised records alternative to prison. A sort of house Dan Smith!
outweigh the abuses. arrest, so that the police can keep MEL: Why did you agree to do this
tabs on them. What's your reaction to interview?
Hi there GAMES MACHINISTS. that? \ \ ^ ^
WESTMINSTER. DAN: I came here from Newcastle for
I'm... TIM: My reaction? I am against!
J A N U A R Y 1988 THE two reasons; to keep myself up to date
TIM BEST HOME OFFICE T \ Because it's a natural first step to and to try and contribute something
permanent tagging; say, a tattoo on for your young readers from my
of System Three, ^flllfiSTER OF S T A T F
your body for long-term serious
HAS CONFIRMED experience as a victim of Big Brother.
currently married to Mel Croucher. THATTT WISHES T O offenders who are let out on I was in the campaign to give 18-year-
MEL: At the end of this year all your EVALUATE probation. So I can't agree with it. olds the vote, and right now I'm
personal records are going to get ELECTRONIC HOUSE Electronic tagging is the first rung on working on a television series about
sucked into the Government Big ARREST FOR 17- TO 20- a very dangerous ladder, a fascist the future of democracy. I've got
Brother computer. Is that alright with YEAR-OLDS. UNDER ladder. As for self-policing, it just some figures for you. Where you live,
you? WHICH NON-VIOLENT doesn't work. Mel. in the south of England,
TIM: Yup! OFFENDERS WILL BE MEL: And doesn't work for anyone 3.338.944 people voted for Mrs
MEL: Why? ELECTRONICALLY without access to a telephone, or an Thatcher In the last election, and
TIM: The medical side of it is certainly 'TAGGED' TO ALLOW address. Yet this legislation may well 2,693.861 voted against her. Yet in the
a damn good idea. GEC are currently A CENTRAL ^ ^ ^ go through. What's going to happen? South she has 107 Tory MPs. and only
bidding for the business of 63 million COMPUTER TO f TIM: Well, what I believe will happen one opposition MP. One! Nationally.
cartridges each holding 128K of data, MONITOF THEIF S is a new class structure, the Technos 17.985.000 voted against her and only
to be manufactured in Scotland under MOVEMENTS and the Non-Technos. The 13.725,000 for her. yet she's in power
licence from a Japanese design. GEC S Y S T E M I S A1 i - E A D Y ^ technologically aware and those for the foreseeable future with a
will get it of course, because they're IN US J. IN THE UNITED wealthy enough to buy such majority of over four million against
charging twice the price of the STATES. M knowledge, and the rest! Fritz Lang's her. Democracy!
Japanese competitors! That's the silent film Metropolis is the ideal MEL: But what do you suggest can be
infinite wisdom of the Department of example of how that society works. done for democracy?
Trade and Industry for you. I'm not to MEL: What are the dangers of DAN: Big Brother must be smashed.
keen on the. um, 'intimate' details it manipulation, disinformation, using Parliament must reflect the people
will carry. these spy computers? and not be for a minority of 13 million
MEL: AIDS. T I M : It's so easy to manipulate against a majority of 17 million to
TIM: AIDS can be cured as quickly as databases. Especially round election divide and control the people.
it arose. Do we have to give it this time! Any party in power would Technology can be harnessed. You
incredible prestige? Education is the automatically have access. Careful can start with ten people; Lenin did,
cure for AIDS. Mel. Big Sister Is Watching You! Thatcher started with less! Readers of
MEL: 'Non-Persons'? the magazine, who face the world of
TIM: The Non-Person Class already "No man is above the law and no man is tomorrow must be vigilant, otherwise
exists. You just gain access to the below it; nor do we ask any man '$ you will live in a world where the rights
permission when we demand he obey itf"
British Debts Services database, and President Theodore Roosevelt. 1904 I fought for, and my parents fought
their information on individuals is "Every step you make, every breath you for. are lost. They are being taken
extensive to say the least. The Data take. I'll be watching you." away, one by one. day by day.
Protection Act is a farce. With the right The Police MEL: Did you leam about Big
equipment it's very very simple to get Brother's corruption through your
a credit rating on anyone. You can find " R e a d e r s of T DAN SMITH
own business dealings?
out who they're living with, if they are t h e magazine, was one of the most powerful men in DAN: I was the director of a television
unmarried, how many people live in company and my PR companies
any particular housing unit. In theory
w h o face the Britain. He was City Boss' of
Newcastle, he caused the Home handled millions and millions of
you can find out if they've been turned w o r l d of Secretary's resignation, was busted pounds, but I learned more about
down for any insurance policy, failed abuses inside prison than I ever
applications for mortgages, jobs
t o m o r r o w m u s t by MI5 and went to jail for six years in
1974 on corruption charges, where he learned outside. I was tried four times
they've applied for, average weight, be v i g i l a n t , shared a cell with 'Dirty Den'. Today for my 'crimes', but it's people like you
number of spots on their bum, you
name it.
o t h e r w i s e y o u Dan is aged 73, is an unrepentant
Marxist, and was happy to meet me
who will bear the brunt of the rot that's
set into our Big Brother state. Maybe
MEL: At the next general election all w i l l live in a for a GAMES MACHINE interview. you won't even get a trial. I know first
major parties are going to be using
computerised direct mail, saying
world where MEL: What was Dirty Den like in
prison?
hand that six out of ten people in
prison are there because they're
different things to different people, the rights I DAN: Nice man. either gamblers or drinkers or drug
targeting their bullshit using these f o u g h t for are newspaper
MEL: Are you a crook? Every addicts. You might as well jail people
for having cancer! I've seen people
databases. in the land said you were.
TIM: That's true. Already many local lost." DAN: I was offered a seat in the House commit suicide in prison, screaming
councils get big money by issuing T DAN SMITH of Lords and the Chairmanships of as they died, and it happens every day
in British jails, in all our names, in your
edited versions of censuses to mail two Nationalised Industries, and I
order companies, research bureaux. turned them down. It's all on record. If name. You permit that.

24/124 TGM TX 007:6-88


OPINION

MEL: A final word about technology. like that. On the one hand everyone's emulate voices well enough to
Dan. crying out for freedom of information, confuse a voice-print machine via a
but freedom for who? Individuals telephone line, but that costs big
DAN: Be aware of modern
technology, and the purposes it is
" T h i n g s like should have the right to see their own money.
used for. But more importantly be credit files, but I don't see why I should be MEL: But it can be done.
able to comb through your murky past KEN: Anything can be done to f * * up
aware of the gang of guys who run this
country, the Privy Council. They are a
blacklists Mr. Croucher. or my neighbour's or the security system if you've got the
power above Parliament. They can should not be my milkman's. Things like credit dosh. I can tell you if your phone's
discredit a Minister like Tony Benn or available t o blacklists should not be available to
unauthorised peqple.
being tapped. I can sell you an
antibugging system for your phone,
a Prime Minister like Harold Wilson,
and nobody minds. I have seen it. and unauthorised MEL: But they are available! You can your house, your car. I can also sell
I have served time for it. people. 9 ' buy lists of credit ratings from any
number of sources. You can find out a
you a little black box to bug anyone
you want.
MEL: Are you a millionaire?
DAN: When my will is published I shall NIKKI PENNY hell of a lot more besides. I know how MEL: And you just happen to have
laugh all the way to Hell! That's the to do it because I am relatively one with you.
truth. powerful and I know how to work the KEN: You know I have, we set it up in
system. But it just doesn't work the the Public Bar five minutes ago.
NIKKi PENNY other way round. You seem to be Range 200 metres, and we are picking
saying that personal information up the conversation loud and clear on
Loriciels should only be available to those who this bog-standard Sony FM tranny.
MEL: Why do we need passports? 'know best'. MEL: Every boring word. How much?
NIKKI: Everybody has to have some NIKKI: No, it should be available to KEN: £14.95 including postage and
form of identification. It would get those who genuinely need that packing, mail order! I also do bugs in
bloody confusing otherwise. information, for purposes that will cigarette lighters, brief cases that are
MEL: Who would get confused? safeguard others. really video cameras, books that are
NIKKI: It ail started when we began WESTMINSTER. MEL: The Secret Police. MI6? audio-visual transmitters, electronic
to give ourselves names. Then we F E B R U A R Y 1988. THE NIKKI: If necessary. dogs that bark if you as much as fart
found national identities. It seems TREASURY MINISTER MEL: Are you a member of a political in the dark, you name it.
quite natural to me that credit card HAS INVITED BRITISH party, a trade unionist, a peace group. MEL: All legal?
type of identification, containing all TELECOM IN the Brownies? KEN: All legal. Money back
our details is not a lot different to ASSOCIATION WITH NIKKI: No, used to be. no, yes but I guarantee.
paper files. It's more convenient. ACSC. CABLE AND grew out of the uniform. MEL: Alright, now just supposing, for
MEL: But convenient for who? WIRELESS AND MEL: You used to work with ex- the sake of example, that I've got a
NIKKI: For people who want to know PACAL/SCION TO BID offenders, didn't you? What sort of credit card-sized ID. which holds
if you're credit worthy, in all senses. FOR THE PRIVATISED crimes had they committed? things like my Social Security
MEL: So we are nothing more than GOVERNMENT DATA NIKKI: Any sort of crime. Parking on Number, my credit rating, my driving
financial units. NETWORK'. WHICH double yellow lines, ha ha. Lots of record and my medical history. Could
NIKKI: That's the way our society WILL SPY ON youth custody cases. you change those details for me?
tends to view us. We are already on CRIMINAL RECORDS. MEL: How do you feel about the KEN: Are you kidding? You are
file, anything from committing a VAT RETURNS. prospect next year of electronically kidding! A credit card is one of the
driving offence onwards. And medical NATIONAL tagging young offenders? simplest pieces of kit around. It's just
records too; I mean, if you are a INSURANCE. Computerised curfew? a magnetic strip that can be read by a
diabetic and collapsed in the street, it WELFARE BENEFITS NIKKI: As opposed to being in primitive scanner in a cash dispenser
increases your chances of getting the AND PASSPORT custody 24 hours a day. a curfew or a petrol pump. It's a doddle, you
right help if your ID card can be CONTROL.^ I might seem a hell of a lot more can reproduce the plastic, the dyes
scanned immediately. If there is an attractive. and the hologram with absolutely no
emergency, the ambulance crew MEL: Isn't it the beginning of a problems at all.
needs as much medical background slippery slope? The tagging of foreign MEL: No, I'm not asking about
information as possible. Especially in nationals, who are at present kept on forgery. I want to know if you can
the light of AIDS. that bloody boat in the Thames reprogram the data held on the
MEL: What about people who haven't Estuary, so called 'aliens awaiting magnetic strip.
got one of these cards? processing'? KEN: Any hacker can do that, given
NIKKI: We've all got records kept on NIKKI: Again, tagging would be a the basic read-write kit. But you're in
the course of our lives. Educational, preferable alternative to me. Even the shit if those details don;t tally with
medical and criminal. If someone has though it sounds like 1984. the ones held on the mainframe. It
a record for interfering with young would work for police spot checks
children it stands to reason that you though. Computer fraud is already a
KEN ROSS . . .
don't appoint them as a warden in a boom industry, and when the Powers
children's home. runs a mail-order 'Electronic Security That Be go totally computerised there
MEL: But supposing that record is Service' from a flat in Hampstead will be a whole new field of crime. Not
wrong? Road. London NW1.1 met him in the so much that 'knowledge is power',
NIKKI: Obviously there have to be SWITZERLAND, lounge bar of The Barley Mow. more like "access to data is money!'
strict controls on how data is acquired MARCH 1988. THE Portsmouth. Let me buy you a drink, there's a
and what happens to it. •GOVERNMENT IS MEL: Hello Ken. you're getting fat. space in the bar next door. I hear. Do
MEL: Who should control it? Us? INTRODUCING A KEN: Hello Mel. you're getting bald. you want me to tell you how to fiddle
NIKKI: I don't think we could, and I C E L L N E T WHICH MEL: Since the days when we your Phone bill . . . ?
don't think we should. There should ENABLES THE SWISS recorded together, you've become
something of an expert on counter- '' The picture had fallen to the floor,
be a central organisation. S E C R E T POLICE TO
uncovering the telescreen behind it. ' Now
MEL: And that's exactly what is TAP 20.000 PHONES AT surveillance. You're a bugger. they can see us.' 'Now we can see you.'
proposed. A central databank. Big THE SAME TIME THE KEN: The expert! The best bugger in said the iron votce. 'Stand out in the middle
Brother. SYSTEMS WHICH the business! Who do you want of the room. Stand back to back. Clasp your
MONITOR BOTH L bugged? hands behind your heeds. Do not touch one
MEL: Nikki Penny's medical records, another."... It occurred to Winston that for
her criminal record, her educational INCOMING AND MEL: Nobody right now. but the first time in his life he was looking at a
profile, her passport records for where OUTGOING CALLS supposing I had to wear an electronic member of the Thought Police.'
and when she's travelled, who she ARE PRODUCED BY bracelet, so that the police could keep
lives with, and what she's worth and TWO BRITISH FIRMS. track of me via a telephone modem, If you have been bugged, or if you
who she's in debt t o . . . are you RACAL AND PLESSEY could you get round that? think that the likes of t Dan Smith are
happy that I've got access to that? THE MOST KEN: Easy. The tags I've seen are paranoid, write to THE GAMES
Let's say I want to hack into the CELEBRATED TAPS dead easy to reproduce, but your MACHINE with your thoughts. Next
system, change a few facts and THUS FAR HAVE BEEN problem wouldn't be in logging on at month I will be examining members of
figures. How do you stop me? ON COMPANIES set times, your big problem would be a very different nature to Mr Orwell's
NIKKI: I'm not a technical genius. CONTROLLED BY US if the Boys checked up on you after Thought Police. Members searching
There must be ways. Access should GENERAL RICHARD you've logged on. They could simply for sex. for love, for friendship, for
only be given to authorised people. SECORD AND phone back immediately and run your bomb-making equipment, via those
Speaking as an upright citizen (except COLONEL OLIVER words through a voice print analyser. naughty little computerised Bulletin
for last night!) I don't give a toss who NORTH Of course. I can change anyone's Boards. Thank you for your attention.
sees my records. Not everyone feels voice electronically, and we can I'll be watching you.

TGM TX 007:6-88 25'124


IT'
A brand new Philips MSX-II computer and Salamander games up for
grabs!
Double the fun from NIGHTDARE and KONAMI

H
onestly, we're just too generous . . . after the stun- - if you would like to know Also in the business of
ning series of Amiga competitions we now give all more about them, drop a keeping people up to date
GAMES MACHINISTS the chance to win the very line to: Nightdare, 11(b) with MSX news is the
latest in European technology in the shape of a Philips Walnut Road, Chelston, Konami Software Club,
MSX-II computer. If you haven't already played with an Devon TQ2 6HP though you don't have to be
MSX-II you don't know what you've been missing and we
seriously advise you to go out and find one now. Then
again, it may be better to enter this competition and try to
win one for yourself.
We have the Philips NMS there are 20 copies of the
8220 MSX-II (the manufac- game (on MSX format) for
turers are keener on num- runners up.
bers than Amstrad!) as a Nightdare, the company
competition prize, on offer which is supplying the
from Nightdare C o m - Philips MSX-II on offer, will
puters. It's totally compati- keep the winner, and any-
ble with all standard MSX one else who is interested
software and, of course, in MSX hardware and soft-
with all the new MSX-II soft- ware, up to date with a
ware which is beginning to complete mail order service
pour in. This particular
MSX-II model is mainly Name the four Konami games above, all of which have been reviewed
aimed at creative leisure in THE GAMES MACHINE, and have a chance of winning a brand new
users; in other words it's Philips MSX-II machine!
good at running games.
Graphic capabilities are
high, with up to 512 x 425
pixels on the screen run-
ning 256 colours at once
and sound (eight octaves,
3-tone chord) that would
make you think you're play-
ing the arcade game.
The machine comes with
two onboard programs as
standard, MSX-BASIC and
MSX-Designer for creating
your own graphics. Addi-
tional software can be
loaded either via the two
cartridge ports or a cas-
sette player. The whole
package contains the com-
puter, TV cable, main cable,
and manuals for complete
operational control. The
winner also receives a car-
tridge copy of Salaman-
der. the latest coin-op con-
version from Konami - and

26/124 TGM TX 007:6-88


COMPETITION
out about them by writing
into MSX t o join up,
because the club covers to Konami Software Club, n r r y r T T r T T T f T T r r r a
everything in which Konami Bank Buildings, 17 Bank All prices include VAT/delivery

A ATARI
is involved - and that Street, Newton Abbot,
« 520STFM SUMMER PACK!
includes the arcade Devon TQ122JL. includes STFM with I MEG drive, 22
machines, computer soft- games (retail value £413 94) & joystick.
ware, conversions and, Only £369.00
520 STFM. standard model £269.00
soon, news on Konami HOW TO WIN 1040 STF £429.00
games to appear on the Or, how to get your greedy mits on
1040 STF with mono monitor £549.00
Mega ST2 with mono monitor £869.00
Nintendo console. It costs the Philips MSX-II prize. Quite sim- Mega ST4 with mono monitor £1169.00
C3.95 (mainland UK, out- ple really: on this page somewhere Atari SLM804 laser printer, great value at £1199.00
Atari SM124/5 mono monitor £134.00
side UK drop them a line) to are four screenshots from Konami Atari SC1224 colour monitor £349.00
games we've reviewed over the Cumana CDA358 2 meg (dual) drive £229.00
join up and for that mem- past few months - name all four Atari SH205 hard disk, new style £539.00
bers get a monthly newslet- and jot your answer down on a Pace Linnet Modem Pack inc.cable & software £179.00
ter and a card giving access postcard or the back of a sealed Phillips CM8833 colour monitor c/w ST lead £279.00
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• HERBULES-
su Yr.r> ffittnjfi M?m.\) "Our blood is mixed,
Son o f the G o d s , curse of his We sue as one,
fellow men, Hercules is set 12 Let no man or beast come
awesome tasks to exonerate the between us,
sin of murdering his children. And let nothing deter us from
Armed by his divine fathers he our aim.
sets forth to face the hideous To avenge the deaths of our
AAAAA
skeleton hordes and ultimately parents,
overcome the evil minotaur.
And destroy the Scorpians,
T o slay the damned is his only
saviour in repenting his sins. DEATH TO THE
SCORPIASS"

Gremlin Graphics Software Ltd., Alpha House, 10 Carver Street. Sheffield SI 4FS. Tel: 0747 n u n
WE HAVE
THE
TECHNOLOGY
. . . or at least we have
the n a m e s for It. When
the g o i n g gets slow,
researchers t u r n t o
b u z z w o r d s , and they all
p o i n t t o t w o things: fas-
ter and smarter
machines, and bigger
games.
A! o • i.il n t e l l i
gence
Nothing of the kind - an Al
program simply has some
of that unconscious
analysis we call'intelli-
gence' built in. It can rec-
ognise patterns in the
information it's given and
the experience it's had.
and behave accordingly.
Entertainment applica-
tions: perhaps games
that 'learn' how you play
and respond with more of
the problems you're
worst at solving. At last
there could be a real bat-
tle of double-bluff with a
computer-controlled
opponent.

CD-RAM compact-
disc random-access
memory
Information could be
written on compact discs
(CDs) - used for music -
rather than floppy disk or
tape. But because the
data is physically written
on the compact disc (CD)
by laser rather than stored
as erasable magnetic
charge, CD-RAM seemed
implausible. Not so! Sony
hopes to release its first
CD-RAM disc shortly - a
5.25" disc with 650
megabytes storage,
which can be written and
On page 23 w e look at h o w advanced c o m p u t e r erased up to a million
t e c h n o l o g y w i l l be m i s u s e d , here, i n l i g h t e r times by a laser beam
only 1 micron wide -
mode, Barnaby Page a s k s w h a t w i l l be t h e we re talking thirfi
f u t u r e of games s o f t w a r e as w e s t a n d on t h e Entertainment
applications: very big.
t h r e s h o l d of a m i c r o c o m p u t i n g revolution. very fast interaction
games!

To lies, damned lies and statistics you can add futurology: CD-ROM compact-
disc read-only
nothing is sure about the next hardware revolution - 4 h o t box' memory
current gener? - except that (a) Amstrad will do it cheaper and (b) it won't come This technology, being
developed by Philips and
attoim of 1 6 - h f t with the right leads. But the software world is full of bubbling Sony, puts huge volumes
pundits who, in a different life, would have whispered you a hot of data - as much as 520
machines t h e 1 megabytes - on a single
tip for the 3.30 at Newmarket - and now everyone's playing the
final s o l u t i o n prediction game precisely because the much awaited 'next big
CD. Entertainment
applications: very big
or an i n t e r i m | thing' is so uncertain. games!
P«tss
ANY
keVJ

TGM TX 007:6-88103/124
T
I

V
Expert systems he trends are contradictory. On CD-ROM must be widespread.
An expert system (see the one hand, many predict that Aubrey-Jones cites the ST situation,
also UN-STAC-ING THE games will be integrated into where software uses 512K at most -
ODDS, page 76) is an today's saturation marketing: because that's all most STs have,
application of Al: using the book, the film, the comic, though a 104 OK model is quite
plenty of specialised tho toy. the ST game of a concept. common.
data, it can carry out tasks Some also contend that an older Evenss predicts more rosearch.
which require judgment. market will want word processing, bigger and better products that
such as weather- graphics manipulation packages and actually have more contents'.
forecasting and medical aH the fun of the spreadsheet on their With room for more memory." he
diagnosis. Entertainment computers, so games will be |ust part says, you're going to see more
applications: perhaps
of the pixelated picture - ns some ST straight simulations and more
chess programs which
analyse stored data on bundled software, the growing market sophisticated arcade adventures'
historic champions' for PC and Apple Macintosh games, "Yeah." says tho man with the with detailed subplots' as well as
games and look there for and the very existence of Amiga DOS watch, b u t ' - hegestures at his 100- dressed-up graphics and sound - in
solutions to meet their seem to attest. pound suitcases - ' these batteries are other words, the kind of games thai
current problems? But then what do you make of the killing me.' North America's older. PC-snd-Mac-
dedicated games machine's return? Well, computers don't run on based players already enjoy.
Fourth-generation Will these low-priced consoles snatch batteries - except the so-called
language, 4GLs tho games market from 'real'
see High-level languages computers? Or will they simply
laptops (and I'll personally give CIO to
the first GAMES MACHINE reader
INTEGRATED LEISURE
Futurology replace the 8-bit machines at the who produces unposed photographic Like many software producers.
A trivial pursuit bottom end of the market, leaving PC evidence of a laptop actually being Everiss sees games becoming just
Gallium arsenide and Mac machines to take care of used on someone's lap) - but the part of an all-encompassing
Chemical symbol: GaAs. those who want something more than cornucopia of parallel processors, entertainment package: 'We expect
The semiconducting the extended Mario family? RISC chips, superconductors, and that ultimately you are going to have
material tipped to replace
Says programmer David Aubrey- CD-ROM units (see box WE HAVE an integrated leisure environment -
silicon in your chips,
because it's faster. Jones (Spectrum Mercenary, many THE TECHNOLOGY . . . ) is useless that's an inevitability, merely a matter
Entertainment other conversions. Speedlock): '16- without software. of time.'
applications: speed. bit machines as we know them will Making the marketing speak more
take over the market for full-price material. Hewson explains: 'I think the
High-level languages games completely, and then we'll be TECHNOLOGY ISN'T idea of a software house is a bit old-
Using a high-level
language like C or
looking at versions of those which are
32-bit.'
ENTERTAINMENT fashioned. There will be a sea change
in who licenses to whom.'
Occam, a programmer But Code Masters executive Bruce As Andrew Hewson. the man who put At the moment film and TV
simply describes what he
Everiss wonders: The problem is. are eponymity into corporate labels, companies sell their successes to
wants to do - not exactly
how the machine should the current generation of 16-bit explains, new technologies are viable software houses - but. says Hewson.
do it. So high-level macflines the final solution or an only 'provided they can get "a ready 'in the really long term I see it going
languages are easier to interim step?' (The latter, he feels, supply of entertainment material'. the other way round.'
use. and more 'portable' citing the comparatively slow speeds I don't think that lesson's been He resumes the comparison of
- their programs need of the ST and Amiga beside the learned by the hardware games with films: 'In the film industry,
little conversion from one Commodore 64 - and the barrier manufacturers yet," he continues. it used to be the film of the book, these
format to another, unlike which business-like Amiga DOS puts 'They see themselves simply pushing days it's a book of the film, because
machine code. in the way of games programmers.) back technology. Amstrad's come the technology of films has improved
Entertainment drawback: closest to it. creating a market rather immensely compared with books
high-level languages are
attractive to producers CAN WE HAVE IT NOW? than just technically outdoing the
competitors.'
which have hardly changed in. say. 75
years.'
because they cut
These contradictions and the And ultimately 'it's cost. Whatever Gung-ho, Hewson asserts; 'We've
conversion costs, but
don't get as much out of industry's confusion arise because (to hardware you create you have to got technology o n our side. It will be
the computer as *X)in a cliche) anything is possible create a base of cheap software to our technology that improves
machine-specific now. To com another, we have the slot into it You don't mind paying for immensely faster than other
machine code. technology - it's deciding which the hardware if the software is cheap.' technology.' /.
technology to use. and making it For all that, says Hewson. the game But high technology doesn't
H o t box affordable, that poses the problems. of the future will likely be bigger than necessarily mean high soles. as the
Technospeak for 'the Technologically, there's no reason today's: 'It's going to be much more experience of the toys and games
next big thing". Real why you shouldn't climb into the car. like creating a film than a computer market shows. It's a simHar world to
computer people never say take me to 10 Downing Street', game. It's going to be much more micro gaming, w r t h ^ a few major
say'computer'-it's and sit back and doze the journey players, lots of smaller companies,
always 'machine', 'box', away. Voice recognition, electronic • '•'•ji&Skii Audrey-Jones ..sees thattie-ins vying with 'original concepts',
or. if you have a route guidance, artificial intelligence • a ppeotog already; 'Today's games pocket-money games set against
particularly expensive to deal with traffic - they're ail do tend t o b e more complex than expensive adult sets Hke Trivial
suit, 'system*. possible, but they don't happen games of a couple of years ago. when Pursuit at almost £25.
overnight. it was quite common to see a game
Integrated leisure
environment .. Perhaps it's this sense of technical that had just one screen.'
feasibility just out of reach that's
THE END OF BUDGET?
That nirvana where the He expects 16-bit and 32-bit
joystick lies down with the prompted the story of the man and his machines will bring games which And, says Gerry Masters of the
Walkman and the CD- watch, now doing the rounds. have a lot more realism. For instance, National Association Of Toy Retailers,
ROM with the comic. A man is struggling along a busy you could be flying over a planet's 'the high-tech toys appear to come
Entertainment midday street with two obvious>y surface (shades of Mercenary?; and and go too quickly to recover costs
applications: if you liked heavy suitcases Every so often he see the whole planet just as though and enthusiasm". There's been a
the single, you can play stops t o m o p his brow; and It's while you were really there and have action return to traditional values of
the game. Real attraction he rosfs this way that a stranger walks sequences Today you can tell playabitity.; he says, and the only
for software industry: up to him. immediately,, . ' o h . It's ' just .-.a Amroicky toys to have stood fast in
loadsa money. Excuse me.' says the Stranger, computer'.' the changing w i n d are TV tie-ms like
but coutd}t>u tell me the correct tHM. The massive memory of CD-ROM - Masters Of The Universe and My Uttle
Neural n e t w o r k please a system where software is stored on Pony ...v • .-'V
A computer modelled on Putting away his handkerchief. compact discs - will also give the
the human brian. with
man c o n s u l t a n t s wristwntch and programmer more potential, says manufacturers have discovered the
processors in place of
neurons, a neural network replies: It's : M 0 here. 10 t o in New Aubrey-Jones. ; adult market with a series of Trivial

would scoff at software York, time to go home in Tokyo, It would really make possible filled Pursuit clones - just as complex
and simply learn from Dukakis is up 1 ?"<> o n S c k s o n . British true 3-D programs; at the moment adventures £ and simulations are
experience. Gas shares are d o w i w g p . rarn Is they're a bit slow for real action starting to unearth an adult market tor
Entertainment expected around 7pm and - this has games. The next generation will make computer entertainment
applications: a computer just come in - C11 m i l l i w w t e b e e n these fast and acceptable ' 'The whole games market is
opponent you could really stolen in a bank hold-up in CdfllgjUy ' But for software houses to start bubbling like mad asserts Masters
grow to dislike. / 'Whew!' says the stranger, r f i w ' s exploiting a CD's 550 megabytes 'These boardgames have taken the
some watch!' 'v;;. (about 550.000.000K) of memory. place of things like party games and
mammmmmmmm
30/124 TGM TX 007:6-88
FUTURE

charades and TV.' doesn't have the marketing s a w y to For computing's next generation,
Drawing more adults to the joystick make it work, many argue, and there the technological lead may come not
- or will it be an Apple mouse? - this is still controversy over the efficiency from popularising entrepreneurs like
way will take more than a Super of RISC architectures, which process Sir Clive Sinclair but from the heights
Professional Simulator Plus, and instructions faster than ordinary of multithousand-pound business
Code Masters' Evenss agrees: machines but may need more machines where already Apple is
"Publishing is gomg to be a lot more instructions per task. bringing artificial intelligence to the
complicated and sophisticated than it There's argument over languages, micro with its micro Explorer and
is now. and we are girding our loins for too. software producers are fond of Commodore is adding Transputer
that." high-level languages (see box WE chips to the Amiga 2000 for parallel
The vision of an Everiss. two Olivers HAVE THE TECHNOLOGY) like C processing,
and a trio of Darlings girding their loins because they make conversion from But the brave new world will
might seem like a choreographer's one format to another simpler and probably be depressingly timid,
nightmare, but what it comes d o w n to cheaper. But Aubrey-Jones speaks governed not by teraFLOPS but the
is that the game of tomorrow will be for the pure programmers when he terror of flops. And perhaps Atan
costly as well as complex - and that retorts that 'quality games will always founder Nolan Bushnell knew it all too
could signal the end for budget be in machine code because that well when he said:'There will always
Surviving without advertising, stretches the machine to its full be toys that are just a hunk of plastic
which is what we do (to keep prices so potential". Machine code and high- but with proper marketing will sell.'
low), isn't a viable long-term level languages could be mixed, he It looks like the Amstrad Spectrum
marketing option.' admits Everiss. As admits. could be around a while yet.
the use of computers in the home
environment becomes more ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
widespread, we are going to have to
broaden our marketing and that will
be reflected in price.'
Still. Gallup analysts expect 75% of
PARALLEL PROCESSING ^ ^ ^ ^ ^^LJ^B

all games sold to be budgets by Our buffer runneth over with all the g o o d things that n e w c o m p u t i n g
sometime this autumn, and Hewson - B ft e
f fcfhl nf of ll of g f fyf l pPrfofm l i s e s - but p e r h a p s the electric d r e a m s c o m e
who produces the C2.99 Rack-It B closest
S S S R l to f c jreality
f t f l f l ^with parallel processing. Parallel p r o c e s s i n g is
games as well as full-price titles - B already
n r W & f l set l P f to l i ^ revolutionise
^ the PC office a n d it c o u l d help g a m e s
argues that budget can persist with p r o g r a m m e r s d o m o r e things quicker than ever • before; ^ ^ r ^ lbut
S f i ' |it's
T « naP »
rereleases of older full-price games simple principle. M ' " r j j wIni 1 'fact,ij y o u ' rike parallel-processing
frfowf ' ^ i ^ ^ y y ^ r all ^ the time.
And he disinters his cinema if ^^r
comparison yet again to draw a That is, while o n e battalion of neurons g e t s o n with interpreting
parallel between 'cheap and cheerful the light reflected fiK r oIm M lthis
' ink a n d m a k i n g it into letters a n d w o r d s
software' and all those identical and
Kiiy^gjM&gij^ m e a n i n g s a n d cliches, other parts of the brain are steering your
Sixties Hammer horror films - thrown K yeyesf c g Easg E y oEuQread Q f Q across the page, r e m i n d i n g your lungs to breathe,
together, predictable, fun once. feeling the temperature, p e r h a p s getting h u n g r y - all at the s a m e
Budget labels can have that slot time.
happily.' he laughs Christopher Lee- But t h o u g h a n apparently sane editor recently urged m e t o
like. You get what you pay for. ' d e v e l o p a relationship with the M a c ' , c o m p u t e r s aren't p e o p l e -
sunshine.' partly b e c a u s e they take everything literally, partly because they
The high development costs of d o n ' t really learn f r o m experience, a n d partly b e c a u s e they are
future games wiH decimate the ranks B jsf ifnf gf ll S
e -Omi iTn rdeefdf,l gfollowing
fffl w h a t ' s called v o n N e u m a n n architecture:
of software houses, Hewson believes. essentially that m e a n s they (and therefore p r o g r a m m e r s ) m u s t
Gone will be the two-men-and-a- break all activities d o w n into series of c o n s e c u t i v e tasks. (People
compiler > outfits; they'll need the w h o d o this w e call ' m e c h a n i c a l , like a r o b o t ' . . . )
reputation of being able to deliver, so :f..#:•; HBLi^lllf:J|P.V. M
Parallel p r o c e s s i n g simply allows t w o or m o r e p r o c e s s o r s to run
they can g o to 'ft&nd.ng agency and H H p » i M
say we're g o t o g ^ j d o the H inM ti ai U n dt ei jmU, ^s p e e d i n g everything u p - a n d g a m e s o n parallel-proces-
computer g a n t i p K ' ; ' B ^ ' i A fmachines
sing e^' c o u l d b e m u c h m o r e lifelike. ".lV Ui Li'i^jtf In ^adventures,
i ^ ^ t V ' J i t t l f forltttJ
Ocean, & US Mlrrorsoft. § . instance, things c o u l d h a p pl ei n i i ieven
l l ^ ^ while
l ' ^ ^ By o' A u rt yi lp^e d f Tyourj | i ^ HcVo m -
Tetecomsoft - these . names will .<: m a n d . . . just as c i r c u m s t a n c e s s u d d e n l y s c r e w u p the best-laid ;
dominate, while other firms seH I plans in real life.
themselves on the strength of tie-ins. P o c k e t - m o n e y parallel p r o c e s s i n g is still a w a y off: Atari's A b a q
Companies like Domark. for ^ fmf i aJ cf fhliTn e S,Wl aWu fnicJhj fefdK in ® M a r c h , c o s t s b e t w e e n C3.000 a n d £ 5 , 0 0 0 -
example, haven't gone for a strong B fwith
f f f W13 c Wt of fpf- fo f - t h e - r a n g e I n m o s T800 (Transputer) c h i p s side by
n-ime.' says Hewson. 'They go for a B side,
S j f l Bit's intended for science a n d e d u c a t i o n .
strong product like Tnvial Pursuit, You . M M fBs umt fC i f of B
mM mfof idt of frieE' s^ d e v e l o p m e n t of a p r o t o t y p e A m i g a 2 0 0 0 w i t h
wouldn't know looking at the package ^ffarftTTfjfro
17 T 8 0 0 s signals that m i c r o m a n u f a c t u r e r s are w o r k i n g h a r d at
that it's a Domark game.' M i f • -• fc&St .
m a k i n g their m a c h i n e s w o r k harder.
In the m e a n t i m e , there's a sneaky way a r o u n d the p r o b l e m .
TAKING THE RISC .. T h o u g-^"jPi• h multitaskingI ^ H V ^ l dj o^ers nt '^t ^necessarily f ^ l l S ^ f s^p ^e e d things fBlSc^Slifej^^fc^
u p - it
And what of the hardware? The only. d o e s n
K j p M & N w m w ' t increase p r o c e s s i n g h o r s e p o w e r - it m e a n s a c o m p u ter can
certainty is that nothing interesting p r e
KKiLgjEI&ES t e n d to d o t w o things at the s a m e t i m e b y s w i t c h i n g f r o m one
can happen yet. and the brave new task t o another very rapidly.
world of voice input. fast clean optical •*-' • B A H cSo m n pgaEr i sSoJn :Eif By oBu j say E E'I'llH m a k e s u p p e r ' a n d disappear into the
switcnes replacing electrical current. Hkitchen,
S l w i ^ as W ^far^ ^as^ the ^ g ^lazy ^ J c^r fofwi d^ a^ r^o uf nf d i Qthe S ^TV E is c o n c e r n e d y o u ' r e
holographic TV (widely anticipated in running the c a r r o t - c h o p p i n g , burner-lighting, g r a v y - m i x i n g , plate-
the US toy world) £tf>d micro • • w a r m i n g p r o g r a m s simultaneously - all they see is the finished
supercomputers • measuring their I meal. But b e c a u s e y o u d o n ' t have eight pairs of h a n d s (parallel
speed th teraFLOPS (trillion floating- . B processors) f l f f S B S B a yr o?u! ^have ^ to nip b a c k a n d forth f r o m stove t o side to sink
point operations per second) w»ti still •' (multitask).
be the province of articles like this PC users have w e l c o m e d the multitasking abilities of M i c r o s o f t ' s
year's - or five y e a r s - - t e n s , y ' - S / 2 ovp e r a t iJn g system,
O l j f o ljl o w - o n( t o MJS - D O S (it runs o n P CfffM
the s
probably. Dse rvetva^efcy.paratfS* '••. K j p f B ^ ' W l W 1 ' , I S >i • * - l * 1 * f - t f r H W W ^ ^ ^ ^ k wiflpMfrtf'fl
a n d P S / 2 s with 8 0 2 8 6 a n d 8 0 3 8 6 processors) - besides b e i n g a
isee box) w<« b e the next '•.•;•- K i l t t l g j f f i >; •'Wifr \Jf>m
great step for m a n k i n d it m e a n s y o u d o n ' t have to t w i d d l e your
t-ng^BfJ:"along with 32-brt machines •;•', ' o ^ ' V " " ^ : - - - - H
t h u m b s while a printer o c c u p i e s all t h e c o m p u t e r ' s attention.
such as Acorn's Archimedes ' ^ t i i ' y U j i v r » i l i i # ) |' ii Vi iii) ' l i f r ^ i t f / 1
fl'SC (Reduced Instruction /'Set - • B The l f i jnext E B step B S wt oSm^a^k i n g c o m p u t e r s act m o r e like p e o p l e - a n d I
Computing*!echr>ology.^ -V/^ -v B 'gjajmI ei s^ m ^ Jo rUe iinteractive
j r / j l j j l ;- ' are ^ ^ ^neural: _ ' f n e t wl ' o' j rf kjsj j a" n
Vli* ' Jdj lexpert
X ^ ' U t f sf iyisf tcei ml f sc B
At the right price the Archimedes - • (see g Q E bgojxE W ZE g l HAVE
lffl THE T E C H N O L O G Y ) . But s u c h c o m p l e x
couJd take off.'muses Aubrey-Jones. Hi activities d e m a n d B^^^^^^jEMj^^TOJEJ^^MEEjE^^^E parallel p r o c e s s i n g - w h i c h is w h y Atari a n d C o m -
'The speed is there, which is really . I m o d o r e c o u l d b e the first with the next big thing.
essential for games.' - • H ^ H H H H H H H ^ H H ^ H H H H B H p H ^ H ^ H H B H j p p i •

TGM TX 007:6-8831/124
TRILOGY

COMMCSOON
ST WAR
I

m m
A fully animated realtime tennis simulation.
Play the US Open, Wimbledon etc.
£24.95 Amiga only.

Q ] SPY VS SPY TRILOGY Available from all good computer stores


E INDOOR SPORTS
or mail order from Databyt*. Highly acclaimed sports simulation - received
Spy Vs Spy Vol 1 - voted the best Please make cheques and postal orders rave reviews. A must for sports fans. Air
two player game ever designed. payable to Oatabyte. All prices Hockey. Darts, Bowling and Ping Pong.
include VAT. postage and packing. Note: C64 version does not include ping pong.
Vol 2 The Island Caper - winner
of several awards including Spectrum/Amstrad CPC/Commodore 64/128/
game of the year. Atari XL/XE cass £9.95
Vol 3 Arctic Antics - A must for fans Amstrad CPC/Commodore 64/128/
of the original Spy Vs Spy games. Atari XL/XE disk £14.95
Spectrum 48K/Amstrad CPC/ Amiga £24.95 Atari ST £24.95
Commodore 64/128 cassette: £9.95 IBM-PC +Compatibles £24.95
Amstrad CPC/Commodore IBM-PC 3 Vi inch £24.95
64/128disk: £14.95 E TASK III
"It really has to be played to
E SUPERSTAR ICE HOCKEY
Voted the best sports simulation
15, Wolsey Mews, be believed, I'm h o o k e d " - Commodore User
o f 1987 - Happy Computer Kentish Town, Commodore 64/128 Cass £9.95 disk £14.95
Commodore 64/128 cass £9.95 disk £14.95 London, N.W.5. 2DX QD ST WARS
Amiga £24.95 Atari ST £24.95 "If you liked Starglider you'll love this game -
Telephone 01-482 1755 it plays better and it's much more fun to
IBM-PC +Compatibles £24.95
IBM-PC 3'/i inch £24.95 FAX 01-267 1828 play, overall its a much better game"
Atari ST £24.95
PREVIEWS

OMISSION!
T H E G A M E S M A C H I N E o m i t t e d t o r e p o r t last i s s u e , t h a t
o n the C o m m o d o r e 6 4 / 1 2 8 diskette version of Impossible
Mission II t h e r e is a s a v e f u n c t i o n w h i c h i m p r o v e s p l a y
slightly over the cassette g a m e .

