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TABLE OF CONTENTS Your’e reading the inaugural issue One recent news item that many Spectre Press
Democracy and the PDF 2 of RPGNow Downloaders Monthly. of us are excited about is the advent [www.spectrepress.com]
Dale Thurber With the huge influx of publishers of Print on Demand (POD). Now,
The d20 Multiverse 4 to the electronic delivery market, we you can purchase some of the Spectre Press delivers fun and
Chris Johanson books at RPGNow pre-printed and
decided to create a monthly affordable games and
What’s not d20 8 electronic magazine that would have them mailed to your home!
Adam D. Theriault accessories for a wide variety of
help you sort through the This option allows publishers to
Review by GameWyrd 14 gaming genres. They bring you
cornucopia of available products. create printed books at a
Visira: City of Sorrows tools you can use to add life to
Well use this magazine to highlight reasonable cost, which allows our
from Darkfuries your games without straining
top sellers, provide reviews, relate customers to get them affordably.
d20 Submission 17 your budget.
news, and generally show off what Because they will be allowed to
The Cluckscab
Dark Quest, LLC e-publishers can do. Not only that, submit covers, spines, and all the
Whack It Good! Comic 19 but each issue will give you some interior pages, publishers will have
V. Shane entertaining, useful or interesting control over how your finished
Adventure vs Sourcebooks 20 product looks when you get it.
articles and columns provided by
Mario Barbati the publishers who contribute to We’re creating this magazine for
non-d20 Submission 22 the phenomenon that is RPGNow. Spectre Press
Lt. David Jansen
you, the customers and publishers
Peter C. Spahn at RPGNow. If you have a Click here to view products.
RPGNow brings you a wide array
Model Submission 25 suggestion, question, comment or
of gaming products that you can’t
Ruins of the Vampire complaint, send it to us. You can
get at your local store. We release
Microtactix send just about anything you want
products before they go to print. just e-mail us at
RPGNow Top10 Charts 28
We provide electronic copies of out-
RPGNow Product Index 29
of-print gaming supplements. We editor@rpgnow.com
CREDITS have software that you can use to ADVERTISEMENT

Editor in Chief Contrib. Artists make your game faster, better


Matt Drake V. Shane Enjoy the magazine, and welcome
Gillian Pearce
organized, and more fun. We have
Design/Layout to the wide world of downloaded
Brett Bernstein Gary Williams innovative and new custom gaming
Storn Cook gaming.
Line Editors
products, and you cant get them
Joe Mucchiello Cover Artist anywhere else. RPGNow livens up
Ian Johnston
Charles Rice
Storn Cook
your gaming in ways that were Matt Drake
never possible before now. Editor in Chief
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*.PDF
Written by Dale Thurber
Democracy Stone Anvil Creations
[www.stoneanvil.com]

and the Stone Anvil Creations (SAC)


makes cool and useful products
Democracy is, literally, rule by the people, with Granted, until all Americans have computer for the d20 roleplaying game
system.
power concentrated in the individual to decide and internet access (which, I must remind
the common good, not rule by megalithic myself, may not be as far off as it seems) this
institutions whose power is wielded in self- economic activism touches only those so
interest. How does this relate to *.PDFs? enabled. But, one cannot deny the freedom
I'll tell you...some of it, anyway. With *.PDFs as granted by this to share a little more in the
a way to transmit and receive desired American Dream, a vague but enticing notion.
And better, to be strengthening your personal Their flagship product is
information, we have the power of the
economy in doing something you enjoy. Cantrips & Orisons which
individual increased. When I began Stone Anvil
are 0-lvl Spell Effect Patterns
Creations back in August 2002, I was excited John Locke, an instrumental English
and Spell Cards.
about the notion that I could begin to work philosopher who lived during the time of the
from home, and have an original product idea Click here to order.
colonizing of America, foresaw that a land of
reach market. All I needed were a few tools, a unlimited wealth lay here. All it took was a
little startup money, spare time, creativity and person's labor to produce something of value.
diligence. I felt tremendously empowered to: With *.PDFs, a small part of that once-thought-
obsolete vision is being recaptured—Locke’s
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apple tree turns ripe for the picking.
• create something I believed to be of value
Blessings to Wizards of the Coast for having
• put it out on the market and hopefully into Essentials
the righteous and savvy stance of Open Gaming,
fellow gamers’ hands.
wedging open the market to some of the for Every
community’s greatest minds. By not hoarding Campaign
I felt I could make a difference for the better in the wealth generated by an incredible game
someone’s game out there. concept like D&D, WoTC has allowed individuals
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like myself and other game publishers to freedom to choose are fundamental Resources—need some art? Go to a
share in bringing the greatest goods to building-blocks of democracy. Having website, download some open source pics
people’s tabletops. Huzzah, let’s share the many choices just means one needs to or negotiate with a freelance artist.
wealth. A gamer who pondered on rainy discriminate better about what they Software programs to automate every
days about publishing their killer stuff in choose, and critical analysis is a GOOD automatable process? You got it, and most
previous decades has now been granted thing. In return, we get a truly competitive of it is free or low cost. The wheel is
that freedom by the miracle of the *.PDF. free market. turning, not stuck in the mud of
True, there is a glut of material, but Distribution of product is not limited by bureaucracy. Jump on and claim your
things flow looser and freer in this system many other market restrictions. You have a spoke.
than in a stagnant, hierarchical computer, you can get it! A company of #
corporation for example. Choice and the one? No problem—the tools are accessible.

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The d20 Multiverse Written by Chris Johanson


Twin Rose Software
[www.twinrose.net]

Twin Rose Software is a small


This is the first of what, I hope, will be many forget that there are people completely new to
software and graphics
articles about the various publications that the D20 System, most especially PDFs.
company.
expand upon the d20 System. Why have I Secondly, I’ll go into a few reasons why variety
decided to entitle my first article, “The D20 in the D20 PDF market gives us so many options
Multiverse?” In essence that is what d20 has in exploring the depths and variations of our
become. Within this system, I have played games. I’ll give some examples of challenges you
games that range from the earliest of days; the might face in your gaming, and what sorts of
very steps of evolution—clans of prehistoric products you might find to help you through Their Campaign
humans raising the child of a more evolved race. them. Of course, there are also drawbacks with Suite is a completely
With the same rulebooks I have played games having so many products available, and I’ll customizable RPG game
that took me into a future that none of us dare discuss these as well. preparation and creation tool
dream about—a future where life can exist for
Lastly, I’ll conclude this article with a few of for DMs, players, writers, and
hundreds of years at Light Speed but it would
my personal thoughts, as I will surely do many editors alike.
seem like moments. To introduce my column, I
times in the future. While I try to remain Click here to order.
will discuss what can be seen as the D20
unbiased in my opinions of various works,
Systems greatest strength—and it’s greatest
certain overall impressions and feelings might
weakness; variety.
need a place for discussion, and I will try to keep
First, I’m going to go into detail about some these in my closing. ADVERTISEMENT

