Professional Documents
Culture Documents
cHE Drù\qoN's
minor disciplines and a 25% chance of
having a major discipline. The minor disci-
plines are among the following: anímal
telepatlry, cell adjustment (as fighter),
domínation, ESP, inoisibility, and clairuoy-
Credits
Gregg Chamberlain: Brain coral, giant
clam, giant grouper, giant porcupine fislt,
electric ray, sawfis\sau)shark
Alex Gray: Sea titøn
Spike Y. Jones: Seø centaur, weed giant
Nick Kopsinis: Giant sea anemone
Robert Maurus: Morana
BRAIN CORAT
FREQUENCY: Very røre
NO. APPEARING: 1
ARMOR CLASS: 10þ (exoskeleton)
MOVE: Ml
HIT DICE: 3
% IN LAIR: 100%
TREASURE TYPE: Incidentøl
NO, OF ATTACKS: See below
DAMAGE/ATT ACK: See belou¡
SPECIAL ATTACKS: Poison, psionic powers
SPECIAL DEFENSES: Psionic powers
MAGIC RESISTANCE: Støndard
INTELLIGENCE: Exceptíonal
ALIGNMENT. Ne¿fral
SIZE: S (2')
PSIONIC ABILITY: 60-100
Attack/Defense Modes: See belal
LEVEL/X.P. VALUE: lll/120 + 3/rp
38 DEoEMBER '1986
Brain coral skeletons are yellow, brown, pus. They are found in any area where and hold prey with a strengh greater
or olive in color. If removed from the either of the other two creatures might be than 6.
water, the skeleton turns bone white, found. The carnivorous clam can, by a sudden
Sea centauts usually gather in small, expulsion of water through closing its
nomadic families, but occasionally may be shell, jet backwards and ram an opponent
CENTAUTç SEA found amongst a group of t¡itons. Tritons within 5' for 1-10 points of damage. The
feel superior to the sea centaurs because clam's usual method of attack is to shoot a
FREQUENCY: Very røre of the latter's lesser abilities (e.g., lower mild neurotoxin into the water through its
NO. APPEARING: 1-3 magic resistance, lack of psionic ability, exhalent siphon. The toxin disperses in a
ARMOR CLASS: 5 etc.); tritons sometimes use sea centaurs as S'-diameter cloud and causes paralysis for
MOYE: /fr.A" mounts if the latter are agreeable. 1-12 rounds to any creature that fails to
HIT DICE:5 For the most part, sea centaurs have no make its saving throw vs. poison. The
% IN LAIR:Nll treasure (except for an occasional piece of paralyzed prey is then grasped by the
TREASURE T\PE: S ee b eloto jewelry), although 10% of them have ac- clam's tentacles and either pulled directly
NO. OF ATTACKS: l ueapon quired tritons' magic conch shells. When into the clam (for t hp/turn digestion
DAMAGE/ATTACK: By weapon trye used by sea centaurs, these shells suÍunon damage thereafter) or cut into smaller
SPECIAL ATTACKSI Spells 2-8 hippocampi; they can also be used to pieces by sawing motions of the clam's
SPECIAL DEFENSES: Spells send messages underwater within a half- shell (1-2 hp damage/round).
MAGIC RESISTANCE: 5% mile radius. The inside of both clam shells are lined
INTELLIGENCE: Aoernge to exceptional There is a 10% chance that any sea with nacre or mother-of-pear1, with a base
ALIGNMENT: Chøotic good centaur has the ability to cast spells as a value of 50 gp depending on the amount
SIZE: L (12-15' long) Lst-4th level druid. All sea centaurs speak of mother-of-pearl adventurers can re-
PSIONIC ABILITY: NII hiton and hippocampus, and 25% of them cover. (DMs should consult the table on
Attack/Defense Modes: Ml also speak coÍunon. They say little about page 26 of tine Dungeon Masters Guide to
LEVEL/X.P. VALUE: Vp.45 + Slrp the deity they worship, but it is assumed determine the final amount. This amount
to be the same one as worshiped by the should never exceed 500 gp.) There is a
These aquatic creatures appear to be a tritons (i.e., Triton). 10% chance that a clam has one giant
cross between a hiton and a hippocam- pearl worth 500-1000 gp, depending upon
its size and quality. The pearl may be as
large as a fist, but will not be as lust¡ous
CLAM, GIANT as smaller pearls from pearl oysters.
There is a 5% chance that, scattered about
Giant Clam Giant Carnivorous Clam or buried in the sediment around the
FREQUENCY: Rare Rare clam, a few coins, accout¡ements, or mi-
NO. APPEARING: 1-4 L-4 nor magic items were left behind by an
ARMOR CLASS: 1.0/3 (shell) L0/4 (shell) unforfunate victim who was caught and
MOVE: //L" //1" ft)' using burstsl drowned,
HIT DICE: 3 4 Both clams are nearly identical in ap
% IN LAIR: 1.00% 50% pearance. The upper shell of both clams is
TREASURE TYPE: See below See below light brown, while the lower shell is white.
