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International Journal of Mining Science and Technology 31 (2021) 743–751

Contents lists available at ScienceDirect

International Journal of Mining Science and Technology


journal homepage: www.elsevier.com/locate/ijmst

Interactive mobile equipment safety task-training in surface mining


Lazar Zujovic a,⇑, Vladislav Kecojevic a, Dragan Bogunovic b
a
Department of Mining Engineering, West Virginia University, Morgantown 26501, USA
b
North American Coal Corporation, Farmington 87401, USA

a r t i c l e i n f o a b s t r a c t

Article history: Improving the quality of equipment training for the Heavy Equipment Operators (HEO) is a critical task in
Received 11 July 2020 improving safety and eliminating equipment-related injuries in mining. One of major responsibilities for
Received in revised form 25 January 2021 the HEOs is proper machine inspection. Traditional miner safety training includes the use of hardcopy
Accepted 28 May 2021
documents and video instructions. However, modern mobile and computer technology offers tremen-
Available online 9 June 2021
dous potential to improve the training process. In this study, we apply a 360-degree camera, open-
source platform WordPressTM, and the software Unity3D in order to create materials and tools for the
Keywords:
HEOs safety training to help trainees better understand the pre-shift safety machine inspection. The
Heavy equipment operators
Safety task training
computer-based safety task training developed in this research is tested and implemented at a surface
360-degree image/video mine in the southern United States.
Virtual reality Ó 2021 Published by Elsevier B.V. on behalf of China University of Mining & Technology. This is an open
access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).

1. Introduction Internet-Based Training (IBT); for instance, travel time can be


reduced, cost lowered, materials can be easily revised and updated,
Maintaining safe worksites is one of the major goals for mining greater efficiency can be reached, etc. [7]. All these factors are pre-
companies and for all people working in mines. Apart from operat- sent and valuable in the HEO’s training process in mining industry.
ing a machine, Heavy Equipment Operators (HEO) have another Some researchers have developed non-immersive training proto-
crucial task: proper machine inspection. Failure to perform a types which can be run only on standard PCs [8–9]. Polcar and
proper pre-shift machine inspection can result in a domino effect, Horejsi stated that the PC workstation is a suitable platform for
leading to more serious problems or incidents. When conducting taking virtual tours controlled by the participants themselves
the task-training for HEOs, the Mine Safety and Health Administra- [10]. On one hand, non-immersive virtual reality (VR) PC systems
tion (MSHA) guidelines should be considered [1]. The MSHA’s role are not providing full immersion into the VR world. On the other
is to help in reducing deaths, injuries, and illnesses in all US mines hand, Wyk and Villers indicated that these systems are a low-
by developing and enforcing safety and health rules and providing cost option for high resolution design, training, and education
assistance to mine operators. applications [11]. Li et al. gave a review of the development of vir-
One significant factor that still contributes to on-site injuries is tual and augmented reality (VR/AR) in construction safety. They
a lack of training and/or improper equipment inspection [2]. Mor- concluded that their research is not limited to the construction
rish indicates that a pre-job safety analysis can reduce the proba- industry and that future research should include AR/VR for safety
bility of an incident occurring [3]. Kowalski and Vaught stated training in other sectors [12].
that numerous changes in mining population, such as diversity of Full immersion into a VR world, as another part of this research
experience, variety in age, and ethnicity, require implementing project, can be achieved through the use of virtual reality applica-
more modern methods of training [4]. Patterson and Shappell ana- tions and VR headsets. Mallett and Unger stated that technological
lyzed human factors and decision-based errors in mining inci- improvements allow growth in mine safety and health methods,
dents; their study showed that machine operators often misjudge discussing several approaches for virtual reality in future mine
risks [5]. Bahn investigated emerging hazards in mine work envi- training [13]. Wyk and Villiers stated that the primary goal of
ronments, suggesting further training is required in risk identifica- developing VR environments in the mining industry is to allow
tion in order to manage hazards [6]. Fahy states that there are mine personnel to experience different activities and processes
several advantages to Computer-Based Training (CBT) and that might be expected in their everyday activities [9]. In this con-
text, one daily activity that each heavy-equipment operator can
⇑ Corresponding author. expect to perform is pre-shift machine inspection. Kizil and Joy
E-mail address: lz0011@mix.wvu.edu (L. Zujovic). inferred that VR training can reduce cost of delivering trainings

