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26/03/2021 Casey Jones Combat Chart

Combat Chart for: Casey Jones

Speed Damage Move Special

Punch: Jab 7 7 3 -

Strong 5 9 3 -

Fierce 4 11 2 -

Kick: Short 6 8 3 -

Forward 5 10 2 -

Roundhouse 3 12 2 -

Grab 5 8 One Ignores blocks.

Abort Maneuver. Add your block rating to soak. Prevents


Block 9 (8 soak) None knockdown.

Movement 8 None 6 -

Completely Ignores opponents stamina for purposes of


Ear Pop 4 4 2 soaking. Lose 1 Honor point.

Head Butt 5 11 1 -

Handstand Kick 4 12 1 Knocks down aerial opponents

Slide Kick 4 11 4 Causes Knockdown

In addition to damage, victim suffers -2 to Move and -2 to


Wounded Knee 3 11 2 the Speed of all kicks for the next two turns.

Brain Cracker 5 10 One Sustained hold. Punch is used for damage instead of grab.

Athletics times three equals how high one can jump. Can be
used with any basic attack or by itself. If played alone can be
used as an abort action. To dodge projectiles: If speed is
higher than projectiles the character may interrupt by a
resisted roll. Opponents Focus against the Characters
Dex+Athletics. If used with a punch or kick the fighter may be
Jump 8 None 3 able to dodge and still strike.

Jumping Shoulder-butt 5 11 2 Can hit Aerial opponents and dodge fireballs

Cost 1 Willpower. Aerial, Must move straight, when hitting


object or foe. The fighter will bounce back and land two
Rolling Attack 5 11 7 hexes from target

Combos: Jumping Shoulder Butt para Head Butt (Dizzy)

JavaScript courtesy of SFRPG.com - Attributes Str:5/Dex:5/Stm:5/Per:4/Int:3/Wit:4 Techniques


Pun:3/Kik:3/Blk:3/Grb:3/Ath:3/Foc:0 Backgrounds Ani:0/Cyb:0/Elm:0

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