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TABLE OF CONTENTS Another month, another Nuts and Bolts article. This time, we focus on Politically Incorrect Games
Nuts & Bolts of 3 EABA, that’s BTRC’s rich and cinematic, open supplement system. Lots of [www.pigames.net]
EABA cool stuff there! Our feature review is ‘Invasion of Monster Island’, a
Robert D. Taylor supplement for the monster-bashing ‘Monster Island’. Review Central is a Politically Incorrect Games
Feature Review: 8 bit sparse this month, but just wait until you see the vendor submissions.
Invasion of Monster Island publishes affordable and
Speaking of features, this month we interviewed Michael Hopcroft of
A Interview with… 10 entertaining roleplaying games
Seraphim Games. Let’s see what he’s up to these days and what he’s got
Michael Hopcroft including Shady Gulch,
planned.
Review Central 14 Unbidden, Two-Fisted Tales, and
James Kosub Chris Johanson talks about all the changes going on in the world of d20 the free Active Exploits Diceless
d20 Multiverse 18 in his latest d20 Mulitverse article. Following that, Phil Reed has provided a Roleplaying system and Impresa
Changes free look at what Burning Spellbooks are and how they work. Don’t miss Express.
Chris Johanson
that—one of the coolest ideas I’ve ever seen! Next, we find a full write-up
Preview 21 for an antique pistol with stats for d20, Actionthriller, Fudge, and Action!
Burning Spellbooks
System—brought to you by Alternate Realities Publications, the publisher
Philip J. Reed
behind the Big Bang Guide to Firearms series.
Repetierpistole 23 Cover Image
Big Bang series
Finally, we get some interesting reading in an excerpt from Sweet by Chris Martinez
Alternate Realities Publications
Chariot, a spin-off, self-contained roleplaying game based on Flying Mice’s [www.artwanted.com/art/arashi]
Preview 27
original Star Cluster RPG. I think I saw Star Cluster go Print-on-Demand just
Sweet Chariot
Flying Mice LLC the other day too. Check it out! RPGNow Heavy Metal logo
RPGNow Top10 Charts 32 by V. Shane
And here’s a programming note: Game Universe (located in Greenfield,
near Milwaukee, WI) is having a grand opening party on November 15- [www.vshane.com]
16th with FREE door prizes ever 30 minutes; FREE dice with every purchase;
and a FREE raffle! Guests include Gary Gygax, Jim Ward, and Clyde ADVERTISEMENT
Caldwell, with demos from Fast Forward Entertainment, Black Orc Games,
Coming Soon!
and RPG Objects. For more info, visit www.Game-Universe.com or call 414-
CREDITS
427-8800.
Editor in Chief Editing
Brett Bernstein
Design/Layout
Anna Dobritt
Joe Mucchiello
Brett M. Bernste in
Editor in Chief
Brett Bernstein Cover Artist
editor@rpgnow.com Simplified and Expanded
Chris Martinez
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Nuts & Bolts of


EABA
This column examines the various OGLs and Non-open gaming licenses that are available in the RPG
Written by Robert D. Taylor
market. With publishers creating trademark licenses, open gaming licenses and non-open gaming
[www.celestius-ex.com/]
licenses, it will become confusing for the players to grasp what the publishers and third party publishers
are doing with all of the systems. This column will focus each month on a different game license. While the products will be given a
brief overview and description, the primary focus of each product will be how it utilized the system’s mechanics and if they added any
new rules. This will tell gamers what type of mechanics the ebook offers so that they can use them in their own games. Also, the
games will be judged on how well the game uses the mechanics as well as how the mechanics work for the game.

EABA is a universal system that can handle attributes, skills and traits. With a certain number
almost any genre. There are vehicle rules for the of points, the character can be designed to match
modern and science fiction setting. There are almost any idea. Once the characters are made,
power rules for the fantasy and superhero genres. the rules for playing the game are simple until you
Also, the skills and traits can accommodate almost reach combat. To attempt an action, the player
any type of game as well as plenty of examples of needs to add their skill and attribute that gives
gear. A gaming group should have no problem in them a total number of levels. The number of d6s
finding a game to use with the main rule book. use a curved probability model, because the
In itself, the main book is almost entirely character does not roll a number of d6 equal to
character creation, rules and game mastering the total levels. Instead, the dice progression goes
advice. In character creation, a character is as follows:
composed of the common groups, which are (continued..)
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1 level 1d6 names. Instead, the system uses a much The Colonies
2 levels 1d6+1 different naming convention. For example, by BTRC & Politically
3 levels 1d6+2 the powers are named as “Non-Lethal Incorrect Games
4 levels 2d6 Damage”, “Area is a Cone”, “Creates Living
5 levels 2d6+1 Items”, “Works on Self Only”, and many
6 levels 2d6+2 more to choose from. With each power
7 levels 3d6 costing a certain amount of points, the
player needs to come up with an idea and
Once the total number of levels are then assemble the various powers to
The Colonies is a science fiction game
known, the player rolls this many dice to create the desired effect. This gives a great
based in Earth’s Solar System. During the
beat a difficulty number. This system is amount of versatility especially with each
early 21st century, humanity began to
used all the way through the game. While power having options to alter it and its
colonize the moons and planets within the
combat uses the same dice system, it relies point cost.
system. Besides Earth, there were five
on a hex grid and miniatures. Also, there Overall, the game has a lot of versatility colonies established. During this time,
are two combat systems provided. One is with a great amount of detail. Most aliens contacted humanity on Earth and
general while the other is much more players should find EABA very useful for tricked them. By the mid 21st century, the
detailed. Either one should fit a gaming almost anything they do. Also, the game aliens controlled Earth and its populace.
group’s style of play. Finally, the game has good support in most genres that the Now in the later 21st century, it’s up to the
master section gives general advice and players could adapt to any game. colonies to wage war against these aliens
methods that a game master might find
and try to free Earth. To aid the cause, this
useful. Also, there is a section on the
setting supplement has added several new
various sections of human evolution that
items to the EABA system.
may be useful for game design. While all of
this provides for a great game and many To achieve the execution of the setting,
possibilities, there is one section that is new detail was added to character creation
One of the as well as new technology. The character
done in a rather creative way. many cool creation is the same except for one part.
The powers section is done quite optional covers The player must choose which colony they
different than many other rpgs on the for EABA. come from. Each colony has a several
market. Most rpgs that have powers list
charts that the player must roll on to
them using generic, common or unusual
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determine the character’s background and NeoTerra everything they could want. A person no
experience while in that particular colony. by BTRC matter what they do is given a spacious
This helps players understand the effect apartment, all the food they could eat, all
that the colony would have on their types of electronic entertainment, and
characters. Next, the supplement adds new many more possibilities. The Net has
technology to EABA. This includes created a utopia for human kind. Now,
Nanotech, Biotech, Genetech, and several humans must make something of
others. There are rules for using this kind themselves in this utopia so that their
of technology as well as their associated genes and menes may be sent as baby
effects. For example, Genetech can give This setting is very different than what is embryos aboard colony ships that travel to
muscle enhancement and Biotech gives out there on the market today. It could be distant worlds. By the way, menes are
optical implants. These are just two classified as a cyberpunk setting. The ideas and principles of humanity. For
examples of the many enhancements and setting takes place in the far future of instance, the Catholic Church spreads
add-ons the characters can equip. Finally, humanity. The machine known as “The menes throughout humanity. For the most
new weapons, armor and vehicles are Net” has taken over. However, it believes in part, there are no laws in place and
given for the setting. serving humanity. It gives humanity almost vengeance can be had on anyone. The Net
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does not allow people to disrupt its Road to character should be able to play in this
services, and the masses don’t want the Armageddon setting. The next and most amazing part is
services disrupted. The players must work by Phalanx Games the list of equipment. There are stats for
various jobs to improve themselves and Design almost every type of military weapon used
maybe reach this pinnacle of their ideas in the last hundred years as well as
and genes being spread across the galaxy. information on various vehicles. The list
However, not everything is as it seems, and has so much, almost overwhelming, detail
players may find the truth and hopefully about military information that players and
live. This is a supplement set in the near game masters should have a
The supplement provides a couple new future when the world goes to war. Huge comprehensive list for any modern,
things to the EABA rules set. First, the alliances are forming as nations try to military game. Finally, several major
technology level is quite a bit more survive. It becomes much worse when the characters are listed for the setting. This
advanced. So, there are several new various nations began to use nuclear game should have plenty of information to
futuristic items that the characters can weapons. The game should start after the use with the setting as well as porting it to
select. The lists include a bunch of new nuclear weapons had been fired. With any modern militaristic game using the
weapons and cool gadgets. Another equipment running low, the war becomes EABA rules.
interesting item is the addition of much more difficult for all sides. However,
Archetypes. During character creation, the this is not the end of the story. The setting Editor’s Notes:
players should follow the EABA rules for moves forward where the characters are • Road to Armageddon was written by
making characters, but they have to mysteriously transported to the 27th veteran game designer, Phillip McGregor.
choose an archetype. This helps the players century where they face the ultimate evil. His writing credits include Rigger Black
define the character’s place within the Book 1 for Shadowrun and the original
The setting has added something to Space Opera roleplaying game.
setting. Finally, they have added new character creation, but its biggest
• There are three products—one for players,
organizations. While this may not be too contribution is its equipment list. First, the one for gamemasters, and a combo pack.
remarkable from a mechanics point of setting adds backgrounds to the character
view, the game master could pull some of creation part. Once the player has used up
these into their own games. However, all his points of character creation, he or
most of the mechanics and ideas could be she should choose a background. These
pulled out of the setting just as easily as backgrounds add skills and attribute
other parts of other games could be added adjustments to the characters. Then, the
to NeoTerra.
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Timelords The biggest contribution this book has is setting with a lot of magic. While just one
by BTRC the mechanics of time travel. The setting part of the world is detailed, there are
details them well with plenty of plenty of opportunities for players to
information. Also, the game master is explore new areas and discover new
given quite a bit of advice on managing creatures and treasures. As it is packed
time travel games. This includes types of with a lot of information, it has one major
games the game master could use. Finally, addition to the mechanics.
the only other thing the game has is the a Ythrek is a fantasy world with magic.
little different character creation. Instead While the players can only choose the
Timelords is about time traveling. The
of using points, there are tests that the various types of humans, anyone can learn
background is that an ancient alien
players must choose to determine their magic. The magic system is merely an
civilization discovered a way to manipulate
character’s attributes and skills. While this extension of the powers system in EABA.
time with devices known as Matrices. The
is not a long overview, the game has plenty However, there is a huge list of spells that
matrices rely on the discontinuities in the
of information and meat for anyone will provide a lot of quick information for
time-space continuum. For those players
wanting to play through time. This kind of the game master and player. Also, it will
that want a more detailed explanation
game uses EABA’s flexibility very well. help them to design new spells. Besides
with physics, there’s an entire chapter
dedicated to it with some plausible ideas. that, there is not a lot of mechanics
As for the rest of the story, the aliens give addition to the setting. EABA seems to
Ythrek
part of this technology to a human named have most of the equipment already listed
by BTRC
Lucifer. During this time, the aliens also in it. On the other hand, it provides a good
make a new life form. However, their fantasy setting where legends have yet to
Frankenstein turned on them, destroying walk.
their civilization. It calls itself the Great
Destroyer. This creature destroys Lucifer’s
family and he seeks revenge on the
creature. They partially succeed, but they
now face each other. Most of the time, the In a great cataclysm, the seas rose to
players accidentally end up with a matrix cover the world of Ythrek. After they
by accident. Then, they must run from returned to normal, the few survivors built
other timelords who are hunting them. new cultures and cities. Ythrek is a fantasy
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Feature Review: Contributed by GameWyrd


