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Week003 - Module
Week003 - Module
1
Product and Service Design
When planning on producing a new product and/or service, the key factor is
the product and service design. Successful designs come down to these basic
principles: translate customers' wants and needs, refine existing products and
services, develop new products and services, formulate quality goals,
formulate cost targets, construct and test prototypes, document specifications,
and translate products and service specification into process specifications.
The process of design has certain steps that include motivation, ideas for
improvement, organizational capabilities, and forecasting. In the product
process innovations, research and development play a significant role.
Because of the influence a product and service design can have on an
organization, the design process is encouraged to be tied in with the
organization's strategy and take into account some key considerations.
Objectives:
Product Design
There are various product design processes and many focus on different
aspects. The process shown below, for example, is "The Seven Universal Stages
of Creative Problem-Solving," outlined by Don Koberg and Jim Bagnell. It helps
designers formulate their product from ideas. This process is usually
completed by a group of people, i.e. industrial designers, field experts (e.g.
prospective users), engineers, etc. depending upon the products involved. The
process focuses on figuring out what is required, brainstorming possible ideas,
creating mock prototypes, and then generating the product. However, that is
not the end of the process. At this point, product designers would still need to
execute the idea, making it into an actual product and then evaluate its success
by seeing if any improvements are necessary.
The product design process has experienced huge leaps in evolution over the
last few years with the rise and adoption of 3D printing. New consumer-
friendly 3D printers can produce dimensional objects and print upwards with
a plastic like substance opposed to traditional printers that spread ink across
a page.
The design process follows a guideline involving three main sections:
1. Analysis
2. Concept
3. Synthesis
The latter two sections are often revisited, depending on how often the design
needs touch-ups, to improve or to better fit the criteria. This is a continuous
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Product and Service Design
loop, where feedback is the main component. To break it down even more, the
seven stages specify how the process works. Analysis consists of two stages,
concept is only one stage, and synthesis encompasses the other four.
Analysis
• Accept Situation: Here, the designers decide on committing to the project
and finding a solution to the problem. They pool their resources into
figuring out how to solve the task most efficiently.
• Analyze: In this stage, everyone in the team begins research. They gather
general and specific materials which will help to figure out how their
problem might be solved. This can range from statistics, questionnaires,
and articles, among many other sources.
Concept
• Define: This is where the key issue of the matter is defined. The conditions
of the problem become objectives, and restraints on the situation become
the parameters within which the new design must be constructed.
Synthesis
• Ideate: The designers here brainstorm different ideas, solutions for their
design problem. The ideal brainstorming session does not involve any bias
or judgment, but instead builds on original ideas.
• Select: By now, the designers have narrowed down their ideas to a select
few, which can be guaranteed successes and from there they can outline
their plan to make the product.
• Implement: This is where the prototypes are built, the plan outlined in the
previous step is realized and the product starts to become an actual object.
• Evaluate: In the last stage, the product is tested, and from there,
improvements are made. Although this is the last stage, it does not mean
that the process is over. The finished prototype may not work as well as
hoped so new ideas need to be brainstormed.
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Invention-push innovation happens when there is an advancement in
intelligence. This can occur through research or it can occur when the product
designer comes up with a new product design idea.
become obsolete. The design process itself can be quite frustrating usually
taking 5 or 6 tries to get the product design right. A product that fails in the
marketplace the first time may be re-introduced to the market 2 more times.
If it continues to fail, the product is then considered to be dead because the
market believes it to be a failure. Most new products fail, even if it's a great
idea. All types of product design are clearly linked to the economic health of
manufacturing sectors. Innovation provides much of the competitive impetus
for the development of new products, with new technology often requiring a
new design interpretation. It only takes one manufacturer to create a new
product paradigm to force the rest of the industry to catch up - fueling further
innovation. Products designed to benefit people of all ages and abilities—
without penalty to any group—accommodate our swelling aging population
by extending independence and supporting the changing physical and sensory
needs we all encounter as we grow older.
Service Design
Service design is the activity of planning and organizing people, infrastructure,
communication and material components of a service in order to improve its
quality and the interaction between the service provider and its customers.
