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MIRACULOUS REPRIEVE TRAGIC FATE RELIGIOUS AUTHORITY PRAYER OF THE WARRIOR

Cult: Universal Cult: Universal Cult: Universal Cult: Universal


Fervour: Special
0 Fervour: 3
0 Fervour: 2
0 Fervour: 3
0
Difficulty: 7 Difficulty: 8 Difficulty: 7 Difficulty: 8
Range: 15 cm 0 Range: Special 0 Range: Personal 0 Range: 20 cm 0
Duration: Instantaneous 2 Duration: Special 1 Duration: Until end of round 1 Duration: Until end of round 1
Area of Effect: One friendly fighter Area of Effect: Special Area of Effect: Personal Area of Effect: One friendly fighter

This miracle’s Fervour depends on the This miracle is to be performed during the This miracle is to be performed during the The faithful himself can be this miracle’s
target’s Wound level: strategic phase, after the activation sequences strategic phase, after activation sequences have target. If the call is heard, then the Aspect
• Light Wound: 2 have been made and before the Tactical roll. been made and before the Tactical roll. It can points printed on the faithful’s card are imme-
It can also be performed during the deploy- also be called during the deployment phase. If diately distributed among the target’s INI,
• Serious Wound: 3 ment phase. the call is heard, then the faithful benefits from ATT, DEF, STR, and RES. These points are
• Critical Wound: 4 Tragic Fate does not require a target. The the “Leadership/10” ability. distributed freely at the player’s choosing, but
faithful simply calls on the will of his god (he no characteristic can be increased by more
If the call is heard, then the target heals by
therefore cannot be censured). If the call is than two points thanks to Prayer of the War-
one Wound degree.
heard, then the number of cards that his oppo- rior. Once this miracle has been called, the
nent can place in reserve is reduced by one faithful can no longer perform miracles or use
during the activation phase of the round being censure until the end of the round.
played.

A.P.: 11 A.P.: 15 A.P.: 13 A.P.: 14

DIVINE EYE AURA OF BRAVERY KINGDOM OF THE BLIND DIVINE AIM


Cult: Universal Cult: Universal Cult: Universal Cult: Universal
Fervour: 2
1 Fervour: 2
0 Fervour: 2
0 Fervour: 2
1
Difficulty: 7 Difficulty: 7 Difficulty: 7 Difficulty: 6
Range: 20 cm 0 Range: Personal 0 Range: 25 cm 1 Range: 15 cm 0
Duration: Until end of round 0 Duration: Special 1 Duration: Until end of round 0 Duration: Until end of round 0
Area of Effect: One friendly fighter Area of Effect: Special Area of Effect: One enemy fighter Area of Effect: One friendly fighter

If the call is heard, then the target benefits If the call is heard, then all fighters in rout If the call is heard, then the targeted fighter If the call is heard, then the targeted fighter
from the “Consciousness” ability. who are in the same camp and of the same no longer has a line of sight further than 10 benefits from the “Precision” ability. Yet this
people as the faithful, and who are within his cm. In other words, he cannot target any ability does not apply if the target is acting as
aura of faith, are immediately rallied. More- fighters located more than 10 cm from him. the servant or a substitute of an immobile war
over, until the end of the round, these same machine.
fighters benefit from +1 on the final result of
their Courage tests as long as they remain
within the faithful’s aura of faith. A fighter can
benefit from only one such bonus provided by
this miracle at a time.

A.P.: 7 A.P.: 13 A.P.: 11 A.P.: 8


AEGIS OF FERVOUR DIVINE INTUITION MARTIAL EXALTATION AURA OF SEVERITY
Cult: Universal Cult: Ways of Light Cult: Ways of Light Cult: Ways of Light
Fervour: 1
0 Fervour: 3
0 Fervour: 2
0 Fervour: 2
0
Difficulty: 6 Difficulty: 7 Difficulty: 7 Difficulty: 8
Range: 15 cm 0 Range: Special 0 Range: Personal 0 Range: Special 1
Duration: Until end of round 1 Duration: Special 1 Duration: Until end of round 1 Duration: Until end of round 0
Area of Effect: One friendly fighter Area of Effect: Special Area of Effect: One friendly fighter Area of Effect: Personal

If the call is heard, then the target benefits This miracle does not require a target. The If the call is heard, then all fighters in the All enemy fighters suffer the effects of the
from the “Dodge” ability. faithful simply calls on the will of his god (he same camp and of the same people as the “Ephemeral/6” ability as long as they are even
therefore cannot be censured). If the call is faithful benefit from the “Fanaticism” ability as partially within the faithful’s aura of faith. The
heard, then the player controlling the faithful long as they are within his aura of faith. faithful can spend three additional T.F. points
takes all of his cards back into his hand, except after calling this miracle to make the value of
those that have already been played. He can Ephemeral/X go from 6 to 5.
then reorganize his activation sequence and
places the same number of cards in reserve as
there were before the call was made.