[www.gamewyrd.com]

Invasion of Monster Island Gamewyrd is a roleplaying site


with reviews, interactive fiction,
by Firefly Games
forums, and much more. The
A Review by GameWyrd SCORE: 8 site is a fantastic resource for
adventure gamers.
paged PDF is currently only US$5 and well-worth
Be enraged. the price, especially if you’ve enjoyed messing
around on the floor or kitchen table with “looks
Be very engaged.
like Godzilla but due to international copyright
Invasion of Monster laws isn’t” figures before. It’s a good looking
Island is a supplement PDF too, the contents page makes good use of
for the smash hit internal hyperlinks to let you jump straight to
Monster Island. By the section you’re interested in, there aren’t any Scores range from 1 to 10, 1
“smash hit” I mean bookmarks but this is the sort of document being the worst and 10 the
Godzilla’s foot through you’ll print out. best.
your ceiling smash hit.
If you succumb to the lure of Invasion of
The series, also supported by Escape from
Monster Island then you could well be using
Monster Island, is one that turns your household
your household crockery to simulate flying
toys or paper figures into infamous kaiju
saucers or perhaps cutting out circles of
creations. Giant monsters, giant robots and
cardboard if you want to get a better scale to ADVERTISEMENT
hopelessly persistent human armies have all the plastic dinosaur toy you’re using for your
previously featured in the series and now we can kaiju. If you consider the amount of quotes from
enjoy messing around with the mind- “Plan 9 from Outer Space” which pepper the
controlling, teleporting, shape-shifting Delok PDF, the crockery approach shouldn’t be
aliens! unexpected. The special effects in the giant
Invasion of Monster Island is refreshing light- monster (kaiju) movies are notorious for being,
hearted and yet it’s safely professional. The 30- well, dreadful. This just makes game play easier.
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Invasion of Monster Island introduces points you get for it. The game is over There’s a lot squeezed into these 30
Space as an environment to fight in. We when one side has achieved a suitable pages. Invasion of Monster Island includes
don’t need to worry about complex three- percentage of their objectives. Give the numerous ready to play scenarios with pre-
dimensional movement, knockback or Delok fleet more objectives, make it harder planned objectives. I’m not a fan of pre-
inertia. Why? The giant monster movies for them to win, and you can then allow written scenarios in traditional roleplaying
didn’t bother with them either. We don’t them to spend more points. The rules offer games but these ready to rumble scenarios
have to worry whether monsters that the game balance required. in a game like Monster Island just increase
could breathe cones of fire on land can do The brave defenders of Earth aren’t the pick up and play ability of the game.
so in space because, that’s right, the neglected by this supplement. It’s made The supplement comes to a close with a
monster movies didn’t stress those details clear which of the established units can few more sample monsters and an
either. It just takes a few observations- enter space - like the flying tank. There are extended filmography. Oh, there are blank
cum-rules to get the action going and brand new units - like the assault shuttle record sheets too.
we’ve a nice new environment to mess and zero-g troopers too. Invasion of Monster Island represents
about in. Bonus.
Right! If you’re anything like me you’ll be excellent fun and an inexpensive
The bulk of Invasion of Monster Island pushing the humans and shape-changing investment. It’s just the sort of thing you
provides rules and stats for the Delok fleet. aliens to the side and making a beeline (a can play if friends visit, the Xbox explodes
The large mother ships and dangerous giant bee from space!) for the monsters. and someone demands you entertain
attack craft are more than a match for the And relax. There’s plenty of monster them. Monster Island is also the sort of
puny but stalwart Earth forces. The Deloks goodness here. New powers. Expanded game you can play more seriously and run
are just as likely to be eaten (literally) by powers. Did I mention new powers? an on-going campaign; perhaps a battle
giant monsters though. Since the Delok for the solar system.
The new power which binds all three
army units are more powerful they tend to
sides together; mankind, Delok and Kaiju is
cost more points and so building a large
“Allied”. An alliance doesn’t increase the
and impossible invasion fleet would be
number of monsters in play, it simply
impossible. There’s a simple solution to
allows controlling players to consult and
this problem. If you’re not just having a
plot together. It also reduces the chances
straight out Monster Island slugging
of mind controlling aliens getting your
match then it’s possible to play the game
own giant monster to attack something
with objectives in mind. The bigger and
you’d rather leave alone. Ah. Strategy!
more important the objective, the more
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An Interview with…
Michael Hopcrof t
by GameWyrd www.gamewyrd.com