W0*

FINGERS on the fire button full-of-lead epic Foundation's Hogg, Nik Wild and Stuart month. How could they do it on the
please! A super collection of Waste Fly through future fantasy Wynne - the boys are back in Spectrum, it's simply so addic-
tngger-happy delights for all with Crosswize from Firebird - town. tive?
shoot-'em-up addicts this month they've got the bullets if you've got PAGE 4 6
booting up with R a i n b i r d s set- the energy! LEAD
to-become-a-legend game Arcade action offers exciting
Carrier Command - play the exploration and a fair bit o' blasting REVIEWS BIONIC
action game and you'll wear out this month with GO!'s Bionic
CARRIER COMMANDOS
the fire button on your mouse Commandos on the S o f t w a r e Creations have con-
before you reach Claire Edgeley Commodore and Karnov on the COMMAND verted over to the Commodore 64/
Island. Zap those nasty alien life Spectrum from Electric Are your eyes deceiving you? 128, (with Spectrum. Amstrad.
life forms in P s y g n o s i s ' s graphic Dreams Doncha believe it - Carrier Com- Atari ST and Amiga versions to fol-
shoot-'em-up adventure What? Some of you want some mand is here and set to roar across low). GO! are publishing it - we've
Obliterator set in a plat- other buttons to press rather than a massive three page special. reviewed it and it's well worth the
forms-and-ladders scenario fire? We can give you that - We've got the full lowdown on how wait.
of the future. sophisticated puzzles may push it plays, tactics, strategies and PAGE 6 7
Then again, take to the skies you over the top in Sophistry or masses of screen shots so you
with Sega's Blade Eagle. there's the ST conversion of the know just what to expect. Why did PANDORA
M l r r o r s o f t s Spitfire 40 or even brain-draining Deflektor Or we rate it so highly? Find out The good ship Pandora - but just
Galactic Invasion over from the would a bit of gambling be in on... what is happening aboard her?
American software house order? Strip Poker II from A n c o PAGE 39 We've investigated the futuristic
M i c r o l l l u s i o n s as is the aptly will help you get something off graphics, indulged in the intricate
named Fire Power Brand your, or someone else's, chest. KARNOV puzzles, dabbled with the seventh
spanking new software house Stripped for action and ready to Electric Dream's colourful incar- generation computer just to dis-
Exocet plump for vertical take off reveal all on the reviewing front this nation of the jovial Data East coin- cover what is in that box of tncks.
as well with their fill-the-baddies- month are Richard Eddy, Robin op hits the first home micro this PAGE 47

REVIEWS SUMMARY N o r t h Star 52 Eddie E d w a r d s : Super Ski 53 Obliterator 36


Pandora 50 Foundation's Waste 67 P o w e r Bridge 65
Road Wars 60 Ikari Warriors 58 Thexder 68
Stealth Mission 55 Impossible Mission II 59 Three Stooges (The) 54
SPECTRUM 4 8 / 1 2 8 Target Renegade 35 North Star 75
52 Time A n d Magik
Buggy Boy 38 Three Stooges (The) 64 Obliterator 36 Wizball 49
Crosswize 59 V e n o m Strikes B a c k 44 Out Run 66
Gothik 58 Road Wars 60 IBM PC
Kamov
Sophistry
46
49
AMSTRAD CPC Spidertronlc 52
Spitfire 40 Eddie E d w a r d s : Super Ski 53
60
Target: Renegade 35 Beyond The Ice Palace 42 Staff 45 StarQuake 68
Venom Strikes Back 44 Eddie Edwards: Super Ski 53 StarQuake 68 Strike Force Harrier 56
V e n o m Strikes Back 44 Strip Poker II 69

COMMODORE 6 4 /
Time A n d Magik 75 MSX-II
ATARI ST W a r l o c k ' s Quest
Wizball
62
49 Salamander 38
128
Bad Cat 62
Bionic C o m m a n d o s
Corporation
67
48
Beyond The Ice Palace
Carrier C o m m a n d
42
39
AMIGA SEGA
Echelon 63 Captain B l o o d 34 Galactic Invasion 45 Blade Eagle 56
Gothik 58 Deflektor 46 Fire Power 66 Fantasy Zone III 65

TGM TX 007:6-8869/124
T H E D A Y HIS
N U M B E R C A M E UP
speeded up by holding down the good idea with all possible icon/

CAPTAIN BLOOD
Infogrames
right mouse key - as can the even
better planet destruction
sequence. Both these are simply
words easily reviewed by scrolling.
Unfortunately the lack of words
such as AND. or even just a full
ST graphic masterpieces. With stop, result in very fractured

A
32.768 planets, whose locations sentences which are both hard to
vocative graphics coupled with music by Jean- change for each game - and many understand and form. If
Michel Jarre have helped make Captain Blood quite of which lack life forms - it is Infrogrames had seen fit to include
advised that you know where a list of standard questions and
probably the most eagerly awaited French 16-bit you're going and don't just pick phrases, the system might have
computer game ever. Here we review the ST game, planets at random. been easier to operate - as it is it
an Amiga version, at the same price, will be released at the can be very frustrating.
end of May. The complex scenario - worth the explaining The manual describes 13
distinct types of alien and all have
in some detail - has been written by Philippe Ulrich and very attractive, minimally
the programming handled by Didier Bouchon. animated pictures to represent
Bob Morlock is a programmer fluid, he must die. Almost themselves by. Some will want to
down on his luck. Trying to forget immediately he begins weakening be teleported aboard the ARK and
his problems at the local and increasingly the ARK's taken to a special planet. Other
amusement arcade, Morlock runs biosystems have to replace his aliens such as the militaristic
into the Charles Darwin. Now internal organs with artificial ones. Croolis-Var and Croolis-Ulves will
preferring to be known as If a Number is not found quickly proffer shopping lists of planets
Mortimer Slithe, Darwin's latest his hand shakes (suffering from the they want destroyed. By contrast.
Feeling mean? Take delight in
epoch-making theory is that aliens ETs?), making the ship far harder destroying a whole planet Tubularbrainers speak in code,
have arrived and are among us - to control. while Sinox creatures won't
inside the arcade machines. Morlock was one of the greatest When orbiting an interesting communicate at all without a
Morlock is so worried by this computer gamesplayers ever and planet, an Oorxx can be launched password. . Many of these
idea that he resolves to program a as such, recovery of the Numbers to make a landing - if Blood can creatures want to see the
super version of himself to battle might have been easy were it not guide the creature down one of the Onodyantes who appear beautiful
the apparent evil in computers. To for the ARK's size which makes planet's canyons to make a to those they like, and horrific to
help his digital alter ego - named planetary landings impossible. landing. On some planets missiles those they don't. Getting the
Captain Blood - Morlock develops Blood is resigned to his unhappy add to the drama by requiring very location of your clones, or
a spaceship called the ARK. When fate until the ARK encounters a low-level flight over the highly Numbers, from all these aliens
all is ready Morlock types in RUN, fleeing Oorxx. Honk sets about impressive, and fast, wireframe won't be easy.
and disappears . . . examining It and proposes that fractal graphics. If the Oorxx Fortunately when the game
Somehow Morlock has become they should modify its genes to survives and there's life on the begins it is 800 years after Blood's
Captain Blood and finds himself control the offspring, and produce planet an alien greets it and Blood quest began and 25 Numbers
inside the ARK facing its Oorxx biomissiles. Blood can converse with it via the have already been beamed
sophisticated, biomechanical eventually agrees to this and the Universal Protocol/Communicat- aboard and destroyed. The five
controls. Before Blood can adjust modified babies are born. ion (UPCOM). remaining clones have radar
to this radical state of affairs his UPCOM is an icon-driven scramblers and all - but most
ship comes under attack from 5th system, so when an alien speaks especially number Five - are
generation Space Invaders. Blood HYDRA icons are printed on the left of the determined to stay alive. Blood
quickly orders the ARK's screen and these can be has 45 realtime hours to find the
biconsciousness - Honk - to enter Movement through the galaxy Is translated by Blood running his Numbers before the game ends.
hyperspace. Unfortunately a via a fixed hyperdrive system. hand over them. To reply Blood When progress is made in this
malfunction in the hyperdrive When the coordinates of an scrolls a long-strip of icons at the substantial quest the game can be
leads to Blood being cloned 30 interesting planet are found. bottom of the screen to put saved to disk, but to discourage
times - each clone taking part of Blood's hand aligns the crosshairs together the right sentence. When frequent saving/reloading as a
the Captain's vital fluid. Unless on the galaxy map and presses finished the sentence is spoken by kind of cheat mode, old games can
Blood finds these clones - referred hyperspace. An impressive pressing the UPCOM's mouth. only be loading during the first five
to as Numbers - and regains his sequence follows, which can be Initially this icon system seems a minutes of a new game.

Surveying the planet in preparation for a surface reconnaissance


ATARI ST Diskette: £24.95
The design influence of the French magazine Heavy Metal and
U1S Alien designer HR Giger help make Captain Blood the most
stylishly evocative game the ST has yet seen. Just as in The Pawn
the desire to see more graphics provides a powerful incentive to
keep playing long after the magnificent Jean Michel Jarre intro
tune has finished. Unfortunately the difficulty of actually
communicating with the aliens makes success difficult and often
frustrating. It is also irritating that the game only allows one save
per disk. Nevertheless for adventurers seeking an exotic, new
twist o n the adventure format Captain Blood is certainly worth
some serious consideration.
OVERALL 7 4 %

cc
. t h e m o s t s t y l i s h l y evocative game t h e
* r ST has yet s e e n . "

34/124 TGM TX 007:6-88


PREVIEWS

GARISHLY
WOMEN
But of course, these mealy- disappointing sequel for
mouthed specimens of sub- Commodore owners. While the
humanity should be little of a graphics are sharper than in
problem, and having despatched Renegade, they are also duller.
them, there is a lift to take you The in-game tune is fair, but sound
down a level, where a second FX are poor when selected.
wave of homicidal saddle stridors However, it is the game's
are determined to send you the payability that really ruins the

TARGET:
Imagine
RENEGADE way of your brother.
The fourth level - the ground
floor - has a bank of phones and
sequel; it is repetitive and overty
precise - the demand for pixel-
perfection in disposing of enemies
one rings. Answer it and it's on to that rarely, if ever, exceed two on
the next confrontation; take too screen simultaneously, soon

A
fter the wide-ranging success of the Taito coin-op long handling your assailants, becomes irritating and provides
however, and you won't make it to the game a specious toughness.
conversion, Renegade (reviewed TGM001, Imagine the phone in time - thus ending Spectrum combat, while tough,
have brought out the inevitable sequel, but this time the game. Eight minutes are doesn't require the irritating
it is an original game following its predecessor's allowed to get to the phone, and a accuracy of the Commodore
new time limit starts with the next version and the character seems a
violent footsteps, design and programming by the in- scene. lot harder so that you don't need a
house Imagine team. weapon right from the start simply
No sooner have you rescued your to survive. Another huge
girlfriend from the clutches of advantage is the two-player mode,
marauding gangs than you find with both represented on screen
that your brother Matt has been at the same time allowing exciting
murdered. Matt was killed team play.
investigating the heinous activities

hh
of Mr Big in your proud city of
Scumsville. Enraged by this you COMMODORE 6 4 / 1 2 8
decide, with typical disregard for Cassette: £8.95
the normal, due processes of law, Diskette: £12.95
to murder the villain in revenge.
The best part of this game, it
has t o be said, is the mul-
t i l o a d w h i c h isn't required
until level four.
OVERALL 5 2 %
SCORE 844680
LEVEL S
FINE 3.49 SPECTRUM
>"027100 i r — M" oooooo1 GOOD LUCK Cassette: £7.95
* * «* <* 1:02
Diskette: £14.95
Straight out of the lift and into You encounter some ladies who earn a living by dressing garishly and hanging The 48K S p e c t r u m version is
trouble, carparks are dangerous around in carparks - Commodore 64 screen b u r d e n e d by the need f o r
places - Spectrum screen
each level to be loaded in
The first confrontation scene Biker number one has a baseball
bat in his saddlebag and if you
THE DIFFERENCES separately, but It's w o r t h it as
occurs in a multistorey car park playability is so m u c h better.
where Hell's Angels take their don't get it first, the other bikers Among Mr Big's business A distinct i m p r o v e m e n t over
Harley Davison's for a workout. will, one holding you while another interests there is, apparently, a link the original, the S p e c t r u m
First kick them off their bikes, then tries to score a home-run with your with women who earn their money g a m e is a very g o o d sequel -
deal with them hand-to-hand. head. by wearing very garish clothing. and t o u g h - indeed.
On a poorly lit street of Scumsville
Mil I |.=£l I J J you must deal with these ladies - OVERALL 8 5 %
who have a practised kneeing
motion - in your usual, indelicate
fashion. Somewhat tougher than
the women you're manfully OTHER FORMATS
disposing of are their bosses, who
are adept fighters with their An A m s t r a d version s h o u l d
walking sticks. One boss has a gun be out by the t i m e y o u read
with a limited number of bullets - this, cassette: £8.95,
until the gun is empty you should diskette: £14.95, and a ST
avoid him and dodge the bullets. version is planned for a June
Wearily, you emerge in the city release. The Amstrad
park where a gang of skinheads Renegade w a s one of the best
want to feed you to the ducks. versions, and w e expect
Defeat them and dash on to the similar of the n e w game.
shopping mall where fans of the
Beasty Boys are shown to be yet
more employees of Mr Big. Their
canine pets have not. it seems,
been fed in a very long time.
<c
| . a disappoint-
The final confrontation takes ing sequel for Com-
place in Mr Big's bar. a dive
packed with his bodyguards. Add m o d o r e o w n e r s , the
them to your already massive S p e c t r u m g a m e is a
bodycount and Mr Big will take
you on h i m s e l f . . . very good
Of the two versions reviewed sequel. 99
here, the Spectrum wins out:
Target: Renegade is a

TGM TX 007:6-8869/124
REVIEWS

FEDERAL LARCENY
OBLITERATOR
I KxVf

PSYGNOSIS

A
purely 16-bit company, Psygnosis (mystical
< -TT- • d. —
knowledge of the mind?), was one of the first British
companies to write for the Atari ST/Amiga market, M i 11
and have shown a steady improvement in their ?v I ; I ^
products since then. With design/coding by David - f i i.J*-::. LLS
L a w s o n and graphics by Garvan C o r b e t t . Obliterator is,
as its appearance immediately testifies, from the same
team who programmed the successful, innovative
Barbarian.
E ven the floors don't provide protection against Drak's weapons - ST screen

The Federation was like a gigantic the death blow, however. Drak Drak's gun via the mouse and
amoeba, absorbing civilizations must also obtain a vital computer preprogramming, so that if Drak is AMIGA
without thought; those few datapack - for Federation running toward a door, clicking on
advanced alien societies able to examination - and activate the the enter icon instructs him to
Diskette: £24.95
resist earned the unsubtle escape shuttle. enter as soon as he reaches it. Noticeably slower t h a n the
attentions of the Obliterators: bio- However this can become ST version but c o m p e n s a t e d
engineered warriors selected at SPACE WITH irritating when, in the heat of the for by marginally superior
birth and trained from childhood action, an icon is pressed twice g r a p h i c s and the superbly
to be the shock troops of the all- ATMOSPHERE rather than once, especially as atmospheric game theme.
consuming Federation. Exploration of the spaceship is by certain circumstances allow time The limited save f u n c t i o n
But that was centuries ago, the usual Psygnosis flick-screen for only one, correct response (only one save a l l o w e d w h i c h
now. as the Federation encounters method which, on both machines, before an enemy kills Drak. g o e s directly o n t o the g a m e
a foe mightier than any before, seems very sluggish until one gets At first Drak is armed with a disk) m a k e s t h e g a m e harder
there is only one Obliterator used to it. The alien creatures pistol and 25 bullets. While t h a n o n the ST. Obliterator's
challenge is strictly limited,
but for the m o m e n t Amiga
g a m e s w i t h this a m o u n t of
7** ifi atmosphere are few,
assuring Psygnosis of
•11 ? «r ? n* B ~ i another s u c c e s s .
/
I v v. OVERALL 7 0 %
saateMMfifii
<•> /' L ' -
ATARI ST
exploring the alien ship more
IrVSI
r IX'.
tm ammunition can be found for the Diskette: £24.95
J* pistol, and also a rifle, blaster and Drak m o v e s considerably
bazooka are available. To protect faster than his Amiga
... Drak from enemy weapons he is c o u n t e r p a r t although the
v,'Vs/ vV,vvw"V>y NX""'w equipped with a personal energy animation and use of c o l o u r
shield which can be recharged by are similar on both
[no alien regenerator chambers. An machines; unfortunately the
re • I \ 800640
alternative icon strip, activated by
the space bar. displays the
ST's death scene suffers
from a colour glitch.
amount of shield energy left as well Obliterator is not a bad game,
as weapons, ammunition and the graphics and s o u n d help
Looking very similar to the Atari ST game but for the slightly enhanced icon objects carried. If the shield falls to m a k e it above average,
panel - Amiga screen zero then Drak dies - fortunately unfortunately it j u s t doesn't
remaining - Drak. Already the seem infected by a similar there is a save game option which have the challenge of
entire Star Fleet - a once slothfulness, particularly if there is activated by entering certain previous Psygnosis
irresistable military machine - is are more than one on screen, but regenerators or picking up various programs.
now debris at the hands of an alien in both detail and variety they are objects.
spaceship which is heading consistently impressive. Once the Obliterator owes a great deal to OVERALL 6 5 %
toward Earth. For the last of the five tasks have been Barbarian, but gameplay is
Obliterators there is a mission accomplished, an escape markedly different with a lot more
upon which the fate of the countdown begins before screens and much less emphasis OTHER FORMATS
Federation, and planet Earth itself, Federation ships attack. Failure to on traps so that you can choose At present there are no plans
rests. reach the shuttle in time results in how to explore the game, rather t o c o n v e r t Obliterator t o other
Federation Elders intend the last of the Obliterators being than following a rigid path. formats.
matter-transporting Drak aboard consigned to history. Excellent graphics, good use of
the alien ship. Once inside, he is to Drak's actions - a wide variety sound and an all-round air of
fight through the androids, robots too - are controlled via a panel of quality are the hallmarks of all
and aliens crewing its hundred- icons at the bottom of the screen, Psygnosis games. This often " . . . o w e s a great
plus screens and eventually much as in Barbarian, activated makes up for any deficiencies their
disable the ship by removing either by mouse or keyboard. A products might have; Barbarian deal to Barbarian, but
essential components from its joystick can be used, however, to particularly suffered from dubious w i t h a lot more
plasma drive engines, battle collision detection. In the case of
shields and main weapons,
control direction and fire but not
special functions such as defence, Obliterator, the energy bar makes
screens and less
leaving it vulnerable to a few which allows Drak to safely roll the game easier than its traps . . . "
hastily commissioned Federation past enemies. Other useful predecessor, perhaps too easy -
strike ships. Before they deliver abilities include directional aim of witness the map in this very issue.

36/124 TGM TX 007:6-88


AT LAST!
COMMODORE AND SPECTRUM SPARES
A T R E A L I S T I C PRICES
CIA 6526 £11.95 ROM 901227-03 £14.99
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Spec. PSU £10.49 S/Manual £22.99
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All prices includc post & packing, handling and VAT
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C64 £22 Inc. + Free G a m e ELECTRON £19 inc.
C128 £29 inc. A M S T R A D 464 £32 inc. Free G a m e
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W . T . S . E L E C T R O N I C S (GM) tk* GMtrrs <mm^k Nfbwi
b-9 Portland Road, Urtoo. Beds LU4 BAT. Tel: 06S2 458375 Tatar 265871
From the Designer of 'The Double' c o m e s . . .

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ORDER/PURCHASE
Sophisticated Match Play w i t h ... Adjustable Team Formations * Free Kicks *
Throw In's * Offside's * Individual Player Abilities * Goal Kicks * Corners •
Penalties * Tackles * Fouls * Select Player for Set Pieces • Injuries * Booking's
* Sending OH's * Suspensions * Substitutes * Heading • Genuine Penalty
Shoot Out in Quarter. Sem. & Final Matches • Extra Time *

THE SOUND DIGITIZER AND MORE . . .


- FOR C64 & 128 Individual Player & Team (Defonce Midfield. Attack) tactics Defensive *
Attacking * Normal * Quick Counter Attacks * Zonal Marking * Man to Man
• SIMPLY CONNECTS TO YOUR PERSONAL STEREO. HIFI, R A D I O ETC. Marking * Offside Trap * Sweeper System * Possession Football * Long ball
Passing * One-Two Short Passing * Aggressive Tackling * Take Corners. Free
• REPLAYS T H R O U G H TV SPEAKER N O EXTERNAL A M P REQUIRED.
Kicks etc * Stay back * Play Upheld * Avoid Heavy Tackles * AND MORE1 •
• DIGIBASIC SOFTWARE LETS Y O U EDIT & CUSTOMISE SOUNDS,
e VARIABLE RECORD & PLAY SPEEDS. GOLIATH G A M E S is a NEW' S o f t w a r e House s p e c i a l i s i n g
• 14 SECSMAXIMUM RECORDING TIME. ONLYillH in ... A D V A N C E D ... INVOLVED ... ORIGINAL SOFTWARE.
• DISK SOFTWARE INCLUDED.
ORDER N O W .. £ 9 . 9 5 Including VA.T Plus 5 0 p post & packing
Trilogic Dept. 11. Unit 1, I
TRILOGIC, 253 New Works Road (0274)691115 PLEASE SEND CHEQUES/PO. TO:
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Bradford. BD12 OOP. Fax ^ 600150 4 6 LOCKING R O A D
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OR VISA ADO 11 EXTRA FOR EXPORT ORDERS. PAYMENT IN STERUMG ONLY PHASE
COMMODORE 64, SPECTRUM
TGM TX 007:6-8837/124
REVIEWS

T H E FIRE L I Z A R D are stacked heavily against you - but the quality graphics and excel-
alien formations, asteroids, living lent tunes playing throughout
rocks. jet-pac soldiers. more than make up. The title sequ-
Salamander fangs erupting from ence sets the scene for the game
walls, laser barriers and bomb- perfectly and is atmospheric and
firing gun emplacements are all cinematic in quality. Although no

O
ne of the greatest shoot-'em-up coin-ops of recent out to end your rescue attempt. significant improvement over
Like Nemesis and its sequel, games such as Nemesis. Sala-
times, K o n a m i ' s Salamander has already been
shooting enemy formations or red mander is still a good, tough, chal-
released on the Spectrum and has now arrived on aliens reveals capsules to collect, lenging shoot-'em-up fans of the
MSX - albeit in cartridge form. There are no plans yet giving extra speed, bombs, ripple Nemesis series will love.
for Vulcan Venture - the coin-op sequel - to be released lasers, multiples and force shields.
on MSX, but it can only be a matter of time before it does Shooting enemy pods reveals
energy capsules, collecting 15
AMENDMENT
make the translation to the Philips and Sony machines. rewards you with special weapons K o n a m i w o u l d like us t o point
In deep space the Latis system such as Hawk Wind and homing out t h a t F -1 Sp«nt: The Way To For-
comprises five planets. Latis and to the Latis system and repel the missiles, Meteor and Screw lasers, mula One, r e v i e w e d last m o n t h ,
the four worlds which circle it. invaders. The fighters ('Sabel twin and triple shot and an arming is also c o m p a t i b l e w i t h the
Peace has reigned in the system Tiger' and 'Thrasher') are ball. MSX-I.
for 120 million years . . . until now. commanded by Iggy Rock and Further collectable items give a
The forces of the Salamander female pilot Zowie Scott. variety of effects, temporarily MSX-l/ll
appeared out of nowhere. The Salamander is played over six stopping the scrolling, fixing the Cartridge: £19.95
reasons for the attack unknown, horizontally and vertically scrolling multiples position, illuminating
their objective frighteningly clear - stages, starting over Latis itself dark regions and equipping the In t h e c o i n - o p g a m e collect-
total domination of the Latis and working through asteroid ship with trample missiles (10-16 ing capsules immediately
system. The attack was too much stages. flying down over times the power of normal gave y o u a set p o w e r or
for the defences and the planets volcanoes, mechanoid bases, missiles). In two-player w e a p o n , In this version a key
quickly succumbed to the sub-space regions to finally simultaneous mode, the ships can has t o be pressed t o gain the
invading forces and their confront the fortress on Odysseus, merge if the Combination weapon b o n u s - m a k i n g play w i t h a
tyrannical rule. one of the outer-ring planets. is selected, one player moves the h a n d - h e l d j o y s t i c k extremely
On the planet Nemesis, the The options at the start allow for ship and the other controls its difficult. Salamander is
Emperor, seeing the invasion of one or two players to indulge in weapons. All of these are Games Master c o m p a t i b l e ,
the home planets, immediately simultaneous or alternate play. temporary and often run out at the so if you're having p r o b l e m s
ordered two space fighters to go Team work is essential as the odds worst possible moment. at least you c a n get t o see all
the stages by using the cheat
cartridge. If you plug
DECISIONS Nemesis 2 into cartridge port
2, a n extra level is a d d e d w i t h
DECISIONS an extra part of The Predic-
On completion of stage two. you tion hidden w i t h i n it, reveal-
are faced with the choice of tackl- ing vital i n f o r m a t i o n for the
ing further stages in any order. The c o m p l e t e d e s t r u c t i o n of the
decision screen shows the Salamander f o r c e s .
strength of the alien forces in each OVERALL 8 2 %
stage - the longer the time taken
to decide, the more aliens there
are to encounter in both the cho-
m sen and subsequent stages.
Clues on how to defeat the final cc
. a challenging
enemies are available in the form
V- 1
of The Prediction, a six-chapter shoot-'em-up fans
V- -i n
story, sections of which are acces- of t h e Nemesis series
sed by destroying alien bases.
IP oooo The scrolling is not very good in will love."
either horizontal or vertical planes

VERSION UPDATE between obstacles with inevitably restricts its freedom of


remarkable ease. The game is let movement and obscures

BUGGY BOY down in places by average graphic


effects - the explosion when a
oncoming hazards, particularly
when going over the crest of hills.
Elite Systems tunnel wall is hit and the weak Graphically, the program works
attempt at mud spurting from the well, colour is used cleverly and it
and extra time. rear wheels of the buggy. all moves along at a fair pace. But
Atari ST Diskette: £19.95 Of the two versions here, the However, much is made up for where on the ST the buggy merely
Spectrum 48/128 Cassette: Atari game fares the better, with with its superb payability. rolls and loses a little speed if it hits
£7.99 Diskette: £11.99 smart, neatly detailed graphics In an attempt to copy the coin- a rock, the Spectrum buggy
and very smooth scrolling. The op. the Spectrum buggy takes up explodes, which is unfair. It lacks
BUGGY BOY is Elite's second buggy is a deceptively agile a third of the screen in height, an sound too, with none at all on the
release for the Atari ST. On the vehicle, nipping through gaps interesting feature which 48K and limited to spot FX on the
Commodore 64. Buggy Boy 128K. though there is an adequate
received a massive 9 2 % in sound track at the start. The 128K
TGM003 - a tough act to follow. version also loads all five tracks at
The game is a road-race against the start, while only the Offroad
time through five fiendishly track is resident in 48K memory.
tortuous circuits. Trees, Due to these differences the two
barricades, rocks and other Spectrum versions have been
obstacles bar the way as the rated separately.
buggy bounces over logs, drives
along the side of hills, through ATARI ST: 8 4 %
tunnels and over bridges, while
collecting flags and passing
SPECTRUM 48K: 7 4 %
through gates for bonus points SPECTRUM 128K: 7 8 %

38/124 TGM TX 007:6-88


R
ealtime S o f t w a r e have proved leaders in the field cannon, communications pods give effective air cover. The
when it comes to creating fast moving 3 - D graphics and cluster bombs (reminiscent of communications pod effectively
the Dambusters raid as the bombs extends the range that both
within games, having written the Spectrum and bounce toward their target). Mantas and Walruses may go -
Amstrad versions of Tank Duel, Starstrike 1 and 2, any craft going out of carrier-range
Starglider and Starfox as well as Carrier Command, their explodes (preventing the enemy
first 16-bit program - and it is a classic. ISLAND from recovering it).
Once a Manta equipped with a
The time is 2166 AD and an energy REALIGNMENT communications pod is circling a
crisis sweeps the nation. Fossil PLAYING THE target island, the follow-up
fuels are running low with WALRUS The key to success lies in the Mantas, equipped with ground-
potentially catastrophic results, so formidable task of capturing the 64 attack weapons and air-to-air
it is seen as an almost miraculous islands. missiles, fly in and take out the
event when a series of volcanic On the title screen, the A typical island reclamation antiair and antiship defences. As
islands emerge from the sea, a commander can choose either the operation involves arming up a soon as the defences are down, a
vast energy source waiting to be Strategy Game (in which the Manta with a communications Walrus can be sent in to throw a
tapped and exploited. majority of the islands are neutral pod. and sending it to provide Virus bomb into the island's
To capitalise on this unexpected and await occupation), the Action long-range communications command centre, effectively
but welcome find, two carriers, Game (a quick introduction with a protection for those Mantas realigning the island to allied
Epsilon and Omega, have been network of islands already set up) following behind - armed with status.
built and sent to opposite ends of or load a previously saved game ground-attack weapons and Once captured, islands join the
the new archipelago; their from disk. missiles - which are needed to allied network and commence
mission: starting from both ends, The carrier is a floating fortress;
to set up centres on the islands for its defences Epsilon is At the top of the page, the good carrier Epsilon heads towards a confrontation
and mine, recycle and produce equipped with decoy flares and with her evil alter ego - the carrier Omega, seen below
materials, eventually forming one remote surface drones used to
giant power plant made up of 64 protect against enemy missiles; on
islands. the offensive. the carrier
But (as in all the best world- commander has at his disposal
domination-scenarios) Omega Hammerhead ship-to-surface
has been infiltrated by STANZA, missiles, an on-board laser
and its computer software cannon. Manta fighters (the future
controlling all the carrier's equivalent of the Sea Harrier
operations has been modified so it performing ground attack,
is now at the command of the reconnaisance and air superiority
terrorist organization, which is roles) and Walrus amphibious
demanding $15 billion ransom. tanks. Walruses are used to
Failure to pay would result in the establish beach-heads and
Omega systematically destroying reclaim enemy islands.
each island and thus destroying Through an armament screen.
the energy source below. Walruses can be loaded with
The only solution is to send in chemical lasers, surface-to-
Epsilon. with a sole human surface missiles (guided Starglider lIR STMTt
commander on board, against its style), fuel pods, a Virus bomb and
computerised counterpart, and it Automatic Control Centre Builders 23SKG
is at this point that the game (ACCBs). Mantas can be equipped
begins. with air-to-air missiles, laser

TGM TX 007:6-88103/124
REVIEWS

producing materials. An island's game for a few brief minutes is

CARRIER
purpose depends on the type of sufficient to grasp how much time
command centre installed: if the and effort has been put into its
command centre is of the wrong design and programming - and as
type, destroy it with the laser a piece of action it is no pushover,
cannon and send a Walrus but then the best games never are.
equipped with the required ACCB Carrier Command is a seminal

COMMAND
across to the island. The ACCB game destined to change the state
then constructs a new command of software and, as such, ranks
centre, and from this a new plant is alongside such programs as Elite,
built, giving the island a single Knight Lore. Flight Simulator 2,
purpose. ACCBs do different jobs The Hobbit and many other class-
depending on their type; so ics.

STRATEGIES
islands can be set up as resource
centres (mining for raw materials),
factory centres (where equipment
for the carrier is created using
materials shipped from the
resource islands) or defence
centres (defending key links in the
ATARI ST
network created by the Epsilon's Diskette: £24.95
capture of islands).
When supplies run low. Epsilon
can return to the stockpile island
What m a k e s Carrier Command
truly o u t s t a n d i n g is the f a u l t - C arrier Command - undoubtedly
Rainbird's finest release - is not a
game to be completed in an evening (we
facing out to sea. The reason for this is
because viewing drones - launched to
sight targets for the Hammerhead missiles
less c o m b i n a t i o n of strategic
to resupply. Before the carrier gameplay and arcade action, estimate some 30 hours even for the fast - are almost always pushed backwards by
arrives, supply priorities can be set and t h a t c o u p l e d w i t h the game). These hints and tips are for the ST the wind away from the earner. By doing
so that required equipment and i n c o r p o r a t i o n of s o m e of the version, but they will also largely apply to this, any drones launched will dnft towards
fuel is stockpiled ready for transfer s m o o t h e s t and fastest m o v - other, forthcoming, versions. the island (which is now behind the carrier)
to the carrier once it is in range.
Ammunition, fuel, other types of
ing solid 3 - D g r a p h i c s yet
seen o n a h o m e c o m p u t e r F irst objective is to get used to flying
Mantas, piloting the carrier and driving
and m the process reveal more defences to
be targetted by Hammerhead missiles.
equipment and even Mantas and
Walruses can be transferred to
Epsilon (space on board
(barring, perhaps, Zarch on
the Archimedes). Some
Walruses. We've found the game is better
played with the mouse because a joystick
does not have the speed to quickly move
S etting the supply priorities correctly
can mean the difference between life
and death, so at the start of the game set
graphical effects are
permitting). If the carrier gets too c i n e m a t i c in t e r m s of s m o o t h from icon to icon - speed of response being priorities for Mantas and Walruses too high
far from the stockpile island, animation and quality - vital when the battle really gets going. The - at least they are bang producedfirst,and
another island can be selected to they're that g o o d ; a fine computer will let you off with minor damage they form the backbone of the carrier's
act instead, although any supplies example of excellence at if your Manta hits the ground gently, but offensive power, and without them you are
still on the former stockpile island w o r k c a n be seen in the ramming it is, quite rightly, fatal. in dire straits. As the game unfolds,
are lost. sequence w h e n the c a m e r a
o n the carrier deck pans T he game is complex, so tactics will
I inevitably differ from person to person,
priorities will, of course, change, but get at
least four of each produced at the start.

UNDOING
across t r a c k i n g a Manta as it
takes off. In short, Rainbird
but the generally ruling tactic to employ is
to build up the island network before
tackling Omega - without resources or
I gnore Omega's progress at your pen!! A
loss of an island and its link to a single
other island may look minor, but it reveals
have done it again, bringing
valuable information on Omega's
DAMAGE us a m a s t e r p i e c e of c o d i n g armament you won't last long against her if
you do try. Network structures will also whereabouts and, most important of all. its
w h i c h will a l m o s t certainty
If the carrier is damaged, the com- be THE g a m e of t h e year. depend on game tactics, but typical potential attack plan. Omega's computer is
mander can allocate priorities for examples of efficient network structures cold and calculating, cautxxjs, attacks
systems repair by using the Dam- OVERALL 9 8 % include the wheel network structure without mercy, and is extremely ruthless in
age Control screen. The more (picture 2) - whereby the Base island «s its operation, so you have got to keep your
ringed with defence islands, and the wits about you at all times!

Y
important the system, the higher
the repair priority; below a 5 0 % Stockpile island (if elsewhere on the map) ou may be wondering if there actually
state of repair, systems become also has a nng of defence islands is an enemy carrier in the game! (given
inoperative. The situation also dic- surrounding it. This particular example that it does not show up on the map). It has
tates which systems must be seen OTHER VERSIONS allows quick transfer of manufactured a doaking device rendering it invisible to all
to first; it is better, for instance, to products to Stockpile while maintaining an but visual and close radar detection
The list of other Camer Com- all-round effective defence. (according to Ramtxrd), but if you do want
repair offensive systems while
A
mand f o r m a t s is extensive, t o lternately, try a fan network with to see the source of all your troubles
attacking an island rather than say the least. The A m i g a
repair the engines which are not Vulcan as both Stockpile and Base (picture 6). perform the following actions:
g a m e is nearing c o m p l e t i o n island (as at the beginning of the game), 1. Select the Action game from the title
going to be used immediately. (£24.95), f o l l o w e d by the and the other islands spreading out in a fan screen.
While the carrier is being S p e c t r u m version (£14.95
repaired. Omega continues its with defence on the outer edge, resources
w i t h a S p e c t r u m + 3 diskette in the middle and factory islands nearest 2. Immediately move your earner into
conquest of islands. The only way at £15.95). The g a m e will also Vulcan (although it tends to be a grossly position off the north-west corner of
to stop it is to take over the islands, be released for A m s t r a d CPC distorted fan due to the position of the Storm island and wait for Omega to
slowing down Omega's occupa- machines (£14.95 cassette, islands on the map). These network assault the island (you generally have
tion and at the same time weaken- £19.95 diskette, Commo- structures are only recommendations and to wait around 50 minutes before it
ing the enemy carrier's resources d o r e 64/128 (£14.95 cas- really the final decision is up to you. the gets around to tackling the island).
and power. Once Epsilon is in a sette. £19.95 diskette), commander. Don't position yourself too near the
strong position in terms of power
A
A m s t r a d PCW (£24.95), PCs quick and no-nonsense way of island otherwise Omega will not move
and resources, the Omega - hid- (£24.95) and the Apple eliminating enemy resistance is to in to attack - about two minutes
den on the map through its cloak- M a c i n t o s h (£34.95). destroy the island's command centre ftying-time away (as the Mantaflies)is
ing device - can be tackled head-
(pictures 7 and 8). It only requires four generally the best position to take up.
on in a final, and very lethal con-
frontation. missiles to destroy, but it does mean a
Walrus has to be sent to the island with a 3. The attack on the island is heralded
new ACCB - although by dcxng this it gives by the message STORM IS BEING
the player freedom to choose what the ATTACKED. Once this appears you
TOP RANKING "Carrier Command is island's new purpose will be: resource, should have enough time to send a
defence or factory (picture 4). Manta to the island and see the
destined to change
To say that Carrier Command is
complex is probably the under-
statement of the year. The game is
the state ot soft- D on't bother trying to shoot down
Marauder fighters with the camer
laser cannon, it is like trying to hit flies with
Omega in all her evil glory off the coast
of Storm (provided that she hasn't
already taken the island before the
rich m content and complexity and
ware . . . almost a pin and wastes both game time and player Manta gets there, if this happens she
places demands on the player at c e r t a i n l y THE g a m e patience. Far better to destroy the island's will have moved on).
ACCB rendering all of the defences
all levels, from controlling a Manta
through to keeping an entire net-
of t h e y e a r . " passive. Apart from that, an we can suggest is that
work intact while fending off
enemy attacks. Just playing the W hen attacking islands at close range,
turn the carrier round so the ship is
you have a blasting Realtime with Carrier
Command.
40/124 TGM TX 007:6-88
MANTA FIGHTERS
REFUEL CARRIER MRP

Launching walrus 3
WALRUS A A V S = KEPAIR STATE
1 . O U T S I D E D O C K I N G CONE 100/ ^
1=3 £3- PA/LOAD:
2 . . I N S I D E D O C K I N G CONE
3 LAUNCHING 230KG
4 I N DOCK
IM a: il llKuril

PICTURE 1 Armament selection for a Manta to suit its intended job is amphibious Walrus tank is launched from Epsilon's rear sea doors. PICTUR E
important: here, one is being loaded with two Assassin missiles on the wings, 6 Invisible on the map because of her cloaking device, evil Omega can be
a centre-line laser cannon, and in the selection area (right) is a Quaker bomb discovered by following our hints on the other pagel PICTURE 7 View from a
ready to be loaded. PICTURE 2 The wheel structure Is an efficient command Manta (the Icon on the far-left indicates a Manta) as it comes in for a low-level
strategy. Omega's island network (In red. Epsilon's is in blue) is based on one. attack on an enemy command centre. P I C T U R E 8 Fire! The Walrus Icon
which can be seen just north-east of centre. PICTURE 3 Much of the action indicates a ground attack on a command centre. The window at top-left is tho
takes place on the many islands, here a Manta can be seen just touching down harbinger missile's point of view as the commander guides it Starglider style
on dry land on an island runway. PICTURE 4 One of Epsilon's ACCB units toward its target (which Is blurred on our photograph because of the speed).
busily building a new command centre on a captured island. PICTURE 5 An

£3 &
REVIEWS

BEYOND THE ICE PALACE


Elite Systems
ATARI ST
Diskette: £14.99
In t e r m s of presentation, b o t h g r a p h i c s and s o u n d are very
professional - w i t h the latter given t o distinct variations - w h i c h
e n c o u r a g e s persistence. Actual play is a lot like Ghosts And

T
he development of original 16-bit games by Elite was Goblins, a l t h o u g h not quite so addictive. At first the g a m e seems
very hard but o n c e patterns are l e a m t it b e c o m e s a little easier
covered in a feature in TGM005. Beyond The Ice until new, even harder, levels are encountered. For fans of this
Palace is one of the first such games produced by style of game, Beyond The Ice Palace Is an entertaining variation
Elite's new corporate structure. Ian Upton, one of w h i c h , while not very original, is still w o r t h considering.
Elite's two dedicated game supervisors/producers, OVERALL 7 6 %
designed the basic 16-bit game with conversions being
handled in-house. come to the player's aid when
AMSTRAD called - but the tokens by which
Cassette: £9.99 they are called are not found
easily. Fortunately further help is
Diskette: £14.99 provided . by the sheer
C o m p a r i s o n w i t h Ghosts And carelessness of evil in scattering
Goblins is inevitable at first - numerous, useful weapons all
there are many striking along this perilous journey into
similarities. However, it's darkness.
instantly playable and in f a c t Beyond The Ice Palace is. as it
a marked improvement on turns out, not so very far beyond
Ghosts And Goblins all round, that other Elite game - Ghosts And
p r o v i n g to be t h o r o u g h l y Goblins. The choice of weapons
enjoyable. The animation is scattered throughout the game,
excellent, reminiscent of temporary invulnerability after
Thundercats, and the losing a life and simply the way the
A m s t r a d ' s c o l o u r s have been man moves are all very suggestive
put t o very g o o d use. In of the Capcom coin-op.
particular, t h e s o u n d is w e l l Summoning spirits to help in
done, the title screen tune particularly frantic moments is an
p r o v i n g c a t c h y and pleasant innovation of sorts, but it is also
on the ears. The A m s t r a d has proves difficult to use. since the
In a game often reminiscent o f Ghosts A n d Goblins, you are confronted by the had its fair share of p l a t f o r m s spirit kills or harms only what it
denizens of evil - Atari ST screen and ladders g a m e s but directly touches on its slowly
Beyond the Ice Palace is a winding path.
According to legend there is a land upon millennium the magics of polished p r o g r a m offering a
beyond the frozen Ice Palace both good and evil have been lot for the player in t e r m s of
where Man has yet to establish his finely balanced so that neither challenge, addictive OTHER FORMATS
drab dominion, a land where force was able to rise to qualities and instant appeal. Remaining 8 - b i t releases are
magic still reigns supreme and supremacy. In a place where A fine g a m e of its genre. due on May 23.
sorcery colours even the most fantasy and reality could but rarely
everyday deeds. For millennium be told apart, there was a kind of
OVERALL 7 8 % C o m m o d o r e 64 prices are
£9.99 cassette, £11.99
diskette; o n the S p e c t r u m :

11160
balance that only now has failed.

BEP>ND SI 1
The sheer carelessness of evil is an advantage to be exploited £8.99 cassette, £12.99 + 3
The cause of this tragic diskette. Conversions are
disharmony is the burning of being m a d e f r o m the original
forests by demons seeking to 16-bit design, and it will be
destroy the homes, and lives, of interesting t o see h o w they
people living there. Appalled, the c o m p a r e , but 8 - b i t versions
ancient spirits of the woods met of Ghosts And Goblins w e r e

: VSSSSv
together and forged a challenge to excellent, so there s h o u l d be
I 1 v. » -a * o « o the demons; they created an

•mid
no reason t o fear.
1 enchanted arrow, then shot it into
the sky to fall wherever the wind
decreed.

