Professional Documents
Culture Documents
The Sword & Spear army lists can be used to create typical armies for use in pick-up type games. They should be treated as guidelines, and you should also use your own knowled
guide you as to what troops should be available for each army in a given place and time. For example, if you are building an army to represent Hannibal’s campaign in Italy, there
types available compared to Carthaginian armies in Spain or Africa.
Some particular troops were always present in an army. These are designated as compulsory (C). If a troop type is compulsory, then a minimum of two of this type of unit may be
Some troop types have different options. This may be different discipline levels, indicating differing qualities of troops. Or it may be different characteristics, which might represe
troop coming under the same general heading, or it might represent alternative opinions as to how the troop type was equipped or operated.
The following general rules apply when there are options for a troop type:
- Where the size (i.e. large or normal size) or the discipline rating differs, a combination of different types may be used in the army.
- For medium and heavy foot, if anything varies other than the size or discipline rating, only one type may be used in the army.
- For all other troop types, a combination of different types may be used in the army.
The restriction on medium and heavy foot is because variations here are normally due to alternative opinions as to how the troop type was equipped or operated, so one interpre
chosen.
At the bottom of the army list are any notes relating to extra restrictions on particular troop types (for example exceptions to the general rule above, or restrictions by date).
llied Troops
Allied troops may be included in an army. These should normally be from a nation that were historically used as allies. However, if your opponent agrees, troops from any nation
have been used as allies may be used.
An allied commander is required if any allied troops are present. The points cost of an allied commander is 10 point less than the normal points cost for that type of commander.
may only command allied troops, and the other commanders may not command allied troops.
Normally allied troops use the same coloured action dice as the rest of the army. However, in a multiplayer game it might be the case that one player controls the allied troops.
Allied troops may only be selected from the Core Troops part of the army list. If any of the core troops are restricted, then only one unit of these may be used.
Apart from the fact that they may only be influenced by allied commanders, allied troops operate in all respects like any other unit in the army.
9/23/2016
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5/20/2016
5/9/2016
5/8/2016
5/7/2016
5/6/2016
5/3/2016
5/1/2016
Allied Troops
rsion History
To track versions of this file, its filename includes the date as YYMMDD, where YY is the last 2 digits of the year, MM is the mo
example, 160501 is 1st May 2016.
To track which version of the rules this file applies to, the version number is included in the filename prior to the date. E.g. "v2
Version 2.01
Changed "Army Units" to "No. Dice" for clarity. Modified formula so Scythed Chariots do not count in the dice total.
Changed "Army Points" to "Points Total" for clarity.
Added lists for Early Republican Roman (file 3), Early Scots (file 4) and Arab Conquest (file 6).
Renumbered the lists in files 3, 4 and 6 to put the added lists in the order in which they appear on the Polkovnik Sword and Sp
Added protection to print area to stop accidental changes of formula. Stratagem and unit cells unprotected within this area.
Completed checking through all sheets to test conditional formatting. Corrected the few in error.
Added error message in cell D4 "ERROR - SHOULD NOT HAVE MORE SUPPORT UNITS THAN CORE UNITS" if no. support units >
Formulas tidied up to reference named ranges. This will simplify future changes if additional categories added.
Multiplier factor added as named range on worksheet "Points Tables".
Multiplier formula on each army list changed to reference named range. Will simplify future changes if needed.
Stratagems added. Up to 5 can be chosen through pull-down lists on row 6.
Points for stratagems added to army total, including correct calculation of cost for Stakes; which is 5 points per Medium Foot L
Column widths set the same on all sheets for consistent look.
Conditional formatting added to "Units" column. Automatically show red background if too few compulsory troops or restricti
- Compulsory troops must have a minimum of 2 units.
- Restricted Core Troops must have no more than 2 units.
- Other Core Troops can have any number of units.
- Restricted Support Troops must have no more than 1 unit.
- Other Support Troops must have no more than 2 units.
- Camp must be no more than 1 unit.
- No restrictions on commanders.
Added scouting points. This is the count of Light Horse units. 2x this count if the Scouting stratagem is chosen.
Automatic calculation of Army Morale and Army Demoralise values have been added.
Added Note 1 to remind players that the scouting value counted cannot be more than the dice bid. Renumbered other notes.
First draft of Version 2 spreadsheets created by John Shaw. Based on original Version 1 spreadsheets by Mark Lewis of Polkovn
Correction to points costs:
- Points for Light Horse reduced to 4. Points for Elephants increased to 10.
