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CREATURE CODEX A

Agnibarra
Its skin constantly ablaze, the creature seems happiest only when ACTIONS
watching fire consume creatures and objects around it.
Burning Claw. Melee Weapon Attack: +4 to hit, reach 5 ft.,
Born in Fire. Native to volcanoes, thermal vents, and eternal one target. Hit: 4 (1d4 + 2) slashing damage plus 3 (1d6) fire
damage. If the target is a creature or a flammable object, it
fires that burn beneath the earth, agnibarras exult in flames. The
ignites. Until a creature takes an action to douse the fire, the
tar-like substance that covers their hides burns constantly, and
target takes 5 (1d10) fire damage at the start of each of its turns.
those agnibarras who go out into the world quickly find their
way to locations and beings who venerate fire. Spit Fire. Ranged Weapon Attack: +4 to hit, range 15/30 ft., one
target. Hit: 9 (2d6 + 2) fire damage. If the target is a creature or
Temple Servants or Terrors. Often employed as a flammable object, it ignites. Until a creature takes an action to
guardians or treated as blessed creatures in temples of fire douse the fire, the target takes 5 (1d10) fire damage at the start
worship, agnibarras bring great enthusiasm to such places, of each of its turns.
though that enthusiasm comes in the form of burning things.
Agnibarras accept and burn offerings on behalf of temples,
but their single-mindedness often leads them to claiming such
sacrifices for themselves instead of the gods the temples serve.
The creatures often consider themselves a proxy for the temples’
gods, seeing little difference in a sacrifice to themselves or a
temple’s patron. When this occurs, however, many a priest has
discovered, to their horror, what a perilous prospect ejecting an
agnibarra from a temple can be. Entire towns have burned to the
ground as the flaming creature made its exit.
Improvement by Burning. The agnibarra’s pyromania
stems not from malice but from the creatures simply finding
all things much more hospitable and beautiful when engulfed
in flames. The agnibarra sees creatures that cannot withstand
the flames as a nuisance, burning the creature to death means
little more to the agnibarra than killing a field mouse would to a
farmer.

AGNIBARRA
Small monstrosity, chaotic neutral
Armor Class 12
Hit Points 39 (6d6 + 18)
Speed 30 ft.

STR DEX CON INT WIS CHA


12 (+1) 14 (+2) 16 (+3) 8 (–1) 10 (+0) 12 (+1)

Damage Vulnerabilities cold


Damage Immunities fire
Senses passive Perception 10
Languages Common, Ignan
Challenge 1 (200 XP)

Body in Flames. A creature that touches the agnibarra or hits


it with a melee attack while within 5 feet of it takes 3 (1d6) fire
damage, and flammable objects within 5 feet of the agnibarra
that aren’t being worn or carried ignite.
Illumination. The agnibarra sheds bright light in a 10-foot radius
and dim light an additional 10 feet.

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