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PLAY HOLD

EARN

PLAY TO EARN V1
08 - 24 - 2021

EARN

PLAY TO
PLAY TO EARN PLATFORM V1 OVERVIEW

Version 1 of ChainCades play to earn platform


will kick-off with two games (MoonWar & Chain
Man). Through gameplay you will earn “Arcade
Tickets," all arcade tickets related to one wallet
are consistent across the arcade. So you can
play whichever game, whenever, switch games,
and accumulate tickets.
Weekly payouts will be based on the amount of
tickets you accumulated in the week through
gameplay.

P2E MINIMUM REQUIREMENTS


One must hold at least 5 billion ChainCade
token in order to unlock play to earn (subject to
change with price movement)_
The games are otherwise free to be enjoyed by
anyone, these requirements apply to being
eligible for play to earn.

***Important: We retain the right to make


changes to our P2E platform at our discretion
based on business need and its benefit to the
overall project. Changes, if any, will take place
during cool down.***
HOLDER BENEFITS
Holders will benefit from our ticket multiplier feature,
increasing their earning potential. The more you hold,
the more you earn.
Bonus tickets = BaseTickets of the game × R
Where R = max[(holding/T),3)]
So for example,
If you have 3T ChainCade or more you get 3 bonus
tickets for every ticket you earn in a single game.
For 2T => 2 bonus tickets for every ticket earned
1 T => 1 bonus ticket for every 1 tickets earned
500B => 1 bonus ticket for every 2 tickets earned
100B => 1 bonus ticket for every 10 tickets earned
50B => 1 bonus ticket for every 20 tickets earned
25B => 1 bonus ticket for every 40 tickets earned
TICKETS
Base tickets =
100x floor(score/1M) + 20× floor(score/100k) +
floor(score/10000)
Tickets earned will be as follows
Applies to MoonWar base ticket earnings
10,000 === 1 120,000 === 20 + 12 = 32
20,000 === 2 200,000 === 40 + 20 = 60
90,000 === 9 210,000 === 40 + 21 = 61
100,000 === 20 + 10 = 30 555,555 === 5 x 20 + 55 = 155
110,000 === 20+ 11 = 31 1M === 400 + 200 + 100 = 700
The higher your score, the higher your ticket earning
potential.
PAYOUTS
Payouts will be determined by the following formula
and factors weekly:
G = 25% of the BNB accumulated in the gamers wallet
T = Total tickets earned by the player
A = Total amount of tickets earned by all players
$ = Amount earned by a certain player
$ = 0.01 * G * T/A
For example, weekly volume was $300,000 and total
tickets earned by all the players was 300,000.
The player who earned 100 tickets =
0.01 * 300,000 * 100 / 300,000 = $10
The player who earned 1000 tickets =
0.01 * 300,000 * 1000 / 300,000 = $100
The player who only earned 1 ticket gets = $0.1
Every 6 days and 12 hours, users can play games and
earn tickets.
After that, the scores are frozen and rewards are
given out based on the reward formula in the
following 12 hours which is considered the "cool-
down period."
If any new games are to be added to the play to earn
platform, they’re added during the 12 hour cool down
period. Any updates and bug fixes to games are also
made during that time.
After the cool down period, all tickets are reset to 0,
and a new week (season) starts.
FUTURE PLANS - ADS

Ads will be non-intrusive, not effecting


gameplay in any way at all, and won’t be based
on any data collection.
Ads will be from brands/projects that
collaborate with ChainCade and are approved to
be added to the games manually.
A beneficial ecosystem. A certain % of ad
revenue may be used for V1 payout bonuses
and further development.
CHAINCADE

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