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AS1808

Laboratory Exercise
Mesh Modeling
Objectives:

At the end of the exercise, the students should be able to:

 apply the mesh modeling concept.

Materials:

 Windows OS
 Blender

Procedure:

1. Go to Start > All Programs > Blender, or double-click the Blender shortcut icon on your Desktop to
open the application. Press the <X> key to delete the default object.
2. Rest the mouse cursor onto the surface and press <Space> key to add mesh. Type “add plane” and hit
<Enter> key. Click Add > Mesh > Plane (shown in Figure 1).

Figure 1

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AS1808

3. In the Edit Mode ( ), press <A> key to select or deselect all vertices, and then click Select > Border
Select from the menu item or press <B> keys in order to select all vertices within a rectangular region.
Specify the selection rectangle by holding down the LMB and dragging the mouse. All vertices inside
the rectangle are selected and are displayed in yellow.
When using the Border Select, make sure deselect all vertices first by using the <A> key, otherwise,
Border Select will just add the new selected vertices to the previous selected vertices.

Figure 2

4. Locate the Tool shelf and click the Extrude Region or simply hit <E> key to extrude the right side of
the plane.

Figure 3

To make the extrude region proportional, press the <X> key to constrain the extrusion to the X axis. If
you want to constrain it to the y or to the z axis, just press <Y> or <z> key before moving the mouse.
5. Extrude the rightmost edge once more along the X axis in order to add another polygon to the mesh.

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Figure 4

6. Use the Border Select to select the two vertices on the right bottom and extrude the edges on the Y
axis.

Figure 5

7. Next, press <NumPad 1> to change the view to Front View, and then press <A> key to select all
vertices, then press <A> key to extrude the vertices along the Z axis by choosing the Region option.
After performing the above steps the mesh should look like the figure below.

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Figure 6

Practice Exercise

1. Create sculpture using at least 1 of every type of mesh found in the Add Mesh menu. (Avoid using grid
or circle).
2. Use a plane as a ground and scale it large and wide.
3. Divide your 3D window into two as you can have one working view and one camera view.
4. Use the RMB to select objects on the screen.
5. Experiment with sizing and rotating objects.
Command:
 Size <S>
 Rotate <R>
 Move <G>
 Duplicate <Shift + D>
 Shaded <Z>
 Tool shelf <T>
 Transform <N>
Tips: Make sure you are in Object Mode before creating a new mesh. And make use of the number
keys 1, 3 and 7 to change your principle view. Also play with the camera location and angle to get a
nice view. Save your work often! Blender doesn’t warn you to save your file.

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Figure 7 Sample Sculpture

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