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BACKG ROU N DS RE P U TAT I ON

Eisenblut
NAME
QUIRK

Gain H.P. when you sacrifice


something important to you for the good
Xavier VonDrake D U E LIST STYLES
of Eisen or its people. NATION
Eisen
Merchant RELIGION
Objectionist SORCE RY
QUIRK

Gain H.P. when you sell an item for


far less than it’s worth to someone VIRTUE
who desperately needs it. ARCANA
Commanding
SK I L L S HUBRIS A DVA NTAG ES
Aim 
● ●
Proud Rich-start each session with
Athletics  3 wealth.
Brawl 

T RA I T S
Convince 
● ● ●
Imperious Glare-Spend HP to
Empathy 
● ● BRAWN 

make leave, out way, dismiss
Hide  
FINESSE
Intimidate 
● ● WITS 

Lyceum-Risk w/convince,
Notice 
● 
RESOLVE intimidate, tempt +1 die value
Perform  
PANACHE ●

Time Sense- Always know


Ride 
● ●
W OU ND S time, how long to set/rise w/1
Scholarship 

Sailing 
● ● ✩ 1: +1d10 to all Risks
Married to the Sea- Gain a
Tempt 
● ●
✩ 2: Villains gain +2 dice ship
Theft 
✩ 3: 10’s explode
Foul Weather Jack- Gain a
Warfare 

Weaponry 
● ✩ 4: You are Helpless second hero story

3: re-roll | 4: [15] = 2 raises | 5: 10’s explode


Hard to Kill: 5 ✩

S EC R E T SOCI E TY W E ALTH
 STARTING


Die Kruezritter CURRENT 




EQU IPME NT
FAVOR

L A N G UAG E S
Eisen Native Language
Old Théan
CO M PA N I ON S D UE LING D E TAILS BACKGROU ND DETA ILS

PAT RO N S & A L L I E S SO RCE RY D E TAILS CORRU PTI O N


 /  /   /   
NOTE S
Proud
You receive a Hero Point
when your Hero refuses
an offer of aid—for example, if
a Hero tries to spend a Hero
Point to give you Bonus Dice
and you turn them down.

Commanding
Activate your Virtue. The GM
E N E M I E S & R I VA L S SECRET SOCIETY DETAILS gives a Hero Point to all other
Heroes in this Scene.
Expanding Communication Unlock your inner Hero
Goal: Goal:
 STEP 1:  STEP 1:
 STEP 2:  STEP 2:
 STEP 3:  STEP 3:
 STEP 4:  STEP 4:
 STEP 5:  STEP 5:
Ending: Ending:
Linguist
Reward: Valiant Spirit
Reward:

Goal: Goal:
 STEP 1:  STEP 1:
 STEP 2:  STEP 2:
 STEP 3:  STEP 3:
 STEP 4:  STEP 4:
 STEP 5:  STEP 5:
Ending: Ending:

Reward: Valiant Spirit


Reward:

Goal: Goal:
 STEP 1:  STEP 1:
 STEP 2:  STEP 2:
 STEP 3:  STEP 3:
 STEP 4:  STEP 4:
 STEP 5:  STEP 5:
Ending: Ending:

Reward: Reward:

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