Professional Documents
Culture Documents
URDANETA CITY
BACHELOR OF CULTURE AND ARTS EDUCATION
WHAT IS COMMODITY?
A commodity is a basic good used in commerce that is interchangeable with other goods of
the same type. Commodities are most often used as inputs in the production of other goods or
services. The quality of a given commodity may differ slightly, but it is essentially uniform across
producers.
TYPES OF COMMODITY
Since there are so many commodities, they are grouped into three major categories:
agriculture, energy, and metals.
AGRICULTURE
Agricultural commodities include:
Things you drink, such as sugar, cocoa, coffee, and orange juice. These are called the softs
markets.
Grains, such as wheat, soybeans, soybean oil, rice, oats, and corn.
Animals that become food, such as live cattle and pork (called lean hogs).
Things you wouldn't eat, such as cotton and lumber.
ENERGY
The energy category includes crude oil, RBOB gasoline, natural gas, and heating oil. Commodities
trading is a big determinant in setting oil prices.
METALS
Metals include mined commodities, such as gold, copper, silver, and platinum. The London Metal
Exchange announced it would launch futures contracts for metals used in batteries. The exchange
expects there will be a large market for such metals as the demand grows for electric vehicles.
PUBLISHING
ADVERTISING
The techniques and practices used to bring products, services, opinions, or causes to public
notice for the purpose of persuading the public to respond in a certain way toward what is
advertised. Most advertising involves promoting a good that is for sale, but similar methods are used
to encourage people to drive safely, to support various charities, or to vote for political candidates,
among many other examples. In many countries advertising is the most important source of income
for the media (e.g., newspapers, magazines, or television stations) through which it is conducted. In
the noncommunist world advertising has become a large and important service industry.
Classification of Advertising – With Categories
Advertising can be broadly classified into the following categories:
I. Product Advertisement:
Product advertising focuses on a particular product or brand. Most advertising is product advertising.
It is designed to promote the sale or reputation of a particular product or brand. For example,
Bournvita, Viva, Horlicks, Lux, Dettol, etc. Product advertisement generally describes the product’s
features and sometimes prices.
V. Co-Operative Advertising:
When manufacturers, wholesalers and retailers jointly sponsor and share the expenditure on
advertising, it is called co-operative advertising.
VII. Non-Commercial Advertising:
This is used by non-profit organizations, for inviting donations, financial aid, etc.
Since the earliest cave paintings, the history of art has evolved in tandem with developments in
technology. In the 15th century, Jan Van Eyck experimented with oil-based pigments, ushering in a
new era of painting. The introduction of photography at the end of the 19 th century changed how
artists see the world forever. More recently, Andy Warhol’s most famous works used screen-printing,
an innovative new technology borrowed from the graphic arts.
Since you’re reading this on Bare Conductive, you then know that technology is moving at a much
faster pace than ever before and artists have a huge range of contemporary media and techniques to
choose from. From 3D printing to interactive installations to conductive paint, artists have found
myriad new ways to connect with the technologically developed world we live in. We wanted to share
some of the most common technologies that artist is utilizing today to give a good perspective on the
rise of technology in art.
3D Printed Art
3D printing or “additive manufacturing” technology has been in development for several decades
now, but it was in the early 2000s that 3D printing exploded into the public view, with the media
reporting on the technique’s potential in the fields of science, medicine, and manufacturing. In 2005,
a growing trend for incorporating 3D printing into art and design was first noted, and this technology
has become increasingly prevalent in art. 3D printing allows artists to create highly detailed and
infinitely manipulable models, which can be presented as artworks in their own right or which can be
used as scale models for a larger piece.
3D printing is used by a range of artists with a variety of unique practices, many of whom use the
available technology in different ways. For example, Romanian artist Ioan Florea uses 3D printed
plastic molds to produce large-scale metal models of vehicles, exploring the role of technology in our
current age of customization.
Interactive Art
Interactive art and installation art have been around since the 1950s, but recently digital
developments have allowed artists to create completely immersive experiences, which the viewer can
interact with on a number of levels.
One pioneer of digital installation art was Rafael Lozano-Hemmer. His 2005 piece Subtitled
Public consisted of a darkened room installed with infra-red surveillance cameras. The cameras
tracked visitors as they moved, and a single verb was projected onto each viewer’s torso, following
them around the room. If one visitor touched another, their verbs would be exchanged, encouraging
viewers to engage with each other as well as with the artwork.
Online Art
With the prevalence of the Internet and our constant visual consumption online, it makes sense that
we’re starting to see artwork, which only exists on the web. Much of this work challenges the
conventions of the art world since websites can usually be accessed by all and are difficult to sell on
the traditional art market. Internet-based artworks have been around since the 1990s when the
“net.art” movement took off. Examples from this period include Olia Lialina’s My Boyfriend Came
Back from the War (1996), a browser-based art experience in which a narrative unfolds as the user
clicks various links.
Augmented Reality
Augmented reality programs use existing cameras and smart technology to add layers of information
and imagery to a user’s view of the world. Augmented reality offers a unique crossover between the
physical world in which we live and the digital world in which we spend much of our time. It’s being
adopted by museums worldwide in order engage viewers (particularly younger ones) with the art and
artifacts on display.
Right now, it’s artists working with virtual reality who are really pushing the boundaries of
contemporary art. Authoritative art editorial website Artsy has even argued that virtual reality is “the
most powerful artistic medium of our time”. Mostly achieved through multi-sensory headsets, virtual
reality places the viewer in a completely new simulated environment, where they can look, listen and
interact with a virtual version of reality.
TELEVISION
The electronic delivery of moving images and sound from a source to a receiver. By extending the
senses of vision and hearing beyond the limits of physical distance, television has had a considerable
influence on society. Conceived in the early 20th century as a possible medium for education and
interpersonal communication, it became by mid-century a vibrant broadcast medium, using the model
of broadcast radio to bring news and entertainment to people all over the world. Television is now
delivered in a variety of ways: “over the air” by terrestrial radio waves (traditional broadcast TV);
along coaxial cables (cable TV); reflected off of satellites held in geostationary Earth orbit (direct
broadcast satellite, or DBS, TV); streamed through the Internet; and recorded optically on digital
video discs (DVDs) and Blu-ray discs.
The technical standards for modern television, both monochrome (black-and-white) and colour, were
first established in the middle of the 20th century. Improvements have been made continuously since
that time, and television technology changed considerably in the early 21st century. Much attention
was focused on increasing the picture resolution (high-definition television [HDTV]) and on changing
the dimensions of the television receiver to show wide-screen pictures. In addition, the transmission
of digitally encoded television signals was instituted to provide interactive service and to broadcast
multiple programs in the channel space previously occupied by one program.
Despite this continuous technical evolution, modern television is best understood first by learning the
history and principles of monochrome television and then by extending that learning to colour. The
emphasis of this article, therefore, is on first principles and major developments—basic knowledge
that is needed to understand and appreciate future technological developments and enhancements.