Professional Documents
Culture Documents
Unofficial supplemental rules for the 5th edition Legend of the Five Rings System
published by Fantasy Flight Games.
Inspired by:
“The Lazy Dungeon Master” by SlyFlourish
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1. Core Identity
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3. Any Optional rules 5. GM Only: Who are the
or limitations? movers in this story?
Does your initial concept call for a solo-clan Movers are defined in Courts of Stone as Limited
party, or a party geared towards daily life in NPCs who have the power to move the plot. Campaigns
the courts as bureaucrats, or as ronin, or Allow yourself to
gaijin (a limited campaign, if you will)? Will Without adding any details, no descriptions
make exceptions
you be excluding any school options, or or names: Imagine 3-4 NPCs, their positions
when starting a
allowing homebrew content? in Rokugan — this being their role and job limited campaign.
title, if applicable— and decide on their
Will you be including any house rules, like Ninjo. What do they desire? For example, Lords
the community-made “Little Truths”? Many may outsource
GMs handle honor transactions differently; Keep in mind that although Movers are samurai from other
same with Opportunity uses and applying intended as adversaries to the PCs, they clans to bring in
Advantages and Disadvantages during play. should start with goals and desires that only unique expertise,
intersect with the Ninjo and Giri of the PCs, even keeping such
Will you be utilizing any of the optional rules instead of directly opposite of them. In other samurai on retainer
listed in the CRB, sourcebooks, or official words, we want to allow for the in-game during their ongoing
Errata? Like Bonds, Titles, Gritty rules, Risky decisions of the Players to influence what alliances. Some are
Checks, or the Wheel of Discord? Movers are in and out of story focus. brought in as political
hostages instead.
Note: Do not be too married to your initial
Large cities may
Movers. Movers may fall out of story focus
contain entire districts
during play, making way for new Movers. to house embassies
Now that we have discussed the concept of from other clans and
the adventure, and the players have the core 6. GM Only: What are their families.
identify of their character, it’s time to get
introduced to the player characters and the
the conflicts that Planning on a solo-
clan campaign? Feel
major forces that they might be up against exist between movers? free to have the one-
throughout the campaign. off Hida Yojimbo in
Next, assign each Mover a Giri. It could be a your Crane political
job, a personal quest, resolving something
4. What are the initial from their past; but it must be a goal with a
drama campaign.
Ask if the PCs will have any ties with each By now you might have some ideas on how
other: Are they siblings? Do they have the movers might interact with the story and
history? Do they serve the same lord or who they are as individuals, but keep these
cause? Having this conversation early will movers as low in detail as possible. In the
create a good foundation for the PCs to following questions we’ll be collaborating
explain why they care enough to want to with other players to add more details.
work together.
The GameMaster’s Game of 20 Questions
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Mover Example from “A Matter of Pride”
In the
Bond with PC #1: Rival. It turns out PC #1
Sensei of a Rival School essence of time
used to study under the sensei of the rival
Ninjo: Achieve fame through martial prow- It’s ok to approach
school during an exchange program to boost
ess, becoming the most sought after dojo. some of these
alliance. The PC decided not to complete
questions away from
Giri: Bring glory and honor to their clan, their study with this sensei as it was unrea- the table if inspiration
promising to never be bested by upstarts sonable what the Sensei put them through. does not strike in the
and to exemplify the tenets of bushido. moment.
Details: PC#1 named the sensei Matsu Seiju- Especially for looking
First Influence ro, based on old AEG lore, they say that the up the names of
advantages and
Several dojos across Rokugan are hesitant to sensei is most notable by their snarling lion disadvantages, or
accept requests from challengers, apparent- mempo and the Sword of the Golden Crane. thinking of how the
ly there have been reports of student chal- Note about the creation of this Mover: The goals of Movers affect
the setting and story.
lengers who injure others during their duels. influences were created and redone after
player input. Knowing that the Sensei was a For collaboration with
Second Influence
Lion who knew PC#1 was a great detail the players, the only
This rival dojo has come up in recognition, which will inform the following steps in cre- thing that you need is
causing upset in the world of dojo instruc- ating scenes and secrets. just their ideas, the
mechanics can come
tors. Most sensei are adamant on choosing
later when you flesh
the rules and conditions of their duels now. out the NPCs on your
own time before
Final Influence session 1.
The dojo has reached such glory that the
Imperial seat decides to allow honor to
judge them worthy of earning their favor;
they are finally matched against the Seppun
Academy, star pupils of the royal guard.