NO. OF AfiACKS: Nt¡ 'L ram Giant clams of both varieties are found
DAMAGE/ATTACK: Nil 1.-1.0 nestled in the sand or resting on the sedi-
SPECIAL ATTACKS: Entrapment Poison cloud, surprise, continuous damage mentary bottom of oceans. Sometimes, the
SPECIAL DEFENSES: Nil Nil giant clam buries itself to provide an of-
MAGIC RESISTANCE: Standard Standard fensive advantage against prey (surprise
INTELLIGENCE: Non- Animal on 1-5).
ALIGNMENT: Neutral Neutral
SIZE: M (6' length) M (6' length)
PSIONIC ABILITY: Nil Nit GROUPER" GIANT
Attack/Defense
Modes: Nil Nil FREQUENCY: Uncommon
LEVEL/X.P. VALUE: III/90 + 3ltp IV/1.75 + 4/rp NO. APPEARING: 1-6
ARMOR CLASS: 5
Both the giant clam and the giant carniv- ful adductor muscles, which act as a hinge MOYB /20"
orous clam are found in shallow tropical for the shell, a bend barsflift gates rclI is HIT DICE:5
and semitropical waters, down to a maxi- required to force the shell open again. % IN LAIR: 75%
mum depth oÍ 200'. Both have numerous The giant carnivorous clam has evolved TREASURE TYPE: R, X
tiny, blue eye spots located near the edges a slightly higher intelligence than its ses- NO. OF ATTACKS:1ålf¿
of the shell. These eye spots can distin- sile cousin, which it uses to hunt for prey, DAMAGEiATTACK: 2-12
guish between light and shadow, and can Both clams are capable of using their SPECIAL ATTACKS: Swallow whole,
detect movement, but not size. Special inhalent and exhalent siphons to move contínuous damage
organs near the front of the mantle cavity, across the sea bottom; the carnivorous SPECIAL DEFENSES: Nil
where the soft body of the clam sits, de- clam can also, through vigorous clapping MAGIC RESISTANCE: Standørd
tect and analyze chemical haces in the of its shell halves, "swim" in a jerky fash- INTELLIGENCE: Non-
water. ion with its exhalent siphon, providing ALIGNMENT: N¿ufral
The giant clam is a filtrationist, living on lateral adjustment and maneuverability. SIZE: L (1-7'-20')
minute shrimp and microscopic animals, The shell thickness of the clam is ¡educed PSIONIC ABILITY: Nll
and on algae colonies growing inside the to increase buoyancy. The clam's external Attack/Defense Modes: Ml
clam's shell mantle. lVhen threatened or cilia have evolved into a set of 4-10 2'-long LEVEL/X.P. VALUE: IVp.05 + slrp
when something reaches inside the clam's tentacles, used mainly to grasp and move
shell, the giant clam's usual defense is to prey to the clam's stomach, The tentacles The largest of the grouper family of fish,
close its sheli. Due to the animal's power- are too weak to do any damage or to grasp the giant grouper weighs as much as 1,000
Dnnooru 39
pounds. A deep sea predator, the giant darker colors, usually blending with the each round foliowing. While locked onto a
grouper can usually be found lurking near aquatic environment. The morana regen- victim, the creature has AC 6. The morana
coral reefs or lairing in the sunken hulls of erates at the ¡ate of t hp/turn if wounded. releases its hold and flees if it is reduced
wrecked ships. Its huge jaws act in a man- The morana's movement is a quicþ to a third of its hit points or less.
ner sirnilar to that of a suction pump, constant, side-to-side pattern. Missile fire Moranas are aggressive and are avoided
drawing smaller fish into the gaping maw automatically misses the creature at first, even by sharks. They lair in coral niches
of the grouper, Solitary divers sometimes and a -4 penalty applies to all such "to or caves/ much like moray eels, and are
fall prey to this fish. hit" rolls thereafter, The morana has AC 3 often mistaken for morays while resting. If
The grouper can, on a natural die roll of whiie in motion. Though the damage from encountered in its lair, a morana may
20, swallow a man-sized or smaller object a bite is but 2-5 hp, the morana inflicts shoot out to 40' in a single thrust, thus
whole. If a swallowed person swailowed additional damage by locking its jaws; the gaining a +2 bonus on its "to hit" roll and
has a dagger or similar small sharp-edged victim of such a bite takes double damage surprising on a 1-5.
weapon in hand when swallowed, he may
cut his way out of the fish by inflicting
damage equai to 25% of the total hit points
of the fish. A character has only 1 turn in PORCUPINE FISH,
which to do this, as the giant grouper's
digestive fluids then begin to act, deliver-
GIANT
ing 1-4 hp/round thereafter. Characters
may try to exit the grouper when it opens
its mouth to swallow other prey as well.
MORANA
FREQUENCY: Uncommon
NO. APPEARING: 1-4
ARMOR CLASS: 6 (2 if moaing)
MOYE: //18" FREQUENCY: RøTE
HITDICE: 3+2 NO. APPEARING: 1-2 RAY, ETECTRIC
% IN LAIR:30% ARMOR CLASS: 6
TREASURE TYPE: MI MOYE: /25" FREQUENCY: RøTe
NO. OF ATTACKS:1 ålte HIT DICE: 1 NO. APPEARING: 1-3
DAMAGE/ATïACK: 3-6 % IN LAIR:25% ARMOR CLASS: 7
SPECIAL ATTACKS: Surprise, continuous TREASURE TYPE: MI MOYE: //9"
damage NO. OF ATTACKS: I blfe HIT DICE:2 + 4
SPECIAL DEFENSES: Eoades missiles, DAMAGE/ATTACK: 1-3 % IN LAIR: Ml
regenerution SPECIAL ATTACKS: Killing poison TREASURE TYPE: MI
MAGIC RESISTANCE: Standørd SPECIAL DEFENSES: NII NO, OF ATTACKS:Nll
INTELLIGENCE: Animal MAGIC RESISTANCE: Støndañ DAMAGE/ATTACK: NiI
ALIGNMENT: N¿afrøl INTELLIGENCE: No¿- SPECIAL ATTACKS: Electric shock,
SIZE: S (S-4' long) ALIGNMENTT N¿utrøl surprise on 1-5
PSIONIC ABILITY: Nil SIZE S (Z-3'Iong) SPECIAL DEFENSES: Camoullage (tueat as
Attack/Defense Modes: Nil PSIONIC ABILITY: Nll inaisible if buried)
LEVEL/X.P. VALUE: tV/160 + l¡hp Attack/Defense Modes: Ml MAGIC RESISTANCE: Standard
LEVEL/X.P. VALUE: It/45 + 1/hp INTELLIGENCE: No¡t-
The ALIGNMENT: N¿¿frøl
shape, The giant porcupine fish is related to the SIZE: M (A' bng)
angry puffer fish and the smaller porcupine fish. PSIONIC ABILITY: Nil
greery The giant porcupine fish is territorial and Attack/Defense Modes: Ml
is most often fou¡d near tocky shelters LEVEL/X.P. VALUE: Itt/120 + 3/hp
and coral reefs. If endangeted, this crea-
ture flees to lts abode at the eatliest Also known as the crampfish and as the
opportunity. torpedo ray on some planes of the multi-
The giant porcupine fish can bite for 1-3 vetse, this member of the family of skates
hp damage; when attacked or threatened, and rays is generally found at depths of
it inflates its body, swelling to a size three 200' in warmer ocean waters, though the
times its normal girth. This action is per- creature has been encountered at wading
formed by retaining water in the crea- distance from shore. The slow swimming
ture's stomach and using flexible speed for a marine animal of its size is due
abdominai sacs. By inflating itsell the fish to the muscles at the base of the pectoral
causes numerous dagger-length spines to flns - flns which have evolved to form
áppear across its body. If an attacker organic plates with a negatively charged
comes within 5' of these spines, the giant undetslde and a positively charged upper-
porcupine fish may approach and attempt slde. fhe ray generally makes use of pro-
to score a successful hit; if this happens, tective camouflage and burrows into the
the attacker takes 3-12 hp damage from sediment on the ocean floor to avoid its
the spines and must also make a save vs, enemies, becoming effectively invisible.
poison; failure results in death within 1-4 The ray uses its electrical shock to stun
rounds, In any event, damage is taken, or kill the smaller fish upon which it feeds.
ï1 even if the attacker saves vs, poison. However, when threatened by larger
40 DECEMBER 1986
charge itself, and flees until it can do so.
An elechic ray can use its shock five times
a day.
SAWFISFVSAWSHARK
FREQUENCY: Uncommon
NO. APPEARING: 2-8
ARMOR CLASS: 6
MOYE: /20"
HIT DICE: 3
% IN LAIR:Ml
TREASURE TYPE: NiI
NO. OF ATTACKS: l sløslt
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: NiI
SPECIAL DEFENSES: NII
MAGIC RESISTANCE: Støndørd
INTELLIGENCE: Nom-
ALIGNMENT: N¿ufral
SIZE L (10- 12' long)
PSIONIC ABILITY: Nll
Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: II/35+ 3/tp
SEA ANEMONE,
GIANT
FREQUENCY: Rare
NO. APPEARING: 1 or 50-200
ARMOR CLASS:10
MOYE: //1"
HIT DICE: 7
% IN LAIR:98%
TREASURE TI('PE:' Incidental
NO. OF ATTACKS: L-3 tentacles
DAMAGE/ATTACK: 1-3
SPECIAL ATTACKS: Pøralytic poison,
entrapmenf swallow prey whole,
continuous damage
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standørd
INTELLIGENCE: Non-
ALIGNMENT: N¿rtral
SIZE L (see belozu)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Ml
LEVEL/X.P. VALUE: Vl/875 + 8/tp
44 DECEMBER 1986