SPELL Focus Feats
VERSION 1.0
CREATED BY: GALIPHILESpx Focus: \TION
Prerequisite: The ability to cast atleast one spell
‘Your abjuration spells are more protective or aggressive than
those of your peers. You gain the following benefits:
‘+ You gain a-H1 bonus to your spell save DC and spell attack
modifier of your abjuration spells.
‘You can add one abjuration spell ofa level you can cast
from your class spel list to the list of spells you can
prepare or cast. This does not count against your
‘maximum spells known,
+ When you successfully cast an abjuration spell either your
fr the target's our choice) hit point maximum and
‘current hit points increase by an amount equal to the
spel’s level This effect lasts for 1 minute,
SPELt Focus: CONJURATION
Prerequisite: The ability (o cast atleast one spell
‘Your conjuration spells more effectively transport objects and
creatures from one location to another. You gain the following
benefits
+ You gain a-+1 bonus to your spell save DC and spell attack
modifier of your conjaration spells.
+ You can add one conjuration spell ofa level you can cast
from your class spel ist to the list of spells you can
prepare or cast. This does not count against your
‘maximum spells known,
+ When you cast a conjuration spell. you can choose to cast
‘that spell I level higher than the chosen spell slot. You
must be able to cast spells as that level normally. Once you
use this feature, you must complete a short rest before you
‘can use it again.
SrELi Focus: DIVINATION
Prerequisite: The ability to cast atleast one spell
‘Your divination spells more effectively reveal information. You
gin the following benefits:
+ You gain a +1 bonus to your spell save DC and spell attack
modifier of your divination spells.
+ You can add one divination spel ofa level you can cast
from your class spell list tothe list of spells you can
prepare of cast, This does not count against your
‘maximum spells known,
+ You may maintain conentration on two divination spells at
the same time, rather than one.
SPELL Focus: ENCHANTMENT
Prerequisite: The abiliy to cast atleast one spell
‘Your enchantment spells affect the minds of others more
drastically. You gain the following benciits:
+ You gain a +1 bonus to your spell save DC and spell attack
‘modifier of your enchantment spells.
+ You can add one enchantment spell ofa level you can cast
from your class spel ist to the ist of spells you can
prepare or cast, This does not count against your
maximum spells known.
+ Acreature affected by an enchantment spell you cast
gains disadvantage on the next saving throw or ability,
check made to resist a spell you cast.
SrELL Focus: EvocATION
Prerequisite: The ability to cast at least one spell
‘Your evocation spells more effectively manipulate magical
‘energy to produce their desired effect. You gain the following
benefits
+ You gain a +1 bonus to your spell save DC and spell attack
modifier of your evocation spells.
+ You can add one evocation spell ofa level you can cast
from your class spell list to thelist of spelis you can
prepare or cast. This does not count against your
‘maximum spells known,
+ When you roll a1 or 2 on a damage die for an evocation
spell you can reroll the die and must use the new roll,
even if the new roll isa 1 or a2.
Spex Focus: ILLusion
Prerequisite: The ability (0 cast atleast one spell
‘Your illusion spells more effectively deceive the senses and
‘minds of others. You gain the following benefits:
+ You gain a +1 bonus to your spell save DC and spell attack
‘modifier of your illusion spells.
+ You can add one illusion spell of a level you can cast from
your class spell ist to the list of spells you can prepare or
‘east. This does not count against your maximum spells
known,
+ Creatures who fail a saving throw or ability check against
an illusion spel of Ist level or higher you cast take psychic
damage equal to the spell’ level + your spell casting
ability modifier, ifthe spell does not already deal damage.
SPELL Focus: NECROMANCY
Prerequisite: The ability to cast atleast one spell
Your necromancy spells more effectively manipulate the
‘energies of life and death. You gain the following benefits:
+ You gain a +1 bonus to your spell save DC snd spell attack,
modifier of your necromancy spells.
+ You can add one necromancy spell ofa level you can cast
from your class spell list thelist of spells you can
prepare or cast. This spell does not count against your
‘maximum spells known,
+ When you successfully resolve a necromancy spell you
xin temporary hit points equal tothe spell’ levelSri. Focus: TRANSMUTATION
Prerequisite: The ability to cast atleast one spell
‘Your transmutation spells more effectively change the
properties of your targets. You gain the following benefits
‘+ You gain a-+1 bonus to your spell save DC and spell attack
modifier of your transmutation spells.
You can add one transmutation spell ofa level you can,
‘cast from your class spell ist to the list of spelis you can
prepare of cast. This does not count against your
‘maximum spells known,
+ ‘The range for your transmutation spells is doubled If the
spell has a range of touch, it now has a range of 30 feet.