https://doi.org/10.1016/j.ijmst.2021.05.011
2095-2686/Ó 2021 Published by Elsevier B.V. on behalf of China University of Mining & Technology.
This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
L. Zujovic, V. Kecojevic and D. Bogunovic International Journal of Mining Science and Technology 31 (2021) 743–751

by decreasing learning time and lost time, reducing the need for
extra equipment, and lowering travel expenses [14]. There are var-
ious examples of training in the mining industry that use virtual
reality. Wyk and Villiers developed training prototypes of fatal
incident reconstruction, as well as pedestrian, driver, and smelting
hazards [9]. Non-immersive prototypes for standard PCs were cre-
ated to contend with a large number of trainees and less- Fig. 1. HEO training steps.
developed immersive technology. McMahan et al. developed vir-
tual environments for surface mining training, which investigated Fig. 1 shows the main steps in this training platform. There were
two types of primary machinery-haul trucks and conveyor systems three major phases for building the proposed HEO training: (1)
[15]. In McMahan’s research project models and animations of the gathering the materials; (2) building Computer-Based Task-
haul truck were developed using StudioTM. Zhang developed VR Training (CBTT); and (3) building virtual reality (VR) application.
training for drilling in underground mines in two VR systems: (1) In order to develop the interactive training courses, it was nec-
screen-based general VR system, and (2) head-mounted display- essary to capture 360-degree content (images and videos) and col-
based (HMD) intuitive system [16]. Of these two options, a higher lect other training materials to incorporate them into the
immersion is achieved with HMD with a shell and a smart phone. Computer-Based Task-Training and VR application. Hardware for
Researchers from the National Institute for Occupational Safety this project consisted of several separate components: (1) 360-
and Health (NIOSH) in the US, developed a VR framework – VR degree camera; (2) head-mounted headsets (HMD) for virtual real-
Mine, to create features for underground mine safety [17]. Such a ity; (3) PC or laptop that can play VR content with HMD; (4) mis-
framework can rapidly create a virtual underground mine for train- cellaneous components.
ing. NIOSH researchers also developed ‘‘EXAMINER”, software for First, this study chose an appropriate camera for capturing 360-
personal computers, that can help mineworkers to practice hazard degree images and videos. There is a large number of 360-degree
recognition at a mine site. Instructors can develop custom scenes cameras currently available on the market. GoPro Fusion (Fig. 2)
and training modules by using this software. Isleyen and Duzgun is one such camera that is capable of performing the tasks required
investigated virtual reality simulations, with the objective to train by this research and is also an easy model to use. The camera con-
workers to identify roof-fall hazards in underground mines. sists of two 180-degree lenses, one on the front and one on the rear
Researchers concluded that a preliminary study shows the poten- side of the camera. Lenses simultaneously capture two images or
tial of VR technology for improving worker’s efficiency and two videos, which can be stitched to create one 360-degree image
decision-making [18]. Barnewold et al. identified the key digital or video. The camera shoots 18-megapixels still images and 5.2 K
technologies relevant to the mining industry. Researchers con- videos. Several types of head-mounted displays (HMD) can be used
cluded that there is a deficit of digital technologies among smaller as single headsets for the VR systems. Some examples of single
mining operations. [19]. Liang et al. investigated improvements of headsets are Oculus Rift, HTC VIVE, Oculus Quest, etc. This research
the traditional safety training related to rock hazards in under- project used Oculus Rift Consumer Version 1 (CV 1) as the hard-
ground mining. They developed serious virtual reality game that ware for the VR system. This HMD has two joysticks and two exter-
gives miners more safety awareness. Researchers concluded that nal sensors. The joysticks are used to control one’s position and to
VR allows hazard identification without real risks [20]. Joshi et al. manipulate objects in virtual reality world. Sensors track the posi-
developed a module for virtual reality safety training in concrete tion and translate the user’s movements in VR. There are several
industry. Researchers aimed to explain safety protocols on per- requirements proposed by Oculus to ensure that Oculus Rift CV 1
sonal protective equipment and other safety concerns through runs properly on a PC or laptop. The minimum requirement is
the VR training method, and, therefore, to reduce the number of the Intel i3-6100 processor and a graphics card in the range of NVI-
incidents in the plant [21]. Zhang et al. analyzed risk management DIA GTX 1050 Ti or greater.
to prevent coal outburst in underground mining. They concluded The laptop used in this project was an Acer Nitro 5. This laptop
that training is an integral part of risk management for risk identi- is compatible with the Oculus Rift and therefore virtual reality. The
fication [22]. Additionally, there has been a great expansion in the laptop is a low-end gaming laptop equipped with the NVIDIA
development of 360-degree cameras. Liu et al. stated that the 360- GeForce GTX 1050ti graphics card and Intel Core i5-8300H proces-
degree camera captures an entire 360-degree scene that can then sor. Thus, this laptop meets the minimum requirements and also
be wrapped into one 3D sphere [23]. This sphere can be used to has an ‘‘Oculus ready” label from the manufacturer. Apart from
create virtual tours.
The overall objective of this research project is to improve the
HEO training by using modern technology in the training process.
Specific aims of this study are as follows: (1) use the camera to cap-
ture 360-degree images and 360-degree videos to create virtual
reality content; (2) design and develop the interactive Computer-
Based Task-Training for different mining equipment (trucks, doz-
ers, etc.); (3) design virtual reality application; (4) utilize comput-
ers for knowledge assessment through quizzes; (5) establish the
use of computer-based training on a mobile device (i.e. smart-
phone, tablet); and (6) develop a set of instructions on how to cre-
ate this type of training for another machine.