Traits
Advantage: (Player Character #1),
Aggressive (Fire), PC recognizes the fighting
style from a past study with another clan.
Personal Peace
Now that we have an idea of the Movers and 15. Who are the PCs
secondary NPCs, let the Players finish their
If you feel it’s Game of 20 Questions. The intention of this Closest with?
appropriate, a player section is to immediately make the players’
choices meaningful, populating the world Each Player may choose another Player
can also offer that
their personal with people and places that matter to their Character, an existing NPC, or to create a
location is instead a PC, building up their personal investment in new NPC. At the GM’s discretion, a new
personal item of the setting. Bond can be formed between both
theirs. characters so long as the PC does not have a
Bond already. This relationship can be
12. What are the PCs positive or negative.
personal locations? The chosen character learns one of the PC’s
Ask each Player to describe a location where Advantages or Disadvantages, decided by
Short on Time? the PC’s Player. Ask the Player to describe
their PC might engage in their Passions. Ask
for 3 details that are useful, notable, or the details of the chosen NPC, assigning
Questions from Part
IV can be addressed important to their character. them 1 new Advantage or Disadvantage. If
during play. You can
the Player chose another PC, the Player’s
say “there’s a place If the PCs are travelling, encourage keeping character is aware of 1 Advantage or
here that relates to the location abstract so you can include it Disadvantage of the other Player’s choice.
your passion for anywhere. If not, you could call back to
Kabuki, what is it?” specific locations via flashbacks, assuming
or, “You can see your it’s meaningful for the character and the
story. Consider the flashback rules from the We now have a robust list of characters, now
Sensei approaching
you, what does your 5e Beta where the player can spend a Void it’s time to create our first session. If you can
character admire or point to create a narrative scene. hit the ground running with a strong start, all
despise in them?”. that’s left is just keeping up the momentum.
13. Who are the PCs
The remaining 16. GM Only: What is
questions from this Mentors?
workbook are for the
the first Scene?
GM only, except After taking note of the characters described
Question 20 as the in each player’s Question 13, decide with Your first scene should answer the following:
last collaboration each player how relevant this person is in “what is happening?”, “where’s the action?”,
question. their lives, how easy it is to get in touch with and “what’s the point”?
them, what they are most known for, how A happening could be a celebration, a crime,
much influence they carry, and how this or something mysterious. Follow this up with
person views their character. a jump to the action or a dramatic scene. —
The Mentor is aware of 1 Advantage or A conflict scene is typically a safe bet. Then,
Disadvantage of the PC’s, chosen by the have the PCs discover an incident or a clue
Player. The Player then gives the Mentor 1 that points the PC’s towards a call to action.
Advantage or Disadvantage, describing how
their character feels about this aspect of
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The first scene and potential secrets
The First Scene ❁ The students never relax: everything is
Only a few hours travel away from Tonfa- a competition and it’s too easy to
jutsen City during Summer, the season of make them feel disrespected.
war, a fight erupts between the exhausted, ❁ The technique specialized at this dojo
irritable, and hungry students of your dojo. is an altered version of the Kakita
Someone must lead as the star pupil and style, better fit for the explosive Ma-
get the students to shape up and behave. tsu style.
Potential Secrets ❁ Crossroads dojo is also home to the
❁ The city has become the convergence prestigious Elite Spearmen and Matsu
point of the Matsu, Akodo, and Kitsu Elite Guard schools.
families due to strategic positioning Note on the creation of these secrets:
and a seemingly endless storehouse. These secrets were created after the group
creation session because the GM likes to
❁ The peasants of Tonfajutsen are well
trained in tonfa and provide help to research locations based on the official
the magistrates in maintaining order. fiction. This is ok, work however is most
comfortable for you.
❁ The heiman deputies are unofficial
and referred to as “handles”.
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Location Examples from “A Matter of Pride”
The GM knew the players were interested Crossroads Dojo
in approaching the Lion Clan with their first
challenge request in a duel to first strike. So ❁ Deafening shouts of warriors mixed
we pulled information from the L5R wiki on with the sound of live Lions roaring.
a city called “Tonfajutsen”.
❁ Hundreds of students training with
Grand Fields of Tonfajutsen spears and swords in open grounds.
❁ South are plentiful plots of farmland ❁ Brushed portraits, depicting famous
hosting rich food sources. Matsu warriors dating centuries.
❁ Vast flat lands with armies marching
in formations shouting commands. Dojo of the Golden Crane
❁ North are plains of Red-Brown ❁ A Lion statue with fierce eyes holds
wheat, looking like blood against the the Blade of the Golden Crane.
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