A.P.: 5 A.P.: 11 A.P.: 9 A.P.: 16

PHANTOM BLADE AVENGING ARM RENOUNCEMENT PURIFYING CLARITY


Cult: Universal Cult: Ways of Light Cult: Ways of Light Cult: Ways of Light
Fervour: 2
0 Fervour: 2
1 Fervour: 3
0 Fervour: 2
0
Difficulty: 6 Difficulty: 7 Difficulty: Target’s ATT + 2 Difficulty: 7
Range: 15 cm 1 Range: 15 cm 0 Range: 15 cm 0 Range: 15 cm 1
Duration: Until end of round 0 Duration: Until end of round 0 Duration: Until end of round 1 Duration: Instantaneous 0
Area of Effect: One friendly fighter Area of Effect: One friendly fighter Area of Effect: One enemy fighter Area of Effect: One fighter

If the call is heard, then the target benefits When the targeted fighter attempts a This miracle is to be called when the target This miracle can target friends as well as
from the “Feint” ability. counter-attack while affected by this miracle, has just succeeded an assault against a friendly foes. The spells and miracles affecting the
the Defense test is made using one additional fighter. The targeted miniature is moved by 1 targeted fighter are dissipated.
d6. This additional die is considered to be a cm in a direction chosen by the player using
regular combat die. this miracle. It is placed facing the fighter is has
just assaulted. The assault is cancelled and the
targeted fighter’s movement has ended.

A.P.: 6 A.P.: 12 A.P.: 18 A.P.: 8


WISH OF THE HEALER CELESTIAL INSPIRATION CHAINS OF FURY INSTINCT OF THE WARRIOR
Cult: Ways of Light Cult: Ways of Light Cult: Paths of Destiny Cult: Paths of Destiny
Fervour: 2
1 Fervour: 2
1 Fervour: 2
0 Fervour: 3
1
Difficulty: Target’s RES Difficulty: Target’s COU Difficulty: Target’s ATT + 2 Difficulty: 8
Range: 15 cm 0 Range: 20 cm 0 Range: 15 cm 1 Range: 15 cm 0
Duration: Instantaneous 0 Duration: Until end of round 0 Duration: Until end of round 0 Duration: Until end of round 1
Area of Effect: One friendly fighter Area of Effect: One friendly fighter Area of Effect: One enemy fighter Area of Effect: One friendly fighter

If the call is heard, then the player rolls 1d6. The targeted fighter benefits from a +1 on After each Attack test made by the targeted If the call is heard, then the player control-
If he gets a or a , then the targeted fighter the final result of his Initiative, Attack, and fighter (be it successful or not and no matter ling the targeted fighter only announces this
is healed by one Wound degree. Defense tests. the equipment used for this attack), the STR fighter’s Defense tests after each of his oppo-
The faithful can spend additional T.F. points Before each damage roll made in hand-to- printed on his reference card decreases by two nent’s Attack tests. He can thus wait to see the
after calling this miracle. Each additional point hand combat by the targeted fighter, the faith- points (Min. 0). This penalty applies before final result of the Attack tests before deciding if
spent allows one additional d6 to be rolled for ful fighters in his camp located within 20 cm or any Damage roll that may be caused by the he will attempt a Defense test, and if he will,
the test. If several dice get a or a , then less around him can spend T.F. points (no line attack. These modifications only last until the then with how many dice he will do it. The
the target is healed by an equal number of of sight is required). For every point thus end of the round and do not affect the STR of announcement of any counter-attack and
Wound degrees. spent, the targeted fighter benefits from a +2 the target’s equipment (such as dorsal blades, sustained defenses is also done after each of his
on the final result of the Damage roll. This for example). opponent’s Attack tests.
additional bonus cannot be greater than +6.