2. Methodology

The proposed technical approach for the development of the


Computer-Based Task-Training (CBTT) and virtual reality applica-
tion is designed at a surface mine in the southern United States. Fig. 2. GoPro Fusion.

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L. Zujovic, V. Kecojevic and D. Bogunovic International Journal of Mining Science and Technology 31 (2021) 743–751

the main equipment, there are some other components that Furthermore, image processing (Fig. 4) involved stitching
assisted in the process of gathering materials for this study. These together images, removing the tripod from the scene, and finally
components were camera tripods, camera mounts, and SD memory compressing those images. Fig. 4a shows a pair of images to be
cards. Each of the required hardware components was used for the stitched. Fig. 4b shows a rendered image, while Fig. 4c shows the
phases of gathering, developing, and reproducing the training image after the tripod was removed. Table 1 gives a brief explana-
content. tion for camera positions during the process of capturing 360-
Software that was used in the phases of creating, editing, and degree images of haul-trucks.
developing the training content were as follows: (1) GoPro Fusion In addition to taking 360-degree images, regular 2D images
Studio; (2) Unity3D; (3) additional software. were taken with a mobile phone camera to show the details of
The GoPro Fusion Studio App software was used to stitch the important machine parts. These 2D images were real images, not
images and videos captured with the GoPro Fusion camera. This computer models, showing parts such as cabin joysticks, buttons,
software is free and allows one to render spherical images and commands, etc. Also, images of actual machine problems (tire
videos, adjust colors, load content from the folder or directly from issues, leaks, accumulations, etc.) were captured and presented.
the camera, and set footage stabilization. This study chose Word- Such 2D images were included in virtual tours; as such, a trainee
Press, the open source content management system, to create the can see more minute details of the machine. This will help the trai-
Computer-Based Task-Training application. Rohilla stated that nee to better understand what potentially can be expected during
open source content management systems (CMS), like WordPress, pre-shift inspections, as well as while operating the machine.
have become a very popular and widely used set of tools for creat- Technological advancements in cameras have affected the area
ing, modifying, editing, and publishing the content of web-based of film-making and introduced the possibility of recording 360-
systems [24]. Unity3D is a free software and game development degree videos to professionals, semi-professionals, and even ama-
tool. Unity3D has a variety of free and paid-for assets. These can teur videographers. 360-degree videos can be either static (placing
help in developing applications for desktop, web, or mobile the camera in a stationary position) or moving (having the camera
devices. The Unity3D version used for creating the VR application move while shooting video). Those two types of 360-degree videos,
in this research was 2018.3.8f1. as stated by Van den Broeck et al., are called moving viewport
Besides, some additional and free pieces of software have been (MVP) and static viewport (SVP) [25]. In this research project, both
used for improving training materials in terms of image, sound, MVP and SVP videos were recorded. For shooting the walk-around
and video editing. inspection videos, the operator was first asked to conduct a pre-
shift inspection in the same way they would perform it every
day. While the video was recording, the operator was providing
2.1. Gathering materials
explanations of their actions during pre-shift inspections. The
MVP videos for walk-around inspections were created by mount-
The goal, as explained previously, was to develop interactive
ing the camera on an employee’s hard-hat, as shown in Fig. 5.
training courses and a template that will include written materials
The camera was mounted in a way that provided a solid con-
and other advanced forms of training content. As a major part of
nection between the plastic helmet and the camera. The screen-
the future training, researchers needed to capture 360-degree
shots of the video inspection for the haul-truck are shown in Fig. 6.
images and videos of different machines. Those images and videos
The static viewport videos were created inside the cabin of the
were captured using the GoPro Fusion. The required number of
machine. The primary goal of the SVP videos was to record the
camera positions and 360-degree images were decided based on
operation of that particular machine. This video will also be helpful
the machine type and existing training manuals. Therefore, the
for the future operators, as it will provide an inside perspective on
number of images varies based on machine dimensions and their
the operation of the machine. The camera was placed on the right
complexities. For capturing images, which were used in the pro-
window (for haul-trucks and scrapers), as presented in Fig. 7.
cess of creating the virtual tours of the machines, the camera
As stated before, the second stabilization method offered by the
was placed on a tripod at around 1.8 m from the ground.
GoPro is ‘‘Full Stabilization”. This method will lock the orientation
Red, blue, and yellow circles in Fig. 3 mark the camera positions
of the camera and remove all movements; as such, this option was
when capturing 360-degree images of haul-trucks. There were six-
used for rendering SVP videos, where no movement of the camera
teen images taken for this machine. A photographer could capture
was necessary. Voice information was added into these static 360-
more or fewer images depending on how much detail they wish to
degree videos, explaining what tasks the operator was performing
cover.
while operating a machine; the voice clips were incorporated by
using some free pieces of software. For example, in one of the
videos for the truck, the processes of loading, dumping, and driving
a haul-truck are explained by the voiceover.