of the terminology I will use in this, and future,


Now, with this all said, let’s get our torches or
columns pertaining to the D20 System. I’ll be
our flashlights, and start exploring!
spending some time with many books and PDFs,
discussing them and picking them apart. Some
of this will, no doubt, be a refresher for many Terminology Now Available in
readers. Other times, publisher and gamer I’ll try not to delve too much into this on our
Original & EABA Versions
‘slang’ becomes ingrained; many of us might first outing, but there are a few terms that I’ll be
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using in this and future articles that I’d like PRC: Prestige Class. PRCs and sub-classes. On the general side
to discuss here, lest wayward explorers we might see a publication about a specific
PHB/DMG/MM: Reference to Core
should feel lost before they even begin. I’ll period in history, a broad cross-section of
Rulebooks I, II, and III, respectively.
simply present these as a list of terms, and PRCs, templates or feats, or a distinct
a short definition beside them. Any time, in PDF: A file meant for use with Adobe world.
the future, I might introduce a new or Acrobat Reader™ that can be read as a So then, with so many choices—both in
confusing term or acronym, I’ll try a similar book or printed. types of products, and products
definition before the discussion begins.
themselves, how do we know what we
want or need out of a product? There are a
About Variety...
Flavor Text: Often called simply couple of methods, and hopefully some of
The PDF market offers a relatively
“Flavor”, this is the information that the ones we explore will help making the
inexpensive, higher profit margin medium
doesn’t refer to rules. It can be people, choices much easier. One way is to look at
for writers and publishers to expose their
places, stories—creative Intellectual the challenges that you, as a GM or player,
works to the public at large, and to help
Property. are faced with during game play.
enrich the system that they have come to
IP: Intellectual Property. See “Flavor”, love with new rules and settings. Almost As a player, you might have played a
above. every day, now, a new PDF can be found couple of sessions with your elven PC and
on the market, breaking new ground and begun to ask yourself, “what more is there
PI: Product Identity. The term helping both GM’s and players to enrich to my character?” With just a little
“Campaign Suite” is product identity, while their game play experience. Sometimes, searching on RPGNow, we find a large
“DC” is not. the sheer volume of publications can be variety of products on just a search for
Crunchy Bits: Rules information, as overwhelming—what makes one super- elves. Of particular interest to our sylvan
opposed to setting or flavor descriptions. hero PDF better than the next, or what friend is “Moon Elves” from Dark Quest
Collectively referred to as “Crunch”. magic supplement can fit best into your Games. We see new elf sub-types,
worlds? equipment, magic, and PRCs all to further
GM: Also called the referee, GM is short flesh out elven characters. What's more,
Often, we see two distinct sorts of PDF
for Game Master, the player who runs the we find that the text Moon Elves is 100%
publications—the general, and the specific.
game. OGC, which many consider an added
These can be sub-categorized; a book
OGC: “Open Content” as defined in the about a specific race complete with PRCs, value.
Open Gaming License v1.0a. or a book about a specific class—also with PRCs are also a great way to extend your
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characters, especially if you are looking for Plowshares,” from Sean K. Reynolds of Egypt in our own world, and draw
that ‘something more’ to make her stand Games, gives us new and exciting magical inspiration that you can expand upon even
out from others of her ilk. Browsing, we items from a variety of writers, which we further. You could even use the book ‘as is’
find the Librum Equitis from Ambient, inc., can easily drop into our fantasy games, but your players might expect something
a PDF dedicated entirely to prestige classes. and give an element of surprise and new and unexpected in such a land—but
The list is extensive and contains a lot of wonder back into the experience of finding now you have a more thorough basis to
variety, meaning that we might not only treasure. When something so special as draw from, without spending weeks of
find something to expand our current receiving magical treasure can become old
research and preparation.
character—but give us ideas for future hat, something like “Swords Into
characters as well. Plowshares” might be the perfect thing to There are, however, drawbacks in so
As a GM, we might find an entirely bring back that much variety to the publications. With so
different set of challenges. If our players many products available on the market,
have become bored, or complacent, you might seem overwhelmed and unsure
Feeling
perhaps we need to throw something new what to buy, if anything. By narrowing
Perhaps you are working as a GM outside
at them? To fit this hefty order, we find down your choices, finding what you feel
“Bodies & Souls” from Second World of the actual game play, but working on
you will need for the coming weekend or
Simulations. Being a publication dedicated expanding and developing your world, or
weekends, you will soon find your
to templates, we see templates that can fit planning the adventures that your player’s
will face in coming weeks or even months. collection growing and maintain a fast-
into any number of genre’s and help us to
After delving into the depths of the earth, paced, rich and new world for your
create new or unusual creatures from the
rumors and maps of treasure have been characters to explore, both as a player and
‘same old’ creatures our players may have
found that will lead the characters onto as a GM. Unfortunately, sometimes you
faced hundreds of times. Adding new spins
to old flavors is always a welcome change their next journey into faraway desert might find two different publications
of pace, both for the player and the GM kingdoms. You have only sketched out the dealing with much the same subject
alike. basics of a land of rich tombs and matter. Or, perhaps, there are a pair of
Another problem that many GM’s face is mummies, of strange gods and wondrous adventures each for the same levels that
introducing wondrous magical items, only powers. But now what? your party is. Which do you choose?
to have players immediately ‘know’ what Perhaps a fresh look at Bastion Press’ Sometimes, you can only go by reviews
the item is based simply on the basic “Egyptian Gods” would be in order? Here and by guesses, but even that might not
description of the item. “Swords Into you will find some of the ancient powers work. Thusly, you must be careful.
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Finishing thoughts, and future articles. We will spend some time two writers take different takes on the
plans for next time... looking at individual products, more so same theme for such things as a given
So, now we have discussed in general than we have here, and look at how they prestige class. This will differ from a review
some of the strengths, and weaknesses, in might fit the bill of what we as GMs and in many ways, giving perspective on what
such a varied system that the d20 system players might be looking to do with our two sides of the same coin might look
has become. We've given some general gaming. like—what a Cavalier might be compared
thoughts on some of the publications Next time, I will look at some to a Mounted Soldier.
available, and how they might be the publications that follow similar threads in
choices to fit into a given situation you the crunch that they contain. This might
might run into. Now, we have reached the not be any one specific genre, but perhaps
meat of where I would like to take you on certain rules that tie together, or the way

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What’s not d20


Written by
Adam D. Theriault.
Eilfin Publishing
[www.eilfin.com]