Service design may function as a way to inform changes to an existing service
or create a new service entirely. The purpose of service design methodologies
is to establish best practices for designing services according to both the needs
of customers and the competencies and capabilities of service providers. If a
successful method of service design is employed, the service will be user-
friendly and relevant to the customers, while being sustainable and
competitive for the service provider. For this purpose, service design uses
methods and tools derived from different disciplines, ranging from
ethnography (Segelström et al., Ylirisku and Buur, 2007, Buur, Binder et al.
2000; Buur and Soendergaard 2000) to information and management science
(Morelli, 2006) to interaction design (Holmlid, 2007, Parker and Heapy, 2006).
Service design concepts and ideas are typically portrayed visually, using
different representation techniques according to the culture, skill and level of
understanding of the stakeholders involved in the service processes (Krucken
and Meroni, 2006, Morelli and Tollestrup, 2007).
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sequence of events in a service and its essential functions in an objective and
explicit manner.
In 1991, service design was first introduced as a design discipline by Prof. Dr.
Michael Erlhoff at Köln International School of Design (KISD). In 2001,
Livework, the first Service Design and Innovation consultancy, opened for
business in London. In 2003 Engine, initially founded in 2000 as an Ideation
company, positioned themselves as a Service Design consultancy. In 2004, the
Service Design Network was launched by Köln International School of Design,
Carnegie Mellon University, Linköpings Universitet, Politecnico di Milano and
Domus Academy in order to create an international network for service design
academics and professionals. Several authors (Eiglier 1979; Normann 2000;
Morelli 2002) emphasize that services come to existence at the same moment
they are being provided and used. In contrast, products are created and "exist"
before being purchased and used. While a designer can prescribe the exact
configuration of a product, s/he cannot prescribe in the same way the result
of the interaction between customers and service providers (Holmlid, 2007),
nor can s/he prescribe the form and characteristics of any emotional value
produced by the service.
In the first joint manifest of the network, the concept of service design was
described in the following manner:
• Service design is an emerging discipline and an existing body of
knowledge, which can dramatically improve the productivity and quality
of services.
• Service design provides a systematic and creative approach to:
o meeting the needs of service organizations so that they may be
competitive
o meeting the rising expectations of customers regarding choice and
quality
o making use of the technological revolution, which has vastly
expanded the possibilities for creating, delivering and consuming
services
o addressing the pressing environmental, social and economic
challenges of sustainability
o fostering innovative social models and behaviors
o sharing knowledge and learning
• The service design approach is uniquely oriented to service specific design
needs and is rooted in the design culture. Thus, the service designer
contributes crucial competencies. The Service Designer can:
o visualize, express and choreograph what other people can’t see, and
envisage solutions that do not yet exist
o transform observed and interpreted needs and behaviors into
service possibilities
o express and evaluate the quality of design in the language of
experiences
Service design:
• aims to create services that are useful, usable, desirable, efficient and
effective
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Product and Service Design
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Definition of possible service scenarios, verifying use cases, and sequences of
actions and actors’ roles in order to define the requirements for the service
and its logical and organizational structure
Representation of the service by means of techniques that illustrate all the
components of the service, including physical elements, interactions, logical
links and temporal sequences
Analytical tools refer to anthropology, social studies, ethnography and social
construction of technology. Appropriate elaborations of those tools have been
proposed with video-ethnography (Buur, Binder et al. 2000; Buur and
Soendergaard 2000) and different observation techniques to gather data
about users’ behavior (Kumar 2004). Other methods, such as cultural probes,
have been developed in the design discipline, which aim to capture
information on customers in their context of use (Gaver, Dunne et al. 1999;
Lindsay and Rocchi 2003).
Design tools aim at producing a blueprint of the service, which describes the
nature and characteristics of the interaction in the service. Design tools
include service scenarios (which describe the interaction) and use cases
(which illustrate the detail of time sequences in a service encounter). Both
techniques are already used in software and systems engineering to capture
the functional requirements of a system. However, when used in service
design, they have been adequately adapted to include more information
concerning material and immaterial components of a service, as well as time
sequences and physical flows (Morelli 2006). Other techniques, such as IDEF0,
just in time and Total quality management are used to produce functional
models of the service system and to control its processes. However, it is
important to note that such tools may prove too rigid to describe services in
which customers are supposed to have an active role, because of the high level
of uncertainty related to the customer’s behavior.