2.2. Computer-Based Task-Training

Although the researchers mentioned earlier discussed


computer-based training, it is still important to address the use
of new open source platforms and Content Management System
for creating training software. It is important not only for providing
different training courses, but also for creating completely new
templates for training on particular machines. Computer-Based
Task-Training was developed using the open-source and free con-
tent management system (CMS) WordPressTM. The new Computer-
Based Task-Training consists of three main training parts, which
are also the main training objectives: (1) Proper walk-around
inspection; (2) Proper pre-operational cabin inspection; and (3)
Fig. 3. Camera positions for haul-trucks. Proper start, shut down, and emergency procedures. A trainee
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L. Zujovic, V. Kecojevic and D. Bogunovic International Journal of Mining Science and Technology 31 (2021) 743–751

Fig. 4. Image processing: two images to be stitched; 360-degree image; and removed tripod.

Table 1
Explanation for camera positions for haul-trucks.

Position number Explanation


Position 1–Red circle Front side of a haul-truck from a distance.
Position 2–Red circle Close look at the devices located at the front of the haul truck.
Position 3–Red circle Right side of the machine with the right front tire and steps for mounting the machine.
Position 4–Red circle Right side of the machine with the hydraulic tank along with the front and rear tires.
Position 5–Red circle Right rear side of the machine along with the right rear tire.
Position 6–Red circle Rear side of the haul-truck offering details for the rear side of the machine.
Position 7–Red circle Rear side of the haul-truck; provides a view of the box and tires from the distance.
Position 8–Red circle Left side of the machine; offers a closer look at the rear left tire.
Position 9–Red circle Left side of the machine; gives a view of the fuel tank along with the front and rear tires.
Position 10–Red circle Left side of the machine; gives a closer look at the front left tire.
Position 11–Yellow circle View from underneath the machine.
Position 12–Blue circle Platform, in front of the cabin.
Position 13–Blue circle Platform, middle.
Position 14–Blue circle Platform, fire suppression.
Position 15–Blue circle Cabin, driver’s seat.
Position 16–Blue circle Cabin, buddy’s seat.

