will kick-off with two games (MoonWar & Chain Man). Through gameplay you will earn “Arcade Tickets," all arcade tickets related to one wallet are consistent across the arcade. So you can play whichever game, whenever, switch games, and accumulate tickets. Weekly payouts will be based on the amount of tickets you accumulated in the week through gameplay.
P2E MINIMUM REQUIREMENTS
One must hold at least 5 billion ChainCade token in order to unlock play to earn (subject to change with price movement)_ The games are otherwise free to be enjoyed by anyone, these requirements apply to being eligible for play to earn.
***Important: We retain the right to make
changes to our P2E platform at our discretion based on business need and its benefit to the overall project. Changes, if any, will take place during cool down.*** HOLDER BENEFITS Holders will benefit from our ticket multiplier feature, increasing their earning potential. The more you hold, the more you earn. Bonus tickets = BaseTickets of the game × R Where R = max[(holding/T),3)] So for example, If you have 3T ChainCade or more you get 3 bonus tickets for every ticket you earn in a single game. For 2T => 2 bonus tickets for every ticket earned 1 T => 1 bonus ticket for every 1 tickets earned 500B => 1 bonus ticket for every 2 tickets earned 100B => 1 bonus ticket for every 10 tickets earned 50B => 1 bonus ticket for every 20 tickets earned 25B => 1 bonus ticket for every 40 tickets earned TICKETS Base tickets = 100x floor(score/1M) + 20× floor(score/100k) + floor(score/10000) Tickets earned will be as follows Applies to MoonWar base ticket earnings 10,000 === 1 120,000 === 20 + 12 = 32 20,000 === 2 200,000 === 40 + 20 = 60 90,000 === 9 210,000 === 40 + 21 = 61 100,000 === 20 + 10 = 30 555,555 === 5 x 20 + 55 = 155 110,000 === 20+ 11 = 31 1M === 400 + 200 + 100 = 700 The higher your score, the higher your ticket earning potential. PAYOUTS Payouts will be determined by the following formula and factors weekly: G = 25% of the BNB accumulated in the gamers wallet T = Total tickets earned by the player A = Total amount of tickets earned by all players $ = Amount earned by a certain player $ = 0.01 * G * T/A For example, weekly volume was $300,000 and total tickets earned by all the players was 300,000. The player who earned 100 tickets = 0.01 * 300,000 * 100 / 300,000 = $10 The player who earned 1000 tickets = 0.01 * 300,000 * 1000 / 300,000 = $100 The player who only earned 1 ticket gets = $0.1 Every 6 days and 12 hours, users can play games and earn tickets. After that, the scores are frozen and rewards are given out based on the reward formula in the following 12 hours which is considered the "cool- down period." If any new games are to be added to the play to earn platform, they’re added during the 12 hour cool down period. Any updates and bug fixes to games are also made during that time. After the cool down period, all tickets are reset to 0, and a new week (season) starts. FUTURE PLANS - ADS
Ads will be non-intrusive, not effecting
gameplay in any way at all, and won’t be based on any data collection. Ads will be from brands/projects that collaborate with ChainCade and are approved to be added to the games manually. A beneficial ecosystem. A certain % of ad revenue may be used for V1 payout bonuses and further development. CHAINCADE
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