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Sword & Spear

Wargames Rules for Ancient & Medieval Battles

Using the army lists


Allied Troops
Sword & Spear
This Excel workbook is used to simplify creation of army lists for version 2 of Sword and Spear.
Version 1 workbook by Mark Lewis. Updated to version 2 and enhanced by John Shaw of Nunawading Wargames Association Inc.
A set of version 2 workbooks and PDFs for each period can be downloaded for free from the NWA website at
http://www.nwa.org.au
Sword and Spear is a set of wargames rules for ancient and medieval battles by Mark Lewis of Polkovnik Productions
http://www.polkovnik.moonfruit.com/
The official Sword and Spear forum can be found at
http://www.polkovnikproductions.freeforums.org/
Version 2 of Sword and Spear can be purchased through Great Escape Games at
http://www.greatescapegames.co.uk
Sword and Spear is copyright © Polkovnik Productions and Great Escape Games Publishing 2015.

Wargames Rules for Ancient & Medieval Battles

The Sword & Spear army lists can be used to create typical armies for use in pick-up type games. They should be treated as guidelines, and you should also use your own knowled
guide you as to what troops should be available for each army in a given place and time. For example, if you are building an army to represent Hannibal’s campaign in Italy, there
types available compared to Carthaginian armies in Spain or Africa.

sing the army lists


At the top of each army list is the name of the army and approximate dates (in centuries) for which the army existed (or for which the particular list applies, if there are more tha
different time periods).
The main part of the army list specifies the troop types that are available to the army. These are split into two sections: Core Troops and Support Troops.
Core troops are the main troops making up the army. At least half of the units in the army (rounding up) must come from the core troops section.
Support troops are the less common troops that were not always present. No more than two of each type of unit from this section may be present in the army.
Some particular troops were less common. These are designated as restricted (R). If a Core troop type is restricted, then no more than two of this type of unit may be present in t
troop type is restricted, then no more than one of this type of unit may be present in the army.

Some particular troops were always present in an army. These are designated as compulsory (C). If a troop type is compulsory, then a minimum of two of this type of unit may be
Some troop types have different options. This may be different discipline levels, indicating differing qualities of troops. Or it may be different characteristics, which might represe
troop coming under the same general heading, or it might represent alternative opinions as to how the troop type was equipped or operated.
The following general rules apply when there are options for a troop type:
- Where the size (i.e. large or normal size) or the discipline rating differs, a combination of different types may be used in the army.
- For medium and heavy foot, if anything varies other than the size or discipline rating, only one type may be used in the army.
- For all other troop types, a combination of different types may be used in the army.
The restriction on medium and heavy foot is because variations here are normally due to alternative opinions as to how the troop type was equipped or operated, so one interpre
chosen.
At the bottom of the army list are any notes relating to extra restrictions on particular troop types (for example exceptions to the general rule above, or restrictions by date).

llied Troops
Allied troops may be included in an army. These should normally be from a nation that were historically used as allies. However, if your opponent agrees, troops from any nation
have been used as allies may be used.
An allied commander is required if any allied troops are present. The points cost of an allied commander is 10 point less than the normal points cost for that type of commander.
may only command allied troops, and the other commanders may not command allied troops.
Normally allied troops use the same coloured action dice as the rest of the army. However, in a multiplayer game it might be the case that one player controls the allied troops.
Allied troops may only be selected from the Core Troops part of the army list. If any of the core troops are restricted, then only one unit of these may be used.
Apart from the fact that they may only be influenced by allied commanders, allied troops operate in all respects like any other unit in the army.