HeartQuest is a Shoujo Manga RPG. In other The game’s been converted into trouble of rolling dice to resolve actions
words, it’s an RPG influenced by and Politically Incorrect Games’ Active and then proving they really made the die
designed to run in the Manga comic style Exploits system and d20. The rolls they claimed they did. Doing an OGL
original game used the Fuzion
especially targeted at young teenage girls. version started as a purely business
RPG system. Why the
conversions? decision—a lot of people were playing d20
What inspired you to write and and we wanted to see if we could tap into
publish HeartQuest? You could That’s not quite correct. There has never
that market. That game proved so much
write the game as a labour of love been a Fuzion HeartQuest. The original
trouble to design, however, that I ended
but does that include seeing it design used FUDGE, a completely different
published too? up licensing it out to Battlefield Press.
system that was chosen because of its
It actually began as a labor of love—I extreme flexibility and the ease with which What percentage of HeartQuest’s
and other people writing a Shoujo game. it could be licensed. I don’t think Fuzion players do you think are likely to
Eventually we decided our efforts should would be a good fit for HeartQuest. The be teenage girls? Does it even
be published and I started my company to conversion of AE Diceless was done matter to you?
do it. It was a long process and there were because it occurred to me that this would It does matter, as I want to bring these
a lot of growing pains. Then the reviews of be an ideal way to manage online play. You people into the hobby. A lot of teenage
the first edition came out and I questioned see, many people have told me that they girls play online Shoujo RPGs that don’t
the wisdom of my decision. But people are would find it embarrassing to play certain use actual rules to resolve actions. My
still buying it, and the line is expanding, so types of roles live but have no trouble in an hope was that HeartQuest could help fill
it turned out OK. internet setting. Diceless saves them the that void. I don’t hear back from enough
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people to tell me if it worked. I hope there For many people roleplaying is pretext to do things like lure real teenage
are girls and women playing the game. about escapism. Do you think girls to him. That would, if it actually
But, as they say, "on the Internet nobody HeartQuest provides the same happened, case me a lot of problems. As
sort of escapism as other RPGs
knows you’re a dog". long as he makes it clear to his fellow
do?
players that "My PC is a teenage girl, but
What do you think the anti-RPG I think of it not so much as escapism as
I’m really a middle-aged man—I have a
lobby would make of HeartQuest? exploration, as "What would I do in this
wife and teenage daughter of my own and
Is a game that addresses issues situation?" it’s a sort of escapism, I guess,
like teenage sex comparable to I protect them and as long as nobody tries
because most Americans would never find
one of the typical fantasy games anything on all sides everything will be
that sees alignment as a black themselves in some of the situations
fine", then there’s no problem. I’m a
and white issue? HeartQuest characters confront. On the
middle-aged man myself, although I
other hand, many of the themes in
I’ve never encountered the anti-RPG usually GM.
HeartQuest are universal and have indeed
lobby—I guess I’ve slipped under their
happened to many of the players. For In HeartQuest you point out that
radar. The discussion of things like sex is
them, it might be a chance to see what the game is about friendship and
rooted more in the Japanese culture and
they could have done differently. It is loyalty. Do you think other RPGs
the culture of the source material than
escapism, but not as pure a form of could do with similarly wholesome
anything else. I suppose those who think morals?
escapism as, say, a standard superhero
an anime series like Card Captor Sakura
game where you can bench-press Most definitely. I had a very interesting
would be inappropriate for American
battleships and morality is pretty close to experience along those lines. I converted to
audiences would find causes for objection
black-and-white. the Church of Jesus Christ and Latter-Day
in HeartQuest. But then again I have causes
of objection with their arguments. By no Saints during the design process for
Let’s imagine a scenario where a HeartQuest—two completely independent
means do I feel I am encouraging middle-aged man enjoyed playing
teenagers to be sexually active, though. HeartQuest, playing a teenage girl events. I enjoy the company of
Actions have consequences, especially in with teenage girlfriends, so much missionaries—the young men who leave
this game and in this genre. that he wouldn’t play any other their homes for two years to work to bring
RPG. Do you see a problem there? people into the Church in places far distant
Only if he were misusing the from their homes. Once a team of
opportunity. By that I mean using the missionaries that was visiting me got a
opportunity to roleplay a teenage girl as a look at two RPGs; mine and WotC’s D20
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modern rules. They were much happier underpinnings, the opportunities for Do you think gamers are unwilling
with mine, because the heavy emphasis in storytelling and characterization, or simply to try niche games like
D20 modern is on the sort of bloody the fact that I’m open to new writers and HeartQuest? Why’s that?
violence that Mormons avoid. In most new ideas. That said, many of these writers I think a lot of gamers are afraid to buy a
roleplaying games, player characters can have a difficult time making their game only to find they can’t convince
slaughter the innocent and guilty alike deadlines, which truly frustrates me. anyone to play it with them. I think a lot of
without fear of moral consequences. Some people are afraid to explore certain things
would call this escapism, but it indicates to Do you think gamers are unwilling that a game like HeartQuest forces them to
to move away from dungeons and
me that perhaps the player himself has confront. I think a lot of gamers don’t
dwarfs? Why’s that?
been desensitized to violence and to the want to be challenged anymore and want
value of human life. That thug your PC just The same inertia that makes people the familiar. But for those who do try the
wasted for no reason may have had a wife unwilling to switch away from their niche games, the rewards are enormous.
and kids back home, who are now without favorite TV show to watch the potential That’s the thought that keeps me going.
a husband and father. Too few RPGs place new classic that’s playing opposite it. The
an emphasis on the values that make us same inertia that makes people want to go After three rule editions and
whole human beings, and it’s sad, much to see sequels rather than innovative new publication in both PDF and paper
films. The same inertia that causes most aren’t you tired of HeartQuest yet?
like it’s sad to see so many movies and TV Tempted to write another RPG?
shows indulge in pointless violence and sex people to continue to view animation as
kid stuff, and gets upset when an No, I’m not tired of HeartQuest. I read
for the purpose of titillation rather than
animated film deals with serious or adult the book cover to cover about four to five
driving the story.
issues and themes. People develop times a month, for pleasure. It’s something
What sort of support from the prejudices over years in the hobby that I’ve done, and I’ll always be proud of it.
industry have you had? Do you get they don’t want to break. These prejudices But of course I write other games—or
offers from authors willing and make some companies a lot of money, so rather, get ideas for new games and help
wanting to write supplements? they don’t want to challenge them. D&D other people bring them to fruition.
I get a surprising number of authors 3.5 was, in a sense, a lost opportunity to Seraphim Guard has four or five new
approaching me even though I can only ease people away from the paradigm of games already on our schedule for 2004,
pay very small amounts. I don’t know what "open the door, kill the monster, get the which I could go on at great length about
it is about the game that appeals to treasure, move on to the next door" and if you had the patience. Most of them are
them—maybe it’s the manga/anime into real roleplaying and storytelling. anime/manga based, but I will
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contemplate many ideas. So while I’m publish. The businessman in me knows Order, but I am fascinated by his product
always finding something new and that I need new product as often as I can line and we are often able to talk frankly
intriguing in HeartQuest, I also have all get it. on many issues related to business. The
these other ideas I’m brimming with that I resurgence of the Hero System has excited
am continually asking people to help me Is there anything in the RPG me. I’m glad there are finally major game
with—and to my astonishment they’re industry that you find especially conventions on the West Coast. The
doing just that. Your question is like asking interesting or exciting at the independent publishing movement and
minute?
an author whether he writes a new novel the growing PDF market are very exciting
because he is tired of his old ones. New There are some of my competitors who developments and open up for publication
games are the lifeblood of a company— are always doing things that get me innumerable new and exciting ideas. If you
they’re what bring in both the creative excited. I wouldn’t call myself good friends have an open mind, these are great times
energy and the money to operate and with Mark MacKinnon of Guardians of to be a gamer.

