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The battle can be played on a 48”x96” table, but we recommend a 60”x96” surface.
The Models
These are the named heroes each force can include in their force. All other models from the armies
below can be used as wel.
Evil Good
Named Heroes Named Heroes
The Witch-king Gandalf the white
The Betrayer Aragorn
The Dark Marshal Legolas
The Dimmerlaik Gimli
Khamûl the Easterling Peregrin, guard of the citadel
The Knight of Umbar Faramir, Captain of Gondor
The Shadow Lord Damrod, Ranger of Ithilien
The Tainted Madril, Captain of Ithilien
The Undying Denethor, Steward of Gondor
Gothmog, Lieutenant of Morgul Beregond
Shagrat (either version, redommended Cirion, lieutenant of Amon Barad
War leader of Cirith Ungol) Prince Imrahil of Dol Amroth
Gorbag Forlong the Fat
Kardûsh, the firecaller Angbor the Fearless
Suladân the Serpent Lord The King of the Dead
The Golden king of Abrakhân Duinhir
Amdûr, lord of blades Théoden, King of Rohan (must be
mounted)
Éomer (either version, recommended
Knight of the Pelennor fields)(must be
mounted)
Éowyn, shield maiden of Rohan (must
be mounted)
Meriadoc, Knight of the Mark (starts as
a passenger with Eowyn)
Gamling, captain of Rohan (must be
Mounted)
Erkenbrand, captain of Rohan( Must be
mounted)
Unnamed Heroes Unnamed Heroes
Nazgul (as long you don’t include more Knight of the White Tower
then 8! This INCLUDES the named onces Captain of Minas Tirith
except the Witch-king) Captain of Dol Amroth
Orc captain Captain of Rohan(must be mounted)
Mordor orc Shaman
Morannon orc captain
Orc Drummer
Mordor Uruk-hai Captain
Mordor Orc Taskmaster
Mordor Troll Chieftain
Hâsharin
Haradrim king
Harad chieftain
Harad Taskmaster
War Mûmak of Harad
Mahûd king
Mahûd tribesmaster
Easterling Dragon Knight
Easterling war Priest
Khandish king
Khandish Chieftain
Warriors Warriors
Orc warrior Warrior of Minas Tirith
Orc tracker Knight of Minas Tirith
Warg rider Ranger of Gondor
Mordor Uruk-hai Citadel Guard
Morannon orc Guard of the Fountain Court
Great Beast of Gorgoroth Osgiliath Veteran
Mordor Troll Battlecry Trebuchet
Mordor Siege Bow Avenger Bolt Thrower
Mordor War Catapult Knight of Dol Amroth
Haradrim warrior Man-at-arms of Dol Amroth
Haradrim raider Axeman of Lossarnach
Serpent guard Clansman of Lamedon
Serpent rider Rider of the Dead
Watcher of Kârna Blackroot Vale Archer
Abrakhân Merchant Guard Warrior of the Dead
Mahûd warrior Rider of Rohan
Mahûd Raider Rohan Outrider (Mounted)
Half troll of Far Harad Rohan Royal Guard (Mounted)
Easterling Warrior Son of Eorl
Easterling Kataphrakt
Khandish warrior
Khandish Charioteer
Khandish Horseman
The Points
You can use as much points as everybody agrees on the total. Both sides must use the same amount
of points. But not all of the models start on the table. The Good players must leave all of his Rohan
models in the Rohan reserve. And they must leave Aragorn, Gimli, Legolas, the king of the dead and
all Warriors of the Dead and Riders of the Dead in the Army of the Dead Reserve. The Evil players
must leave all of their Harad Models in the Harad Reserves (with the exception of the Named
Nazguls, they count as being Mordor Models like in the Mordor Army Book)
We recommand that at least 1000 points worth of models will be in each reserve pile (so 1000
Rohan, 1000 Army of the Dead and 1000 in the Harad reserves)
Special rules
General rules
No surrender, No Retreat: Until Aragorn and the Army of the Dead arrive, no model on neither side
has to take Courage test for their force being broken.
Epic Battle Forces: Warbands now consist of 1 Hero and up to 24 warrior models.
Special Rules for Evil side Special Rules on the Good Side
The Serpent: All Harad models are kept Rohan to the rescue: All Rohan models
in reserve like described above. They are kept in reserve. They automaticly
arrive automaticly at turn 13 on the on turn 10 on the Rohan deployment
Harad deployement side. zone as in the picture.