© Mark Lewis 2015


http://polkovnik.moonfruit.com/
http://polkovnikproductions.freeforums.org
Version History

9/23/2016

5/26/2016
5/20/2016
5/9/2016
5/8/2016

5/7/2016

5/6/2016

5/3/2016

5/1/2016

Sword & Spear


Wargames Rules for Ancient & Medieval Battles
Using the army lists

Allied Troops
rsion History
To track versions of this file, its filename includes the date as YYMMDD, where YY is the last 2 digits of the year, MM is the mo
example, 160501 is 1st May 2016.
To track which version of the rules this file applies to, the version number is included in the filename prior to the date. E.g. "v2

Version 2.01
Changed "Army Units" to "No. Dice" for clarity. Modified formula so Scythed Chariots do not count in the dice total.
Changed "Army Points" to "Points Total" for clarity.
Added lists for Early Republican Roman (file 3), Early Scots (file 4) and Arab Conquest (file 6).
Renumbered the lists in files 3, 4 and 6 to put the added lists in the order in which they appear on the Polkovnik Sword and Sp
Added protection to print area to stop accidental changes of formula. Stratagem and unit cells unprotected within this area.
Completed checking through all sheets to test conditional formatting. Corrected the few in error.
Added error message in cell D4 "ERROR - SHOULD NOT HAVE MORE SUPPORT UNITS THAN CORE UNITS" if no. support units >
Formulas tidied up to reference named ranges. This will simplify future changes if additional categories added.
Multiplier factor added as named range on worksheet "Points Tables".
Multiplier formula on each army list changed to reference named range. Will simplify future changes if needed.
Stratagems added. Up to 5 can be chosen through pull-down lists on row 6.
Points for stratagems added to army total, including correct calculation of cost for Stakes; which is 5 points per Medium Foot L
Column widths set the same on all sheets for consistent look.
Conditional formatting added to "Units" column. Automatically show red background if too few compulsory troops or restricti
- Compulsory troops must have a minimum of 2 units.
- Restricted Core Troops must have no more than 2 units.
- Other Core Troops can have any number of units.
- Restricted Support Troops must have no more than 1 unit.
- Other Support Troops must have no more than 2 units.
- Camp must be no more than 1 unit.
- No restrictions on commanders.
Added scouting points. This is the count of Light Horse units. 2x this count if the Scouting stratagem is chosen.
Automatic calculation of Army Morale and Army Demoralise values have been added.
Added Note 1 to remind players that the scouting value counted cannot be more than the dice bid. Renumbered other notes.
First draft of Version 2 spreadsheets created by John Shaw. Based on original Version 1 spreadsheets by Mark Lewis of Polkovn
Correction to points costs:
- Points for Light Horse reduced to 4. Points for Elephants increased to 10.
- Change to multiplier calculation with Discipline subtracted from 7 instead of 8.
Additional army lists added to match version 2 pdfs on Sword & Spear website.
Names of units modified where required to match version 2 pdfs.
Notes added to match version 2 pdfs.
Additional troops added or deleted to match version 2 pdfs; notably adding choice of Knights having "Arm" instead of "HA" in

word & Spear


rgames Rules for Ancient & Medieval Battles
The Sword & Spear army lists can be used to create typical armies for use in pick-up type games. They should be treated as gu
guide you as to what troops should be available for each army in a given place and time. For example, if you are building an ar
troop types available compared to Carthaginian armies in Spain or Africa.
ng the army lists
At the top of each army list is the name of the army and approximate dates (in centuries) for which the army existed (or for w
over different time periods).
The main part of the army list specifies the troop types that are available to the army. These are split into two sections: Core T
Core troops are the main troops making up the army. At least half of the units in the army (rounding up) must come from the
Support troops are the less common troops that were not always present. No more than two of each type of unit from this sec
Some particular troops were less common. These are designated as restricted (R). If a Core troop type is restricted, then no m
troop type is restricted, then no more than one of this type of unit may be present in the army.