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Review Central Reviews by James Kosub

Visit James’ roleplaying web-log at:


You’ll find some new releases, recent hot picks, and venerable gems here. There’s no http://www.thecreativeguy.com
rhyme or reason—just a wide array of reviews which we think will entice you or help
you make up your mind about those products of which you have been unsure. You can If you would like your [RPGNow carried]
click on each product’s title to take you directly to its RPGNow page so you can get product to be reviewed by James in future
more information and make the purchase. Let’s get started… issues, please contact editor@rpgnow.com.

Anger of the latest iteration. Angels also appear in angels are addressed, given a quasi-Biblical
Angels the MONSTER MANUAL, though they are back story and allowed to get on with it.
by Malhavoc given the euphemistic name “celestials.” Because this is a Malhavoc Press release,
Press Whatever the reasons for all this, Malhavoc ANGER OF ANGELS does not skimp on the
Press has decided to cut the BS and give us rules. Malhavoc founder Monte Cook is
angels called angels in their latest release, among the handful of true rules
ANGER OF ANGELS. aficionados the d20 world has, and Sean K.
After the inappropriately humorous IN Reynolds is part of Cook’s circle. As a
NOMINE from Steve Jackson games and result, though ANGER OF ANGELS has its
the unidentifiable Goth-lite mush of share of “fluff,” it’s all rock-hard crunch
DEMON: THE FALLEN from White Wolf, underneath. Eleven basic angelic races are
For reasons that pass understanding, the Sean K. Reynolds’s work on ANGER OF detailed, and rules provided for variants on
inclusion of angels and demons in D&D has ANGELS is refreshingly straightforward. these. Stats are provided for noteworthy
been something of a controversy for quite Though the 130-page PDF provides for angels like Gabriel and Michael, and there
a while. Apparently concerned that various campaign approaches, its primary are a slew of new feats, angel-specific
someone somewhere might be offended thrust is a divine war between the loyal prestige classes and the proverbial much,
by the inclusion of “real” entities of this angels and their fallen brethren. From much more. While some PDF publishers
sort, demons vanished from the hoariest of angels of fire to the classic humanoid with teeter on the edge between value for
all roleplaying systems, only to return in feathery wings, all the various aspects of money and a waste of cash, Malhavoc
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products are clearly a worthwhile possibilities open up with the book, what CAMPAIGN PLANNER is a 35-page PDF of
investment from any standpoint. the big deal is about gaming with angels forms useful for organizing a d20
Like pretty much all of Malhavoc’s PDF and demons as PCs or NPCs; no one likes to campaign from top to bottom. While it’s
releases, ANGER OF ANGELS is only the be offended, and there’s a chance to not a necessary product by any means, it
electronic version of a print product due address powerful issues that might could be invaluable to the GM in desperate
for publication down the line. otherwise have been left untouched. need of a little structure when bring his or
Consequently it looks great, but isn’t really her game together.
designed for most efficient display on a Campaign For one, CAMPAIGN PLANNER asks
computer screen. As the included read-me Planner questions that many GMs never think to
file states, ANGER OF ANGELS takes a lot of by Ronin Arts ask before embarking on campaign design.
printer oomph to turn out, thanks to CAMPAIGN PLANNER’s forms inquire
frequent illustrations and various sidebar whether a game utilizing a published
and header graphics. One does wish campaign setting intends to use the
Malhavoc would take the time to make established metaplot, for example, and
available truly screen- and printer-friendly provides space for the GM to make notes
versions of their products. on specific adjustments to the setting in
Reservations about the format aside, general. Space is given over for house
ANGER OF ANGELS is a fantastic rules, these broken down into particular
sourcebook by any standard. There’s Any experienced GM will tell you that the areas of effect, and for alteration (or
enough material in this PDF’s pages to task of orchestrating a single session, let exclusion) of D&D’s basic races and classes.
keep a campaign going for months, if not alone a campaign, is hard work. Just There’s even more to that aspect of
years. PCs can range from angels to handling the number crunching for NPCs, CAMPAIGN PLANNER, and by the time a
nephilim to humans caught in the divine particularly at high levels, in a d20 game GM works his or her way through
crossfire, even to souls reforming in can bring on an aneurysm, and that’s approximately the first ten pages, a very
Heaven or suffering torment in Hell. DMs before any creative or other rulesí issues clear picture of the rules side of a
and players alike will find themselves are brought into play. That expressed, campaign will have been constructed, at
spoiled for choice once they dive into Philip Reed and Mystic Eye Games want to which point the PDF moves into the story
ANGER OF ANGELS’ rich content. Some will make game management just a little bit and setting portions of the game.
doubtless wonder, once they see how easier and have given us CAMPAIGN Philip Reed’s forms ask questions many
many new and intriguing roleplaying PLANNER.
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GMs never think to answer in their games: does, it’s valuable in its own right. This is ADVANCED DUNGEONS & DRAGONS
What is a silver piece called? What are the something organizationally-impaired GMs was the magnet for many roleplayers, but
campaign world’s major holidays? What will grasp immediately, and of which there was once a sizeable audience for
are the names of the major shops and they’ll make immediate use. TSR’s descriptor-less DUNGEONS &
marketplaces the PCs are likely to DRAGONS line. This game was really more
encounter? The list goes on. So great is the of a linked series of boxed games that
amount of detail beggared by CAMPAIGN Hollow World began with the “basic” set, moved on to
PLANNER that there are even sections for by WIzards of the “expert” set, and so on. These versions
the major geography of the setting to be the Coast (TSR) of D&D shared more in common than they
mapped out, and population centers had differences, but there are still those
detailed, whether major or minor. who swear that the boxed D&D was better
GMs are given sections to make a record than its hardbound counterpart. They may
of adventures undertaken, treasures won, have been right.
and NPCs that are met. There’s a sheet for DUNGEONS & DUNGEONS (not
marking down adventure ideas, and even a ADVANCED) had a setting all its own:
place where rumors may be set down and Mystara, AKA The Known World. It was an
conveniently check-marked as true or false. extraordinarily detailed world for the
If there’s a piece of campaign information period, with enough information
a GM would want at his or her immediate TSR was always a target for industry published in gazetteers and adventures to
disposal, there’s a part of CAMPAIGN criticism. The industry juggernaut that keep games going for years, if not
PLANNER that makes room for it. turned DUNGEONS & DRAGONS into a decades. But TSR took the Known World
Granted, there’s nothing that CAMPAIGN synonym for roleplaying was rightly just a bit farther by delving...inside. The
PLANNER can do that an enterprising GM criticized for its boneheaded business Known World was hollow, and the first of
couldn’t replicate with a pack of loose-leaf decisions, and its treatment of the rest of several outstanding products was the
notebook paper. On the other hand, the roleplaying community as the enemy in appropriately-titled HOLLOW WORLD, a
there’s nothing quite like having a ready- some kind of twisted, scorched-earth boxed set now re-released in PDF format.
made framework within which to operate. warfare. On the other hand - and this can’t HOLLOW WORLD is a setting that will
And when that framework demands be denied, even by TSR’s staunchest critics drive players and DMs alike wild with
attention to details that might otherwise - the company came out with some really possibilities. Part LAND OF THE LOST, part
be overlooked, as CAMPAIGN PLANNER cool stuff. Case in point: HOLLOW WORLD. Edgar Rice Burroughs’s Pellucidar, HOLLOW
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WORLD is crammed with opportunities for amount of work into converting old D&D Even divorced from the Known World
high adventure. The PDF is 264 pages long, stat blocks to Third Edition. Designer and run on its own, HOLLOW WORLD is
and includes detailed setting information, Aaron Allston has pretty much moved on well worth the investment. Almost any
dozens of NPCs, full-color maps, and more to the better-paying world of original kind of adventure can be laid in this
downright cool elements than in any three fiction, but wrote some terrific roleplaying setting, and the peculiar, inside-out nature
other campaign settings. HOLLOW WORLD material in his day. HOLLOW WORLD is his of the world gives fantasy gaming a
has it all: yellow-skinned, horsemen orcs, masterpiece. The setting takes all the best fantastic feel once again. HOLLOW WORLD
pirates, tribal lizard men, Roman- and elements of the fantastic adventure fiction is a must-buy.
Egyptian-imperial analogs, dragon-riding of the ‘30s and ‘40s (dinosaurs, savage
elves...the list goes on and on. And what’s men, lost empires) and marries them to the
more is that it all works together. tropes of DUNGEONS & DRAGONS (elves,
HOLLOW WORLD is a treasure trove for dwarves, Vance-style magic). It doesn’t
d20 gamers willing to put the minimal seem like it ought to make any sense, but
it does.

