Professional Documents
Culture Documents
It is important to study
e-commerce in order to be able to perceive and understand the opportunities and
risks that lie ahead.
2a
E-commerce E-business
Making purchases/ transaction over Perform all type of business activities
Internet through Internet
One business uses only one commercial One business requires multiple websites
web such as Amazon, Shopee, Lazada => such as CRMs (Customer Management
an representation of business Systems), ERPs (Enterprise Resourcing
Planning)
2c) The technology juggernauts behind e-commerce are the Internet, the Web, and
increasingly, the mobile platform
2b) Major current themes in EC: business, technology, society. From a business
perspective, one of the most important trends to note is that all forms of e-
commerce continue to show very strong growth. From a technology perspective,
the mobile platform has finally arrived with a bang, driving astronomical growth
in mobile advertising and making true mobile e-commerce a reality. At a societal
level, major issues include privacy and government surveillance, protection of
intellectual property, online security, and governance of the Internet.
3.Ubiquity: available just about everywhere, at all times => The marketplace is extended
beyond traditional boundaries and is removed from a temporal and geographic location.
“Marketspace” is created; shopping can take place anywhere. Customer convenience is,
and shopping costs are reduced.
Global reach: The technology reaches across national boundaries, around the earth. =>
Commerce is enabled across cultural and national boundaries seamlessly and without
modification. “Marketspace” includes potentially billions of consumers and millions of
businesses worldwide
Universal standard: There is one set of technology standards => There is a common,
inexpensive, global technology foundation for businesses to use
Richness: Video, audio, and text messages are possible. => Video, audio, and text
marketing messages are integrated into a single marketing message and consuming
experience.
Interactivity: technology that allows for two-way communication between merchant and
consumer and among consumer => Consumers are engaged in a dialog that dynamically
adjusts the experience to the individual and makes the consumer a co-participant in the
process of delivering goods to the market
Information density: The technology reduces information costs and raises quality =>
Information processing, storage, and communication costs drop dramatically, while
currency, accuracy, and timeliness improve greatly. Information becomes plentiful,
cheap, and accurate.
Personalization/Customization—The technology allows personalized messages to be
delivered to individuals as well as groups.
Social technology: —User-generated content and social networks. => Enables user
content creation and distribution and supports development of social networks.
4. Business-to-Business (B2B)
A B2B model of business involves the conduct of trade between two or more
businesses/companies. The channels of such trade generally include conventional
wholesalers and producers who are dealing with retailers.
Business-to-Consumer (B2C)
Business-to-Consumer model of business deals with the retail aspects of e-commerce, i.e.
the sale of goods and/or services to the end consumer through digital means. The facility,
which has taken the business world by storm, enables the consumer to have a detailed
look at their proposed procurements before placing an order. After the placement of such
orders, the company/agent receiving the order will then deliver the same to the consumer
in a convenient time-span. Some of the businesses operating in this channel include well-
known players like Amazon, Flipkart, etc.
This mode of purchase has proved to be beneficial to the consumers when compared to
the traditional method, as they are endowed with access to helpful contents which may
guide their purchases appropriately.
Consumer-to-Consumer (C2C)
This business model is leveraged by a consumer for selling used goods and/or services to
other consumers through the digital medium. The transactions here are pursued through a
platform provided by a third party, the likes of which include OLX, Quickr, etc.
Consumer-to-Business (C2B)
A C2B model is the exact reversal of a B2C model. While the latter is serviced to the
consumer by a business, the C2B model provides the end consumers with an opportunity
to sell their products/services to companies. The method is popular in crowdsourcing
based projects, the nature of which typically includes logo designing, sale of royalty-free
photographs/media/design elements, and so on and so forth.
Note – the term ‘crowdsourcing’ was coined in the year 2005 as a sourcing model that
facilities individuals/organizations to obtain goods/services from internet users.
Business-to-Administration (B2A)
This model enables online dealings between companies and public administration, i.e. the
Government by enabling the exchange of information through central websites. It
provides businesses with a platform to bid on government opportunities such as auctions,
tenders, application submission, etc. The scope of this model is now enhanced, thanks to
the investments made towards e-government.
Consumer-to-Administration (C2A)
The C2A platform is meant for consumers, who may use it for requesting information or
posting feedbacks concerning public sectors directly to the government
authorities/administration. Its areas of applicability include:
Distance learning.
E-commerce has gone through three stages: innovation, consolidation, and reinvention.
• The early years of e-commerce were a technological success, with the digital
infrastructure created during the
period solid enough to sustain significant growth in e-commerce during the next decade,
and a mixed business success, with significant revenue growth and customer usage, but
low profit margins.
• E-commerce entered a period of reinvention in 2007 with the emergence of the mobile
digital platform, social
networks, and Web 2.0 applications that attracted huge audiences in a very short time
span.
information technologies upon which it is built, including the Internet, the Web,
goods, business models, firm and industry value chains, industry structure, and