Some particular troops were always present in an army. These are designated as compulsory (C). If a troop type is compulsory
Some troop types have different options. This may be different discipline levels, indicating differing qualities of troops. Or it m
troop coming under the same general heading, or it might represent alternative opinions as to how the troop type was equipp
The following general rules apply when there are options for a troop type:
- Where the size (i.e. large or normal size) or the discipline rating differs, a combination of different types may be used in the a
- For medium and heavy foot, if anything varies other than the size or discipline rating, only one type may be used in the army
- For all other troop types, a combination of different types may be used in the army.
The restriction on medium and heavy foot is because variations here are normally due to alternative opinions as to how the tr
chosen.
At the bottom of the army list are any notes relating to extra restrictions on particular troop types (for example exceptions to

Allied troops may be included in an army. These should normally be from a nation that were historically used as allies. Howeve
have been used as allies may be used.
An allied commander is required if any allied troops are present. The points cost of an allied commander is 10 point less than t
may only command allied troops, and the other commanders may not command allied troops.
Normally allied troops use the same coloured action dice as the rest of the army. However, in a multiplayer game it might be t
Allied troops may only be selected from the Core Troops part of the army list. If any of the core troops are restricted, then onl
Apart from the fact that they may only be influenced by allied commanders, allied troops operate in all respects like any other
© Mark Lewis 2015
http://polkovnik.moonfruit.com/
http://polkovnikproductions.freeforums.org
Scouting Army Army
No. Dice Points Total Army Value
4.01 Sub-Roman British From: 5th C AD To: 7th C AD Points1 Morale Demoralise

v2.01 0 0 0 0 0 0

Stratagems - - - - - 0

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0

Captain 30 0

Core Troops 0 0 0
Roman trained spearmen2 Heavy Foot 4 4 Sw - Spears - 27 4 0 0

Heavy Foot 4 4 Sw - Spears Undrilled 24 4 C 0 0


Spearmen
Medium Foot 4 3 Av - Spears Undrilled 15 3 0 0

Cavalry 3 3 Arm - - Undrilled 32 4 0 0

Cavalry 3 3 Av - - Undrilled 24 4 0 0
Cavalry R
Cavalry 4 3 Av - - - 21 4 0 0

Cavalry 4 3 Arm - - - 27 4 0 0

Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Companion Cavalry3 Cavalry 3 3 Arm - Impact Undrilled 40 4 R 0 0

Archers Light Foot 4 2 Av Bow - - 12 2 0 0


Light Cavalry Light Horse 4 2 Av Javelins - - 15 3 R 0 0

Notes:
1: Scouting points added cannot be more than the dice bid.
2: Only in 5th C AD.
3: Only up to 6th C AD.
Scouting Army Army
No. Dice Points Total Army Value
4.02 Lombard From: 6th C AD To: 11th C AD Points1 Morale Demoralise

v2.01 0 0 0 0 0 0

Stratagems - - - - - 0

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0

Captain 30 0

Core Troops 0 0 0
Cavalry 3 3 Arm - Impact Undrilled 40 4 0 0

Cavalry Cavalry 4 3 Av - Impact Undrilled 24 4 C 0 0

Cavalry 4 3 LP - Impact Undrilled 21 4 0 0

Light Foot 4 2 Av Bow - - 12 2 0 0

Archers Medium Foot 4 3 LP Bow - Undrilled 12 3 0 0


Medium Foot 5 3 LP Bow - - 10 3 0 0

Italian Militia Spearmen Heavy Foot 5 4 Sw - Spears - 18 4 0 0

Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Medium Foot 5 3 LP - - - 8 3 0 0
Peasants R
Medium Foot (L) 5 3 LP - - - 12 5 0 0
Mercenary horse archers Light Horse 4 2 Av Bow - - 18 3 R 0 0

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.03 Early Frankish From: 5th C AD To: 6th C AD Points1 Morale Demoralise

v2.01 0 0 0 0 0 0

Stratagems - - - - - 0

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0

Captain 30 0

Core Troops 0 0 0
Cavalry 3 3 Arm - - Undrilled 32 4 0 0

Cavalry Cavalry 3 3 Av - - Undrilled 24 4 0 0

Cavalry 4 3 Av - - - 21 4 0 0

Tribal Warriors Heavy Foot 4 4 Av - Impact Undrilled 24 4 0 0


C
Gallo-Roman Foot Heavy Foot 4 4 Sw - Spears Undrilled 24 4 0 0
Camp Camp 4 3 Av - - - 0 3 0 0