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d20 Multiverse
Changes
This month brings winds of change, and people started saying, “Gee, elves have in my games now. Honestly, though, it’s
reminds me that it’s been nearly a year been done to death.” or “Gee, prestige been a long time since I saw a “classic”
since I first began writing this article for classes have been done to death.” In some adventure—a huge dungeon crawl filled
Downloader Monthly. The actual article ways, I agree with many people and this is with monsters and traps, a small but
was written about this same time, though true. On the other hand, RPGNow receives important plot, and plenty of unique and
it didn’t see publication in the eZine until new users all the time; users new to interesting treasure to go around. Perhaps
December, so that’s why I’m going to look purchasing PDFs, users new to the internet, this type of gaming has passed, but again
back on this past year now. In my first users new to 3e and d20. I wonder, are we see new blood coming in and maybe
it’s time to remember what started us
article, I talked about the vast plethora of some of these old products such as Librum
down the trek of gaming. As a DM, I’m
d20 and the safe-harbor atmosphere, and Equitis Compiled, “tired out” now? Is any
sure many of us feel we’ve progressed
feeling of community that the d20 license prestige class book “done to death”? If,
beyond the need for a dungeon crawl
provided for many of us as publishers. This when those who came to RPGNow last
module, such as a classic like “The Keep on
came through in a wide variety of products year found them invaluable, then why
for customers at RPGNow to really find wouldn’t new blood coming to the site
something in each and every visit that fit now agree with our early assessments? by Chris Johanson
their needs. Twin Rose Software
Often, sadly, the most “done to death”
[www.twinrose.net]
Of course, at the time, I focused on the product is adventure modules. They were
most popular kinds of products that were among the very first products I ever Twin Rose Software is a small software and
out at the time. Prestige class books and I bought outside of core rulebooks; and graphics company.
think elf books. It wasn’t long after that some of the most likely to be remembered
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the Borderlands.” But isn’t that exactly the say it was always a brand, but these are Recently, RPGNow was graced with the
kind of thing that got us hooked, and the times we live in. Content, not just entirety of Bluffside: City on the Edge from
worth running with new players, should presentation can get someone in trouble; Thunderhead Games (and later, Mystic Eye
we have them in our game? and can have entire product lines Games). I can’t say enough good things
d20 itself has changed so much in this destroyed. A reason, I think, we’ll see more about this product; truly, it’s one of my
past year since what it was. We have clear products that were designed for print favorites, and this city found its way
and concise rules for modern play, coming to RPGNow, and furthering our straight into my campaign world with very
including firearms, which have lead to a community. Though, hopefully, this is done little modification.
new breed of second-generation responsibly. I’m happy to see products like this. They
campaigns. Great products that were out All moral issues aside, I hope we don’t get harder and harder to find in retail
under the original d20 SRD, set in post- see any more sudden and sweeping stores as they reach the end of their ‘cycle’,
medieval times such as Darwin’s World, changes to the d20 license. As anyone who which I guess is a bit of an oxymoron. If
Vigilance, and Sidewinder are coming back has followed this article this past year can you can’t find it, how can you buy it? If
revised and revisited using these new rules; tell, I’m a strong supporter of d20 and you can’t buy it, of course it doesn’t sell!
and, I believe, made better. The 3.5 edition what it means and what it stands for. My But I digress. It is important to me to know
of the core rulebooks is out, giving us devotion came under fire recently with that when someone asks me about
broader scope and better, cleaner rules, in these changes, I’m sad to say. I realized my Bluffside because I am discussing it in a
my opinion. There is more content, less favorite safe-harbor might not be so safe chatroom, or in this article, or among
guesswork, and older products are being anymore, and it’s troubling to me to think those who play in my games, I can give
revamped and renewed to be compatible; that some very fine products won’t be them a link to the Bluffside Collection on
in many cases, free for the purchaser. seeing shelves or download at RPGNow. RPGNow, and know that the person I have
The license for d20 has changed, too. Whether it’s because of sexual content, turned onto this product can go and get it.
There has been a lot of talk of the revision, real life religions, or something else, they Not only did they put out this great city
and I’ll visit it a little bit here. Before, the may become something other than d20 book, but included some adventures right
stated aims were to create a compatibility and that hurts the community I love. along with it; I feel like I should have
logo outside of branding that would let There is another change coming, and this waited until it came to RPGNow before
many people say, “This product works with one is positive. Products that have been on buying it, in all honesty.
this core rulebook.” Now, arguably, that store shelves for the past couple of years, Now, since I’ve started, I’m going to do
has changed and d20 has become a since the invention of d20, are starting to what this article is about; using PDF
“brand” and not just a mark. Some might see the end of a long and illustrious run. products in your game. Bluffside is a city
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independent of any campaign world that place in Crater Bay near Bluffside. I love it readers, experience in gaming but I may
you can ‘drop in’ anywhere. There are when cross-designed products add value draw on my own experiences these past
suggestions and guidelines within the to each other. couple of years as well.
book on ways you can do it, suggested Feel free to email me if you have any
histories, and ways to work them into your Finishing Thoughts…
thoughts on this monthís article, and
own world. Essentially, it was a ruined city Well, some may see me as rambling
would like to hear more about any of the
that was ‘refounded’, and since many of us today, but in a way this was by design. I
subjects I touched on this month. I can be
run campaigns with ancient cultures that felt while writing a bit like the old man
reached at: twinrose@twinrose.net
have vanished, whether purchased or sitting in front of the inn telling stories
about the good ol’ days. I wanted to look Enjoy your gaming!
designed, this is usually an easy step to do.
back over this past year, and think about
There are many sub-quarters to Bluffside,
the things that I felt were strong, and the
each of which could be placed in another
things I felt weren’t. And then I wanted to
city in a world if you wished, or left
finish out by discussing a product dear to
standalone. This is the strength of the
my heart, one I’m so glad has found its
product, and a strength of d20. Countless
way to the ‘shelves’ at RPGNow - I hope
inns, shops, beggar’s dens and more are all
those of you reading this will agree.
lined out - even a single inn could be used
in your world. With this product being in Next month will be another special
PDF now, it’s even easier; If I want to use anniversary for me. Campaign Suite, the
the eccentric weapon shopkeeper in my first product I ever released, was released
current campaign set in Waterdeep, I can at RPGNow for its first release in December
with very little difficulty. Of course, for me, of 2001. Since then, I’ve made
the Bluffside experience is best taken as a appearances at GenCon, met countless
whole. The city fits into my world easily, publishers, and was nominated for an
and since I have other supporting products ENnie award. And, I was asked to write this
I can be sure my players will have a blast. I article, which is something I’m very proud
haven’t seen it yet, but I understand that of. I will try to avoid looking back on
“The Deep”, the new underwater myself, and focus on gaming and how d20
campaign from Mystic Eye Games, takes and RPGNow can enhance you, the
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Forbidden Arcana:
Burning Spellbooks
Preview by Philip J. Reed
[www.philipjreed.com]