Because of the need for communication between inner mechanisms of services
and actors (such as final users), representation techniques are critical in
service design. For this reason, storyboards are often used to illustrate the
interaction of the front office. Other representation techniques have been used
to illustrate the system of interactions or a “platform” in a service (Manzini,
Collina et al. 2004). Recently, video sketching (Jegou 2009, Keitsch et al. 2010)
and prototypes (Blomkvist 2014) have also been used to produce quick and
effective tools to stimulate customers’ participation in the development of the
service and their involvement in the value production process.
Service design in the public sector
Due to new investments in hospitals, schools, cultural institutions and security
infrastructures in the last few years, the public sector has expanded. The
number of jobs in public services has also grown; such growth can be
associated with the large and rapid social change that is calling for a
reorganization of the welfare state. In this context, governments are
considering service design for a reorganization of public services.
Some recent documents from the British government (United Kingdom Prime
Minister Strategy Unit 2007; Public Administration Select Committee, 2008)
explore the concept of "user-driven public services" and scenarios of highly
personalized public services. The documents propose a new view on the role
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Product and Service Design
Companies choose various ways to design their products and the type of
services they provide. Which include: standardization, mass customization,
delayed differentiation, modular design, and robust design. Deciding which
method to use is very important along with deciding the company's target
market. Deciding the right method, establishes good productivity and efficient
way of operations.
During their useful life, many services and products go through four stages.
Since the demand can vary for each of these 4 stages, different strategies
should be applied to achieve optimum product/service performance during
each stage.
1. Introduction: During the first stage, the product is introduced into the
market. Proper research and forecasting should be done to ensure the
product/service is adequate for a specific market and for a specific time. It
is crucial to have a proper amount of supply that can meet the expected
demand for the product/service.
2. Growth: The second stage involves the increase in demand for the
product/service. Reputation for the product grows and an accurate
forecast of demand is needed to determine the length of time the
product/service will remain in the market. Enhancements and
improvements are common in this stage.
3. Maturity: This third stage deals with the product reaching a steady
demand. Few or no improvements or product changes are needed at this
stage. Forecasting should provide an estimate of how long it will be before
the market dies down, causing the product to die out.
4. Decline: The last stage involves choosing to discontinue the
product/service, replacing the product with a new product, or finding new
uses for the product.
many important benefits and certain disadvantages. Some advantages are the
design costs for standardization products are low. The scheduling of work
inventory handling, purchasing, and accounting activities are routine, making
the quality more consistent. The disadvantages with standardization are that
they decrease variety offered to consumers leading to less of an appeal. Also,
the high cost of design change makes it relentless to improve.
Companies will also have to consider what their competitors are doing in
order to be successful. There are 3 ways of idea generation: supply based,
competitor based, and research based. Whichever a company chooses, they
must consider who is competing against them and what else is going on in the
marketplace. Product design is key to the success of the company.
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more important over the past few years and involves replacing worn-out and
defective products. This is common practice in high price machinery
industries. Recycling involves recovering older materials for future use. This
not only saves money, but satisfies environmental concerns. The Kano Model
includes three aspects: Basic quality, performance quality, and excitement
quality. Basic quality is the requirements placed on a product that do not lead
to customer satisfaction when present, but can lead to dissatisfaction if absent.
Performance quality is the middle ground and can either lead to satisfaction
or dissatisfaction depending on their usefulness. Excitement quality is the
notion that an unexpected feature can cause customer excitement.
Reliability
Glossary
Computer-aided design (CAD): the use of computer technology for design
and design documentation.
Design: the creation of a plan or convention for the construction of an object,
system or measurable human interaction.
Trend: a general direction in which something is developing or changing.
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Product and Service Design
References
Online Supplementary Reading Materials:
1. Product and Service Design;
https://ids355.wikispaces.com/Ch.+4+Product+and+Service+Design ;
April 11, 2017
2. Product and service design;
https://www.slideshare.net/midhimpsdan/product-and-service-
design-15680964; September 11, 2017
3. Chapter 5 Product and service design;
https://www.scribd.com/doc/24594032/Chapter-5-Product-and-
Service-Design; September 11, 2017
Online Instructional Video:
1. Product and Service Design;
https://www.youtube.com/watch?v=v7Y5Bl0oiU8 ; April 11, 2017
Books and Journals:
1. Jay Heizer & Barry Render (2011); Operations Management (10th
Edition); New Jersey; Prentice Hall PTR
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