A.P.: 11 A.P.: 12 A.P.: 10 A.P.: 11

WEAPON OF ANGELS CELESTIAL ARCHER SHIELD OF FERVOUR WHIM OF DESTINY


Cult: Ways of Light Cult: Ways of Light Cult: Paths of Destiny Cult: Paths of Destiny
Fervour: 1
0 Fervour: 2
0 Fervour: 2
0 Fervour: 1
0
Difficulty: Target’s ATT + 2 Difficulty: 6 Difficulty: Target’s DEF + 2 Difficulty: 5
Range: 20 cm 1 Range: 15 cm 0 Range: 15 cm 0 Range: 30 cm 0
Duration: Until end of round 0 Duration: Until end of round 1 Duration: Until end of round 2 Duration: Special 1
Area of Effect: One friendly fighter Area of Effect: One friendly fighter Area of Effect: One friendly fighter Area of Effect: One friendly fighter

The targeted fighter benefits from Master If the call is heard, then the targeted fighter If the call is heard, then the targeted fighter This miracle can be performed after the
strike/0. If he already has this ability on his benefits from the “Harassment” ability. can use sustained defense even if he has placed targeted fighter gets a or as a natural
reference card, then its X value is increased by more dice in attack than in defense. result on an Initiative, Attack, Defense, Aim,
three points. Courage, or Discipline test. The test is can-
celled and must be rolled again. In return, the
faithful gains four T.F. points.
This miracle can only be performed once
per round, even if a game effect allows the
faithful to perform the same miracle more than
once per round.

A.P.: 10 A.P.: 8 A.P.: 11 A.P.: 8


CLEAVER OF DESTINY SPIRIT OF WAR WIND OF DISORDER AURA OF THE DARK PRINCES
Cult: Paths of Destiny Cult: Paths of Destiny Cult: Paths of Destiny Cult: Meanders of Darkness
Fervour: 2
0 Fervour: Free
0 Fervour: 2
0 Fervour: 3
0
Difficulty: 7 Difficulty: Special Difficulty: 7 Difficulty: Faithful’s COU/FEAR
Range: 30 cm 1 Range: 20 cm 0 Range: Special 1 Range: Personal 1
Duration: Until end of round 0 Duration: Until end of round 1 Duration: Special 0 Duration: Special 1
Area of Effect: One friendly fighter Area of Effect: One friendly fighter Area of Effect: Special Area of Effect: Special

The targeted fighter benefits from the This miracle’s difficulty is equal to 8 - INI This miracle is to be performed right after All enemy fighters located within the faith-
“Ferocious” ability. printed on the target’s reference card the opponent has made his activation se- ful’s aura of faith must make a Courage test
(minimum difficulty: 3). quence. The player using this miracle picks a with a difficulty equal to the COU (or FEAR)
The targeted fighter benefits from a bonus card in it at random and looks at it. He can printed on the faithful’s reference card. Enemy
on the final result of his Initiative tests. This then put it back either at the beginning or the fighters with a higher FEAR or who have al-
bonus is equal to the Fervour chosen for this end of his opponent’s activation sequence. ready resisted a higher or equal FEAR must
miracle (maximum: 6). also make this test. Only fighters benefiting
from the “Immunity/Fear” ability are ex-
empted.
All fighters who fail this test are immedi-
ately in rout.

A.P.: 10 A.P.: 9 A.P.: 11 A.P.: 19

BLIND RAGE BLOOD OF THE EARTH MARK OF BLOOD INFERNO OF DAMNATION


Cult: Paths of Destiny Cult: Paths of Destiny Cult: Paths of Destiny Cult: Meanders of Darkness
Fervour: 3
0 Fervour: 2
1 Fervour: 2
1 Fervour: 1
0
Difficulty: Target’s DEF + 2 Difficulty: Special Difficulty: 6 Difficulty: Special
Range: 10 cm 0 Range: 15 cm 0 Range: 15 cm 0 Range: 20 cm 1
Duration: Until end of round 1 Duration: Instantaneous 0 Duration: Until end of round 0 Duration: Instantaneous 2
Area of Effect: One friendly believer Area of Effect: One friendly fighter Area of Effect: One friendly fighter Area of Effect: One enemy fighter

The targeted fighter benefits from a bonus This miracle’s difficulty is equal to the tar- If the call is heard, then the targeted fighter This miracle does not have a difficulty. The
in STR equal to his DEF. However, whatever get’s RES. If the latter is less than 6, then the benefits form the “Instinctive firing” ability. faithful simply has to get highest possible re-
the target’s DEF may be, the bonus in STR divination roll’s difficulty is equal to 6. If the sult. The targeted fighter makes a Discipline
cannot be greater than +5. In return, his DEF call is heard, then the targeted fighter is healed test.
is considered to be equal to 0 and all his DEF by one Wound degree. If this test’s final result is higher than that of
tests are automatic failures. The faithful can spend three T.F. points the fighter’s divination roll, then nothing
after calling this miracle to heal the target by happens. If it is lower than or equal to it, then
two Wound degrees instead of just one. the targeted fighter suffers a Damage roll with
a STR equal to the difference between the two
test’s results.
This miracle has no effect on the Living-
dead and Constructs.