Fig. 5. Camera and hard-hat.

should demonstrate their understanding of those main objectives


at the end of the training to ensure that they are properly trained
in these tasks prior to going out in the field.
The first objective of training concerns walk-around inspection,
one of the most important responsibilities of all heavy equipment
operators. This inspection, during which the HEO should inspect
various machine parts, will help maintain not only the safety of
Fig. 6. Video screenshots.
the operator but also the safety of other people who work at the
mine site. Some machine parts to be inspected during this process
are tires, fire suppression system, fire extinguishers, leaks,
mechanical defects, etc.
The second objective of training involves pre-operational cabin
inspection, which is a part of pre-shift inspection and will serve to
secure a safe cabin environment. For instance, during cabin inspec-
tion, an operator should check the functionality of the cabin’s seat-
belt, horn, steering, brakes, glass, and other cabin parts to maintain
safe operation of the machine.
The third main objective addresses the procedures for proper
start and shut down, as well as for emergency events to be fol-
lowed in specific cases. For example, operators must be aware that
when certain machine parts are not functioning (such as the horn Fig. 7. Camera position for SVP videos for haul-trucks.

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Fig. 8. Computer-Based Task-Training.

or seatbelt), they must stop operating the machine entirely. Such developed with 360-degree images, and they can investigate the
problems noticed during pre-shift machine inspections require fast machine by navigating through the scenes with the mouse and
response. keyboard. Similarly, with the 360-degree video, a trainee is able
Before beginning the development of the Computer-Based Task- to watch an experienced operator of heavy equipment performing
Training application, it was important to create a draft of the over- a pre-shift inspection and equipment operation, controlling the
all concept of the CBTT. Fig. 8 shows the flowchart describing the video with the mouse and keyboard.
various components of the Computer-Based Task-Training. After At the end of each of the three sets of instruction (main objec-
running the software, a trainee will first choose a mine location, tives), trainees take a knowledge assessment quiz in order to assess
then the training course for the particular machine. The option their understanding of the information covered during that set of
for choosing the mine location is useful if there are multiple mine instruction. The number of questions for each quiz are derived
sites within the same company which work independently but from the training manual and from consultations with the mine
share the same types of machines. Each training course has three personnel. Each of the quizzes that relate to Instruction No. 1
separate sets of instruction: (1) Walk-around Inspection; (2) Pre- and Instruction No. 2 consist of four multiple choice questions.
operational Cabin Inspection; and (3) Proper start, shutdown and The final test, which is given at the end of Instruction No. 3, con-
emergency procedures. These three sets of instruction address dif- sists of eight questions. To pass each quiz, a trainee has to answer
ferent topics of the pre-shift inspection and contain further, more all questions correctly. If a trainee does not pass a quiz, they must
detailed steps, all of which a trainee should complete in order to go through the set of instructions related to that quiz again, retak-
meet the three main learning objectives (Instructions 1, 2, and 3). ing the quiz upon completion. After passing a quiz, the trainee is
Each set of instruction consists of four steps, each of which able to move on to further instruction; for example, after a trainee
describes the aforementioned instructions in closer detail. The first has successfully completed the knowledge assessment quiz about
three steps are presented in a combination of textual and voice the first set of instructions (proper walk-around inspection), they
information, as well as 2D images. The fourth step in each set of can proceed to the second set of instructions (proper pre-
instructions is the 360-degree non-immersive virtual tour and operational cabin inspection). The same applies for proceeding
360-degree non-immersive video. During the 360-degree virtual from the second set of instruction to the third. Although trainees
tour, a trainee is able to control the interactive virtual environment may take each quiz as many times as they need to, a maximum