What is Forbidden Arcana? Sequence and Timing of Burning There is a 10% chance that any spellbook
Forbidden Arcana is the name of a new Spellbooks will release special effects when burned. If
series of PDFs. The first release in the Setting a book on fire requires a full- the fire used is magical in nature the
series, Eaters of the Arcane, is a free PDF round action. At this time the GM checks chance jumps to 20%.
available now. Each Forbidden Arcana PDF for a special effect and, if necessary, rolls A spellbook is considered to be
presents a new arcane secret that is 1d4 to determine how many rounds it will necromantic in nature if 50% or more of
designed to add some wonder back into be before the effect takes place. Players the spells (by spell levels) in the book are
your campaign. Other Forbidden Arcana should never roll to determine whether or necromancy spells.
PDFs in the works include Deformimancy not a book emits a special effect, when
Find the highest level of necromantic
and rules for abandoned magic items. that effect will occur, or what the effect is.
spell in the spellbook. If the spell is levels
If multiple books are set ablaze at once one through three the book is considered a
Open Content
the GM will need to determine the effects, low level spellbook. If the spell is levels
All of the text in this preview is
if any, of each one separately. four through six the book is considered a
designated as open game content. The
graphics, artwork, and layout of the mid level spellbook. If the spell is level
Necromancy
preview are not open and this preview may seven through nine the book is considered
Necromancy spells manipulate the power
not be distributed in its current form. to be a high level spellbook. Follow the
of death. Spells involving undead creatures
below effects for the appropriate level of
make up a large part of this school.
the spellbook.
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Low Level Spells (1-3) 6 A 20 ft. area surrounding the book is High Level Spells (7-9)
Roll 1d6 and consult the following list. permanently charged with negative Roll 1d6 and consult the following list.
1 All characters and creatures within 10 energy. The effects of any necromancy 1 One random target within 10 ft. of the
ft. of the book are hit by a negative spells cast in this area are treated as if burning book gains the ability to cast
energy ray. The ray inflicts 1d4 points the caster were two levels higher than animate dead once per day, as a full-
of damage. he actually is. round action, as if he was a 20th level
2 The burning book sinks into the spellcaster.
Mid Level Spells (4-6)
ground, forming an empty grave. Roll 1d6 and consult the following list. 2 Roll twice on the low level necromancy
Anyone who climbs into the grave is table.
1 Any undead creatures within 20 ft. of
instantly killed (power word: kill). 3 For the next six hours, all spells cast
the book are immediately destroyed.
3 One random target within 10 ft. of the within 30 ft. of the burned book are
2 The book explodes, inflicting all within
burning book is forever unable to charged with negative energy,
20 ft. of it with 3d6 points of damage.
touch water with his bare skin without inflicting 1d4 points of negative
A Reflex save (DC 15) negates the
that water turning black and energy damage to any targets affected
damage completely.
poisonous (ingested poison, 2d6 by the cast spells.
damage/1 Con). 3 All characters and creatures within 50
4 One random target within 10 ft. of the
ft. suffer the effects of enervation as if
4 One random target within 10 ft. of the burning book gains a permanent +2
cast by a 20th level spellcaster.
book becomes a magnet for undead enhancement bonus when resisting
activity. All undead within 5 miles of 4 One random target within 10 ft. of the the effect of any necromancy spell.
his position, for the next week, are book is inflicted with eyebite as if cast
5 All dead bodies within 200 ft. of the
instantly drawn toward him (and by a 20th level spellcaster.
book are immediately animated as if
attack him) If the character continues 5 Roll twice on the high level universal affected by the animate dead spell.
moving new undead enter this table (see p. 00). They are uncontrolled and will attack
affected area. the nearest living character or creature.
6 One random target within 10 ft. of the
5 One random target within 30 ft. of the burning book gains the ability to cast 6 One random target within 50 ft. of the
book gains a hunger for flesh of his touch of fatigue once per day, as a full- burning book gains the ability to cast
own race. For every day that he does round action, as if he were a 10th level finger of death, as a 20th level
not consume such flesh his spellcaster. spellcaster, once per day as a free
Constitution is temporarily reduced by action.
3 points. This hunger for flesh remains
for 2d6 days.
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Sweet Chariot RPG Sample


The following page is an excerpt from the Sweet Chariot RPG Chariot has an extremely thick atmosphere consisting mostly of
from Flying Mice LLC. Sweet Chariot is a stand-alone game set argon, which is narcotic at the pressures typical below two
within the larger StarCluster game universe. The game contains all kilometers altitude—thus all Chariot nations are built on
the rules necessary to play on the world of Chariot. Chariot has mountainous areas, and hydrogen and helium filled airships are
been settled for half a millennium. The settlers came here in used to traverse over the poisonous Deathlands between. Chariot
desperation because a foiled hijacking attempt en-route also abounds in poisonous heavy metals such as Uranium, and is
destroyed most of the technology base designed for their new exceedingly active volcanically. It also is extremely hot, so that the
colony, including their landers. Using cobbled together gliders, tropical areas are uninhabitable, except in one place. Chariot's
the bulk of the people were dumped onto the planet before the massive moon, Fiske, is tidally locked to Chariot, and constantly
colony ship crashed. The Chariot nations have pulled themselves hovers over the same place. The shadow of Fiske blocks direct
up to a steam-based technology. sunlight during the hottest part of the day, and it is in this area
that the descendants of the hated Hijackers—including the nation
of Washington—live.

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Excerpt from Sweet Chariot - The Nations of Chariot

four lands. Instead, the Mainlands are also habitable, due to


the daily solar eclipe Fiske provides, blocking out the rays of
Gloria in the hottest hours surrounding noon.
Rather than being stunted amidst the rocky spires of an infer-
Washington tile Bestlands, Washington, due to the skill and perseverance
of its people, adapted plants and animals to cultivation in the
strange conditions, and began to grow with vigor, spreading
Washington was founded by descendants of the second Watch into the surrounding, comparatively lush, Mainlands.
Hijackers, who had modelled their society after that of the By the third century, Washington was a republic in name only.
United States of America of the 18th century, in the time of the In actuality the nation had become an oligarchy, where the rich
founding of that country. The USA of that period was charac- called all the shots by owning Senators and Congressmen. It
terized by a certain naive but sincere idealism, which only suited the interests of the controlling powers to maintain the
later - after wealth and power came its way - turned to cyni- facade of a republic, and elections were duly held, with the
cism and boredom. proper candidates elected on schedule.
The first settlement was Madison, near the largest flat area The nation advanced steadily, but like its fellow Hijacker
they could find on the Washington highland. That area was nations, activity was limited to the night and the eclipse, and
turned into farmland and quickly settled, and Madison became progress came more slowly than with other nations. By 452,
the original capital. As in the USA, the new Republic of Wash- the Washingtonians were in contact with several other sur-
ington was pulled into two competing political camps - the rounding cultures via steam airships. At this point, they were
Agrarians and the Urbanists. The Agrarians spent quite a bit of contacted by the government of Fiske, who, like Washington,
time in power at the beginning, but eventually, the Urbanists had chosen the USA as a cultural model, and felt more com-
came to control the legislature and thus the nation. fortable working with the Washingtonians.
Washington had the worst, rockiest, most infertile Bestlands of The Fiske-Washington Axis became the strongest of the three
the four Hijacker lands. Like all the Hijacker lands, Washing- Chariot-Offworld trading partnerships, as the two nations had
ton is the gift of Fiske. Without the cooling effect of the great much in common, and the nation of Washington was invigo-
tidally locked moon, only the tiny Bestlands would be inhabit- rated by the offworld trade. Soon Washington came to domi-
able, as was intended when the Hijackers were given these nate the other Hijacker lands by judicious use of its wealth and

