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Mohammed Boulmalf
Université Internationale de Rabat
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Abstract- Wideband code division multiple access (WCDMA) is network service users prefer to be block from using the
selected as the air interface scheme for 3G wireless networks. service when they request it rather than being preempted or
This scheme offers a high data rate that makes the wireless getting a degraded QoS when they engage in the session. The
networks a suitable environment for real-time packet data capacity of WCDMA is mainly interference based. The more
services. 3G networks can be used to deliver multimedia traffic
users are connected to the network the more interference is
with guaranteed quality of service. Unfortunately, this scheme
faces the scalability challenge in terms of the number of evolved in the network. Meanwhile, the higher data rates are
connections that can be set up in the cellular network. The more assigned to users the more interference develops and the
connections take place in WCDMA based network the more lesser number of users are accepted.
interference is created, which yields more QoS degradation. To Therefore, UMTS networks must utilize algorithms that
handle this issue, several algorithms that are collectively manage the network air interface in an efficient manner.
alleviate the QoS degradation have been developed and Those algorithms include but not limited to; admission
implemented. In this paper, we provide a system link simulator
control, power control, and congestion control [4]. Those
that models the WCDMA cellular network with the necessary
radio resource management algorithms. The downlink direction
algorithms collectively manage the air interface and maintain
has been simulated as it is usually the limiting link in setting up the QoS of admitted users to the service contract. To
multimedia sessions, and interactive web sessions. The effectively analyze the performance of wireless networks as a
simulation environment provides a fair source of intra-cell and whole and the performance of individual algorithms, a
inter-cell interference, and avoids session disconnections due to simulation tool that imitates the UMTS environment has to be
the limited simulation area. developed and implemented.
The rest of the paper is organized as follows. An overall
I. INTRODUCTION overview of UMTS networks is given in section 2. Section 3
describes the wrap-around technique applied by the simulator.
Universal Mobile Telecommunications System (UMTS) [1] The system level simulator is outlined in section 4. Then
[2] is the world's choice for 3rd Generation wireless service some results are presented in section 5, to verify the
delivery. It represents an evolution in terms of services and functionality of the simulator. Finally, the paper is concluded
data rates from today's 2nd Generation mobile networks. in section 6.
UMTS is based on Wide-band Code Division Multiple
Access (WCDMA) radio technology, which offers higher II. UMTS NETWORK ARCHITECTURE OVERVIEW
throughput, real-time services, and end-to-end QoS. The
UMTS radio access network will allow for multimedia The UMTS network architecture consists of three parts; the
applications like simultaneous transfer of speech, data, text, user equipment, the UMTS terrestrial radio access network,
pictures and audio with maximum data rate of 2 Mbps, which and the core network. Fig. 1 depicts the packet switched (IP)
is a result of using 5MHz bandwidth of the radio channels in service of the UMTS network architecture [2].
UMTS instead of 200 kHz in GSM [3]. The 3G WCDMA air
interface has been designed to provide a packet based
wireless service, by which different computing and telephone
devices all share the same wireless network and may be
connected to the Internet anytime and anywhere.
Even though UMTS wireless networks provide high data
rate, it is still suffer from the scalability issue in terms of
number of users and the quality of service (QoS). In general,
Network
Generation Generation Module
Radio
Module Module
1.00
0.90
Statistics Collection and Performance Metrics
0.80
0.70
Utilization
0.60
Characteristics
0.50
Wireless
Channel
Propagation Module
0.40
0.30
0.20
0.10
Immediate Closed Loop Congestion Advance 0.00
Management
Handover
Resource
V. SIMULATION RESULTS
20
18
Average number of
In order to test the performance of the simulator, we ran 16
several simulations assuming that the network is heavily 14
nodes/cell
12
loaded, pole capacity is 20 sessions/cell. For each step of the 10
simulation run, we check the current load, and then generate 8
6
additional sessions to compensate for the expired, rejected, 4
dropped and preempted sessions. The simulations were run 2
using single service of 64Kb/s. Only the first interference tier 0
was considered [7]. The simulation was run for 36000 0 5 10 15 20 25 30 35 40
simulation seconds. All performance measures monitored are Cell number
averaged around this simulation time.
The capacity of WCDMA based cellular network is Fig. 6. Average number of nodes.
mainly dependent on the inter-cell and intra-cell interference.
Fig. 4, below shows the other cell to own cell interference. In
this figure, we can observe that the interference is fairly Some other important results are shown in Table I. The
applied to all cells. Fig. 5 displays the utilization of cells at handover rejection probability and the preemption probability
load factor of 90%. Again all cells have nearly the same are the most important for service continuity. The mobile
utilization. station has QoS guarantee in its home cell, but when it moves
to another cell it may loose the QoS. The simulation indicates
that 23% of the handover sessions will be dropped when the
0.6 cell is heavily loaded, and at load factor of 90%. Load control
0.55 preemption may also drop QoS sessions, if no priority is
Other cell to own cell
0.5
0.45 assumed between services. Immediate rejection probability is
interference
0.4
0.35 also high, because the network is heavily loaded.
0.3
0.25
0.2
0.15 TABLE I
0.1 SOME IMPORTANT PERFORMANCE MEASURES
0.05
0 Pole capacity (Number of sessions/cell) 20
0 5 10 15 20 25 30 35 40 Load factor 90%
Cell Number Immediate rejection probability 0.25
Handover rejection probability 0.23
Load control preemption probability .012
Fig. 4. Other cell to own cell interference.
VI. CONCLUSION
REFERENCES