LONG, WINDING if
. not so f a r
•/.-'.•I —
! J * j * J » J * J « J *
PATH beyond Ghosts And
V1;- A > Whoever finds the sacred arrow Goblins . . . an
shall be taken into a battle of titanic
proportions where only complete
i n t e r e s t i n g vari-
a
r \ success will banish the forces of ation . . . "
evil from the forests. To help the
quest the spirits have vowed to

42/124 TGM TX 007:6-88


COMMODORE

. .on* ofOiv besLgames I've^i A simply super shoot 'em u


long tin<» Firefly vjrfuallyvoverfl game that keeps you conrn
sheer exceflen
snSJp em-uppers J Your Sinclair
Should have ^ ^ tfT "

BE A T THE SYSTEM... Now For the crew oF FIREFL Y there is no home - just a c
mission to eliminate the mechanoid army which has colonised the solar system

Ocean Software Limited • 6 Central Street • Manchester • M2 5NS • Telephone 061 832 6633 • Telex 669977 OCEANS G
VENOM
Gremlin Graphics
STRIKES BACK

A
ccording to Gremlin Graphics, the MASK series, of
which Venom Strikes Back is the third, has sold well.
'We have aimed the games at the 16 and under age-
group - simply because this is the market who
already have an interest in MASK from the TV series or
comic books,' says Richard Barclay, Gremlin's
Marketing Assistant. 'It has been a very worthwhile
product license, but whether we do a fourth is dependent
on how well this one sells.' Venom Strikes Back is written
by Mark Rogers and Colin Dooley.
Matt Tracker stars once again in a Slightly less hectic than the Commodore game, the Spectrum Matt Tracker
heroic quest - this time with a Matt can collect is a Healer, which leaps across obstacles in an effort to save his son
personal interest. VENOM - the replenishes energy - indicated by
evil network run by Miles Mayhem a bar - lost when Matt is struck by
- has captured Scott (Matt's son), VENOM's defence systems.
SPECTRUM 4 8 / 1 2 8 Cassette: £7.99
and is holding him captive in the There are three levels in Venom The p l a t f o r m / s h o o t - ' e m - u p a c t i o n c o m e s a c r o s s very well o n
VENOM base on the moon's dark Strikes Back, the last two the S p e c t r u m - g r a p h i c s are detailed and c o l o u r f u l e n o u g h to
side. accessed via a password awarded create a suitably pleasing effect while creating hardly any colour
The action takes Matt, equipped when the previous level has been clash. The animation and a c t i o n maintains a high level of speed
in spacesuit, across the moon's completed - a useful feature which even w h e n there is plenty g o i n g on. With no gameplay difference
surface and underground avoids having to begin each new b e t w e e n 48K and 128K versions, the latter does, however,
complex, both heavily guarded game from the beginning. In fact feature an additional tune. A l t h o u g h the c o n c e p t is simplistic,
automatic defence systems. The there is little depth to the game, Gremlin's polished p r o g r a m m i n g m a k e s it a slick, c o m p u l s i v e
background scrolls from left to but it wins out through its addictive g a m e to play.
right on the Commodore 64 qualities which should keep you
version while the Spectrum and battling Miles Mayhem for many
OVERALL 8 0 %
Amstrad use a flip-screen hours.
technique.
Matt's armour is enhanced by COMMODORE 6 4 / 1 2 8 Cassette: £9.99, Diskette: £14.99
collecting three types of icon: MSX II
After the pleasing S p e c t r u m version the d r a b and lifeless
Penetrator - rendering him Cassette: £7.99
C o m m o d o r e g a m e is a big d i s a p p o i n t m e n t . The tidy g r a p h i c s
invincible; Backlash - a standard Expected any day, w e have featured o n o t h e r f o r m a t s have been replaced by chunky,
laser weapon; and Jack Rabbit - high hopes of this version unexciting designs w h i c h do not give a g o o d first impression.
providing flying power and two- b e i n g one of - if not the - Gameplay is a bit t o o difficult to b e c o m e addictive - the f u n of the
bolt laser fire. All three are limited best. W a t c h out for an update p l a t f o r m element being m a r r e d by the d e m a n d s of pixel
but may be replenished by picking next issue. perfection, leaving little c h a n c e to hurtle along and m a k i n g it all
up further icons. The fourth item
t o o fiddly t o e n c o u r a g e perseverence.
Matt Tracker courageously avoids a Deathsphere on the dark side of the moon OVERALL 6 3 %
- Commodore 64 screen

AMSTRAD CPC
Cassette: £9.99
Diskette: £14.99
Similar to its Spectrum
counterpart with the
e x c e p t i o n of g r a p h i c s w h i c h
have been used in m o d e 1 t o
provide four c o l o u r s on-
screen - apart f r o m w h i c h -
and a very slight r e d u c t i o n in
speed - it is equally
entertaining.
OVERALL 8 0 %

" . . . its addictive


qualities should
keep you b a t t l i n g for
hours . . . "

44/124 TGM TX 007:6-88


PREVIEWS

STAFF REVEALING ATARI ST


Diskette: £19.99
Infogrames Shooting surface plates reveals
secret codes, then either the red Why anyone s h o u l d release
a game like this is almost as

T
locks or the entry door can be
his French arcade game owes its existence to two blasted. Once inside the m u c h a mystery as w h y
rather eccentric programmers, S t e p h a n e Canale installation, intense cold ices up anyone s h o u l d want to
rescue the Atari chips J a c k
and Rene Marc Dolhen, both of w h o m enjoy reading the screen and has to be wiped
Tramiel is so energetically
science fiction and making films in their secret away to allow viewing of a panel of
trying t o sell the ' R e d
hideout. By contrast the graphics designer, C h r i s t o p h e codes - if the valid ones are not
selected, the X-29 is ejected. Care Menace'. Without a second
Andreani, prefers to keep his personal interests private. player the g a m e is virtually
Staff consists of two differing sections: a vertically- must also be taken to clear all the
ice away otherwise this will remain impossible and even w i t h a
scrolling shoot-'em-up and a platform-style game. s e c o n d player It is very hard
on screen until the next installation
The US Navy has covertly simply t o survive, let alone
provides another opportunity to
launched a Gruman X-29 aircraft clear it. while memorising the
into Soviet air space. The mission various codes. Average
With all Soviet defences
- for which a STAFF (Strategic Air g r a p h i c s are s u p p o r t e d by
overcome. Swindler is let into the
Fighting Force) agent (codenamed g o o d scrolling, but poor
base containing the ROMs. This
Swindler) is thought eminently explosions a n d an i r k s o m e
second phase is a separate game,
suitable - is to recover Atari ROM t e n d e n c y t o s h o w bullet hole
which can be started just by
chips from a Russian base. Base lines on w a t e r as w e l l as land
clicking on its icon on the second
detract. The s e c o n d g a m e
access is via a six-character code disk. On the first, two-screen level
0 phase is m o r e playable, but
hidden amid the complex scenery Swindler dodges enemy robots
still n o t h i n g m o r e t h a n a
en route, parts of which are and collects his tools. Here, we
p l a t f o r m game. A m e d i o c r e
revealed when everything have a simple platform variant with
b u d g e t g a m e sold at full
containing a red zone is blasted. X-29. there are moveable cannon mediocre graphics and good,
price.
and missiles. These are controlled sampled spot FX - which also slow
Joystick-controlled, the X-29 by moving an on-screen crosshair; down the game. After all the tools OVERALL 3 2 %
can fly left, right and gain height, pressing the left button fires the are collected Swindler runs to the
although low-level flying is cannon at the sight while the right exit, before time runs out. to
essential to avoid the worst of the launches one of 60 guided access the second level. This has
missiles. The latter are guided by different graphics, but an identical
Soviet defences. The X-29 has
keeping the sight on-target until layout and only one object - a
" A m e d i o c r e budget
three mouse-controlled weapons
systems. Easiest to use are the
hit. Using mouse and joystick at ROM chip - to collect. To rescue game sold at f u l l
fixed cannon, fired by pressing
the same time is demanding - the
best way to play Staff is with
the second ROM codes collected
in the shoot-'em-up game are
price."
both mouse buttons. To destroy a companion. used.
objects not directly in front of the

WASTING
backwards stops the fighter or.
with fire pressed, activates a fuel- AMIGA
thirsty forcefield. Diskette: £19.99
During both one- and two-
player action the screen is split, A fairly g o o d , o m i n o u s tune
the computer taking the bottom is provided, but an alarm
screen if solo play is selected. No w a r n i n g of b e i n g t r a p p e d in a
lives are awarded, but players sun's gravity well - it
taking too much battle damage, happens all t o o often - w o u l d

GALACTIC INVASION
running out of fuel or colliding with be far m o r e useful. The
a planet or sun are returned to the g r a p h i c s are disappointing,
starting point minus all warhead c o n s i s t i n g of a bland c o n t r o l
Activision parts. Fuel is replenished by firing panel incorporating two

G
at meteors which either orbit green radar scanners and
alactic Invasion marks the beginning of a two-year planets (three hits for one point of dual viewing w i n d o w s . The
contract between Activision and the American fuel) or are part of a meteor belt satellites are of 8-bit
(twelve hits for one point of fuel). s t a n d a r d and the planets and
software house, M i c r o l l l u s i o n s . The game comes missiles are reminiscent of
from the One To One series, all of which have split- Galactic Empire is probably the
nurf balls. Not a p r o d u c t t o
most irritating game yet released
screens for two-player action. The game designer is on the Amiga, with its chief give to one's w o r s t enemy -
he might ask y o u to play it
Reichart Von Wolfsheild with coding by K a t s u m i advantage lying in its two-player
with him . . .
mode which lets each player keep
Tayama. out of the other's way to lessen the
Parts are obtained by blasting OVERALL 2 0 %
The scenano - characteristically satellites orbiting the various aggravation of enemy attack. The
short; Microlllusions prefer in- planets to reveal the warhead opposing fighter is never seen
game instructions over booklets - parts within. These are picked up from any other view other than
concerns a war between two solar by flying into them, although this is side-on - as one might expect OTHER FORMATS
systems, each represented by a no easy task with the part from pseudo-3-D. Two players
single spaceship. The ships are to continuing to orbit the satellite. may also play Galactic Invasion via No other versions are
Once all five sections have been a modem - a standard feature of planned at present.
collect five segments of a galactic
the One To One Series games.
warhead which, once assembled, collected, pressing fire launches
can be launched from the safety of the warhead.
its own solar system to destroy the Since the starfield is pseudo-3- " . . . probably the
enemy's. There are three colour- D there is no need for up or down
coded sets of missile parts, red. controls, simplifying game control. m o s t i r r i t a t i n g game
yellow or blue; once the first Joystick forward activates thrust, yet released on t h e
section is collected colours of the left or right rotates in the
other parts must match. appropriate direction while Amiga . . . "

TGM TX 007:6-8869/124
REVIEWS

RUSSIAN A R O U N D
K H
W\
Electric Dreams
up from roughly the same point as
the life was lost.

WEAPONS
collected - apples increase
Karnov's flame throwing p o w e r
and 50K symbols gains him an
extra life.
Karnov Is certainly one of the

D
Karnov gets harder further in. so most challenging of recent Ghosts
ata East's coin-op may not have made it into the top the 11 types of weapon, and and Goblins variants. Its graphics
ten arcade machines last year, but it offered penny- equipment, come in handy. Five are bold, bnght and colourful -
pumping players an addictive combination of items appear as collectable icons thanks to the masking system
(stored at the bottom of the screen (similar to Dark Sceptre but
platform-and-ladders with violent monster bashing
until required.) Ladders help get without black areas round the
to add a touch of violence. Electric Dreams consider it the out-of-reach icons, boots double characters.) The animation is
'pinnacle of Spectrum conversions' (TGM006 Previews). jumping power, bombs blow up articulate, but speed is lost when
Mr Micro bring it to your computer screens, with able opposition (and scenery), too much happens on screen at
boomerangs and flames give extra once. However, there are two
assistance from Electric Dreams' development centre, attack power. There are also four annoying features: return to the
Software Studios. start of a level after dying and the
multiload. These two factors make
To cut a long inlay short: Karnov, a it just fall short of 'the perfect
Russian blessed with the power of arcade conversion' Electric
breathing fire. has been Dreams were hoping for.
volunteered to recover the
Treasure of Babylon after its theft
by the wizard Ryu from its resting SPECTRUM 4 8 / 1 2 8
place in the kingdom of Creamina. Cassette: £9.99
Karnov races and leaps his way Sheer g a m e size d e m a n d s a
through nine horizontally, and at multiload that proves
times vertically, scrolling levels; annoying as y o u g o back and
each is loaded separately after the f o r t h b e t w e e n levels. 48K
main program code. s o u n d is limited to spot FX,
His journey begins in Creamina o n 128K there are a f e w
and continues through fantasy jingles. Should prove
lands which follow the arcade popular, w i t h s t a c k s of
game's layout exceedingly well, iasting appeal in nine
packed with suitably placed t o r t u o u s levels and addictive
platforms, rocks and steps. The action.
conversion also features an
accurate interpretation of Wyu's OVERALL 8 8 %
Wandering through some buildings, Karnov is pitted against a skeleton riding
monster minions who appear
bareback on an ostrich
throughout the game, coming in
many shapes and forms ranging have to be carefully watched for other icons, but these can only be
from flighty bats to skeletons any signs of animation. used at the appropriate time - " S h o u l d prove
riding ostriches bareback.
Each variety of opposing
Kamov is for one or two players,
playing alternately. In two-player
wings to fly, a helmet to swim
faster, a mask of perception
popular, w i t h s t a c k s
creature requires a unique battle mode, if Karnov meets his end reveals hidden icons and the of lasting app-
tactic or weapon to kill it. Wyu has
additionally brought the scenery to
before completing a level, he
restarts from the beginning of the
trolley rolls downhill killing
everything in its path. The two final
eal . . . "
life, so statues and carved figure level; one player, however, picks icons are automatically used when

VERSION UPDATE inhabit the circuit boards and are declining energy and the
fiddle with mirrors, making the danger of overheating the laser.
laser shoot off course. Impositions Deflektor is yet another
masterstroke from Costa Panayi,
Light entertainment with Deflektor author of Highway Encounter,
Vortex/Gremlin Graphics Atari ST Diskette: E19.99 Revolution and many more. The
- Atari ST screen game is surprisingly simple to
control yet highly addictive and the
puzzle element is absorbing, but it
VORTEX'S quick-thinking puzzle requires a deal of quick thinking
game has been converted from and a sharp mind.
Costa Panayi's 8-bit original by The Atari ST is the perfect
Jason Perkins. machine for such a game - the
The objective of Deflektor is to images are all sharp using a choice
wade through many circuit boards of colours which illustrate the
guiding a laser beam from the action clearly. A difference
output port around the circuit and between this and 8-bit versions is
over to the receiver. However, the lack of a practice option, which
before the laser can reach the is a shame; however, as Deflektor
receiver all the spheres on each isn't too difficult to get into, it
level have to be eliminated - hardly affects payability.
accomplished by hitting them with Complete with a pleasant tune and
their laser. functional sound FX, Deflektor
The laser's direction is should appeal to anyone who
controlled by altering the angle of enjoys a bit of brain massaging as
mirrors scattered around the well as nifty joystick control.
screen and using refractors, fibre
optics, and reflecktors to help. To
complicate matters gremlins ATARI ST: OVERALL 8 8 %

46/124 TGM TX 007:6-88


Have you got what it tahes

undercover cop?

S c r e « & h o t s taken from various


Bk mL 16 bit versions

CANNOT REACH
YUPPIES
CORPORATION
Activision

W
ith stock market crashes all the rage, Activision
cashes in by taking the battle for the profit margins
into deep space. In general a two-player strategy
game, Corporation is another title that brings
together the team of programmers which worked on Star
Raiders IIfor Electric Dreams. Daryl Bowers specialises
on the Commodore 64 game and the Z80 programmer is
Simon Freeman.
In the future, Earth's nations are
no more. Entire countries are price and movement rate. Each
under the sway of massive has its own task ranging from
Corporations which reap profits surveying for crystals, mining,
from deep-space mining. Without transportation to the Corporation
employment in a Corporation refinery or attacking the rival
there is no hope, no roof over your
head and - worst of all - no credit
Corporation's MRUs, for which
purpose it's equipped with a gun
MINER DETAILS by the surveyor craft and steer
clear of enemy defence robots.
rating. A good financial status is or rockets. Each MRU uses either If the asteroid hits the moon
the difference between life and solar or fusion drive; solar The MRUs can be before the quota of crystals is
death. powered units are cheaper but preprogrammed to follow set reached you are, at best, out of a
You are the Commander of a shut down when darkness falls, movement patterns around the job or worse, dead. If the quota is
team of robots preparing to mine fusion powered MRUs are more asteroid - although it is reached, a mission code and
an asteroid for precious expensive but can work recommended that air-skimming credit rating is given for the
Minorthian crystals in a battle continually. Credits to purchase surveyor MRUs are sent out first to number of crystals recovered. The
against time, for the asteroid is on the robots are limited - so choose scan the area for crystals and for code gives the player more credits
a direct collision course with a wisely! unstable ground which proves to buy MRUs in the next game,
smali moon. The set quota must The screen is split into two. with fatal to land-roaming robots. Once although the quota of crystals
be achieved at all costs. Another the player's view of the asteroid on located, crystals are mined and required next time is higher.
problem is that a second the left and the computer's (or the deposits transported to the Corporation is a polished
Corporation is also intent on another player's) view on the right. refinery. Defence robots can be release. with atmospheric
mini ng the asteroid for al I its worth. A grid map displays the asteroid sent out to destroy enemy units, graphics, a good soundtrack at the
Corporation follows the pattern as a whole, the refinery's position while - if you have afforded it - a start and suitably futuristic text
of those strategy/trader games and the region currently in cloaking device MRU hides your detailing the game's objective and
once so popular on 8-bit darkness. Below this, an 8x8 grid movements from the rival MRUs on offer.
machines, where you must juggle shows an enlarged view of a corporation
with provided elements and a selected map point displaying Your MRU operations are
given starting cash balance. In this MRUs, beacons and craters. The affected by several dangers: COMMODORE 6 4 / 1 2 8
case you can purchase from a enlarged view is used to move the unstable surfaces, hits from
range of six types of (MRU) Mobile MRUs around the asteroid's incoming meteorites and attacks Cassette: £9.99
Robotic Units, all of a different surface. by the opponent's armed robots. Diskette: £14.99
Destroyed MRUs cannot be A deceptive entertainment in
A tremendous sense of depth is created in the split-screen display of repaired, so you are advised to
Corporation, a game combining mapping, strategy and arcade elements - that players are given
keep to the set patterns patrolled f r e e d o m to c h o o s e w h a t
Commodore 64 screens
MRUs they require yet
limited by the lack of
nnrtr rnrtrpnnn nn«F rnrtrnnn variation in gameplay and
overall inflexibility w h e n it
n i r n r n n rnMn m n n m n FnMn comes to developing
rr.r H T T « T nnrinnnnn rnrriTTn nnnnninn personal strategies.
Tnnnnrr nrrnnnnnn Tnnnnnr nnnnnnnn Consequently, it has little
m o r e than short t e r m appeal
TTfir nn nn TTHF PM nn nn t h r o u g h its w e a k challenge
and shallow strategy.
OVERALL 6 3 %

OTHER FORMATS
Corporation is due for release
o n t h e S p e c t r u m : Cassette
£9.99 a n d A m s t r a d CPC:
Cassette £9.99 Diskette
£14.99

" . . . polished,
atmospheric, yet
l i m i t e d by the lack
of variation in
gameplay."

48/124 TGM TX 007:6-88


REVIEWS

BLOC
BLOCKING UP
The keys to level 21 must be round
THE NEW SEEKERS
SOPHISTRY
before time runs out
Whenever the pod-ship moves
onto another screen, or loses a life,
the options screen flashes up to SPECTRUM 48K

S
allow the in-game instructions to Cassette: £7.95
ophistry marks the commercial debut of Roderick be read, the map perused or
McSarquar, a young Scottish programmer currently comptrol mode accessed. The The b l o c k s are all clearly
latter enables the control keys/ identified - a testimony to
attending Glasgow university. It also marks the close excellent graphic design,
joystick options, save or load
of the CRL/Electronic Arts distribution contract - game position, sound on/off and unfortunately this clarity is
future CRL products are to be handled by Terry Blood game restart (necessary when very m u c h missing f r o m the
instructions. At first the
Distribution. game seems impossibly
The objective of Sophistry is c o m p l e x , w h e n progress is
misleadingly simple: obtain 64 m a d e it b e c o m e s vaguely
keys to access the 400-plus c o m p r e h e n s i b l e - until s o m e
screens (contained in 21 levels), new obstacle c r o p s up.
and reach the final level to There are no tunes, but this
complete the game. is c o m p e n s a t e d for by a wide
At the start, only 2 0 % of the range of impressive spot FX.
structure is open. Each screen is If you have the t i m e and
presented in isometric 3-D with a inclination t o battle t h r o u g h ,
pattern of various types of blocks Sophistry may prove a very
which have to be crossed in r e w a r d i n g game, but it w o n ' t
search of the keys. Vou move be easy.
around the screen in a small pod-
like vehicle which can jump in four OVERALL 7 8 %
directions, but is destroyed -
losing a life - it it does not land on
an upnght block. Freeway: representing a Pod puzzles his next move
The complexity of the game restriction-free screen. Other lives are exhausted). You may also
features are Decrement Status:
OTHER FORMATS
comes from the various functions the obtain data on the current level
of these blocks and the reduces the value of scoring or use your points to gain keys, The possibility of a
restnctions imposed on particular blocks by one. Tracking: makes lives and terminate the seekers C o m m o d o r e version is being
screens. Blocks consist of blocks unusable unless the target which pursue the pod across appraised.
horizontal and vertical exits, square is hit, and Locking certain screens.
mystery features, jokers, targets Conditions: determine if exits are
and sconng blocks: points can be locked and how they may be
exchanged for keys. Restrictions opened. Information on these
include Countdown: a limited time
to complete a screen. Hi-Lo: a
features is displayed in the lower
right of the screen. An indication of
" A t f i r s t i m p o s s i b l y c o m p l e x , Sophistry may
ii
target appears on screen, which the screen exit and the type of prove r e w a r d i n g .
must be reached only when in block the pod-ship is currently on
possession of a defined score and is shown top left.

burbling. Besides these grumbles. entertainment for anyone who


VERSION UPDATE Wiz's moggy Catalite into play.
Wizball remains a great game and, wants something slightly different.
Only with the cat can colour be
collected from droplets which though tricky to master, should
ATARI ST: OVERALL 8 7 %
provide many hours of
WIZBALL
form and taken to the Wizlab to be
replaced in the landscape. AMIGA: OVERALL 8 4 %
Ocean Wizworld is divided into eight The police not only look good but when they appear, are accompanied by
levels, with bonus levels too. manic sirens
although only three levels can be
Atari ST £19.95 accessed at any one point in the •
Amiga £24.95 game.
r KOCMIMIMC M
Wizball was very much a KtmoiT
w e * winsM twunrr—a
IT HAS been nearly a year since Commodore game; with large
Ocean first unveiled Sensible
Software's bizarre shoot-'em-up
energetic sprites and an obvious
sense of humour. Although the u J 0 Q Q E d l Z i mm i ^ l UM
on the Commodore 64/128. Its ST games' structures remains
and Amiga debut is by Peter identical to their 8-bit cousin, the J v . •

> £; >

Johnson. ST and Amiga conversions have
Zark has drained Wizworld of all lost the fun element (and there's
colour, leaving it drab and nothing to choose between them •
monochromatic, so it is up to the in appearance or gameplay.)
Wiz. onboard Wizball, to restore Detailed graphics combined with 4L ' •

colour and wipe out Zark's an efficient horizontal scroll work .f .. _ ' 6) * mSterfs
formations of alien beasts.
The player begins with little
control over Wizball but as the
well, but the surprising let down is
the sound - there's a reasonable
tune but effects are minimal.
*
w
game progresses and icons are Amazingly the Amiga sound FX are
f l1
m
collected it becomes less tricky to even lower in quality than the ST's /Jjy /
manoeuvre and also becomes - especially noticable in the
better armed. One icon bnngs the distinct lack of background
i
TGM TX 007:6-8849/124
REVIEWS

O P E N THE BOX essential ID card. Fights become


inevitable and the characters
uncovered. Computer terminals
scattered throughout the ship can
involved disappear under 'POW!' offer clues, though getting at them
captions while windows show often requires the correct ID be
your strike rate and the enemy's held.
stamina. The strike rate is Pandora is very much an

P
SI S o f t w a r e Designers are a two-man team made important as it has to be watched arcade/adventure - complete with
to time blows delivered. Punching the frustrating lack of a save-game
up of Shahid A h m a d and David Eastman. The before the strike bar changes function - though perhaps with
colour means the blow is half more emphasis on the latter
former has written games for both Activision and power, too late though and the element.
Firebird's Silver Range, included among the latter is
the
Even in thereceived
well there is a adventure Chimera.)
isometric
22nd century though some are no longer sane.
need for scrap merchants,
recovering abandoned satellites
and all the rubbish which clutters
Survival, let alone profits, will not
come easily. \L-
J
up Earth's orbit. Once in a while,
however, there comes an .J L J L
opportunity which is the stuff of an
Intergalactic Salvage Operator's
BACKPACK • nr j r I II

LIGHTNING STRIKE
Hh+-
ill ][: i
dreams - in this case the return of
the Pandora.
.j l J L _J
14mm
HHr =
The Pandora set out on its The view of the game is an
voyage at the latter end of the overhead one. with an instrument
twentieth century - almost two panel on the lower third of the
hundred years ago. It was named screen. The left half of the panel ~~ii i i — i i — i r
after its seventh generation displays the contents of your
onboard computer PANDORA -
designed to help run the massive
backpack and pockets. When you
find something to pick up. mm
ship and its huge, vegetation-filled pressing SPACE allows objects to CMF.tvv i h e
domes. The objective of the be transferred between hands, KIVFITVVTI* K E E M
voyage was to find alien life, but pockets and backpack. On the
even before the ship's launch right of the panel are spaces to
critics questioned the use of Bio- show the name of the nearest Salvaging a space ship with the crew still on board is bound to cause problems
Rhythmic Stabilisers - fearing they character, and what they hold.
might affect the advanced Additionally a life indicator
computer. displays how far Pandora is from blow misses completely. If you
Now the Pandora has been Earth and there is a message hold a weapon you can inflict COMMODORE 6 4 / 1 2 8
found heading back to Earth, window. greater damage, but the strike rate Cassette: £9.95
unresponsive to all Characters encountered usually is slowed down. Firearm weapons Diskette: £12.95
communications. Vou won the speak to you, displayed as are best used from a distance - at
contract to explore this museum scrolling text across the message close-range they merely serve as Graphically the C64 version
piece and salvage any alien window, informing of what they clubs. is highly derivative, w i t h the
artifacts. Once aboard the require in order to help you - such Completing the game requires a ship closely resembling the
Pandora, however, you soon find as the diabetic who needs a lot more than judicious fire button Paradroid look. Nevertheless
that the main computer does not needle and insulin. Some pressing, however. Watching what character detail and
take a liberal attitude to people characters only make threats the crew say and finding the things furniture m a r k s an advance
without an ID card. It is also clear however, such as the thief who, if that they want is essential if the of sorts, while the underlying
that many of the crew remain alive, he catches you, takes your ship's mystery is ever to be g a m e Is very different. For a n
arcade/adventure Pandora
w o r k s surprisingly well, w i t h
a little m a p p i n g to note d o w n
the objects, and character
d e m a n d s , its possible to
make headway relatively
easily. An enjoyable and
successfully implemented
arcade/adventure that
deserves serious
consideration.
OVERALL 8 1 %

OTHER FORMATS
Conversions are planned for
the Atari ST a n d Amiga, b o t h
retailing at £19.95 and due
out in May.

"Pandora is a very
enjoyable a n d suc-
cessfully
implemented
arcade/adven-
ture . . . "

50/124 TGM TX 007:6-88


.—.

ST PRICE INCREASE
D u e to a w o r l d w i d e s h o r t a g e of m e m o r y chips.)
prices of m a n y c o m p u t e r s have g o n e up F r o m
A p r i l 1988. the Atari S T r a n g e is also likely t o be I
a f f e c t e d For details of a n y p r i c e increase, please
return t h e c o u p o n b e l o w for our latest literature.

ONLY FROM SILICA


finally. mere's i personal c o m p u t e that not only i o m i problems ilk* o i t u r computers, but s»so sol»os
the one problem that other computers M r « crealno Affor deMity Silica Shop S'B pleased lo preeent Ihn
ST range of pStlOMlfelSilMSa c o m p u t u s from Alan The ST « u designed u t M l n g Ihe most M M

+VA"
crauihrougns m sem.oonductor technology. producing • personal c o m p e a r that performs ia»«» witn
ttwe< pefts Which n w n il costs less lo mane And K m to buy The M M ST computers now include
Bv I in p o w supplies And bum in <34* drrtee The TOS operating system and G£M wvwjow enmronment
•re now or. ROM ctwps wtvcn ere alieady m i l i l l e d m the ST keyboard T h a enablos automatic instant
booting when yog sw-teh on Silica Shop am pleased to offer the complete Atari ST range Our mail order
I department a situated » Sidcup and we n»*e 3 t t f + i outlets at Sidcup. L»on House (Tottenham Court Rd)
•nt) SeiftMasa (Ontord Street) Wo hate elflhl years experience ot Atari products, ionger than any other

SO MUCH FOR SO LITTLE!


JK company, and are M a established as me UK's No t Atari i p « - j i i With a group turner** ot over £9
irulon and m i t e m ot K staff we oHer you unbeatable service and support
facilities «n.cn you will fino invaluable during your Atari oompullno kits and moat o< theee facilities ara
useable ONLY FROM SILICA Wa suggest that you road through what we have to Offer, betore you
«ecx» where to purchase your Atari ST There is nothing that can compare with the incredible value for money offered by Atari's
520ST-FM For only £260 (+VAT-E299). you can purchase a powerful 512K RAM computer,
FREE STARTER KIT - Only From Silica w i t h a 95 key keyboard (Including numeric keypad). MIDI interface, GEM. a palette of 512
Whan you purchase any Alan ST keyboard, you not only raceme me best value lor money computer
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• BASIC Ltr^xjtffe Ovi ' BASfC Utnmri • ST Ommn Utoual -TOS/QeUonROM built-in. and comes with a lead to allow y o u to plug it straight into any domestic colour
it you buy your ST from Stoca Shop. you will also recede
•NCOcfmmt Sample - cotour orap*»x progr+n • fsf Wort WordPro***** television set. The mains transformer is also built-in to the keyboard, so there are no messy
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ATARI
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Upgra* trom 512K RAM lo 1024K RAM £100 (inc VA~ '
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T V M O D U L A T O R U P G R A D E . Silica can upgrade Ihe 1040ST-F to include a TV modulator t o
i«i*t you can men u*e -t witn your TV set This is an internal upgrade and does not involve any untidy
ATARI 1040ST-F - NEW PRICE
enamel bone* A cable to connect your ST to any domestic TV » included tn the price ot the upgrade We are p i e t s e d lo a n n o u n c e a new r e d u c e d p r i c e p o i n t o n t h e
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We w e to keep stocks of all Atari related products and Our warehouse carries a stock of over million desiQned l o r use o n business arid prolesstonai applications
« t import many software titles direct from the USA and you wm find that we hate nam ' H u m to most ol w h i c h require a h i g h resolution m o n o c h r o m e or c o l o u r
sdvence of many o l our competitors Itollko dealers wtio may only stock selected littea. we neve ihe lull m o n i t o r . It floes not therefore have an RF modulator lor use
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sny technical adnce we nave a full time technical support team to help you get the beat from your
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Address:

S I D C U P (& Mail O r d e r ) 0 1 - 3 0 9 1111


1-4 The Mews. Hatherigy Road. Sidcup. Kent. DAI4 4DX
LONDON 01-580 4 8 3 9
Lion House (1st floor), 227 Tottenham Court Rd. London. W1P OHX I Postcode:
LONDON 0 1 - 6 2 9 1 2 3 4 exl 3914 Do you own • computer
Selfndges (1st floor). Oxford Street. London, W1A 1AB It s o . w h i c h o n * d o y o u o w n ?
NIGHT O N T H E TILES
SPIDERTRONIC
below too. All ten levels are made cleverly grouped all required keys
up of several screens with smooth around the arrow keys, with the
vertical scrolling as the spider single exception of the space bar
Infogrames explores its web. Rebuilding the - needed to place the selected tile.
web's links involves picking up a Arrow keys move the cursor

T
series of different coloured tiles around while CLR/HOME and
his 16-bit isometric arcade game is the product of and placing them on the broken INSERT scroll through the tiles
two highly experienced French programmers, passageway. Tiles are picked up available. With just a little practice
Francois Garofalo and Fabrice Decroix. who can one at a time and must be the the editor allows creation of levels
same colour as the light blinking at easily as intricate as those in the
claim involvement in no less that 11 games between the bottom of the screen. When a game.
them. Neither, however, seems to like writing music; this tile is picked up - simply by
was created separately by Ulrich. running over it - it can be taken to ATARI ST
The central character is a the link to rebuild it. Once the
necessary number of tiles have
Diskette: £19.95
mechanical spider whose these links.
electronic web has come under Each level is presented in linked in. it can be crossed to This bastardised
seige from a variety of weird aliens. isometric 3-D using Escheresque access the next level, which is d e s c e n d a n t of the Pogo
The aliens have broken visual tricks so that one platform loaded from disk. g a m e style w o u l d not have
passageways between the web can simultaneously be on the l o o k e d amiss o n the A m s t r a d
levels - your mission is to rebuild same level as another and yet a few years ago.
SPINNER DIZZY Nevertheless it's a m u s i n g
JJJJ = L J 7 =3 ^ninrnTnnvjir • e n o u g h to play, the scrolling
is s m o o t h and the digitised
Trying to stop the spider s o u n d FX are unique. The
completing its task are numerous best part of the g a m e is
bouncing balls which materialise u n d o u b t e d l y the ability to
with very little warning but can be d e s i g n your o w n levels -
killed with spidey's web shooter. great fun and easy to do.
To ensure the spider doesn't grow
too cautious a time limit is OVERALL 7 1 %
imposed, but can be extended by
picking up black time oblongs -
which should not be confused with OTHER FORMATS
black paralyser tiles. Another tile is A n Amiga version is planned,
the yellow and orange Restarter however there is no
which, if activated by crossing i n f o r m a t i o n o n price or
over it, is where the spider release date at present.
reappears after dying. Extra lives
are awarded at various points
totals.
The most interesting aspect of " . . . the s c r o l l i n g is
Spidertronic, however, is the
superb game editor which allows
s m o o t h and t h e
you to build up an alternative ten d i g i t i s e d sound FX
levels to play - these may be saved are u n i q u e . "
Nothing to fear but sphere itself- collecting coloured tiles to access the next to disk. Rather than use a WIMP
level gives spidey a hectic time system the programmers have

the variety of aliens. The identical to its Z80 counterparts, Another level completo in the battle
VERSION UPDATE Commodore game is typically and is effective on that score, but against the space station aliens
Gremlin: chunky metallic graphics as a Commodore game it isn't

NORTH which work well and a bouncy


soundtrack (written - as are the FX
quite up to the mark of the other
8-bit versions.

STAR - by Benn Daglish.) It's virtually On the ST, the garish, bright

Gremlin Graphics

Commodore 64/128 £9.99


Atari ST £19.95

SENTIENT SOFTWARE were colours in both the small playing


given the job of converting North area and the border make it
Star, originally written by J o n difficult to see clearly what's
O'Brien. Fully reviewed in happening on screen - characters
TGM004 (Spectrum 80%, often get lost as there is no
Amstrad CPC 73%), it's distinction between background
essentially a fully-fledged platform and animated characters. And
shoot-'em-up spread over several definition is further complicated by
levels scrolling right to left. With slightly off-smooth scrolling. The
weapons and assorted extras to ST conversion offers nothing over
collect on the way, North Star the others, rendering it an
proves a decent romp through expensive buy for such a simple
blasting action. game.
The gameplay tactics are almost
paradoxical - on screen
COMMODORE 6 4 / 1 2 8 :
movement is fast and tough but to
be successful you've got to plan a
Collecting bonus pods is the only way to survive long enough to annihilate the OVERALL 7 1 %
alien hordes
route and decide how to deal with ATARI ST: OVERALL 6 2 %

52/124 TGM TX 007:6-88


PREVIEWS

ON T H E PISTE AGAIN
on the ramp and when in the air

EDDIE EDWARDS: SUPER SKI


Loriciels
Eddie must change position to suit
the beginning, middle and end
sections of the jump. A safe
landing is needed to qualify and
score - the longer the jump the

T
hat grand English tradition of favouring the underdog; COURSE OF ACTION more points awarded.
Slapping on the Eddie Edwards
who dares may win but he who comes last every time The slalom and giant slalom both endorsement may give some
really scoops the money - at least that was the case work similarly although the latter people cause to think Super Ski is
with Eddie 'the eagle' Edwards. After numerous consists of a longer course. Speed a tongue-in-cheek effort; this is
and a fast time are again the not the case.. On all three
public appearances, the man who came last in the Winter essence of the race, with time machines reviewed here, the
Olympics Ski Jump, has a computer game dedicated to penalties incurred for missing any graphics and horizon effect are
his efforts - the only difference being the player's of the frequently placed marker excellent, with detail giving a
objective... to win. We previewed a screenshot last poles (contact with them knocks good, frosty impression. All four
you off course.) How you events have been exceedingly well
month under the title of Championship Ski. coordinate Eddie's speed and programmed, and should provide
Eddie Edwards's Super Ski is a direction is all-important for a you with considerable lasting
The graphics and sound may not
compilation of skiing events- slalom successful run. addictiveness.
downhill, giant slalom and ski match the ST version but the In the ski jump event the poise
jump. All events can be played incredible speed is present - PC and angle of elevation is
either at a practice level or in a important. Acceleration is built up ATARI ST
competitive event with scores and Diskette: £19.99
placings displayed at completion.
Fine use of the m a c h i n e ' s
The animation is breathtakingly
capability t o handle fast
fast, Loriciels have managed to
moving, c o l o u r f u l graphics.
capture the effect of speedy
All options are selected f r o m
movement without resorting to
graphic screens w i t h well
jumpy frame updates. The track
d r a w n b a c k d r o p s . Sound is
and surrounding countryside fly
minimal - just the noise of
smoothly past at an incredible
the skis - but effective.
pace. All four events make use of
Probably the best simulation
the high speed technique - none
o n this t h e m e , and definitely
more so than the d o w n h i l l . . .
the o n e t o play if you're i n t o
The downhill - like both slalom w i n t e r sports.
events - is played on one of three
courses, ranging from easy to OVERALL 7 9 %
difficult - the more difficult the
course chosen, the more twists, AMSTRAD CPC
turns, and rises there are to cope
Cassette: £9.99
with. Staying on course and
getting to the end as quickly as Diskette: £14.99
possible scores points - penalties Not r e n o w n e d for fast-
are incurred for falling over, m o v i n g graphics, Super Ski
missing the checkpoint barriers or changes that with this
straying off course. extremely playable, fast
simulation. Graphics are
The realistic backdrops move incredibly fast as Eddy struggles to remain on his skis - ST screen similar t o the S T s , t h o u g h
m o r e b l o c k y and y o u d o lose
the graphic o p t i o n screens -
they are displayed in text
f o r m . The g a m e however,
translates marvellously.
OVERALL 7 7 %

PC
Diskette: £24.99
If y o u c a n bear the c y a n /
purple/white colour scheme
of the PC (there Is n o EGA
colour option) Eddie
Edwards's Super Ski Is fine.
Remarkably similar t o the
A m s t r a d version in t e r m s of
speed and s t r u c t u r e but not
a hint of sound.
OVERALL 7 0 %

" . . . should
provide
considerable l a s t i n g
addictiveness."

TGM TX 007:6-8869/124
WHERE THERE'S
NYUK T H E R E ' S concerning Ma's Orphanage,
according to how good your
performance has been.
The Three Stooges is crammed full
of animated graphics, sound and
sampled speech - judging it from
which Mr Fleecem is threatening these points the game looks great
to close down. Fleecem is a - a masterpiece in FX and
typically wicked individual, the presentation. However, player

THE THREE STOOGES


sort who enjoys tying young ladies involvement is not as extensive as
to railway tracks . . . and leaving it initially appears to be. A novelty
them there. to watch and listen to at first,
Cinemaware/Mirrorsoft The boys offer their services. boredom soon sets in once the
Helping out necessitates finding sequences have been enjoyed a

A
$5,000 to buy the Orphanage, plus few times. You are required to
lthough Cinemaware are already planning their future a little extra to carry out repairs. If compete in the same sub-games
in CD-ROM technology they are not yet abandoning this is accomplished, Ma is willing several times to earn sufficient
interactive movie software. The Three Stooges is the to let her three daughters marry money, and again the boredom
the b o y s . . . for a little more factor soars. As with most recent
latest in the series and comes from the collective money. 16-bit games the visual and sonic
skills of Incredible T e c h n o l o g i e s . The Stooges have a Only 30 days is allowed to raise appeal is great, but gameplay is
much larger cult following in America than here, but thanks the dough, done by performing the disappointingly shallow.
various tasks that make up the
to continuing repeats of their films on BBC 2, the new
sub-games. Each job represents AMIGA
generation Brits can hardly be ignorant of these masters one day of the adventure, and
of slapstick comedy. every day starts at the activities' Diskette: £29.99
selection screen. Moe's hand Heavily reliant on its
The animated action sequences in out in their films. It begins with -
moves along the row of six activity graphics, it c o m e s as no
The Three Stooges echo the and is enclosed by - a sob story
icons, and pressing fire stops it at surprise that this version is
robust relationship between the
Curly's future Is looking Rocky as the desired square. However, by far the m o s t impressive;
comedy trio's stars - Moe. Curly
Larry races to get tuned in to Pop included in the icons are the three c h a r a c t e r s really
and Larry, and incorporate many
goes the weasel - Amiga screen mousetraps - should Moe c o m e to life with detailed,
of the zany situations the guys act
accidently choose one. he loses a precise, animation that
pinky; when all four fingers and perfectly catches the
thumb are lost, the game ends. Stooges' individual
idiosyncrasies. Sound
POT LUCK m i r r o r s the quality of the
g r a p h i c s - ranging f r o m
There are four pot luck icons to
sampled speech to
select and five arcade games to
atmospheric music.
play (see panel for details) - the
Unfortunately the price for
aim of each being to raise as much
the high presentation is a
money as possible. Pot luck items
lack of gameplay and
are: Chance - where anything can
c o n t i n u o u s disk s w a p p i n g .
happen, Trivia - correct answers
The Three Stooges has
to Stooge trivia reaps a reward.
i m m e d i a t e appeal, like a
Money - gives the guys free
movie, t h e r e ' s m u c h to see,
money or a reward for finding it
but little t o do.
and finally the Evil Banker - forces
interest payments from you or
OVERALL 7 8 %
takes away playing time.
At the end of the 30-day time COMMODORE 6 4 / 1 2 8
limit the Stooges are whisked off Diskette: £14.99
to Ma's Orphanage to show off This version compares
their achievements. The game favourably w i t h the Amiga -
ends here regardless of how much the graphics are less
money has been earned, although detailed and don't have the
the ladies' appreciation varies same c o m i c air a b o u t t h e m ,
but they w o r k well enough.
STOOGE SUB-GAMES hapless sidekicks by slapping it is the funniest sub-game in the
There are no real differences
and tweaking parts of their package. The Stooges,
in gameplay apart f r o m the
BOXING anatomies. You control his equipped with midget race-cars,
hospital s u b - g a m e w h i c h on
Curly enters a prizefight, but actions via a host of joystick chase through 20 vertically
the 8-bit version is simply a
predictably wimps out once in moves, all designed to inflict pain scrolling hospital corridors trying
race. As w i t h the Amiga
the ring. The usual method of on Larry and Curly - illustrated not to send patients flying. In the
game, C o m m o d o r e users
turning him wild is for Larry to by great screams and yowls Amiga game they have to pick
are g o i n g to have to put up
play Pop Goes The Weasel on sampled directly from the films. up medical supplies which have
w i t h c o n s t a n t disk changes
his violin, but Larry's Stradivarius Though the game doesn't reap been dropped en route. The
- the adventure takes up t w o ,
is broken. Larry must rush off to any cash rewards it acts as a point is to arrive in the operating
using three sides in all. Music
the radio shop and find a set method of slowing down the theatre before the time runs out
and the s p e e c h are g o o d , the
playing the tune and return with hand on the selection screen, - the more time left the more
latter again being sampled.
it before round six has finished. which otherwise gradually money is earned. Unfortunately
You control Larry as he belts speeds up as the game it is infinitely more fun colliding
OVERALL 7 0 %
along a scrolling street filled with progresses. with patients than playing the
hazards. This event features PIE-FIGHTING WAITERS game properly.
some wonderful sound FX as A luxurious dining hall becomes CRACKER EATING CONTEST
slapstick nightmare as the Inspired by the film Dutiful But
" . . . a masterpiece
Stooges - employed as waiters Dumb, Curly tries eating a bowl in FX and presenta-
- start throwing custard pies.
The more pie-eyed the guests
of oyster stew liberally sprinkled
with crackers. His goal is to eat
tion, but gameplay
become, the more cash the trio the crackers with his spoon is d i s a p p o i n t i n g l y
earn. However, when the guests before the rather over-protective shallow."
start throwing pies back, the (and less than dead) oysters grab
guys have to duck - five hits them. The more crackers Curly
ends it. A great bit of fun, but gobbles down the more cash he
Larry collides with objects, but difficult to control due to its gets. Tricky to control, it
addiction is lacking. manic action. incorporates some graphics and
SLAPPING HOSPITAL DOCTORS sonics which border on the
Moe knocks sense into his Based on the film Men In Black, amazing.
PREVIEWS

ELECTRONICALLY
INVISIBLE
STEALTH MISSION
subLOGIC

F
ollowing in the jet stream of MicroProse's Project:
Stealth Fighter comes the F-19 simulation from the
Illinois-based software company subLOGIC. With the
advent of yet another simulation based on this
virtually radar-invisible Lockheed plane, it can only be a
matter of time before the F-19 is made public so we can
all judge whether the simulations are accurate.
At the start, you may opt to load in Eight types of missile and b o m b
real world data from extra scenery can be loaded onto the plane (the The Gruman X-29 patrols the skies - wings swept forward to the future
disks or select one of the eight F-19 having two extra Stealth
missions within the program. missiles), and once armed, the There is no real incentive to
These are split into four groups of mission begins.
two (Mountain Conflict, Battle at The simulation provides options SIMULATION complete each mission, in Project:
Stealth Fighter the rewards were
Sea, Mountain Ruins and for 16 viewpoints, including STIMULATION A cockpit-eye view of ultra low-level
Marathon Bomber Run), each control tower, missile and spotter flight
consisting of an easy and plane views complete with varying
advanced level. degrees of magnification. Chaff, The simulated world is compriseo
Then there are further skill levels flares and an ECM jammer may be of valleys, hills, runways (civilian
offered, a practice session, activated, extensive use of and military), enemy territory
armament selections and the navigational aids made and. if the protected by SAM sites, Mig-21
choice of flying the F-19 Stealth going gets tough, you can eject. and Mig-23 jets and, depending
aircraft, the Grumman X-29 The cockpit is up to the usual on the mission selected, missile
expenmental plane (with the subLOGIC standards, crammed frigates out at sea. On longer
unique Forward Swept Wings) or full of everything the armchair pilot missions, an orbiting KC-10
the F-14 Tomcat US Navy fighter. could want. provides refuelling capacity, and
pilots not adept at safely returning
to terra firma. can use an
automatic landing system. medals and promotion. The fact
Stealth Mission will that any of the eight missions can
undoubtedly compete with be selected from the start is
MicroProse's Project: Stealth counter-productive toward
Fighter. In terms of realism and generating any long term appeal
faithful reproduction of flight, and limits the game considerably.
Stealth Mission is the better; as a Highly accurate. Stealth Mission is
result, unfortunately, the game undoubtedly aimed at hard-core
behind it has been sacrificed to the simulation fans; those seeking a
altar of high simulation accuracy. game behind the simulation, might
find Project: Stealth Fighter the
Viewed from the spotter plane, the jet-fighter cruises towards its target better bet.
V

TGM TX 007:6-8869/124
REVIEWS

A R E V I E W IN D E P T H unleashing plasma bolts, mutant incorporating 3-D into an

BLADE EAGLE
creatures move up and down in unoriginal game. The backdrop of
altitude and gun emplacements on deep space is a bad choice for
Sega each level do their utmost to creating an illusion of depth,
terminate your mission. Once past though; it only begins to work (with
the first line of defence on each limited success) when the ship
he Sega 3-D glasses have proved to be an expensive level, alien mother ships appear, flies down over the planet surface
T white elephant, with only two games to date utilising firing plasma bolts and rockets. and towers loom into view.
Rewards for taking them out can Owners of the 3-D glasses are
the effect (only one if you count the fact that Zaxxon be anything from extra speed, hardly spoilt for choice when it
3D had a secret 2-D option). Nevertheless, Sega lasers or double cannon to a drone comes to choosing games, so any
continue their spectacle support with the release of Blade ship firing and moving in unison new release which utilises the
with your own. The drone also peripheral is more than welcome,
Eagle and, in the near future, a 3 - D version of the classic
serves as a replacement if Blade and that's why Blade Eagle should
Space Harrier. When questioned about a price for Blade Eagle is destroyed. find favour with Sega shoot-'em-
Eagle Sega told THE GAMES MACHINE that no figure had Sega have taken a brave step in up addicts.
been decided on; as soon as we know, we shall let you Wearing the sega 3-D glasses gives the game depth of field. but not
know. necessarily depth of play

Conflict arises once again in deep viewea from above and behind, SEGA Price to be announced
space. This time the robot defence but employing the 3-D glasses to
forces in the fortresses on Triton, create depth. The ship can. at the Unplayable w i t h o u t the special Sega 3 - D glasses peripheral (see
Proxima and the floating press of a button, fly 'into' or 'out screenshotl). The illusion isn't perfect, g h o s t i m a g e s appear f r o m
stronghold of Mira have gone of' the screen, its shape shrinking t i m e t o time and t h e r e is very little t o d i s t i n g u i s h b e t w e e n low and
berserk and revolted. At the same or growing depending on altitude. high-flying bullets, m a k i n g survival d i f f i c u l t However, the
time, sensing that the defences This is not a novel extra but a g r a p h i c s m a n a g e to be varied in c o l o u r even t h r o u g h the glasses
have collapsed, an alien invasion necessity, as a lot of the aliens darkly.
fleet is attacking the fortresses attack at different heights, forcing OVERALL 5 8 %
making it doubly dangerous for the player to use 3-D to judge their
any craft entering the region. altitude before diving or climbing
Undaunted by these formidable to intercept. To make matters
threats, the fighter Blade Eagle
sets off to bring peace to the
worse, alien bullets also use the
effect, either flying towards the
" O w n e r s of t h e 3-D glasses are hardly
galaxy through the use of Blade Eagle at a set or alternating spoilt f o r c h o i c e . . . t h a t ' s w h y Blade Eagle
maximum force. height.
Like many other shoot-'em-ups,
should find favour."
The scene is set for what is a
straightforward shoot-'em-up aliens swirl around the screen

VERSION UPDATE two practice options, as with the disks, so either format is catered
Amiga the game can be saved, but for - there are even instructions for
STRIKE F O R C E the PC version has the added
bonus of allowing players to
hard disk installation. The program
also includes monochrome. EGA
HARRIER produce their own demos.
Conveniently the game comes on
and CGA versions which load
automatically.
Mirrorsoft three 5.25" disks and two 3 . 5 " It works well enough, with an
Unrealistic tanks harass the Jet In this excellent missile-launching
to land at an adjacent area and speedy but shallow version the now sequence, but lacks the graphic
IBM PC £29.99 move bases forward. The dated game splendour of the Amiga. Sound
objective of the game is to destroy consists of the familiar PC
AS with the Amiga version, the enemy HQ at the opposite end squeaks and whirrs and helps to
gameplay remains the same as of the 512-square grid, but since kill the illusion of flying a jump jet.
back in 1986. when it was released the destruction of your own bases Simulator fans in particular are
on 8-bit formats. The simulation ends the game, care must be advised to check out Mirrorsoft's
begins with the Harrier at one of its taken to move them forward so far superior Falcon.
four bases and enemy tanks close that they're rarely too far from the
at hand. Once the tanks have been Harrier.
destroyed the Harrier can move on
I B M PC: OVERALL 6 2 %
There are three skill levels and

56/124 TGM TX 007:6-88


Commodore 6 4 / 1 2 8 Cassette ( £ 9 9 9 )
& DISK ( £ 1 2 9 9 )
ZX Spectrum 4 8 K / 1 2 8 K / + ( £ 8 9 9 ) Featuring
Mail Order: Activision (UK) Ltd.
Units 3 & 4 Lloyds Close. Finedon Road The Company
Industrial Estate. Wellingborough. She Keeps
Northampton NN8 4SR S (0933) 76768
VERSION UPDATE

GOTHIK
Firebird

Spectrum 48K Cassette: £7.95


Commodore 64/128 Cassette: £9.95, Diskette: £12.95
THE quest to reconstruct the with an overhead view of the maze
dismembered Grand Wizard being explored while enemy
Hasrinaxx (reviewed TGM006, creatures attack. Despite such
Amstrad CPC 57%) continues on appearances, however, and the
the Commodore and Spectrum. choice of female Olga or male Olaf
liilull q i g i o
Gameplay closely resembles
the basic Gauntlet/Druid style.
characters, Gothik is purely a one-
player game. This might seem a •tsia
Olaf strives to find the six pieces of
screen
Wizard Argoth - Commodore 64
n l H l n l l l l l l E
W w t i i -

The Catacombs of Kaza are no safe place for a budding warrior -


Spectrum screen
disadvantage with four dark good tunes. On the Commodore,
towers to search, each containing since the (very smooth) scrolling
seven floors and numerous only comes into operation when
monsters, but your character can your character is near the screen's
be well-equipped to survive it all. edge, it's ail-too easy to run into
There are three types of weapon, enemies. With bland graphics and
five spells and 32 mostly helpful average sound - even the speech
magical potions to help in the is nothing special - it is marginally
quest. Selection of weapons and inferior to the Spectrum version.
spells is via a status screen which
also shows health and magical SPECTRUM 48K:
power.
The Spectrum game has clear,
OVERALL 5 6 %
reasonable - if virtually COMMODORE 6 4 / 1 2 8 :
monochromatic - graphics and OVERALL 5 2 %

VERSION UPDATE

IKARI W A R R I O R S
Elite Systems
Atari ST: £14.99
PC: £19.99
INTERESTINGLY the PC game To take the negative side first,
has not been programmed by Elite ithe ST screen is a little on the small
but is an existing American iside, as are the graphics, and the
product by Data East USA, which action can become sluggish when
has been licensed for UK ia lot is happening. Nevertheless
production. While still quite clearly inone of these factors really spoil
Ikari Warriors, it is markedly ian otherwise faithful coin-op
different in terms of layout (see iconversion which, particularly in
below). The ST version, by Itwo-player mode, is a lot of fun to
contrast, is probably the closest |play. The plane crash at the start
conversion to the original SNK |perfectly sets the atmosphere,
coin-op yet made. and the way the screen scrolls
Prepare to met your doom at levels end

Going ape against Guerrilla forces - ST screen

backwards a fraction when and a terrible tune. A more


retreating, or returning for important drawback, however, is
ammunition, is both attractive and the lack of a two-player option -
useful. Considering the lack of skill unless a joystick card is fitted. A
levels, lasting appeal is debatable, joystick can be used to control
but at the price this a very good movement in solo mode, but finng
game - well worthy of the license. requires two different keys for the
On the PC the different screen machine gun and grenades.
layout is to help make best use of Another irritation is the need to
the EGA graphics - they are. in access both disks once the game
fact, impressive for the machine, is over. In general the game is fairly
with nice characterisation, smooth playable, if hard, and generally
scrolling and expert use of colour. makes quite good use of the
Combat is fast and effective, machine.
although the small play-area adds
substantially to the game's
difficulty. Predictably sound is ATARI ST: OVERALL 81%
poor with barely adequate effects IBM PC: OVERALL 5 3 %

58/124 TGM TX 007:6-88


PREVIEWS

activated unless the relevant landscapes take up a lot of the

CROSSWIZE replenishment icon is collected.