- Change to multiplier calculation with Discipline subtracted from 7 instead of 8.
Additional army lists added to match version 2 pdfs on Sword & Spear website.
Names of units modified where required to match version 2 pdfs.
Notes added to match version 2 pdfs.
Additional troops added or deleted to match version 2 pdfs; notably adding choice of Knights having "Arm" instead of "HA" in
Some particular troops were always present in an army. These are designated as compulsory (C). If a troop type is compulsory
Some troop types have different options. This may be different discipline levels, indicating differing qualities of troops. Or it m
troop coming under the same general heading, or it might represent alternative opinions as to how the troop type was equipp
The following general rules apply when there are options for a troop type:
- Where the size (i.e. large or normal size) or the discipline rating differs, a combination of different types may be used in the a
- For medium and heavy foot, if anything varies other than the size or discipline rating, only one type may be used in the army
- For all other troop types, a combination of different types may be used in the army.
The restriction on medium and heavy foot is because variations here are normally due to alternative opinions as to how the tr
chosen.
At the bottom of the army list are any notes relating to extra restrictions on particular troop types (for example exceptions to
Allied troops may be included in an army. These should normally be from a nation that were historically used as allies. Howeve
have been used as allies may be used.
An allied commander is required if any allied troops are present. The points cost of an allied commander is 10 point less than t
may only command allied troops, and the other commanders may not command allied troops.
Normally allied troops use the same coloured action dice as the rest of the army. However, in a multiplayer game it might be t
Allied troops may only be selected from the Core Troops part of the army list. If any of the core troops are restricted, then onl
Apart from the fact that they may only be influenced by allied commanders, allied troops operate in all respects like any other
© Mark Lewis 2015
http://polkovnik.moonfruit.com/
http://polkovnikproductions.freeforums.org
Scouting Army Army
No. Dice Points Total Army Value
4.01 Sub-Roman British From: 5th C AD To: 7th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Roman trained spearmen2 Heavy Foot 4 4 Sw - Spears - 27 4 0 0
Cavalry 3 3 Av - - Undrilled 24 4 0 0
Cavalry R
Cavalry 4 3 Av - - - 21 4 0 0
Cavalry 4 3 Arm - - - 27 4 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Companion Cavalry3 Cavalry 3 3 Arm - Impact Undrilled 40 4 R 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
2: Only in 5th C AD.
3: Only up to 6th C AD.
Scouting Army Army
No. Dice Points Total Army Value
4.02 Lombard From: 6th C AD To: 11th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Cavalry 3 3 Arm - Impact Undrilled 40 4 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Medium Foot 5 3 LP - - - 8 3 0 0
Peasants R
Medium Foot (L) 5 3 LP - - - 12 5 0 0
Mercenary horse archers Light Horse 4 2 Av Bow - - 18 3 R 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.03 Early Frankish From: 5th C AD To: 6th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Cavalry 3 3 Arm - - Undrilled 32 4 0 0
Cavalry 4 3 Av - - - 21 4 0 0
Support Troops 0 0 0
Archers Light Foot 4 2 Av Bow - - 12 2 0 0
Javelinmen Light Foot 4 2 Av Javelins - - 9 2 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.04 Middle Frankish From: 6th C AD To: 8th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Cavalry 3 3 Arm - Impact Undrilled 40 4 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Archers Light Foot 4 2 Av Bow - - 12 2 0 0
Cavalry 4 3 Av - - - 21 4 0 0
Light Cavalry Light Horse 4 2 Av Javelins - - 15 3 R 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.05 Early Scots From: 9th C AD To: 11th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Cavalry 4 3 Av - - Undrilled 18 4 0 0
Cavalry2 R
Cavalry 4 3 Arm - - Undrilled 24 4 0 0
Support Troops 0 0 0
Light Cavalry Light Horse 4 2 Av Javelins - - 15 3 0 0
Archers Light Foot 4 2 Av Bow - - 12 2 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
2: May only be Armoured from 10th C AD.
Scouting Army Army
No. Dice Points Total Army Value
4.06 Anglo-Saxon From: 7th C AD To: 11th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Select Fyrd Heavy Foot 4 4 Sw - Spears Undrilled 24 4 C 0 0
Cavalry 4 3 Av - - Undrilled 18 4 0 0
Mounted Thegns2 R
Cavalry 4 3 Arm - - Undrilled 24 4 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Archers Light Foot 4 2 Av Bow - - 12 2 R 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
2: May be Armoured from 10th C AD.
