Professional Documents
Culture Documents
Lesson Proper:
Playing is one of the priceless happiness of each and every
child. Good games are important for children to help them learn
and grow in a way that makes them feel good. It also helps them
develop their social capacity and at the same time self-confidence
within themselves.
Philippine Traditional games are also called Laro ng Lahi.
Filipino traditional games and sports have originated from
different cultures, some of which have pre-Hispanic origin or we
called it indigenous games these games are very unique in terms
of how they played it. We Filipinos are known as sports-loving
people and creative in any aspect of life and these traditional
games is a testament to our passion for play. There are Filipino
games now such as Sungka, Dama, and Patintero that become less
popular in the children because of the born of new machinery.
However, there are Filipino games such as Sipa, Yoyo, and Arnis
have been adopted by other countries as their own.
These games should remain relevant as they provide the people
the opportunity to learn, appreciate, and experience aspects of
their own culture. These games also provide essential training in
social interaction and help develop camaraderie, sportsmanship,
and honesty because encouraging their preservation will mean
understanding our own culture.
The Concept of “Laro ng Lahi”
“Laro ng Lahi” refers to the traditional or native sports of
the Filipinos. They are part of heritage. The Filipinos, even
before the Spaniards came to the Philippines, were very active in
sports and games.
The first “Palaro ng Lahi” was held in Laoag, Ilocos Norte,
on February 10, 1984, sponsored by the provincial government in
cooperation with DECS. The inclusion of some of our native games
in the Physical Education curriculum had been approved
particularly at the secondary level.
Today, “Laro ng Lahi” is recommended as one of the best leads
–up games and activities for students from graders to college
level. It is also a way of teaching our students to patronize
indigenous games that were popularized by our natives. It also
promotes fitness and competition. Playing the games in Laro ng
Lahi helps students develop health and fitness programs like vigor,
flexibility, agility, and endurance. It also enhances a student's
social relationships with others. It develops group qualities like
cooperation, teamwork, and coordination.
• DUAL GAMES
Dual games are sets of activities done by two or more than two
players.
Examples: Sungka, Dama, Buno, Bunong Braso (Arm
Wrestling), and Culliot (similar to tug of war)
• GROUP GAMES
Group games are sets of activities that require more than four
members of the team. They are usually practiced in class as
their supplemental activities or lead-up games.
Examples: Patintero, Luksong Tinik, and Luksong Baka
CHARACTERISTICS OF GAMES
1. A game is a free and voluntary activity
-Any play activity that forces or drafts a player against his
will is not game. By this definition, grammar school games
initiated and organized by teachers on playgrounds or high school
sports in gyms, supervised by coaches, are out of the category of
games. In other words, it’s a player’s own choice to play when he
wants to, with whom, why, and how. A game should never be imposed
by anyone and never made a moral duty of a player. For example, In
playing piko or any type of game it’s our own choice whether we’re
going to participate or not because it is very hard for us if we’re
going to push ourselves in participating in a game.
2. A game has two or more forces (individual or teams) of equality
matched caliber in opposition
-The moment one player or team has an edge; over the opponent,
in one form or another at the very inception of the contest, the
activity stops being a game in the true sense of the word. This
is one of the reasons that children love to play games because, in
a game with adults, they are equal partners. For example in
playing patintero, there is an equal distribution of participants
wherein each team must consist of a boy and girl in order to have
an equal play.
3. A game is governed by rules
-The everyday rules of life are suspended and are temporarily
replaced by a set of rules that are both absolute and
precise. There may be some argument over what rules to follow, for
different players know different versions of a game, but they're
never is any argument over the use of rules. Rules are very
important in a single game, because how can you play a game without
a set of rules to follow. For example in playing Sungka, how can
you start the play without knowing the first move, the pointing
system, and also how can we determine the winner; So rules in-game
are important in order to have a smooth play.
4. A game is make believe
- From the viewpoint of the world outside, a game is not real.
A game takes place in a temporary world within the ordinary world.
Players step out of real-life into a temporal sphere of activity.
But the paradox in a game is that while players are only pretending
and everything is done strictly for fun, there is seriousness in
the pretense. To players, the game is very real and very important,
and they are intensely committed to it. The good example of it is
the Bahay-Bahayan- players are assigned what will be their
character (father, mother, teacher, doctor, and etc..) the main
objective of this game is to portray the role of their chosen
character in which their actions are based on their observation in
the society.
5. The outcome of the game is uncertain
- If the result of the game is known in advance, it ceases to
be a game. Hence, a player who has become sure winner among his
fellow players either stops playing or other players refuse to
include him. Competition in a game brings about tension. Tension
due to uncertainty leads to chanciness. A player’s ultimate
objective is to use a strategy that would tip the initial
equilibrium between him and his opponent in is favor at the end of
the game. One of the key components of the game is a challenge,
wherein players are involved in serious play because their main
objective is to win. In a single game, we cannot predict who will
be the winner it is based on the players on how they play until
the game finished.
6. A game is non-utilitarian
Unlike work, it produces no goods and no services. It produces
only the beauty of happiness.
7. A game is separate and selective
- Not all people are in a game. Players consider their
activity as a closed unit in their chosen space and time and
anything happening outside at that moment is irrelevant. The charm
of a game is enhanced by making a secret or an exclusive domain
out of it; the idea that this is for us and not for others is
basic. People mostly called it their pastime. From exposing their
body from heavy work they look for extra time to relax their body.
For example, during your childhood years after class, you are
looking for playmates to play before you go home. So it’s your own
choice to play.
8. A game has a Dual function
It teaches the rules of society and at the same time serves
as an escape from the restrictions of society. Games are considered
by adults as good devices for socialization. Children are believed
to learn teamwork, fair play, tolerance, and sportsmanship from
games. Non-competitive play is often referred to as pastime for it
is personalized fun and is undertaken purposely to while away the
time. For example in playing Dama, while playing you are
interacting with your opponent, so there is social interaction
between you and your opponent, and also you are learning while
playing the game.
ORDINARY GAMES
• Ordinary games are characterized by a formulized language
in the beginning and ending supernatural motifs, and
sympathy for the underdog or commoner. Ordinary games are
composed of three subdivisions: Physical games, Games of
dexterity or skill, and Mimetic or drama games.
FORMULA GAMES
A formula game is one in which the whole game is the sum-
total of all its parts, and each part is related to and derives
its ultimate significance from the entire whole. A formula game is
governed by precise contingency rules. This category is divided
into the following subheads:
• THE RULES- Set guidelines and rules for each game. If there are
modifications make sure to inform the participants prior to the
game. Rule is one of the important components in a game because
how can you play a game without rules to follow? So, rules must
be present in any type of game.