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Blended learning provides the learner with ease and flexibility; they may choose their learning pace

and
learn remotely. According to academic research, blended learning provides learners with a more holistic
comprehension of the subject matter.

Higher expectations, a fast-paced environment, and ongoing technological improvements are causing
educators to work harder than ever to address some of the issues pupils face. Every day, teachers are
embracing blended learning, which combines face-to-face training, cutting-edge technology, and real-
time data to boost personalisation, engagement, and mastery of key skills.

Knowledge and time are the two most valuable commodities in the society we now live in, and thanks to
eLearning technologies, we now have many options to profit from learning fast and simply. Even though
online classes has just been recently introduced in GBES for the blended learning modality, the teachers
are trying their best to make use of the technologies to prepapre interactive learning materials for the
learners. The teachers make resources that can be used to teach a specific learning outcome especially
in Mathematics. They can be made up of a single or numerous pages with any mix of text, photos, audio,
video, and interactive elements such as screencasts, animations, and self-test questions. They're usually
designed for self-study and made available on a variety of platforms online.

Bringing game-based evaluations into the classroom has been shown to boost students' learning
capacities while also providing educators with real-time feedback so that lesson plans may be adjusted
accordingly. Games are, in the end of the day, enjoyable! They bring out our inner child in a way that
helps us learn and adjust our behavior. Games can also be used to build personalized simulations that
are engaging for pupils. This is particularly crucial for teachers to include into the classroom, as their
learning performance mirrors how they may appear in the world. Students can use game activities to
help them apply what they've learned in class to real-life situations. These as mentioned are the reasons
why the Blended Teachers Team intriduced the use of Quizzis, Quiz maker and other mobile apps and
Open Educational Resources in the teaching learning process and assessment.

Creation of Quizizz Library for synchronous activity


Google Classroom
Self Develop Digital Material as an alternative way in conduction DD Cards using Quiz maker App
Integrating Quiz Maker App as asynchronous Activity
Android Application that can be used assychronously
E-book material

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