Limited energy slows you down as
it drains, resulting in loss of a life
screen, which restricts play, and
coupled with the incredible speed
FIREBIRD and minimal warning with which
when zero is reached. aliens appear, makes Crosswize a

T
he sequel to Sidewize, Crosswize follows in the Although offering nothing new difficult game. Progress through
over games of the Delta ilk. practice is possible, but with
tradition of the Nemesis games as another vertically Crosswize is an 8-bit arcade virtually no margin for error it can
scrolling, all action shoot-'em-up. Programmed by blaster of formidable proportions, get frustrating very quickly -
Steve Wetherill with the graphics by Colin Grunes, consisting of intense action and a suitable for masochists or ultra-
high level of difficulty, graphics are good arcade game players only.
part of the Odin team whose previous work includes first class, the planet landscapes
Heartland, Nodes- and Arc Of Yesod as well as Robin Of are varied and full of detail - if a SPECTRUM 4 8 / 1 2 8
The Wood (which added another string to their bow). little bland - and the overall air is Cassette: £7.95
The planet Luna is under alien one of quality. The planet
attack and you are charged with Each level has to be loaded
the task of saving its populace. separately, t h o u g h the time
Off you go. equipped with a jet- t a k e n is negligible. The 48K
pack, over the three horizontally- restriction results in very
scrolling levels of planet surface. limited sound, but astonish-
The landscape is deadly to the ingly there's no i m p r o v e m e n t
touch as are the aliens who move for 128K o w n e r s - a n d it's
round in formation, firing missiles still mpltiload. No other f o r -
before leaving the screen as fast m a t s are planned.
as they can. Some eject from holes OVERALL 7 4 %
while others adopt Delta-type
formations, requiring multiple hits
before exploding. A real mother of
an alien awaits at the end-of-level
for those skillful enough to survive " . . . an 8 - b i t
long enough to meet it. arcade blaster of
Weapon icons can be collected
to give: further laser fire, bullets, formidable
spray fire, a limited shield or a proportions "
smart bomb. Each weapon has
finite power and when depleted, Our space-hero bravely battles to free the planet Luna in this sequel to
the next most powerful weapon is Sidewize

VERSION UPDATE

IMPOSSIBLE
MISSION II
Epyx

Atari ST E19.99
ELVIN ATOMBENDER's plan for
revenge following the outcome of
the original Impossible Mission
was reviewed in TGM006
(Commodore 64/128 86%).
Despite its potential, Impossible
Mission II looks like a
straightforward conversion from
the C64. The graphics are clearer,
more detailed and make good use
of colour, but on the whole the
game is a direct translation - right
down to the scream when Agent
4125 falls. Impossible Mission II
has plenty of challenge and. in
translation, has kept the addictive
qualities of the original game
making it an excellent product.

ATARI ST: OVERALL 8 5 %

TGM TX 007:6-8869/124
REVIEWS

M E R L I N STILL C A S T S
ASPELL
pressing a key puts you in the combat makes long-term appeal
aircraft on the runway and ready to questionable.
scramble.
ATARI ST
CARPETED CHANNEL
SPITFIRE 40
Diskette: £24.99
The most useful flying view is The s o u n d is mediocre, with
Mirrorsoft through the cockpit with gunsight the s u p p o s e d guttural throb
and rearview mirror to help in of t h e Merlin engine c o m i n g

A
combat. To check fuel, compass out m o r e like a Philishave
nother of those releases that should be a version heading and numerous other dials, razor, and the B r o w n i n g
update, but whose history puts it so far back that it however, you need to look down machine gun fire is akin to a
at the instrument panel which is small child blowing a
needs a full review, is Spitfire 40 which made its debut either brought instantly onto the raspberry. The addition of
on the Commodore 64 back in 1985, was converted screen by pressing SPACE, or enemy b o m b e r s helps to
for the Spectrum and Amstrad to some acclaim, and gradually by using the cursor keys. make the game more
This screen is vital when preparing interesting f r o m a difficulty
allowed a graceful retirement. In 1988 it heard the call of for landings. p o i n t of view, although the
its software house and was scrambled again for 16-bit 16-bit 'improvements' such as d e m o m o d e - w h i c h d i d not
release on the Atari ST. Management/graphics are by patterned fields and various exist o n the 8 - b i t g a m e s -
ground features - barns and d o e s n o t h i n g to p r o m o t e
H & H S o f t w a r e and coding by Eigen S o f t w a r e - the g a m e c o n t e n t . The Spit
haystacks - slow the game down
same team who converted Strike Force Harrier to the to a such a pace that they are more merely t a k e s off, s h o o t s a
Amiga. of a hindrance - except during few s u g a r - c u b e s at nothing
The Supermarine Spitfire powered your choice so that progress may takeoffs and landings when time in particular and lands.
by the fabulous Merlin engine, is be recorded from the lowest rank. to think is more important than Despite these anomalies a n d
most famous for its role during the As in Gunship. the successful graphic speed. Once in the air the the age of the c o n c e p t , the
Battle Of Britain when it served as completion of a mission awards enemy aircraft - never more than overall look of Spitfire 40 is
an interceptor. miraculously points toward promotions, which one in combat at the same time - g o o d - the ability to write
holding back the much greater may be saved to disk. Practice are usually so close to the c o m m e n t s in the log b o o k
numbers of the Luftwaffe which mode gets you used to flying the Spitfire's base that there is rarely explaining why a mission
had intended to precede a German Spitfire - and landing it safely. any need to plan interceptions. failed or s u c c e e d e d is a nice
invasion. Unsurprisingly this addition; The thrill of c o m b a t
conflict, probably the most / \ m m j is present w h e n f a c e d w i t h
famous air combat ever, is the enemy aircraft and a certain
subject of Mirrorsoft's game.
You are presented with three
S ^ K r l satisfaction gained w h e n
m e m b e r s of the Luftwaffe
options: game, simulation or are hit and dive out of the
demo. If the game option is skies t o m e e t their earthly
selected you may further choose demise.
l
I
an opponent - fighter or bomber - i i
OVERALL 5 7 %
and are placed behind the first ' m m
enemy aircraft to begin combat. A
high score table records the best
scores of the day. Once sufficiently experienced, Other flaws include the English
The bulk of the game is combat may be selected. This Channel, which when viewed from " D e s p i t e t h e age of
accessed by selecting the option gives a mission briefing the Spit is apparently covered with Spitfire 40, t h e t h r i l l
simulation option. This displays a detailing the number of enemy fields, and the unrealistically fast
log book with places for six aircraft, their distance away, speed at which the map can be of c o m b a t is pre-
different pilots, five are preset but compass bearing and height. crossed. Landing after combat is sent . . . "
the sixth can be given a name of When these have been noted. difficult, and the lack of variety in

VERSION UPDATE
perfect sphere. To drop the shields Besides superior graphics and

ROAD WARS and aim the lasers the joystick


must be moved along the rear
a number of extra features not
available on the Commodore 64/
Melbourne house diagonals, starting the gun 128. the Atari ST version includes
rotating either left or right. a bonus level with points awarded
Magnetic sparks traversing the for pushing your 'ally' off the road.
Atari ST: £19.99 roadways can be crossed a limited These additions, together with
Commodore 64/128: Cassette: £9.99, number of times with the shield up. much smoother graphics make
the game more playable than the
Diskette: £11.99 by a pair of battlespheres difficult C64 version. Nevertheless
equipped with powerful lasers and the repetitiveness and simplicity of
shields. When activated, the shield play limit the game's long-term
FIRSTseen in the arcades as one slides over the guns to present a appeal.
of Arcadia's first Amiga-based While neither is close to the
Minor graphic differences and
coin-ops, the game has since original, the Commodore game is
poorer sound make for a slightly
been converted for Amiga and worse game than the Amiga version something of a travesty. To
Spectrum (neither reviewed in -ST screen compensate for the lack of
TGM) and now Atari ST and complexity there are far more
Commodore 64/128. obstacles to be coped with, as well
The game structure is simple: Good looks are let down by poor as an exceptionally aggressive
space roadways looped around gameplay - Commodore 64 screen computer ally who constantly
various moons have developed seeks to push you off the road.
malfunctions in their side panels,
creating magnetic fields which /A \ Red balls and Chevrons destroy
the spheres if unshielded or merely
With sluggish controls
atrocious sound effects this is a
and

destroy passing vehicles. The the shields if they have been game to be avoided.
objective is to get rid of these activated. Including a two-player ATARI ST: OVERALL 5 3 %
rogue panels by shooting them - 'iVff option, the computer controls the COMMODORE 6 4 / 1 2 8 :
taking care not to destroy normal second sphere in one-player OVERALL 2 3 %
side panels. This is accomplished mode.

60/124 TGM TX 007:6-88


The future is in your
hands. Fire & Forget,
never look back.
You are
our only chance!

& :

>5, Unit 4 Stannets


Laindon North Trade Centre
BASILDON E S S E X SS 15 6DJ
® (0268) 541126
REST A S P E L L
Overcoming these obstacles
takes a toll on vitality, which is
shown on the status panel along
with high score, current score,
This area is split into two levels power (which diminishes with

WARLOCK'S QUEST
between which you can swap by every shot), level (effectively
climbing ladders or using screen number) and armour.
teleports. Difficult-to-spot holes Disposing of a number of
Infogrames can also provide a quick, if not monsters often causes an object
always intentional passage into to be deposited, these include

T
the lower level. A status panel protection scarabs which add to
he programmer of Warlock's Quest, Olivier Zimmer, covering the screen's top half armour, magic books to boost
is known as 'Dr Algorithmus' - an honorific that pays describes the monsters you power, treasure chests to improve
homage to his mathematical prowess. In his spare encounter. Almost every screen score and vitality potions. All need
has a new monster, from ghosts to be exploited to collect the eight
time he has founded a Role-Playing game from which and bats to the mysterious Kraken. objects required to take you into
inspiration he took the notion for Warlock,s Quest. in addition there are ghastly the final confrontation with the evil
Deep in the darkest depths of unnamed monsters on the lower one. Should you ultimately
earth squats the incarnation of evil from their graves to do battle. A levels - such as the perfectly manage to complete the game,
itself; a creature without name, it ball of flame despatched from your loathesome spider demon. there are two more difficulty levels
has stolen the Kama from magic staff may take care of the Complementing these enemies for your selection.
humankind. The Kama is an walking dead, but before the quest
immensely valuable jewel, is completed there are far more Detailed tiny figures ensure that
bestowing limitless power on horrific and dangerous creatures the warlocks quest is anything ATARI ST
whosoever possesses it. To to be faced . . . but easy Diskette: £19.95
While small, the g r a p h i c s are
well detailed and
exceptionally diverse. The
w a t e r spirits in particular are
very appealing - even as they
kill you. Sonically the g a m e
has a respectable fire sound
effect w i t h a few nice o w l
hoots creating atmosphere.
Whether Warlock's Quest has
the d e p t h t o g o along with its
u n d o u b t e d graphic c h a r m s
is another matter, but
generally this is an attractive
release w i t h n u m e r o u s neat,
if occasionally cruel t o u c h e s
- definitely one of the better
Gallic UK releases.
OVERALL 7 0 %

OTHER FORMATS
An Amiga version is
presently under
consideration.

" . . . neat, If
occasionally c r u e l
t o u c h e s - definitely
prevent catastrophe you, a very are some nasty tricks: magic
wise and skillful warlock, have A KRAKEN GOOD bottles can imprison the warlock one of t h e better
journeyed to a graveyard to begin GAME and there is an undersea tunnel Gallic r e l e a s e s . "
your quest. But through complete with Indiana Jones-style
misfortune the evil lord and his The playing area of Warlock's traps.
minions have learned of your plans Quest is surprisingly small,
and already zombies are rising covering exactly half of the screen. is no better than the unplayable
VERSION UPDATE Commdore 64/128 and Amiga
Hidden trapdoors allow access to upper and lower levels

BAD CAT
games released late last year. Play
takes the streetwise moggy
Rainbow Arts/GO! through five unfairly difficult
events: jumping fences and rolling
balls in the park, tackling
Atari ST: £19.99 underground obstacles in the
sewers, bowling in the pub.
RAINBOW ARTS have tried to throwing balls around the
make a series of nonsensical swimming pool and running in the
events into something humorously street chasing a ball. Graphics and
addictive - and failed. This offering sound are fine, but the action is
The monotonous moggy races frustrating due to the need to be
gracefully across the first level pixel perfect - should a mistake be
made the event has to be tackled
from the very beginning. Full
marks, however, for the wonderful
- but eventually hair-tearing -
sound FX.
ATARI ST: OVERALL 3 5 %

62/124 TGM TX 007:6-88


PREVIEWS

LIPSTIK, P O W E R
ANDFAME (RPV) which is deployed for an
exterior look at the spaceship - the
Tomahawk can be controlled from
the RPV's perspective if desired.
In combat, the Tomahawk is
Flying through the floating tunnel,
for instance, is more a test of
patience and endurance than
reactions. Combat is similarly
sluggish even with all ground

ECHELON
US GOLD
equipped with three hi-tech
weapons systems, and when they
features turned off. The game is
therefore very much a mapping
are exhausted, or fuel runs low. and decoding puzzle-type variant
returning to base provides with a tedious searchmg-for-

A
replenishment. objects requirement. On a
ccess S o f t w a r e have long been one of the most
impressive American games producers, Beach Head
and Raid Over Moscow being key games in
establishing their reputation. More recently
Leaderboard and its sequels have shown programmers
Bruce and Roger Carver to be among the most
successful in the business. 50,000 copies of Echelon sold
in America during the first two months of its release
ensuring the team of another success.
There is a long future-history story
to set the scene for this 3-D a patrol zone 840km square made
wireframe strategy/action game, up of 36 areas; nine are already
but in effect you find yourself - a drawn-in - showing objects,
space pilot for ECHELON, the buildings, mountains and rivers -
antipiracy force set up by the on the old-fashioned paper map
International Space Federation - supplied in the packaging. The A datalink to base helps give computer such as the Spectrum,
flying a C-104 Tomahawk remaining 27 are yours to advice on docking or to redefine Echelon may well prove faster and
equipped with the most advanced complete. In the nine mapped the enemy threat. If there are no more interesting.
in scientific and military sectors are a firing range, floating enemy ships, the mission is
equipment, attempting to tunnel, temple and bridge - all in
erradicate space pirates. wireframe 3-D. and more exotic Evasive action or a quick weapons trigger is required to deal with the pirate
Your mission is to locate the structures are described in the ships - or you can simply turn them off
pirate base by deactivating its manual, which provide interesting
cloaking device through following sight-seeing.
six steps, each of which is
represented by a map contained
in the Tomahawk's memory REMOTE VEHICLE
banks. The maps are mostly blank,
but collecting objects provides The Tomahawk manual bulges
with diagrams describing every
control. Due to the Lipstik option
(see panel) the joystick fire button
is freed for other things - such as
thrust. Most instruments are the
usual aircraft readouts - useful if
ground features have been
minimised to speed up graphic
handling. Also useful are six
different out-of-ship views to help
position the Tomahawk over
objects prior to their being
useful information and fills in gaps. teleported aboard.
The text is in alien code, which There is also a zoom function
must be broken to stand any and a Remote Piloted Vehicle
chance of completing the mission.
In addition each object contains a classified as 'scientific', if there are COMMODORE 6 4 / 1 2 8
clue, most of which are in code, a moderate number it is a 'patrol' Diskette: £14.99
but those that are not may help and if there are a great many aliens
break those that are. If important the mission is 'military'. At present only available o n
clues are decoded they may help An American cross between disk, a cassette version is
solve the mystery before the maps Elite and Mercenary may sound planned. Your g a m e position
are completed. unmissable, unfortunately the may be saved to disk at any
There are over 240 objects to be implementation is disappointing. t i m e - useful as Echelon is
teleported aboard Tomahawk, so The Commodore 64 has never likely t o take a long time to
filling in the maps and decoding been adept at wireframe 3-D, and, complete.
their text is a substantial task. lacking the genius of Paul Woakes,
OVERALL 7 1 %
Objects are scattered throughout Echelon seems distinctly slow.

VOICE OVER OTHER FORMATS


One of the more striking things about Echelon, is the option to use the Conversions for the PC and A m i g a are d u e o u t in May. S p e c t r u m
separately sold Lipstik headset. Designed to control the fire option, and A m s t r a d versions s h o u l d f o l l o w in June, and in our
the headset is simply a microphone which responds to loud noises. e s t i m a t i o n will t u r n out better t h a n o n the C o m m o d o r e 64/128.
To begin with the Lipstik is an enjoyable enough gimmick but hardly
a 'whole new dimension in realism'. Since overall control Is not made
any easier and combat is an optional extra which may be turned off
to allow concentration on the adventurous side of the game, the point " . . . more a t e s t of patience a n d
of the Lipstik is questionable. People wanting to buy the device are endurance t h a n r e a c t i o n s . . . "
advised to contact US Gold.

TGM TX 007:6-8869/124
Have you got what it tahes

undercover cop?

Got an A m i g a ? ? ^ e r t I g c ]
you d be crazy to miss ou^ on
the latest great releases
U.S. Gold - all designed to tpike .
the most of the superior graphics*,
and enhanced gameplay which your
Amiga offers. Get your K i c k s I o q p y j

U.S. UoId l i l t .
PREVIEWS

although repetitive in the long term


FANTASY ZONE THE MAZE
Sega
and limited in scope. Fantasy Zone
The Maze is best as a two-player
game, the team element makes it
a lot more enjoyable and single-
player mode gets difficult on later

O
pa Opa, the cute winged blob and star of the two Pac-Man (no bad thing as it's still levels - the monsters move faster
a great game), it is highly addictive. than the Opa Opa.
previous Fantasy Zone games, returns in part three.
He is a familiar Sega character, cropping up in many
of their games (often in the secret bonus levels and
cheat screens). This, the third in his own series, is a Pac-
Man style game with a difference.

The maze consists of seven a minifireball - making them


different zones, each containing temporarily invincible and hot
three game mazes and a bonus enough to destroy any enemies
maze. Play is very much in the that get in their way. Enemies
Pac-Man vein, the objective being destroyed leave behind coins of
to collect all the dots - whilst up to E5000 in value. Other
avoiding wandering monsters - collectable items include smart
and exchange them for dollars. A bombs and extra lives (displayed
second player can join in the fun as a baby Opa hatching out of an
as Upa Upa, another cute winged egg)
creature of mystifying gender.
The enemies in Fantasy Zone
are omnipresent, emerging in a TO COIN A MAZE SEGA Price to be announced
never-ending stream from a hole Follows usual Fantasy Zone style. G o o d - t o - e x c e l l e n t , detailed
in the maze. Contact is fatal but After completion of the three
c a r t o o n g r a p h i c s use a lot of colour against surreal b a c k d r o p s .
both Upa and Opa can use the mazes you move through to a
Directional c o n t r o l is not g o o d using the c o n t r o l pad - a p r i m e
collected dollars to buy temporary bonus screen. It has much the
example of a g a m e needing the Sega joystick. The t u n e s are
weapons such as lasers, bombs same layout as the other mazes
typically Fantasy Zone, offbeat, weird and fun to listen to. A good
and even 16-ton weights to except all the lights go out after a
follow-up to the other games in the series and very addictive
frazzle, blow up and flatten out the few seconds leaving you to fly
foes. More powerful weapons are about in the dark - speed is
expensive and not made available essential if you're to gain bonus OVERALL 7 8 %
at the start, even the cheaper points.
multishot guns and lasers The original Fantasy Zone was a
occasionally sell out. Useful extras thoroughly enjoyable shoot-'em-
are the Big Wings which gives up with a fun element that
it
a good f o l l o w - u p to t h e other games
whoever picks it up a much
needed boost of speed, and Top
overcame any deficiencies the i n t h e Fantasy Zone s e r i e s . . . "
game had. Fantasy Zone The
Power which turns Opa or Upa into
Maze draws its base ideas from

VERSION UPDATE A status table below the map controlling Superpower,


shows a particular country's spreading the player's political
military and industrial strength as and military influence around the

POWER STRUGGLE
well as their political allegiance. world. All the while the rival
The overall objective of each Superpower is also trying to
PSS side is to gain control of as many further its domination - either by
countries as possible. A row of force or by the more subtle use of
icons either side of the map allows political pressure.
Amiga: £14.99 countries under each the player to attack other Power Struggle is a good
Superpower's control. countries, supply or enforce introduction to strategic games
THE world of superpower politics The game is played via over a friendly countries, apply political and an education in the way that
is fnghteningly complex at the best map of the world, with countries influence and build armies and Superpowers work - if on a limited
of times, with critical decisions controlled by the West shown factories. Commands are scale. It is easy to start taking
being made which not only affect green, East red and neutral white. executed by clicking with the countries but holding onto them is
single nations but often the entire mouse pointer on the attacking what provides the challenge. The
world. PSS's Power Struggle country, then clicking on the game is limited in complexity and,
gives one or two players the relevant icon and finally on the having only six controlling icons,
chance to become the heads of target country. Each turn is played does not make for real in-depth
states of some of the most against a strict time limit, after play; it hasn't tried to be anything
powerful countries on this planet. which, all orders given are more than a comparatively simple
In one-player mode the computer executed. game of strategy and tactics.
is the opponent - and either a Countries which taken over
random or default distribution of change to the colour of the AMIGA: OVERALL 6 4 %
TGM TX 007:6-8869/124
DECISION
FIRE POWER
Activision

A
ctivision's second Microlllusions game - another in Tanking along the road in search of the enemy's flag
the' One To One' series - takes us back to the fighting
station gains points and extra players. The handling of the tank is
tank games, once so popular. Coding is by William mines (one for every five men). awkward, but that adds to the
Ware with design once more attributed to the Mines are laid by stopping and realism, and being able to do
improbably named Reichart Von Wolfsheild. pulling back on the joystick while swinging reverse turns is a neat
Fire Power is completely considerably, for example, the pressing fire. Topping up fuel is touch. Solo Fire Power is
unburdened by any storyline to Mobile tank has a heavy done at base or by destroying frustrating because of the
explain its large-scale carnage - resistance to damage, the ability enemy fuel stocks. toughness of the challenge, but for
which may be experienced by one to carry a lot of mines, fuel and Once found, the flag has to be two players, unlimited lives and
or two players. In solo mode, there men but is comparatively slow. taken back to your own base for head-to-head competition
is no split-screen and the only To begin with, each player is complete victory. Fire Power is compensate greatly, resulting in a
opponents are helicopters and located inside his own base. great fun, especially for two more enjoyable game.
fortresses. Unlike the two-player Exploration of friendly territory is
game, there are limited lives which generally easy - just watch out for
makes capturing the enemy's flag mines, the enemy tank and the AMIGA Diskette: £19.99
- the prime objective - extremely occasional helicopter. Winning the
difficult. In two-player mode the game. however. requires A p a r t f r o m an attractive loading screen the A m i g a is not given a
screen is split in two, allows venturing into enemy territory c h a n c e to really shine. Graphics are adequate, w i t h m e d i o c r e
complete freedom of movement where the flag lies hidden under a explosions but reasonable scrolling, and s o u n d is similarly
for each player and, should the building, a place of exceptional functional.
tanks meet, they appear on both hostility bristling with a profusion OVERALL 7 1 %
screens for combat. Lives are of gun turrets. But because the
unlimited but the destruction of guns have a limited number of
your tank, by whatever cause, angles to fire along, they can be
adds points to your opponent's successfully taken out with care.
score. All buildings and structures can OTHER FORMATS
be blasted, though hitting friendly There are no plans at present t o convert Fire Power to other
buildings earns the enemy points. formats.
WHAT'S MINE IS When certain buildings are
destroyed, men run out, if they are
MINE on your side you may pick them up
At the start of a game each player and take them to a first-aid post, if
is given a choice of three tanks, they are the enemy - and you are " S o l o Fire Power Is f r u s t r a t i n g , but for t w o
feeling particularly nasty - you
including a Scorpion tank and a
Mobile from the UFO series. The may crush them at your leisure.
players it is great f u n . . . "
characteristics of these vary Dropping men off at a first-aid

VERSION UPDATE Probe Software, the ST version large jumps in animation. The
was written by Ian M o r r i s o n with illusion of speed is highly
sonics by music maestro David convincing and the other cars

OUT RUN
Whittaker and graphics by approach at a very fast speed
Freddy and Sue. making for a tough game.
US GOLD Graphically Out Run is very Whittaker's tunes are near
good indeed, detailed, faithfully excellent, matching the game's
translated and smooth with no pace and adding immensely to the
Atari ST: £19.99 highly realistic effect of fast car
Burning rubber as you set off in a race against time racing. The select-a-soundtrack
AT LAST! The long-awaited, radio scene at the start of the coin-
much-rumoured ST version of the op version has been replaced by
massively successful Sega coin- tunes alternating when the car
op is now here. Out Run (reviewed crashes or goes through a
TGM003. C64 6 7 % . Spectrum checkpoint.
61%. Sega 72%) is a car racing An annoying feature of the
game; you control a Ferrari conversion is the Ferrari's instant
Testarossa speeding along a stop when the time reaches zero,
multilane highway. Aim: reach one compared with the gradual
of five possible goal lines selected deceleration of the coin-op game.
by changing course at forks in the Despite the occasional graphic
road. The game is played against omissions and the multiloading.
the clock with extra time given if the ST Out Run has been worth the
the car makes it through a wait and is an admirable
checkpoint after each fork, failure conversion of an incredible coin-
results in end of game. En route op . . . and yet. don't expect too
hazards include trees, buildings, much of the game even though it is
and signs as well as other road on the ST.
users, contact with any of which
loses valuable time. Developed by ATARI ST: OVERALL 7 9 %

66/124 TGM TX 007:6-88


PREVIEWS

PURE ESCAPISM DO OR DIE


fighter's control - caution is
required. If the craft is destroyed
all its extra weapons are lost,
fortunately this doesn't make
further progress impossible.

FOUNDATIONS WASTE
Exocet
The prison, located in the
While hardly original.
Foundations Waste is still a very
Wastelands, has an exceptional playable shoot-'em-up and a
level of security. Nevertheless commendable first effort from

T
there is a slight chance the single Exocet.
he release of Foundations Waste marks the debut of fighter may survive these
Exocet, a genuinely new British software house defences, so all UNISECT
based in Staffordshire. Credited to a team for w h o m personnel are informed that any ATARI ST
this is the first exercise, Erroll Elliston and M a r t i n errors will be punished by death, Diskette: £24.95
and incentive expected to make
Bysh have done the design code, graphics by H T o m k i n s Despite all the useless
escape through the five zones to
laminated security reports
and music by W Beben. the Galaxy Perimeter impossible.
included in Foundations
Yet another vertically-scrolling Universal Security organization, These zones include powerplant.
Waste's p a c k a g i n g , the game
action game in the vein of Slap UNISECT. is responsible for city, water, wastelands and space
is quite g o o d . Graphically it
Fight (reminiscent even to graphic ensuring he serves his four life- areas, all of which have a full
is consistently well above-
detail and sound effects), saves sentences - he has already complement of UNISECT defence
average with colourful
itself by implementing its elements escaped six times only to be vehicles.
l a n d s c a p e s and numerous,
cleverly. Zak Lambda Laurie is the recaptured. Now. on his seventh To help Laune a wide variety of
w e l l - d e t a i l e d enemies. A f e w
kind of antisocial, free-thinking escape attempt, he may make it. weapons can be added to the
too many enemies can
activist that any self-respecting An Exidion 31812 fighter craft has fighter, ranging from side-firing
p r o d u c e a notable s l o w i n g
authoritarian state can well do carelessly been left on the penal lasers to shields, and smart bombs
d o w n of pace, but this rarely
without. The Federation's landing strip and Laurie grabs it. to a remote, auto-fire droid. But
a f f e c t s gameplay.
some weapons capsules are fakes
and can briefly confuse the OVERALL 7 7 %

OTHER FORMATS
An A m i g a version should be available t o w a r d the end of May.

" W h i l e hardly original, Foundations Waste is


s t i l l a very playable s h o o t - ' e m - u p "

W E CAN REBUILD HIM hives might be disturbed with lots of cute-looking guard dogs,

BIONIC COMMANDOS
potentially fatal results. Other heavily armed soldiers. Return Of
lethal features include swooping The Jedi- style walkers and
birds and nasty yellow mounds. If massive robots. After that it's just
the Commando should survive this one more load for the next two

T
first level he goes on to The levels. Level 4 - The Control Tower
his is the second release, after Side Arms, in GOI's Forefront, with more troops, - has huge barriers, more walkers,
electrified walls and patrolling and very aggressive mini-
licence deal with C a p c o m . Capcom do their own
black balls to contend with. helicopters. Shoot the three green
C64 conversions, but GO! prefer to redesign for the troopers at the top of this level and
UK market. Conversion work for the Commodore 64/ THERE'S NO ARM IN the final stage. Stop The Missile, is
128 has been done by S o f t w a r e Creations, previously yours. Stirring tunes for each level
IT urge you on to complete the game
responsible for the excellent Bubble Bobble. and master the demanding time
It has been almost a decade since with a doomsday weapon at the Level three is a big one, and has limits.
our home planet was lost to the end which must be disarmed.
enemy and his secret Zargon The Commando's quest begins COMMODORE 6 4 / 1 2 8 Cassette: £9.99, Diskette: £11.99
missiles. In hope of regaining our when he parachutes into a dense
world an elite group of Bionic forest made up of huge, towering Despite its a t r o c i o u s poster, Bionic Commandos should prove t o
Commandos was created and trees. While watching for point be GOI's first m a j o r hit. The music is brilliant and adds
trained to be the best combat bonuses, bionic packs to speed- immeasurably t o the f u n of playing, while the g r a p h i c s are varied
soldiers the universe has ever up the telescopic arms and more and effective. Gameplay o w e s a lot to p l a t f o r m s - a n d - l a d d e r s ,
seen. Besides improvements in powerful weapons. the but t h e bionic a r m feature adds e n o r m o u s l y to the e n j o y m e n t
speed and stamina these Commando faces numerous and helps m a k e this a t o p - n o t c h conversion.
Commandos have been equipped enemy troops. Most of the soldiers OVERALL 8 6 %
with telescopic arms. The special only have bayonets and are forced
limbs allow them to pull to touch the Commando to kill him.
themselves up onto raised some however have grenades or OTHER FORMATS
platforms or swing across bionic arms of their own. A time
By the t i m e y o u read this c o n v e r s i o n s s h o u l d have been released
yawning gaps. There are five limit adds pressure but some
for the S p e c t r u m : Cassette E8.99, Diskette £14.99, A m s t r a d :
different levels of enemy caution should be exercised with
Cassette £9.99, Diskette: £14.99, Atari ST: £19.99 and Amiga:
fortifications to fight through, each the bionic arms otherwise bee
£24.99. A PC release is currently under c o n s i d e r a t i o n .

" T h e m u s i c is b r i l l i a n t . . . a t o p - n o t c h
conversion."

TGM TX 007:6-8869/124
THE
BUBBLE
BUSBLOB
BLOB zooms around tho underground complex in his attempt to rebuild the
planet's core - ST screen

CHEOPS PYRAMIDS knows the destination code.


Discovering these relies on

STARQUAKE
Hoverpads - which allow BLOB to walking into the teleporters where
fly - are used by stepping on them the code is displayed. Fortunately,
and pressing forward - this picks they remain the same for each
Mandarin them up (and any other object game - as does the 512 flick-

I
n a clever example of licensing, B u b b l e B u s have found.) With the exception of the screen layout - so mapping can
hoverpad there is a limit of four prove very useful, if not essential.
arranged for their 1986 8-bit hit Starquake, written by objects which BLOB can carry, At the end of each game there is a
Stephen C r o w , to be rereleased on budget by none of them can be picked up report showing score, the
Ricochet at roughly the same time as Mandarin while BLOB has his hoverpad. percentage of the planet explored
To rebuild the planetary core and the number of core elements
release 16-bit conversions for Atari ST and IBM PC, thus BLOB first finds it and notes down replaced. After this has been
ensuring that both ends of the software market cannot the nine objects required - these noted, another screen allows
help but notice this classic arcade-adventure. Conversion change from game to game. To players to enter any high scores
help BLOB there are several rather they might have achieved - these
work has largely been done by B u b b l e Bus with
small Cheops pyramids which are then saved to disk.
contributions from David Whittaker's M u s i c o n and may be entered - if he is carrying The PC is the most impressive
Mandarin programmer Dave M c L a c h l a n . an Access card - to trade useless version of the two. making the best
On the rim of the Milky Way a black A status display at the top of the objects for those he needs. A use of the machine's capabilities.
hole has appeared, improbably screen shows score, lives network of 15 teleporters can The essentially pink and white
releasing an entire planet. The remaining, energy level, bridge move BLOB instantly from one colour scheme is attractive and
core of this planet is extremely units remaining, ammunition and place to another, but only if BLOB BLOB moves around the screen
unstable and may implode - objects carried. Bridging units are
destroying the entire galaxy - it important for crossing chasms
has to be rebuilt, not an easy task and reaching high ledges, they I B M PC
as it is infested with a wide range appear below BLOB, but fade after Diskette: £19.95
of violent creatures. The person only a few seconds. Replenishing
chosen to carry this task out is lives, ammunition, bridging units For A m s t r a d o w n e r s there is the a d d e d bonus of a j o y s t i c k option
BLOB, the BioLogically Operated and energy is achieved by walking t h r o u g h the port o n the keyboard. This is one of the m o s t effective
Being, whose piloting skills leave over appropriate objects. Most PC g a m e s around, and w i t h arcade-adventures so rare o n this
something to be desired since he aliens encountered merely cause machine it will probably be very successful.
starts the game beside the a loss of energy but some kill OVERALL 7 5 %
remains of his crashed ship. BLOB outright.

GET THEXDER you're under enemy attack, when


it depletes more rapidly. Further
displays give score, level/region
number and ' Enmax' - the
maximum amount of energy

T
Thexder can have. Enmax is 100
hexder was originally written in Japan - by S Uesaka at the start, but can be increased Thexder is overwhelmed by security
to as much as 500. Boosting it, and droids and fails to find freedom
and H Godai (you remember them) - where it became
replenishing energy, is achieved
one of the all-time best-selling computer games ever; by shooting particular enemy points rather than health. Other
over 500,000 units were sold. The American firm creatures such as the relatively robots. and essential
Sierra was naturally interested in converting Thexder for harmless Baffins. Increasing passageways, are found behind
Enmax can also be done by shield-walls. To cope with these
the US market and, after some success the game is now completing a level. opponents Thexder is equipped
available in the UK, through Activision. The 20 different robot enemies with an impressive laser which
are shown on the instruction sheet tracks up and down until an enemy
Looking not unlike
Transformer' Jetfire' Thexder is an
the
ROBOTS GO BATTY along with a very helpful map of
Level 1. Some robots are hidden
is found, but in the much faster jet
mode it becomes dependent on
anthropomorphic Super Assault Thexder \s essentially a traditional- behind bricks which can be shot the ship's direction. Ultimately
Vehicle with the ability to change looking maze game. Apart from to release them if you require however, this adds to the fun of
into a jet fighter. But the mighty the brilliantly smooth
The Transformeresqe hero comes across a seemingly impassable barrier
warmachine has been locked in a transformation from vehicle into during his search for the evil computer
high security facility with its pilot - the jet and back, it has a
you - still in the cockpit. To disable dispiritingly bland appearance.
the central computer (and regain Nevertheless it proves enjoyable
your freedom) before its numerous in play, incorporating addictive
robots disable you, Thexder must arcade action and a good deal of
be guided through 16 different strategy.
localities (each loaded from disk). At the start Thexder is in robot
Regions vary from cargo holds to mode with 100% energy,
underground caverns, with acid indicated by a digital read-out and
baths and lava pits to liven up the bar. Below the bar a blank strip
scenery. Accompanying the represents shield energy. Once
action is the sedate tune, on, the shield cannot be turned off
Moonlight Sonata by Beethoven. but slowly runs down - unless

68/124 TGM TX 007:6-88


PREVIEWS

MAM MARIES
speedily and smoothly - more so
than on the ST in fact. Tunes,
though not in the same class as

MADE OF THIS
Mach 3, are very good and add to
the game's appeal. On the 8-bit
machines Starquake was a
resounding success and it's
bound to be so on the larger
machines too.
deliver the goods. But it's short-

STRIP POKER II PLUS


term titration; once all has been
ATARI ST seen there's little incentive to
Diskette: £19.95 An co
repeat the experience. And it is not
exactly the most challenging of
A straightforward poker games available either, but

E
conversion w i t h gameplay a considerable improvement over
unaffected, the only c h a n g e s ver since card games were first translated onto the onginal Strip Poker
concern graphics a n d s o u n d nevertheless.
FX. The graphics are in f a c t computers, one or another strip poker game has been
reasonable, making in circulation of one sort or another. Martech's
professional, if hardly Samantha Fox's Strip Poker has been the most ATARI ST
astounding, use of the ST. Diskette: £14.95
famous (or infamous) of them all and more recently
OVERALL 7 3 % Diamond Games's Hollywood Poker has given 16-bitters The g r a p h i c s look as if
some g o o d titter and a chance to see what the fuss is all they've been enhanced by an
art utility after digitising; it
about. Now it's Anco's turn - with the sequel to Strip
OTHER FORMATS gives a reasonable effect,
Poker complete with those naughty graphics. bar the o d d deformity f r o m a
8-bit versions are already The title screen displays a digitised
available o n Ricochet for the picture of the two ladies (Sam and
DONNA, SAM ANCO poor a m e n d m e n t . W a t c h o u t
for t h e data disks - a g o o d
Spectrum, Amstrad and Donna), the option to play against Both ladies play a medium-difficult idea, it s h o u l d provide a
C o m m o d o r e p r i c e d at £1.99 either one and a further option to game, though Sam proves the l o n g e r - t e r m appeal.
on cassette. A n A m i g a load in other opponents from data tougher - she's shrewd whereas OVERALL BO%
version is under disks - available June onward and Donna relies heavily on bluff. In
consideration. incorporating both female and both cases, cautious play is the
male opponents. key to success and it should not OTHER FORMATS
The game is five card draw with take long to get both of them down Strip Poker II Plus is also
the standard call, drop, raise and to birthday suits - which is. after available o n t h e Amiga:
if
. 8 - b i t Starquake bet options. Bets and raises can
be made in increments of five,
all, the raison d'Stre behind this £14.95, PC: £19.96,
intentionally provocative game. Commodore 16/+4: £9.95
w a s a success a n d from a minimum of $5 up t o $25. And on that score, the digitised and C o m m o d o r e 64: £9.95 -
it's bound t o be o n Each player starts with $100, if this pictures of Sam and Donna in c a s s e t t e and diskette.
is lost, another $100 is borrowed various states of undress d o
the larger against an item of clothing,
machines . . . pictures showing both lady and
gent minus their loaned articles
(the male is displayed much " . . . s h o r t - t e r m t i t i l l a t i o n , a n d not t h e
ji
smaller...) The game then m o s t c h a l l e n g i n g of poker games .
continues until one player loses all
choosing between the two modes,
their clothes.
with the slower, but more easily-
controlled robot probably the Note the fine texturing and detail of the five cards and the way the artist has managed to subtly blend them with the very
favoured choice except where realistic green of the baize covered background
circumstances demand the jet.