1
Excerpt from Sweet Chariot - The Nations of Chariot

military power. Cities & Landmarks


The leadership of Washington decided to prove the manifest
The capital of Washington, Roosevelt, was chosen because of
greatness of their nation with an unheard of feat. They would
its location - alone on it's own tiny Bestlands rise, with no
colonize the smaller land to the south which they called Cali-
peaks around with their freak winds, yet still fairly central - for
fornia, and which was inhabited only by a few degraded rem-
the Fiske-Washington spaceport, and it was also ideal for the
nants of refugees sent over by balloon when the winds were
massive Aerodrome the Washingtonians were planning. The
right.
city lies perched on the top of a small Bestlands dome isolated
This colonization was first affected by sending over and sup-
from the main highland complex which Jefferson is on by a
plying colonists via airship. This was a necessary prelude to
steep sided river valley.
the real feat, which was the building of a railroad through the
Roosevelt is the commercial as well as political capital of
Deathlands across the narrow strait between Washington and
Washington, because the location of both the spaceport and
California. For decades volcanologists on both sides of the
Aerodrome there necessitate most trading firms locating their
strait directed streams of ash and lava down into the Death-
headquarters here. The city is lovely in the center, where
lands. Cities were built on either side, Fillmore in Washington
majestic tree-lined boulevards sweep in ray patterns from cen-
and Kennedy in California. Hundreds of thousands of Urchins
tral loci, while cross streets and connecting streets run in grid
were rounded up and sent on Work Labor details in awkward
patterns. The electric streetcar system has lately been replaced
diving suits, and thousands never returned. The last little bit
downtown with an extensive subway system built at vast
was crossed by a stone causeway and an iron bridge, built by
expense, although the streetcars still run in the periphery.
Deathlands Divers from both sides, just high enough at the
Roosevelt is powered by uranium fission steam generators,
railbed (at 2000 meters elevation) to equal the lowest Fringe-
and the city is lit up magnificently, the massive granite public
lands elevation, and the divide was conquered. Washington
buildings being spotlit all night and throughout the eclipse. All
had built a wonder, and all Chariot was agog.
of the main thoroughfares are well lit also, as light seems to
Pressurized passenger trains can now move between Fillmore
drive away crime. The periphery of the city is far less lovely,
and Kennedy, and the colonization of California has picked up
the further out one travels from the center, the darker and seed-
pace. The degenerate natives - locally called Yahoos - are
ier the buildings, until at the edges one is travelling in a open
scorned as mere horse thieves and cattle rustlers, and the
mud-lined sewer lined with weatherbeaten, dilapidated hovels.
Washingtonian settlers shoot them on sight. California, lower
Here the bulk of the Urchins and the working poor live in hid-
and somewhat drier than Washington, is for now home to vast
eous conditions. Periodically, these peripheral slums are swept
herds of cattle and their herdsmen, the so-called Hornsmen.
by press gangs, and the Urchins collected are put to work on
The only two cities on California, Kennedy at the rail head and
public projects, like the Trans-Deathlands Railway, or the
Singh up in the tiny Californian Bestlands and possessing the
Roosevelt subway system. If a few working poor get swept up
best Aerodrome, are brawling, bustling towns, full of swagger-
along with the Urchins, no-one worries about it much. There
ing hornsmen and cattle bound for the meat packing plants.
are 700,000 people in Roosevelt.
Already, however, this lifestyle is beginning to fade as thou-
The city of Madison was the original settlement and capital
sands of poor, eager farmers rush to take the empty new lands
until the treaty with Fiske moved the capital off to the new city
and put them under the plow.
of Roosevelt. Madison is quieter than Roosevelt, less hurly-
The official Church of Washington is the Baptist Christian
burly than Jefferson, and is the cultural center of the nation.
protestant church. This is a highly centralized church, but sep-
The Opera in Madison is famous throughout Chariot for the
arate from the Roman Catholic majority on Chariot as well as
superb quality of its home-grown Urchin castrati singers, and
from the powerful Anglican Church centered in Spenceria.
the school attached to the opera has quite a commercial ven-
They have a number of doctrinal differences with both major
ture going, supplying trained castrati to foreign operas. Those
Christian churches, considering them as worse than heathen.
castrati who are not good enough for the opera are in demand
There are other, smaller protestant sects in Washington, chief
as mild-mannered servants to the wealthy, and there are
of these being the Methodists - a splinter group of the Angli-
always more little Urchins running around on the street.
cans, and a tiny minority of Roman Catholics.
The University of Madison is also here, the largest institution
The unit of currency is the Almighty Dollar, available both in
of higher learning in Washington, as well as the Washington
bill and in coin. The bills are known as greenbacks from the
Military Academy and several smaller schools. Catering to the
green ink used on their reverse. The obverses of both coins and
students, most of whom are wealthy, is a big business in Madi-
bills depict dead presidents, while the reverses typically depict
son. The poor do not live in Madison, except as servants. They
stirring symbolic figures usually in the form of lovely women
live in Roosevelt and in Jefferson, but they are kept out of
in clinging clothes, or large national monuments. The pres-
Madison. The working people in Madison generally are of the
ently printed bills feature the recent completion of the Trans-
higher end of that class - well kept, clean, industrious clerks
Deathlands Railroad.
and seamstresses. Some 500,000 people live and work in Mad-
ison.
Washington natives gain a Mother’s Milk skill of planetol-
Jefferson is Washington’s Big City. Jefferson is where things
ogy+1, due to their knowledge of their environment, and the
are made, as well as bought and sold. Huge factories and ware-
skill with which they manipulate it.
houses crowd the three main railroads feeding this giant. The
city fills a big, bowl shaped valley in the main Bestlands, at the