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number of allowed attempts may be set. Training courses were application or CBTT, videos or images that were already inserted
developed for seven machines which were widely used in the sur- into the software and set at the right place can be seen and inter-
face mine (trucks, dozers, scrapers, etc). acted with inside the virtual tours, without needing to leave and
re-enter the application.
2.3. Virtual reality application It is also possible to see the collected materials on any com-
puter, not just within the developed software. Another advantage
The virtual reality application was developed in Unity3D, with of the materials gathered by the camera is easy revision. If the pro-
the help of The Mobile VR Tour 360 plugin. Virtual reality tours duced materials are not satisfactory, it is easy to capture a new
for each machine were developed separately, creating the total of video or image. Normally, as the videographer becomes more
seven different virtual tour applications. Developing the virtual experienced and knowledgeable about using the 360-degree cam-
tours independently from each other was necessary, as images that era, they can produce, stich, and edit the images and videos at a
used for VR applications were not compressed and were too large faster pace.
in memory size. As explained earlier, images and videos were com- The training template (Fig. 10), developed as the major feature
pressed to be used in the Computer-Based Task-Training software of the Computer-Based Task-Training, allowed for the creation of a
because this software can be run on the network and mobile new training course for a specific machine. For this purpose, the
devices and, therefore, can require a faster Internet speed. On research used WordPress, which offers thousands of various plug-
one hand, such large memory files noticeably slow down the speed ins that can be installed and used for different purposes in the
of interaction with the CBTT. On the other hand, in the VR applica- web-based application. This vast number of plugins offers great
tion, images and videos which were not compressed establish a potential for building a web-based application. Among those, sev-
better user experience when using the application with VR head- eral plugins that fit the project purposes were identified and
sets. At the same time, the speed of such VR applications can selected as suitable tools for the development of the new CBTT:
depend on computer characteristics (such as the processor). There- iPanorama 360, Wpvr, and QSM.
fore, each of the seven separate virtual tours runs faster The iPanorama 360 serves for creating virtual tours with previ-
independently. ously gathered images. Wpvr plugin uses 360-degree videos to cre-
In the process of creating the VR applications, the concept of a ate and publish a virtual tour video. The QSM plugin is used to
sphere was applied as the base format of the VR environment. develop a knowledge assessment quizzes for trainees. These three
The concept of sphere means that the collected 360-degree images plugins do not require any programming knowledge and are sim-
and videos were placed in spheres within the system. In other ple for use.
words, each 360-degree image was inserted into one sphere Menu options Posts, Media, and Appearance are default Word-
(Fig. 9), as were the 360-degree videos. The connection between Press features. Option ‘‘Posts” allows the user to place the virtual
such spheres, established with the special buttons, allowed for tours in the right positions within the training course by connect-
easy navigation between the virtual scenes. (360-degree images ing the virtual tour with the course name. Option ‘‘Media” is the
and videos). file database for images, videos, sounds, and text, which are used
for creating virtual tours. Menu option ‘‘Appearance” serves to
build a navigation menu, but this feature is not required to be used.
3. Results and discussion
Other menu options - Courses, Instructions, and Contents - were
developed manually. Menu option ‘‘Courses” lets the user initiate
After the previously described process of gathering 360-degree
the process of creating the new training course by giving the title,
images, 360-degree-videos, and 2D images, these materials were
course image, and the course name. Menu option ‘‘Instructions”
inserted into the Computer-Based Task-Training program and VR
serves to connect previously created course with virtual tours
application. These materials represent a crucial piece of a trainee’s
and quiz. Finally, the menu option ‘‘Contents” allows the insertion
ability to interact with the training process. However, videos and
of additional written, sound, and text information about a machine.
images that are captured with the 360-degree camera can also be
As a result, after this template has been developed, and a user logs
used separately and independently from the developed software.
in as an administrator or editor, they will be transferred to the
For example, such 360-degree images and videos can be run in
dashboard page (Fig. 10). Here, a person can run an existing train-
any player that is compatible with this type of content. One of
ing course or, by using previously explained nine menu options,
the Media Players that supports 360-degree content is the GoPro
add a new course, change an existing course, add or remove media
VR Player. Additionally, 360-degree content can be seen by using
files, and create virtual tours and knowledge assessment quizzes.
the Oculus Rift HMD, without inserting such materials into the
Coding skills are not required.
VR application. However, the process of using images one-by-one
can be noticeably slower, as a person will have to manually change
the image or video and insert new ones. On the contrary, in the VR

Fig. 9. Creating new virtual tour. Fig. 10. Editor dashboard.

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Fig. 11. Page example.