Scouting Army Army
No. Dice Points Total Army Value
4.07 Viking From: 8th C AD To: 12th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Warriors Heavy Foot 4 4 Sw - - Undrilled 21 4 C 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Beserkers Heavy Foot 3 4 Av - Impact Undrilled 32 4 R 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
2: May only have Two-handed weapons from 10th C AD.
Scouting Army Army
No. Dice Points Total Army Value
4.08 Later Frankish From: 8th C AD To: 9th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Cavalry 3 3 Arm - Impact Undrilled 40 4 0 0
Support Troops 0 0 0
Light Foot 4 2 Av Bow - - 12 2 0 0
Archers R
Medium Foot 4 3 LP Bow - - 15 3 0 0
Medium Foot 5 3 LP - - - 8 3 0 0
Peasants R
Medium Foot (L) 5 3 LP - - - 12 5 0 0
Javelinmen Light Foot 4 2 Av Javelins - - 9 2 R 0 0
Cavalry 4 3 Av - - - 21 4 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.09 Anglo-Danish From: 11th C AD To: 11th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Select Fyrd Heavy Foot 4 4 Arm - Spears Undrilled 27 4 C 0 0
Support Troops 0 0 0
Norman Knights Cavalry 3 3 Arm - Impact Undrilled 40 4 R 0 0
Archers Light Foot 4 2 Av Bow - - 12 2 R 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.10 Breton From: 9th C AD To: 11th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Best equipped Breton Cavalry Cavalry 3 3 Arm - - Undrilled 32 4 R 0 0
Cavalry 3 3 Av - - Undrilled 24 4 0 0
Other Breton Cavalry C
Cavalry 4 3 Av - - - 21 4 0 0
Support Troops 0 0 0
Light Foot 4 2 Av Bow - - 12 2 0 0
Archers
Medium Foot 4 3 LP Bow - - 15 3 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.11 Norman From: 10th C AD To: 11th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Knights Cavalry 3 3 Arm - Impact Undrilled 40 4 C 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Medium Foot 4 3 Av Crossbow - - 18 3 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.12 Sicilian Norman From: 11th C AD To: 12th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Knights Cavalry 3 3 Arm - Impact Undrilled 40 4 C 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Cavalry 4 3 Arm - Impact - 33 4 0 0
Mercenary knights or Saracen lancers R
Cavalry 4 3 Arm - Impact Undrilled 30 4 0 0
Medium Foot 4 3 Av - - - 15 3 0 0
Other Saracen or Greek foot
Medium Foot 4 3 Av - - Undrilled 12 3 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.13 Rus From: 9th C AD To: 11th C AD Points1 Morale Demoralise
v2.01 0 0 0 0 0 0
Stratagems - - - - - 0
Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders 0
General 45 0
Captain 30 0
Core Troops 0 0 0
Heavy Foot 3 4 Arm - Spears Undrilled 36 4 0 0
Druzhina R
Cavalry 4 3 Arm - - Undrilled 24 4 0 0
Camp Camp 4 3 Av - - - 0 3 0 0
Support Troops 0 0 0
Light Foot 4 2 Av Bow - - 12 2 0 0
Archers
Medium Foot 4 3 LP Bow - - 15 3 0 0
Notes:
1: Scouting points added cannot be more than the dice bid.
POINTS TABLES
Points
Missile Weapon type Points Foot
Mounted
- 0 0
Bow 1 2
Bow (R) 1 1
Longbow 2 NA
Longbow (R) 2 NA
Crossbow 1 2
Crossbow (R) 1 1
Sling 0 NA
Javelins 0 1
Firearm 0 1
Artillery 0 NA
Multiplier_factor 7
Multiplier is "Multiplier_factor - Discipline"
Strategems Points
-
Ambush 10
Scouting 10
Skirmishers forward 10
Flank march 10
Redeployment 10
Resupply 10
Fortified camp 10
Stakes 0 Cost of stakes is 5 points per no. Medium Foot with Longbow. It is
Mounted
N
N
N
N
N
Y
Y
Y
Y
N
N
N
dium Foot with Longbow. It is added separately from colum AA on each sheet, so should be 0 points here.