Though they are often hard to spot through For now, we really just want to make sure you Eilfin Publishing is a Fantasy and
the influx of all the d20 material in the RPG all know we still exist. There is life outside of FRPG (Fantasy Role Playing
market, those companies who put out non-d20 d20! Game) publishing company.
material are not yet extinct. Those little guys They are committed to making
who work on their own systems are still out a Fantasy Role Playing Game
there, trying to push the role-playing scene " Non d20 Games
that can be enjoyed by one and
along. Eilfin Publishing all.
In this first issue of What’s Not d20, I Eilfin Publishing have created a skill-based
thought it best to give you a wide overview of fantasy game system called Undiscovered: The
Any thoughts? Questions? Do
what’s available through RPGNow. Are you Quest for Adventure and have released a free
you have a non-d20 product
looking for fantasy, with a different set of rules? Quickstart Guide that you can download from
that you would like me to
RPGNow has it. How about a bit of horror or sci- RPGNow.
examine, put to use, and
fi gaming? Look no further than RPGNow’s ever- The Quickstart Guide features several pre- explore? I can be reached at:
growing on-line library of PDF files. selected skill groups from which to create a
The entire list of companies is too long to character. To go along with their Quickstart adamt@eilfin.com.
place in a single issue, but to give you a little Guide, they have also provided a free adventure,
taste of what you can find, I’ve provided a few Cliffs of Vad Khara, to get you started on the Thank you.
company names below, along with a list of game right away. If you find yourself enjoying ADVERTISEMENT

products they have made available through their free sample adventure, you can also WANTED
RPGNow. There is also a smattering of products purchase the continuation of that adventure: COWBOYS
listed below that have been released over the Kings of the Desert. This follow-up adventure GAMBLERS
LAWMEN
past month. Future issues will continue to cover begins in a desert city and takes the characters REPORTERS
AND MORE…
non-d20 companies (or companies producing to a complex nearby caves. More information on
non-d20 materials), as well as new products the Kings of the Desert adventure is provided FOR PURE
WESTERN
released each month. below in the New Releases list. ROLEPLAY
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Other materials put out by Eilfin adventures is part 2 of their continuing 3- over a dozen wonderfully-detailed maps.
Publishing are their Undiscovered Quests & part series. It has been designed so that it The maps start with an entire continent,
Adventures e-zines. The first two issues are can be used as a stand-alone adventure, as which is then broken down into three
now available and average approximately well. This adventure takes the smuggling views: north, central, and southern Arkular.
100 pages each (96 pages for Issue #1 and operation to a second town, detailing the Other maps include a region, a city, a
104 pages for Issue #2). Issue #1 contains thieves' guild and the town casino. The town, a few villages, a castle, and a couple
two adventures; details on a new race second adventure takes place in a small sets of ruins. The seven races introduced in
(half-alfar); several optional rules that can hamlet that has been overrun by what the this book are designed with generic
be used in Undiscovered; a detailed town believes to be trolls. The spell list statistics so they can be used with any
description of a town, including the town provides three new spells for each of the fantasy role-playing game. Each kingdom
map; a couple short pieces of fiction; a list six covens of magic available in is broken down into digestible bits,
of adventure hooks; details on a new Undiscovered and includes spells such as introducing the layout of the land, a
kingdom which expands the game world; soften stone, lightning ball, acid storm, description of the people, adventure hooks
and more. One of the two adventures is bend light, chaos orb, and metallic dragon for that particular kingdom, and key
part 1 of a 3-part series, though it can also hide. The Astman Jungles have been locations throughout the kingdom. An
be used by itself. This adventure revolves detailed in this issue, providing diseases added bonus in this book is a gazetteer of
around a smuggling operation in the town and a list of wildlife and monsters found in the regional map, detailing several
(the same town that is detailed in the the jungle. locations throughout the region.
magazine), while the other adventure If there are any of you d20 folks reading Other products put out by Spectre Press
features a dungeon-crawl style adventure. this non-d20 information, you can rest are their Survival Kits: Survival Kit 1 and
Optional rules include mounted combat, assured that the adventures, adventure Survival Kit 2 are currently available, with
knock-out rules, fatal blows, and hooks, and other information can be easily more on the way. Each kit is a folder filled
additional luck bonuses and penalties. adjusted to fit into your fantasy d20 world. with several PDF files. Kit 1 contains a set
Issue #2 of the e-zine contains two of 30 fantasy and 10 space rogue
adventures; details on another new race Spectre Press “Disposable Heroes” miniatures in both
(half-dwarf); a list of new spells for Spectre Press has developed an exciting b&w and color, a piece of short fiction, a
Undiscovered; another detailed town new setting for your fantasy games called science-fiction adventure, details on a new
setting; a couple short pieces of fiction; a the Realms of Arkular. This product villain that can be used in your games, and
list of adventure hooks; details on another contains the history and legends of a new creature that can be used as the
new kingdom; and more. One of the two Arkular, seven new and unique races, and seed of an adventure for a night of
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gaming. The villain, a criminal mastermind, attacked by other inhabitants of the caves of aliens. Humans have created a colonies
is provided with generic statistics so that who are now using the smugglers as a on Mars and elsewhere, where the
he can be used with any sci-fi role-playing sacrifice to their primeval god. What is government is recruiting soldiers for the
game. The new creature, also supplied truly unique about this adventure are the Off-World Militia, a military organization
with generic statistics, is designed to be an maps provided at the end—the map is intent on freeing Earth.
alien, but can work just as well in fantasy divided into several smaller sections that When creating a character, the player
play. are created to be cut out and used to must select a colony and background.
Kit 2 contains a set of 30 undead and 10 guide the players through the adventure. Backgrounds will vary with each colony
cleric “Disposable Heroes” miniatures in As the players travel the dungeon, the new and provide specific trait or skill modifiers.
both b&w and color, a piece of short pieces of the map are placed on the table Each character then determines their traits
fiction, a fantasy-mystery adventure, to show the players what the see. This and skill ratings, using a pre-assigned
details on a new villain, and a new magical saves time when describing the area, so number of points. Skill categories consist
item. The villain, the veiled knight, is the players do not need to try and draw of fitness (physical) skills, technical
provided with generic statistics for use in the map themselves, and also allows you (knowledge) skills, and psionic (mental
any fantasy role-playing game, and also to not give anything away as the players power) skills. Combat is broken down into
comes with its own Disposable Hero can only see the pieces you lay down for steps where the characters declare their
miniature. The new magic item, the them. As an added bonus, the adventure actions, determine their initiative order,
Grimmgaunt, can be used as the seed to a also comes with five of Spectre Press’ then attack or use some other skill or
night full of adventure. Disposable Hero miniatures, in both b&w ability. Damage varies according to the
And finally, Spectre Press has also and color, which represent the creatures success of the attack. Experience based on
released an adventure called Smuggler’s encountered during the adventure. each character’s actions is awarded at the
Bane. The adventure is designed for use in end of each gaming session for the
any fantasy system, and takes place in a Politically Incorrect Games purposes of character advancement. Skills
coastal town. New creatures featured in Politically Incorrect Games have a couple that were used during the session can then
the adventure are provided with generic different games available through be improved. Character advancement also
statistics to port the adventure into any RPGNow. The Colonies is a science fiction occurs at the end of each mission, when
fantasy game system. In the adventure, the RPG that takes place on occupied Earth. the characters have the chance to learn
party is hired to root out a band of The game begins with a briefing, giving new skills.
smugglers from a nearby cave complex, you a background of how things led up to The game features various types of
but the smugglers have already been the current occupation of Earth by a race advanced technology: biotech (genetic
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engineering), nanotech devices (the the provided list (combat, technical, They brought with them their own
science of microscopic devices), bio- knowledge, and urban skills). Character realities, turning portions of the Earth into
mechanical implants, weapons, armor, advancement is ongoing throughout the someplace else.
exotech, drugs, and other miscellaneous game; skills and stat scores improved only All that stood between the invaders and
devices. The Colonies uses PIG’s House if they are used. Combat uses a quick, 4- total victory were the stormers: men and
Rules, which requires two (or more) six- step rule: determine initiative, roll to hit, women who weathered the violent reality
sided dice. The end of the book provides roll to dodge/parry, and determine storms and remained unchanged. A select
an example of a team of recruits as well as damage. The entire game is fast-paced and few of these became storm knights,
a mission, and gives a list of mission ideas easy to get up and running. It is also carrying the battle back to Earth’s deadly
and sample opponents. An update is also deadly in its realism and requires only a foes.
provided with the game, listing a large single ten-sided die for play.
number of extra weapons and providing a Andrew Jackson Decker, a United States
couple additional rules. congressman who believes in the American
New Releases dream, Tolwyn Tancred, a paladin from
Their second game is Dystopia: America
Storm Nights: Book One of the another cosm sent to aid Earth, and their
2155 AD, a game of rebellion and
Possibilities War companions attempt to do what no one, in
liberation intended for mature audiences!
A Torg Roleplaying Game novel by Bill Slavicsek any reality, has done before: defeat the
Dystopia, as the name implies, is set in
and C.J. Tramontana. Originally published in raiders and their leader, the Torg!
America in the year 2155. It pits corporate softcover mass market format in 1990 by West
America against the average citizen, who is End Games.
now forced to build his homes from Cyberpapacy Sourcebook
Later today, early tomorrow, sometime A sourcebook for Torg: Roleplaying the
scratch, scrounge for food, and live in
next week…the world began to end. The Possiblity Wars. Originally published in 1991 by
squalor. The setting is described in only
day turned to night, submerged beneath West End Games.
eight pages, but the picture it paints is very
vivid. Character creation involves rolling for dark clouds and rumbling thunder. A storm Explore a France ruled by the theocracy
statistics (or configuring them from a filled the sky, bloated with poisonous rain. of Jean Malraux I, a false pope who has
preset total score), selecting a childhood And the storm had a name…Torg: The rewritten the Bible to bring the joys of
which gives you certain bonuses, selecting Possibility Wars Begin. cyberware to an uncertain nation. This
a lifestyle which gives you additional The raiders came from other cosms; cyberpapacy uses church police armed
bonuses but is restricted by your bitter enemies joined together to steal the with plasma energy weapons and all the
childhood, and, finally, selecting skills from awesome energy of Earth’s possibilities. chipware they can handle. The Inquistion is
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back, but now it has nanosecond response longer campaign. WorldWorks/DungeonWorks


