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H I0 Iθ
A B
• Now, considering point ”B” three things
have changed:
i. Measuring distance is now PB (D).
ii. The intensity is now Iθ.
iii. The surface is no longer at right angle to the
direction of the incident light, it is effectively
tilted away from the normal by the angle θ
and indicates by the ratios PA/PB = cosθ.
Hence, the illumination falls by the factor of
cos θ and the illumination at B is :
EB = Iθ/(PB)2 cosθ
• It can be simplified to two variables
Cosθ =PA/PB = H/PB
PB = H/cosθ
EB = Iθ/(H/cosθ)2 cosθ
EB = (Iθ/H2) X cos3θ lux.
• It is also known as cos3θ law of
illumination.
2. General lighting method (Lumen
method)
• When a room is illuminated by many
lamps and fittings, the direct illuminance
calculation method (inverse square law)
method) would be lengthy.
• So, simple method (Lumen method) can
be used to design illumination on the
surface on the concept of utilization factor.
• The lumen method is applicable to design
of a uniform (general) lighting scheme in a
space where flexibility of working locations
or other activities is required.
N = (E x A)/ UF x MF x O
• Artificial light on the working plane
depends upon the various factors,
which are given below:
• Utilization factor (UF) is the proportion of
the luminous flux emitted by the lamps
which reaches the working plane. It is a
measure of the effectiveness of the
lighting scheme. Factors that affect the
value of UF are as follows:
(a) light output ratio of luminaries
(c) room proportions
(d) room reflectance
(e) spacing/mounting height ratio
• The room dimensions are required in
terms of room index to get values of UF by
a formula.
Room Index = (L X B)/mounting height x ½
perimeter of room
R I = (L x B )/H x (L + B)
where L = length of room
B = width of room
Hm = mounting height, i.e. the vertical
distance between the working plane and
the luminary.
Utilization Factor
Room Room Index
reflectance
C W F 0.7 1 1.25 1.5 2 2.5 3 4 5
0.7 0.5 0.2 .41 .47 .52 .55 0.6 .63 .66 .69 .71
0.3 .36 .42 .47 .50 .56 .59 .62 .66 .68
0.1 .32 .38 .43 .47 .52 .56 .59 .63 .66
0.5 0.5 0.2 .37 .42 .46 .49 .53 .55 .57 .60 .61
0.3 .33 .38 .42 .45 .49 .52 .55 .57 .59
0.1 .29 .34 .39 .42 .47 .50 .52 .56 .58
Luminous efficiency of light source
(lumen/watt):
• it is luminous flux (lumen /watt) out put
of light source.
• Fluorescent lamp is much more efficient
than incandescent lamp, because
fluorescence lamps produce 40-70
lumen/ watt where as incandescent
lamps produce only 10-16 lumen /watt.
Types of Luminaries:
• There are many types of luminaries,
which are used to diffuse or control the
light source to the desired area.