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Original concept : Eduardo "Melendor"

Graphic design & rulebook : Alban "Grovast"

Unofficial fan-made expansion Version 1.1


Sept. 2015

About this
Terra Mystica : Artifacts is an unofficial fan-made expansion for Terra Mystica. It is free and intended to print-and-play. It is
recommended for players with some experience in Terra Mystica, and seeking for a more tense end-game.
It requires a copy of the Terra Mystica board game, rights reserved to Feuerland Spiele (http://www.feuerland-spiele.de)
Artifacts artworks are re-used from Seasons boardgame and its expansions, with kind permission of publisher Libellud
(http://www.libellud.com). Artist : Naïade. Author : Régis Bonnessée. All rights reserved to Libellud.

Components
14 Artifacts cards
Print pages 3-6, cut, and insert into sleeves, why not as front and back of an unused CCG card... you know
what it's about !

Setup
Before the first player chooses a faction board, shuffle the 14 Artifacts cards, and randomly draw a number
ofArtifacts equals to the number of players less one. Put them face-up next to the board, so that each player
can consult them at any time during the game.
Remove the remaining Artifacts cards from the game, they will not be used.

Final round and scoring


Whenever a player passes at round 6, he/she immediately claims an available Artifact of his/her choice, and put it next to
his/her faction board. This Artifact is not available for other players anymore. The penultimate player to pass has therefore no
choice but to claim the remaining Artifact, while the last player in play gets no Artifact at all.
After final scoring has been evaluated, players in possession of an Artifact now score additionnal points according to its
special conditions (see next section).

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Artifacts details

Amulet ofAir Amulet of Earth


Get as much VP as you gained from Air cult Get as much VP as you gained from Earth
track scoring. cult track scoring.

Amulet of Fire Amulet of Water


Get as much VP as you gained from Fire cult Get as much VP as you gained from Water
track scoring. cult track scoring.

Balance of all Trades Boots of Speed


Get 10VP if you have the biggest distance Get half of the VP you gained from the Area
between two connected trading houses. In scoring, rounded down.
case of a tie with one or several players, you
get only 5VP.

Case of Knowledge Golden Chest


Get 3VP for each town within a connected Get as much VP as you gained from Resource
area of your choice. scoring.

Grimoire Holy Staff


Get 1VP and 1VP for each step of your Get 10VP if you have the biggest distance
lowest cult track. between two connected temples. In case of a
e. g. ifyour lowest cult step is a 4, get 5VP. tie with one or several players, you get only
5VP.

Mirror of Wisdom Orb of Power


Get 1VP for each settlement within a Get 1VP for each remaining power token you
connected area of your choice. have, in any bowl.
Resource scoring is applied before this, but
you have no obligation to burn remaining
powers in Bowl II.
Pendant of Strength Ring of Protection
Get 1VP per structure in your largest town. Get 4VP at no condition.
Ifthis is an union ofseveral towns, divide the
number ofstructures by the number oftowns,
and round down ifnecessary.

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