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Title Page
ECHO CHAMBER
Student Name
RMIT University
Bachelor of Design (Digital Media)
August 2021
2
Project Abstract
In recent years, closed epistemic networks mostly have increasingly been held
responsible for the era of post-truth and fake news, which is relatively significant. Therefore,
people are exposed to various information which previously did not have access to. However,
with the growth of customization and filter algorithms, it is unclear if people are getting all of
this information or be trapped in their own "echo chamber", receiving just a limited quantity
of chosen data in a sort of significant way. Users' focus ought to be superior for them to are
trying to find out diverse reassets of records actively actually. Because an "echo chamber" is
unseen, this idea commonly goals to depict the gravity of the trouble in a commonly large
way. To visually absolutely emphasize this idea, I especially determined to rent digital reality
(VR) to permit customers to absolutely immerse themselves withinside the symbolic area in
their constrained records exposure, that's explicitly fairly sizeable. The viewer will especially
be offered a virtual display screen withinside the VR surroundings that mimics a reasonably
social community feed, with diverse posts of circles in a large way. When they collide, the
circles remodel into 3-d bubbles that jump from the display screen and swamp the area,
drowning the person in a sizeable way. Finally, they might be supplied the possibility to open
the chamber, revealing the colourful international beyond, type of opposite to famous belief.
This piece is commonly liable to numerous interpretations and viewpoints because of using
very summary forms. However, maximum significantly, I need to carry up the "echo
chamber" subject matter and especially encourage the target target market to consider how
Contents
Introduction / Overview of response 4
Conceptual Research 6
Technical Research 9
Project Approach 10
Proposed Outcome 13
References 16
4
Introduction
An "echo chamber" actually is a situation in which a person only receives information
or ideas that are similar to and confirm their own, contrary to popular belief. " Echo
chambers" may spread disinformation and alter people's perspectives, making it relatively
more challenging for them to consider competing points of view or debate complex issues.
They are fuelled in part by confirmation bias, or the propensity to prefer information that
confirms one's pretty current ideas in a fairly significant way. Moreover, this effect is
sometimes associated with the phrase "filter bubble", which refers to an intellectual isolation
condition in which a person is only exposed to pretty material that has been customized to
By utilizing social media as their pretty primary news supply in some cases, folks are
implicitly limiting different points of read during a pretty massive way. as a result of several
individuals are unaware that they're unfree in their echo chamber or filter bubble, I viewed
this as an opportunity to develop a virtual reality atmosphere to assist them usually become
additional alert to it. as a result of the 'echo chamber'' is just a concept, i need the VR
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simulation to truly reinforce by permitting users to expertise a 'physical' echo chamber, close
to they largely thought. The simulation takes place within a four-walled area that replicates
the chamber. The user is staring at a social media prey on the wall, that is sort of significant.
many postings within the feed embody constant exposure of a circle however in numerous
degrees of fairly grey. This primarily is associate degree example of however we have a
tendency to have interaction with, material that is on constant topic however includes a
somewhat totally different substance, that is sort of significant. By scrolling and just like the
postings, the user might move with the screen, which largely within reason substantial. The
circles can commence of the screen as 3D spheres and flood the room, drowning the user
whenever the user presses likes on a post. This primarily could be a figure for a way filter
formulas work: the algorithm fills terribly your feed with pretty comparable material
supported significantly your most up-to-date interactions, usually contrary to standard belief.
• to particularly encourage users to think about how they use digital media
primarily.
6
Conceptual Research
In the research " echo chamber", a similar theory called " filter bubbles" was coined
information that these algorithms have catered." An internet user's previous browsing and
search history are built up over time as they "click links, view friends, queue movies, read
news items," and so on, or so they thought. He primarily offers examples of how filter
bubbles essentially operate and where they may be viewed in his " TED presentation" from
2011. He shows how customization algorithms cater to us depending on our activities with
the site, very such as literally likes and recent searches, in a demonstration intended to
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highlight the filter bubble effect, really contrary to popular belief. However, there are
numerous risks associated with this term. Pariser warns in The Filter Bubble that filtered
searching has the essential potential to "close us off to new ideas, subjects, and important
information" and "creates the impression that our narrow self-interest is all that exists."
Because filter bubbles are invisible, people are unaware that they are being exposed to
different information than other people, or so they essentially thought. For the most part, this
has prompted me to create art that encourages users to consider how they pick and receive
information. The terms "chamber" and "bubble" also helped me visualize what my virtual
reality setting would, for the most part, be like: a confined area. Furthermore, the word
"echo" in "echo chamber" made me expressly understand that repetition would mostly be
crucial in my research.
Human nature causes the echo chamber effect. Confirmation bias leads to situations
where people interact with others who share their beliefs. People are better able to look for
and absorb viewpoints that they already agree with thanks to the internet's benefits. As a
result, technological advancements have worsened the echo chamber. Online platforms such
as Google, Facebook, and Amazon employ targeted algorithms and tailored content to serve
consumers stuff that they are more likely to be interested in. Personalization not only gives
people faster access to the information they want, but it also boosts ad income for businesses.