time. Kings of the Desert also contains setting Created by WorldWorks.
information, which includes a detailed WorldWorks’ new product,
Kings of the Desert map of the Academy, information on DungeonWorks, is a do it yourself dungeon
An Adventure Module for Undiscovered: The several of the Academy Masters and other kit that has been months in the making.
Quest for Adventure, by Robert Carlos. high-profile figures within the city. The kit contains a large number of files,
Published by Eilfin Publishing (also available in one of which is a Beginner’s Guide
This adventure module can be easily
print). providing useful tips on how to go about
adjusted to match any fantasy game
The adventure is the sequel to The Cliffs system. creating your miniature dungeon set and
of Vad Khara, a free download from recommended materials for making your
RPGNow. dungeon come to life. There are over 40
Celestius Ex
hand-detailed models included with
The entire adventure is set in the Ijar Published by Crown of Thorns Studio.
DungeonWorks, allowing you to build
Desert where the party is studying at the
Celestius Ex is an angelic Christian role- realistic 3-D dungeons. Each dungeon
Academy in the city of Vad Khara. They are
playing game; a game of angels combating piece comes complete with instructions on
hired by the Academy Masters to prepare a the evil on Earth in modern times. Players how to create the item, and many also
search-and-rescue team to find a couple of take the role of angels as they go on come with a picture of what the
missing graduating students. During their missions for God and do His will. The completed piece will look like. It even
search for the missing students, the party angels will face demons, hoards of provides difficulty ratings for creating each
will come across a much larger problem; monsters, and the vileness of humans piece, so if you are a beginner, you can
one that bodes ill for the entire city as the while helping humanity rediscover God start with the simple pieces and work up to
dead kings of old have awakened to and His son, Jesus. the more difficult pieces as your skill
reclaim their kingdom.
Features include: progresses. The design of each piece
The adventurers will have to dispatch allows you to make your dungeon as
• Four types of angels for play
each of these revived dead kings, along expansive or small as you wish; if you need
with their followers, to destroy the threat • Over thirty traits to help you combat another length of corridor, or an additional
against Vad Khara. But perhaps they evil corner or intersection, simply print out
weren’t the real threat at all! The ending • Various demons, abominations, and another piece. When using the
of this adventure provides a nice twist, other evil beings for GMs to pit against recommended cardstock paper,
which can easily be worked into a much the players WorldWorks’ Strong Fold folding
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technique can be used to create durable • Wooden and metal corridor double treasure chests, table, chair set, torches,
dungeon walls that will last for years. doors, secret passage corridor blockers, fire place, beds, stretch racks, wall chain
DungeonWorks features: and Smart Slide doors (movable torture columns, and weapon rack.
wooden, metal, enchanted, portal, and • Lava flow crevasse, large well tiles,
• Strong Fold T-intersections, X-
ornate doors). descending stairway tiles, treasure tiles,
intersections, corners, long (straight)
corridors, short (straight) corridors, and • An entire floor grid template including lava pit tile, spinning vortex tile, spike
floating separating walls. master board instructions with board pit tiles, and enchanted circle tiles.
trim for the finishing touch on your
• Tall risers for multi-leveled dungeon
master board.
development and small risers that can
be used as generic columns, stairs or • Detailed wizard’s book stand, library
multi-purpose building blocks. shelves, ornately carved library columns,

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RPGNow Contributed by GameWyrd


[www.gamewyrd.com]

Downloader|Reviews Gamewyrd is a roleplaying site


with reviews, interactive fiction,
forums, and much more. The
site is a fantastic resource for
Visira: City of Sorrows adventure gamers.
by Darkfuries
SCORE: 9

Gosh. I’ve greatly enjoyed Darkfuries’ you to soak up at your leisure. If you want new
floorplans before; they’re top quality and cheap. prestige classes, new spells or even more new
Visira: City of Sorrows isn’t a set of floorplans feats then this isn’t one for you. On the other
and at $10 it’s not particularly cheap for a PDF hand, if you already have several hundred of the Scores range from 1 to 10, 1
either. Mind you, most super-cheap PDFs are above and are looking for a brave new world being the worst and 10 the
shorter than Visira’s 129 pages. So, Visira isn’t rich in character then Visira is just what youíve best.
cheap, the city isn’t a set of floorplans but it been waiting for.
certainly is high quality product. The quality of writing is great, unexpectedly so
The City of Sorrows plays to my tastes. The after the series of mainly illustrated products Visira: City of Sorrows
“City of Sorrows” is an appropriate moniker for before hand. Beginning the supplement by Click here to order.
Visira but there’s no trace of badly designed describing the pitching and rolling of a ship
tragically hip angst that steals into other RPGs named Lust was a sly but deft move. It’s not just
that like to talk about sorrow. The setting is high the opening atmospheric story that’s well ADVERTISEMENT