AMIGA
Diskette: £19.99
Despite t h e c l a i m s that
Thexder w a s designed w i t h
16-bit machines in m i n d , t h e
game l o o k s very m u c h like a n
8-bit conversion. Sound FX
are poor, while t h e tune is
inappropriate a n d probably
not being p u t t o t h e use its
c o m p o s e r intended.
OVERALL 7 4 %

OTHER FORMATS
At present there are no plans
to convert t o other f o r m a t s

" a dispiritingly
bland appearance, CLICK TO C O N T I N U E
nevertheless
enjoyable arcade VOU :615 4 5 A
POT :0
4
action a n d * * *
strategy." DONNA:85 •

TGM TX 007:6-8869/124
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— 750-02 - Una
WrTaclfghler 6J0 10.00 6.50 10.00 Arcane Force 4 1550
7.50-02 7.9WI2 7.9MH UJlS. .... AOvArt Studio 16.50 15.00 19.00 Armagedflon Man 1750
— 12.W-04 - Jnxtor 19 Actcn fore* 10f 2 5.50 Arc«c Fo« 1150 1500
ISO 7.99-0) 7»-02 EM 1i VcOc Fo* 8.00 12.00 Adv Cons Set 1250
— 7.50-02 — irgrnd erf the Swort 1( ApOlOlB 8.00 12-00 Army Mows 1250 16.50
— 7 50-02 — Arborno Rarqcf 10.00 15.00 ArtMod 12X0 25 00
6-50-01 7.50-02 730-02 19 99 Arcade force Fow 650 6.50 11.00 Backlash 1000
730-01 7.9WJ2 7.W-02 16J9
1350
6.50-01 730-02 1JO-C2 .Vkanoid 2 Revenge 5 50 11.00 6.00 11.00 Barttanan Psygnosis 15.50 16.50
7 99-02 7W-02 7.W-0? MM Best ol EH te Vol 1 4.50 4.50 Black lamp 12.50
650-01 7.99-02 7.W-02 1799 Bobswgh 4.50 4.50 Barbarian Palace 9.00 10.00
7.99-02 7.99-02 7.99-02 •actor C Baitanan 6.50 650 10.00 Bantosiupe 11.50 14.50
7.50 7.99-02 7.99-02 Bum B oy II Blac«nmp 5.50 6.00 11.00 Ballytoo 9.00
9.96 12.99-03 12.99-03 Stnka fore* Harrier 11 Buggy Boy 5.50 6.50 1000
650-01 — — Borrowed Time 9.00
6-50-01 730-02 1SM12 Bards Tale 8.00 1200 Balance d Power 1950 2050
630-01 730-02 7.50-02 Bards Tale 2 8.00 1240 Bad Cat 1250 1550
>0*12 6.50-01 730-02 7.50-02 Bangkok Knights 6.50 650 1200 Bards Tale 1800 1800
12.99-02 12.99-04 12.99-04 Bubble Bobble 550 9.00 600 950 Captan B»ood 1550
7.99 7.99-02 7,99-02 Stood V i l e y 6.50 650 1000 Camer Command
UdWntal 730 730 7.50 SDasfi Con Kii 5.00 5.00
1550 16.50
730-01 7.99-02 7.99-02 Combat School 12.50 1650
650 7.50-02 7.99-02 Camor Command 10.00 1000 Crash Garrett 12.50 18 50
rotUgM Crosswue 5.00 6.00 11.00 OucKVeagerAti
— 7 99-01 — Ccmbai School 5.50 9.50 6.00 900 Oessmaster 2000 1650 18.00
739 7.99-02 7 99-02 Champ Spnni 650 650 1000 Dream Wairtor
930 730-01 730-02 CaMornia Games 3.90 10.00 650 10X0 DatvC»s»e 1550 16.50
430-01 750-01 730-02 Cybemoid 550 650 Degas Elite 19.50
12.9&-02 12.99-02 12.99-02 Chuck Yeagei 8.00 12.00 OelervjerotCniwn 19.50 2050
7.99-02 7 99-02 7.99-02 Chessmaster 2000 8.00 1200 DejaVu 1950
7.99-02 1299-04 12.99-04 DepVb 1400 Earl Wmvct Basetu*
2050
699-04 6.99-04 6.99-04 Dnller
1650
730 7.50-02 — 1000 10.00 1500 Fpy» Cotecbor 1950
630-02 730-01 7.50-02 Defender of Crown 10.00 12.00 flight Sun2 26.50 2650
6.50-01 730-02 7.50-02 Demon Stttoer 800 12.00 f l n t stones 12.50 1150
6.50-02 7 99-02 7.9902 Dart* Sceptre 5.50 600 10.00 football Manager 2 1250
7.99 7.99 — Draganslair 1 or 2 3.00 300 F15Sli*e Fagle 1550
199 6.99-02 6.9»-02 Dond 2-00 2.00 3.00 Fleet St PiATdltor 85.00
799-02 7 99-02 7 99-02 Enlightenment 350 3.50 5.00 ferran Formula One 19.50
630 7.99-02 7.99-02 EnAxo Racer 6.50 6.50 12.00 Foundations Waste 1550
630-01 — — Elite 650 9.50 12.50 Flying Shark 1550
630 7 99-02 7 99-02
730-02 6.99-02 7.99-02 Eve 500 5.00 9.00 Gry/or 1250 1650
739 — — 40i and Inches 6.50 11.00 Gunship 16.50 16.50
630-02 799-02 739-02 Ffyinq Shartt 5.50 5.00 10.00 Golden Palh 1000 13.50
630-01 730-01 7.50-02 Fiasftpon 550 6.00 12.00 Goldrunner 2 1250 12.50
630-02 730-02 7.50-02 Flrefty 550 6.00 12.00 Guildc< Thieves 1550 16.50
02 04 04 Football D»eclo» 600 6.00 Gamson 1550 16.50
02 04 — -04 F l 5 S t f * e Eagle 650 6.50 11.00 Gamson 2 1550 1650
730-02 7.99-02 739-02 FoctbaH Manager 2-95 650 2.95 6.50 Grandstam Bridge
• 999 9 99 — Football Manager 2 650 10.00 6.50 10.00 Hacker 900
739 — — Freddy Hardest 3.00 3.00 Hitchhiker
730-02 7.99-02 7 99-02 Flintslones 6.00
1950 20.50
nmanflw 730 7 99-01 7-S9-02 6.50 11.00 Hot Football
MoilywxJ Hjjo*
1550 16.50
• __ 1239-02 1299-04 1299-0* Gaun9M2
Goth*
6.00
550
650 12.00 900 10.00
6.00 H«it lor Red October 1550 16.50
AVAILABLE ON DISK FORMAT: D1-C1&W, 02-C12.99, 03-CI4.99. D4-C16.91 05-19 99 Gunstrck* 6.00 9.00 6.50 9-00 Hercules 1250
Gry«x 5.50 11.00 6.00 900 mtercepter. 17.50
Garr* Set 4 Match 9.00
PAP included in UK. Europ« Add CI |x>« tap* clscwttei e C2 00 12.00 9.00 12.00 kanWamors 10.00
Cheque PO lo S.CS (Cj»«t«»|. 63S Gr»»n L»nc». London N8 OQV GuW of Thiews
GlJO
10.00 14.00 impossible Mcunn 2 1250
Plr.iw specify machine typ» in your ordei $50 6.00 WemabonK Soccer 1250 1150
Gurshlp 650 11.00 9.50 14.00 J« 26.50
Personal c<4*ftunp<ck up »ol1wnr«moil otO+i P'<» on production ol this advert.«! out shops Headcoach 2.96 2.95 Anrtar 1550 1650
.it S.C.9-. 221 Tottenham Court Ro.id, London W1R OAF |ne.v«sl tube stn Goodoe Streell Head O w Hens 3.50 3.50 Jfwtis of Dwxntss 9.00 1150
Oi S.C.S.. 655 Green Lanes. London N8 OOY mr.vost tube stn Turnpike Lane) intemaoonai Karate 2.95 6.50 2.95 650 KmgMorc 10.50 1150
international Karate • 6.50 650 1100 leaderbcard 15.50 1650
Access A Visa card holders ring 01 -348 2907. 1408505 031 4027 mposable Mission 2 6.00 6.50 11.00 leather Goddess 19.50 20 50
OKU CJrd «oni dntutctw* same art MfKt M */.u*t>.wi, We also stock lelc«*g«f* answering. oordtot* I o n Warriors 6.00 650 9.00 Legend ot the Sword
ctfMn.rui xxeswin I f cop*»v (ImmMt nudMnn. cAulatoti nngOt 4369590 *»dy Jones Temple 6.00 650 11-00 leathernecks
15.50
1250
1550

Jevrtlsof Darvwss 9.00 900 13.00 lords of Conquest

16 - BIT CENTRE
Knighwnare 6.50 6.50 11.00 18.50 1950
Kamov 650 650 11.00 Moonmof 9.00
KngMorc 9.50 1000 10.00 MachJ 1250 1350
UwAmmo 6.50 11.00 650 1100 Music Con Set 19.50
Last Ninja 6.50 650 11.00 North Star 12.95
Magnificent 7

COMPARE OUR P R I C E S
6.50 1100 6.50 13.00 OtHneralor 1550
Morpheus 10.00 12X0 (Ms 12.50
Match Day 2 5.50 6.00 11.00 Outrun 12.50
Mega Apocalypse 6.50 12.00 6.50 12X0 PMOOfl 1250
Mint Pun 8.00 12.00 ftrfc f>anihff 1250 1350
Magneiion
A m i g a A 5 0 0 , modulator, mouse, Starglider, Deluxe
5.50 6.00 10.00 PrcartConSrt
Nigel MansellGP 650 8.00 12.00 rTinrTTii 9X0
North Star 550 6.50 11.00 Pr^Mcv 1250
Paint, Goldrunner, Defender of the Crowns, 1 meg Overlord 700 PlionOtM 1650
Outrun 6.00 6.50 11.00 Poic«0u«i 1550 20.50
drive and V4 meg memory, workbench disk, Amiga Pacland
Platoon
6.00 6.00 11.00 Pindon 1250 12-50
650 6.50 11.00 Piwn 1550 16.50
extras and basic disk/ manuals - £ 4 4 9 Predator
Pink Pander
650
600 1000
6.50
6.50
11.00
10.00
Ottzan
Rocket Ranger •
2150
1950
21.50
1950
PHM Pegasus 750 12.00 7.50 12.00 Roimg Thunder 1250 16.50
A m i g a 5 0 0 (as above), with 1084 colour monitor P|*W 9.50 12.00 14.00 Rocktord 1250 1250
Rlmrunner 6.00 950 Return to Genesis 1250
£649 Rampage
Rastan Saga
650
6.00
6.50
650
12-00
1200
Rimruinner
RetuntoAaanta
1000
1850
Roadwars 5.50 6.50 12.00 Roodwars 1350 1150
M a g C u m a n a D i s k D r i v e , for Amiga or ST £ 1 2 5 Rygar 5.00 6.00 1100 Shadowgate 15.50 19.50
Rollog Thunder 6.00 6.50 1100 ST/Wv Creator 28.50

C o m m o d o r e M P S 1200, printer £ 1 8 9
Renegade 5.50 6.00 11 00 Sentinel 10.50
Red October 9.50 11.00 14.00 ScrabWe Dekae 1250
Star Wars 6.50 6.50 1100 Shackled 1350
SkJearms 6.00 6.50 11 00 Silent Service 15.50 16.50
Commodore business system inc. Amiga A500 Soldier of Ught 5.96 Skyio* 10.00 11.00
Solid Gold 6.50 12.00 6.50 12X0 Starfltght
with 1084 colour monitor, MPS printer, the works with Starglider
Senbnei
9.50
6.50
12.00 10.00
2.00
12X0
4.00
Starfleet
Star Glidei
19.50
950 13.50 1650
combined word processing spread sheet & Silent Sewce
Silicon Dreams
6.50
9.50
650
9.50
11X0
1100
Starglidei 2
Sapiens
15.50
1350
1550

database, PC transformer £ 7 7 5 720


Shoot Em Up Con lot
6.00 650
1000
9.00
15.00
SDl
Space Quest ll
1950
1550
1950

Stea/tn fighter 10.00 1500 SFHamer 15.50 1650


C o m m o d o r e 1 0 8 4 , high resolution, colour monitor Skate or Oie
6PakVc<i 2 o r 3 650 1100
800
650
12X0
11.00
Sidewindei
Super Cyoe 10.00
700

Spy v Spy Artie 2.00 2.00 Terramei 12.50


fCR WI4A/A7AK1 ST/ PC / 6 4 ; 12S £229 TestOrtve 8 00 1200 Tetns 12.50 1195
Tran Escape 800 12X0 Terrorpods 15.50 16.50
PHiufas^eoiousWNnoR fqramica^T INC Tr<* 650 950 650 9.50 Tnvul Pursuit 13.50
Time&Magck 10.00 10.00 1000 10.00 Ttwuty 9.00 1000
LEADS £ 2 6 9 Trantor 6.00 650 11.00 Tesldnrt 16.50 1750
Target Renegade 5.50 600 Time&Magik 1350 1350
C0UXJE. NAONITOR POR AM\£»A/CT|NC LEAPS £.299 Thundwcats 550 6.50 11.00 Untr Mllilar, Sim 1550 16.50
Tenane* 5-50 6.50 11.00 Unmnted 16.50
Tetns 550 6.50 11.00 Vixen 1450
PLEASE PHONE FOR SOFTWARE PRICES AND Vampres Empire
Vixen
6.00
650
900
11.00
6.50
7.00
9.00
11.00
Vamp»» Empire
Vermuiatcr
1250
1550
12.50
15.50
ANY ITEMS NOT SHOWN VCOO^
WivordWar/
550
6.00
6.50
6.50
11.00
11.00
Woild Tour Golf
Waard War7 1350
All prices include VAT & Postage. Courier extra Wortd CUtsslBovd
Wondeiti^
650
650
6.50
6.50
11.00
11.00
Writer Ofynipiad
Xenon
12X5
1250
12.95
16.50
Wf are trie Chflfrpons 650 13.00 650 1100
48 Bachelor Gardens, Harrogate PImm tend chogu«/P.0.Mccess. VIM No. & expiry 0a* to: Trybrtdge Ltd, 73 North Strwt. Romford, Etui
North Yorkshire HG1 3EE RMi 1DA. PImm state make and model of computer wtwn ordering
P&P Inc UK on orders over £5.00: less than £5.00 and Europe add CI 00 per Item. ClMwtMre, please add
TEL: 0423 526322 f? 00 per Item for airman T E L . O R D E R S 0708 70S271
TUMN ART SHOW
f

Open to everyone . . . at the PC Show


Sponsored & Organised by CRASH, ZZAP! 64 and THE GAMES MACHINE
IF YOU ARE A
SPECTRUM, AMIGA
AMSTRAD CPC, IBM PC
COMMODORE 64/128 OR
ATARI ST OWNER,
WHETHER YOU RE A
PROFESSIONAL ARTIST
OR AN AMATEUR,
THE AUTUMN COMPUTER
ART SHOW IS OPEN
TO YOU!
THE FIRST PUBLIC
EXHIBITION OF ART
GENERATED ON
HOMEMICROS
A TAKES PLACE ON
16-18 SEPTEMBER
AT EARLS COURT
DURING THE 1988
PERSONAL COMPUTER SHOW
• START GETTING YOUR
WORK READY NOW!
THE FORM IS BELOW (AND REPEATED NEXT MONTH) - DETAILS OVER THE PAGE . . . !

I PERSONAL COMPUTER SHOW AUTUMN ART EXHIBITION 1988



I would like my computer art to be considered for entry Newsfield's Autumn Computer Art Exhibition at the PC Show, Earls Court.
I
I Name • I a m over 18
Address • I am under 18. and my legal guardian has signed below I
I I have read the conditions of entry printed overleaf and agree to abide by them
I
J Postcode Entrant's signature (or legal guardian)
I
I
Phone Number

<•
Number ol pieces submitted and computer:
1 machine Q 2 machine: .. Q 3 machine. f
Ptease state the titles of your submitted pieces (delete disk/cass as inapplicable), followed by the FILENAME and Utility used. Any special instructions for loading or
use of self-designed utilities should be wntten out o n a separate sheet. I
I I
i
Title 1: (disk/cass) Filename: Utility:
Title 2: (disk/cass) Filename: Utility:
I
i Title 3: (disk/cass)
• I have enclosed a stamped addressed envelope for the return of disk/cassette
• I enclose extra payment for return package to be sent recorded/registered
Filename: Utility:

t
I
Please e n s u r e t h e f o r m i s c o r r e c t l y f i l l e d o u t , t h a t y o u r c a s s e t t e s / d i s k s a r e all l a b e l l e d c o r r e c t l y a s p e r i n s t r u c t i o n s o n t h e r e v e r s e of t h i s f o r m ,
and t h a t y o u h a v e s i g n e d t h e f o r m . T h e n s e n d i t , t o g e t h e r w i t h a n y s e p a r a t e e n c l o s u r e s , d i s k ( s ) o r c a s s e t t e ( s ) t o :
AUTUMN
AUT COMPUTER ART SHOW, NEWSF1ELD PUBLICATIONS, PO BOX 10, LUDLOW, SHROPSHIRE SY8 1DB
AUTUMN ART S l o w
Open to everyone . . . at the PC Show
Sponsored & Organised by CRASH, ZZAP! 64 and THE GAMES MACHINE
IF YOU ARE A From the entries received, approximately 30 works of art will be
SPECTRUM, AMIGA
selected across all the formats by a panel of experts for exhibition at
the 1988 Personal Computer Show at Earls Court. There, between
AMSTRAD CPC, IBM PC September 16-18, over 60,000 people will visit the show and see your
COMMODORE 64/128 OR work if it is selected. And added to that thrill you will be able to sell your
ATARI ST OWNER, work to the public and there are prizes for the top entrants. So get to
WHETHER YOU RE A work now, read the small print below very carefully, please, and get
your submissions in to us before the closing date.
PROFESSIONAL ARTIST
OR AN AMATEUR,
THE AUTUMN COMPUTER
ART SHOW IS OPEN
TO YOU! THIS WILL BE
THE FIRST LARGE
PUBLIC EXHIBITION OF
COMPUTER ART EVER
MOUNTED IN BRITAIN,
SO DONTMISS THIS
OPPORTUNITY OF A
CHANCE TO SHOW YOUR
BEST WORK TO AN
ADMIRING PUBLIC!
CLOSING DATE FOR
ENTRIES IS MONDAY
AUGUST 8.

PERSONAL COMPUTER SHOW AUTUMN ART EXHIBITION 1988


CONDITIONS OF ENTRY
Submitted work may not have been used before for any 12 The organisers cannot be held responsible for the safe
1 The Personal Computer Show Exhibition sponsored commercial processes, nor have appeared in pnnted iii ui
arrival ui'juirudbseura You
of disks/cassettes iou are
are aavisea io twapuicn
advised to despatch
and organised by Newsfield Publications is open to form in any publication, nor be allowed to appear in data either reg»stored posl or recorded delivery and
professionals and amateurs. The Professional Category printed form in any publication until after September 18 mark % i packaging clearly as containing "MAGNETIC
includes persons who earn a living from designing 1988 without the prior consent of the Exhibition M E 0)IA".
I A " . Dttks/cassettes
Disks/cassettes will only be returned if the
computer-generated graphics for art purposes, organisers. entry form is accomparued by a suitably stamped
television, advertisements, games or any form of Submitted work must, in the view ot the judges, be addressed envelope. If you wish return to be by
commercial display. original and not merely copies of existing media images, recorded delivery, then extra payment to cover the cost
2 AD entrants must be over 18. or if under 18, must have commensurate with artistic freedom to draw o n ready- •must
iiuaibeucincluded.
Hutu
the consent of the* legal guardian and their entry form made images for inspiration. Any submitted
submitt* work carries an acceptance of first
signed by the* legal guardian. All program data entered for consideration must run on publishing rrights free of charge in Newstield
3 Submitting work for the exhibition and returning a one of the following computers: Spectrum 48K. Publicationsi imagazines. Exhibitors work will be made
signed copy of the entry form will be deemed as Spectrum 128K ( + 2 and 3). Amstrad CPC 664/6128, available for sale to the puOhc at the Personal Computer
acceptance of aa of these conditions of entry c o n t a « e d Commodore 64/128. IBM PC. Atan ST. Amiga (any Show m suitably printed form on an order basis, either
model). Works running on other machines will not be framed or unframed (prices at the discretion of the
Any art/graph»cs utility, whether commercially available accepted. organisers). Receipts of sales less a 2 0 % commission
or specially devised, may be used. 8ut all submitted The judges will consider submitted work within tho will be the property of the artist
works must be static - animations win not be context of each computer's capabilities and make every 14 All exhfcitors will be provided with free to the
acceptable. possible attempt to see that the final exhibition reflocts Personal Computer Show on the days
All work must be submitted o n a suitable disk or the ranges of machines encompassed in point 8 above. (September 16-18). Though not a it is
cassette tape. In the event of a failure to load, entrants 10 Entrants may submit up to a maximum of three works desirable that exhibitors should be
win be contacted and requested for a replacement. each. All cassettes and disks must be labelled clearty attendant public relations exposure
Where supplied data can only be loaded within a with the entrant's name, address and titles of works either before, during or after the show
commercially available utility program, ihe utility used contained therein.
must be stipulated on the entry form at the appropriate The final selection of works to be exhibited, and those
point Where non-available utifctios have been used chosen as prizewinners, will be at the sole discretion of
(such as self-devised programs), entries will not be the judges, and no correspondence may be entered
accepted unless atso accompanied by suitable loading into on this matter. Acceptances and rejections will be
programs and detailed instructions on their use. notified to all entrants by September 8 latest.
SPECIAL ARCADE
:
PACK AT YOUti
RETAILER

Eight more deodly Our hero has fmolly m e ptanet Nemesis. Is now
Plays o knockout frantic Its every prison w a r d e n s RCSCUE THE CAPTIVES! Vbu under a n c * - o u i s p o c e
are a highly trained c o m b a t opponents to c o m b a t as y o u mastered m o secret martial
lore* m the classroom, nightmare - the inmates attack b © m g j from the sub-
mochlne *>ur mission; o d v a n c © to b e c o m e a art "CNN'S SHA04.IN" Dut ts
ocksr room a n d the h i g h h a v e broken out These m e n tpace star cluster ot
mNtrate a® tour e n e m y block-belt master Authentic t r a p p e d by triod g a n g s With
ichoo< cafeteria Hp-zap. ore hardened criminals, Bocfeoon You win n e e d all
Strategic Detence lighting moves with 4 kicks a n d other secret
door attack, throw balls a n d a r m e d to the hill a n d aren't your couroge and
Installations - alone, against different locations powers, e s c a p e from a n d
pes Out c o n you m e t e afra»d to g u n y o u all d o w n concentration to w * i Gel
immeasurable o d d s travel SHA04.WS rood
r w hand Ns love letter to Just m o v e In, knock e m r e o d y to btast offl
to freedom!
grHrend? d o w n a n d r o u n d 'em u p
Easy!

G e t into this a n d you'll n e v e r g e t


Vou c a n a l m o s t l e e l t h e tension o l
o u t . . . The p l a n - c o d e n a m e
the b i g m a t c h b r e a k i n g through
JACKAL - a to d r o p a s q u a d
the screen . . . the e x p e c t a n t
of 4 c r o c k t r o o p s b e h i n d e n e m y
c r o w d Is a l m o s t o n top ot y o u ! Ytou
lines. R e s c u e a g r o u p o f p r i s o n e r s
return t h e s e r v i c e w i t h a TOp-spin
a n d whilst u n d e r a t t a c k , d e l i v e r
Backhand, then a Forehand
t h e m to h e l i p a d s Their final
Bock-spin, t h e b a l l b o u n c e s h i g h
o b j e c t i v e is to k n o c k o u t e n o m y
from your o p p o n e n t ' s l o o p i n g ,
headquarters. S m p l e eh?
defensive l o b . . . SMASH! . . . a
g r e a t shot o p e n s t h e s c o r e . . .

ConHnumo the c h a l l e n g e
w*wre TRACK a n d FW.O' left
cfl Archery Skeet Shooting
and weight lifting ore »ust
tome o» the featured events
lo letf your Jk« a n d stamina
SO AVAILABLE
ON DISK

ih MAS^IhlC Ci . A nCMTDLl STDFFT HFSTFl? M P 832 6633 TEL


The trilogy

Interactive fiction
f r o m f m m I £%

T
hree of Level 9's most acclaimed adven-
tures - Lords of Time, Red Moon and The
Price of Magik - come together in one
package. Each has been enhanced and enlarged
with more text than ever before - 60,000 mind-
expanding words creating magik and mystery
round every corner. There's a powerful new
parser, and most disc versions include stunning
digitised pictures that help to dramatically
heighten the atmosphere.
Screen shots from
What the press have said: Atari ST version

LORDS OF TIME: "Destined to become a classic" -


Computing with the Amstrad.
RED M O O N : Best Graphical Adventure or Best
Adventure of the Year-Zzap 64, Crash, Amtix, C&VG,
CCI, and Amstrad Computer User. Spectrum (cassette) Plus 3 (disc) Atari ST
Commodore 64 (cassette or disc) Commodore Amiga
THE PRICE OF MAGIK: "Another superb adventure ... Amstrad CPC (cassette or disc) Macintosh
their best yet" - Commodore User. Also a Crash Atari XL/XE (cassette or disc) Amstrad PC, IBM PC
Smash. Amstrad PCW (disc) and compatibles
Apple II (disc) ^

'^SQFTXAAREZ
Europa House, Adlington Park, Available f r o m all g o o d stockists or order direct by sending a
Adlington. Macclesfield SK10 4NP. cheque or postal order made payable to Mandarin, together with
your name and address. Price includes P&P. AccessA/isa owners:
ENQUIRIES. 0625 878888 QRDER HOTLINE: 0625 879920 Phone our hotline or send your card number w i t h your order.
ADVENTURE

ROB STEEL'S
GETTING
ADVENTUROUS
TIME AND MAGIK
Mandarin/Level 9
AMIGA Diskette: £19.95
ATARI ST Diskette: £19.95
IBM PC Diskette: £19.95
AMSTRAD CPC Diskette: £14.95, Cassette: £14.95
COMMODORE 64/128: Diskette: £19.95, Cassette: £14.95

L
vr" i j . Him Pi • i>_ •1 • ".mm I I. , U ^ W l t 1 'I 1IW. S T v l e Y - 1
evel 9 have long shown the way for British adventure [ h i a k i o g to f u v r e t e r i u l l i f e , he s t o l e t h e w o o arvd l o c k e d h i i e e ' . f away 0
l a s t hero vo«ld have t o d e f e a t t h i s l a & t t h r e a t t o h i s t o r y aad r K » w the
companies to succeed. From the verb/noun days of c r y s t i l m m i f i t neaat paysag the p r i c e o f n a s i k . . .
Colossal Cave and Adventure Quest, this small [ I l l s - f r s . c n a l l e v s you t o * s e W * SAVE and
» w y » . to r r t r a c e . c u r > t r f s > .
K S I O R I t c save a p o s i t i M

publishing house has been the flickering torch iMt are o t a l a r k a r d m o i i a - i r m j u s t t o the s a c t h o f a h * t f e , «*ose
W M r a h l e j i t n : f i c e s c » »•>< d*r>»*d rfof.ufh .*jtc ar a k a * A e e w e t r>jlect
spreading fingers of light throughout the cold, dank world
main element which all good blow and the balloon swells like a
of utility-created adventures. Recently their'output has globe . . . then bursts. As the
quests should include: that is to
been almost non-existent, the last game being the sub- allow the player to travel around, echoes fade, you reopen your
standard, Knight Ore, on the Rainbird label. Level 9 have exploring, pondering and eyes and find yourself in a bleak
now severed their link with Rainbird and subsequently experimenting before settling landscape, outside the house of
down to crack the game. The old the Red Moon. The way back is to
merged with the new marketing force, Mandarin Software. grandfather clock enables you to find the thief Myglar, the stolen
The first release from this new partnership is a trilogy of journey through nine time-zones crystal (again) and master 18
revamped adventure oldies; Lords Of Time, Red Moon searching for, and hopefully magik spells, all without paying the
finding, solutions to the many price.
and The Price Of Magik, collectively titled Time And Magik. puzzles encountered. I didn't like this game when it
adventure in time. You discover was first released and still don't.
LORDS OF TIME from the old man depicted therein There is nothing to bind the
that the Timelords are planning an
RED MOON adventure together, it is simply a
It was a long time ago when first I
delved into Sue Gazzard's world evil future for mankind. You have In a time when magik still worked number of rooms containing
of time and hourglasses. In the been chosen to avert this madness and mythical monsters guarded unexciting creatures, clues to one
days of the text-only, two-word- by travelling through time and fabulous treasures, you are of the 18 spells or nothing of
nput adventure, when men were collecting the nine items which charged with the task of rescuing interest. The effort required to map
men and Balrogs were rife. I spent make up the formula needed to the stolen Red Moon Crystal, the the game and indeed to play it to
many a happy hour journeying defeat the enemy. Once found, the only source of magik in the land. any extent soon became too much
through various time zones in the ingredients must be mixed in a Many weapons and spells are for the rewards received.
magical grandfather clock. cauldron which is guarded by the made available to aid your quest, The graphics on the updated
The innocent examination of the Timelords. and you will need all the help you versions of all three games are well
picture in your living room is Lords Of Time is an excellent can get. done and although adding little,
sufficient to involve you in this adventure, consisting of the one As soon as Level 9 began they are enjoyable - even though
incorporating magik into their some are used in more than one
A picturesque coastline to be found in part one adventures, their games lost game. The enhanced text tends to
something. Originality and the stick out as an add-on - the
depth of play decreased and the original descriptions were
once-present addictiveness sufficient - but the many useful
faded. Red Moon still evinces features such as the UNDO
some better traits of the Austins' command, the RAM save/load
earlier offerings but was. and is. a option and the ability to edit
definite indication of the poorer previous inputs are a welcome
games that were to follow. The development.
main aim of Red Moon is to find Time and Magik is good, not all
magikal items with which to cast the components are particularly
spells on certain characters to impressive, but the complete
clear a path to the crystal. package makes a worthy addition
to your collection - especially if
you have not played the games
THE PRICE OF MAGIK before.
I t is very slecny and c r a i » e d . You cart see hus* cass nunbered 1 to 9 and a
nassive f M w l i o i , hanging i r o n the c e i l i n g . -J The house of the Red Moon is a
fcut Mtf? t e n c o j to 4 , * weird place, haunted by arcane
foe clock s t r i k e s 1 Bust s h o w s f r o n the c e i l i n a and the f l o o r rocks beneath
IvJ© f e e t .
powers from the mythical past. It
R a t i r t swing pendulun is only place where one might rise
l.se <aor s * i a j s open,
ttir n r f out
from sorcerer's apprentice to ATMOSPHERE 5 8 %
powerful wizard, yet cheat the
Tm k i r d o s e s behind you. . . . . .
are on a beach i n a s n a i l bay surrounded by o v e r h a n j i n a c l i f f s - area#er$ price of magik. INTERACTION 7 8 %
n ! . in f r o * the sea to the n o r t h , r o c k i n s the V i k i f t * l o n f s h i p drawn up on the
M M ?s the north of you.
Rummaging in the attic, you OVERALL 7 1 %
Ait | discover a wrinkled balloon with
tiny writing on it. Intrigued, you

TGM TX 007:6-8875/124
STAC
ping objects. The real meat lies in
the puzzles facing the player and
the manipulation of objects. These
are handled by several kinds of

THE ODDS
conditions, or tests if you like,
applied by STAC to the player's
input and situation.
The first type is the Local Condi-
tion. This applies, as you may
guess, to an individual location,
and covers situations which can
only be met in that room and not
For several years Tony Bridge w r o t e one of that will surely come to light with globally (thus checking to see if the
deeper acquaintance. player has, for example, found the
the most w i d e l y read adventure g a m e c o l - secret door behind the curtains).
u m n s i n Popular Computing Weekly, n o w h e TRIAL RUN High Priority Conditions apply to
the whole framework of the adven-
lends Rob Steel a hand in assessing t h e v i r - Once you've loaded in the start-up ture. checking at each turn to
tues of Incentive S o f t w a r e ' s latest u t i l i t y file, you can get going on typing in ensure that the player is still alive,
the room descriptions. As you do that he still has the lamp on, that
release, t h e ST ADVENTURE CREATOR c o s t - this (in 40- or 80-column mode), the sleeping dragon hasn't yet
ing £39.95 you can embed certain commands been tripped over, and so on.
so that, for example, printing starts Low Priority Conditions come

T
he Pawn was the first adventure to use the 16-bit at a specified point on the screen, into play (pardon the pun) after
environment to its full advantage, although I have colours change or a little beep will High Conditions; these check
fond memories of Talent's Zkul, whose storyline and sound. Along with room descrip- inputs such as GET ALL. EXAMINE
tions (you can define both brief DRAGON etc. and act on them.
atmosphere was much stronger - unfortunately, it and verbose versions), you must As I've said, these Conditions
lacked the important bells and whistles of the Magnetic inform STAC of the other rooms are where the real work of the adv-
Scrolls opus. How would you like to create a similar smash connecting with this one, and also enture is done, and they are the
hit? Impossible? Incentive Software say you can, simply the picture, if any, to be drawn as most complex part of STAC.
the player enters the room; and Entered line by line and room by
by using their new ST Adventure Creator (STAC). you must decide on conditional room, they invanably take the well-
STAC's pedigree goes back a long connections, so that, for example, known form of 'IF . . . THEN'. Like
way (at least four years!), to when I small sample adventure used to locked doors prohibit entrance any good programming language,
saw the first version (the Graphic illustrate salient points in the until a key is found. this sort of construction is very
Adventure Creator, or GAC) on the manual. STAC comes with a very At this point, room descriptions easy to follpw. A typical example
Amstrad CPC. Seeing it then was handy start-up file which includes and short vocabulary are enough might be: If verb 'get' and noun
enough for me to lay out hard- many of the common words such to let you run the adventure and 'all' then getall wait. In this case,
eamed money for the machine - as North, South. Get, Inventory walk around the landscape, but of the player has typed GET ALL.
an excellent example of 'The soft- and so on. This saves you having course, not much actually hap- which invokes a special STAC
ware sells the machine'. The Quill to type them yourself. Because pens. There are several options routine called, remarkably
was around then for the Spectrum, STAC checks each entry at input, open now: more words can be enough, Getall (which does just
and eventually became the Pro- you need these words to get on input (verbs, nouns and adverbs), that). 'Wait' merely instructs the
fessional Adventure Writer with data entry. messages can be set up (of the program to wait for the next input.
(known, you guessed it, as PAW), Probably the most important VOU C A N T DO THAT variety) or Although that's a very simple one.
with a version appearing for the feature of any utility is a decent you can go on to create a few Conditions get more complex as
Amstrad (and less successfully manual, and in STAC's case it is objects. the puzzles require more devious
some other machines, too) along very chatty, covering everything Objects are given a unique processing from STAC.
the way. Meanwhile. GAC cross- you need to know, and in the right number (actually, two objects can Finally, our data can be influ-
fertilised to the Spectrum. Betw- order albeit at a speedy rate. My be the same number if you want an enced by Markers and Counters,
een them, these two were respon- review copy was without an index, object to be called by more than which are equally important to a
sible for many thousands of adv- which made specific subjects hard name: 'Daily Paper', 'Paper' or good adventure as the Conditions.
entures of varying degrees of to find, but Incentive tell me that 'Daily' for instance - be careful Markers (512 of them) are flagged
interest and taste. the final version will contain one. with this one, though!) and a on or off, depending on whether a
STAC and other utilities like it Although everything you need is weight so that there is be a limit to certain action has been underta-
are a mixture of database and here, there is a lot more that is not, the amount a player can carry. ken by the player - for example: a
Expert System. Unlike a database, and which must be discovered by Marker is set if a door is locked,
however, the user (player) is not a bit of intelligent brainwork - like I T S ALL CONDITIONAL and reset if the player manages to
able to search the file - like an most languages, STAC takes unlock it. Counters (also 512 in
Expert System, the player finds some time to yield up all its Although there is more to do now number), are used to store num-
himself passed down the secrets, and I can see a healthy in your little test adventure, it is bers, such as the amount of gold
branches of a tree-like system. market in the months to come for very boring if all you can do is just found or the number of steps
The first room or location is the all the little hints 'n' tips' n' tricks walk around picking up and drop- made by the player across a bed
starting point, with the player's of live coals.
choice of direction leading on to The beauty of the utility is that as
the next level, which has its own all the data is being typed in, the
branches leading to other effect of a new entry can be tested
locations which have their immediately by running the adven-
branches . . . ture. By accessing the Begin
Creating an adventure is most Where? option on the Menu to
importantly a matter of pre- change the starting point, a test
planning - rushing home with your adventure can be quickly checked
fresh copy of STAC and diving from any point. The whole proce-
straight into it is a great dure of entering and checking data
temptation, so easy is the package in this way is very quick and (I
to get started on and understand. think!) error-free and robust.
But the temptation must be
resisted! However, once you've GRAPHICS AND TEXT
got a nice pile of paper filled with
notes, the fun can begin. Entering V o u e n a r > i rx? t h e rs i g n . I t ' s o € t h e Once all the data is in. you can start
t> I a c k h o r s e . O n c l o s e r e n a m i n a t i o n
all the adventure data is made as to glamorise. I mentioned pictures
y o u n o t i c e t n e d e t a i I o ^ at g r a v e y a r d
painless as possible in STAC, with i n t h e b a c k g r o u n d . T n e a u t h o r i s and, indeed, this was the main
the first job being to enter a few of D a v i d w y a t t . Y o u c a n b a n k o n h i m f o r reason for the program's exis-
the words which you want your 9 o o d i I l u s t r a t i o n s . tence when it first appeared.
adventure to understand and act L e t y o u r c r e a t i o n b e g i n ! . . . I
Entering Graphic Mode from the
upon at game time. As well as a Main Menu presents you with the

76/124 TGM TX 007:6-88


ADVENTURE

drawing screen. Fast in use. it con-


tains most basic facilities such as
brushes, spraycans and pencils,
each of which can be of various
sizes and textures. There is a fill
routine, as well as circles and ovals
and so on. To the right of the illust-
ration. you can see a magnification
area which allows for pixel-fine
accuracy. Although some nice pic-
tures can be drawn on this screen,
its main use will be to import Neoc-
hrome or Degas creations. For
example, text can't be placed
within the drawing area - one
reason for resorting to something
a little more powerful.
Another nifty inbuilt facility is the
Font Editor. This is of the usual
pixel on/off variety using a square
of 8x8 - as with everything else in
STAC, this procedure is very quick
and easy; the results are instantly y«ju a r e c r o u c h i n g a r n o i i p s t t h e r c t t i n ?
displayed and affect the whole g a r b a g e . A I a r g e s i I v e r I irric p u l i s - u p
program until replaced by another n e a r b y , a n d a s h a d o w y f i g u r e m o v e *
font. A fileful of fonts is supplied,
and I'm glad to see that there is
t o w a r d y o u t h e n s t o p s . He t h e n s t a n d s
even one showing you how not to m o t i o n l e s s o b l i v i o u s t o t h e s h e e t s o f
do it - a good example of the t o r r e n t i a l r a i n b a t t e r i n g a r o u n d hirri.
friendliness of the wholepackage. What no w S a m ? A n d m a k e i t s n a p p y . •
Music is catered for too. though
a rather crude system - it's too
much to hope for a friendly graphic PLANT THE POT PLANT IN THE say this). Shymer is a little disap- Infocom is not going to come easy.
input routine I suppose. Producing POT PLANT POT and keep a pointing. If you are expecting no Being a newcomer to the ST. I'm
anything more than a few bleets straight face while doing it. How- more from your ST than a puzzle still dazzled by the GEM environ-
requires a knowledge of musical ever. it is obviously useful to some- parade of the 'You are in a ment. and I'm disappointed that
notation, though chords are quite times type GO WEST. GET THE You see a Now what?', with STAC doesn't support it. But to
possible if you have the patience. LAMP AND LIGHT IT, and with some well-drawn pictures accom- show my general enthusiasm of
The manual gets a little confusing STAC you can set up this sort of panying most scenes, then STAC, I've even decided to write
here - one of the few weak points thing quite easily. Shymer and its progeny will be a an adventure with it, and if you
of the whole package. A demo disk is available in the very good example of what you know me. that's going to be like
public domain and costs just £1.99 can do - and if the resulting adven- strapping a Merlin engine on the
POT PLANTS from Incentive. It contains a tures are also made available in the back of Eddie Edwards! In fact,
slideshow of the sort of graphics public domain, then all well and although ease of use is one of its
Bndge's Law of Expanding which you can expect to create for good, and I hope we see many of greatest strengths, that may also
Resources states that adventures STAC (though I must say that it 'em. But I hope that seeing this be one of STAC's weaknesses.
will expand to fill all available would be an achievement to emu- sort of ultra-conservative program Tim Gilberts, coauthor of the ven-
memory, and it can be seen in late them as they are beautifully will not deter anyone from reach- erable Ouill/PAW duo. expressed
operation with the Atari machines! drawn - TGM006 Previews, and ing beyond the safety of conven- to me the opinion that as an
Although there is initially at least again here) and a free adventure, tion and aiming for a little more. operating system becomes more
200K free for your data and Shymer, written by Pat Winstan- friendly and easy to use, so its real
graphics. I'm sure that this will get ley. Now. as an adventure it is NO GEM flexibility suffers. With a bit of
eaten up very quickly. To meet this pretty good, and has already done thought and a lot of imagination,
eventuality, STAC allows multi- well on 8-bit machines. I'm quite STAC makes adventure-writing a an adventure can be created with
part adventures to be set up, and happy to recommend it, and at the very simple matter for any would- STAC to look like The Pawn or
these can be spread over several price it is the best bargain this side be author. I have a few reserva- Zork - unfortunately. I've seen the
disks. of your local Co-op. So. put this tions about the utility: there is a results of sloppy thinking and arid
Parsers are one of the ben- mag down now (I know how hard practical limit of eight text lines in imagination too many times to
chmarks of modem adventures - that can be!) and rush out this very each location description, and I believe that I'll see a flood of
several years ago. we were all minute to buy it! found this limit all too-easily Infocom/Magnetic Scroll-like adv-
quite content to type GO WEST - However, as a demo of STAC's reached (though pressing a mes- entures. But there will of course be
GET LAMP. Now we're told that capabilities (and you can't begin sage into service or more simply a (very) few writers who will stretch
we need to use such rubbish as to guess how much it hurts me to switching to 80-column mode gets the utility and produce something
around this), but getting those worth looking at. It is certainly cap-
screensful of scene-setting a la able of it.

STEEL SWARF
Henry Mueller has been successfully running The A d v e n t u r e r s '
Club for three years. They recently held their third Golden Chalice
award ceremony, where members of the club are asked to vote for
their favourite adventures from the previous year. The ceremony
has become one of the most prestigious in the adventuring world.
This year 823 votes were cast and the results - in reverse order -
were:
3rd: the Bronze Chalice went to Knight Ore (Rainbird/Level 9)
2nd: the Silver Chalice went to Rigei's Revenge (Mastertronic)
1st: the Golden Chalice-was awarded to Gnome Ranger (Level 9)
The Guild Of Thieves from Magnetic Scrolls/Rainbird received an
honourable mention.
f o u s o o t o v o u n g n y m p h o n T h e b c W - < ,
In TGM004 I reviewed two adventures from Visual Dimensions,
I s i t T h o t s h e ' s s e e d e d o F v o w t a n k ?
j o u c o u I d r e o c h h e r - uu i T h o p i c W < , unfortunately I neglected to print the address from where you may
w t t h e o i r i s s o a n d c t a n k . order their products. It is: Visual Dimensions, 59 Nunnery Lane,
U*toT r o w , Hori-c ? • York Y02 1AH

TGM TX 007:6-8877/124
Spectrum +3 Disc £14.99
Spectrum 48/128 Cassette £8.99
Amstrad CPC Cassette £9.99
Disc £14.99
Commodore 64/128 Cassette £9.99
Disc £12.99

M a r t e c h is t h e r e g i s t e r e d t r a d e m a r k o f M a r t e c h Games L i m i t e d ,
M a r t e c h H o u s e . Bay Terrace, Pevensey Bay, East Sussex BN24 6EE
PHONE (0323) 768456 TELEX: 8?8373 M a r t e c G FAX (0323) 764460
GRAPHICS

Yes the Super ST fis here - w e l l a l m o s t . Robin average doodler!