2
Excerpt from Sweet Chariot - The Nations of Chariot

junction of the highland passes to the north, southeast (to Cali- Powerful Organizations
fornia,) and west. The bottom of the bowl is filled with manu-
The Bureau of Full Employment is a government program
facturing and storage facilities, while the people live in
deigned to keep unsightly and dangerous Urchins off the
progressively higher bands of buildings, with the slums and
streets, and supply cheap labor to businesses. The Bureau has a
tenements at the lowest level, and the mansions of the aristoc-
mandate to supply federal contractors with employees, and is
racy at the highest, in a bizarre reverse of the pattern of settle-
empowered to take unemployed people off the streets and
ment at Roosevelt.
hand them over to businesses. The businesses pay the Dole sti-
There are several different city centers. In general, the city is
pend, while the Urchin gets to work for it. Out of the Urchin's
divided into three by the railroads. In the northeast are the
Dole is deducted cost of supplies, including food, clothing,
financial centers - banks, insurers, stock and bond trading
and shelter. It is - in effect, though not legally - slavery. The
houses. To the south lies the entertainment district, where
services are supposed to be temporary, but many of the compa-
nightclubs, theatres, and restaurants abound. To the northwest,
nies utilizing the Bureau's services will overcharge for
the city’s government and related buildings dominate.
required supplies to the point where the Urchin is running a
Jefferson never sleeps. The city continues to move 30 hours a
negative balance, which puts him under control of the com-
day. Most larger businesses are open at any time of the day or
pany until the debt is worked off - in effect never. The Bureau
night, and the ceaseless bustle tends to tire travelers out. It is
gets large payments for it's services, which it uses to lower the
said that if you can’t get something in Jefferson, you can’t get
tax burden on gainfully employed people, making it popular
it anywhere. Jefferson holds about 2,500,000 inhabitants.
for three reasons. It keeps the Urchins employed and out of
mischief, it keeps them off the Dole, and it is a net income pro-
Business & Trade ducer, lowering taxes. A not inconsiderable percentage of the
The Roosevelt and Kennedy Railroad (also known as the income generated stays in the pockets of the Bureau chiefs, but
Trans-Deathlands Railroad) is a joint venture among the three that is totally understandable under the circumstances.
largest railroads in Washington, the Madison North, the Clin- The Hellfire Club is a fashionable if eccentric association of
ton and Harris, and the Great Southern. It was built with vast Gentlemen and Aristocrats who enjoy unconventional activi-
amounts of labor from the Bureau of Full Employment, and ties which the narrow-minded could construe as illegal and
funding from the railroads, the government, and private inves- immoral, but which to the broad-minded are liberating and
tors. The R&K line is usable by trains from any of the three frankly intoxicating. The activities sponsored by the Club run
partner railroads, each of which pays a fee to use the road. The the gamut from titillating orgies with willing and unwilling
fee is, of course, recovered from the passengers in the form of participants of varied age and gender to thrilling ritual sacri-
a ticket surcharge for travel to California. Trains using the fices with attendant cannibalism. The Club pays a hefty sti-
R&K line need to be reverse pressurized if carrying passengers pend to the Bureau of Licenses to prevent any
or livestock, as the cars go down to the very limits of toleration misunderstandings concerning a too literal interpretation of the
to cross the Deathlands. law, and confines it's non-consensual activities to undesirables
The giant meat packing company known as Shield Products and ne'er-do-wells. The Club members are always looking for
dominates the city of Kennedy. Since it is cheaper to ship a good time, and it does not often pay to be noticed by them.
cargo than livestock across the Deathlands, Shield Products The Club is modest to a fault, and dislikes intrusive publicity
now packs most of it's livestock in California and ships it back to such an extent that they will suppress it by any means, the
to Washington in cans. The Shield Products slaughterhouses faster and more final, the better.
are brutal places. Several unruly employees have 'disappeared' The Patriotic League consists of a secret group of volunteers
in the plants, never to be seen again. The well known muck- who think the social and political status quo in Washington
raking reporter Edison Downes was never seen again after set- requires constant vigilance and defense. These men and
ting off to visit the Kennedy plants in disguise last year, and women, most of them Working class, dislike intrusive foreign-
reports of strange tasting canned meat appearing soon after- ers and socially mobile Urchins. The League is technically
ward were quickly hushed up. Shield Products exports canned illegal, but many covert members are involved with law
beef and pork, as well as "Canned Meat," all over the Hijacker enforcement, and the group is seen by many in a positive light.
and Passenger states, competing sharply on price. When engaged in defending their liberties, the League mem-
Bantam Iron Works of Bush is the nation's largest pig iron bers wear a domino mask to give themselves plausible deni-
producer, supplying almost a quarter of the market. The iron ability if required. If the police, say, are forced to interrupt the
mines near Bush produce large quantities of high grade ore, League's activities, the policemen can say that "They were all
which Bantam refines and sells to manufacturers throughout wearing masks, we have no idea who they are." There are
Washington. The massive Bush plant is considered a model of Patriotic League groups in almost every sizeable town in
efficiency and design, and it is said even representatives of Washington.
companies from Crew states have toured the plant incognito.
The plant is extensively automated, with pneumatic lines pow- Powerful Personalities
ering air logic controlled robots. Out of work former employ-
The spiritual leader of the Patriotic League is Adrian Divine,
ees staged a fierce battle here when the new plant opened two
a passionate orator and a man of great anger. Mr. Divine is not
years ago, but they were defeated by a smaller force of plain-
a politician in the usual sense of the word, but it is his speeches
clothesmen from Aegis Security armed with gatling guns.

3
Excerpt from Sweet Chariot - The Nations of Chariot

which inform and motivate the League. Divine practices what for a woman, with a matronly figure and steel grey hair swept
he preaches. His belief in his own words is almost palpable, up into a bun. She continues to wear widows weeds long after
and his own inner conviction sways and convinces others her husband’s death, and is never without her umbrella.
when they hear him speak. Devine is a gentleman of indepen- Lawrence Uther Williams is the current president of the
dent but limited means, and he has currently far overextended Republic, though it would be hard to find someone who could
himself financially. He is a small, dapper man, of pale, bland recognize him. He is one of those quiet, unassuming fellows -
features, dirty blond hair, moustache, and goatee, and heavy- slicked down hair parted in the middle, wire framed specta-
lidded, slanted blue eyes, and generally wears a homburg and a cles, and clean shaven - who turn out to be mass murderers or
pince nez on a long black ribbon. religious fanatics. In President Williams’ case, he is a master
Dr. Austin Card is the Director of the Bureau of Full Employ- at political intrigue, although even his closest associates
ment, and well on his way to being a very rich man. Dr. Card believe him to be a biddable sheep in political matters, not
personally approves all work orders from private industry, and realizing that he is the one leading them. It is President Will-
is by law responsible for the contracts, although he does not iams’ particular genius to be able to get others to tell him to do
expect any problem on this account. It is not widely known what he wants to do, and make it all look like their idea. Why
that the Bureau is engaged in what amounts to slavery, as all of he wants the dull ceremonial position of President has so far
the transactions are within the letter of the law. The kickbacks remained his secret.
Dr. Card is receiving are not legal, but they are customary, and
people generally turn a blind eye to that sort of behavior. It is
Dr. Card’s gut feeling that people just do not want to know that
his Bureau is a slave supplier, and ignore all references to this
to avoid the subject. Dr. Card is a short, rotund man of middle
Glossary
years and jovial disposition, with a full, flowing black beard
Hijacker A descendant of the outlaws who tried to
and no moustache. He generally dresses in an elegant dove
steal the original colony ship in a desperate attempt to survive
gray suit, pin-striped trousers, and a top hat.
the immolation of the Earth. Hijackers are hated by Crew
The president of Bantam Iron Works, J. Harriman Danville,
Passenger A descendant of the passengers who spent
is widely believed to be the inventor of the elegant air-actuated
the entire journey from Earth in cold sleep.
robotics in the Bush plant, but it is actually his spinster daugh-
Crew A descendant of the colony ship’s crew,
ter, Agnes Harte Danville, who created the robots. She asked
who fought and defeated the Hijackers at the cost of many
her father to perpetuate this hoax in order not to scare away her
lives and much of the technology intended for the colony
scarce marriage prospects. Agnes is almost thirty, and while
Deathlands Lands under 2000 meters in altitude,
she is a lovely woman, her keen penetrating intellect and
impassible due to the toxic pressure of the argon-rich atmo-
mechanical genius are seen as detracting from her appeal, and
sphere, but the best farmland.
she isn’t getting any younger. Despite her accomplishments,
Fringelands Lands between 2000 and 2500 meters in
she feels lonely, and is desperate for love and approval, but
altitude, habitable by those with a high argon tolerance
like many brilliant people, is honest to a fault, and cannot
Mainlands Lands between 2500 and 3500 meters in
avoid telling people what she really thinks of them, though she
altitude, where the bulk of the population lives
tries mightily.
Bestlands Lands above 3500 meters in altitude,
The Director of the Madison Opera Company School, Dr.
where the rich and powerful live, free from toxic argon and
Peter W. Faucett, has recently ordered an increase in the pro-
radiation, but very poor farmland
duction of castrati - eunuch singers - for his school. The yield
of fine castrati voices - the range of a boy soprano with the
power of an adult tenor - has been disappointing of late,
though the doctor can sell all the failed castrati as normal
eunuchs to be harem guards in Yemen and Singapur, and he
has standing orders for all he can produce. Dr. Faucett’s gangs
are roaming the slums and shanty towns, searching for boys of
the proper age, especially those unencumbered by family. The
Urchins are beginning to suspect the disappearances of the
usual crop of male street orphans is more than a strange coinci-
dence.
Wilma P. Dobson is the head of Shield Products, and it would
be difficult to conceive of a more forbidding personage. Mrs.
Dobson is the widow of Hector Dobson, the late director of the
company, who left all of his stock to his wife of 52 years. Mrs.
Dobson is called the Iron Lady by her subordinates, and far
less flattering names by her rank and file employees. She per-
sonally gives the orders for making mystery meat out of
unwanted guests, and insists on watching the process, never
displaying any emotion. Mrs. Dobson is 70 years old, very tall

4
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