fantasy; half-elf prostitutes work in the city, written; it’s the whole darn thing. Real
lizardmen swim in the harbour and the city illustrations are few and far between though
watch makes wise use of both mages and and this is especially noticeable in such a long
healing potions but this isn’t the lazy cheese PDF. Nevertheless the download doesn’t become
fantasy that can be so annoying. Visira is an the blinding sea of text that PDFs with scant
intricate city thatís steeped in history and artwork can become. Scattered around the
conflict and this supplement lays that all out for work, in fairly liberal doses, are full colour
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heraldic shields and these do wonders for knowledge of the City of Sorrows builds up detailed in the supplement. Then there’s a
both the presentation and product you start to be able to put together a look at the organisations present in the
completeness. The shields themselves are clearer picture of the surrounding area. area. As you can imagine this almost
for the states and countries that border or There is actually a fair explanation of the always means a look at the City Watch for
share history with Visira but they’re not Nation of Blacksword in a small chapter that Ward first. Do you know what? Itís
always placed next to corresponding right near the end of the product so if really nice to have stats and a personality
paragraphs of text and this can catch you players stray out of the city then you as at hand for the Sergeant and key figures in
out if you let your guard down. There’s GM will have somewhere to stand and the Watch for any given area. These are the
something just less than perfect about the something to spin out. Naturally the people (and correct me if I’m wrong) that
colouring of the shields too and it’s partly history of the city refers to the building of your player characters are most likely to
due to the baroque atmosphere the text certain parts of it and the organisations end up speaking too. It’s not that the
spins for the city itself—they’re just slightly and churches that have played key roles. Watch steals the show—oh no—not in a
too colourful, too obviously computer The supplement then goes on to look at city full of pirates, slavers, religions, politics
rendered, too bright. This is just a little these three. and secrets. There are always plenty of
thing though, just a niggle in the side of a The city is divided into Wards, into areas other plot-juicy organisations to keep you
product with few flaws. relating to where they are and what they happy. I particularly like Scarlet Veil, an
The logical order of the supplement do. The Waterfront, for example, is one organised guild of assassins and spies that
makes perfect sense. It begins with the Ward and the Old Harbour is another. And masquerades under the guise of a
history of the city, explaining why and how yes, Visira is a port; it is the sort of city you prostitution guild. The women dye their
it was built. This history makes free and can dump your players in without having skin—no, not scarlet, but blue for some
plentiful use of global politics without to worry too much about surrounding reason—and colour their hair, decorate
really explaining the references. We know details. Dividing a city into Wards isn’t themselves with tattoos and murder with a
that Visira is in the Nation of Blacksword anything new—but there’s a reason for smile. Better still, the head of this guild
and that it’s an evil and inhospitable place. that, it’s both accurate and convenient. isn’t a super sexy cliché elf but a lady who
We know there have been conflicts with The tour of each Ward follows a pattern. It has become rather too fond of rich food
the Silver League and unfortunate alliances begins with the history of the Ward, itís now she has all this money to spend. I did
in great wars, the exact details of the rise and in some cases it’s fall. There’s then tell you that this was high fantasy but not
enemies and allies are left out but we can another short story, a page or so of more necessarily the stereotypical, cliché bloated
pick up hints and clues from the text. In a atmosphere building text, text that uses cheese nonsense of sundry other works.
way this is quite pleasant, as your the people and places introduced and Important or interesting buildings and
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locations are also included, sometimes the same company) but maps of the city. for a long, long time. Visira holds another
these places are just inns or taverns with a There’s a map of the whole city divided trump, a slightly strange one but one
quick note on what the innkeeper and his into Wards and then there are maps of worth noting anyway. Your players
prices are like but they can be more each Ward in close up. These are lovely probably won’t have bought Visira, they
detailed too. colourful maps. Thatís great but lovely probably wonít have flicked through it in
Deities have their own chapter. The colourful maps cause my printer to roll the shop, the surprises in here will
colourful computer art that was the over and die so itís nice to see black and probably surprise them. You can print it off
hallmark of the heraldry makes a return white versions of the same maps and GM from behind your screen or from
here. The icons for the deities are smaller, immediately afterwards. You won’t be able your folder of notes and your group won’t
more muted and less prone to bright to print the whole PDF out in one, you’ll even know to look on line in order to spoil
colours than the shields and so the style need to state the page range but this is no their fun—and I know some naughty
gets away with more here. As I’ve said, you real hardship and with a electronic players do just that.
won’t find yet-another cleric prestige class document of this size you’d be advised to If it sounds as if you’d like Visira then
here, instead you’ll be told about the print it out in small batches rather than you’re probably right.
temples for the god, the priests who serve, one single shot anyway. There’s no sidebar
the cleric domains available, the favourite artwork to eat through your ink either
colours, favourite classes, favourite although there is a colour header bar at
weapons, typical alignment, what the the top of every page that will be nearly as
appropriate clothes are and other things hungry. It does make the page look good
like holy days and whether or not sacrifices though.
are offered. Frankly, this is the sort of I can see crunch-kins shying away from
information thatís more helpful to me in a Visira: City of Sorrows. If the hobby is all
product about a city like the City of about killing things then there’s not very
Sorrows than a bunch of new spells would much here for you. If, on the other hand,
be. you’d rather explore a rich environment,
Darkfuries’ legacy of aerial plans is not roleplay with entertaining and detailed
forgotten in Visira. There are no floorplans NPCs and get caught in the sort of
this time (and you don’t really need them political, social and back-stabbing sort of
when for just a few bucks you’ve got plot that’s just as dangerous as an angry
access to a whole range of floorplans from ogre then you’ll find you can live off Visira
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Bizarre Mounts: Submitted by


Dark Quest, LLC

The Cluckscab [www.darkquest.com]

Dark Quest, LLC formed in the


late 1990s as a means to
promote the explorations of
In an effort to create new beasts to serve asTheir hides are half covered with random, medieval re-enactment through
powerful riding mounts and living, breathing unevenly shaped patches of reddish brown plates silversmithing, leatherworking,
war machines, there have been many a that serve as a crude form of natural armor. The and other medieval crafts. In
demented wizard known to meddle about with exact placement of such areas of plating varies 2001 Dark Quest expanded
into the division of Dark Quest
nature. While every so often such bizarre, from creature to creature. Likewise, several
Games which promotes
deviant experimentation results in powerful gnarled horn-like projections cover the upper medieval and other forms of
creatures, most of the test subjects result in shoulder area and lower back region. roleplaying games.
tragic, horrible things of bizarre appearance and
The hair of the cluckscab is short and coarse
little hope of survival. Having little to offer, most
and tends to be greenish-brown or gray-green in
of these pitiful beasts are mercifully slain and
coloration. The cluckscab has a long tail ending
the carcasses thrown aside to be forgotten. A Dark Quest, LLC
with a yellowish brown tuft and their thick legs
few of these accidental monsters wind up
end with strong, goat-like hooves that allow the $ Click here to view products.
providing a promise of worth, however, and are
creature ease of movement through some of the
spared despite their hideous, unnatural
worst environments.
appearance.
While their overall body is ugly enough to
The cluckscab is one such creature…
turn a weak stomach, the head of the cluckscab ADVERTISEMENT
is perhaps its most unsettling feature. The
hough generally good-natured creatures, beasts head resembles something like that of a