The Sound of the Battle: At the The Return of The king: Aragorn, Gimli,
beginning of the movement phase the Legolas, the king of the dead and all
Evil Players rol a D6 for each entry army of the Dead models are kept in
point. This number is the amount of reserve. Aragorn, Gimli & Legolas can
slain warriors reënter the battlefield at all lead a warband of Army of the Dead
this point. When the Rohan Reserves models. They arrive automaticly at turn
come into play, the marker at the 16 at the Army of the Dead deployment
Rohan side is removed and is no longer zone as in the picture.
used. When the Army of the Dead No living man can kill me! Éowyn and
comes into play, the Marker on that Merry may reroll failed to woun rolls
side is also removed. against the witch-king.
Horns in the distance: The Witch-king The king is attacked! If the Witch-king
must try to move towards King Théoden charged and/or killed king Théoden,
once he arrives. The Witch-king must then éowyn and Merry automaticly
charge King Théoden if possible. pass all courage tests for the remainder
Wings of Death: All Nazgul (named or of the scenario.
otherwise) mounted on a fellbeast( of Living Legends: Once Rohan has
any kind) can fight models on the walls arrived, all Dol Amroth and Gondor
of Minas Tirith by moving against the Cavalry models cause terror outside of
wall as long as it is within the control the walls of Minas Tirith.
zone, just as a model on a siege Éomers’ Rage: If either Théoden or
ladder/tower). If the Nazgul loses, they Eowyn are slain, then Eomer must
don’t take falling damage. charge each turn, if possible, and passes
all terror tests for the remainer of the
scenario.
Volley Fire! Any group of 10 or more
bow-armed models (not crossbows,
thrown weapons, etc) in base contact
with each other and forming an
uninterrupted chain of models since the
beginning of the Shoot phase, can
declare they are going to fire a volley.
They can do this as long as the all have
the same kind of bow(Elf bow, Bow,
Dwarf bow, orc bow etc.) and have all
moved no more than half their Move
distance in the previous Move phase, as
normal for bow-armed models tob e
able to fire.
The range of the bows fireing a volley is
doubled, but models that are closer
than 18” /42cm cannot be targeted,
being too close for indirect fire
(example, an Elf bow could hit targets
between 18”/42cm and 48”/112cm).
The models in the firing group can pick
any enemy model within range as a
target for their volley. They don not
need to see the target, as long as there
is at least one friendly model on the
battlefield that is able to see their
target.
All modelsin the firing group that are
within range of the target roll a dice.
They score a hit only on the roll of a 6,
regardless of their Shoot value.
After the number of hits from a volley
has been determined, the player
controlling the target can pick any
model within 6”/14cm of the target
(including the target itself) and allocate
the hit onto it, even if the target is
engaged in combat. Then the player
controlling the firing group can do the
same with the scond hit. Thw players
continue alternating like this until there
are no hits left for that volley or all
models within 6”/14cm of the target
have been hit once by that volley.
If friendly models are within 6”/14cm of
the target, Good Models cannot shoot
and must choose another target. Evil
models cam shoot as normal.
Barriers will count as ‘in the way’ onlu if
they are between the firing group and
the model hit, and the model hit is in
base contact with the cover. Models
inside a wooded area always benefits
from an ‘in the way’ roll because of the
trees and models inside buildings or
within some solid protection overhead
cannot be hit at all by indirect fire.
Normally, model scan be hit only once
by volley fire, but extremely large
creatures can be hit by more arrows.
Models mounted on large bases ( bases
of 40mm radius or more) can be hit
once per Wound on their profile. This
means that, for example, cavalry model
scan be hit twice (one on the rider and
one on the mount), while the Balrog
could be hit 10 time!
Objectives
Instant victory
The Evil side immediately wins if they manage to kill Gandalf, Théoden, Eomer, Aragorn, Gimli,
Legolas, Imrahil and Faramir regardless how many points were scored by either side.
The Good side immediately wins if they manage to kill The Witch-king, Gothmog, All the Mûmakils
and all other nazgul (named or unnamed) regardless how many points were scored by either side.
Points objectives
The Evil players can get points by completing the following things:
Have more models on the walls then the good side at one point(3pnts)
The Good Players can get points by completing the following things: