Professional Documents
Culture Documents
The Sword & Spear army lists can be used to create typical armies for use in pick-up type games. They should be treated as guidelines, and you should also use your own knowled
guide you as to what troops should be available for each army in a given place and time. For example, if you are building an army to represent Hannibal’s campaign in Italy, there
types available compared to Carthaginian armies in Spain or Africa.
Some particular troops were always present in an army. These are designated as compulsory (C). If a troop type is compulsory, then a minimum of two of this type of unit may be
Some troop types have different options. This may be different discipline levels, indicating differing qualities of troops. Or it may be different characteristics, which might represe
troop coming under the same general heading, or it might represent alternative opinions as to how the troop type was equipped or operated.
The following general rules apply when there are options for a troop type:
- Where the size (i.e. large or normal size) or the discipline rating differs, a combination of different types may be used in the army.
- For medium and heavy foot, if anything varies other than the size or discipline rating, only one type may be used in the army.
- For all other troop types, a combination of different types may be used in the army.
The restriction on medium and heavy foot is because variations here are normally due to alternative opinions as to how the troop type was equipped or operated, so one interpre
chosen.
At the bottom of the army list are any notes relating to extra restrictions on particular troop types (for example exceptions to the general rule above, or restrictions by date).
llied Troops
Allied troops may be included in an army. These should normally be from a nation that were historically used as allies. However, if your opponent agrees, troops from any nation
have been used as allies may be used.
An allied commander is required if any allied troops are present. The points cost of an allied commander is 10 point less than the normal points cost for that type of commander.
may only command allied troops, and the other commanders may not command allied troops.
Normally allied troops use the same coloured action dice as the rest of the army. However, in a multiplayer game it might be the case that one player controls the allied troops.
Allied troops may only be selected from the Core Troops part of the army list. If any of the core troops are restricted, then only one unit of these may be used.
Apart from the fact that they may only be influenced by allied commanders, allied troops operate in all respects like any other unit in the army.
9/23/2016
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5/20/2016
5/9/2016
5/8/2016
5/7/2016
5/6/2016
5/3/2016
5/1/2016
Allied Troops
rsion History
To track versions of this file, its filename includes the date as YYMMDD, where YY is the last 2 digits of the year, MM is the mo
example, 160501 is 1st May 2016.
To track which version of the rules this file applies to, the version number is included in the filename prior to the date. E.g. "v2
Version 2.01
Changed "Army Units" to "No. Dice" for clarity. Modified formula so Scythed Chariots do not count in the dice total.
Changed "Army Points" to "Points Total" for clarity.
Added lists for Early Republican Roman (file 3), Early Scots (file 4) and Arab Conquest (file 6).
Renumbered the lists in files 3, 4 and 6 to put the added lists in the order in which they appear on the Polkovnik Sword and Sp
Added protection to print area to stop accidental changes of formula. Stratagem and unit cells unprotected within this area.
Completed checking through all sheets to test conditional formatting. Corrected the few in error.
Added error message in cell D4 "ERROR - SHOULD NOT HAVE MORE SUPPORT UNITS THAN CORE UNITS" if no. support units >
Formulas tidied up to reference named ranges. This will simplify future changes if additional categories added.
Multiplier factor added as named range on worksheet "Points Tables".
Multiplier formula on each army list changed to reference named range. Will simplify future changes if needed.
Stratagems added. Up to 5 can be chosen through pull-down lists on row 6.
Points for stratagems added to army total, including correct calculation of cost for Stakes; which is 5 points per Medium Foot L
Column widths set the same on all sheets for consistent look.
Conditional formatting added to "Units" column. Automatically show red background if too few compulsory troops or restricti
- Compulsory troops must have a minimum of 2 units.
- Restricted Core Troops must have no more than 2 units.
- Other Core Troops can have any number of units.
- Restricted Support Troops must have no more than 1 unit.
- Other Support Troops must have no more than 2 units.
- Camp must be no more than 1 unit.
- No restrictions on commanders.
Added scouting points. This is the count of Light Horse units. 2x this count if the Scouting stratagem is chosen.
Automatic calculation of Army Morale and Army Demoralise values have been added.
Added Note 1 to remind players that the scouting value counted cannot be more than the dice bid. Renumbered other notes.
First draft of Version 2 spreadsheets created by John Shaw. Based on original Version 1 spreadsheets by Mark Lewis of Polkovn
Correction to points costs:
- Points for Light Horse reduced to 4. Points for Elephants increased to 10.
- Change to multiplier calculation with Discipline subtracted from 7 instead of 8.
Additional army lists added to match version 2 pdfs on Sword & Spear website.
Names of units modified where required to match version 2 pdfs.
Notes added to match version 2 pdfs.
Additional troops added or deleted to match version 2 pdfs; notably adding choice of Knights having "Arm" instead of "HA" in
Some particular troops were always present in an army. These are designated as compulsory (C). If a troop type is compulsory
Some troop types have different options. This may be different discipline levels, indicating differing qualities of troops. Or it m
troop coming under the same general heading, or it might represent alternative opinions as to how the troop type was equipp
The following general rules apply when there are options for a troop type:
- Where the size (i.e. large or normal size) or the discipline rating differs, a combination of different types may be used in the a
- For medium and heavy foot, if anything varies other than the size or discipline rating, only one type may be used in the army
- For all other troop types, a combination of different types may be used in the army.
The restriction on medium and heavy foot is because variations here are normally due to alternative opinions as to how the tr
chosen.
At the bottom of the army list are any notes relating to extra restrictions on particular troop types (for example exceptions to
Allied troops may be included in an army. These should normally be from a nation that were historically used as allies. Howeve
have been used as allies may be used.
An allied commander is required if any allied troops are present. The points cost of an allied commander is 10 point less than t
may only command allied troops, and the other commanders may not command allied troops.
Normally allied troops use the same coloured action dice as the rest of the army. However, in a multiplayer game it might be t
Allied troops may only be selected from the Core Troops part of the army list. If any of the core troops are restricted, then onl
Apart from the fact that they may only be influenced by allied commanders, allied troops operate in all respects like any other
© Mark Lewis 2015
http://polkovnik.moonfruit.com/
http://polkovnikproductions.freeforums.org
Scouting Army Army
No. Dice Points Total Army Value
6.01 Arab Conquest From: 7th C AD To: 7th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Cavalry 3 3 Av - - Undrilled 24 4 0 0
Arab cavalry
Cavalry 4 3 Av - - - 21 4 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Best equipped Cavalry Cavalry 3 4 Arm - - Undrilled 32 4 R 0 0
Persian cavalry Cavalry 3 4 Arm Bow - Undrilled 40 4 R 0 0
Light Horse 4 2 Av - - - 12 3 0 0
Medium Foot 5 3 LP - - - 8 3 0 0
Camels 3 3 LP - - - 24 4 0 0
Camelry R
Camels 4 3 LP - - - 18 4 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
6.02 Abbasid Arab From: 7th C AD To: 10th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Cavalry 3 3 Arm - - Undrilled 32 4 0 0
Cavalry 3 3 Arm - - - 36 4 0 0
Arab cavalry
Cavalry 4 3 Arm - - - 27 4 C 0 0
Cavalry 5 3 Arm - - - 18 4 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Heavy Foot 3 4 Sw - Spears - 36 4 0 0
Guard Infantry R
Heavy Foot (L) 3 4 Sw - Spears - 48 6 0 0
Light Horse 4 2 Av - - - 12 3 0 0
Cavalry 4 3 LP - - Undrilled 15 4 0 0
Medium Foot 3 3 Arm - Impact - 36 3 0 0
Dailami R
Medium Foot 3 3 Av - Impact - 28 3 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
6.03 Fatimid Egyptian From: 9th C AD To: 12th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Cavalry 3 3 Arm - - - 36 4 0 0
Arab cavalry
Cavalry 4 3 Arm - - - 27 4 C 0 0
Heavy Foot 4 4 Sw - - - 24 4 0 0
Abid al-shira foot
Heavy Foot (L) 4 4 Sw - - - 33 6 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Heavy Foot 4 4 Sw - Spears - 27 4 0 0
Sariya Spearmen
Heavy Foot (L) 4 4 Sw - Spears - 36 6 0 0
Macemen Heavy Foot 4 4 Av - Two Handed Weapons - 24 4 R 0 0
Light Horse 4 2 Av - - - 12 3 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
6.04 Sejluk Turk From: 11th C AD To: 13th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Cavalry 3 3 Arm - - - 36 4 0 0
Arab cavalry R
Cavalry 4 3 Arm - - - 27 4 0 0
Cavalry 4 3 LP Bow - - 24 4 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Light Foot 4 2 Av Bow - - 12 2 0 0
Foot Archers Medium Foot 4 3 LP Bow - Undrilled 12 3 0 0
Medium Foot 5 3 Av - - - 10 3 0 0
Dailami Medium Foot 3 3 Arm - Impact - 36 3 R 0 0
Light Horse 4 2 Av - - - 12 3 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
6.05 Early Crusader From: 11th C AD To: 12th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Knights Cavalry 3 3 Arm - Impact Undrilled 40 4 C 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Military Order Spearmen Heavy Foot 4 4 Arm - Spears - 30 4 R 0 0
Archers Medium Foot 4 3 LP Bow - - 15 3 R 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
6.06 Ayyubid Egyptian From: 12th C AD To: 13th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Cavalry 3 3 Arm - - Undrilled 32 4 0 0
Cavalry 4 3 Arm - - - 27 4 0 0
Ghilmen or Mamluks Cavalry 3 3 Arm Bow - - 44 4 0 0
Cavalry 4 3 LP Bow - - 24 4 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Ahdath Militia Spearmen Heavy Foot 5 4 Sw - Spears - 18 4 0 0
Light Horse 4 2 Av - - - 12 3 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
6.07 Mamluk Egyptian From: 13th C AD To: 15th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Mamluks Cavalry 3 3 Arm Bow - - 44 4 0 0
Cavalry 4 3 LP Bow - - 24 4 0 0
Light Horse 4 2 Av - - - 12 3 0 0
Cavalry 4 3 LP - - Undrilled 15 4 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Syrian Cavalry Cavalry 3 3 Arm - - Undrilled 32 4 R 0 0
Medium Foot 5 3 LP - - - 8 3 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
6.08 Later Crusader From: 12th C AD To: 13th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Knights Cavalry 3 3 Arm - Impact Undrilled 40 4 C 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Military Order Spearmen Heavy Foot 4 4 Arm - Spears - 30 4 R 0 0
Archers Medium Foot 4 3 LP Bow - - 15 3 R 0 0
Cavalry 4 3 Av Bow - - 27 4 0 0
Turcopoles Cavalry 4 3 LP Bow - - 24 4 R 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
6.09 Early Ottoman Turkish From: 13th C AD To: 14th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Timariots Cavalry 3 3 Arm Bow - Undrilled 40 4 R 0 0
Cavalry 4 3 Av Bow - - 27 4 0 0
Ghazi cavalry Cavalry 4 3 LP Bow - - 24 4 C 0 0
Support Troops 0 0 0
Heavy Foot 4 4 Sw - Spears Undrilled 24 4 0 0
Spearmen R
Heavy Foot 5 4 Sw - Spears - 18 4 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
6.10 Later Ottoman Turkish From: 14th C AD To: 15th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Cavalry 3 3 Arm Bow - Undrilled 40 4 0 0
Cavalry 4 3 Av Bow - - 27 4 0 0
Medium Foot 4 3 LP - - - 12 3 0 0
Azabs or Other Levy foot
Medium Foot 5 3 LP - - - 8 3 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Kapikulu household cavalry Cavalry 3 3 Arm Bow - - 44 4 R 0 0
Djanbazan horse archers Light Horse 3 2 Av Bow - - 24 3 R 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
2: May only have firearms in 15th C AD armies.
Scouting Army Army
No. Dice Points Total Army Value
6.11 Ilkanhid Mongol From: 13th C AD To: 14th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Elite Cavalry Cavalry 3 3 Arm Bow - - 44 4 0 0
Cavalry 3 3 Av Bow - - 36 4 0 0
Cavalry 3 3 LP Bow - - 32 4 0 0
Horse Archers Cavalry 4 3 LP Bow - - 24 4 C 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Cavalry 4 3 Av Bow - Undrilled 24 4 0 0
Turcoman or Persian Cavalry
Cavalry 4 3 LP Bow - Undrilled 21 4 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
6.12 Golden Horde From: 13th C AD To: 15th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Elite Cavalry Cavalry 3 3 Arm Bow - - 44 4 0 0
Cavalry 3 3 Av Bow - - 36 4 0 0
Cavalry 3 3 LP Bow - - 32 4 0 0
Horse Archers Cavalry 4 3 LP Bow - - 24 4 C 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Light Foot 4 2 Av Bow - - 12 2 0 0
Armenian Archers
Medium Foot 4 3 LP Bow - - 15 3 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
POINTS TABLES
Points
Missile Weapon type Points Foot
Mounted
- 0 0
Bow 1 2
Bow (R) 1 1
Longbow 2 NA
Longbow (R) 2 NA
Crossbow 1 2
Crossbow (R) 1 1
Sling 0 NA
Javelins 0 1
Firearm 0 1
Artillery 0 NA
Multiplier_factor 7
Multiplier is "Multiplier_factor - Discipline"
Strategems Points
-
Ambush 10
Scouting 10
Skirmishers forward 10
Flank march 10
Redeployment 10
Resupply 10
Fortified camp 10
Stakes 0 Cost of stakes is 5 points per no. Medium Foot with Longbow. It is
Mounted
N
N
N
N
N
Y
Y
Y
Y
Y
N
N
N
dium Foot with Longbow. It is added separately from colum AA on each sheet, so should be 0 points here.