Support Troops 0 0 0
Archers Light Foot 4 2 Av Bow - - 12 2 0 0
Javelinmen Light Foot 4 2 Av Javelins - - 9 2 0 0

Light Cavalry Light Horse 4 2 Av Javelins - - 15 3 R 0 0

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.04 Middle Frankish From: 6th C AD To: 8th C AD Points1 Morale Demoralise

v2.01 0 0 0 0 0 0

Stratagems - - - - - 0

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0

Captain 30 0

Core Troops 0 0 0
Cavalry 3 3 Arm - Impact Undrilled 40 4 0 0

Cavalry Cavalry 3 3 Av - Impact Undrilled 32 4 0 0

Cavalry 4 3 Av - Impact Undrilled 24 4 0 0

Spearmen Heavy Foot 4 4 Sw - Spears Undrilled 24 4 C 0 0

Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Archers Light Foot 4 2 Av Bow - - 12 2 0 0

Javelinmen Light Foot 4 2 Av Javelins - - 9 2 0 0


Cavalry 3 3 Arm - - Undrilled 32 4 0 0

Breton Cavalry Cavalry 3 3 Av - - Undrilled 24 4 R 0 0

Cavalry 4 3 Av - - - 21 4 0 0
Light Cavalry Light Horse 4 2 Av Javelins - - 15 3 R 0 0

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.05 Early Scots From: 9th C AD To: 11th C AD Points1 Morale Demoralise

v2.01 0 0 0 0 0 0

Stratagems - - - - - 0

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0

Captain 30 0

Core Troops 0 0 0
Cavalry 4 3 Av - - Undrilled 18 4 0 0
Cavalry2 R
Cavalry 4 3 Arm - - Undrilled 24 4 0 0

Heavy Foot 3 4 Sw - Spears Undrilled 32 4 0 0

Heavy Foot 3 4 Arm - Spears Undrilled 36 4 0 0


Thegns2
Heavy Foot 3 4 Sw - Impact Undrilled 36 4 0 0
Heavy Foot 3 4 Arm - Impact Undrilled 40 4 0 0

Medium foot 4 3 Av - Spears Undrilled 15 3 0 0


Warriors
Heavy Foot 4 4 Av - Spears Undrilled 21 4 0 0
Camp Camp 4 3 Av - - - 0 3 0 0

Support Troops 0 0 0
Light Cavalry Light Horse 4 2 Av Javelins - - 15 3 0 0
Archers Light Foot 4 2 Av Bow - - 12 2 0 0

Javelinmen Light Foot 4 2 Av Javelins - - 9 2 0 0

Notes:
1: Scouting points added cannot be more than the dice bid.
2: May only be Armoured from 10th C AD.
Scouting Army Army
No. Dice Points Total Army Value
4.06 Anglo-Saxon From: 7th C AD To: 11th C AD Points1 Morale Demoralise

v2.01 0 0 0 0 0 0

Stratagems - - - - - 0

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0

Captain 30 0

Core Troops 0 0 0
Select Fyrd Heavy Foot 4 4 Sw - Spears Undrilled 24 4 C 0 0

Lesser Fyrd Heavy Foot 5 4 Sw - Spears - 18 4 0 0

Heavy Foot 3 4 Sw - Spears Undrilled 32 4 0 0


Thegns2
Heavy Foot 3 4 Arm - Spears Undrilled 36 4 0 0

Cavalry 4 3 Av - - Undrilled 18 4 0 0
Mounted Thegns2 R
Cavalry 4 3 Arm - - Undrilled 24 4 0 0