The third system is ParSec T e x t * ,
Hogg spoke t o Elmtech about t h e t r u l y primarily intended for small office and
astonishing n e w PARSEC GRAPHICS business use. As such it will not have
the colour palette chip of the C o l o u r *
INTERFACE. and Pixel*. DTP (Desk Top
Publishing) will be possible through
Imagine your ST having over 16 million colours, imagine a the full use of printers (Epson and
programmable screen resolution of 1024 x 1024 pixels, imagine Laser printers included) using the STs
your ST running at 6.25 MIPS (million instructions per second). hardware and software capabilities
Your imagination will become reality in the very near future with for printing hard copy.
The ParSec graphics range will
the release of the Elmtech Research's ParSec Systems. have 23 in-built commands,

W
programmable through ST Assembler
hen word first reached THE and business use. First in the pipeline and C allowing mass movement of
GAMES MACHINE offices of is the ParSec C o l o u r * boasting graphics both shaded and vector (line
this incredible piece of specifications such as 1024 x 768 . . . line d r a w - drawings are performed at the
hardware and its capabilities programmable resolution and a staggering speed of 2.1 million pixels
many jaws were seen to drop. 'mere' 4096 colours with 16 colours ings are per- per second!) The blitter will have
The specifications were just too good per line. In fact that is a higher f o r m e d at the nothing on this system. Along with
to be true and with a speed of
operation which makes the
resolution than they had anticipated,
as David explained: 'We had a
staggering commands, full software support is to
be offered: an art utility disk on the
Archimedes seem slow by resolution of 1040 x 512, but due to speed of 2.1 lines of existing art packages in style
comparison, convinced us it had to be
an April Fool joke. But it wasn't, isn't,
the worldwide shortage of D-RAM
chips, we're using the more expensive
m i l l i o n pixels and architecture, but utilising the
massive colour palette, for the
and when it arrives the ParSec will V-RAMs (Video-RAM), enabling us to per second I C o l o u r * and Pixel* (and later on an
effectively turn your ST into a Super increase the specification.' animation utility) and a professional
ST; whether it is a humble 520, 1040 In fact the specifications combined word processor and DTP programs
or Mega ST. coupled with ParSec it with 768K of V-RAM chip internal on internal ROM firmware for the
will be one of the fastest home memory make the ParSec C o l o u r * an Text*.
computers around. outstanding system in itself. But it
pales in comparison with the amazing
ParSec P i x e l * , the top-of-the-range
AND GAMES . . . ?
system with capabilities which will
THE PARSEC RANGE make ST 16-bit art packages such as
I pointed out that at the suggested
prices, the ParSec system will be
As Elmtech's David Encill and Martin Degas Elite, Neochrome and above the pockets of ordinary ST
Lockhart told me when they visited DeluxePaint II on the Amiga look owners. 'No, it's not necessarily a
THE GAMES MACHINE to explain in primitive. With 16,777,216 (yes, over man-in-the-street type of package,'
detail the system, they are designing 16 million) colours to choose from and agreed Martin Lockhart. 'it is for
three ParSecs: two graphics systems an incredible 256 colours possible per business and professional use . . .
and a text system intended for office line, this isn't just a package for the but who knows? The ST does have a

TGM TX 007:6-8879/124
large user base and a lot of people and could well act as a monitor stand. £200,000 workstations could scrap
have approached us as far as their existing workstations and buy
recreational software is concerned. several Pixel + systems plus
You could have some amazing
games . . . ' he trailed off wistfully.
THE PARSEC FUTURE monitors. With its Genlock
compatibility (see also the
Just imagine a flight simulator using As I write this, the ParSec Pixel+ DeluxeProductions article on these
real photographs and moving at a rate prototype is at a preproduction stage pages). Elmtech have had
of 160 nanoseconds! According to - an ungainly 'breadboard' beast. considerable interest from television
Elmtech this just could happen
although it would be a long time in the
That's why there are no pictures
available as Martin told me: 'We want
companies - and it might not be long Connecting up
before we start seeing ParSec
future. this on the market, on the shelves, as generated title sequences. There is a is simple: plug
quickly as possible, but we don't want medical application too. body the lead into
to rush it and look silly. We think it is scanning in particular, and again they
OTHER COMPUTERS rather unprofessional to show a have had several inquiries from the ST c a r -
TOO prototype.' hospitals and universities doing t r i d g e port.
Full production begins within the medical research.
Why pick on the ST. I asked. Simple next two months, barring any eleventh And then there are those 'amazing
enough. David told me: 'The ST was hour problems. Following up the games'...
the larger market at the time we ParSec Pixel + and Colour + will be
started - 1 know the Amiga is catching the systems for the Amiga, although NEXT MONTH: all being w e l l THE
it up - and we thought it would be the this is still some way off yet. GAMES MACHINE will take delivery
most initially viable. There are going The ParSec potential is truly of a ParSec Pixel + f o r evaluation,
to be versions for the Amiga, Apple limitless. Architects working on so keep t u n e d f o r our report!
Macintosh and the IBM PCs.' he
emphasised. 'Maybe even the BBC
range, we don't know yet, but the ST
is becoming accepted as the main TECHNICAL BOX AND PRICES
educational standard, a better
alternative with its 16-bit technology.'
The system itself in all its forms ParSec S p e c i f i c a t i o n
plugs into the ST through the cartridge
port via an interface link and
effectively uses the ST as a host 32-bit 40MHz processor running at 6.125 MIPS
machine. 'The ParSec is a dedicated,
stand-alone graphics processor with COLOUR + PIXEL f TEXT+
its own RGB output.' David said. 'It is Programmable
like a computer.' Resolution 1024x768 1024x1024 1024x1024
Permanent picture storage is Colours 4096 16.777.216 n/a
through the ST's disk drive, but having
a 720K double-sided disk drive may Cols/line 16 256 n/a
not be a bad thing considering the Memory 768K 1.5Mbyte 648K
disk space full-colour photograph-
Anticipated
quality pictures take up (360K of
Price (+ VAT) £499 £699 C tba
space goes very quickly indeed, as ST
graphic artists will testify!).
Ironically, the ST. claimed David, is
the hardest of all the machines to ParSec P e r f o r m a n c e (nS « nanoseconds)
interface: 'The fastest port is
obviously the cartridge port, which
only has a read capability. Through 32-bit add 160nS 6.25 million instructions/sec
some very clever designing we have
managed to make it read and write!' 32-bit multiply 336nS 0.29 million instructions/sec
Interestingly, because of its Line (read) 480nS 2.1 million pixels/sec
dedicated internal architecture, the
specifications given for the ST ParSec Copy Block 320nS 3.12 million pixels/sec
will be the same on all the other . . . imagine a Fill Rectangle 80nS 12.5 million pixels/sec
machines Elmtech are looking at. For flight simulator Blit Object 160nS 6.25 million instructions/sec
the user, setting up will be simple
enough. ParSec uses the ST monitor, using photo-
but it has to be a colour monitor graphs and
capable
640 x480
of medium
non-interlaced.
resolution
Paper-
m o v i n g at a ParSec S o f t w a r e

white monitor owners will have to buy rate of 160 The • Artist" package will be included as standard, plus a variety of stunning
a suitable colour monitor, although
David did add: 'You could run it with
nanoseconds! demonstrations. DTP applications programs. CAD/CAM, Productivity and
recreation programs to follow. An animation support program for the 'Artist'
the paper-white with the ST, have that package is expected. Productivity programs will be able to import ASCII Tiles
to use to load up the program initially, (such as DataBase, Spreadsheet etc) from standard ST software and
and then the ParSec could transfer its incorporate them as graphic output via the ParSec. including animated
output to the colour monitor.' display.
Connecting up is simple: plug the All ParSec software for Elmtech Research is expected to use WIMP
provided lead into the ST cartridge environment.
port. But: 'We believe the cartridge Genlock will be offered as an optional extra for the Colour + and Pixel+
port doesn't have enough power on models. A Composite Video output will be provided along with supporting
its own to power the ParSec. but the software. The price of Genlock* is expected to be around £149 +VAT.
ST power supply has got enough on
its own; so we may need an auxiliary
power lead from the joystick port,' Interfacing
and that would come packaged with
the ParSec. The ParSec will run with any ST (520 ST. 520 STm, 520 STfm. 1040 STf. 2 &
The finished product is intended to 4 Mega) without modification.
be no bigger than a copy of THE
GAMES MACHINE (and about 1 "
deep), although according to Elmtech Elmtech Research Limited is an amalgamation between Magnetic
this could change before it finally Media of Tamworth and CT Computers of Portsmouth. They would be
becomes available. The casing will delighted to hear f r o m any programmers proficient in the language 'C',
in the development of ParSec, address: 1 Victoria Arcade, Aldergate,
naturally follow in the traditional
Tamworth, Staffs B79 7DL, Tel: 0827 59566 or 021 -472 5719
colour scheme of the ST's light grey

80/124 TGM TX 007:6-88


GRAPHICS

STOPPING TO
DITHER
In TGM003 w e r e v i e w e d t h e c l a s s i c Amiga art p a c k a g e OeluxePaint II f r o m Electronic Arts.
Now it is available for the IBM c o m p a t i b l e s , and in some respects Robin Candy reckons
it's more p o w e r f u l t h a n t h e Amiga version.
produces ungraduated bars of the
Running happily on the IBM PC, XT, AT PS/2i and compatibles, selected colour range, and moving it
the Tandy 1000 and 3000 series and Compaq, DeluxePaint II is further right increases the mixing of
as good as your particular computer or graphics board - and at the colours, softening the joins.
best, better than on the Amiga. Mostly it's d o w n to resolution Next you can select one of three fill
styles: vertical, horizontal or
and, just like the Amiga version, the first requirement is to select horizontal line. Vertical and horizontal
the screen resolution and the number of colours that go to make fill with the colour gradient up/down
up the palette. The exact selection made depends very much or left/right. Horizontal line ensures
that each line is filled individually so
on the memory capabilities of the computer being used and receiving the full complement of
whether it has any additional graphic boards fitted. colours in the colour range. The

T
advantage of this quickly becomes
he screen layout is very simple, a graduated range of colours which apparent when filling a shape drawn
showing the current work area. merge into each another. The range is in perspective because the end result
All main drawing tools are specified very quickly from the colour The Broadgate, is a realistically shaded shape. Solid
displayed on the right-hand palette, and the degree of graduation Ludlow: lean spheres are notoriously hard to draw.
side of the screen represented between the colours is defined by the to the left, stand on one Using the circle and gradient fill
as icons and other functions can be Dither slider. I think 'dither', which leg, squint and you might commands they can be created in no
accessed from the menu bar across means to vacillate or act indecisively, just make out THE GAMES time at all.
the top of the screen. The drawing is a daft word for it since it is actually MACHINE offices through
tools feature continuous and broken a very precise function, but 'dither' the arch. Using the
line options as well as a host of
shapes. Using the WIMP system it is
has definitely entered the computer
graphics jargon, so there it is. At the
powerful brush grab feature,
repeat images are rapidly
BENDING SHAPES
surprisingly easy to create complex extreme left, the dither slider inserted without effort. Colours are defined in the Colour
effects within a short period of time.

the broadnate
As we have already seen with the
Amiga, all DeluxePaint II drawing is
done with brushes. At the top of the
screen there are ten preset brushes
varying in size and shape; while
they're fine for doing doodles it is
much handier to customise your own
brushes for complex pictures. It is
here that DeluxePaint II shows its
power. The Brush Grab icon lets you
pick up any section of the screen
regardless of size and paint with it!
Extremely useful when you wish to
repeat part of a picture somewhere
else. When a section of the screen has
been grabbed it can be rotated
through any angle, flipped, stretched
or bent through either horizontal or
vertical planes. Dazzling effects can
be created literally in seconds.
DeluxePaint II doesn't just stop there
but allows the new brush to be
incorporated in the Pattern Fill
command to produce complex
recurring patterns.

POWERFUL FILLER
One of the most impressive features
of the Amiga utility is the versatile set
of Fill commands, all of which have
been earned over to the PCs. Areas
can be filled with any selected colour
or a customised pattern; nothing new
there but DeluxePaint II features the
additional fill command called
Gradient Fill. It's used to fill areas with

TGM TX 007; 6-88 81/124


-

THE VIDEO
Palette Requester. The user specifies
the colours to be used by mixing levels
of red, green and blue together. A "Dazzling
spread of intermediate shades can be e f f e c t s can be
worked out by specifying the two end
colours and selecting Spread. The
created liter-
computer does the rest for you. ally in sec-
The Perspective command is a
complex feature which is used in
onds.'
conjunction with Brush Grab to after
the plane of a shape. This is done by
altering the x. y and z coordinates of
the brush. The perspective centre
must be defined then the shape can
be rotated about any of its axes. Roger Kean, l i f e - l o n g h o m e movie b u f f , sits
There doesn't seem to be any Showing off its potential, the
option that the user could want which PC proudly displays
d o w n at his e d i t i n g suite t o play w i t h Electronic
isn't catered for. Fine detail can be Tutankhamen A r t s ' s £ 1 4 9 n e w video p r o d u c t i o n s u t i l i t y .
drawn using magnify mode along with
zoom to enlarge any section of the With what now adds up to a complex suite of programs,
screen to gigantic proportions. Text is
be added through the text icon and Electronic Arts is the first software house to have taken very
keyboard in the standard fashion. seriously the numerous, and entertaining, applications that
DeluxePaint II comes with several come under the heading of 'media interaction' and provide
fonts onboard in varying point sizes.
Random pixel effects can be created
them in easy-to-use packages. The latest addition to the range
with the airbrush, the range of which is a marvellous - but expensive - suite of programs called
is also user-definable. Stencils can be DeluxeProductions. And it is just that - a video mixing console
created to create masks and protect on computer which allows you to produce full-scale video
areas of the screen from accidental
damage, a function which soon presentations. Easy-to-use it may be, simple-to-describe it is
becomes essential as pictures not! Here, I am taking a brief overview - preview if you like - and
become increasingly complex - and in later issues of THE GAMES MACHINE we can go into more
very useful in conjunction with the
airbrush.
detail, especially in those areas where this program, and others,
In general there are few differences interact with video recording, animation, graphics generation
between between the Amiga and PC and editing, explaining how it's done and what equipment you
versions, certainly nothing major. The
will need.
exact nature of what differences there

F
are depends on the PC being used irst off, then, what does As this is a video control program,
and mainly relate to resolution and the DeluxeProductions actually you need to be able to playback what
size of the colour palette. On those do? Remembering that it is you have done, f orwards and
PCs with a restricted colour palette intended for the production of backwards, repeating the process as
some commands such gradient fill are video presentations (which may often as necessary to get the feel, and
rather limited. There again if you have be a business application or simply a with DeluxeProductions you can,
a MCGA board fitted with a possible slickly produced release version of simply enough via keyboard or
256 colours in the palette the world is your last camcorded holiday in mouse.
your oyster. Benidorm), the program's functions DeluxeProductions works only in
Deluxe Paint II is an exceptionally are all geared to the everyday needs high resolution (672 x 444 pixels),
powerful art utility. It comes complete of the video enthusiast who wants to which is worth remembering if you are
with a comprehensive manual create totally on the computer, or just going to crate background images on
explaining all the features in depth, add inventive graphics to existing DeluxePaint I I - however, it does also
along with a series of tutorials to show " D e l u x e Paint II material. That said. mean suffering the high-intensity
how they may be used. It is impossible is t h e best art DeluxeProductions is likely to turn the flickering associated with high res
to do Deluxe Paint II justice within this average Amiga-owning video watcher unless you own a filter. There's a
short space, other than to say that it's p a c k a g e avail- into a mad-keen camcorder buff, double buffering technique used in
the best art package available for the able for t h e because here at your fingertips is the screen updating, which is designed to
IBM PC range of computers - and so kind of graphics generating suite a make the effect of animation appear
it should be at the price, which, sadly, PC . »J
BBC video mixer would have given his smoother, and because the end effect
is far more than its Amiga counterpart eye-teeth for only a few years ago! is to be of broadcast standard, the
- £99.95. DeluxeProductions lets you overscan system lets the image fill the
animate images (which it calls objects entire screen, including the edges and
Perspective options is one of the many user friendly menus which
make art easy on Deluxe Paint II - many of which are included as corners.
ready-made images, or which can be Finally, DeluxeProductions allows
? F i l e P r e f P i c t M o d e
imported from DeluxePaint II.) for chaining of productions (individual
Objects and background pictures are segments) to create shows of any
created and then the objects moved length, and by chaining the first to the
from point to point against the last, looped productions as well.
background. There is also the now-
standard colour cycling available for
Rotat i on: colours within an object, or the
O Abso1ute background.
WHAT YOU NEED
<S> Re 1 at i ve When one scene changes to
another in a more complex manner
Clearly, the novice video director is
going to be bound by equipment.
Ant i-A 1 i as i ng than a straight cut, it is called a wipe. DeluxeProductions will work on the
None DeluxeProductions lets you create a
wide range of wipe effects (including
Amiga 500, 1000 (with Version 1.2
Kickstart) and 2000, but it does
O Low b a straight cut), from the simple fade- require at least one megabyte RAM;
O High out/-in to more sophisticated graphic so if you have an A500, you must also
effects such as you might see on have the 512Kbyte internal RAM
programmes like Top Of The pops - upgrade or external RAM extension
elaborate dual spirals for instance. modules and A1000 owners need
And wipes can be used for removing both the Amiga Memory Expansion
an object from its background, or Cartridge and a 512Kbyte RAM
revealing a previously hidden piece of expansion module. A2000 owners
information - as they do every night can get going straight away, but in all
on the Nine O'Clock News. cases, the more you want to create.

82/124 TGM TX 007:6-88


GRAPHICS

Top: the Production the better off you will be with a hard (horizontal Venetian blinds effect, Five snapshots from a typical tutorial
screen, showing the 12 disk option - in any case, with less spiral dissolve etc). production - a small weather report for
North American music lovers: 1) the first
possible scenes with that 1.5Mbytes available, you will Objects, within their clips, are
details of the clips In each scene fades in-a gloomy rain clouds
certainly need two floppy disk drives. manipulated over the background in background picture. 2) the first object
scene. Scene 1 is
However, and here one of two ways: through the clip wipes top-to-bottom asking the
highlighted. Scenes can be
quickly copied from box to DeluxeProductions shows one of its screen a series of gadgets control the question: 'Rain on Prom Night?' It
box by dragging. Double- many friendly touches, you can x and y coordinates for up to ten dissolves out In random blocks, then the
clicking on an individual initialise (format) floppies without positions on screen, the length of time background does a venetian-bllnd wipe
to reveal: 3) the second scene - a
scene box takes you to: quitting the program - an occurrence in seconds it pauses at each
2) the Scene Screen. This background map - with three clips,
that's likely to be frequent! coordinate, and the speed at which it shows the finish of clips 1 and 2, first a
shows in greater detail the
Naturally, as colour is a prime moves from one coordinate to the rain cloud fades in, moves through four
five possible clip boxes that
make up a scene. Objects ingredient, you need an RGB colour next; but a more direct approach locations and settles out to sea, followed
are detailed at the top of monitor, and once over the excellently allows you to use the cursor over the by a colour-cycling snow storm, also
background image and move the moving through four locations. Then a
each clip box with the detailed tutorials provided with the
coordinates for movement, sun appears on the West Coast, moves
package, you need DeluxePaint II for object physically, clicking the left through three locations before: 4) scene
speed and pause times, mouse button for each pause point.
the creation of new backgrounds and 2 wipes into scene three with a Venetian •
plus the wipe on/off type
and duration. Double- objects. There is also a colour requester blind effect. B) the end of scene 3, the
clicking on an Individual clip So much for the video production which clearly indicates background background from scene 1 with a new
box takes you to: on computer - and you can use it this and object colour selection, so - object pronouncing 'No Rainl'
31 the CHp Screen. Here the way, showing productions just on the within the 16-colour palette of high res
coordinate parameters can monitor (even better if you own a new - you can both modify objects and
be altered.
Bottom: the Colour
radio-controlled mouse so you can avoid clashes.
Assignment Screen. The stand at the back of your 'auditorium' At any stage an object may be
left-hand double-column behind the audience); if you wish to viewed, a clip played back, a scene or
gives the 16-colour palette, put your computer-created the whole production to date. During
with colours marked by an masterpiece onto video you need a playback, the production may be
X for both background and genlock interface to link, in synch, to a paused so that it stops after the
object. On the right the
colour palette is shown,
video recorder, and a second current clip is implemented to give
together with colour recorder if you want to playback you time to assess how the parts are
assignment to either originally recorded material into the working in relation to the whole.
background or object system for manipulation. DeluxeProductions comes as a
Put simply, it works like this: The package of four disks: program, two
first VCR plays back the original art disks with all the pictures and
footage. Its signal goes to the video objects you need to get to grips with
monitor (TV), where you can see the the tutorials and a utility disk for font
material unaltered, and also enters the assignment, file moving and hard disk
genlock interface. The interface lays installing. In use two things become
the Amiga video image over the top of clear: first this manual is one of the
the original footage. Where there is a best of its types I've seen, direct, clear
background colour in the Amiga and easy to read; second, once you
image (colour 0 in DeluxePaint II), the have tried out the supplied pictures
genlock makes that colour and objects, you are going to have to
transparent and allows the videotape get busy in DeluxePaint IP. As with so
image to show through. The genlock many advanced utilities,
passes this combined signal onto the DeluxeProductions is only as polished
second VCR. which records it. Very and clever as your artwork. Another
complicated tricks can thus be easily rather large point is that careful timing
produced, but at the very least, highly of all the individual elements in a
effective superimposed title production is likely to make the
sequences can be created by setting difference between something that
most of the Amiga screen to the looks like a bad home movie and a
background colour. Imagine professional presentation. •VSt'Sfes l
rampaging through your own
designed text fonts, filled with cycling
colours, zapping those through to the IN CONCLUSION L 0 * '
opening sequences of A Life In The
In use. DeluxeProductions is sensibly
Day Of Benidorm - August 1988 -
laid out for rapid use once the menu
somehow Spain will never seem the
architecture is sorted out in your mind.
same again, even when it rains on the
However, it does take up an enormous
plain.
amount of memory. If you don't have
Since the individual Amiga a hard disk (or two floppies) you will
segments can be exactly timed, and be in for endless disk swapping and
so can chained productions, it's the attendant waiting - and even with
perfectly possible with a timed twin drives, the amount of accessing
videotape (especially if you're wealthy required from both the art disks and
enough to own a time-coder) to dump the main program could drive you
Amiga overlays through genlock onto mad after a while.
fairly long sequences precisely where It isn't so much a reservation as a
you want them. caution, but whereas DeluxePaint II is
a utility for art's sake,
DeluxeProductions is a tool with little
HOW IT WORKS point to it after the initial fun has
The basis of the program is to let you inevitably worn off if you aren't using
import previously created it directly for video production (or
background pictures and a series of perhaps neat business presentations


objects which can be moved around to small groups.) And at its very high
in front of the backgrounds. price, it is the type of utility more likely
HI a n A production consists of up to 12
scenes, each with a background
to appeal to video user clubs than
individuals.
picture (or none at all) and each with DeluxeProductions is released at
1 in • ii up to five objects, or clips. A clip
contains an object and controls its
the end of May. price £149.00.
1 Hi In future issues of THE GAMES
movement, how it appears and
§
*
disappears. Both backgrounds and MACHINE we will delve more deeply
objects can be made to appear (and into the use of video graphics
disappear) in a variety of ways through generator programs for different
the picture or object wipe menu computers.

TGM TX 007:6-8879/124
FASTER... FURTHER... BETTER t
Vhi are competing against the world's greatest i •

in the greatest and toughest series of w Inter


sports yet dc\ ised. Seven events to test your skill
and nerve to the utmost: each one with its
own individual demands. Practice, patience
and more practice arc required to st.iQji _ _
any chance or a medal, tou can do ii. sou
it///do it! \nd what's more sou II have I
a great time try ing! ^ V, _M

Figure Skating
^ Precision and poise
are essential in this
most artistic of sports.

C r o s s Country S k i i n g - one of
the stiffest tests of pure physical
prowess ever devised. You will
battle with time, terrain and
winter Itself. Here nothing is ^
on your side save the occasional
surge of gravity on a downhill
section. Muster all the
spirit and strength ^'^k
you ca n for t his is
the ultimate ^ ^ J H
test of ^r
endurance! J & S M

Speed Skating
S ' - The fastest
/ self propelled sport
on earth A test of
f strength and rhythm
where speeds of 30 mph ,
are reached in the A
quest for gold. ^

Available for:
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CBM 6 4 / 1 2 8 Cassette & Disk


MSX 6 4 Cassette
Manufactured ami distributed
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W> 7 AX Epy* « a Registered Trademark No, 1195270.


Ski Jumping - Daredevil bravery,
nerves of steel and total control
are compulsory In this thrilling
and most dangerous
sport where both
distance and
style count
towards
your
score.

Slalom - N

Speed, control
and split sccond liming makes the

t i torn I he most difficult of all skiing


I 'fits. Choose from different courses
varying in their difficulty.

Downhill Skiing - \ fr
fall In while. I sine gravity
devour power source and your
potas for balance, you'll
attain speeds of 70 mph
as you hurtle towards
gold and a place In
- •
the record books!

Luge - Daring:
a touch of winter madness!
Lying prone, feet first on a sled technologically
designed to assault time you'll use every muscle
In your body to make the most of each straight and
curve on a
choice of
courses.
I have seen the future, and it has no toilet seats. make a purchase).
The house's information network
But the nuclear family will still be mum, dad and two kids, the ,. we don't system employs email (electronic
cat will still be called Moggy and the space-efficient house in need the A m e r - mail) and database methods already
which they all live happily ever after will still be broken into - at ican d r e a m or in widespread use; the national
least according to the soothsayers who designed the Vision database it accesses is only an
2020 House Of The Future at this year's Daily Mail Ideal Home a floating extension of today's Micronet and
bulletin boards; the system links
Exhibition. future . . . " tomorrow's householder to the
outside world with the fibre-optics
technology now becoming common,

S
tudents and staff of the Royal information, banking, home office and transmitting data as light rather than
College Of Art (RCA) kept an eye education systems - and umbrella electrical current.
on current technology research unity, with naively-named The prototype Yale Domestic
when they drew up plans for the Wonderwalls incorporating all the Controller on show will alert
house, one of six life-size house's hardware functions (heating, neighbours to security problems
showhomes at the exhibition held at washing, security, storage), a House when the family of the future is on the
London's Earls Court Exhibition Brain computer for central control, holiday of the future - just like today's
Centre in March and April. and a portable 'personal bank security systems.
Emphasising that the basic form of communicator* unit incorporating And a laser chamber in the kitchen,
dwellings and indeed the basic Walkman, filofax. computer and used to cut food into the ornate tbree-
activities of living have hardy phone. dimensonaJ shapes that today are the
changed in 2,000 years, proclaiming Vtston 2020" s personal finance l#Wt preserve of We hotel salad che*. could
that we don't need the American - an online home bank wt*ch can be feasible when the huge oosts erf
dream or a floating future', they automatical^ pay bits - is a direct current CAD-'CAM (computer-aided
looked tor the likety next steps n development of today's experiments design/computer - aided
everyday tech rather man a soence- wit n EFTPOS (electronic funds manufacturing) techniques come
fiction faniasy. transfer at point o4 sale, a system down.
For instance, they built on concepts w b c h moves money from your bank Even room-temperature
u
of connectivity - with onftne account to tho shop's as soon as you superconductors have been

86/124 TGM TX 007:6-88


FUTURE

discovered in lab conditions. They're was pushing Market-Eye, a new Kitchens is developing a computer-
used in the house and the two- . . . a laser information service using the BBC's controlled security device to monitor
Datacast network to report changes and if necessary cut power to kitchen
wheeled car of the future, which will
take power from a strip in the road like
c h a m b e r , used in more than 2.500 share and gilt equipment, reminiscent of the Vision
a London underground train. (Most to c u t f o o d Into prices as they occur - it can run as a 2020 House Brain. And the House Of
known superconductors - materials, ornate shapes standalone system (C1092.50
including VAT) or through a PC-
The Future's remote-control
microprocessor-based shower from
usually ceramic, which have virtually
no electrical resistance and thus c o u l d be f e a s i - compatible plug-in board allowing Caradon Mira is already available.
speed up currents dramatically - ble w h e n costs
require temperatures close to
absolute zero.) of CAD/CAM
And the TV recreating odours techniques
through 'high-frequency light and
sound pulses which are backed up by
come down.
vouaf references so thai the mind
thnks it is experlencing smell' Is >ust a
generaton away from the Bluebird
EnwovtsKjn E-VX wheh Mel
Croocher sniffed at In TGM006.
But some ot it was less p—mtolt:
the holographic encyclopaeOa. the
heat-sensrtivo coat wrth intelligent
pocket fTHE KEYS AREN'T IN ME'),
the magnetc-suspension
weightlessness simiiabon and the
person» stereo c h p e implanted in the
b o d y . . , w d l , at least the stereo's
h a n d h e l d controller doubles as a
knuckleduster.

• « • the 4 f o i / c * ot C N p p ^ o d W * mixJ^tecturm m Vl»k>o 2020 - tt* apwc* ffic w o t ftooM of


shower w i t h tutur*. whore mum, d*<t, two JcWa and Mogvy wilt in loflaf s**ttost spiendour

waist-high mult/tasking IC667). and only a UHF As for the house itself {sponsored
s l i d i n g door TV aerial is required to pick ft up.
With aJ * s customisation options -
by Brihsh Gas). 4 was a bit whrte and
Habitat, and despite 4s much-
w o u l d be very for example. H can notify you when a vaunted l l e x o e use o l space too
useful for share pnoe reaches a particular point much o* the first floor was pointless
corridor. They really should have
- the system is only a conceptual
drowning stone's throw from V-son 2000's remembered a toilet seat, because
s m a l l children. information networks
Italian manufacturer Sava/m«
the ladies behind me in the crocodile
of visitors noticed and tut-tutted; and
indeed, the RCA designers kept the shower with wa>st-h»gh sliding
•he* tongues in their cheeks. In the door would be very useful for
boy's bedroom of 2020. electronic drowr«ng smai children.
entertainment of the future <nck>ded a For ail that. It was very nice and
p e r 04 computer-controlled dancang mum and dad and the kids and Moggy
trousers capable of connecting nwng will be very happy there - though "the
and falling motion sympathetically to shapely thmgs to come did seem to
a musical beat'. puzzle one show guide, who told
At first i thought this was supposed viators that the double bed was 'a M
to be the disco practice of the future: like a dustbin, you can take it or leave
drop y o u pants on the upbeat. But no I ' m an official statement o l such
- apparently the bored teenager of 30 mmd-straaiing opacity that rt made
years hence will mope around in h s the oracle at Delphi seem user-
room listening to The Neuraf Network, friendly.
or whatever name's top of the 2020 Some ideas should have been
pops, watcftng the trousers bop. taken further For Instance, expert
Grease 6eem$ captivating by systems could continual^ modify the
comparison information network's front end, so
(Incidentally, the trousers' designer the mtertaoe grows to aurt the
Sean Rudkin wntes that 'dancing «id»v»dua! user's habits
trousers W<l be available in different If you've fallen into the habil of
styles to appeal to each of the fhree writing letters every Sunday
major gender types' - our italics - afternoon, perhaps it oould learn to ;
suggesting that basic physiotogy may open up a new text fte as soon as the
gel a k>1 different after the millennium.) House Brain te^is it the dishwasher's
There were also hints of Vision 2020 been switched on after Sunday lunch
becoming reality elsewhere at the The system would become I k e a
W O s t a n d Ideal Home Exhibition, muon-used reference book fallng
amid the ekJerty matrons trying out open at the best pages
upholstery and the posters narrating Perhaps. In the meantime, why noi
the tragedy ot t r * House With No come upstairs and see my room-
Drmastef Br<tft*)'s largest consume* temperature superconductors?
show <motto: 'Tomorrow's Ideas
Today ), it was expected to attract FUTURE TECH AT EARLS COURT:
some 860.000 visitors this year, more PC Show, public days September
than ten times the number at fast 1966
autumns PCW Show. Dai»>- M&>) ideal Home Exhibition.
The international Stock Exchange March 7-April 2 1989

TGM TX 007:6-8887/124
THE COMPATIBLY
RECORRING
have masses of capabilities which
they intend to exploit. And their
enthusiasm and loyalty to the MSX
range was displayed recently with the
sale in a single day, of over a million

DREAM
units of a game called Dragon Quest.
In a manner solidly in line with their
automobile marketing, the MSX-II
top-of-the-range models include
every extra the user could want, from
twin-cartridge ports to disk drive,
from a mouse to two joystick ports
and even a reset button. Latest mod-
els now include a new video chip
which works together with the Z80 to
MSX is e n j o y i n g its s e c o n d i n c a r n a t i o n , yet create extremely fast graphics, even
compared to the first time around, the for programs written in BASIC.

A CLOSER
m a c h i n e s are s h r o u d e d i n p r o m o t i o n a l silence,
so t o open u p t h e c r a c k a t o u c h , here is THE

LOOK . . .
GAME MACHINE'S g u i d e t o t h e r a n g e , t h e s o f t -
ware and some tips.

There were those who claimed in the manner of time-honoured The Sony HB-F700D
prophetic visionaries, that September 1985 would mark the end The Sony MSX-II 'Professional' has a
total memory of 468K - 64K ROM.
of the computer-world as we in Britain knew it. The fuss was 128K Video RAM and 256K RAM. It
about a new series of Japanese wonder machines - the MSX has a detachable keyboard including
system. Europe stood poised throughout the summer, as an a numeric pad. With a built in 720K
3.5 " disk it is compatible with all MSX-
unprecedented publicity campaign built to its peak for the
I BASIC commands. It incorporates 9
autumn launch. Magazines reviewed the range of machines, screen modes, hi-res 5 1 2 x 2 1 2
extraordinary claims were made, adverts appeared and no less pixels. 8 multi-coloured sprites per
than two MSX magazines were launched to herald what was, line. 256 sprites per screen. 512 col-
ours and an 80-character display for
after all, only another Z80 computer system. word processing.
And it never happened. The memory is battery-backed, in
But the dream didn't fade, it just got upgraded, and it has which is stored the time, date, a pass-
word, default screen colour and the
been Kay Nishi - Japanese inventor of the original MSX system required number of characters per
- who has nurtured the improvement. line. Passwords can be up to 255
characters in length!

W
, hat was different about MSX.
however, was that - in a mar-
THE REMOTE HOME
ket dominated by egocentric The fact that this was not so - retailers
geniuses all pushing their own complained that tape-based games
notions - it was really a com- didn't always work across the range -
patability standard. And plus the high retail prices, ensured the
before looking in more detail range did not attain the success it
at MSX-II computers, it is might otherwise have enjoyed when
worth restating the back- first released in this country. On top of
ground to MSX-I and its philosophy. that, astonishingly, the promotional
The idea: a range of machines betw- campaign bombed. British computer
een which software and hardware buffs were just not interested in either
was freely exchangable. regardless of the machine or, it would appear, Kay
make or model, so that Nemesis. Nishi's original hope of incorporating
which ran happily enough on your MSX machines within household
Philips MSX. loaded on the Sony. appliances. He envisaged the home
Toshiba and JVC machines, and vice being run efficiently from a central
versa. It was a captivating dream, that control unit. In fact MSX chips were
data should be passed on from per- fitted into many everyday appliances
son to person without machine-com- - videos, telephones etc - to ensure
patibility restrictions. compatibility, so that, for instance,
Of course, it relied on everybody domestic electrical appliances could
owning an MSX computer, but in 1985 be preprogrammed or even operated
that seemed a strong likelihood, remotely from work via the telephone
because the wide range of models - useful for adjusting the central heat-
available gave consumers the choice ing should a sudden temperature drop
they required - for instance the mean a cold home-coming otherwise.
Yamaha MSX computers capitalised The Japanese are not usually slow
heavily on the musical product sup- in introducing new technology, so
port that Yamaha had built up over why produce a second MSX genera-
decades of manufacturing interfaca- tion, another 8-bit machine, when 16-
ble instruments. The MSX standard bit is on the increase? One theory
stipulated - and still does with MSX-II suggests that the Japanese market is
- that all machines in the range must not ready for the larger machines
be compatible. because their 8 - b i t machines still

88/124 TGM TX 007:6-88


FEATURE

fully compatible with MSX-I software


and peripherals, the reverse is not
always true. Other features are two
joystick ports, twin-cartridge ports,
RGB connector. TV connector, cas-
sette and parallel printer ports and a
reset button.
The full package includes the com-
puter. TV cable. MSX Basic and an
MSX designer manual.
If you can't afford the very reasona-
ble highstreet price, have a go at our
competition on page 26 of this issue -
it's your chance to become the lucky
owner of one of these great machines.

Retail Price (Knights TV & Com-


/ Ji: / : ii : I I J " I : I I n I puters, Aberdeen): £299 +VAT
V l T l W l l I I J
THE RANGE
There are only two makes of MSX-II
available in the UK. and even this sorry
show is only thanks to the support of
individual retailers who buy machines
from Europe. Philips and Sony are the
two companies and they each have
several models within their ranges -
although most of them are the basic
Because of its large memory it is ven Disk Operating System utilising all machine with add-ons.
possible to define a RAM-disk onto available memory and hi-res graphics. Here is an idea of what is available
which can be loaded several different Hybrid has multiwindows, a pop-up at both ends of the range:
programs that may be run individually calendar, diary and notepad along
without the necessity of reloading. with four integrated business prog- SONY HB 7000
In an attempt to cover every option, rams. Also included in the package With 256K RAM and 128K Video RAM,
this machine incorporates twin-car- are a Word Processor, Spreadsheet, the HB 700 uses two 720K Diskette
tridge slots, two joystick ports, printer Database and Graph utility. drives. It runs' the Hybrid operating
and tape sockets, an RGB output for system which lets you use the
colour monitors and a TV connector. Retail Price (Knights TV & Com- machine for business projects -
Included in the package are a mouse, puters, Aberdeen): £379+ VAT Spread Sheet. Database and Word
Microsoft's MSX-DOS and Sony's Processing.
HYBRID-DOS - a Gem-like icon dri- THE PHILIPS NMS 8 2 2 0 Retail Price: £299+VAT
The NMS 8220 incorporates all the
important MSX-II features. 64K RAM, PHILIPS HB 80
128K Video-RAM, 80-column text Including two 720K Diskette drives,
display, simultaneous display of 256 this package comes complete with
colours and extended sprite func- Genlok and Digitiser which makes
tions. It has two on-board programs possible the 'grabbing' of TV or video
as standard: the MSX 'designer' pictures for customisation. Yorkshire
graphics program and the extended Television use this system for some of
MSX BASIC Interpreter. Although it is their programmes' special effects.
Retail Price: £799+VAT

TGM TX 007:6-8897/124
FEATURE

KONAMI -
MSX SUPPORTERS
Konami Ltd was the first Japanese months.
arcade company to set up in Europe In 1986 Konami launched its own
(which happened in 1984.) What the label, achieving success on the three
Japanese directors wanted - apart major 8-bit formats, while still main-
from establishing a base for their coin- taining its position as the largest dis-
op activities - was first-hand informa- tributors of cartridge-based MSX
tion on assessing MSX potential in the software in the UK. The company has
UK and Europe. Track And Field recently developed a custom-made
pushed Konami to the forefront of the sound chip designed specially for
arcade market and, with this success, most of its forthcoming MSX game
they began programming for the UK releases. It was designed specifically
MSX market. to match audio effects found in arcade
Luther Der Gale assisted in machines and utilises up to eight
researching the project and simultaneous voices. Sounds are
spearheaded MSX cartridge sales generated by inputting single waves
and distribution into Europe. He was into the data and playing them back.
determined to establish Konami as a In this way almost any type of effect or
major force on all formats and instrumental voice can be created.
developed the licensing of Konami The first game to use this new chip
conversions to reputable software was Nemesis II. There are over ten
houses - Ocean being probably the minutes of tunes in the game, contain-
best known. Konami's Coin-Op Hits ing a staggering 32 sounds for both
was a highly successful compilation effects and music, plus a further nine
and sold well for more than 12 effects for the 'digitised' drums.

Luther do Gale, the man in Britain who helped found Konami UK

GAME TIPS
high eighties. Salamander is reviewed the game complete with the weapons
in this issue, another game full of the you had when you died simply by
detail we have come to expect from pressing the M key.
MSX-II software has constantly Konami cartridge software. Doubling Nemesis II with Q-Berl
impressed the TGM reviewing team. In fact there are some fascinating has the most useful effect: by pausing
The first game we looked at was traits which characterise the better the game and inputting a keyword the
Infogrames's L'Affaire, which scored Japanese software. Most Konami following happens:
a very respectable 82%. In TGM002 games contain strange
we reviewed Metal Gear and Vampire idiosyncrasies: not only are there KEYWORD EFFECT
Killer- both Konami cartridge games passwords for many of the games,
Nemesis Advance one level
which attained 79% and 6 9 % enabling the player to cheat, but some
Lars 18th Armed to the teeth
respectively. The there was a hiatus: software is interchangeable. Plug
Metalion An all-round shield
THE GAMES MACHINE lost its MSX - Nemesis II in cartridge port one and
surrounds and protects
which had been on loan! - for the next Penguin Adventure in port two, turn
your ship
few issues. The outcry from MSX the machine on and - hey presto! -
users was impressive, however, and amazingly the Metalion starfighter has In fact there are several MSX-II tips
we felt we had to replace it as fast as turned into a cute blue penguin we've put t o g e t h e r . . .
possible. Enter the Sony, just in time blurting deadly red hearts at its alien
for TGM006 and the reviews of F1- enemies. The Maze Of Galious used PENGUIN ADVENTURE
Spirit and Usas, both scoring in the with Nemesis II allows you to restart
This cute game is ultimately frustrat-
MAZE OF GAUOUS ing - finding Warp Holes is the key to
success; here are some distances:
Spell tips:
World Spell Weapon
F1 -SPIRIT Level Dist
237m
One Yomar Arrows One
Two Elohim Arrows Try the following passwords; Six 145m
Three Hahakla Fire HYPEROFF allows you to complete Nine 335m
Four Barechet Mines pitstops in the minimum time Thirteen 356m
Five Hedtymed Arrows ESCON: allows you to quit the Fifteen 078m
Six Lepha Fire/Bible current r a c e - p r e s s F 5 Eighteen 418m
Seven Nawabra Ceramic Arrows ESCOFF: cancels the above On level 1. move to the nght. in line
Eight Ascher Rolling Fire MAXPOINT: allows you to race on with the fish-holes. Jump these holes
Nine Xymoleh Ceramic Arrows any track without having to qualify - and the bonus wings appear. On level
Ten Hamalech Arrow/Cross The Game Master cartridge has the 12 use Santa's hole (a distance of
same effect 183m) to obtain the map.
How to find the Cross:
Go to the entrance of World 3 and, staying in the Castle, go down one room.
Take the bottom left exit and continue down until you reacli a room with two THE KONAMI run a telephone helpline set up to ans-
SOFTWARE CLUB
small platforms, one above the other. Fall to the lower platform, jump up to wer users' questions about Konami
the left and strike the wall with your sword whilst making a controlled landing software, inform callers of forthcom-
back to the platform. Repeat this three times and a small passage, contain-
The club was set up to bring micro ing games and and answer queries
ing a coin, should appear. Go to the left hand side of the passage and jump
towards the wall so that you appear in it. Walk left through the wall and, when users and arcade fans the latest news about the software club. The tele-
halfway along it. jump. Continue going left until you reach a lava pit with a about Konami and their products. The phone number is 066 56789.
rock on the far side. All you have to do now is traverse the lava - the cross KSC Newsletter is published each
is behind the rock. month and reviews arcade and com- With t h a n k s t o Dennis Hemmings
On World 5 try waiting around the edge of the water if you're having trouble puter games, examines various of Nemesis, the K o n a m i Software
swimming. machines and informs its readers of Club, Nightdare LTD and Graham
new products and ideas. They also Knight TV & C o m p u t e r s .