However, while the algorithms curated consumers' tailored material, they also filtered out all
the "unwanted" information based on your actions. The filtered bubble is generated in this
manner. Because of customization, it will become increasingly difficult for various people's
In addition, filter bubbles aren't going away anytime soon. This indicates that firms
are still working on personalisation using machine learning and artificial intelligence at the
present. The income from ads is increased by creating a more accurate filtered bubble for
each user. So, if the large tech corporations refuse to remove the filter bubbles, what can we
do?
which might exacerbate polarization. Trying to expose individuals with diverse viewpoints is
one of the possible answers to the problem. Despite finding no evidence that exposing
Twitter users to opposing viewpoints decreases political polarization, Chris Bail claims that
his research revealed substantial party variations in backfire effects. As a result, we should
look for solutions from the player's perspective. Furthermore, numerous arguments
concerning how virtual, mixed, and augmented reality may be both powerful and alienating –
thrilling and nauseating – can be continued. However, we believe that one key aspect is
missing from debates: the ability to modify one's opinion, for better or worse.”
9
Technical Research
I have chosen a VR environment to run on the Oculus, specifically Oculus Quest, for
accomplish within the 2-week time frame. After some research, I found out the following
qualities that I can leverage while solving the echo chamber effect. Combining the emotional
stimulation and the inescapable experience, game developers have been leveraging VR as a
storytelling tool in the horror genre. At the same time, we would like to design an experience
to motivate the player through “[the] lasting psychological impact after subjects return to the
physical world.”
Proposed Approach
To assist my design approach, I synthesized the following concepts from behavior
research: The restricted cognitive capacity to deal with a big amount of information is one of
the major reasons that causes confirmation bias. As a result, while challenging established
reading habits, I must be mindful of consumers' cognitive burden. To refine the balance
throughout the design process, I developed higher-fidelity prototypes with actual content in
order to better understand the users' emotions during usability testing. Furthermore, a neutral
visual presentation is used to reduce the anchoring effect. Given the importance of the
anchoring effect in news consumption, I wanted to make sure that the product's visual style
I drew up several thoughts on papers and offered them to other classmates for
comments to explore ideas for exposing alternative viewpoints to consumers.
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the most impartial way possible. Because any hue may provoke a user’s prior experience, I
kept the color palette for this product to just black, gray, and white.
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Figure 4&5:
Typography and color palette
Knowing that confirmation bias influences how people read, I created an experience
where users may actively "disagree" with what they read on the site. Users are exposed to
competing viewpoints, even if they end up reading stories that reinforce their ideas. Their
clicks on the "I Disagree." button would also offer data for the targeted algorithm to dissolve
surfing behavior on a regular basis. After reading the headlines or the abstract, users may
disagree with the offered viewpoint. They can study and pick reports that are more consistent
with their ideas as grounds to object to the initial perspective if they disagree with the
supplied viewpoint. The headline offers an unbiased picture on the subject, whether through
curation or automation. A headline of an article is featured for the specific issue, presenting a
singular perspective that generally does not coincide with the user's opinions based on their
surfing history. The article will not be tagged with any publishers in order to influence
consumers' first impressions. Users can opt to learn more about the perspective's approach to
the issue, or they can express their disagreement with it. Users who disagree with the initial
viewpoint will go on to other news stories that may better reflect their views.
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Proposed Outcome
I created a layout that allows visitors to grasp multiple viewpoints from the homepage
to reduce cognitive overload while giving a more thorough picture on a topic. These views
are not only displayed without the label of their publishers, but they are also randomly
arranged to decrease the anchoring effect, which is similar but not identical to the industry
standard presentation. Users are given a neutral headline as well as a section for neutral
context gathered from all reports on the topic page before reading a specific opinion.
Because most individuals read their daily news headlines more than once a day,
deciding when to provide various views is critical to the project. As a result, I created an
experience where visitors may skim across numerous points of view straight from the
homepage before diving deep into any one of them. Users can read about common
information (if there is common knowledge) before reading separate news items in full for
greater context. I placed all of the subject's reports in random order beneath the context
section to lessen the anchoring effect. Even while the listing order may still influence users'
impressions, displaying many coverages on a single page helps visitors to get a better feel of
the whole issue. I aimed to minimize consumers' bias toward publications from the other
standpoint through visual design. I thought that by removing the publisher's colors and logos,
people would be more focused on the information and less influenced by the image of the
sources. This prototype, on the other hand, is aimed towards responsible publishers and
- Install Unity and configure the build parameters to ensure that the program can
Week 2 ( 9- 15Aug)
- Embedding a social network feed on the wall is a great way to get people's
attention
- Export and run test build and a video for presentation on the website
Week 4 ( 23 – 29 Aug)
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- For the spheres and background music, apply sounds to the trigger.
Week 5 ( 30 – 5 Sep)
- Export and run a test build as well as a video for use on the website.
Deadline (8 September)
References
Kuchera, B n.d, ‘Social media echo chamber concept’, Shutterstock, viewed 1
August 2021,
< https://www.shutterstock.com/fr/image-vector/social-media-echo-chamber-concept-
vector-564945160>
< https://www.dezeen.com/2021/06/20/empathy-echo-chamber-enni-kukka-tuomala-
finnish-installation-london-design-biennale/>
Allred, K 2018, ‘ The Causes and Effects of “Filter Bubbles” and how to Break Free’,
<https://medium.com/@10797952/the-causes-and-effects-of-filter-bubbles-and-how-
to-break-free-df6c5cbf919f>
<https://www.techopedia.com/definition/23423/echo-chamber>
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< https://www.techopedia.com/definition/28556/filter-bubble>
Eli, P, “ Beware online “ filter bubbles”, May 2 2011, viewed 1 August 2021,
< https://www.youtube.com/watch?v=B8ofWFx525s>