Camp Camp 4 3 Av - - - 0 3 0 0

Support Troops 0 0 0
Archers Light Foot 4 2 Av Bow - - 12 2 R 0 0

Slingers Light Foot 4 2 Av Sling - - 9 2 R 0 0

Javelinmen Light Foot 4 2 Av Javelins - - 9 2 R 0 0

Notes:
1: Scouting points added cannot be more than the dice bid.
2: May be Armoured from 10th C AD.
Scouting Army Army
No. Dice Points Total Army Value
4.07 Viking From: 8th C AD To: 12th C AD Points1 Morale Demoralise

v2.01 0 0 0 0 0 0

Stratagems - - - - - 0

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0

Captain 30 0

Core Troops 0 0 0
Warriors Heavy Foot 4 4 Sw - - Undrilled 21 4 C 0 0

Heavy Foot 3 4 Arm - Spears Undrilled 36 4 0 0


Huscarls2
Heavy Foot 3 4 Arm - Two Handed Weapons Undrilled 36 4 0 0

Mounted Huscarls Cavalry 4 3 Arm - - Undrilled 24 4 R 0 0

Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Beserkers Heavy Foot 3 4 Av - Impact Undrilled 32 4 R 0 0

Archers Light Foot 4 2 Av Bow - - 12 2 0 0

Notes:
1: Scouting points added cannot be more than the dice bid.
2: May only have Two-handed weapons from 10th C AD.
Scouting Army Army
No. Dice Points Total Army Value
4.08 Later Frankish From: 8th C AD To: 9th C AD Points1 Morale Demoralise

v2.01 0 0 0 0 0 0

Stratagems - - - - - 0

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0

Captain 30 0

Core Troops 0 0 0
Cavalry 3 3 Arm - Impact Undrilled 40 4 0 0

Cavalry Cavalry 3 3 Av - Spears Undrilled 28 4 C 0 0

Cavalry 4 3 Av - Impact Undrilled 24 4 0 0

Imperial Retainers Cavalry 3 3 Arm - Impact - 44 4 R 0 0

Spearmen Heavy Foot 4 4 Sw - Spears Undrilled 24 4 0 0


Camp Camp 4 3 Av - - - 0 3 0 0

Support Troops 0 0 0
Light Foot 4 2 Av Bow - - 12 2 0 0
Archers R
Medium Foot 4 3 LP Bow - - 15 3 0 0

Medium Foot 5 3 LP - - - 8 3 0 0
Peasants R
Medium Foot (L) 5 3 LP - - - 12 5 0 0
Javelinmen Light Foot 4 2 Av Javelins - - 9 2 R 0 0

Cavalry 3 3 Arm - - Undrilled 32 4 0 0

Breton or East Frankish Cavalry Cavalry 3 3 Av - - Undrilled 24 4 0 0

Cavalry 4 3 Av - - - 21 4 0 0

Light Cavalry Light Horse 4 2 Av Javelins - - 15 3 R 0 0

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.09 Anglo-Danish From: 11th C AD To: 11th C AD Points1 Morale Demoralise

v2.01 0 0 0 0 0 0

Stratagems - - - - - 0

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0

Captain 30 0

Core Troops 0 0 0
Select Fyrd Heavy Foot 4 4 Arm - Spears Undrilled 27 4 C 0 0

Fyrd Heavy Foot 5 4 Sw - Spears - 18 4 0 0

Heavy Foot 3 4 Arm - Two Handed Weapons Undrilled 36 4 0 0


Huscarls
Heavy Foot 3 4 Arm - Spears Undrilled 36 4 0 0

Mounted Huscarls Cavalry 4 3 Arm - - Undrilled 24 4 R 0 0


Camp Camp 4 3 Av - - - 0 3 0 0

Support Troops 0 0 0
Norman Knights Cavalry 3 3 Arm - Impact Undrilled 40 4 R 0 0
Archers Light Foot 4 2 Av Bow - - 12 2 R 0 0