90/124 TGM TX 007:6-88


fear n 1 an unpleasant often strong
Ifegmotion caused by anticipation or
awareness of danger 2 anxiety
solicitude 3 profound reverence /7 J-
J"-
and awe, esp towards God 4 reason
A

for alarm; danger •ir?


fear vt 1 to have a reverential awe of
< - God > 2 to be afraid of;
consider or expect with alarm
to be afraid or apprehensive
JH IJk is a stunning new [skywards as the vast motliership regally
W magazine. A publica- descends, the emotion writ large upon
tion that will chart a wondrous all their faces is one of fear. And yet,
course through the thrill of Fantasy, the clearly, they are not terrorised, horrified
dark dread of Horror and the mindblast I or even frightened - thev are in awe,
of Science Fiction. These three related and later, their state ot awe turns to one
I of reverence at the astonishing event
THE WOR
genres make up today's biggest single
interest area In fiction, films and video, they are witnessing.
and now the essential reading Yes, fear does mean the state ol mind
OF ' - companion to this absorbing world is
here at last. A magazine created to
traditionally associated with the word,
but it also implies awe, reverence and

FANTASY reflect the atmosphere and colour, the


frisson nnd savagery of the imagination
most importantly - wonder.
FEAR is a publication that will keep

AND of the world's great writers and


directors.
you informed, is bound to make you
.think - and will definitely chill v o u r

HORROR.
In Close Encounters Of The Third Kind, bones. It will be Britain's glossiest and
when the gathered scientists all stare most stylish Fantasy and Horror
magazine ever - so let it gnaw its way!
into your life

FILMS - VIDEO STEPIIEN


CALLACIIER
Fantasy films for the cinema have been big box-office since
Star Wars, and with the advent of the video player, hire
cassettes and masterpieces such as Halloween and Hellraiser,
BOOK REVIEWS [ C M
it has grown into a multi-billion dollar affair. Films may be the most
With special correspondents already in position in the obviously visual outward
United States, FEAR will bring you the very latest expression of the Science
production news, interviews, profiles and - most Fiction, Fantasy and
importantly - reviews on films well before they are available Horror genres, but the
in the UK, with the emphasis on plots, implementation, heart and core is its
special effects and the creative drive of the directors and literature. Hundreds of
actors behind them. And that's not forgetting the many titles are released every
productions which never even reach the cinema, intended year, forming one of the
as they are for direct video ^ ^ ^ largest slices of the book
distribution - another r * ^Pfa^&kX ma rket - yet there has been
crucial area in which you I almost nowhere for you to
will be relying on FEAR to ^ ^ ^ ^ ^ ^ ^ ^ read reviews - until now.
let you know what's fc • FEAR will be in the
happening, when, how it h forefront of bringing you
was done and by whom. r l J w authoritative reviews of
the very latest fiction from
both sides of the Atlantic,
often using well-known
novelists as critics. And
FEAR won't be ignoring
the news element, letting
you know what to expect
and look out for in the
world of books.
In yourfirstissue
THEY LIVE!
Film Biker John Carpenter on his latest
j K n g PRINCE OF DARKNESS
FICTION SKIPP and SPECTOR
Brilliant new writing duo from the Stall's,
One unique aspect to ST'leH all on their new book n IE SCREAM, and
FEAR will be immediately \ •r their collaboration with CUVE BARKER on
the forthcoming film Tl IE BRIDGE
apparent: fiction. For ^^^^^
the first time in years, . OKTOBER
FEAR will represent a vital i j Best selling author STEPHEN
outlet for short stories. El GALl.AGHFRqui//.edon his new hardback
offering and VALLEY OF LIGH IS - out in
We are commissioning internationally paperback
famous, best-selling novelists from the
Fantasy, Horror and Science Fiction fields NEIL JORDAN
to write short stories for F E A R . M o s t of The creator of COMPANY OF WOLVES on
these authors love writing short his latest offering
stories, yet have very few publishing CUT!
outlets for them and there is a h u g e We find out how the British Board of Film
readership begging for t h e m . You can Censors decides on what we are allowed to
certainly expect to read stories from the see - and your chance to air your views!
pens of writers such a s S h a u n H u t s o n ,
Clive Barker and Ramsey Campbell in FEAR FICTION!
the first few issues. Not only the When HtUe girls want revenge, teachers
famous are catered for though, F E A R should beware
will also be looking for contributions THE EYE OF CHILDHOOD
from outstanding young writers w h o Ramsey Campbell paints in blood . . .
have not yet had the opportunity to
Time-telling can go wrong for
p u b l i s h - a chance, perhaps, for you to
T H E DANDELYON WOMAN
shine as well!
SF terror from Nicholas Rovle

And a mystery story (he won't tell) Irom


Sbaun Hutson

AND THEN THERE'S:


CLASSIFIEDS PAGES OF REVIEWS covering the latest
film and video releases and book launches
NEWS A N D PREVIEWS from both Britain
You will want to contact t h o u s a n d s of and the States on novels and films we can
other like-minded readers with low- expect to see later this vear
cost small ads, w h e t h e r you w a n t to HOW TO M A K E A MOVIE
buy, swap or sell something, find p e n - COMPETITIONS galore, with some very
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pals, discover access to private
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collections of k n o w l e d g e for research and introducing:
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about your fanzines. F E A R ' s reader terrors ' /
classified section will probably be the
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advertising, but small ad semi-display
rates are available on request.
T H E W O R L D O F FANTASY AND HOKROK

T H E PRINCE
OF D A R K N E S S
John Carpenter says
THEY LIVE!
THE SCREAM -
M e e t A m e r i c a ' s a n s w e r t o Clive B a r k e r —
SKIPP & SPECTOR
Original Fiction
from
SHAUN
HUTSON!
THE
FANTASY J&Sg'
FACTORY m ^
S p e c i a l I X from i j
Hellraiscr 2 T v ff
T h e Unholy ® T
Pumpkin H e a d
Prince Of Darkness
O F GORI-: ; I SPj V J 3
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< live B a r l u . \ \ £
Ramsey C .impbetl A A
tell tail !.ill's o f r c * . e a i c h ^ B

CENSORSHIP - ' iE
THE PETITION
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- • •

software house

r given
tails.

c) Very long

a) Airball

TGM TX 007:6-8895/124
There is a c o n s p i r a c y of silence b e h i n d t h e ROM Is inserted and that it contains
games business t h a t c o u l d w e l l t h r e a t e n its the correct code - if not, the load is
aborted. Alternatively, a chunk of the
entire f u t u r e - w h i l e you pay t h e c o s t of program could be stored on the ROM
s o f t w a r e protection, s o m e s o f t w a r e houses are and if the computer can't find it you
won't be able to play the game.
paying t h e pirates, as J o h n Gilbert reports. Other hardware solutions include

S
the credit card reader, which reads a
oftware pirates, who duplicate or steal computer games or program from an uncopyable plastic
concepts, are regarded as a major annoyance by software card, and ROM cartridges similar to
those used on the Sega games
houses. In the main, pirates have one aim: to make copies console. The latter, unfortunately, can
of professionally released titles, usually with the aim of be copied because the game code is
passing on product for profit. These people are rogues; bent on loaded into the main computer RAM
and is accessible to competent
making a quick buck out of our industry, they sell cheaply to programmers.
anyone. Software publishers, incorporating protection devices All these hardware solutions are
into their programs which are expensive in memory and expensive for the production
company and. ultimately, the
monetary terms, want to catch all of these software thieves. customer. Retailers, such as
Don't they? W H S m r t h don't like them either
Wrong. because the games cannot be stored
in slim cassette boxes.
According to some well known losses in sales that organised piracy
software houses pirates are often causes.
encouraged to leak new games onto The same is true of the software
the market, games which haven't
even been playtested. The games,
industry, although its problems SOFT OPTIONS
started only three years ago. As the
usually supplied on disk, find their way standard of cassette games started
out to individual programmers, to rise so did the understanding of The other alternative is software-
software developement teams or would-be pirates who saw a new orientated protection: easy on the
publishers, and members of the market and use for their tape-to-tape pocket but hard on memory. A vast
public. recording decks. number of techniques exist, but The
The reason behind the risky Record industry bosses see the Limited Back-up Copier, Hidden
business of deliberately feeding easiest way around the problem as a Field, TurboLoad. Colour Code and
pirates is, as I'll show later, one of large levy on blank audio tapes. The Novella Protection have
economics and marketing strategy. money raised would partly go to the predominated.
First, though, to understand the government and partly to the sufferers T u r b o L o a d was among the first
conflicting interests - sometimes of piracy. Producers could techniques introduced to protect
within the same software houses - it's concentrate on their sounds and cassette-loaded software. Programs
important to know what's been record prices could go down. are stored on cassette as a series of
happening in this less than legal audio impulses which are loaded into
business and what the computer the micro at a standard rate. A control
community is doing to prevent it program held in the computer's ROM
thriving. SOFT AND HARD - part of its operating system -
MEASURES determines both SAVEing
LOADing speeds. That speed is
and

b
TEMPTATION Software houses, however, have " . . . pirates immutable because the operating

Piracy has always been a problem in


tackled the problem from
technological angle, with hardware,
a are often system cannot normally be changed.
It is, however, possible to produce an
the music industry and it is software and hard/soft solutions. A encouraged to ammended version of the routine,
perpetuated in a never-ending cycle. hardware-based protection device is Beak n e w called a Patch, which can be loaded .
People want the music, but not the called a key or dongle. It contains a into RAM to alter the SAVE/LOAD
exorbitant prices some record ROM memory chip - not easily copied g a m e s onto t h e speed. The higher the LOADing
producers charge. On the flip-side - on which is stored one or more market..." speed, the less easy it is for the
record companies claim that they security numbers which the computer computer to understand it. and on a
have to keep prices high to cover the checks on loading to see that the bad-to-medium-quality tape audio

96/124 TGM TX 007:6-88


FEATURE

impulses become muffled. The result to get it correct, otherwise the others are just as concerned about
is often a tape loading error if you try "British soft- program crashes. piracy through industrial espionage.
to copy a program directly from one ware com- The technique is adequate but open Sales often depend on who's got the
tape to another because the sound to abuse. Telecomsoft, of which best 3-D vector graphics techniques,
quality is degraded. panies use Rainbird is a part, admits that the who produces the best digitised
Unfortunately TurboLoad has been fingerprinting novellas can be photocopied, music or voice synthesis and sprite
disastrous for some software because the book pages are white animation procedures. Problems can
companies. If tape standards used to methods to (instead of blue or red which cannot occur when several teams of contract
make original recordings are low. identify cul- easily be photocopied), but the programmers or designers are
whole batches of games can go out company is confident that it has cut employed because it is impossible to
for sale without anyone realising the
prits . 39
down the number of pirated copies of keep all copies of a program under
fault until tapes are returned. Jewels Of Darkness and Knight Ore. lock and key at the publisher's
Problems also occur if a computer's headquarters. If copies subsequently
tape head is out of alignment and not appear through pirate channels it is
picking up a clear signal. When the
Spectrum +2 was launched by
LENSLOK FAILURES unlikely that the culprit will be found
because of the number of suspects.
Amstrad some games would not load Telecomsoft was introduced to At least three major British software
because of tapehead misalignment protection problems when it started companies use fingerprinting
on the machines. Some were later using Lenslok on its Firebird range of methods to identify culprits when
recalled, but in the meantime software cassette games. illegal copies of current secret
houses had to record two versions of Lenslok is a hardware and software projects turn up on the market. Each
a game on tape, one with and one combination. The hardware version of a game can be given a
without TurboLoad - defeating the comprises a small stippled plastic secret Identity in a number of ways,
object! distorting screen. Each time you load either in the magnetic material of the
L i m i t e d B a c k - U p C o p i e r and a game the protection part of the disk or with an ultraviolet pen on its
H i d d e n F i e l d techniques can only be program produces a scrambled casing.
used with random access storage image of letters or numbers on the The simplest, and most widely used
devices such as disk drives. Indeed, screen. The characters become fingerprinting technique, uses a block
Limited Back-Up uses the Hidden unscrambled when viewed through of dead code which placed anywhere
Field technique to produce a disk of the Lenslok screen, and if you type within the program and visible only
software which can be copied, but that letter into the program, the game when the code is listed. The code
only a predetermined number of loads. could simply give the name of the
times. When the disk is booted a Unfortunately the device is too programmer and the date but is more
patch loading program enters the clever. People with glasses find it likely to consist of a block of random
system and takes control. It stores a difficult to decipher the coded images numbers which the original publisher
counter in a Hidden Field on the disk and those unused to it also have can identify. Non-programmers may
which cannot be accessed by an problems recognising the characters. S66 the rehioval of the identifying
ordinary user or listed on the disk's As if Firebird wasn't faced with code as the pirate's solution. Not so.
directory The counter keeps track of problems enough, the company's Removing part of the code is like
the number of times the disk is copied. launch of Elite on the Spectrum changing the line numbers of a BASIC
and when the maximum allowed is proved a spectacular disaster, and all program but not changing the GOTO
reached, it either crashes the program because of a mistake with Lenslok. statements within the program. The
or tells you that you can't make any Paul Hibbard, the current publisher at code loses its structure and will not
more back-ups. And that's it: you Telecomsoft. says: 'Lenslok was work as a game unless substantially
won't be able to make any more quite a good idea, but part of the re-written - not an easy job if you don't
because the copies the onginal problem with it was the name it got, understand the code's workings.
program makes exclude the copier which was worse than it deserved.
option. If all your copies fail, you have Some people implemented it badly
to go back to the manufacturer - who and, in our instance with Elite, we got
I may give you a new disk, though not
so compelled by law.
the packaging wrong.'
For Rainbird, the company which is
FOR AND AGAINST
The Hidden Field method can also most practically concerned about As I said at the start of this article, the
be used to store a code number on software piracy in Britain. Novella biggest Bntish software houses turn
part of the disk which cannot be Protection grew out of the Lenslok piracy to their advantage by
accessed by the player and will not controversy. Hibbard says: 'It came unofficially endorsing it.
normally be copied from one disk to about first on the Amiga. We were Such pirates are often members of
another. The game occasionally looks talking about forms of protection for development houses. Their fortunes
for the code word and if it isn't there it the US market where most game are made by keeping up with the state
crashes the computer. instructions are written on slips of of the programming art. They are just
Colour Code Protection, paper. Anita Sinclair of Magnetic as adept at breaking other people's
developed by Software Projects, and Scrolls said that we we needed protection devices and studying the
first used on the classic Jet Set Willy, something more substantial which latest programs on the market as they
takes us back to tape loading on the wouldn't be easily photocopied. Of are in creating their own games.
Spectrum and Commodore 64. A course, we always have to keep an These, some would say
card emblazoned with a grid of eye on the quality control with the unscruplous. programmers can also
colours was included in the package. novella products because one obtain incomplete versions of games
The grid edges contained an alpha- typographical mistake could cause to keep their publisher bosses up to
numehc sequence to refer to the problems.' date with possible market trends -
colour squares by row and column - While Rainbird and Firebird use Star Trek, from Beyond, and Gauntlet.
for instance. A8 might refer to these protections against piracy, both from US Gold are two good examples
magenta on the Spectrum. Before companies are constantly looking for of games which did the rounds of
game loading, five references were more discreet ways of doing the same some software houses months before
displayed on screen and you typed in job. We'd like to see the public they were released to the public.
their matching colours using the become more aware of the problem The trend toward the so-called
Spectrum's colour keys. If you failed so that they realise that piracy is not legitimate use of pirates is, becoming
to get the sequence right by the third
try the game crashed.
"The trend worthwhile. We're not happy having
to put protection on. Until we can do
an accepted, though little known, part
of the industry. Unfortunately, several
N o v e l l a P r o t e c t i o n , developed by t o w a r d the so- without it there will be this slight bind of the companies that bemoan pirate
Anita Sinclair of Magnetic Scrolls for called l e g i t i - for the user, although we'll always try activities are actually using their
use with Rainbird's adventure games, to make the techniques as friendly as services to gain information about
is similar to colour coding but uses p i a f e use of possible." competitors.
words from a short novel within the pirates is | It's a dangerous trend and could
package rather than a sometimes have bad consequences for the whole
becoming
difficult-to-use grid. You are asked to
look up a specified word in a particular accepted." THE OTHER SIDE software industry if some of its
inmates are caught in the act. The
line, paragraph, and page within the While Rainbird continues its fight trend is, after all. industrial espionage
book. Again, you get three attempts against the commercial pirates, and, as such, illegal.

TGM TX 007:6-8897/124
(so wake up and listen carefully, for we'll only say this once . . . )

After h o u r s of d i s c o n t e n t , b a n g i n g your head against fruitless m a c h i n e s , w o r k i n g yourself into a


hot s w e a t over l u k e - w a r m s o f t w a r e and w a g g l i n g your o p i n i o n a t e d j o y s t i c k frantically for the
b e t t e r m e n t of m a n k i n d ' s s o f t w a r e e s t a b l i s h m e n t , T H E G A M E S M A C H I N E b r i n g s y o u p o w e r t o
voice your opinion, air your (biased) v i e w s a n d p r e a c h t o all c o n v e r t e d the g o s p e l of (distorted)
truth. Yes f o l k s , T O M needs y o u r v o t e t o establish the TOP TEN READER'S CHARTS c o v e r i n g all
m a j o r f o r m a t s . In true alliance style, t h e m a g n i f i c e n t seven, ie S p e c t r u m 4 8 / 1 2 8 / + 3 ,
C o m m o d o r e 6 4 / 1 2 8 , A m s t r a d C P C , A m i g a , A t a r i ST, P C - c o m p a t i b l e s and M S X f a c t i o n s will
have equal votes, agree t o c o e x i s t in a friendly, party political w a y a n d t o w t h e party political line
in unison, w h i c h in plain English m e a n s seven d i f f e r e n t voices a n d a t o t a l of 70 different o p i n i o n s
over all f o r m a t s .
J u s t specify w h i c h f a c t i o n y o u b e l o n g t o , n a m e your ten f a v o u r i t e p i e c e s of s o f t w a r e a n d r e t u r n
your c o m p l e t e d f o r m in true s e c r e t ballot style (ie e n c l o s e d in a plain b r o w n envelope) t o our party
headquarters.
Voting has never been s o easy o n y o u r c o n s c i e n c e !
And oh, by the w a y , t h i s ballot is rigged. The first t h r e e political a c t i v i s t s out of the pile will receive
b a c k h a n d e r s , m o r e c o m m o n l y k n o w n as £50 s o f t w a r e v o u c h e r s , w h i c h c a n be e x c h a n g e d for
m o r e of the s a m e s o f t w a r e material, e x c e p t w e h o p e NOT f o r y o u r p e r s o n a l TOP TEN selection.

Yes, I would like to list my TOP TEN favourite pieces of software.


X
I own a computer.
I also have access to the f o l l o w i n g c o m p u t e r s :

(Please state NONE if y o u d o n ' t have a c c e s s t o any other


computers.)

My favourite s o f t w a r e is:
1)
2)
3)
4)
5)
6)
7)
8)

10) •••••••••••••••••••••••••••a

Name:
Address:

Postcode:

Please s e n d this f o r m t o :
T G M PARTY HEADQUARTERS,
PO B O X 2 0 , L U D L O W , S H R O P S H I R E S Y 8 1 D B
Cut the hassle
Cut the coupon!

D E P A R T M E N T TGM
J U B I L E E D R I V E
L O U G H B O R O U G H
L E I C S LE11 OXS
TEL: 0 5 0 9 - 6 1 0 4 4 4 A
FAX: 0 5 0 9 - 6 1 0 2 3 5

^ ^

o* 6
CONFRONTATION
Armed to the teeth w i t h 10 pees, Robin
Hogg and l e n s m a n Cameron Pound made
their w a y North t o Manchester t o c h e c k out
the c o i n - o p scene and p r e v i e w t i t l e s w h i c h
w i l l be vying f o r space in t h e arcades
during 1988 and 1989. Thanks t o Avril and
Alan at Sunspot f o r t h e use of t h e
machines.

NINJA
comes to taking out particularly
large opponents such as the tank,

WARRIORS
you will almost certainly need that
second ninja nearby. The three
screens give the players that much
more space to fight in and the use
Producer: TAITO of energy loss - rather than being
killed on contact - makes it an

T
he unique three-screen easy-to-get-mto game. The
monitor previously used in impressive, highly-detailed
Taito's hit Darius pops up scrolling backdrops (hard to
again in this horizontally photograph satisfactorily though)
scrolling two-player martial are a delight to the eyes and the
arts game featuring, of all things, beating sound track is great
robotic ninjas. Taito has claimed (although far too loud on the
that the game incorporates the version we played.) A great game,
best ideas from three-year's- worthy of anyone's time and
worth of hit coin-ops, and it seems undoubtedly the best Taito game
to have worked. ever.
Ninja Warriors centres around
one or two simultaneously-playing
ninjas armed with shunken for long

VIGILANTE
range attacking and knives for
close-quarters combat; they're Rescuing the beautiful Madonna is no holiday
out to defeat an evil dictator, and
his entire army, and restore peace Producer: Irem with guns and knives, fists just streets, a scrapyard and other

R
to the land. Along the way. enemy aren't enough. Control is simple grimed, seamy-looking locations
soldiers run on screen firing guns, enegade returns with and yet sufficiently varied to let the befitting a district styled on New
launching mortars, attacking with Vigilante, a bash-em-up for player use different tactics on each York's Bronx. The graphics work
knives or resorting to flying kicks if streetwise fighters. Vigilante opponent. Make it through to the exceedingly well in recreating the
they get too near. Strange metallic centres round the fight to levels' ends and there's Madonna seedy atmosphere of the streets
hunchbacks make an appearance rescue your girl (who. in a truck along with the now and the street warriors battling it
requiring multiple hits. As the believe it or not, goes by the name standard BIG thug waiting nearby out against some fine backdrops;
ninjas move toward the gate at the of Madonna.) So with vengeance to pummel you into the grouna. the scrapyard with the rusted cars
end of each level, heavy firepower on your mind, you set out across Even without weapons he's a is a personal favourite. While
closes in in the form of tanks, fire- the city taking on skinheads, knife- tough foe. to say the least, but if offering nothing new over existing
breathing Japanese-style warriors wielding thugs, gang leaders and you do manage to punch him games such as Double Dragon.
and other equally lethal foes. more, all eager to spill your blood. senseless you can finally reach Vigilante is full of neat effects, it's
The emphasis is on team work Several different weapons can Madonna - except the truck she's highly addictive, violent and worth
with Ninja Warriors, it's not too be picked up en route through in drives off! Infuriating! checking out if you like street
difficult on one-player, but when it each level; against thugs armed The action continues through fighting coin-ops.

Robotic Ninjas slash and hack their way towards the ultimate defeat of the evil dictator

3000
1 N M M I COIN IO /I" t H IMf •..»«*»

•Mrai*
f ' 5*

*•---• •' —' —

fSP??- v..!.,-« V\V<."«

1UP x 11 TIME* 256


100/124 TGM TX 007:6-88
T

ARCADES

CHELNOV
the Runner progresses through
the levels. At the end of each stage
a map appears indicating how far
Producer: Data East there still is to go.
Cheinov is a good game in that

S
ubtitled 'Atomic Runner', it's not too difficult and doesn't
Cheinov is a fairly standard require perfect hand/eye co-ordi-
action game in which an nation; enemies can be bounced
Atomic Runner dashes on and the collectable weapons
through weird caverns are powerful enough to get you far
derived from Fantasy and the into the game on one credit, mak-
future and populated by strange ing for good progressive play.
creatures, collecting weapons and Cheinov doesn't look terribly
leaping over hazards on the way to impressive at first, but in play it has
the final destination: New York's those addictive qualities and not-
Statue of Liberty (Data East's logic too-complex control which always
seems to have gone astray with makes for an enjoyable game.
this game.) Graphically iiitle better than aver-
Deep in the caverns, distinguishing the torches pro vides useful objects to aid Large mother monsters make an age. it's a pleasant game and not
your quest appearance and traps open up as too taxing.

COUNTER ' r*

RUN
Producers: Sega/Nihon
W i t h the arcades enthralled
• ^

by Afterburner and its


sequel Thunderblade,
Sega have sneaked out
this little coin-op probably
in a deliberate marketing ploy to
get rid of your loose change after H-
spending the rest of it on their
monster coin-ops. Inspired by the
oldie Head On and the more recent
Fast Lane from Konami, Counter t |v
s
"
Run has you driving a Grand Prix
car around a maze, collecting fruit
while changing lanes to avoid
oncoming rival cars.
A turbo boost option is available C'
and cups can be collected to stop
other cars and boost up the old I " * w 9
score. Fairly uninspiring gameplay m x r z '
which gets repetitive very quickly
indeed. Counter Run is poor in
comparison with Fast Lane (both
graphically and in general appeal)
which itself wasn't very spectacu-

SLOT NEWS
lar as a conversion of a very old from Sega which won't survive
coin-op. A disappointing release 1988.
1
ILlt 2 € O C € C NEXT TIME you're wandering around the arcades keep an
eye out for Krusha - it isn't a coin-op but a very silly, very
addictive and very, very sick bash-em-up cabinet game. The
player wields up a hefty 'mallet' and tries to ever-so politely
and with great dignity bash the brains out of plastic moles that
pop up from holes in the cabinet. After venting your skills on
Ninja Warriors, you may as well vent your frustration on
Krusha, which is well worth anyone's last 10 pee.
Two other games making their way into the arcades at the
moment are Bally's Blasted, an Operation Wolf clone set in a
city ravaged by revolting robots and Konami's Vulcan Ven-
ture. which is the third in the Nemesis series and has been
receiving favourable reports, despite its unoriginality.
Chequered Flag, also Konami, will be arriving soon in the UK.
Atari has Vindicators on the verge - a space-age game in
which the one or two players control a futuristic tank moving
around a space battlefield with decidedly odd tank controls.
Capcom has Last Duel also poised for cabinet space,
along with several other titles for 1988 and 1989. What else is
there? How about the highly successful beat-ermup Double
Dragon and Gryzor. both of which are now being put onto
the Nintendo Play-Choice 10. And finally. Sega has Ace
Attacker and Hot Rod in the pipeline for Europe and the UK.
The latter title is a car racing game which is apparently an Out
Run beater.
Watch out for more SLOT NEWS in next month's THE
Plan your course of action and munch the fruit before your opponent clears GAMES MACHINE!
the screen

TGM TX 007:6-88101/124
CLASSIFIEDS
Due t o the overlap in publishing schedules, many small
ads sent in for T G M 0 0 7 were t o o late for inclusion in
Your s m a l l ads are r e a c h i n g over 200,0 this first classified page, although we waited until the
other readers fin B r i t a i n and a r o u n d t h e very last moment! But don't worry, they are typeset
world! and ready to go in T G M 0 0 8
FOR SALE Amstrad/Spectrum disk dhve, Want a bargain? Then buy my Sinclair Spectrum + 2 128K com-
half meg drive 3 " boxed, unused Commodore 128 with datasette, puter. Kempston joystick inter-
£45 ono. Brother HR5 printer. 80 170 games, books, mags, 2 face. Konix Speedking joystick.
C64 Games £100. worth E500. col. 30CPI £65. Monitor stand £7, joysticks PLUS Action Replay Over £345 worth of software, all
Disk Drive, printer £250. Amiga 50 blank DS/DD 5.25 disks £20. MK 4 cartridge and Currah good titles worth £500, bargain at
games for sale. Write for list. Will Tel: Derby (0332) 677748. Also Speech. Excellent offer at £400 %150. Telephone 0443 451305
sell games seperately or swap wanted Sega carts. ono. Tel: Basildon (0268) 412135 after 4pm.
(originals). Write to: Ken Mundell,
71 Carrickfergus Road, Larne, Casio CZ2305 multi timbral synth, 48K Spectrum. Datacorder, 3 CBM 64 games for sale. Less than
Northern Ireland BT40 3JX. 100 voices MIDI P.S.U. £215. joysticks, interface, Games ace half price old and new stuff. Write
Nintendo Console, 2 carts plus interface, 50 magazines, lots of for list to Kevin Mannion, 22 Ban-
520 STFM. Atari IBM Drive, too 16" colour TV £135. Miranda fully games. Total cost £320. sell for ner Street.' St Helens. Merseyside
much software to list but worth automatic camera, cost £50 will £110 ono. Phone: 061 431 0506 WA10 3TJ or phone 56415. all
many hundreds. £480 no offers. swap for Coleco Vision Console. and ask for Steven. originals.
Tel: Basildon (0268) 284021 after Tel: Derby (0332) 677748.
6pm. Sega for £60. two joysticks. Rocky 1541 disk drive for sale with many
and Hang On. £644 of disks £98. Wnte to Richard Cairns.
Spectrum 128K. swap or sell, C o m m o d o r e 64. acccelerator. Commodore 64 tape games all 80 Fenham Hall Drive. Fenham.
over 100 games, 2 joysticks, disk drive, freeze machine, original, including Gunship. Newcastle-upon-Tyne NE4 9XA.
interface 1, microdrive, printer, datasette, Quickshot II Turbo Barbarian. Tracker etc, only £120.
tape recorder, for Atari ST or Joystick, 25 blank discs. £350 Two Commodore 64 power packs Amstrad CPC DTP software for
Amiga or £325. Phone: Midhurst software. Worth £700 will accept £15 Commodore 64 tape player sale: AMX pagemaker (worth £45)
(073081) 2496 evenings. £300 ono. Phone: (0344) 778272 £15. Darren on 0423 864422 and EXTRA! EXTRA' Utilities disk
after 4pm. (worth £25) only £40 for both. Also
Commodore 64. Datasette Multiface 1 (built-in Kempston Spectrum Software for sale. Ring
joystick, Music Maker, magazines, Atari 520 STM. Hi-Res monitor, 2 joystick Interface) with wafadrive Gerald on 09952 5066 after 6pm
£200 worth of software including disk drives, 100 and eight 128K wafas. all for £40 for details.
World Games, Out Run, Uridium, games, fast basic cart., 20 blank O.N.O. Computer cassette
Sanxion and more. Ail originals, disks, dust cover, mouse mat, disk recorder for £15. Phone 01-452
everything in excellent condition
with manuals. Worth £450 but will
box, mags. £450 ono. Tel: Darren
(0430) 440735. 7 Pochard Close.
5877 and ask for Oliver. FANZINES
sell for £150! Tel: 01 635 9392 after Newport, North Humberside. C o m m o d o r e 64, Datasette, Disk
6pm. Drive, Modem, Light Pen, three FORCE 55 monthly Amiga games
Spectrum software for sale! joysticks, paddles, Action reviews, news, tips and features!
Commodore 64 and disk drive Gauntlet II (£5), Tai-Pan (£5), Wat- Replay Mk3 and over 100 games Issue 1 out now - Pink Panther,
plus £400 software, joystick, light son's Assembly Language book o n tape and disk. All for £360 Bubble Bobble, Barbarian!
pen, Cheetah speech cartridge. and tape (£7.50), and BASIC O.N.O. Phone 0246 566450 Cheques/POs for 85p (inc P + P to:
Software includes Stealth Fighter Course, book and tape (also 80 Fenham Hall Drive, Fenham,
and Strike Fleet disk versions. £7.50) Ring 09952 5066 after 6pm C o m m o d o r e 64, C2N Tape Newcastle-upon-Tyne NE4 9XA.
Please phone: 061 795 5415. for details. Deck, Joysticks £300 software
all originals, books very good
condition w o r t h £550 will sell for PEN PALS

MSX UK
£180 O.N.O. Phone Gary on
Norwich 0603 810871 after6pm. Amiga Pen Pals wanted. From all
over the world. Send letters to:
Amiga A500 modulator, disk box, Andy Johnston, 56 Avenue Vivian,
Xennon, Backlash, Shangi, Fencehouses, Houghton-Le-
Defender, Sinbad, Feud. Grid Spring. Tyne & Wear DH4 6HY.
We publish a monthly fanzine for MSX-1 and 2 users which contains Start. Skyfox. Marble. Basketball.
news, reviews, listings, hints and tips, letters and lots more. Golf. Music Studio, Barbarian, Amiga owner wants pen pals
We also offer MSX public domain software for disk, quick disk and Space Ranger: original cost worldwide to exchange hints, etc.
cassette users, a list is available on request. £814.49. Will sell for £600 O.N.O. All letters guaranteed reply. Write
Our monthly fanzines are available by subscription only, we also Darren. Knaresborough, 0423 to: Simon Lee. 115 High Street.
offer discounted software and special deals if you subscribe. 864422 Bangor, Co Down. N Ireland BT20
SUBSCRIPTION FEE ONLY £9 PER YEAR 5BD.
Please write or call for prices on overseas subscriptions (airmail only). Amstrad CPC 464. with green C64 and Atari ST user wants pen
Back issues are also available at 95p each, payment should be made monitor, TV modulator, joystock pals from all over the world,
to 'MSX UK', and sent to: and 150 games, including Combat especially from Germany. Owns all
MSX UK, North Lodge. Cairnhill Road. AIRDRIE, Scotland, ML6 9RJ. School. Gryzor, Zynaps, Arkanoid the latest games. Write to: Alex
Telephone (0236) 64045 or (44236) 64045 international. etc. Everything for £200. If Nguyen. 30 Portland Road. Hove.
interested phone and ask for East Sussex BN3 5DJ. Tel: 01
Oliver on 01-452 5877. 729532.

102/124 TGM TX 007:6-88


EVENTS DIARY MISCELLANEOUS
M S X L I N K Expo on August 14 at
Market Deeping Leisure Centre. Nr
Football League Updater for
Electron Utility allowing user to
CATALYST CODERS LTD
Peterborough, Cambs. Admission keep records of an unlimited
only 50p adult, half price under number of league tables. Displays
14s. Telephone 0775 3433 for new table in seconds. WIMP Require: Programmers
details. environment. £3.95. Cheques to:
S Ordish. 683 Shirley Road. Hall Graphic Artists
Green. Birmingham B28 9JX.
Musicians
SWAP LINE Soccer Stars. The latest and best
soccer management PBM. 18 for Spectrum/C64/ST/Amiga/PGNintendo
A m i g a I will swap XENNON for player squads, each player has 21
SIDEWINDER, or sell for C10. skill attributes. £1.50 start up. 75p Plus Transputer Arcade System
Write to Richard Cairns, 80 per turn. No deadlines. Cheques
Fenham Hall Drive, Fenham, New- to: S Ordish. 683 Shirley Road. Hall
castle-upon-Tyne NE4 9XA. Green. Birmingham B28 9JX. To work on first-class products, distributed
worldwide.
35 WORDS FOR ONLY £2.50!
To work in-house or freelance from
Thousands of other computer owners across all major formats read THE
GAMES MACHINE every month. The Reader Classifieds are your low- Portsmouth/Swansea/Glasgow.
cost opportunity to reach them with a small ad, whether you want to buy,
sell, swap or advise. And it's simple - a one-off cost for up to 35 words
for £2.50. Just fill in the form below!
details. Apply to Catalyst Coders Ltd,
Albemark House,
CLASSIFIED HEADINGS
THE GAMES MACHINE Reader Classified Section is not open to trade Osborne Road,
or commercial advertisers, but Fanzines may use it. The headings are
self-explanatory: WANTED. FOR SALE. SWAPLINE. USER GROUPS.
Southsea,
PEN PALS. FANZINES and EVENTS DIARY (for club/user group news,
meetings or planned events). However, be careful about TGM publishing
Hants P05 3LB
dates with the last!

HOW TO PLACE YOUR SMALL AD OR telephone 0705 291866


Cut out and send off the form, together with your payment of £2.50 per
entry form (cheques or postal orders preferably, made payable to
NEWSFIELD LTD). Photocopies of the form are acceptable.

• The maximum is 35 words

Holistic Engineering
• The service is not open to trade/commercial advertisers
• Small ads will be printed in the first available issue
• The editor reserves the right to refuse ads which do not comply with
normal decent practice, or which could be interpreted as encouraging
software piracy
R0. Box 15, Jeata Houses
Northallerton, N. Yorks, DL7 8NU
TGM READER CLASSIFIEDS
060983 382
Send to THE GAMES MACHINE REAOER CLASSIFIEDS. PO Box 10. L u d l o w .
Shropshire SY8 1DB
Nam*
Have your Computer Overhauled by
Address PROFESSIONAL COMPUTER ENGINEERS
Postcode

Tick Classified heading: Computer Mode! Repair Contract


""Wanted [ T o r Sale [ TSwapiine [HPen Pals CJUser Groups •Fanzines Amstrad 464.664.6128 £25.00 £22.50
•Events Diary DMjscettaneous
Method of payment "Cheque "Postal Order with monitor £30.00 £25.00
Sinclair 128. QL etc. £22.50 £20.00
Write your advertisement here, one word per box. and include name, address and phone
number rf you want them printed 48k microdrive, interface £17.50 £1750
Commodore 64,16.4. Vic 20 £25.00 £22.50
AnyPSU £12.50 £10.00

TERMS Repairs and Contracts


Labour, Parts, VAT, Insurance, Return P&P INCUDED
Send Cheque & Fault Description with Computer
— —
100 days guarantee on all work
SAE and Hardware list for Maintenance Contract
I

TGM TX 007:6-88103/124
HUMOUR
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She's switched S p e c i a l S p r i n g t i m e ' v « f r » t e e f r S o j e i
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Real boxing atmosphere is brought to you
BATTLESHIPS
Based upon the traditional two-pads-
WARRIORS a n d B A T T L E S H I P S , a n d PC u s e r s in this best ol boxing games, where you and-peocils grid game. BATTLESHIPS
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IKARI WARRIORS
Join the IKARI WARRIORS m the rescue
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able mindless Wasting - a constant action Parallel (Am»ga 500, Atan ST. PC-com-
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ST, PC
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PRINT DIRECTION: Pnnter Input 9VAC
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BA CKISSUES 'BA CKISSUES 'BKI.


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T X : 0 0 1 Oct/Nov 8 7 TX:002 Dec/Jan 8 7 / 8 8 TXK>03 F e b r u a r y 8 8 TX:004 March 88

Ught Wars - The Laser Tag Craze' Console Robots In Video! Mel Croucher's Violence In Coin-Op Confrontation! TGM On-Une - A Child Abuse - Ripped off programmers
Overview' Computers In the Movies' The Software! Getting in to Satelbte TV! look at Compunot! Censoring Computer reveal all! Mel Croucher guide to making
Rooosystem - the presentation system of Licensed To Kin - Tho race for the latest Games' Mel Croucher's Stereotypes In your own video promos! Dig-.tal Pictures, the
the future! TV Gaming - Anglta T V s new Licenses! Not A Penny More - An adventure Software! Robin Candy paints with Deluxe leading edge in Computer Graphics' John
adventure game! The Compact Osc revolu- story1 Robin Candy paints with Oegas Elite Paint II' Low-cost multi-track recorders Gilbert takes a look at 16-Wt simulations!
tion' Mel (voucher s Software Sexism! Ben (ST)! Interview with Stephen Blower, the reviewed! Rob Steel's reviews of new adv- Coin-Op Confrontation! John Woods on
Oagfeh and Rob Hubbard speak out! Pre- man behind the Ocean/Imagine adverts! entures' A round-up of Board Games! Robin Fantasy Games' Sequencing and Midi! Pre-
views! Reviews' Previews! 38 pages (A Reviews! Evans's Morcy Dash! Previews! 32 pages of views' Reviews'
Reviews!
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The Boys - Mel Yuppie's Guide to Electronic
Rubbish" John Bates m drumming mood' THREE.
More Fantasy Games Reviews! More Board
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A SOUND THRASHING
Sound has become a v i t a l part of t o d a y ' s writes and improvises sound effects,
computerised entertainment, w i t h sound rhythm and pitch.
effects, m u s i c and synthetic speech o f t e n 1972: the first arcade game comes
onto the market. It is a version of Ping-
doing more h a r m t h a n good to a game. Mel Pong. and has primitive sound-syncs.
Croucher asks you to lend h i m your ears. 1985: the most brilliant audio-based
computer game in the history of the
World is written by Colin Jones. It is
"Noise is the most impertinent of all forms of interruption " called Darkness At Dawn and creates
a brilliant adventure without the use of
Schopenhauer, 1851 text or graphics. If any publisher
'' The most exciting rhythms are unexpected, the most beautiful wishes to release it. drop me a line.
melodies simple and inevitable "
WH Auden, 1962 "Music is only an illusion "
Igor Stravinsky, 1936
"Doobeedoobeedoo " "If music be the food of love, book me
Frank Sinatra, 1966 a big band" Mae West, 1951

T
he crummy little noises featured these are exceptions. Most music and Music and special effects have long
in British computer games have sound effects are worthless been used as a marketing device for
come a long way since those appendages to computerised games, UK computer games, starting off with
great days of the early Eighties. and anything half decent stands out Automata's Can Of Worms in 1981.
Who remembers the first time a like a sore with a bare head. through to today's use of Smokey
ZX Spectrum loaded up and said Robinson on the backside of the
'Meteor Storm!' in a synthetic voice Platoon tape. But the use of sound
that sounded like an exploding zit? within the games themselves has yet
Who remembers Q-Bert getting
A SHORT HISTORY OF to be fully exploited. Often, authors
plugged in to a Currah Speech unit COMPUTER SOUND are forced to sacrifice much of the
and moaning 'Oh No-o-o-o!' every soundtrack in deference to graphics,
time he fell off his pyramid? 1877: Thomas Edison produces the still believing that what you see is
In 1968. Kenneth Kendal appeared first recording of human speech, and always more important than what you
reading the futuristic a news in the SF saves it on a wax cylinder. hear. But as machine memories
epic 2001A Space Odyssey. The film 1898: Valdemar Poulsen invents the expand, games designers are able to
also featured a singing and talking magnetic tape recorder and builds up exploit the full potential of imaginative
computer, and audiences thrilled to a library of sounds on spools of wire. use of sound, sound sampling and
the sheer fantasy of this speaking 1906: Professor Reginald Fessenden multi-coloured effects.
hardware monster. But by 1983 broadcasts the first sound effects,
Kenneth Kendal himself had been using a mechanical sequencer to
reduced to a chip, and was available control data stored on shellac discs. SOUND SOURCES
for a chat in the comfort of your own 1916: Edgar Varese uses 78rpm discs
BBC micro. Proving once again that linked to a keyboard controller to store ON BOARD ROM EFFECTS
not only is truth stranger than fiction, and retrieve banks of sound. Other than single-channel, twin-
but also that the BBC were too scared 1946: the largest and most advanced channel or stereo pitch parameters,
to use Wogan. computer ever built, the Harvard sound effects that are built into
Today, state-of-the-art sound is to University Mark One. learns to play computer ROM are rare. There have
be found in such superb products as Twinkle Twinkle Little Star. been notable disastrous exceptions,
Broderbund's Jam Session and Ere 1954: Gordon Pask builds a machine such as the Jupiter Ace. with its single
Informatique's Captain Blood, but and writes a program that reads. key options for imaginative effects like
whee', 'zap', 'ping' and 'whoosh'.
There are a number of specialist little
' S D 1 B / 0 E 1 black boxes with banks of effects
stored in ROM. such as the Yamaha
TX81Z. with 128 factory presets plus
32 user-programmable sounds at the
daunting cost of £449. Much cheaper,
and much more useful is to tap into a
bottom-of-the-range Casio sampling
keyboard, where the dreadful sound
quality is more than compensated by
the ludicrously cheap two-figure
price, fun of programming, and ease
of imput-output.

SOFTWARE RASED FONTS


There has yet to be marketed a
software package of useful special
effects that can be incorporated in
home-grown software. However,
when it comes to percussion and
Who r e m e m - synth sounds there are some
excellent cheap products around,
bers t h e f i r s t where the success of the final sound
t i m e a ZX Spec- is limited only by the poor quality of
t r u m loaded up most sound chips and speakers that
games players rely on. To obtain any
a n d said satisfactory sound quality there is a
• Meteor legion of sound card cartridges, for
use in synth sampling, and thereby
Storm!' into games soundtracks. The Mega
Rom 1024 DX offers over a thousand

110/124 TGM TX 007:6-88


TECHNOFUN

near-perfect quality sampled synth zapped, it can get a knee-jerk


sounds for £175, but it contains reaction, it can deflate your ego. it can
nothing that cannot be programmed surprise. Silly effects like swanee
for yourself. whistles to enhance up and down
Much more interesting are special movements, farts or cuckoos to
effects cards for Casio, Yamaha. deliberately break your concentration,
Korg. Roland and several other MIDI- or the patter of tiny footsteps in a
based machines, including the chase sequence are all easy to
wonderful SC-02 (with great effects program, and easy on your machine's
like a barking dog. breaking glass, gun memory.
shots, water drips and car horns), and D O N T BE SILLY. Special effects and
the notorious SS-10 ( Tanja Sex Disc synthetic speech rarely cause
full of grunts, oohs. aahs. and what copyright problems, but 'borrowing'
had better be described as little somebody else's music is likely to
pants.) These cards contain up to 64K land you in court. Believe me. in the
of data, and cost from £14.50 to well early days of adventure games. I was
over £50 each. foolish enough to borrow a wee piece
written by someone else.
THE FUTURE Unfortunately his name was
Cheap beat-box packages will get MacCartney. The Mechanical Rights
better and better, and a range of both Society looks after the use of music in
tape-based and disk-based special computer programs, and they are to
effects will improve the soundtrack be found at Elgar House, 41
quality of games, if not their originality. Streatham High Road, London

. . . g i m m i c k s SOME SOUND ADVICE


Digitally sampled sound is vastly SW16 1ER (01-769 4400. ask for the
overpriced at the moment, but the video department.) These Royalty
price barrier will be broken within 12 s h o u l d be used DO ENHANCE a computer game. Rates apply up to September 1988.
months and prices will tumble. For the Tones, pitches, speech and music and if you use other people's music,
perfectionist, the BBC have released
sparingly. should reinforce the mood created by with their permission, you can expect
9V4 hours of special effects on CD. Overkill is self your graphics or text, without to be relieved of the following
distracting the player. Like in a amounts from the dealer price of each
free of all copyright restrictions. But
be warned, the package is priced at
defeating. successful movie production, the copy of your labours:
£230, which works out to an audience is hardly aware of a perfect INTR0/0UTR0 MUSIC 2%
extortionate 20 quid per CD. and the soundtrack, until it goes wrong, or This is where the music Is used as the
content is confused, repetitious and stops. program is loading, before it is run at any
9 0 % useless to games designers. selection or option stage, or at the end of the
SFX-008: Comedy. Fantasy And DON'T DISTRACT. You are at a vital game before the program can be rerun.
Horror is easily the best, with 85 tracks moment in your game, trying hard to REPEAT PLAY 3%
of brilliant and useful material, lasting concentrate, and that bloody noise When music is used to identify a character, a
for 38% minutes. But £230 is way. way crashes in and sends your teeth change of screen, or tells you you have been
over the top. The most useful piece of through your eye sockets. The use of an amazing success or a miserable failure.
kit to games soundtrack producers is an unsuitable lump of music or sound BACKGROUND MUSIC 5%
the marketing of a cheap stand-alone effect is often worse than no sound at Those really boring bits which play while the
sound sampler with a mike socket in all. game is running.
one end. and a computer interface in FEATURED MUSIC 7%
the other. Watch out for the likes of DO EXCITE. Intelligent use of sound When music is a vital part of the game, like
Cheetah and Romantic Robot, as well can transform a run-of-the-mill game. the theme tune to one of the characters
as Japanese giants. A slow build up in volume, a Also if music is displayed on screen in any
quickening of pace or gradual multi- form.
"Sure it looks beautiful, but it's the layering of effects can pull the player And if you tot that little lot up, you will
voice that breaks your heart." into the screen. But gimmicks should discover why more and more
Ernest Hemingway of Marlene be used sparingly. Overkill is self programmers are composing their
Dietrich defeating. As well as quiet discords, own themes.
' 'I talk to the trees. That's why they put consider using silence to heighten I would like to end this piece by
me away." Spike Milligan tension before a vital moment. introducing you to a man who is not
only composing his own themes, he's
DON'T IRRITATE. The programmer gone and given his peripherals an
has ripped off two bars of Mozart or operatic career. Bohdan Mikolasek
Motorhead. and repeats it from the was born in Czechoslovakia and now
moment you load up to the moment works in Switzerland, where he has
you pull the plug, no matter what is taken to giving concerts with his
happening on screen. And try as you faithful 9-pin printer, which he calls a
might, there are no instructions for Canon PW1080A. but who will always
turning the audio garbage off. be known as Dot Matrix in my heart.
Young Dot features in a 12-minute
DO SHOCK. Being smacked in the suite for printer and symphony
ear is often as effective as being orchestra, called Matrix Dreams, as a
poked in the eye, and usually costs a precocious singer who is at first
lot less money. The use of percussive rejected and then loved by all other
effects after lulling the playing with instruments. She has a range of three
harmonics is highly effective. A octaves, but I must say that her
sudden change in key or tempo only subtlety of volume control and range
costs a couple of bytes, and just when of expression leaves a lot to be
the player is expecting another desired. Not to worry though. Herr
repetition in the soundtrack, they are Mikolasek is working on a new piece
pulled further into the game. of software for a 24-pin printer which
will allow him 'far more subtle
DON'T BE BORING. The same sound nuances.' And you thought I was
at the same location at the same crazy?
moment at the same tempo at the
same pitch at the . . . 7777777 "Music has charms to soothe the
savage breast"
DO AMUSE. Humour is an important William Congrave, 1967
tool in games design. It can relieve "If you don't like the sounds I make.
tension, it can lull you into a false up yours! Mother."
sense of security before you get Frank Zappa, 1988

TGM TX 007:6-88103/124
NOW
TAKEN Dept VG, Castle House
11 Newcastle Street
Burslem
Stoke-on-Trent
ST6 3QB
Tel: 0782 575043

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112/124 TGM TX 007:6-88


COMPETITION

BATTLE OF THE
PHASERS WITH
Lazer Tag
received f u l l
9 9 1 1 marks for the
technologica

CHALLENGE
I detail t h a t
goes i n t o the
weaponry.

