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Like a wizard with a spellbook, your power pack is a
physical object which can be lost or destroyed.
Your power pack is typically a
box, but it can also be some kind of special leather
case or wrapping that keeps your cards together.
So long as this housing is intact and complete, all
of your cards will return to it when you finish a long
rest. This includes situations where cards are lost
or destroyed, they will still reform in your power
pack.
If the pack itself is destroyed, however, the
magic of the cards ceases to exist. Your pack is a
powerful magical item, and so is more resilient
than it may appear. If the pack is destroyed, you will
need to replace it. It takes 2 hours and 50 gp per
spell level that you have access to. Once you have
forged a new pack to hold your cards, they reform
normally when you finish your next long rest.
Each power pack is
unique, and are only typically recognized as special
by other tarocchi. It may be a plain, functional set
of leather straps which hold your cards together, or
it may be an ornate magical box, inlaid with gold
and intricate designs.
Your cards, like your power pack, are also highly
variable. They may be very simple cards with plain
backs and bare markings, or they may be incredibly
detailed, with flourishes of artistic skill on the
backs, and beautifully calligraphed symbols on the
fronts.
Illusory Script
Longstrider Animate Dead Contagion
Chill Touch Magic Missile Bestow Curse Dream
Create Bonfire † Shield Clairvoyance Greater Restoration
Dancing Lights Silent Image Daylight Immolation †
Light Sleep Dispel Magic Legend Lore
Mage Hand Speak with Animals Fireball Modify Memory
Mending Thunderwave Flame Arrows † Raise Dead
Message Fly
Minor Illusion Glyph of Warding
Poison Spray Alter Self Lightning Bolt Create Undead
Prestidigitation Augury Melf's Minute Meteors † Find the Path
Produce Flame Earthbind † Plant Growth Globe of Invulnerability
Ray of Frost Enhance Ability Remove Curse Planar Ally
Resistance Enlarge/Reduce Revivify True Seeing
Shocking Grasp Gentle Repose Sending
Spare the Dying Invisibility Spirit Guardians
Lesser Restoration Regenerate
Locate Animals or Plants Resurrection
Animal Friendship Locate Object Symbol
Catapult † Misty Step Death Ward
Charm Person Pyrotechnics † Dimension Door
Create or Destroy Water See Invisibility Greater Invisibility Control Weather
Cure Wounds Scorching Ray Ice Storm Earthquake
Detect Magic Silence Locate Creature Glibness
Disguise Self Skywrite † Polymorph
Earth Tremor † Spider Climb Storm Sphere †
Heroism Spiritual Weapon Vitriolic Sphere † Foresight
Ice Knife † Suggestion Time Stop
Identify Warding Wind † Wish
†
The only rule I can tell you... is this one...
"