Slingers Light Foot 4 2 Av Sling - - 9 2 R 0 0

Javelinmen Light Foot 4 2 Av Javelins - - 9 2 R 0 0

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.10 Breton From: 9th C AD To: 11th C AD Points1 Morale Demoralise

v2.01 0 0 0 0 0 0

Stratagems - - - - - 0

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0

Captain 30 0

Core Troops 0 0 0
Best equipped Breton Cavalry Cavalry 3 3 Arm - - Undrilled 32 4 R 0 0

Cavalry 3 3 Av - - Undrilled 24 4 0 0
Other Breton Cavalry C
Cavalry 4 3 Av - - - 21 4 0 0

Light Cavalry Light Horse 4 2 Av Javelins - - 15 3 0 0

Javelinmen Light Foot 4 2 Av Javelins - - 9 2 R 0 0


Camp Camp 4 3 Av - - - 0 3 0 0

Support Troops 0 0 0
Light Foot 4 2 Av Bow - - 12 2 0 0
Archers
Medium Foot 4 3 LP Bow - - 15 3 0 0

Heavy Foot 4 4 Sw - Spears Undrilled 24 4 0 0


Spearmen
Heavy Foot 5 4 Sw - Spears - 18 4 0 0
Peasants Medium Foot 5 3 LP - - - 8 3 0 0

Medium Foot 4 3 LP Crossbow - - 15 3 0 0


Crossbowmen R
Light Foot 4 2 Av Crossbow - - 12 2 0 0

Knights Cavalry 3 3 Arm - Impact Undrilled 40 4 R 0 0

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.11 Norman From: 10th C AD To: 11th C AD Points1 Morale Demoralise

v2.01 0 0 0 0 0 0

Stratagems - - - - - 0

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0

Captain 30 0

Core Troops 0 0 0
Knights Cavalry 3 3 Arm - Impact Undrilled 40 4 C 0 0

Spearmen Heavy Foot 4 4 Sw - Spears Undrilled 24 4 0 0

Dismounted Knights Heavy Foot 3 4 Arm - Spears Undrilled 36 4 0 0

Camp Camp 4 3 Av - - - 0 3 0 0

Support Troops 0 0 0
Medium Foot 4 3 Av Crossbow - - 18 3 0 0

Crossbowmen Medium Foot 4 3 LP Crossbow - - 15 3 0 0

Light Foot 4 2 Av Crossbow - - 12 2 0 0


Medium Foot 4 3 LP Bow - - 15 3 0 0
Archers
Light Foot 4 2 Av Bow - - 12 2 0 0

Peasants Medium Foot 5 3 LP - - - 8 3 0 0


Light Cavalry Light Horse 4 2 Av Javelins - - 15 3 R 0 0

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.12 Sicilian Norman From: 11th C AD To: 12th C AD Points1 Morale Demoralise

v2.01 0 0 0 0 0 0

Stratagems - - - - - 0

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0

Captain 30 0

Core Troops 0 0 0
Knights Cavalry 3 3 Arm - Impact Undrilled 40 4 C 0 0

Heavy Foot 4 4 Sw - Spears - 27 4 0 0

Spearmen Heavy Foot 4 4 Sw - Spears Undrilled 24 4 0 0

Heavy Foot 5 4 Sw - Spears - 18 4 0 0

Dismounted Knights Heavy Foot 3 4 Arm - Spears Undrilled 36 4 0 0


Light Foot 4 2 Av Bow - - 12 2 0 0

Medium Foot 4 3 Av Bow - - 18 3 0 0


Saracen Archers
Medium Foot 4 3 LP Bow - Undrilled 12 3 0 0
Medium Foot 4 3 LP Bow - - 15 3 0 0