The page example from the CBTT is shown in Fig. 11. Each of the
three sets of instruction has videos and a virtual tour related to its
particular machine. A user can run the virtual tour by clicking on
button (a). A 360-degree video can be run with the play button
(b). The ‘‘Begin Quiz” button (c) allows a user to start the knowl-
edge assessment quiz on the current set of instructions (i.e.
Fig. 13. VR application with Oculus Rift CV.
walk-around inspection).
Computer-Based Task-Training is optimized for use on mobile
devices. The only prerequisite for accessing CBTT on a mobile
device is to establish a solid Internet connection. All features which Connection between an ‘‘oculus ready” laptop and the head-
are available in a desktop version of CBTT are also available on mounted display is established after installation of the Oculus Inte-
mobile devices (see Fig. 12). For example, a user can create a gration asset, which allows the use of Oculus Rift CV1 HMD. Oculus
new course, modify an existing course, or take an entire training Rift VR headsets, two sensors, and two joysticks are used to achieve
course. This feature makes it possible to use CBTT outside of an user’s interaction with the VR world. Fig. 13 shows the user’s inter-
office environment. action with the VR application run with Oculus Rift CV1. Sensors
The virtual reality application was developed to improve the and joysticks are marked with (a) and (b), respectively. The person
training of Heavy-Equipment Operators by fully immersing them
into a VR world; in this way, the trainee can use the head-
mounted display (HMD) Oculus Rift and interact with the VR world
while performing the virtual tour of a selected machine. Through
VR, a trainee also has the opportunity to observe how an experi-
enced operator performs the pre-shift inspection. Besides the use
of the VR application with Oculus Rift, virtual tours in the VR appli-
cation can also be performed on desktop PCs. If used without HMD,
this application becomes non-immersive in nature. Therefore, the
same virtual tours can be used as both fully-immersive virtual
tours or non-immersive desktop virtual tours.

Fig. 12. View on mobile devices. Fig. 14. Non-immersive mode-cabin with dashboard.

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By using the new Computer-Based Task-Training and VR, future


operators will have an opportunity to observe the machine and
processes in detail through the image or video format. This
approach practically gives trainees more safety awareness of what
they could expect to see and how to react while on their job duty.
CBTT and VR application can help operators to be informed about
the possible risks without going out in the field and reading
lengthy documents. In addition, trainers can have potential bene-
fits from providing more engaging training to miners and assessing
their knowledge. Several machine operators tested the developed
CBTT and VR application. They gave positive feedback about the
application, with no motion sickness reported. All of them have a
minimum of fifteen years of mining experience.
Fig. 15. Speedometer.

4. Conclusions

The Computer-Based Task Training (CBTT) and virtual reality


(VR) application developed through this research provide training
for Heavy-Equipment Operators that allow better understanding
of the procedures and the importance of pre-shift inspections. This
has been achieved through interactive and structured lessons.
Training materials including 360-degree images and videos, 2D
images, and sound information were created for seven machines.
Graphic User Interface (GUI) for Computer-Based Task-Training
software was developed and CBTT was customized for use on PCs
and mobile devices. Training template for developing a new train-
ing course with CBTT was created. Virtual reality application was
created for use on desktop PCs or with head-mounted display Ocu-
Fig. 16. Tire problem. lus Rift CV 1.
The effectiveness of this technology supported training versus
traditional ways should be the target of future research. Although
mine personnel have been involved in every step during the devel-
immersed in the VR world sees what is presented on the computer opment of this project/system, and testing in the mine, it is inten-
screen. tion to conduct more scientific survey on usefulness and
As stated before, another option for running this VR application satisfaction with the developed system, and calculating return on
is the non-immersive mode. This mode involves using the applica- investment (ROI). Besides, introducing cutting-edge photography
tion on a desktop PC and performing a virtual tour by using a and videography equipment to collect more advanced images
mouse and keyboard. Fig. 14 shows screenshot of such an applica- and videos should be considered. Focus should be placed on editing
tion. The blue icons (iButtons) show 2D images of the machine such materials to reach semi-professional level and incorporating
parts (Fig. 15), as well as problems (Fig. 16) that a trainee can them into developed software.
potentially expect during a pre-shift inspection of the machine.
These are also followed by voice information that explains partic-
ular parts of the machine. References
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