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7/6/2020 The Alexandrian » Three Clue Rule – Part 3: The Three Clue Rule
Mythos Audio Library: Call of secret door is a problem, but it’s not a chokepoint, so I only need to
Cthulhu come up with one solution. In D&D this solution is easy because it’s Tweets by @hexcrawl
built right into the rules: The secret door can be found with a
successful Search check.
But let’s say that, instead of some random treasure, there is Justin Alexand
something of absolutely vital importance behind that door. For the @hexcrawl
adventure to work, the PCs must find that secret door.
Replying to @hexcrawl
The secret door is now a chokepoint problem and so I’ll try to make
sure that there are at least three solutions. The first solution remains And while we can be
the same: A successful Search check. To this we could add a note in aware of this and improve
a different location where a cultist is instructed to “hide the artifact
our results (when I'm
behind the statue of Ra” (where the secret door is); a badly damaged
journal written by the designer of the complex which refers to the running EP at conventions
door; a second secret door leading to the same location (this counts or for newbies, I prep a
as a separate solution because it immediately introduces the cheat sheet for what the
possibility of a second Search check); a probable scenario in which pregen equipment is; this
the main villain will attempt to flee through the secret door; the ability
drastically improves the
to interrogate captured cultists; and so forth.
Once you identify a chokepoint like this, it actually becomes quite first session experience),
trivial to start adding solutions like this. to some extent it's an
I’ve seen some GMs argue that this makes things “too easy”. But the insoluble problem for SF
reality is that alternative solutions like this tend to make the scenario games.
more interesting, not less interesting. Look at our secret door, for
example: Before we started adding alternative solutions, it was just a
dice roll. Now it’s designed by a specific person; used by cultists; and
1h
potentially exploited as a get-away.
As you begin layering these Three Clue Rule techniques, you’ll find
that your scenarios become even more robust. For example, let’s Justin Alexand
take a murder mystery in which the killer is a werewolf who seeks out
@hexcrawl
his ex-lovers. We come up with three possible ways to identify the
killer: Replying to @hexcrawl
(1) Patrol the streets of the small town on the night of the full moon.
Fantasy and contemporary
(2) Identify the victims as all being former lovers of the same man.
(3) Go to the local butcher shop where the killer works and find his games can usually get
confessions of nightmare and sin written in blood on the walls of the away with this blindspot
back room. because they're
For each of these conclusions (he’s a werewolf; he’s a former lover; supplemented by real
we should check out the butcher shop) we’ll need three clues.
world knowledge. SF
HE’S A WEREWOLF: Tracks that turn from wolf paw prints to human
footprints. Over-sized claw marks on the victims. One of the victims games, on the other hand,
owned a handgun loaded with silver bullets. have a big problem.
HE’S A FORMER LOVER: Love letters written by the same guy. A What's a 10-foot pole?
diary written by one victim describing how he cheated on her with You already know. What's
another victim. Pictures of the same guy either on the victims or kept
a zecto projector? That
in their houses somewhere.
CHECK OUT THE BUTCHER SHOP: A broken crate reading has to be learned.
DANNER’S MEATS at one of the crime scenes. A note saying “meet
me at the butcher shop” crumpled up and thrown in a wastepaper
basket. A jotted entry saying “meet P at butcher shop” in the day 1h
planner of one of the victims.
And just like that you’ve created a scenario with nine different paths
to success. And if you keep your mind open to the idea of “more Embed View on Twitter
clues are always better” as you’re designing the adventure, you’ll find
even more opportunities. For example, how trivial would it be to drop Recent Posts
a reference to the butcher shop into one of those love letters? Or to Untested UVG:
fill that diary with half-mad charcoal sketches of wolves? Market Research
The fun part of all this is, once you’ve given yourself permission to
include lots of clues, you’ve given yourself the opportunity to include Review: Ultraviolet
some really esoteric and subtle clues. If the players figure them out, Grasslands
then they’ll feel pretty awesome for having done so. If they don’t Remixing Avernus –
notice them or don’t understand them, that’s OK, too: You’ve got Addendum: More
plenty of other clues for them to pursue (and once they do solve the DMs Guild Capsule
mystery, they’ll really enjoy looking back at those esoteric clues and Reviews
understanding what they meant). Remixing Avernus –
Continued tomorrow… Addendum:
Streetcrawling Tools
So You Want to Be a
Feng Shui Player?
(Part 2)
Recent Comments
Yorick on Remixing
Avernus – Part 3G:
Jaquaying the Dead
Three
Jim B on Dragon
Heist Remix – Part
3B: More Faction
Outposts
Wyvern on Untested
UVG: Market
Research
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7/6/2020 The Alexandrian » Three Clue Rule – Part 3: The Three Clue Rule
Rabbiteconomist on
So You Want to Be a
Feng Shui Player?
Spyros G on
Remixing Avernus –
Addendum:
Streetcrawling Tools
Joaquin on Remixing
Three Clue Rule – Three Clue Rule – Avernus – Part 3C:
The Vanthampur
Part 1:The Players Part 2: The Bread
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John on Review:
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