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Ever members; only convenient for our 4.) After the 3 hints,
To practice effective virtual setup but it’s an members (as one group)
communication; exciting way to challenge will be given a total of 10
To share to the our guessing skills as well chances to ask questions
members their as picking fun items and that will help them guess
valued items and coming up with creative the object.
something about ways do describe them to 5.) Members are given a total
themselves; and the fellow players. of 5 chances to guess the
Object.
To be able to bond
6.) If the members fail to
and build a
guess, the person holding
relationship with
the object will give a dare
classmates;
to a member (to be chosen
randomly). If the
members succeed in
guessing, the person with
the object will receive a
dare (to be decided by the
members).
7.) After every round,
whether the holder of the
object wins or loses,
he/she will explain why
that was the object he/she
chose.