I W i n o n e of 10 places for a
t you would like to know more
detail about the Lazer Tag
system, take a look at the report
in TGM001. We rushed out to
the local car park and started
shooting the hell out ot each other.
day out at a L a z e r Tag
And great fun it was too! The Lazer
Tag system responded best of all the
systems tested on that occasion, and
battlefield!
it received full marks for the
technological detail that goes into the 1: What is the name of the Lazer Tag Apart f r o m in Lazer Tag, w h e r e
Lazer Tag
weaponry. One benefit of playing gun? w o u l d y o u find a s e m i c o n d u c t o r system
Lazer Tag is that you don't get hurt,
mucky, or start bleeding for any
a) Starlyte
b) Starfire
laser?
a) Compact Disc player
responded
particular reason as the Lazer Tag gun c) Bangstick b) In a television set best of a l l t h e
emits a laser beam which, if
accurately aimed, registers as a hit o n 2: The Lazer Tag s y s t e m is m a d e
c) Only in Lazer Tag systems
your opponent's sensor; five hits and by w h i c h c o m p a n y ? tested
you're out. a) Wonder Toys Inc
Across the water in America there b) Worlds of Wonder
are now Lazer Tag arenas where c j Lazer Toys
players battle it out playing in teams -
but why let them have all the fun . . . ?

BATTLE IT OUT
THE GAMES MACHINE has tied up
with GO' to take over a sports hall in
Birmingham where a special Lazer
Tag championship will take place tor
ten readers. But apart from battling
with other readers you'll be up against
us GAMES MECHANICS and the staff
of GO!. It's an all expenses paid day
out in Birmingham and the ten winners
each receive a Lazer Tag set and a
copy of the new computer game.
If you think you have what it takes,
answer the questions below and send
your entries on a postcard or back of
a sealed semiconductor laser
together with your name, address,
age (be h o n e s t . . . ) and telephone
number (if you have one) to: L A Z E R
T A G B A T T L E C O M P , THE GAMES
MACHINE, PO Box 10, Ludlow,
Shropshire SY8 1DB Entries to
arrive by June 16 and the competition
rules, as detailed in the masthead,
must be followed.

TGM TX 007:6-88113/124
NEVER CROSS
THE BEAMS
After last m o n t h ' s f o r a y In Fantasy
roleplaying, J o h n Woods Is b a c k t o t h e
humorous style of which is carried
over to Ghostbusters) and who
went on to produce Star Wars
up. the Ghostmaster can really
have a laugh at the player's
expense as things go wrong in a
present w i t h West End's zany Ghostbusters (which uses essentially the same big way! The Ghost dice is a lovely
all-action skill system as this way to make sure something really
and breathes n e w life into DungeonQuest game). Inspired by the hilarious whacky happens at least every
w i t h its f i r s t expansion set. film of the same name (you didn't sixth dice roll on average!
need me to tell you that) in which a The only other significant rules
motley crew of misfits open a feature is the use of Brownie
ghost-hunting outfit in New York

GHOSTBUSTERS
Points, given to players in the
and take out a weird variety of same way as experience points in
ectoplasmic entities with a range other games, and which can be
of bizarre high-powered spent to augment dice rolls in
West End Games Inc, £12.50 equipment, the game's designers tough spots (one brownie point
Role-Playing Boxed Set (Rulebooks, Play aids, Dice) have come up with a very simple buys an extra die), to save a PC's
system using a minimum of rules

G
life (character's don't die in
hostbusters provides an soft toys! that gives endless scope for Ghostbusters, but instead buy
insight into the everyday life GHOSTBUSTER TWO: Where? hilarious roleplaying. themselves miraculous escapes
and habits of the many and Where? (Squelch) Oh no. he got with Brownie Points) or traded in
wonderful ectomaterial me! And I just had this thing dry for an increase in a Trait score.
beings whose cleaned!
MEGA BUCKS
consciousness, manifesting GHOSTBUSTER ONE: I'll teach Players take the roles of
him! (Whoosh! Voom!
HARD HAVING FUN
through manipulation of quantum Ghostbusters, either ones from
instabilities in microscale space, Buddabuddabudda! Sounds of the film or their own characters, The boxed set, produced
impinges on our own in a hideously expensive damage as a striving to rid the world of the throughout with the
complexly reinforcing way. In huge cloud of smoke engulfs the menace of strange creatures from professionalism and polish of all
other words: a deserted protagonists. A horrible ghastly other dimensions without getting West End's releases, contains a
department store. Two Player silence) Er. you still there? slimed, shot, scared stiff or falling training manual (basics for players
Characters, unlicensed nuclear Ghostbusters is an RPG with an from very tall buildings any more and Ghostmasters), operations
accelerators strapped to their impressive pedigree, designed by than is absolutely necessary, and manual (three introductory
backs along with a full-scale such folk as Chaosium's Sandy if possible making big bucks in the adventures, Ghostmastering tips,
arsenal of other bizarre and Petersen, Lyn Willis and Greg process. campaign ideas, suggestions for
dangerous equipment, are Stafford, who worked on PCs are described by four traits: adventure plots, details of the
stalking something spooky . . . RuneOuest, and developed by the Brains (intelligence and ghostly opposition and more),
GHOSTBUSTER ONE: There's West End team whose other knowledge). Muscle (strength and various extras such as a
the little Slimer now. in with the successes include Paranoia (the stamina), Moves (speed and Ghostbusters Franchise
dexterity) and Cool (charm and Agreement, maps for the
bluff). Doesn't that seem easy introductory adventures, a sheet
after HarnmasteT? Scores in each of ID cards (character record
trait give the number of six-sided sheets) and equipment cards
dice to be rolled when attempting (detailing commonly useful items
to perform a task related to a such as geiger counters, proton
particular trait. PCs also have packs and scuba gear). Oh. and
A Frightfully Cheerful Roleplaying Game certain talents which are roughly there are the dice - five boring
ones and the infamous Ghost
the equivalent of skills in other
games - a character talented at a dice. What more could you ask?
particular thing receives three 'Fun' RPGs can be harder to
bonus dice. The total dice roll is referee than more conventional
compared to a difficulty number ones - it takes a particular skill to
set by the Ghostmaster keep the action moving all the time
{Ghostbuster for referee), ranging in a way that is fun for both
from. say. five for the easiest tasks yourself and the players, whereas
to 30 for impossible games. If the in more complex games the rules
roll exceeds the difficulty number, themselves provide some of the
the task - anything from proton- action - but Ghostbusters goes a
packing a ghost to bluffing a long way toward meeting this
police officer or posting a letter - is difficulty. It provides a good
successful; otherwise the selection of pre-prepared
character has goofed. adventures and a wealth of
A fun twist is provided by the genuinely helpful tips for referees
Ghost dice - a normal six-sided as well as a rule system so easy to
die with the Ghostbusters logo pick up that players soon know
replacing the six. This must always exactly what they're supposed to
be one of the dice rolled in making do to resolve a situation, and
a skill test, and if the Ghost face is referees needn't spend time
revealed. Something Bad has frantically leafing through the
Happened. If the dice roll is still rulebook to see how to cope with
enough to succeed, the task particular cases. And when the
works but some minor niggling scenarios included run out and
inconvenience results. If the task Ghostmasters haven't time to plan
out their own. there are several

Who Ya Gonna Call?


failed anyway and the Ghost pops

uvi oms

ROLEPLAY

excellent scenario packs hilarious action. The rules are most entertaining characters, Catacombs, will have more
available. simple in the extreme but have a physically feeble but gaining a lot general appeal.

IN BRIEF
Best of all, the rules are fun to number of really nice touches, and of special abilities through Flame
read. In illustrating the skill there's plenty of background Bright who usually warns her of
system, most RPGs would take information to help you recreate all any traps or deadly rooms before
the case of firing a blaster, casting your favourite bits from the movies she enters them. I've just got hold of a copy of
a spell or picking a lock. and much more besides. If you Another fun character is Fhyll Games Designer's Workshop's
Ghostbuster"s example begins: fancy a spot of light-hearted Madaxe the dwarf beserker. who Traveller: 2300 game, a science
Let's say you are attempting to modern-day roleplaying and has a tendency to lose control fiction RPG set as the title
eat a telephone laughed more than twice at the during combat. It makes him a suggests 300 years from now as
In conclusion, a fast-paced movie, you'll love this. Just fearsome opponent but may lead mankind explores and colonises
game that is easy to learn but remember - NEVER cross the to his rampaging wildly through the nearby stars. The original
provides plenty of scope for beams on those proton packs . . . the dungeon under the control of Traveller rules system was the first
another player! Azoth the Faceless SF roleplaying game, dating back
brings some serious Magic into to the late Seventies and still
the game with a choice of six available as MegaTravelier. but

HEROES FOR
spells - enough to make short Traveller: 2300 is a completely
work of most monsters, but woe new game.
betide him if he has to fight hand- My first impressions are

DUNGEONQUEST
to-hand with his puny physical favourable - the boxed set at
strength! Tori-Jima the ninja, often C12.95 includes not only manuals
avoiding combat through his for players and referees, but an
Games Workshop, £9.99 impressive stealth abilities, is impressively detailed starmap of
Expansion set for DungeonQuest fantasy boardgame deadly with his shuriken. And to fill nearby space, an introductory
out the numbers we have Rildo the adventure booklet and more. It

A
pparently Games unique abilities, a few additional thief. Sir Roland the Knight. has a strikingly simple rules
card playing-pieces and a ten- Siegfried Goldenhair and Vikas system - leaving a lot to the
sided die (needed for some of the Swordmaster. referee's discretion but allowing a
new rules). The four characters fairly high degree of realism in play
Workshop's DungeonQuest supplied with the original - and it can easily be expanded to
STILL FLAWED include a referee's own ideas.
fantasy boardgame (which I DungeonQuest were all very
found rather disappointing similar to each other, whereas the These new characters don't allow Watch this space for a full review!
back in TGM004) has been a new characters are much more more than four people to play Finally this month two recent
sellout success, which just goes to varied. simultaneously, but just add to the releases in the Steve Jackson and
show. As all successful variety of the game by allowing a Ian Livingstone Fighting Fantasy
companies in today's games much wider choice of hero. Other series of solo gamebooks have
THE NEW HEROES slight additions are the inclusion of come my w^y: Midnight Rogue
market know, sales figures like
that call for rapid release of a Helena the Swift is a light-footed a few new magical rings and two (written by Graeme Davis. £1.95)
supplement! So I was only mildly adventuress able to move fast and sets of combat cards to replace and Chasms Of Malice (Luke
surprised to find a review copy of use a slingshot against enemies. the combat chits and resolution Sharp. £2.25). both published by
Heroes For DungeonQuest, the Thargrim the Dark Lord is a Chaos table in the basic game - the rules Puffin. In the former you guide the
first expansion set, lurking silently worshipper whose evil gods give are the same, but combat is made
within its padded envelope. Inside him the power to repel certain slightly quicker to resolve.
I found 12 heroes as varied as they monsters. Ironhand the Mighty is a Some of the new characters,
are dangerous, having in common thug - a gladiator with more Life particularly Azoth and Sarellia,
only the desire for treasure and the Points than a small town and a require quite different tactics to
willingness to risk becoming reliance on pure brute strength. play successfully than those for
dragon fodder in the deadly Two elves are included - Farendil the basic game, and there is
catacombs of Dragonfire Castle! the Ranger, who uses a bow. and enough variation between heroes
The set. which can't be played Sarellia of Zimmendell (eat your to make it fun to try and play each
without the original game, heart out JRR) with her familiar in his, her or its own particular
contains a metal miniature playing Flame bright. She is one of the way.
piece and character card for each But for me the basic flaw of
new hero, a six-page rulebook DungeonQuest still remains -
describing each character's whilst the game is fun to play a few
times, there's very little depth to it
and even worse no scope at all for
cooperation or enmity between
different PCs. This expansion set
will certainly provide a new
injection of fun for those who
enjoyed the original but tired of it's
lack of variety, but I can't help
question the value for money it
offers. The main expense must be
due to the Citadel miniature
playing pieces - very fine if you like
that sort of thing but a needless destiny of an aprentice thief
luxury for anyone not a fanatic seeking to gain full membership of
miniature collector. Plastic figures the Thieves' Guild by stealing a
or even card counters would have priceless gem, whilst the latter is a
been completely satisfactory. The more standard adventure romp as
rest of the set. and the part that your character quests to save the
really enhances the original game, land of Gorak from evil Orghuz.
consists of just a couple of The same simplistic combat and
double-sided full-colour sheets of record-keeping system that has
card playing-pieces and a very seen this series through 30 titles
short rule booklet. Surely these and over eight million sales is still
could have been included with the there, though in Midnight Rogue
basic set without increasing the there is a minor addition in the
price significantly? I'm afraid I find form of a choice of specialised
myself wondering cynically if the thiefly skills for your character
whole product isn't really an effort (dare I suggest slightly
to offload end-of-line reminiscent of the Lone Wolf
miniatures... books?) Nothing earth-shattering
Maybe the promised second here, but a painless way to while
expansion set. DungeonQuest away the odd half-hour.

TGM TX 007:6-88115/124
PLAY BY MAIL

HASTE
THE GAMES MACHINE'S regular
Play By Mail column
As last month's PBM column was greeted with cries of 'at last!', DARK BLADES - A
Los Angles saw the release of a controversial new movie on LIVING ADVENTURE
gang warfare called Colours. According to Newsweek there Standard Games PBM
were more gang killings in LA than there were homicides in the
whole of Europe, so it was with renewed interest that we awaited JUST as we were putting TGM007 to
the responses to our turns in the game based on New York bed, a parcel containing the above-
street gang warfare - KJC's It's A Crime. mentioned materialised in the office.
The 'living adventure' looks
interesting enough to warrant us
GM's bid to become a New York to be over-ambitious - attempting having a go; if that proves to be so, a
TP City Godfather rests on two operations more than 15 blocks from report of our turn will appear next
gang leaders participating in It's home turf can be very dangerous. He month. Meanwhile a quickie
A Crime's game number 29. For also reminisced over the old days preview . . .
the most part this column will when his preferred method of raising Mon-Ogres, the beings created by
follow the progress of just one Gang, cash was to FIREBOMB warehouses, humans cohabiting with Ogres, and
but if anything exciting happens with raising money from the owners who man. are preparing to do battle once
the other one. expect reports. got big compensation sums from the again.
insurance companies. A Pro, two The Mon-Ogres have revenge
Punks and five 'Crurts was his burned deep in their souls for they
favoured team set-up with eight small were enslaved and degraded by
bombs, just to be sure. Eddie also human masters. While man slips
advises caution in dealing with other further down the red road of violence,
gangs, too often they backstab you. leaving his skills and intellect behind,
and in any case it's best not to make Mon-Ogres progress, slowly, quietly.
friends with too many groups nearby A time comes when the two races can
or you'll have no room to expand. The no longer live together and the land of
meeting is ended by the arrival of Labrynthia runs red with their blood.
some cops who don't seem overly Equally matched, it is rumoured that
concerned with taking Eddie alive. the victors will be the side that first
At the end of the first turn, the discovers The Golden Dragon, lying
primary Gang had doubled its forgotten in a dark place somewhere
territory. Notoriety and almost on the island.
doubled its Wealth as well. In addition You can either play a Mon-Ogre or
four new Blocks were scouted for a Human and choose to be Warrior or
further action and experience led to Trader. You are subsequently given a
The primary Gang began its the promotion of one Punk to Pro set number of tasks to complete.
campaign by sending a Punk and two level, and two 'Cruits to Punk level. Finishing the final task awards you a
'Cruits (recruits) led by a Pro Morale, however, has fallen by a point quest to achieve, do this and you
(professional) to ROB an apartment so maybe it will be time to USE become Game Champion
building in an adjacent city Block. This DRUGS soon and party - well, it is just The world of Dark Blades is divided
helped boost the gang's Notoriety a game . . . into a Hex map with 382 positions
and Wealth but also made the local If that seems like enough across and 132 down, making for
residents and police more alert. Even excitement for one game week (ten quite an extensive play area. There are
more money - over a thousand dollars days) be warned that according to one thousands of creatures within the
- was raised by PUSHing nine units of reader it takes quite a few turns to land, to trade with or fight; all are
Streetdope to a known child molester. really get into It's A Crime. With other different and even the lowliest of them
An effort to build some Notoriety by gangs yet to be encountered and full- has over 70 elements built into its
ACTING TOUGH failed due to lack of scale gang warfare some way off. one make-up.
personnel however. This failure was can appreciate what he means. By Dark Blades looks complex and
mainly due to a CONTROL attempt way of contrast Gary M c C a m b r e of deserves a closer look, check out
aimed at another adjacent Block Stonehaven thinks It's A Crime is TGM008
which involved one Pro. five Punks overrated as it is too easy for other
and 12 'Cruits. (With weighting factors players to control numerous THE GAMES MACHINE is always
taken into account - ie a Pro is more positions, making it potentially unfair. d e l i g h t e d t o hear f r o m PBM
important than a 'Cruit - this In fact. Gary, the IAC rules claim a d d i c t s , and f r o m any PBM
comprised 75% of the gang.) having more than two original gangs c o m p a n i e s . Our sister magazine
Fortunately the group encountered no will lead to a player having all his CRASH, bearing in m i n d it is
resistence. and by threatening to cut gangs expelled. primarily d e d i c a t e d t o Spectrum
off the electricity took over the block. Gary recommends instead The games, w a s v o t e d as giving the
This significantly added to the Chronicles Ol The Knights Of Avalon best PBM coverage of any
Notonety of the Gang and attracted by Jade Games. A game we cannot magazine after Flagship - w e aim
two new 'Cruits. comment on as we haven't seen a to take that c o v e t e d a c c o l a d e over,
One former leader of the Gang, copy as yet. so y o u r input is extremely valuable.
Eddie' Four Eyes' Johnson, turned up Readers with similar or strongly Write to: POSTE HASTE, THE
for a meeting in the park with the opposed opinions are welcome to GAMES MACHINE, PO Box 10,
current leader. His advice was to not write. Ludlow, Shropshire SY8 1DB.

116/124 TGM TX 007:6-88


PLAY- BY- MAI L
Over 2 5 , 0 0 0 mapable positions: Unique line of sight vision; Over 2 0 different
types of armour and weapons to choose from and dozens of different items to
trade with; Play a mon-oger or human; 1 0 0 0 ' s of individual npc characters to
hire, trade with, fight, speak to or learn from.
There are thousands of creatures within the land of Dark Blades, all are different and
even the lowliest has OVER 7 0 elements built into Its make-up to make it a true
individual, with its own reactions and, dare we say. LIFE? Using the unique Gamma
Operating system to control the game has created a living world inside a computer,
where the game could go on even without players. You complete 10 tasks before being
given your final quest" and the first player tocomplete their quest wins their game and
DARK BLADES
receives free game play in another game, as well as a chance to become the Champion
of Champions!'
p l a y - BY^MAIT
Don't delay the exciting experience
of playing a LIVING ADVENTURE —
send for your start-up package nowU
The start-up package costs £ 5 . 0 0 and for this you get a rule
book, full colour A2 poster-size map and two free turns, all
enclosed in a full colour box to help you keep your turn sheets
tidy. Further turns are £ 1 . 2 5 each - and we mean £ 1 . 2 5 . there
are no "HIDDEN" extras.

1 st Prize Dark Blades Play by Mall


prise for the Champion
Champions. Hacker
of
is
S e n d your £ 5 . 0 0 (cheque/cash/postal order, no coins
please) to STANDARD GAMES I'UM, Arlon House
Station Road. Kings Langley. Herts WD4 8 L F or if
22ct Gold Plated and you re STILL not convinced send a stamped addressed
valued at OVER £1.000! envelope for more details

the Golden Dragon Size Approximate uing span of 12"


and measures 12" in length

TGM TX 007:6-88103/124
GET INTO CRIME!
In the late 1990's the streets of New York are a Jungle.
You are the Ice cool leader of a gang of drug crazed
terrorists. Your main goal Is to become the richest,
toughest and most notorious gang In the city.

SEND YOUR NAME AND ADDRESS TODAY FOR YOUR FREE TRIAL OF
IT'S A CRIME THE WORLDS MOST POPULAR PLAY-BY-MAIL GAME
Write t o : -
KJC GAMES, PO BOX 11, CLEVELEYS, BLACKPOOL, LANCS FY5 2UL.
MUSIC

was with the aforementioned singer


What's t h i s ? THE GAMES MACHINE b e c o m i n g a and lead guitarist of extraordinary
rival for the New M u s i c a l Express? Not really - "We're waiting speed. Tall, thin, hair tied back, he is
j u s t an i n - d e p t h f e a t u r e on one of t h e best for a digital enthusiastic and very approachable.
'To what extent is your music
original bands a r o u n d at t h e m o m e n t and h o w drum kit which shaped by using a computer to work
their m a i n m a n is keen t o t a k e a m o n t h o f f t o w e c o u l d pos- with in the composing stages?'
'Not at all. Most of the time I work
learn m a c h i n e code p r o g r a m m i n g . He uses an sibly l i n k up to on a keyboard, pinched from John
ST for lots of m u s i c a l and n o n - m u s i c a l w o r k . t h e Atari . 19 (the keyboard player) and work out
pieces from there. He hates
The band . . . ? computers." At this John Beck pulls a
suitably sour face and exits the
dressing room. Francis continued.
'I've got quite a lot of music software
for the ST; a Steinberg Pro Creator, a
Hybrid Arts DX Droid voice editor for
the DX7. a Gen Patch Library, but
mainly I use the Steinberg Pro 24, I've
got both versions of it. I use it like a
musical sketchbook, recording ideas
in real time as they occur. I discovered
that if you ignore things like beats and
bars and turn the metronome off. it's
just like using a tape recorder only
better.
'We've got our own studio, sort of.
with an eight-track recorder that we
use to set our ideas up. a Yamaha Rev
7 reverb unit and a TC2290 sampler to
play around with. Mind you. most of
the time I transfer the stuff from the
Steinberg and we end up using only
two of the eight tracks on the recorder
because you can build up quite a lot of
tracks on the Steinberg. It is really a
very fast way of sketching out and
building u p ideas.
'I've also triggered off sounds with
the Steinberg using a Stepp MIDI
guitar, that was pretty good as well.
We're waiting at the moment for a
Yamaha digital drum kit which we
could possibly link up to the Atari to
build up ideas as the digital drums will
interface via the MIDI ports. I've also
got a Casio CZ3000. they were going
dead cheap at the time, and I've used
that with the Steinberg software as
well.'

EXPLANATION TIME
For the uninitiated, the DX Droid lets
you edit and store sounds for the DX7
synth. There's a review of this
scheduled for later in the year. The
Gen Patch is a complex voice library
About eighteen months ago several musician-type friends were which stores and orders up sets of
playing an album to death at an amazing amount of decibels sounds for whatever synth you like.
and raging over the songs, the musicianship, and the number of This is also due for a session on the
test bench real soon. The Pro Creator
beats per bar, harmonies, sequencing, etc, etc, at an even is a DX7 sound programmer. The
greater level of decibels. This admiration was all the more Steinberg Pro 24 is a 24-track real-
incredible as people who play for a living are usually fairly time sequencer which was reviewed
in TGM004. The second version
critical, having built up a fairly healthy cynicism to most records presents the music in traditional
and bands and are not prone to going over the top without just notation on screen and has been
cause. smartened up from the earlier
fter listening to the same album an aura of commerciality. Having versions with better synchronisation
A I rapidly came to the same heard that front man and guitarist features.
conclusion and got hold of it; Francis Dunnery was heavily into The Stepp guitar is rather like a
f ^ the obliquely titled Big Lad In micros, games, as well as music, it conventional guitar except that it
The Windmill. which, seemed an ideal opportunity for THE converts the notes and sounds to
incidentally. I'm still playing to death. GAMES MACHINE to talk to people " S o m e synth MIDI code and outputs them to
Funny thing is that nearly every who use the programs reviewed in the whatever you want. The Rev 7 does
musician I ran into after that also had music section for real: as in
sounds w e use exactly what you would expect - a
acquired a great respect for the band. professionally. on stage have digital reverb unit that does have
It Bites (the name came from a sign some interfacing via MIDI so that you
concerning a guard dog) seemed to
The dressing room at
Powerhouse in Birmingham is about
the
been c r e a t e d can call up preset reverb programs.
be fast becoming musicians' the size of a large fridge; open the on the The TC2290 sampler Francis
mentioned I can't find anywhere! (You
musicians, who used amazingly
complex timings and swopped
door and the band fall out. Having no
mains power sockets to hand, the
A t a r i . . . i t is a can't win 'em all), and the CZ3000 is
rhythms around like other people interview was hastily scribbled down big h e l p . " the larger brother of the humble
change underwear, and yet retained on paper. Most of the conversation CZ101.

TGM TX 007:6-88119/124
1 " I d o n ' t like
music that &
manufactured
and mechani-
cal. It's too
and unhu-
»i

At this point the main turn of the


evening, one Robert Plant, came into
together for about eight years,
working their way up the hard way.
SPARE TIME ST
the dressing room; 'Next time I tour I'll Soon after a move to London in 1984/ 'What d o you use the ST for besides
get a lousy band to support me,' he 85 they signed to Virgin. They soon music?'
said good humouredly. And off he achieved a reasonably respectable 'Everything. As soon as I get hack
disappeared to deliver his set to the chart position with Calling All The home I stav in my bedroom and play
packed house. Heroes and subsequent singles got gamps I become really involved with
Meanwhile . . . 'How about synth " A s soon as I airplay and bubbled around the them and stay up all hours, in fact it's
editing, creating sounds with the aid get b a c k home charts. difficult to get me away from them. I
of the ST and suitable programming Following the release in '86 of the can't bear to leave a game unfinished.
software?' I s t a y in m y first album, they embarked on the I haven't really got into adventure
"Some of the synth sounds that we bedroom and treadmill of extensive gigging, games but if I had to make a list of
use on stage have been created by us headlining at colleges and universities games I play most I think my favourite
on the Atari using software play g a m e s . " and supporting plenty of major tours would be: Starqlider. Pool, Tennis and
programming packages for the as well as fitting on the bill of several Arkanoid. in no particular order I |ust
relevant synths. It is a big help.' UK and European festivals. In short, play them all.
'What about the sequencers and working their asses off. The second 'I also use the ST for word
the sequences that you use live?' album, Once Around The World was processing. I do all my letters on it I
Here I was thinking of songs featured released at the end of March this year really enjoy wr<tina programs as well
in their set like You'll Never Go To On the new album the title track is a I spend hours at it whenever I can. it's
Heaven and Kiss Like Judas. mini saga of 13-minutes duration - great to iron out all the bugs and get
'No. Those are recorded into the which is almost a throwback to the your own program up and running I
0X5 (a Yamaha dedicated days of pretentious 'concept' albums, taught myself to program on the
sequencer). Anyway some of the circa 1970. Pretentious it's not 800XL Atar« it's a hit hard to program
tracks were written before we got into though, the album being a healthily in basic but I w o t e some music
using the software. At one point we balanced diet of really quite original programs for it Really I think I'm more
were toying with the idea of taking the material within an accessible style. into computers tha^ music I can't
Atari ST on tour with us but it might be Despite the length o* some of the leave them alone
a bit too dodgy, getting battered songs, they are very memorable and ' W h a t ! would like to d o right now is
about a bit and it could become a bit sometimes quite hard-hitting. (Watch it1 to take at least a month of* and start to
unreliable. I mean they're not built for - you could be eligible for pseuds corner m leafn machine code orogramming I
touring. We'll probably use the this rate -Ed.) Personally I find the mean I've got a comoi'pr, hut it's not
sequences created on the Atari more material a curious mixture of Go West, the same as actually manipi iiating the
for the next album, and probably Yes and even Frank Zappa but very figures. It just fascinates mo (Hmm.
download the sequences into maybe memorable. if his guitar techniqup is anv guide I
the QX5 for live gigs.' Talking to the band as a whole I was would be interested to see the
surprised that musically they have had results.)' One of the most usefi il things
little formal training since the I've got is the Back Pack, you knew
complexify of some of the material is the plug-in utility with calculator
GETTING TOGETHER quite stunning. Quite a few of the diary printer bu^er. and all that I've
numbers feature very rapid shifts in found that onp really useful.'
accents and rhythm which never get I get the impression that It Bites are
There is a lull, and then he continues to the cleverness-for-its-own-sake on thp verge of breaking out into the
emphatically: 'Mind you, having said stage but flow together naturally. At big league Hoppfi illy they should see
all that, I would really like to stress that times each of the four members are America before the vear is out. and
I hate computerised music. I don't like playing in different time signatures. provided they gpt enough weight and
music that is manufactured and It's quite surprising that given this clout behmd them they shou'd go
mechanical. It's too cold and unusual nature of their material plus down a storm I tnid th«m so So
unhuman. I use mine as a help and superimposed, repeated riffs of apparently has everyone else As you
don't use any of the dehumanising different lengths etc, that a lot of their
parts of it. all the quantization features
" W e ' l l proba- songs didn't originate on a computer
read this they are undertaking a
promotional tour See them now while
and so on.' bly use sequ- program. All songs are credited to the you can still afforri the tickets.
The band met first at primary school
in the Cumbrian village of Egremont,
ences c r e a t e d band as a whole and not individually,
and of late they have also produced a
' 'ere. You couldn't get me a cheap
mouse could you?'
which probably goes some way on t h e Atari fair amount of their material. Live they
toward explaining their unique style more tor the are equally as good as on record; It Bites are- Francis Gunnery • Guitar
and affable nature - face it, it's like polished, punchy and virtuoso when and Lead Vocals. J o h n B«ck -
being married to three other guys next a l b u m , " required; I wouldn't really like to single Keyboards. Richard Nolan - Bass.
when you are living out of each others' out any one star member. I guess they Robert Dalton - Drums, many thanks
suitcases. They have been playing practice a lot. to Martyn and the lads.

120/124 TGM TX 007:6-88


MUSIC

DISTANT DRUMS
on the stave. Click again and the note
drops onto the stave. There is only one
choice of stave configuration (piano)
by the way, so string quartets are
definitely out this month.
It has some well-implemented
Hot-footing it f r o m t h e Atari User Show, J o n features, such as you can alter the
Bates plays some d r u m s a n d tries to be a tempo to a certain extent by speeding
up or slowing down; you can increase
minstrel. or decrease the volume for the internal
And so to this month's music software proper which, owing to channels and modify the tone of the
internal chip. It has a good, clear,
spatial limitations, is confined to a couple of pieces of gear for
visual display that automatically
the Atari ST. I must advise you though that the two programs justifies the note spacings for you. It is
reviewed are being updated and improved. Check out which good at putting expression into pieces
version you are purchasing before letting the shekels be prised The real horror with very accurate markings, plus
slurs and tenuto markings.
out of your mitts. is t h a t It However there is no provision to put

I
n TGM005 I talked about NOT A COMPLETE BL0NDIN ignores t h e in a time signature - a glaring
sampled drum programs and omission if Kuma see this as a musical
indeed looked at a couple. Well, On we plough into the Kuma Minstrel MIDI ports . . . printer. As there is no time signature,
here's another, this time from program. It is, and I quote: 'a musical it cannot automatically insert barlines.
the lads at 2-Bit Systems called display editor for the Atari ST Another point is that the notes have
Digi Drum. It costs £24.95 according microcomputers'. As such it isn't too no joined beams; a succession of
to the latest Microdeal price list and quavers, for example, remain
uses a load of drum samples slammed separate and not linked neatly
into the memory. In fact it stores up to together. It is also vague when it
16 samples at any one time; after comes to handling MIDI output, as
booting up it proceeds to pound away you cannot insert any MIDI
at the usual sort of drum demo commands; it merely outputs note
patterns you would imagine, thus lengths and values on separate
demonstrating the drum kit samples channels (unassignable), which is a bit
that come with it. pedestrian. There doesn't appear to
Uke all good sequencers, it runs on be any provision for inserting notes
the theory that you build patterns via via MIDI either, which is a bit sad.
step- or real-time. Each can be from 4 Really it isn't complete enough a
to 32 beats long and you can create a program to be Jaken seriously by, say,
list of up to 99 patterns, which are then a music teacher or professional, and it
arranged in to the 'song' format which is not designed for the rank amateur
can have up to 70 entries, bearing in as you do need a pretty good idea of
mind that you can loop a set sequence music notation to get going. So, I
of patterns and repeat any single wonder to myself, who is it aimed at?
pattern n number of times. All patterns For a few bucks more they could have
can be saved, and I should think so bad at all. If you like, it is a musical come up with quite a neat package.
too if you've just spent a couple of typewriter, a sort of note-processer Shame. Kuma would like £29.95 for
hours setting them up. that lets you enter your music in this.
Verdict. Well it's not bad - but really standard notational form and play it
little improvement on other sampled back either from the internal sound N e x t m o n t h : Casio CZ editors and
drum systems encountered for the chip (boring) or liven things up by more about music scoring. A de-luxe
Atari.and if you compare it with the using the MIDI ports to hook up your Amiga package is due for review and
wonderfully (and ndiculously) cheap syth, keyboard, hair dryer, family pet the Archimedes gets its first airing as
Micrortiythm available for the etc! soon as I get the software. Finally, the
Commodore 64 at nearly 1/20th the Like all good processors it copies letters page has been thick with MSX
price, there is really no comparison at and inserts parts of your score and freaks. Panic not. There is an MSX
all. merges it with whatever you have special planned to give you all the info
stored on the disk - storing up to on what's happening for MSX
« » • tt W M M n t i u WPM» »
musically. If you have written in and
3,200 chords in the four-channel
not yet had the courtesy of a reply

181
H ii II mode, which my maths makes about
12.800 notes. Sounds impressive, but from me it is because I am amassing a
i not remarkable for a 520 ST really.
Music is written by mouse-clicking on
problem page which to surface in due
course. Any hints, tips or problems will
the note value or symbols you want be looked at and considered carefully.
from a palette and positioning them I look forward to hearing from you.

ii is ii
&•$« Stqufnct Chord Options

The visual display is functional Ch»rm«!


without going out of its way to help Volun*
you: you can't accent any of the beats,
and although you can halve the IfflpO IW
sample rate you can't adjust the
AttKk
relative volumes or fine-tune the tone
m
a
— r
of individual drums. The samples SuStllQ
sound okay, but not stunning, and you

¥
can't slam them through your sound
reinforcement system (natty phrase,
huh?) unless you have the ST Replay It is also vague M 1
system which Digi Drum was w h e n it comes
obviously designed to complement.
The real horror is that it ignores the
to handling
MIDI ports (scream, how?, jibber), MIDI o u t p u t
rendering it pretty well naff-all use
unless you play along to it in real-time
- presumably with your sister's rinky-
dink toy piano balanced precariously
on your knee! I cannot see how the
T i ^ f f T l
program can justify its existence in the

TGM TX 007:6-88121/124
END

UNCLE MEL'S TRIVIA QUIZ rate for participating in the 13) Who is this mythological
After listening to the doom and gloom expressed by computerised heavy breathing Himalayan creature? a) The
so many software luminaries about our personal service DESIRE, and how do you Abominable Snowman, b) The
freedoms, Mel felt in need of a good laugh at your get into the main editing system Abominable Francis Lee, c) Snow
expense. The result: another 20 questions designed and rearrange Debbie Desire's White
sexuality?
to enlarge your brain. Only those Persons Renowned
in Computer Knowledge could possibly get 17 out of 11) Which three Page Three Girls 14) What are the three definitions
have endorsed which UK of MIDI?
20 correct. Have a go . . . computer games?
12) How many Panamanians does 15) What's the difference between
1) In 1972 a young guy named 6) Which software titles are hidden it take to change a floppy disk? CRL adventures and bogeys?
Nolan Bushnell wrote Pong. What in the following insults? PRAT! RE-
did he call his Company? DO. VOP PEE. FLEA GRID!,
2) Which fish weapon wrote CRL's W.R. RAT-ASS! 16) Name any of the Nexus-6
Wolfman'* a) Harpoon Whale, b) Replicants in Bladerunner, and the
Stun-Gun Guppy, c) Rod Pike 7) True or False? Computer-aided book in which they first appeared.
design robots were invented over
3) Which cooked meat wrote 180 years ago by Joseph 17) How many grooves are there
Imagine's Arkanoid - Revenge Of Jacquard? on a 3 Vfr "floppy disk?
Don? a) Hot Wok Pork, b) Mike
Lamb, c) Stu Beef 8) What is R and R? a) Something
that happens in Bangkok massage 18) Apart from an Eagles song,
4) Who said, 'Man is still the most parlours, b) A software distribution what is Hotel California?
extraordinary computer of all'? company, c) Yokelspeak
5) What are the Long-Tailed Tit, 9) What have the following stars 19) True or false? Max Headroom
the Dusky Flycatcher, the Atlantic got in common? Cesar Romero. was based on a British software
Gannet, the White-Bellied Bustard George Sanders. Burgess editor.
and the American Crow? a) Types Meredith. Shelley Winters. Vincent
of wild birds, b) Directors of well- Price. Zsa Zsa Gabor. Eartha Kitt 20) What abbreviation for lavatory
known software houses, c) paper is a Denton Designs/Outlaw
Chapters in the Kama Sutra. 10) What is the peak hourly charge software title?

ANSWERS >P!CJ X d i | ( U d dooQS OUIO&13 am a6ueqo o j auo jaqjo am jaA'a jsjij pasn sauiqoeuj
iO LUEEJQ spiojpuv OQ 'laeipey •>jS!P aqi e6ueip oj auo : o m j _ ( z v 6uiAeam ioqoj siq :anjji {1
ejoqz 'siJd ' u o e i (91 (UQXIA) iiessny auuuoo SJBM
sAa6oq qjjM BujAeid a>w spiy ( s i '(uBueqjBg) ja^oejigM eueyv JBIS P l o i p B Q 'oAadOcj j o w p e j d (9
IIOJ1 (02 aoepajui |e)jD{Q •(,tenod duis) x o j euiuetues ( u s a x (S
ijsejo jeo e buuejjns xey\j lejuaiuruisui leoisn^ 'aouejj #90. ui 6uiXa>j Ajj. '6u;)peq C961 'Apauuax j uqor (f
dn pameajp (uoiie.iod.joo uiep jo ujnos am ui uo;6aj ieoiudej6oaD jnoqe 6 u i m j o u /wou>< | d08'223 (01 uBnop
tuey a m ) auois a6joao :anjj. (61 e *ij»js Mjuai-iieo v ( n *su|e||{A 6ui6uaAaj jo^ papuaujuiooaj
pjeog punoj se pajjeis lie Aam jueiuieg (6 )OU d j e S8AEMOJOIUJ
ujiaung ftajsajd) leuojom v (81 Ae/v\ jai|)o eqi Aiqissod jo '(q se (9 tjBnouiie -qujen a>ti|A| (g (e
H pes|n6s!p (v JOj 6uigojeas (g (ei inoqe ajns jou uj.i mq '(0 pue (v (8 .MBQ e. se u/kou>i osie 'a^iy poy (z
swojjoq jejsis AUJ ssaiun 'auo (Z 1 juaiuujaAo6 spjeo-uound ueiVU

NEXT the prototype won't arrive in time for a review, so keep your fingers
crossed!

MONTH
• BULLETIN BOARDS
Eschewing the obvious. Mel Croucher investigates the seamier
side of computerised Bulltin Boards, talking to people who use
them in search of sex, love, friendship, bomb-making equipment,
you name it - he'll talk to i t . . .
PLUS THE GAMES MACHINE'S incandescent mixture of the very
latest in reviews - (we said Carrier Command would be Game of
the Year, but will it? Or will Interceptor, reviewed next month, be
IN THE GAMES MACHINE! the all-time beater?) - previews, boardgames. roleplay. play by
mail, competitions, techno-gadgets. graphics, not to mention Jon
Bates and his music. Don't miss out, TGM008 goes on sale from
• INSIDE THE SPACE SHUTTLE June 16.
Marshal T Rosenthal reports from' somewhere' in America where
he has flown the Space Shuttle - in a simulator. It's the state-of-
the-art video game, with billions of dollars of hardware at your ADVERTISERS' Incentive Software b/c
KJC Games 118
fingertips. INDEX Martech 78
Ocean 22,43.73,123
16-Bit 70 Psygnosis 6
• HYPE'S IN A NAME Activision 20, 21,57 Shekhana Computer Services
Sorry, but we ran out of space this month for Bamaby Page's Castle Computers 112 70
investigation into the meaning behind all those sharp-edged Compumart 99 Silica Shop 51
company and product names. But it will be there next month - Crash/Zzap! 117 Standard Games 117
promise. Databyte 32 TGM Mail Order/Subs 105-109
Entertainment International 61 Trilogic 37
Evesham Micros 27 Trubridge 70
• PARSEC PIXEL + Fear 91-94 US Gold 2, 3, 47, 84, 85
Watch out for the full-scale evaluation of the graphics system that Goliath Games 37 Verran 14
makes an Atari ST into something astonishingly different - a Gremlin Graphics 4,28 Virgin Games 11
follow-on from our article on page 79 of this issue. However, Holistic Engineering 37 WTS Electronics 37
production lines can be funny things, there is an outside chance

122'124 TGM TX 007:6-88


background

some ot the
madaxe-wi'
new to the :
FROM THE mAIORDEVELOPMENT TEAM
CREATORS OF THE AWARD WINNING

FEATURING
miSSlOn*. Locate B destroy EephyrDne
weapon on (Dark Side, fifaJd PleHortanks
Disable UlatriH ECCPs, use tunnel
network and jet pack to best advantage.
Time is short. EF1D

SPECTRUM COMMODORE 64 AMSTRAD CPC


£9*95 £9*95
C 6 4 DISC C12-95
£9*95
C P C DISC C 14.95

i n c e n t i v e ZEPHYR ONE, CALL^VA PARK, ALDERMASTON


SQf \ W A R E LTD BERKSHIRE RG7 4QW (07356) 77288
C 1988 INCENTIVE S O F T W A R E LTD. A L L RIGHTS RESERVE IS A T R A D E M t SOFT

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