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Warmage 11

CLASS & LEVEL BACKGROUND PLAYER NAME

Wildheart Koradi
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

20 +4
STRENGTH
30 ft.
13 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+1 PERSONALITY TRAITS

Hit Point Maximum 93


Strength

93
DEXTERITY
Dexterity

18 ●


Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+4 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS

16
BONDS

Acrobatics (Dex) Total 11d8 SUCCESSES


+3 Animal Handling (Wis)
11d8 FAILURES
● Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● Athletics (Str)

20 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Natural Camouflage. You have advantage
on Dexterity
+5 Insight (Wis)
(Stealth) checks when trying to hide in
Intimidation (Cha) dense foliage such as
WISDOM Investigation (Int) in swamps and forests, and you can take
the Hide action while

11
Medicine (Wis) only lightly obscured by foliage. You lose
Nature (Int) these benefits if you
don medium or heavy armor.
Perception (Wis)
0
Performance (Cha) Salutary of Nature. You can cast the
goodberry
Persuasion (Cha) spell once using this trait without requiring
CHARISMA
Religion (Int) material

10 Sleight of Hand (Dex)


components, but must finish a long rest
before you
Stealth (Dex) can do so again. Wisdom is your spellcasting
0 ability
Survival (Wis) for it.
SKILLS ATTACKS & SPELLCASTING
30ft. Climb Speed

PASSIVE WISDOM (PERCEPTION)


8
CP Leather Armour 8
7
Dagger 7
SP -Simple Weapon 6
Light Armour 6
-Arcane Focus
Simple Weapons 4
EP -Scholar's Pack 3
1 Artisan Kit 2
1 Instrument GP
1

Herbalism Kit Extended Range


Mystical Vision
PP
Signature Focus
Castle
Cloak of Feathers
Common, Elven Phantom Hookshot
Rapid Fortification
OTHER PROFICIENCIES & LANGUAGES ATTUNEMENT EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
84
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Arcane Initiation - Tower Apprentice (Prestidigitation, Shocking Grasp)

------Arcane Fighting Style: Sniper (+1 to range spell attacks, range cantrips ignore 1/2 cover.)
------Warmage Edge - (Bonus Dice: 2) +int to one damage roll of cantrips. (1/turn)
------Warmage Tricks
-Extended Range
-Mystical Vision
-Signature Focus
-Castle
-Cloak of Feathers
-Phantom Hookshot
-Rapid Fortification
------House of Rooks:
---Rook Strike: (bonus) gain advantage on next spell attack on your turn, or one creature has
disadvantage against one spell cast. Recharge on rest, or reduce creature to 0 hp with cantrip.
---Rasp: Knock spell at will, no components or slot. Cast time 1 min, silent.
---Arcane Acrobat: add (Int) to all Dexterity checks made. While conscious, reduce fall damage by
60ft.
---Fleeting Decoy: (Reaction) When taking damage from creature I can see, attacks made against
me have disadvantage until my turn.
------Arcane Surge - On my turn, when dealing damage with a cantrip, deal 2x damage dice (no
crits). (2/rest)
------Tactical Insight - Add (Int) to saves vs. spells and magical effects that deal damage.
ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warmage Int 12+Int 4+Int
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Caustic Blade
Force Dart
Mending
Phantom Grapnel
Prestidigitation
Quickstep
Shocking Grasp
Springheel Thunderous Distortion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Goodberry (race, wis)

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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