A.P.: 14 A.P.: 14 A.P.: 8 A.P.: 15


RUIN DEMONIC INTUITION INTIMIDATION BLOOD OF THE ABYSS
Cult: Meanders of Darkness Cult: Meanders of Darkness Cult: Meanders of Darkness Cult: Meanders of Darkness
Fervour: 1
0 Fervour: 3
0 Fervour: Free
1 Fervour: 1
1
Difficulty: 7 Difficulty: 8 Difficulty: 7 Difficulty: Target’s RES
Range: 15 cm 1 Range: Special 1 Range: 10 cm 0 Range: 10 cm 0
Duration: Until end of round 1 Duration: Instantaneous 1 Duration: Until end of round 0 Duration: Until end of round 0
Area of Effect: One enemy fighter Area of Effect: Special Area of Effect: One enemy fighter Area of Effect: One friendly fighter

As long as the targeted fighter is affected by The player selects an enemy fighter located The targeted fighter suffers a penalty on the The targeted fighter benefits from the
this miracle, he suffers a Damage roll (STR 6) within the faithful’s aura of faith. He then final result of his Initiative, Attack, Defense and “Regeneration/5” ability. If he has Regenera-
every time he gets a on an Initiative, Attack, randomly picks a card in his opponent’s activa- Aim tests. This penalty is proportional to the tion/6, then he benefits Regeneration/5 in-
Defense, Courage, Discipline or Power test, or tion sequence or reserve. This card is revealed: Fervour chosen for this miracle. stead. If he already has this ability and the X
on a divination roll. This effect does not apply if it represents the selected fighter, then all the Fervour 2: –1 value bound to it is of 5 or less, then this
to mana recovery rolls. If a test is made with fighters activated by this card suffer a Damage miracle has no effect.
Fervour 3: –2
several d6 and several are gotten, then the roll (STR 6).
target only suffers one Damage roll. On the The card is then put back where it initially
other hand, a gotten after having re-rolled was with its face down. Each camp can suc-
the die causes a Damage roll. cessfully call this miracle only once per round.

A.P.: 10 A.P.: 15 A.P.: 10 A.P.: 7

FORCE OF DARKNESS ELUSIVE SHADOW POSSESSION EYE OF DARKNESS


Cult: Meanders of Darkness Cult: Meanders of Darkness Cult: Meanders of Darkness Cult: Meanders of Darkness
Fervour: Free
1 Fervour: 2
0 Fervour: 3
1 Fervour: 1
1
Difficulty: Fervour + 4 Difficulty: 7 Difficulty: 8 Difficulty: 6
Range: 20 cm 0 Range: Personal 1 Range: 15 cm 0 Range: Personal 0
Duration: Until end of round 0 Duration: Instantaneous 1 Duration: Until end of game 0 Duration: Special 0
Area of Effect: One friendly believer Area of Effect: Personal Area of Effect: One friendly fighter Area of Effect: Personal

The targeted fighter’s STR is increased by a This miracle can be performed just before The targeted fighter acquires the Once the call has been heard, the faithful
number of points equal to the Fervour chosen the faithful attempts to disengage. If the call is “Possessed” ability until the end of the game. no longer needs a valid line of sight onto his
for this miracle (maximum: +5 STR). heard, then the faithful benefits from a +6 on If he already has this ability on his reference miracles’ targets. This effect lasts until the end
the final result of his disengagement roll. card, then he benefits from +1 on the final of the round. It can, however, be maintained
Elusive Shadow can also be performed result of his Initiative, Attack and Defense tests. from one round to the next. To do so, the
when the faithful is free of any opponents. If faithful has to spend two T.F. points during
it is heard, then he is moved 10 cm in any every maintenance phase.
direction at the same altitude level while ignor-
ing obstacles. This effect is not considered to
be a movement.

A.P.: 10 A.P.: 10 A.P.: 15 A.P.: 12

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