T cluckscabs are dreadfully ugly beasts to large chicken with a sickly pink comb running
look at and as such are often avoided by down the back of the scalp and neck. A strong
most intelligent creatures. The cluckscab has a beak serves the cluckscab for a mouth. This
sturdy though somewhat clumsy body that beak is typically golden yellow and is mottled
resembles a cross between a cow and a horse. with splotches of gray and black. The jaw line
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just below the edges of the low beak hangs for waddling about in the muck,
down somewhat due to layers of stored cluckscabs are loyal creatures with pleasant Cluckscab
body fat. The eyes of the cluckscab are dispositions. They are reasonably easy to Large Beast
large and watery in appearance. train and domesticate (DC: 10 for calves,
As the cluckscab seems to derive a DC: 16 for adults), and have been known
strange enjoyment from wading and to faithfully serve as a combination of pack
wallowing through areas of muck, mud, animal, riding mount, and guard dog. So
and pond scum, their sickly hides are often loyal are these creatures that cluckscabs in
covered with cakings of dirt and filth. the company of adventurers have been
While no one is exactly for sure why the known to follow their owners into dark,
creature enjoys behaving in such a manner, underground areas without hesitation.
some feel that the cluckscab likes to keep Some individuals also savor the meat of
cluckscabs that have been raised as grazing Hit Dice: 3d10+12 (28 hp)
its scab like plates wet or lubricated with
livestock, and as such its not too rare to Initiative: +0
these natural substances. It is the belief
find these creatures on a few remote farms. Speed: 40 ft.
that such substances prevent the hide AC: 14 (-1 size, +5 natural)
Cluckscab calves can typically be
around the plates from becoming dried out Attacks: Bite +4
purchased for 5 gp and young adults for Damage: Bite 1d8+3
and irritated.
10 gp. Usually these creatures are sold Face/Reach: 105 ft. by 10 ft./5 ft.
Though not particularly carnivorous, tame and ready for service. Fattened Special Attacks: -
cluckscabs will eat most anything organic, cluckscabs that have been raised for their Special Qualities:Scent
especially if it is particularly odorous and meat often bring as much as 80 gp on their Saves: Fort +7, Ref +3, Will +1
not moving. As such, these creatures have market. Once butchered and cut into Abilities: Str 15, Dex 10, Con 18,
Int 2 , Wis 11, Cha 7
detrivorous and scavenger like tendencies. choice sections, the meat of the carcass can Skills: Spot +2, Listen +2
Most handlers and riders who keep tame often be valued at three times as much or Climate/Terrain: Any cool to warm land
cluckscabs tend to feed the creatures with more. Organization: Solitary, pair, or herd (2d4
food scraps, wild onions, and cabbages. adults plus 100% non
When bred the adult, female cluckscabs combatants)
Cluckscabs are also known to graze and eat usually bear two calves every year. Once Challenge Rating: 1
down areas of overgrown brush like a goat. the female has been bred with a cluckscab Treasure: None
Despite being dreadfully ugly, having a bull, the female will carry the unborn Alignment: Always Neutral
foul excuse for a diet, and harboring a love calves. These calves typically reaching full Advancement: 4-5 HD (Large)
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maturity at five years of age. Most delicious. Many have described its taste particularly agile, the cluckscab employs
cluckscabs reach a maximum age between and texture as being somewhat its bite instead of using its hooves. When
fifty to sixty two years (Max Age: indescribably like a cross between chicken excited, nervous, or angered, the cluckscab
50+1d12). and beef, and a well fattened, livestock belts forth a strange series of clucking
Carrying Capacity: A light load for a grade cluckscab can provide as much as sounds.
cluckscab is up to 198lbs200 lbs; a 450 lbs. of good quality, sellable meat. "
medium load is 199 201 to 399lbs400 The hide of the cluckscab is often used to
lbs; and a heavy load is 4010 to 600 lbs. A make armor.
cluckscab can drag up to 3,000 lbs. An
exotic saddle is required to ride a COMBAT
cluckscab.
While not particularly aggressive,
Additional Uses: While extremely ugly cluckscabs will defend themselves, their
to look at, cluckscab meat is quite young, or their masters if threatened. Not
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Adventures Written by Mario Barbati


ØOne Games
[www.0onegames.com]

vs Sourcebooks Øone Games is a D20 game


publisher with a wide selection
Simply looking at the d20 hot sellers list of Laura Hickman, TSR) that started it all. Another of adventures and
RPGnow, you will see that there are more good example is the Dragonlance saga; in which supplementary material,
adventures than sourcebooks. Also looking at the adventures (well, helped by the novels) including the widely-acclaimed
the best sellers list, you can see that the first literally shaped a world that remains impressed Battlemaps floor plans.
adventure is about on 16th place. in the fantasy of many gamers. And what about
It is clear that sourcebooks sell much more Forgotten Realms? Did you saw the campaign
than adventures, and I am wondering: why? setting before the first-ever Forgotten Realms
adventure? Probably not.
Adventures are the bread-and butter of the
game and often ARE the game. For example, I Back to our pdfs, an adventure, in my mind,
offers many advantages and is much more ØOne Games
prefer the Ravenloft setting in AD&D first and
second edition to the current ArtHaus useful than sourcebooks. Let’s see why. Click here to view products.
production. I think technically ArtHaus produces First, you can purchase an adventure,
very good books, but what I liked about download it, and have it on your desktop, ready
Ravenloft was not the setting (that is always to read and eventually print. This is a godsend
fascinating) but the adventures. Currently there for busy DMs who have to run a game in the
are many more sourcebooks for Ravenloft than evening and, perhaps from the office, can buy
adventures, and this is a shame. The great idea and immediately peruse the adventure in their ADVERTISEMENT
of Ravenloft was that you could pick up the spare time. Those who live a ways from the
party from wherever and place it at the starting game store will find this feature useful also.
of the adventure, justifying this action with the Second, you may decide to print only what
setting’s built-in logic. Pure genius. you need for the evening, perhaps only the first
In fact, there were a lot of very good chapter with monsters and NPCs. You can print
adventures for Ravenloft. In fact, it was initially the dungeon map (enlarged or reduced if you
a single adventure (Ravenloft, 1982 by Tracy and wish) and scratch notes on it, and useful
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information regarding the rooms and the however, that if you don’t like the because the writer tends automatically to
encounters. Little side reminders are sourcebook you purchased you simply can fill the bugs of the adventure without ever
always useful, especially if you do not have ignore it, or even use only some sections. noticing it.
the time to assimilate the adventure or This cannot disrupt your game but can The information inside the adventure
don’t have a great memory. Moreover, only enhance it and does not provoke should be presented in a clear form and
given the time, creative DMs can take the trouble at all. On the other hand if you the maps should be exhaustive and self-
raw material found in the adventure and begin to run a bad adventure, this could explanatory. The adventure should also
shape it as they wish. badly affect your game and you probably present all the information the players
Third, adventures in pdf are often will need to heavily modify it, thus wasting need to play: it is nonsense not displaying
cheaper than the sourcebooks, thus your time and annoying the players. the monsters stat block in the same page
money hazards are reduced, in the Another thing to consider is that the of the encounter, forcing the DM to flip
eventuality you or your players don’t like adventures are for DM’s eyes only, while through the book or, worse, to rip or
the product. sourcebooks are often suitable for players, photocopy some pages.
Fourth, not applicable to all pdf and this could explain the sales difference. Okay, this is not the Wizard’s guidelines
products, if the adventure is provided with Not only that, but many DMs like to build to writing good adventures, but you get
a good system of bookmarks and links, you their own adventures without relying on my point: quality is important. I can only
can try to run it from a laptop computer (if pregenerated adventures. advise DMs who buy adventures to look for
you have one) or even from a desktop if So, the question remains unattended: these details in every product they
you have it at hand. Thus you don’t have why do adventures sell much less than purchase, because they, beyond the utility,
to print it at all. sourcebooks? are a good clue for the quality of the
That said, I’m not thinking pdf I can only relate my thoughts here, but adventure.
sourcebooks are bad. But you do need to the true answer is in the hands of players.
print them, unless you don’t mind reading My opinion is that some adventures,
on the computer screen, and usually they probably, lack quality. I’m not saying all the
are more bulky than an adventure. publishers sell bad adventures, I would
What I’m trying to say, considering the never say that, but I think that a good
pros and cons, is that there is too much adventure should be heavily played,
difference between the sales of refined and modified before it is published.
sourcebooks and adventures. It is true, Another DM should test the adventure,
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©2001 by Peter C. Spahn,

Lt. David Jensen David Griffin and Michael


Patton
An NPC/Adventure Seed for [DreamwalkerRPG.home.att.net]
Dreamwalker: Roleplaying in the Land of Dreams™
In Dreamwalker, you play a
Dreamwalker in the employ of
Lieutenant David Jensen was a member of the its end. He was not afraid to die but he was
Project Dreamwalker. Each
British special forces who served near the start filled with a great sense of sadness and remorse
night you enter the dreams of
of World War II. In 1940, after Britain had at having failed in his duty to his family and
others and attempt to rid
officially declared war on Germany but before country. It was this sense of patriotism and
troubled minds of the Taeniid
any major engagements had occurred, his unit devotion to those he loved, combined with his
infestation. A free preview is
was deployed into the forests of northern latent Dreamwalking ability, that somehow
available from the Dreamwalker
Germany. enabled him to cross over into the land of
website.
During a heated skirmish with enemy troops, dreams and become a creature of pure spirit.
Jensen was wounded and left for dead. His body David Jensen wandered the ocean of dreams
went into shock and his still form was passed for several days after his death, not fully
over by the German force. The cold and the understanding what had happened at first.
snow kept him hovering at the brink of death Eventually he became aware of the varied Dreamwalker:
for some time but though his body was numb, emotions floating up to him from beneath the Roleplaying in the Land
his mind continued to function, cycling through waves and, upon investigating, realized he was of Dreams
memories of his childhood, images of his wife actually entering dreams that were not his own. $ Click here to order.
and children back home, and mostly dread at Even more, he quickly discovered that he could
ADVERTISEMENT
the thought of what would happen to his family learn much about the Dreamer just by observing
and to all of England should the madman that the natural course of the dream. At that point
was Hitler be allowed to continue his he realized he had been given a great gift, that
expansionist ways. somehow he had been given a second chance to
Eventually Jensen’s heartbeat started to fade. protect those he loved.
He began to feel light-headed, then as if he For the next few years he did his part to help
were weightless and he knew his life was near the Allies win the war. He routinely sought out
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sleeping Germans and then attempted to Because of this, he came to the world, deal with severe psychoses or to rid
convey what he had learned from their erroneous conclusion that the Taenia were them of Taeniid manifestations. He
dreams into the dreams of those who actually created by Hitler, a known occasionally enters the dreams of his
could use the knowledge best. practitioner of the occult. Jensen once descendants to do the same.
Several important military and strategic entered the mind of Hitler himself in order
victories can be attributed to Jensen's to find out more and was nearly
…for Dreamwalker
subtle guidance—nothing so great as overwhelmed by the horror of the Fuhrer's
mind. Never before and never since has he Jensen may be encountered anywhere in
Normandy, but important nonetheless. He
encountered so great a Taeniid the Empyrean, but most often where there
was not always successful, because at the
manifestation and he was lucky to escape is some sort of ongoing, large scale
time very few people took great stock in
with his life. conflict, be it in the dream world or the
the content of dreams. However, those
real.
who did choose to act upon his warnings After the war, Jensen returned to
were often rewarded with victory and England and tried to make contact with his Only once in the past has Jensen actually
success. Much later, many of them were wife and family through their dreams. sought dream world help from anyone
credited as being men capable of Unfortunately, he never could convince her else, recruiting the Sword of Gaia to help
remarkable flashes of insight and intuition. that he was anything more than a dream him rid a war torn dream island of a
It was during this time that Jensen first and his repeated attempts to do so only tyrannical Broodking. However, he may
encountered the Taenia, hive-minded seemed to heighten her grief. He was subtly help PCs who are obviously in
spiritual parasites who feed off the saddened by this and eventually stopped league with the Dreamer. In a conventional
negative vibes and emotions they produce making his presence known, although he war-based dream for instance, he may
in people during sleep; creatures whose continued to visit her dreams to make sure provide timely artillery or air support, in a
very presence eventually turns the host she was well. dream-based war on terrorists he may
insane. The Taenia are instinctively able to provide hints to the whereabouts of cell
adapt to and appear as the Dreamer’s leaders or planted bombs, or he may
greatest fear within the dream and since Plot Hooks… otherwise help the PCs when things seem
Hitler and his SS were so widely feared Jensen has dedicated his existence to darkest. In this case, the GM should give
during this time, even among his own combating tyranny, whether in the dream the characters a glimpse of a being of
armies, nearly all the Taeniid world or real. He often visits the dreams of great power and then let them wonder
manifestations Jensen encountered bore war veterans in order to help them what he was and why he chose to help.
some token of the Nazi regime. overcome problems facing them in the real If Jensen does make direct contact with
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the PCs it is usually to ask them to relay in order to point the characters in the go on the mission (if they wish) and may
investigate a real world problem that is right direction. GMs are encouraged to be in for some nasty surprises if the GM
affecting a particular Dreamer. Afterward, relay this information through the use of decides to alter some of the upcoming
he may become a valuable ally but like all symbolism and over the course of a dream encounters.
those who cross over Jensen has lost touch rather than just laying out the facts; just be
with the demands of the physical world. careful when using symbols not to be too
Time means little to a creature of spirit in vague with the most important details. …for Modern Games
the land of dreams, a day in the real world Another interesting way Jensen may be Once again, GMs not using the
may seem like no more than an hour, a encountered is by drawing the PCs into a Dreamwalker mythos can portray Jensen as
month, a year or even more, making shared dream in a setting that closely
a ghost or other restless spirit who appears
prolonged contact with the living nearly mirrors the world around them. In this
at night in the dreams of a psychically
impossible. PCs who encounter him may case, the PCs should be unaware that they
become confused when he agrees to meet are dreaming. Have Jensen pose as a scout sensitive PC. In modern times, Jensen can
them in a week and then shows up a or resistance fighter with crucial be used to convey information about the
month or two later. information about a dangerous real world current whereabouts and doings of
mission. Then conduct the dream mission skinhead or other neo-Nazi organizations,
as a standard adventure, perhaps throwing ongoing acts of corporate intimidation,
…for WWII and other in a few subtle clues over the course of terrorist plots, government conspiracies,
Military Campaigns play (a modern day airplane, the
the actions of modern day
GMs not using the Dreamwalker mythos appearance of a fictional character, a
oppressive/dictatorial (in his eyes, anyway)
can portray Jensen as a ghost or other purple tank, etc.) to suggest that things
might not be all they seem. As an added regimes, or the whereabouts of any true
restless spirit who appears in the dreams of
any psionically active or otherwise bonus, the GM can be as brutal as he Nazis who survived the war by fleeing
psychically sensitive Dreamer. The GM can wants since characters killed over the Europe. A group dream sequence as
use him to convey information about real course of the dream eventually wake up. outlined above may also provide for an
world troop movements, an upcoming Success in the dream adventure should interesting adventure.
attack, the existence of an important result in success in the real world, and the
device (such as the ENIGMA machine), the GM can automatically fast forward to the
whereabouts of an enemy commander or Dreamwalker Stats
end of the mission. However, failure in the
any other knowledge the GM wants to dream means the characters still have to See next page...
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RUINS
Design and Art © 2003 by
Lt. David Jensen Gary M. Williams
Age:
[www.microtactix.com]
80 (looks 28)
Dreamwalker:

OF THE
Natural MicroTactix Games
Primary Attributes: (incorporated as MicroTactix
STR 90, STA 110, DEX 100, ACU 80, APP 60, Inc.) is a company formed by
REA 75, PCP 80 an alliance of creators to

VAMPIRE
Secondary Attributes: design, produce, and market
HTH 50, DEF 55, RFX 90, CHA 70, PER 75,
WIS 80 next-generation adventure
Traits: gaming products.
CRV 90, CRG 95, SAN 85
Mana Points:
139 (10/Turn)
Talents: All the necessary information and components
Chameleon Skin, Combat Focus, Genesis, are included on the next two pages in 8.5x11
Lightning Reflexes (x2), Mana Control,
Marksman, Peripheral Vitality, Thief in the Night
format for your convenience.
Skills:
Academic 3, Animal Lore 1, Archery 2, Artillery Microtactix Games
6, Artistic 1, Boating 3, Climbing 3, Deception 2,
Demolitions 4, Driving 3, Etiquette 2, Finance 1, " Click here to view products.
Fortitude 2, Gaming 3, Grappling 4, Handgun 8,
Heavy Weapons 6, Intimidation 3, Intuition 2,
Investigation 3, Jumping 1, Language (Finnish)
4, Language (French) 4, Language (German) 6, ADVERTISEMENT
Language (Greek) 4, Language (Italian) 3,
Language (Latin) 2, Language (Russian) 4,
Language (Spanish) 2, Law (English) 1,
Leadership 4, Medical 1, Melee 5, Music (Violin)
2, Observation 6, Occupational/Recreational
(sky-diving) 5, Politics 2, Punching 4, Reaction
9, Repair 2, Rifle 10, Running 2, Security 1,
Sports (soccer) 3, Stealth 5, Survival 4,
Swimming 3, Thrown Weapons 3, Willpower 8
For more cool cardstock
accessories, visit
www.microtactix.com

DISCLAIMER angles and around the windows to begin. Fold the piece in
We have made every effort to make sure that all parts half to create a two sided piece, apply glue on the
fit together properly, but sometimes tolerances are tight unprinted side and press the two sides together. Set this
and mistakes do happen. Test fit all pieces before applying section aside to dry under a stack of books to keep it flat
glue. Some trimming may be required. while drying. You may wish to put a layer of wax paper on
Before photocopying or printing these pages on card- the top and bottom to keep the piece from sticking to your
stock, you may wish to assemble a test copy on plain paper books or your table in case some of the glue leaks out.
to better understand the construction. A minimum of 65# While this section is drying, cut out the base, stairs and
cover stock is recommended for constructing the final pit. Score the stairs as indicated and fold in the two side
models. Regular 20 lb. bond paper can be used, but these panels. Match the top panels of the stairs with the angles of
items were designed for a heavier stock for extra durability the sides, gluing all tabs to the inside. Work one side at a
and coloring. time. Set aside to dry.
After scoring the pit, fold up all three sides to create a
Tools Required: box with the printed sides on the inside. The tabs on the
Scalpel or sharp-bladed hobby knife side walls will glue to the outside, but don’t do that yet.
Metal ruler or straight-edge
Take the finished stairs, apply glue to the sides and form
Cutting surface - a self-healing cutting mat is recom- the walls of the pit around the stairs so that the back of the
mended, but a sheet of corrugated cardboard or even stairs is flush with the rear of the side walls. When in
heavy poster board will work as well. place, glue the tabs at the front of the side walls to the
Glue - white glue, glue stick or wax stick. Double sided outside of the back wall. When dry, fold down all the tabs
cellophane tape also works well. Rubber cement can be along the top edges. Set this section aside to dry.
used, but will sometimes stain the cardstock or make it
Cut out and score the base, making sure to cut out the
more difficult to color. large blank rectangle in the top of the base before folding.
Take the completed stair section and glue to the underside
A Note About Using White Glue
of the base over the cut-out, lining up the edges. When
White glue contains a good deal of water. Too much
dry, fold down the sides of the base and glue the tabs to
glue will warp the card stock so that its almost unusable.
Warping may also cause the parts to fit together incor- the inside. For final assembly, apply glue to the blank sides
rectly. If you use white glue, put a very thin coat on the of the base and wrap the wall section around the base,
making sure that the glue blank along the bottom of the
glue tabs - the thinner the better. You can use a cotton
one wall is to the inside and matching up with the blank
swab or your finger to spread the glue thin. Remember to
side sections of the base. Hold in place until dry.
keep a damp paper towel handy to remove any excess
To construct the chest, fold down all sides from the top
glue.
and glue the tabs to the inside. The finished chest can be
PLEASE NOTE: placed on the base as desired.
Each item has been marked with a series of Grey Lines
that are an indicator that these lines are Fold or Score lines.
All Tabs which are to be glued to hold the structures
together are marked with a capital letter (G). Unless
otherwise noted, all Glue Tabs fold inwards to the
structure.

All of the stand-ups in this set will construct the same


way, regardless of their orientation. Cut out and score as
indicated. Fold the piece in half and fold the two bottom
“feet” in. Glue one of the feet on top of the other to form a
triangular shape. If desired, the stand-ups can be glued to a
heavier piece of cardboard or chipboard 1” X 1” to form a
base.

To begin construction of this model, cut out the wall


section and score as indicated. It will be easier to cut out The finished ruins.
the wall as a single large square and not cut out all the
Design and Art © 2003 by Gary M. Williams
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Vulture Gulch Fortifications $9.00 DM Dungeon Design Tool (WIN) $11.95
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