Camp Camp 4 3 Av - - - 0 3 0 0

Support Troops 0 0 0
Cavalry 4 3 Arm - Impact - 33 4 0 0
Mercenary knights or Saracen lancers R
Cavalry 4 3 Arm - Impact Undrilled 30 4 0 0

Well equipped Saracen foot Medium Foot 4 3 Arm - - - 21 3 R 0 0

Medium Foot 4 3 Av - - - 15 3 0 0
Other Saracen or Greek foot
Medium Foot 4 3 Av - - Undrilled 12 3 0 0

Medium Foot 4 3 Av Crossbow - - 18 3 0 0


Crossbowmen Medium Foot 4 3 Av Crossbow - - 18 3 0 0

Light Foot 4 2 Av Crossbow - Undrilled 9 2 0 0


Javelinmen Light Foot 4 2 Av Javelins - - 9 2 0 0

Peasants Medium Foot 5 3 LP - - - 8 3 0 0

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.13 Rus From: 9th C AD To: 11th C AD Points1 Morale Demoralise

v2.01 0 0 0 0 0 0

Stratagems - - - - - 0

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0

Captain 30 0

Core Troops 0 0 0
Heavy Foot 3 4 Arm - Spears Undrilled 36 4 0 0
Druzhina R
Cavalry 4 3 Arm - - Undrilled 24 4 0 0

Spearmen Heavy Foot 4 4 Sw - Spears Undrilled 24 4 C 0 0

Camp Camp 4 3 Av - - - 0 3 0 0

Support Troops 0 0 0
Light Foot 4 2 Av Bow - - 12 2 0 0
Archers
Medium Foot 4 3 LP Bow - - 15 3 0 0

Mercenary horse archers Light Horse 4 2 Av Bow - - 18 3 0 0

Notes:
1: Scouting points added cannot be more than the dice bid.
POINTS TABLES

Troop Type Strength Points Army Value Skirmishers


Heavy foot 4 7 4 N
Heavy foot (L) 4 10 6 N
Medium foot 3 5 3 N
Medium foot (L) 3 7 5 N
Light Foot 2 3 2 Y
Cavalry 3 7 4 N
Light Horse 2 4 3 Y
Chariots 3 6 4 N
Elephants 3 10 4 N
War Wagons 3 3 3 N
Artillery 2 5 2 N
Camp 3 0 3 N

Points
Missile Weapon type Points Foot
Mounted
- 0 0
Bow 1 2
Bow (R) 1 1
Longbow 2 NA
Longbow (R) 2 NA
Crossbow 1 2
Crossbow (R) 1 1
Sling 0 NA
Javelins 0 1
Firearm 0 1
Artillery 0 NA

Melee Weapon type Points Points Sk


-
Pikes 3 NA Only available to heavy foot
Spears 1 NA Only available to medium or heav
Two Handed Weapons 1 NA Only available to medium or heav
Impact 2 1
Melee Capable 1 NA
Thrown Weapons 1 NA Only available to medium or heav

Protection Points Points Sk


Lacking Protection LP -1 NA
Average Protection Av 0 0
Armoured Arm 2 1
Heavily Armoured HA 2 NA
Pavises Pav 0 NA
Shieldwall* Sw 1 NA

Multiplier_factor 7
Multiplier is "Multiplier_factor - Discipline"

Other Traits Points


-
Steadfast 1
Undrilled -1 Not available to large units or ski
Other traits are added after multiplier

Strategems Points
-
Ambush 10
Scouting 10
Skirmishers forward 10
Flank march 10
Redeployment 10
Resupply 10
Fortified camp 10
Stakes 0 Cost of stakes is 5 points per no. Medium Foot with Longbow. It is
Mounted
N
N
N
N
N
Y
Y
Y
Y
N
N
N

y available to heavy foot


y available to medium or heavy foot
y available to medium or heavy foot

y available to medium or heavy foot


available to large units or skirmishers

dium Foot with Longbow. It is added separately from colum AA on each sheet, so should be 0 points here.

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